diff --git a/changelog/snippets/balance.7141.md b/changelog/snippets/balance.7141.md new file mode 100644 index 0000000000..0e268eaab5 --- /dev/null +++ b/changelog/snippets/balance.7141.md @@ -0,0 +1,199 @@ +- Make SACUs easier to access with reduced infrastructure costs and make them more powerful with a general cost reduction for SACUs and targeted adjustments for weaker upgrades (engineering upgrades, UEF bubble shield, Seraphim Overcharge) (#7141, #7164, #7277). + +Seraphim Shield is moved to the right arm to nerf Seraphim teleport SACUs and enable a more useful Rambo preset. + +Seraphim receives a RAS upgrade instead of its higher base cost and base production. + +Since they're easier to rush and are more powerful, SACUs have their ACU target priority ability removed to allow overcharge to counter early SACUs again. + +Due to costing less, the buildpower of non-UEF SACUs is reduced (engi presets keep their buildpower). UEF keeps their buildpower because they have a weaker engineer preset, the most expensive base SACU, a T4 that struggles with pushing, and unique ravagers. + +Combatant and Rambo presets are separated by a high energy cost difference and Rambos get a mass cost reduction. This allows combatants to help with a faction's early issues, while Rambos play a role in the late game by being efficient but high infrastructure cost combat units, and highly versatile engineering units that can mitigate the dominance of air and the risk of reclaim donations. + +{% unit UAB0304 %} +Quantum Gateways +{% endunit %} +- Mass cost: 3000 -> 2550 +- Energy cost: 30000 -> 25500 +- Build rate: 120 -> 160 +- Health: 10000 -> 7500 +- Adjacency: + - Energy discount from T1 and T3 pgens: 0.25% and 5% -> 1.563% and 15.62% + - Mass discount from T2 and T3 mass fabs: 0.75% and 3.75% -> 1.25% and 20% + +{% unit UAL0301 %} +Aeon Support Armored Command Unit +{% endunit %} +- Mass cost: 1950 -> 1550 +- Energy cost: 27100 -> 21500 +- Build time: 14400 -> 8250 +- Buildpower: 56 -> 42 +- Removed ability to prioritize ACUs +- Rapid Fabricator: + - Mass cost: 800 -> 500 + - Energy cost: 50500 -> 10100 + - Build time: 4200 -> 1350 + - Added buildpower: +42 -> +56 +- Resource Allocation System: + + Cost increased to keep requirements for sacrifice the same and to slightly counteract the base cost and quantum gateway buildpower/adjacency buffs. + + - Mass cost: 4500 -> 4600 + - Energy cost: 90000 -> 94400 + - Build time: 8400 -> 20550 +- Personal Shield Generator: + - Energy cost: 64950 -> 49000 + - Build time: 5040 -> 4950 + - Energy maintenance cost: 300 -> 210 +- Heavy Personal Shield Generator: + - Mass cost: 1800 -> 900 + - Energy cost: 100000 -> 200975 + - Build time: 7000 -> 3660 + - Energy maintenance cost: 600 -> 420 +- Reacton Refractor (Range and AoE upgrade): + - Energy cost: 46200 -> 45600 + - Build time: 6048 -> 6200 +- Nano-Repair System: + - Energy cost: 74000 -> 57500 + +{% unit UEL0301 %} +UEF Support Armored Command Unit +{% endunit %} +- Mass: 2100 -> 1700 +- Energy: 25200 -> 20400 +- Build time: 14400 -> 9060 +- Removed ability to prioritize ACUs +- Shield Generator Field: + + The UEF bubble shield is heavily reduced in cost by removing its prerequisite, and its stats are adjusted to be closer to mobile shields. + + - Prerequisite: Personal Shield Generator -> None + - Mass cost: 3500 -> 3300 + - Energy cost: 360800 -> 244700 + - Build time: 10800 -> 14500 + - Energy maintenance cost: 1000 -> 700 + - Shield stats: + - Health: 52000 -> 22000 + - Recharge Time: 215 -> 100 seconds + - Regen Rate: 150 -> 160 hp/s + - Regen Delay: 1 -> 3 seconds + - Spillover mult: 0.2 -> 0.3 +- C-D3 Engineering Drone: + - Energy cost: 8700 -> 7700 + - Build time: 2500 -> 1000 +- Resource Allocation System: + - Mass cost: 4500 -> 4600 + - Energy cost: 90000 -> 94400 + - Build time: 8400 -> 20550 +- Personal Shield Generator: + - Mass cost: 2000 -> 1700 + - Energy cost: 100200 -> 289000 + - Build time: 7200 -> 6950 + - Energy maintenance cost: 500 -> 350 +- Energy Accelerator (Fire Rate upgrade): + - Energy cost: 44700 -> 43900 + - Build time: 5040 -> 5060 +- Heavy Plasma Refractor (Range and AoE upgrade): + - Energy cost: 30000 -> 28600 + - Build time: 3360 -> 3370 +- Radar Jammer: + - Build time: 2500 -> 1000 +- Enhanced Sensor System: + - Build time: 3000 -> 2520 + +{% unit URL0301 %} +Cybran Support Armored Command Unit +{% endunit %} +- Mass: 2000 -> 1600 +- Energy: 26400 -> 21100 +- Build time: 14400 -> 8530 +- Buildpower: 56 -> 42 +- Removed ability to prioritize ACUs +- Rapid Fabricator: + - Mass cost: 800 -> 500 + - Energy cost: 51100 -> 10100 + - Build time: 4200 -> 1350 + - Added buildpower: +42 -> +56 +- Resource Allocation System: + - Mass cost: 4500 -> 4600 + - Energy cost: 90000 -> 94400 + - Build time: 8400 -> 20550 +- Disintegrator Amplifier (Damage and Range upgrade): + + Due to the SACU cost reduction making SACUs upgraded with only this gun upgrade overpowered, mass costs from EMP, Nano, and Cloaking are moved to this upgrade. + + - Mass cost: 800 -> 1400 + - Energy cost: 24000 -> 50100 + - Build time: 3000 -> 6950 +- Personal Cloaking Generator: + - Mass cost: 5000 -> 2000 + - Energy cost: 382200 -> 312700 + - Build time: 13800 -> 8300 + - Health bonus: 15000 -> 17000 + - Energy maintenance cost: 3500 -> 2500 +- EMP Burst: + - Mass cost: 1000 -> 700 + - Energy cost: 60000 -> 32500 + - Build time: 3600 -> 3000 +- Nanite Missile System: + - Build time: 3000 -> 2750 +- Nano-Repair System: + - Mass cost: 2200 -> 1900 + - Energy cost: 103500 -> 92300 + - Build time: 6000 -> 7850 +- Personal Stealth Generator: + - Energy cost: 7400 -> 13000 + - Build time: 1800 -> 1620 + - Energy maintenance cost: 100 -> 70 + +{% unit XSL0301 %} +Seraphim Support Armored Command Unit +{% endunit %} +- Mass: 2400 -> 1650 +- Energy: 30200 -> 20800 +- Build time: 14400 -> 8800 +- Buildpower: 56 -> 42 +- Removed ability to prioritize ACUs +- Mass production: 3 -> 1 +- Energy production: 300 -> 20 +- Added Resource Allocation System: + + Seraphim players have continued to struggle with the ability to build a mobile economy because the stats were balanced around the high buildpower of Seraphim SACU spam compared to other factions' RAS SACUs. Since players aren't using this, the RAS upgrade is replacing the SACU's increased base production and base cost. + + - Slot: Right arm (teleport and overcharge arm) + - Mass cost: 4600 + - Energy cost: 94400 + - Build time: 20550 + - Mass production: 10 + - Energy production: 1000 +- Rapid Fabricator: + - Mass cost: 450 -> 500 + - Energy cost: 47400 -> 10100 + - Build time: 4200 -> 1350 + - Added buildpower: +42 -> +56 +- Nano-Repair System: + - Mass cost: 2300 -> 2500 + - Energy cost: 74300 -> 141200 + - Build time: 5900 -> 11650 +- Tactical Missile Launcher: + - Mass cost: 1500 -> 1800 + - Energy cost: 46000 -> 68000 + - Build time: 4200 -> 8450 +- Overcharge: + - Mass cost: 4500 -> 3000 + - Energy cost: 283500 -> 155000 + - Build time: 12600 -> 13800 +- Personal Shield Generator: + + The shield generator is being moved to the right arm to nerf teleport and enable a more useful Rambo preset. + + Seraphim Teleport SACUs were extremely strong for their 20k mass cost (with ~18k energy infrastructure cost): they were harder to stop from killing an SMD than a telemazer (in terms of DPS/PD amount), their infrastructure is reusable, and the only way to stop multiple teleports on a far more expensive 75k mass artillery or 225k mass game ender is by spamming shields and hoping they got in between the SACU's gun and the target. + + The Rambo preset is changed from Nano + Shield + Overcharge to Nano + Shield + Sensors/Gun Range. It can act as a lategame HP tank that doesn't rely on energy for DPS like the Advanced Combatant preset or regen for survivability like the Nano Combatant preset. + + + - Slot: Back (TML and sensors/gun range) -> Right arm (teleport and overcharge) + - Mass cost: 1050 -> 1000 + - Energy cost: 107500 -> 190000 + - Build time: 6720 -> 4000 + - Energy maintenance cost: 300 -> 210 diff --git a/engine/Core/Blueprints/UnitBlueprint.lua b/engine/Core/Blueprints/UnitBlueprint.lua index 497074e507..79e934c0a2 100644 --- a/engine/Core/Blueprints/UnitBlueprint.lua +++ b/engine/Core/Blueprints/UnitBlueprint.lua @@ -953,7 +953,9 @@ ---@field RegenPerSecond number --- Which unit categories are buffed by the aura ---@field UnitCategory UnparsedCategory - +--- +--- Used by RAS SACU to add damage to their death weapon +---@field DeathWeaponDamageAdd number diff --git a/loc/CN/strings_db.lua b/loc/CN/strings_db.lua index 996907a0d9..38c4b3c829 100644 --- a/loc/CN/strings_db.lua +++ b/loc/CN/strings_db.lua @@ -1700,9 +1700,9 @@ Unit_Description_0015="这会为ACU增加第二部工程机器人。