I assume that Farlands should be more a survival and adventure game than just building. But to make fun for more than two hours it needs a lot of content.
- it must be necessary to explore the map, but it shouldn't be boring.
- it must be necessary to dig, even deep, but it shouldn't be boring
- it must be necessary to kill mobs
- the game needs a lot of items and blocks.
These are only a few things of a long list.
Exploring the map: there are a lot of things that can make exploring necessary. One thing are ores. Not all ores are common everywhere like it is currently. For example: coal is available everywhere, but just enough to build some torches and cook some food and smelt some iron. If you need more you need to find a tundra biome (for example Russia). There are big sheets of coal. Gold can be found in deserts and savanna (south africa)
Also you can find some items only in loot chests, maybe also only in specific biomes or only in dungeons or other structures.
But traveling shouldn't be boring. Lots of different landscapes, structures and other things. And navigation should be easier. Maybe teleporting will help to explore larger areas, but it shouldn't be free.
Teleporters can spawn rarely or can be build by the player. Once a teleporter is activated he should be bookmarked in a list
More thought will follow
I assume that Farlands should be more a survival and adventure game than just building. But to make fun for more than two hours it needs a lot of content.
These are only a few things of a long list.
Exploring the map: there are a lot of things that can make exploring necessary. One thing are ores. Not all ores are common everywhere like it is currently. For example: coal is available everywhere, but just enough to build some torches and cook some food and smelt some iron. If you need more you need to find a tundra biome (for example Russia). There are big sheets of coal. Gold can be found in deserts and savanna (south africa)
Also you can find some items only in loot chests, maybe also only in specific biomes or only in dungeons or other structures.
But traveling shouldn't be boring. Lots of different landscapes, structures and other things. And navigation should be easier. Maybe teleporting will help to explore larger areas, but it shouldn't be free.
Teleporters can spawn rarely or can be build by the player. Once a teleporter is activated he should be bookmarked in a list
More thought will follow