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| 1 | +// ----------------------------------------------------------------------- |
| 2 | +// <copyright file="RandomExtensions.cs" company="ExMod Team"> |
| 3 | +// Copyright (c) ExMod Team. All rights reserved. |
| 4 | +// Licensed under the CC BY-SA 3.0 license. |
| 5 | +// </copyright> |
| 6 | +// ----------------------------------------------------------------------- |
| 7 | + |
| 8 | +namespace Exiled.API.Extensions |
| 9 | +{ |
| 10 | + using System; |
| 11 | + |
| 12 | + /// <summary> |
| 13 | + /// A set of extensions for <see cref="Random"/>. |
| 14 | + /// </summary> |
| 15 | + public static class RandomExtensions |
| 16 | + { |
| 17 | + /// <summary> |
| 18 | + /// Generate a random float. |
| 19 | + /// </summary> |
| 20 | + /// <param name="rnd"><see cref="Random"/> object.</param> |
| 21 | + /// <param name="min">Minimum value.</param> |
| 22 | + /// <param name="max">Maximum value.</param> |
| 23 | + /// <returns>Random value between minimum and maximum.</returns> |
| 24 | + public static float NextFloat(this Random rnd, float min, float max) |
| 25 | + { |
| 26 | + return (float)((rnd.NextDouble() * (max - min)) + min); |
| 27 | + } |
| 28 | + |
| 29 | + /// <summary> |
| 30 | + /// Generate a random float. |
| 31 | + /// </summary> |
| 32 | + /// <param name="rnd"><see cref="Random"/> object.</param> |
| 33 | + /// <param name="min">Minimum value.</param> |
| 34 | + /// <param name="max">Maximum value.</param> |
| 35 | + /// <returns>Random value between minimum and maximum.</returns> |
| 36 | + public static float NextFloat(this Random rnd, double min, float max) |
| 37 | + { |
| 38 | + return (float)((rnd.NextDouble() * (max - min)) + min); |
| 39 | + } |
| 40 | + |
| 41 | + /// <summary> |
| 42 | + /// Generate a random float. |
| 43 | + /// </summary> |
| 44 | + /// <param name="rnd"><see cref="Random"/> object.</param> |
| 45 | + /// <param name="min">Minimum value.</param> |
| 46 | + /// <param name="max">Maximum value.</param> |
| 47 | + /// <returns>Random value between minimum and maximum.</returns> |
| 48 | + public static float NextFloat(this Random rnd, float min, double max) |
| 49 | + { |
| 50 | + return (float)((rnd.NextDouble() * (max - min)) + min); |
| 51 | + } |
| 52 | + |
| 53 | + /// <summary> |
| 54 | + /// Generate a random float. |
| 55 | + /// </summary> |
| 56 | + /// <param name="rnd"><see cref="Random"/> object.</param> |
| 57 | + /// <param name="min">Minimum value.</param> |
| 58 | + /// <param name="max">Maximum value.</param> |
| 59 | + /// <returns>Random value between minimum and maximum.</returns> |
| 60 | + public static float NextFloat(this Random rnd, double min, double max) |
| 61 | + { |
| 62 | + return (float)((rnd.NextDouble() * (max - min)) + min); |
| 63 | + } |
| 64 | + |
| 65 | + /// <summary> |
| 66 | + /// Generate a random bool. |
| 67 | + /// </summary> |
| 68 | + /// <param name="rnd"><see cref="Random"/> object.</param> |
| 69 | + /// <returns>Random boolean value.</returns> |
| 70 | + public static bool NextBool(this Random rnd) |
| 71 | + { |
| 72 | + return rnd.Next(2) == 0; |
| 73 | + } |
| 74 | + } |
| 75 | +} |
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