在安装第 Unit_Description_0016="这个部队可以持续地重建及修复任何部队或建筑物。「副指挥官」通过量子闸门进行召唤。" Unit_Description_0017="工程机器人就像第二名工程师,协助ACU进行建造或修理工作。" Unit_Description_0018="在SACU周围产生一道护盾。需要能源来运行。" -Unit_Description_0019="扩展SACU个人护盾的半径范围。需要能源来运作。" +Unit_Description_0019="扩展SACU个人护盾的半径范围。需要能源来运作。\n\n护盾恢复率 = 160 HP/s\n护盾充能时间 = 110 秒" Unit_Description_0020="雷达干扰仪制造许多假的雷达影像,以混淆敌军。全方位侦测器可以看穿干扰。" -Unit_Description_0021="增加SACU的资源生产。" +Unit_Description_0021="增加SACU的资源生成和波动性。\n\n+10 质量生产/秒\n+1000 能量生产/秒\n+1000 死亡核爆伤害" Unit_Description_0022="这项升级大幅扩展SACU侦测系统的范围,对于喜欢在远离主基地之处行动的指挥官而言,这是很受欢迎的选择。" Unit_Description_0023="运用強力空气喷射系统,高级冷却器可以更迅速地冷却装载在SACU上的任何武器。这样可以提高射击速度。" Unit_Description_0024="高爆武装系统为标准的SACU重型电浆炮装备区域效果,或「范围伤害」。" @@ -1801,7 +1801,7 @@ Unit_Description_0116="隐蔽SCAU不被光学侦测器察觉。能被全方位 Unit_Description_0117="EMP脉冲可以有效地关闭敌方单位几秒钟。" Unit_Description_0118="焦点转换器通过一连串的特殊透钟,将标准的分解脉冲雷射集中,大幅強化光束的凝聚力,几乎使其破坏力加倍。" Unit_Description_0119="纳米飞弹系统将标准的塞布兰地对空纳米飞弹系统加装到SACU上。这样使SACU获得可观的防空能力。" -Unit_Description_0120="资源生产系统提供有效率的运算法,加强ACU产生资源的速度。" +Unit_Description_0120="增加SACU的资源生成和波动性。\n\n+10 质量生产/秒\n+1000 能量生产/秒\n+1000 死亡核爆伤害" Unit_Description_0121="加速所有工程相关的功能。" Unit_Description_0122="这个设备套件大幅強化SACU自我修复的速度。对于想要以攻击方式来运用其SACU的指挥官而言,这是一个好选择。" Unit_Description_0123="隐藏SACU避免被雷达侦测。需要能源运作。" @@ -1850,7 +1850,7 @@ Unit_Description_0165="強化围绕ACU的护盾。需要能源来运作。" Unit_Description_0166="个人传送器允许指挥官几乎可以立即传送数里之远。个人传送器需要大量的能源才能启动。" Unit_Description_0167="这个部队可以持续地重建及修复任何部队或建筑物。「副指挥官」通过量子闸门进行召唤。" Unit_Description_0168="加速所有工程相关的功能。" -Unit_Description_0169="资源生产系统减少SACU的运作费用。" +Unit_Description_0169="增加SACU的资源生成和波动性。\n\n+10 质量生产/秒\n+1000 能量生产/秒\n+1000 死亡核爆伤害" Unit_Description_0170="副指挥官可以奉命牺牲,以便将其SACU的质量加入一个建筑中。但是,新的副指挥官必须经由量子闸道进行召唤。" Unit_Description_0171="在启动时,个人护盾会在SACU周围创造一面个人护盾。在承受足够的伤害之后,需要充能之后才能再度启动。" Unit_Description_0172="升级SACU的护盾。需要能源来运作。" @@ -2122,6 +2122,7 @@ Unit_Description_0437="加速所有工程相关的功能。" Unit_Description_0438="增加个人护盾产生器于ACU,需要能源来运作。" Unit_Description_0439="增加传送器。需要大量的能源才能启动。" Unit_Description_0440="单一射击摧毁能摧毁大多名的单位。消耗大量的能源。" +Unit_Description_xsl0301_ras="增加SACU的资源生成和波动性。\n\n+10 质量生产/秒\n+1000 能量生产/秒\n+1000 死亡核爆伤害" Unit_Description_0441="快速移动,重装甲攻击机器人。配备格林电浆加农炮以及重型破片榴弹发射器。" Unit_Description_0442="机动支援单位。设计来攻击及摧毁敌方护盾。武器系统对付敌方单位起不了多大的效用。" Unit_Description_0443="格林式迫击炮发射器能以良好的准确率发射高爆弹药。" @@ -8602,8 +8603,11 @@ xsl0301_NanoCombat_help="副指挥官,在建造过程中预先安装了传感 xsl0301_NanoCombat_name="副指挥官(战斗型)" xsl0301_Rambo_desc="副指挥官(防御型)" -xsl0301_Rambo_help="副指挥官,在建造过程中预先安装了纳米修复系统、护盾发生器以及超充能." +xsl0301_Rambo_help="副指挥官,在建造过程中预先安装了强化传感器系统、个人护盾发生器,以及纳米修复系统强化。" xsl0301_Rambo_name="副指挥官(防御型)" +xsl0301_RAS_desc="副指挥官(资源型)" +xsl0301_RAS_help="副指挥官,建造过程中预先安装了资源系统。" +xsl0301_RAS_name="副指挥官(资源型)" aireplace_0001="AI托管" aireplace_0002="在玩家主动或意外断开连接时接管战斗。" diff --git a/loc/CZ/strings_db.lua b/loc/CZ/strings_db.lua index 569abdbebc..08865f269d 100644 --- a/loc/CZ/strings_db.lua +++ b/loc/CZ/strings_db.lua @@ -1837,9 +1837,9 @@ Unit_Description_0015="Toto vylepšení přidá ACU druhou ženijní sondu. Poch Unit_Description_0016="Tato jednotka neustále opravuje jakoukoli jednotku či budovu. Podřízený velitel se přivolává pomocí kvantové brány." Unit_Description_0017="Ženijní sonda funguje jako sekundární ženista, pomáhá ACU s opravami a stavěním." Unit_Description_0018="Aktivovaný osobní štít vytváří kolem SACU ochranné pole. Pro provoz vyžaduje enegii." -Unit_Description_0019="Rozšiřuje oblast, kterou štít SACU chrání. Pro provoz vyžaduje enegii." +Unit_Description_0019="Rozšiřuje oblast, kterou štít SACU chrání. Pro provoz vyžaduje enegii.\n\nObnova štítu = 160 HP/s\nČas nabití štítu = 110 sekund" Unit_Description_0020="Rušička radaru vytváří množství klamných radarových obrazů, které mají zmást nepřítele. Omnisenzory dokáží rušení prohlédnout." -Unit_Description_0021="Zlepšuje rychlost, s jakou ACU generuje zdroje." +Unit_Description_0021="Zvyšuje tvorbu zdrojů a volatilitu SACU.\n\n+10 výroby hmoty za sekundu\n+1000 výroby energie za sekundu\n+1000 poškození Death Nuke" Unit_Description_0022="Toto vylepšení značně zvyšuje dosah standardních senzorů SACU. Je to oblíbené zařízení velitelů, kteří často operují daleko od své hlavní základny." Unit_Description_0023="Vylepšené chlazení používá systém injekce stlačeného vzduchu a dokáže lépe chladit jakoukoli zbraň instalovanou na SACU. Výsledkem je zrychlená kadence." Unit_Description_0024="Systém vysoce explozivní munice upravuje standardní těžký plasmový kanón SACU a přidává mu plošný účinek." @@ -1938,7 +1938,7 @@ Unit_Description_0116="Chrání SACU před optickými senzory a zvyšuje maxim Unit_Description_0117="EMP výboj v podstatě 'zamrazí' nepřátelské jednotky v oblasti po dobu několika sekund." Unit_Description_0118="Konvertor usměrnění usměrňuje standardní dezintegrační pulzní laser přes několik speciálních čoček. Tím se značně vylepší koheze paprsku a způsobované poškození se téměř zdvojnásobí." Unit_Description_0119="Toto vylepšení přidá veliteli standardní cybranský nanitový raketový systém. Díky tomu získá SACU značné protiletadlové schopnosti." -Unit_Description_0120="Systém rozdělení zdrojů používá algoritmy pro zvýšení efektivity, které zlepšují rychlost, s jakou ACU generuje zdroje." +Unit_Description_0120="Zvyšuje tvorbu zdrojů a volatilitu SACU.\n\n+10 výroby hmoty za sekundu\n+1000 výroby energie za sekundu\n+1000 poškození Death Nuke" Unit_Description_0121="Zvýšuje všechny ženijnáí funkce." Unit_Description_0122="Toto vybavení značně zvyšuje rychlost, s jakou se ACU opravuje. Jde o dobrý výběr pro velitele, kteří své SACU používají ofenzivně." Unit_Description_0123="Skryje SACU před radary. Pro provoz vyžaduje energii." @@ -1987,7 +1987,7 @@ Unit_Description_0165="Vylepšuje štít kolem ACU. Pro provoz vyžaduje energii Unit_Description_0166="Osobní teleport umožňuje veliteli téměř okamžitý přesun na vzdálenost několika mil. Osobní teleport vyžaduje pro aktivaci značné množství energie." Unit_Description_0167="Tato jednotka může neustále opravovat jakoukoli budovu či jednotku. Podřízený velitel se přivolává z kvantové Brány." Unit_Description_0168="Zrychluje všechny ženijní funkce." -Unit_Description_0169="Systém rozdělení zdrojů snižuje operační náklady SACU." +Unit_Description_0169="Zvyšuje tvorbu zdrojů a volatilitu SACU.\n\n+10 výroby hmoty za sekundu\n+1000 výroby energie za sekundu\n+1000 poškození Death Nuke" Unit_Description_0170="Podřízený velitel může být obětován, čímž se hmota jeho SACU přidá ke stavěné budově. Pak je ale nutné přivolat nového velitele z kvantové brány." Unit_Description_0171="Osobní štít vytváří kolem SACU ochranné pole. Štít se po pohlcení většího poškození rozpadne a je nutné ho dobít, než se opět reaktivuje." Unit_Description_0172="Vylepšuje štít kolem SACU. Pro provoz vyžaduje energii." @@ -2259,6 +2259,7 @@ Unit_Description_0437="Zrychluje všechny funkce spojené s inženýrstvím." Unit_Description_0438="Přidává na SACU osobní generátor štítů." Unit_Description_0439="Přidává teleport. Jeho aktivace vyžaduje značné množství energie." Unit_Description_0440="Jediný zásah zničí většinu jednotek. Spotřebovává značné množství energie." +Unit_Description_xsl0301_ras="Zvyšuje tvorbu zdrojů a volatilitu SACU.