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Doors act differently on different styles #4763

Description

@WaterJugDesign

Description of the feature

Standing doors act differntly on all other styles other than clean, clean original, and overgrowth. On those if you put a cube in the way of a door when its open, when you try closing the door it will close on the cube and either push it out of the way or get stuck in the door. On all other styles, instead the door just stays open if you put the cube in the way of the door while its open. id like to ask if you could please either make an option to change the way the doors act or make them all act the same as the clean and overgrowth doors.

Why should this be implemented

So cheesing chambers is harder. This makes cheesing chambers trivial, all you gotta do is prop a cube against a door and open the door. If all doors were to act like the clean/overgrowth doors then it would be harder to cheese chambers. I also just dont really understand why a style change would change the mechanics of things. I personally wont use any styles other than Clean, Clean Original, or Overgrowth because the others make breaking your chambers easier.

Additional information

I searched to see if anyone else talked about this, sorry if they did, you can take this down if so. This might also fall under stuff you cant modify in the games code, if so, sorry again and take this down

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