\n\n+10 výroby hmoty za sekundu\n+1000 výroby energie za sekundu\n+1000 poškození Death Nuke" Unit_Description_0441="Rychle se pohybující těžce obrněný útočný bot. Je vyzbrojen plazmovým dělem gatling a těžkým odpalovačem střepinových granátů." Unit_Description_0442="Mobilní podpůrná jednotka. Je určena k útoku a ničení nepřátelských štítů. Proti nepřátelským jednotkám je její zbraňový systém vcelku neúčinný." Unit_Description_0443="Minomet ve stylu Gatling, který vystřeluje vysoce explozivní projektily. Má nižší přesnost střelby." @@ -8257,8 +8258,11 @@ xsl0301_NanoCombat_desc="Support Armoured Command Unit (Nano Combatant Preset)" xsl0301_NanoCombat_help="Support Armored Command Unit. Enhanced during construction with the enhanced sensor system and nano-repair system enhancements." xsl0301_NanoCombat_name="SACU (Nano Combatant Preset)" xsl0301_Rambo_desc="Support Armoured Command Unit (Rambo Preset)" -xsl0301_Rambo_help="Support Armored Command Unit. Enhanced during construction with the personal shield generator, nano-repair system and overcharge enhancements." +xsl0301_Rambo_help="Support Armored Command Unit. Enhanced during construction with the enhanced sensor system, personal shield generator, and nano-repair system enhancements." xsl0301_Rambo_name="SACU (Rambo Preset)" +xsl0301_RAS_desc="Support Armoured Command Unit (RAS Preset)" +xsl0301_RAS_help="Support Armored Command Unit. Enhanced during construction with a Resource Allocation System." +xsl0301_RAS_name="SACU (RAS Preset)" xsl0301_desc="Podpůrná velitelská jednotka" xsl0301_help="Podpůrná velitelská jednotka" xsl0303_desc="Obléhací tank" diff --git a/loc/DE/strings_db.lua b/loc/DE/strings_db.lua index b16068f826..51c6cf4a3d 100644 --- a/loc/DE/strings_db.lua +++ b/loc/DE/strings_db.lua @@ -1835,9 +1835,9 @@ Unit_Description_0015="Fügt eine zweite technische Drohne hinzu. Setzt eine ber Unit_Description_0016="Eine Mehrzweckeinheit für Bau, Reparatur, Eroberung und Wiederverwertung. Entspricht einem Techniker der Stufe 3." Unit_Description_0017="Die technische Drohne fungiert als zweiter Techniker. Unterstützt die SACU, wo möglich." Unit_Description_0018="Erzeugt einen schützenden Schild um die SACU. Verbraucht im Betrieb Energie." -Unit_Description_0019="Erweitert den Radius des persönlichen Schildes der SACU. Verbraucht im Betrieb Energie." +Unit_Description_0019="Erweitert den Radius des persönlichen Schildes der SACU. Verbraucht im Betrieb Energie.\n\nSchildregeneration = 160 HP/s\nSchildaufladezeit = 110 Sekunden" Unit_Description_0020="Das Radarstörsystem erzeugt falsche Radarbilder. Diesem kann mit Omnisensoren entgegengewirkt werden." -Unit_Description_0021="Erhöht die Ressourcenproduktion der SACU." +Unit_Description_0021="Erhöht die Ressourcenproduktion und die Volatilität der SACU.\n\n+10 Massenproduktion pro Sekunde\n+1000 Energieproduktion pro Sekunde\n+1000 Schaden von Death Nuke" Unit_Description_0022="Erhöht die Reichweite der standardmäßigen Sensorsysteme der SACU erheblich." Unit_Description_0023="Kühlt jede Waffe, die an der SACU angebracht ist, schnell ab. Erhöht damit die Schussrate." Unit_Description_0024="Stattet die schwere Standard-Plasmakanone der SACU mit einem flächendeckenden Effekt aus. " @@ -1936,7 +1936,7 @@ Unit_Description_0116="Mantelt die SACU gegen optische Sensoren ab. Kann durch O Unit_Description_0117="Die EMP-Ladung setzt feindliche Einheiten für einige Sekunden außer Gefecht." Unit_Description_0118="Erhöht die Dichte des Pulslasers, und die Größe des angerichteten Schadens wird fast verdoppelt." Unit_Description_0119="Fügt ein Verteidigungssystem zur Luftabwehr hinzu." -Unit_Description_0120="Erhöht die Ressourcengeneration der SACU." +Unit_Description_0120="Erhöht die Ressourcenproduktion und die Volatilität der SACU.\n\n+10 Massenproduktion pro Sekunde\n+1000 Energieproduktion pro Sekunde\n+1000 Schaden von Death Nuke" Unit_Description_0121="Beschleunigt alle Techniker-Funktionen." Unit_Description_0122="Erhöht die Geschwindigkeit, mit der die SACU sich selbst repariert, erheblich." Unit_Description_0123="Mantelt die SACU gegen Radar ab. Verbraucht im Betrieb Energie." @@ -1985,7 +1985,7 @@ Unit_Description_0165="Verbessert den schützenden Schild um die ACU. Verbraucht Unit_Description_0166="Fügt den Teleporter hinzu. Benötigt zum Aktivieren erhebliche Energiemengen." Unit_Description_0167="Eine Mehrzweckeinheit, die bauen, reparieren, erobern und wiederverwerten kann. Vergleichbar mit einem Techniker der Stufe 3." Unit_Description_0168="Beschleunigt alle Techniker-Funktionen." -Unit_Description_0169="Erhöht die Ressourcengeneration der SACU." +Unit_Description_0169="Erhöht die Ressourcenproduktion und die Volatilität der SACU.\n\n+10 Massenproduktion pro Sekunde\n+1000 Energieproduktion pro Sekunde\n+1000 Schaden von Death Nuke" Unit_Description_0170="Die SACU wird geopfert und ihre Masse einem Bauwerk hinzugefügt. Dadurch wird die SACU zerstört." Unit_Description_0171="Erzeugt einen schützenden Schild um die SACU." Unit_Description_0172="Verbessert den schützenden Schild der SACU. Verbraucht im Betrieb Energie." @@ -2257,6 +2257,7 @@ Unit_Description_0437="Beschleunigt alle Techniker-bezogenen Funktionen." Unit_Description_0438="Fügt der SACU einen persönlichen Schildgenerator hinzu. Verbraucht im Betrieb Energie." Unit_Description_0439="Fügt den Teleporter hinzu. Benötigt reichlich Energie zum Aktivieren." Unit_Description_0440="Ein einzelner Schuss zerstört die meisten Einheiten. Verbraucht große Energiemengen." +Unit_Description_xsl0301_ras="Erhöht die Ressourcenproduktion und die Volatilität der SACU.\n\n+10 Massenproduktion pro Sekunde\n+1000 Energieproduktion pro Sekunde\n+1000 Schaden von Death Nuke" Unit_Description_0441="Schneller, schwer bewaffneter Angriffs-Bot. Mit Gatling-Plasmakanone und schwerem Splittergranatwerfer ausgestattet." Unit_Description_0442="Mobile Unterstützungseinheit. Entworfen, um feindliche Schilde anzugreifen und zu zerstören. Waffensystem ist weitestgehend unwirksam bei feindlichen Einheiten." Unit_Description_0443="Gatling-artiger Mörserwerfer, der hochexplosive Geschosse ziemlich zielgenau abfeuert." @@ -8069,8 +8070,11 @@ xsl0301_NanoCombat_desc="Gepanzerte Hilfs-Kommandoeinheit (Nano Kämpfer Voreins xsl0301_NanoCombat_help="Gepanzerte Hilfs-Kommandoeinheit. Während der Bauphase augerüstet mit Verbessertem Sensor System und Nano-Reparatur System." xsl0301_NanoCombat_name="SACU (Nano Combatant Preset)" xsl0301_Rambo_desc="Gepanzerte Hilfs-Kommandoeinheit (Rambo Voreinstellung)" -xsl0301_Rambo_help="Gepanzerte Hilfs-Kommandoeinheit. Während der Bauphase augerüstet mit Persönlichem Schildgenerator, Nano-Reparatur System und Überladung." +xsl0301_Rambo_help="Gepanzerte Hilfs-Kommandoeinheit. Während der Bauphase augerüstet mit Verbessertem Sensor System, Persönlichem Schildgenerator und Nano-Reparatur System." xsl0301_Rambo_name="SACU (Rambo Preset)" +xsl0301_RAS_desc="Gepanzerte Hilfs-Kommandoeinheit (RAS Voreinstellung)" +xsl0301_RAS_help="Gepanzerte Hilfs-Kommandoeinheit. Während der Bauphase augerüstet mit Ressourcen-Verteilsystem." +xsl0301_RAS_name="SACU (RAS Preset)" xsl0301_desc="Gepanzerte Hilfs-Kommandoeinheit" xsl0301_help="Gepanzerte Hilfs-Kommandoeinheit" xsl0303_desc="Belagerungspanzer" diff --git a/loc/ES/strings_db.lua b/loc/ES/strings_db.lua index 521d596c4c..83e97ac8ca 100644 --- a/loc/ES/strings_db.lua +++ b/loc/ES/strings_db.lua @@ -1821,9 +1821,9 @@ Unit_Description_0015="Añade un segundo Zángano ingeniero. Requiere contar con Unit_Description_0016="Unidad polivalente de construcción, reparación, captura y recuperación. Equivale a un ingeniero de nivel 3. " Unit_Description_0017="El Zángano ingeniero actúa como un ingeniero secundario. Ayuda a la UCBA cuando es posible." Unit_Description_0018="Genera un escudo protector alrededor de la UCBA. Requiere de energía para mantenerse activo." -Unit_Description_0019="Aumenta el radio del escudo personal de la UCBA. Requiere de energía para mantenerse activo." +Unit_Description_0019="Aumenta el radio del escudo personal de la UCBA. Requiere de energía para mantenerse activo.\n\nVelocidad de regeneración del escudo = 160 HP/s\nTiempo de recarga del escudo = 110 segundos" Unit_Description_0020="El Bloqueo de radar crea imágenes de radar falsas. Puede contrarrestarse con omnisensores." -Unit_Description_0021="Aumenta la generación de recursos de la UCBA." +Unit_Description_0021="Aumenta la generación de recursos y la volatilidad de la UCBA.\n\n+10 producción de masa por segundo\n+1000 producción de energía por segundo\n+1000 daño de Death Nuke" Unit_Description_0022="Amplía en gran medida el alcance de los sistemas de sensores a bordo de la UCBA." Unit_Description_0023="Refrigera rápidamente cualquier arma montada en la UCBA. Aumenta la cadencia de disparo." Unit_Description_0024="Dota al cañón de plasma pesado estándar de la UCBA de daños de efecto de zona." @@ -1922,7 +1922,7 @@ Unit_Description_0116="Oculta a la UCBA de los sensores ópticos. Se contrarrest Unit_Description_0117="La carga de PEM neutraliza las unidades enemigas por unos segundos." Unit_Description_0118="Mejora considerablemente la cohesión del láser de pulsos, hasta casi duplicar su potencia." Unit_Description_0119="Añade un sistema defensivo antiaéreo." -Unit_Description_0120="Aumenta la generación de recursos de la UCBA." +Unit_Description_0120="Aumenta la generación de recursos y la volatilidad de la UCBA.\n\n+10 producción de masa por segundo\n+1000 producción de energía por segundo\n+1000 daño de Death Nuke" Unit_Description_0121="Acelera todas las funciones relativas a los ingenieros." Unit_Description_0122="Aumenta considerablemente el índice de autorreparación de la UCBA." Unit_Description_0123="Oculta a la UCBA del radar. Requiere de energía para mantenerse activo." @@ -1971,7 +1971,7 @@ Unit_Description_0165="Mejora el escudo protector alrededor de la UCB. Requiere Unit_Description_0166="Añade un Teletransportador. Requiere de una cantidad de energía considerable para ser activado." Unit_Description_0167="Unidad polivalente de construcción, reparación, captura y recuperación. Equivale a un ingeniero de nivel 3." Unit_Description_0168="Acelera todas las funciones relativas a los ingenieros." -Unit_Description_0169="Aumenta la generación de recursos de la UCBA." +Unit_Description_0169="Aumenta la generación de recursos y la volatilidad de la UCBA.\n\n+10 producción de masa por segundo\n+1000 producción de energía por segundo\n+1000 daño de Death Nuke" Unit_Description_0170="Se sacrifica la UCBA y su masa se añade a la estructura. Destruye la UCBA." Unit_Description_0171="Genera un escudo protector alrededor de la UCBA." Unit_Description_0172="Mejora el escudo protector de la UCBA. Requiere de energía para mantenerse activo." @@ -2243,6 +2243,7 @@ Unit_Description_0437="Acelera todas las funciones relativas a los ingenieros." Unit_Description_0438="Añade un generador de escudo personal a la UCBA." Unit_Description_0439="Añade un teletransportador. Requiere de una cantidad de energía considerable para ser activado." Unit_Description_0440="Un solo disparo destruye la mayoría de las unidades. Requiere de grandes cantidades de energía." +Unit_Description_xsl0301_ras="Aumenta la generación de recursos y la volatilidad de la UCBA.\n\n+10 producción de masa por segundo\n+1000 producción de energía por segundo\n+1000 daño de Death Nuke" Unit_Description_0441="Robot de asalto veloz y fuertemente armado. Provisto de un cañón de plasma gatling y un lanzagranadas de fragmentación pesado." Unit_Description_0442="Unidad de apoyo móvil diseñada para atacar y derribar los escudos enemigos. El sistema de armas es muy ineficaz contra las unidades enemigas." Unit_Description_0443="Mortero gatling que dispara proyectiles de gran potencia con precisión." @@ -8188,8 +8189,11 @@ xsl0301_NanoCombat_desc="Unidad de Comando Blindada de Apoyo (Paquete de Combate xsl0301_NanoCombat_help="Mejorado durante su construcción con el Sistema de Sensores Mejorado y el Sistema de Reparación Nano." xsl0301_NanoCombat_name="UCBA (Paquete de Combate Nano)" xsl0301_Rambo_desc="Unidad de Comando Blindada de Apoyo (Paquete de Rambo)" -xsl0301_Rambo_help="Mejorado durante su construcción con el Generador de Escudo Personal, el Sistema de Reparación Nano y Sobrecarga." +xsl0301_Rambo_help="Mejorado durante su construcción con el Sistema de Sensores Mejorado, el Generador de Escudo Personal y el Sistema de Reparación Nano." xsl0301_Rambo_name="UCBA (Paquete de Rambo)" +xsl0301_RAS_desc="Unidad de Comando Blindada de Apoyo (Paquete de RAS)" +xsl0301_RAS_help="Mejorado durante su construcción con el Sistema de Asignación de Recursos (RAS)." +xsl0301_RAS_name="UCBA (Paquete de RAS)" xsl0301_desc="Unidad de com. blindada de apoyo" xsl0301_help="Unidad de com. blindada de apoyo" xsl0303_desc="Tanque de asedio" diff --git a/loc/FR/strings_db.lua b/loc/FR/strings_db.lua index a17dc09d9c..797895569b 100644 --- a/loc/FR/strings_db.lua +++ b/loc/FR/strings_db.lua @@ -1315,9 +1315,9 @@ Unit_Description_0015="Ajoute un second drone d'ingénierie à l'UBC. Nécessite Unit_Description_0016="Unité polyvalente de construction, réparation, capture et exploitation. Équivaut à un ingénieur de Tech 3." Unit_Description_0017="Le drone d'ingénierie est utilisé en tant qu'ingénieur secondaire. Il assiste l'UBCS dans ses actions." Unit_Description_0018="Crée un bouclier protecteur autour de l'UBCS. Nécessite de l'énergie pour fonctionner." -Unit_Description_0019="Augmente la zone de protection du bouclier personnel de l'UBCS. Nécessite de l'énergie pour fonctionner." +Unit_Description_0019="Augmente la zone de protection du bouclier personnel de l'UBCS. Nécessite de l'énergie pour fonctionner.\n\nRégénération du bouclier = 160 HP/s\nTemps de recharge du bouclier = 110 secondes" Unit_Description_0020="Le brouilleur radar crée de fausses images radar. Peut être contré par des omni-capteurs." -Unit_Description_0021="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0021="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0022="Augmente grandement la portée des systèmes de capteurs standards embarqués sur l'UBCS." Unit_Description_0023="Refroidit rapidement n'importe quel armement de l'UBCS. Augmente la cadence de tir." Unit_Description_0024="Permet au canon standard à plasma lourd de l'UBCS de causer des dégâts de zone." @@ -1416,7 +1416,7 @@ Unit_Description_0116="Rend l'UBCS invisible aux capteurs optiques. Peut être d Unit_Description_0117="L'impulsion électromagnétique (IEM) est capable de neutraliser des unités ennemies pendant quelques secondes." Unit_Description_0118="Augmente grandement la cohésion du laser. Double presque son potentiel de destruction." Unit_Description_0119="Ajoute un système de défense antiaérien." -Unit_Description_0120="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0120="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0121="Accélère toutes les fonctions d'ingénierie." Unit_Description_0122="Améliore grandement la vitesse d'autoréparation de l'UBCS." Unit_Description_0123="Rend l'UBCS invisible au radar. Nécessite de l'énergie pour fonctionner." @@ -1465,7 +1465,7 @@ Unit_Description_0165="Améliore le bouclier protecteur autour de l'UBC. Nécess Unit_Description_0166="Ajoute un téléporteur. Nécessite énormément d'énergie pour être activé." Unit_Description_0167="Unité polyvalente de construction, réparation, capture et exploitation. Équivaut à un ingénieur de Tech 3." Unit_Description_0168="Accélère toutes les fonctions d'ingénierie." -Unit_Description_0169="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0169="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0170="Donne la possibilité à l'UBCS de se sacrifier pour ajouter sa masse à une structure. L'UBCS est détruite." Unit_Description_0171="Crée un bouclier protecteur autour de l'UBCS." Unit_Description_0172="Améliore le bouclier protecteur de l'UBCS. Nécessite de l'énergie pour fonctionner." @@ -7014,6 +7014,7 @@ Unit_Description_0437="Accélère toutes les fonctions d'ingénierie." Unit_Description_0438="Ajoute un générateur de bouclier personnel à l'UBCS. Nécessite de l'énergie pour fonctionner." Unit_Description_0439="Ajoute un téléporteur. Nécessite énormément d'énergie pour être activé." Unit_Description_0440="Tir unique qui détruit un grand nombre d'unités. Nécessite de grandes quantités d'énergie." +Unit_Description_xsl0301_ras="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" AITYPES_0096="IA tricheuse suprême" AITYPES_0102="IA tricheuse horde" AITYPES_0104="IA Tech tricheuse" diff --git a/loc/IT/strings_db.lua b/loc/IT/strings_db.lua index 003b68f820..58169602ed 100644 --- a/loc/IT/strings_db.lua +++ b/loc/IT/strings_db.lua @@ -1311,9 +1311,9 @@ Unit_Description_0015="Aggiunge una seconda Unità teleguidata. Richiede la pres Unit_Description_0016="Unità multifunzione di costruzione, riparazione, cattura e recupero. Equivale a un Ingegnere Tech 3." Unit_Description_0017="L'Unità teleguidata funge da Ingegnere secondario e, dove possibile, assiste l'UCCS. " Unit_Description_0018="Crea uno scudo protettivo intorno all'UCCS." -Unit_Description_0019="Espande il raggio dello scudo individuale dell'UCCS." +Unit_Description_0019="Espande il raggio dello scudo individuale dell'UCCS.\n\nRigenerazione scudo = 160 HP/s\nTempo di ricarica scudo = 110 secondi" Unit_Description_0020="Il Disturbatore radar crea immagini radar false. È contrastato dagli Omni-sensori." -Unit_Description_0021="Aumenta la generazione di risorse dell'UCCS." +Unit_Description_0021="Aumenta la generazione di risorse e la volatilità dell'UCCS.\n\n+10 produzione di massa al secondo\n+1000 produzione di energia al secondo\n+1000 danni di Death Nuke" Unit_Description_0022="Espande notevolmente il raggio dei sistemi di sensori standard a bordo dell'UCCS." Unit_Description_0023="Raffredda rapidamente qualsiasi arma montata sull'UCCS, aumentandone la velocità di fuoco." Unit_Description_0024="Equipaggia il cannone pesante al plasma standard dell'UCCS con un danno ad area di interesse." @@ -1412,7 +1412,7 @@ Unit_Description_0116="Nasconde l'UCCS dai sensori ottici. Il suo effetto viene Unit_Description_0117="La Carica EMP disattiva efficacemente le unità nemiche per alcuni secondi." Unit_Description_0118="Aumenta nettamente la coesione del laser a impulsi, raddoppiandone quasi il danno." Unit_Description_0119="Aggiunge un sistema difensivo antiaereo." -Unit_Description_0120="Aumenta la generazione di risorse dell'UCCS." +Unit_Description_0120="Aumenta la generazione di risorse e la volatilità dell'UCCS.\n\n+10 produzione di massa al secondo\n+1000 produzione di energia al secondo\n+1000 danni di Death Nuke" Unit_Description_0121="Aumenta la velocità di costruzione dell'UCCS." Unit_Description_0122="Riduce considerevolmente i tempi di autoriparazione dell'UCCS." Unit_Description_0123="Potenzia il generatore individuale di occultamento aggiungendo un generatore di mimetismo. Rende l'UCCS invisibile a tutto tranne che agli Omni-sensori." @@ -1461,7 +1461,7 @@ Unit_Description_0165="Crea uno scudo protettivo intorno all'UCC." Unit_Description_0166="Aggiunge il teletrasporto. Richiede molta energia per essere attivato." Unit_Description_0167="Un'unità multifunzione di costruzione, riparazione, cattura e recupero. Equivale a un Ingegnere Tech 3." Unit_Description_0168="Consente all'UCCS di costruire e riparare molto più velocemente." -Unit_Description_0169="Aumenta la generazione di risorse dell'UCCS." +Unit_Description_0169="Aumenta la generazione di risorse e la volatilità dell'UCCS.\n\n+10 produzione di massa al secondo\n+1000 produzione di energia al secondo\n+1000 danni di Death Nuke" Unit_Description_0170="L'UCCS viene sacrificata e la sua massa viene aggiunta a una struttura. L'UCCS viene distrutta." Unit_Description_0171="Crea uno scudo protettivo intorno all'UCCS." Unit_Description_0172="Potenzia lo scudo protettivo dell'UCCS." @@ -7030,6 +7030,7 @@ Unit_Description_0437="Velocizza tutte le funzioni legate all'ingegneria." Unit_Description_0438="Aggiunge un generatore di scudo individuale sull'UCCS. Richiede dell'energia per l'uso." Unit_Description_0439="Aggiunge un teletrasporto. Richiede un quantitativo considerevole di energia per l'attivazione." Unit_Description_0440="Un solo colpo è in grado di distruggere gran parte delle unità. Consuma un grande quantitativo di energia." +Unit_Description_xsl0301_ras="Aumenta la generazione di risorse e la volatilità dell'UCCS.\n\n+10 produzione di massa al secondo\n+1000 produzione di energia al secondo\n+1000 danni di Death Nuke" AITYPES_0096="Trucco IA suprema" AITYPES_0102="Trucco IA orda" AITYPES_0104="Trucco IA tecnologica" diff --git a/loc/PL/strings_db.lua b/loc/PL/strings_db.lua index b55e87b184..a5cbbd529a 100644 --- a/loc/PL/strings_db.lua +++ b/loc/PL/strings_db.lua @@ -1836,9 +1836,9 @@ Unit_Description_0015="Dodaje drugą Sondę inżynieryjną dla twojej OJD. Druga Unit_Description_0016="Jednostka ta może nieustannie odbudowywać lub naprawiać inną jednostkę lub strukturę. Zastępcza OJD jest sprowadzana przez Bramę kwantową." Unit_Description_0017="Sonda inżynieryjna działa jak inżynier, wspomagając OJD we wszystkich budowach i naprawach." Unit_Description_0018="Aktywowana Osobista tarcza tworzy osłonę wokół OJD. Podobnie jak inne tarcze UEF Osobista tarcza zaniknie po przyjęciu określonej liczby obrażeń i będzie musiała się naładować przed ponowną aktywacją" -Unit_Description_0019="Ulepszenie Osobistej tarczy, Pole generatora tarczy rozszerza obszar chroniony przez tarczę OJD, pozwalając dowódcy ochraniać inne jednostki." +Unit_Description_0019="Ulepszenie Osobistej tarczy, Pole generatora tarczy rozszerza obszar chroniony przez tarczę OJD, pozwalając dowódcy ochraniać inne jednostki.\n\nSzybkość regeneracji tarczy = 160 HP/s\nCzas przeładowania tarczy = 110 sekund" Unit_Description_0020="System Zakłócacza radarów sprawia, że OJD staje się niewykrywalna dla radarów. Zakłócacz radarów nie działa przeciwko czujnikom optycznym lub klasy Omni." -Unit_Description_0021="System alokacji zasobów wprowadza efektywne algorytmy, które zwiększają szybkość, z jaką OJD generuje zasoby." +Unit_Description_0021="Zwiększa generowanie zasobów i niestabilność SACU.\n\n+10 produkcji masy na sekundę\n+1000 produkcji energii na sekundę\n+1000 obrażeń Death Nuke" Unit_Description_0022="To ulepszenie znacznie rozszerza zasięg standardowego, pokładowego systemu czujników OJD. To popularny wybór dla dowódców, którzy często działają poza główną bazą." Unit_Description_0023="Wykorzystujące wzmocniony system wlotu powietrza, Zaawansowane ulepszenie chłodzenia, potrafi schłodzić każdą zamontowaną na OJD broń znacznie szybciej, niż zwykły system chłodzenia. Zwiększa to siłę ognia." Unit_Description_0024="System materiałów wybuchowych wyposaża standardowe Ciężkie działo plazmowe OJD w efekt obszarowy." @@ -1937,7 +1937,7 @@ Unit_Description_0116="Popularnym wyborem wśród cybrańskich dowódców jest O Unit_Description_0117="Ładunek EMP skutecznie \"zamraża\" na kilka sekund okoliczne wrogie jednostki, zmuszając je do zresetowania komputerów pokładowych." Unit_Description_0118="Konwerter ogniska przepuszcza wiązkę standardowego Pulsacyjnego lasera dezintegrującego przez ciąg specjalnych soczewek, co znacznie zwiększa spójność promienia i niemal podwaja jego moc." Unit_Description_0119="System nanotechnologicznych pocisków wyposaża OJD w standardowe, cybrańskie Rakiety SAM Nanotechnologiczne. Nadaje to OJD znacznych możliwości przeciwlotniczych." -Unit_Description_0120="System alokacji zasobów wprowadza efektywne algorytmy, które zwiększają szybkość, z jaką OJD generuje zasoby." +Unit_Description_0120="Zwiększa generowanie zasobów i niestabilność SACU.\n\n+10 produkcji masy na sekundę\n+1000 produkcji energii na sekundę\n+1000 obrażeń Death Nuke" Unit_Description_0121="Zestaw inżynieryjny zainstalują dowódcy, którzy chcą zwiększyć możliwości budowlane swoich OJD. Pozwoli on twojej OJD na szybsze wznoszenie większej ilości struktur." Unit_Description_0122="Wyposażenie to znacznie zwiększa prędkość, z jaką OJD naprawia samą siebie. Jest to dobry wybór dla dowódców, którzy wykorzystują OJD do działań ofensywnych." Unit_Description_0123="Ulepszenie Osobistego generatora kamuflażu, Osobisty generator pola Stealth, dodaje do istniejącego Generatora funkcje tworzenia pola Stealth. Sprawia ono, że OJD staje się niewidoczna dla wszystkich systemów z wyjątkiem Omnisensorów." @@ -1986,7 +1986,7 @@ Unit_Description_0165="W momencie aktywowania, osobista tarcza tworzy osłonę w Unit_Description_0166="Osobisty teleport pozwala dowódcy przenieść się w mgnieniu oka na przestrzeni kilku kilometrów. Do aktywacji tego teleportu wymaga się dużej ilości energii." Unit_Description_0167="Jednostka ta może bez przerwy naprawiać i odbudowywać wszelkie jednostki i struktury. ZOJD jest przywoływana poprzez Bramę kwantową." Unit_Description_0168="Moduł skupienia inżynieryjnego to ulepszenie, które pozwala OJD szybciej budować oraz naprawiać." -Unit_Description_0169="System alokacji zasobów zmniejsza koszty działania OJD." +Unit_Description_0169="Zwiększa generowanie zasobów i niestabilność SACU.\n\n+10 produkcji masy na sekundę\n+1000 produkcji energii na sekundę\n+1000 obrażeń Death Nuke" Unit_Description_0170="ZOJD może zostać poświęcona na rzecz innej struktury, oddając swoją masę tejże strukturze. Wtedy jednak trzeba będzie nową OJD przywołać poprzez Bramę kwantową." Unit_Description_0171="W momencie aktywowania, osobista tarcza tworzy osłonę wokół OJD. Osłona ta przestanie działać w chwili, gdy przyjmie na siebie wystarczająco dużo obrażeń. Przed następną aktywacją należy ją naładować." Unit_Description_0172="Jest to ulepszenie dla Osobistej tarczy, tarcza ta zwiększa moc Generatora tarczy." @@ -2258,6 +2258,7 @@ Unit_Description_0437=" Przyspiesza wszystkie funkcje inżynieryjne." Unit_Description_0438=" Dodaje do OJD generator tarczy. Aby działać, wymaga energii." Unit_Description_0439=" Dodaje teleporter. Do aktywacji wymaga znacznej ilości energii. " Unit_Description_0440=" Pojedynczy strzał niszczy większość jednostek. Zużywa dużo mocy." +Unit_Description_xsl0301_ras="Zwiększa generowanie zasobów i niestabilność SACU.\n\n+10 produkcji masy na sekundę\n+1000 produkcji energii na sekundę\n+1000 obrażeń Death Nuke" Unit_Description_0441=" Szybki, ciężko opancerzony bot bojowy. Uzbrojony w ciężkie maszynowe działo plazmowe i wyrzutnię ciężkich granatów odłamkowych." Unit_Description_0442=" Samobieżna jednostka wsparcia. Zaprojektowana do niszczenia tarcz przeciwnika. Uzbrojenie jest w dużej mierze nieskuteczne przeciwko jednostkom przeciwnika." Unit_Description_0443=" Moździerz automatyczny który strzela ładunkami wybuchowymi z dość dużą celnością." @@ -8256,8 +8257,11 @@ xsl0301_NanoCombat_desc="Support Armoured Command Unit (Nano Combatant Preset)" xsl0301_NanoCombat_help="Support Armored Command Unit. Enhanced during construction with the enhanced sensor system and nano-repair system enhancements." xsl0301_NanoCombat_name="SACU (Nano Combatant Preset)" xsl0301_Rambo_desc="Support Armoured Command Unit (Rambo Preset)" -xsl0301_Rambo_help="Support Armored Command Unit. Enhanced during construction with the personal shield generator, nano-repair system and overcharge enhancements." +xsl0301_Rambo_help="Support Armored Command Unit. Enhanced during construction with the enhanced sensor system, personal shield generator, and nano-repair system enhancements." xsl0301_Rambo_name="SACU (Rambo Preset)" +xsl0301_RAS_desc="Support Armoured Command Unit (RAS Preset)" +xsl0301_RAS_help="Support Armored Command Unit. Enhanced during construction with a Resource Allocation System." +xsl0301_RAS_name="SACU (RAS Preset)" xsl0301_desc="Jednostka wsparcia dowodzenia" xsl0301_help="Jednostka wsparcia dowodzenia" xsl0303_desc="Czołg oblężniczy" diff --git a/loc/RU/strings_db.lua b/loc/RU/strings_db.lua index 0acbd102e1..258e07b5b2 100644 --- a/loc/RU/strings_db.lua +++ b/loc/RU/strings_db.lua @@ -84,8 +84,11 @@ xsl0301_NanoCombat_desc="АКБП (Предустановка Нано)" xsl0301_NanoCombat_help="Построен с Усилителем радара и Ремонтной нано-системой." xsl0301_NanoCombat_name="Боевик" xsl0301_Rambo_desc="АКБП (Предустановка Рэмбо)" -xsl0301_Rambo_help="Построен с персон. Щитом, Ремонтной нано-системой и Перегрузкой." +xsl0301_Rambo_help="Построен с Усилителем радара, Персональным щитом и Ремонтной нано-системой." xsl0301_Rambo_name="Герой" +xsl0301_RAS_desc="АКБП (Ресурсная Предустановка)" +xsl0301_RAS_help="Построен с Системой распределения ресурсов." +xsl0301_RAS_name="Добытчик" A01_M01_060_010="[{i Choir}]: Проверьте задания, командующий, если считаете нужным. Конец связи." A02_M01_OBJ_010_113="(%s%%/%s%%)" @@ -1856,9 +1859,9 @@ Unit_Description_0015="Добавляет второй инженерный др Unit_Description_0016="Универсальный боевой инженерный бот, незаменимый на поздних стадиях игры. В любой комплектации обладает инженерными технологиями 3 уровня." Unit_Description_0017="Создает плечевой дрон, который действует как летающий Т3 инженер. По умолчанию помогает АКБП, но может исполнять приказы самостоятельно." Unit_Description_0018="Устанавливает на АКБП персональный щит. На поддержку расходуется энергия." -Unit_Description_0019="Заменяет персональный щит АКБП на мощный силовой купол, который защищает дружественные объекты в радиусе действия. На поддержку расходуется большое количество энергии." +Unit_Description_0019="Заменяет персональный щит АКБП на мощный силовой купол, который защищает дружественные объекты в радиусе действия. На поддержку расходуется большое количество энергии.\n\nСкорость восстановления щита = 160 HP/s\nВремя перезарядки щита = 110 секунд" Unit_Description_0020="Добавляет радиолокационный глушитель, создающий вокруг АКБП ложные цели на радаре. Бесполезен в зоне действия всеволнового сенсора." -Unit_Description_0021="Увеличивает выработку ресурсов АКБП на 10 материи/сек и 1000 энергии/сек." +Unit_Description_0021="Увеличивает выработку ресурсов и нестабильность АКБП.\n\n+10 материи в секунду\n+1000 энергии в секунду\n+1000 урона Death Nuke" Unit_Description_0022="Значительно увеличивает дальность действия сенсоров АКБП." Unit_Description_0023="Позволяет главному орудию АКБП стрелять в 2 раза чаще." Unit_Description_0024="Усиливает стрельбу АКБП эффектом ударной волны, также значительно увеличивается дальнобойность орудия." @@ -1970,7 +1973,7 @@ Unit_Description_0116="Персональная маскировочная си Unit_Description_0117="Усиливает выстрелы главного орудия АКБП электромагнитными разрядами, ненадолго выводящими из строя вражескую технику." Unit_Description_0118="Увеличивает дальность стрельбы главного орудия." Unit_Description_0119="Добавляет зенитную ракетную систему." -Unit_Description_0120="Увеличивает выработку ресурсов АКБП на 10 материи/сек и 1000 энергии/сек." +Unit_Description_0120="Увеличивает выработку ресурсов и нестабильность АКБП.\n\n+10 материи в секунду\n+1000 энергии в секунду\n+1000 урона Death Nuke" Unit_Description_0121="Двукратно усиливает инженерные функции АКБП." Unit_Description_0122="Значительно ускоряет восстановление брони АКБП." Unit_Description_0123="Персональный глушитель скрывает АКБП от радаров. Демаскируется всеволновым сенсором. Потребляет энергию." @@ -2025,7 +2028,7 @@ Unit_Description_0466_faf="Увеличивает дальность стрел -- AEON -- Support Commander Units/Upgrades Unit_Description_0167="Универсальный боевой инженерный бот, незаменимый на поздних стадиях игры. В любой комплектации обладает инженерными технологиями 3 уровня." Unit_Description_0168="Двукратно повышает инженерные функции АКБП." -Unit_Description_0169="Увеличивает выработку ресурсов АКБП на 10 материи/сек и 1000 энергии/сек." +Unit_Description_0169="Увеличивает выработку ресурсов и нестабильность АКБП.\n\n+10 материи в секунду\n+1000 энергии в секунду\n+1000 урона Death Nuke" Unit_Description_0170="Добавляет функцию \"Жертва\", что позволит АКБП мгновенно отдать материю своего тела в любой строительный проект. Уничтожает АКБП." Unit_Description_0171="Устанавливает на АКБП мощный персональный щит. На поддержку расходуется энергия." Unit_Description_0172="Значительно улучшает персональный щит. На поддержку расходуется энергия." @@ -2344,6 +2347,7 @@ Unit_Description_0437="Двукратно усиливает инженерны Unit_Description_0438="Устанавливает на АКБП персональный щит. На поддержку расходуется энергия." Unit_Description_0439="Добавляет функцию телепортации. Во время использования потребляет огромное количество энергии." Unit_Description_0440="Расширяет арсенал АКБП функцией Перегрузки орудия, идентичной способности БМК." +Unit_Description_xsl0301_ras="Увеличивает выработку ресурсов и нестабильность АКБП.\n\n+10 материи в секунду\n+1000 энергии в секунду\n+1000 урона Death Nuke" -- UEF -- Land Units Unit_Description_0441="Быстрый дальнобойный вспомогательный робот, вооруженный пулеметом Гатлинга и осколочным гранатометом." -- AEON -- Land Units diff --git a/loc/TW/strings_db.lua b/loc/TW/strings_db.lua index 4c90fd8579..6b580c1ff1 100644 --- a/loc/TW/strings_db.lua +++ b/loc/TW/strings_db.lua @@ -1700,10 +1700,10 @@ Unit_Description_0014="工程機器人就像第二名工程師,協助ACU進行 Unit_Description_0015="這會為ACU增加第二部工程機器人。在安裝第一部工程機器人之後,才能安裝第二部機器人。" Unit_Description_0016="這個部隊可以持續地重建及修復任何部隊或建築物。「副指揮官」透過量子閘門進行召喚。" Unit_Description_0017="工程機器人就像第二名工程師,協助ACU進行建造或維修工作。" -Unit_Description_0018="在SACU周圍產生一道護盾。需要能源來運行。" -Unit_Description_0019="擴展SACU個人護盾的半徑範圍。需要能源來運作。" +Unit_Description_0018="在SACU周圍產生一道護盾。需要能源來運作。" +Unit_Description_0019="擴展SACU個人護盾的半徑範圍。需要能源來運作。\n\n護盾再生速度 = 160 HP/s\n護盾充能時間 = 110 秒" Unit_Description_0020="雷達干擾儀製造許多假的雷達影像,以混淆敵人。全方位偵測器可以看穿干擾。" -Unit_Description_0021="增加SACU的資源生產。" +Unit_Description_0021="增加SACU的資源生成和波動性。\n\n+10 質量生產/秒\n+1000 能量生產/秒\n+1000 死亡核爆傷害" Unit_Description_0022="這項升級大幅擴充標準內建SACU偵測系統的範圍。對於喜歡在遠離主基地之處行動的指揮官而言,這是很受歡迎的選擇。" Unit_Description_0023="運用強力空氣噴射系統,高級冷卻器可以更迅速地冷卻裝載在SACU上的任何武器。這樣可以提高射擊速度。" Unit_Description_0024="高爆武裝系統為標準的SACU重型電漿砲裝備區域效果,或「噴灑傷害」。" @@ -1802,7 +1802,7 @@ Unit_Description_0116="隱蔽SCAU不被光學偵測器察覺。能被全方位 Unit_Description_0117="EMP脈衝可以有效地關閉敵方單位幾秒鐘。" Unit_Description_0118="焦點轉換器透過一連串的特殊透鐘,將標準的分解脈衝雷射集中,大幅強化光束的凝聚力,幾乎使其破壞力加倍。" Unit_Description_0119="納奈飛彈系統將標準的塞布蘭地對空納奈飛彈系統加裝到SACU上。這樣使SACU獲得可觀的防空能力。" -Unit_Description_0120="資源分配系統提供有效率的運算法,加強ACU產生資源的速度。" +Unit_Description_0120="增加SACU的資源生成和波動性。\n\n+10 質量生產/秒\n+1000 能量生產/秒\n+1000 死亡核爆傷害" Unit_Description_0121="加速所有工程相關的功能。" Unit_Description_0122="這個設備套件大幅強化SACU自我修復的速度。對於想要以攻擊方式來運用其SACU的指揮官而言,這是一個好選擇。" Unit_Description_0123="隱藏SACU避免被雷達偵測。需要能源運作。" @@ -1851,7 +1851,7 @@ Unit_Description_0165="強化圍繞ACU的護盾。需要能源來運作。" Unit_Description_0166="個人傳送器允許指揮官幾乎可以立即傳送數哩之遠。個人傳送器需要大量的能源才能啟動。" Unit_Description_0167="這個部隊可以持續地重建及修復任何部隊或建築物。「副指揮官」透過量子閘門進行召喚。" Unit_Description_0168="加速所有工程相關的功能。" -Unit_Description_0169="資源分配系統減少SACU的運作費用。" +Unit_Description_0169="增加SACU的資源生成和波動性。\n\n+10 質量生產/秒\n+1000 能量生產/秒\n+1000 死亡核爆傷害" Unit_Description_0170="副指揮官可以奉命犧牲,以便將其SACU的質量加入一棟建築中。但是,新的副指揮官必須經由量子閘道進行召喚。" Unit_Description_0171="在啟動時,個人護盾會在SACU週圍創造一面個人護盾。在承受足夠的傷害之後,需要充能之後才能再度啟動。" Unit_Description_0172="升級SACU的護盾。需要能源來運作。" @@ -2123,6 +2123,7 @@ Unit_Description_0437="加速所有工程相關的功能。" Unit_Description_0438="增加個人護盾產生器於ACU。需要能源來運作。" Unit_Description_0439="增加傳送器。需要大量的能源才能啟動。" Unit_Description_0440="單一射擊摧毀能摧毀大多數的單位。消耗大量的能源。" +Unit_Description_xsl0301_ras="增加SACU的資源生成和波動性。\n\n+10 質量生產/秒\n+1000 能量生產/秒\n+1000 死亡核爆傷害" Unit_Description_0441="快速移動,重裝甲攻擊機械人。配備格林電漿加農砲以及重型破片榴彈發射器。" Unit_Description_0442="機動支援單位。設計來攻擊及摧毀敵方護盾。武器系統對付敵方單位起不了多大的效用。" Unit_Description_0443="格林式迫擊砲發射器能以良好的準確率發射高爆彈藥。" @@ -9513,8 +9514,11 @@ xsl0301_NanoCombat_desc="支援裝甲指揮單位(奈米戰鬥套裝)" xsl0301_NanoCombat_help="支援裝甲指揮單位。在建造時預裝設了強化偵測系統,以及奈米維修系統強化。" xsl0301_NanoCombat_name="" xsl0301_Rambo_desc="支援裝甲指揮單位(進階戰鬥套裝)" -xsl0301_Rambo_help="支援裝甲指揮單位。在建造時預裝設了超充能、個人護盾產生器,以及奈米維修系統強化。" +xsl0301_Rambo_help="支援裝甲指揮單位。在建造時預裝設了強化偵測系統、個人護盾產生器,以及奈米維修系統強化。" xsl0301_Rambo_name="" +xsl0301_RAS_desc="支援裝甲指揮單位(RAS套裝)" +xsl0301_RAS_help="支援裝甲指揮單位。在建造時預裝設了資源分配系統強化。" +xsl0301_RAS_name="" -- Misc xsl0101_toggle_description="切換選擇優先度" diff --git a/loc/TZM/strings_db.lua b/loc/TZM/strings_db.lua index d37cc4ff96..0e851dcbfc 100644 --- a/loc/TZM/strings_db.lua +++ b/loc/TZM/strings_db.lua @@ -1309,9 +1309,9 @@ Unit_Description_0015="Ajoute un second drone d'ingénierie à l'UBC. Nécessite Unit_Description_0016="Tayunt polyvalente de construction, réparation, capture et exploitation. Équivaut à un ingénieur de Tech 3." Unit_Description_0017="Le drone d'ingénierie est utilisé en tant qu'ingénieur secondaire. Il assiste l'UBCS dans ses actions." Unit_Description_0018="Crée un bouclier protecteur autour de l'UBCS. Nécessite de l'énergie i fonctionner." -Unit_Description_0019="Augmente la zone de protection du bouclier personnel de l'UBCS. Nécessite de l'énergie i fonctionner." +Unit_Description_0019="Augmente la zone de protection du bouclier personnel de l'UBCS. Nécessite de l'énergie i fonctionner.\n\nRégénération du bouclier = 160 HP/s\nTemps de recharge du bouclier = 110 secondes" Unit_Description_0020="Le brouilleur radar crée de fausses images radar. Peut être contré par des omni-capteurs." -Unit_Description_0021="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0021="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0022="Augmente grandement la portée des systèmes de capteurs standards embarqués ɣef l'UBCS." Unit_Description_0023="Refroidit rapidement n'importe quel armement de l'UBCS. Augmente la cadence de tir." Unit_Description_0024="Permet au canon standard à plasma lourd de l'UBCS de causer des dégâts de zone." @@ -1410,7 +1410,7 @@ Unit_Description_0116="Rend l'UBCS invisible aux capteurs optiques. Peut être d Unit_Description_0117="L'impulsion électromagnétique (IEM) est capable de neutraliser des unités ennemies pendant quelques secondes." Unit_Description_0118="Augmente grandement la cohésion du laser. Double presque son potentiel de destruction." Unit_Description_0119="Ajoute un système de défense antiaérien." -Unit_Description_0120="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0120="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0121="Accélère toutes les fonctions d'ingénierie." Unit_Description_0122="Améliore grandement la vitesse d'autoréparation de l'UBCS." Unit_Description_0123="Rend l'UBCS invisible au radar. Nécessite de l'énergie i fonctionner." @@ -1459,7 +1459,7 @@ Unit_Description_0165="Améliore le bouclier protecteur autour de l'UBC. Nécess Unit_Description_0166="Ajoute un téléporteur. Nécessite énormément d'énergie i être activé." Unit_Description_0167="Tayunt polyvalente de construction, réparation, capture et exploitation. Équivaut à un ingénieur de Tech 3." Unit_Description_0168="Accélère toutes les fonctions d'ingénierie." -Unit_Description_0169="Augmente les capacités de production de ressources de l'UBCS." +Unit_Description_0169="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" Unit_Description_0170="Donne la possibilité à l'UBCS de se sacrifier i ajouter sa masse à une structure. L'UBCS est détruite." Unit_Description_0171="Crée un bouclier protecteur autour de l'UBCS." Unit_Description_0172="Améliore le bouclier protecteur de l'UBCS. Nécessite de l'énergie i fonctionner." @@ -7000,6 +7000,7 @@ Unit_Description_0437="Accélère toutes les fonctions d'ingénierie." Unit_Description_0438="Ajoute un générateur de bouclier personnel à l'UBCS. Nécessite de l'énergie i fonctionner." Unit_Description_0439="Ajoute un téléporteur. Nécessite énormément d'énergie i être activé." Unit_Description_0440="Tir unique qui détruit un grand nombre d'unités. Nécessite de grandes quantités d'énergie." +Unit_Description_xsl0301_ras="Augmente la production de ressources et la volatilité de l'UBCS.\n\n+10 production de masse par seconde\n+1000 production d'énergie par seconde\n+1000 dégâts Death Nuke" AITYPES_0096="IA tricheuse suprême" AITYPES_0102="IA tricheuse horde" AITYPES_0104="IA Tech tricheuse" diff --git a/loc/US/strings_db.lua b/loc/US/strings_db.lua index cef08823c7..4df7634ad2 100644 --- a/loc/US/strings_db.lua +++ b/loc/US/strings_db.lua @@ -84,8 +84,11 @@ xsl0301_NanoCombat_desc="SACU (Nano Combatant Preset)" xsl0301_NanoCombat_help="Enhanced during construction with the Enhanced Sensor System and Nano-Repair System." xsl0301_NanoCombat_name="" xsl0301_Rambo_desc="SACU (Rambo Preset)" -xsl0301_Rambo_help="Enhanced during construction with the Personal Shield Generator, Nano-Repair System and Overcharge." +xsl0301_Rambo_help="Enhanced during construction with the enhanced sensor system, personal shield generator, and nano-repair system enhancements." xsl0301_Rambo_name="" +xsl0301_RAS_desc="SACU (RAS preset)" +xsl0301_RAS_name="" +xsl0301_RAS_help="Enhanced during construction with a Resource Allocation System." A02_M01_OBJ_010_113="(%s%%/%s%%)" Abasi="Abasi" @@ -1443,9 +1446,9 @@ Unit_Description_0015="Adds a second Engineering Drone.\n\n+5 Buildpower Drone" Unit_Description_0016="A highly versatile combat and engineering unit useful on late-stage battlefields." Unit_Description_0017="Creates an Engineering Drone which act as a flying T3 Engineer. Assists the SACU by default, but can be given its own orders.\n\n+35 Buildpower Drone" Unit_Description_0018="Creates a protective Personal Shield around the SACU. Requires energy to run.\n\nShield Regen Rate = 50 HP/s\nShield Recharge Time = 170 seconds" -Unit_Description_0019="Replaces the SACU's Personal Shield with a Bubble Shield which protects friendly units inside it. Requires additional energy to run. Shields transfer residual damage to intersecting bubbles.\n\nShield Regen Rate = 150 HP/s\nShield Recharge Time = 215 seconds" +Unit_Description_0019="Replaces the SACU's Personal Shield with a Bubble Shield which protects friendly units inside it. Requires additional energy to run. Shields transfer residual damage to intersecting bubbles.\n\nShield Regen Rate = 160 HP/s\nShield Recharge Time = 110 seconds" Unit_Description_0020="Adds a Radar Jammer which creates false radar images. Countered by omni sensors." -Unit_Description_0021="Increases SACU's resource generation by 10 mass per second and 1000 energy per second." +Unit_Description_0021="Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage" Unit_Description_0022="Greatly expands the range of the standard on-board SACU sensor systems.\n\n+64 Omni Radius\n+15 Vision Radius" Unit_Description_0023="Primary weapon now fires twice as fast.\n\n+100% Rate of Fire" Unit_Description_0024="Equips the standard SACU Cannon with Area-Of-Effect damage and much higher range.\n\n+10 Main cannon range\n+2 Main cannon damage radius" @@ -1600,12 +1603,12 @@ Unit_Description_0465_faf="Massively increases the rate at which the ACU repairs -- CYBRAN -- Support Commander Units/Upgrades Unit_Description_0115="A highly versatile combat and engineering unit useful on late-stage battlefields." -Unit_Description_0116="Personal Cloaking further hiding the SACU from optical sensors and massively boosting HP. Countered by omni sensors. Costs a large amount of energy to run.\n\n+15000 Health" +Unit_Description_0116="Personal Cloaking further hiding the SACU from optical sensors and massively boosting HP. Countered by omni sensors. Costs a large amount of energy to run.\n\n+17000 Health" Unit_Description_0117="Grants the main cannon EMP capability, utterly disabling enemy units.\n\n+3 Main cannon EMP Radius - Stun Duration = 3 seconds (T3) 0.3 seconds (SACU)" Unit_Description_0118="Increases main cannon damage and range.\n\n+200 Main cannon damage\n+10 Main cannon range" Unit_Description_0119="Adds an anti-air SAM weapon system.\n\nNanite Missile System - DPS: 360, Range: 60" -Unit_Description_0120="Increases SACU's resource generation by 10 mass per second and 1000 energy per second." -Unit_Description_0121="Massively increases SACU build speed.\n\n+42 Buildpower" +Unit_Description_0120="Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage" +Unit_Description_0121="Massively increases SACU build speed.\n\n+56 Buildpower" Unit_Description_0122="Massively increases the rate at which the SACU repairs its armour.\n\n+375 Regen" Unit_Description_0123="Personal Stealth hiding the SACU from radar. Countered by omni sensors. Costs energy to run." @@ -1764,8 +1767,8 @@ Unit_Description_0466_faf="Further increases the range of the ACU's main cannon -- AEON -- Support Commander Units/Upgrades Unit_Description_0167="A highly versatile combat and engineering unit useful on late-stage battlefields." -Unit_Description_0168="Massively increases SACU build speed.\n\n+42 Buildpower" -Unit_Description_0169="Increases SACU's resource generation by 10 mass per second and 1000 energy per second." +Unit_Description_0168="Massively increases SACU build speed.\n\n+56 Buildpower" +Unit_Description_0169="Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage" Unit_Description_0170="Grants the Sacrifice ability, allowing the SACU to sacrifice itself to add its mass and energy to another construction project instantly at 90% efficiency." Unit_Description_0171="Creates a protective Personal Shield around the SACU. Requires energy to run.\n\nShield Regen Rate = 40 HP/s\nShield Recharge Time = 190 seconds" Unit_Description_0172="Greatly improves Personal Shield HP and regeneration. Requires energy to run.\n\n+20000 Personal Shield Health\n+80 Personal Shield Regen\n-10 Personal Shield Recharge Time" @@ -1923,10 +1926,12 @@ Unit_Description_0433="A highly versatile combat and engineering unit useful on Unit_Description_0434="Mounts a Tactical Cruise Missile Launcher onto the back of the SACU." Unit_Description_0435="Massively increases the rate at which the SACU repairs its armour as well as providing a large HP boost.\n\n+14000 Health\n+250 Regen" Unit_Description_0436="Greatly increases the range of the SACU's main cannon, overcharge if present, and sensors.\n\n+10 Main cannon range\n+44 Omni Radius\n+6 Vision Radius" -Unit_Description_0437="Massively increases SACU build speed.\n\n+42 Buildpower" +Unit_Description_0437="Massively increases SACU build speed.\n\n+56 Buildpower" Unit_Description_0438="Creates a protective Personal Shield around the SACU. Requires energy to run.\n\nShield Regen Rate = 22 HP/s\nShield Recharge Time = 160 seconds" Unit_Description_0439="Adds Teleportation capability. Requires considerable energy to activate." Unit_Description_0440="Expands the SACU's weaponry with an Overcharge function identical to that of the standard ACU. Requires 100000 energy storage for maximum damage." +Unit_Description_xsl0301_ras="Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage" +Unit_Description_xsl0301_ras="Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage" -- SERAPHIM -- Land Units Unit_Description_0337="Light, fast mobile reconnaissance unit. Equipped with a special ability, which makes the unit invisible to both radar and visual sensors when it is immobile. Can be used to obstruct mass spots when enabled. Can be disabled by moving the unit and is countered by Omni Sensors." diff --git a/lua/sim/AdjacencyBuffs.lua b/lua/sim/AdjacencyBuffs.lua index 748ae688ba..4421a81682 100644 --- a/lua/sim/AdjacencyBuffs.lua +++ b/lua/sim/AdjacencyBuffs.lua @@ -203,7 +203,7 @@ local AdjBuffFuncs = import("/lua/sim/adjacencybufffunctions.lua") local adj = { -- SIZE4 SIZE8 SIZE12 SIZE16 SIZE20 T1PowerGenerator={ - EnergyActive= {-0.0625, -0.03125, -0.0208, -0.01563, -0.0025}, + EnergyActive= {-0.0625, -0.03125, -0.0208, -0.01563, -0.01563}, EnergyMaintenance= {-0.0625, -0.03125, -0.0208, -0.01563, -0.0125}, EnergyWeapon= {-0.0250, -0.01250, -0.0083, -0.00625, -0.0050}, RateOfFire= {-0.0400, -0.01250, -0.0083, -0.00625, -0.0050}, @@ -215,7 +215,7 @@ local adj = { -- SIZE4 SIZE8 SIZE12 SIZE16 SIZE20 RateOfFire= {-0.0625, -0.0625, -0.0625, -0.0625, -0.025}, }, T3PowerGenerator={ - EnergyActive= {-0.1875, -0.1875, -0.1875, -0.1562, -0.05}, + EnergyActive= {-0.1875, -0.1875, -0.1875, -0.1562, -0.1562}, EnergyMaintenance= {-0.1875, -0.1875, -0.1875, -0.1875, -0.1875}, EnergyWeapon= {-0.075, -0.075, -0.075, -0.075, -0.075}, RateOfFire= {-0.1, -0.1, -0.1, -0.1, -0.040}, @@ -230,10 +230,10 @@ local adj = { -- SIZE4 SIZE8 SIZE12 SIZE16 SIZE20 MassActive= {-0.2, -0.1, -0.0667, -0.125, -0.125}, }, T1MassFabricator={ - MassActive= {-0.025, -0.0125, -0.008333, -0.0125, -0.0075}, + MassActive= {-0.025, -0.0125, -0.008333, -0.0125, -0.0125}, }, T3MassFabricator={ - MassActive= {-0.2, -0.2, -0.125, -0.2, -0.0375}, + MassActive= {-0.2, -0.2, -0.125, -0.2, -0.20}, }, T1EnergyStorage={ EnergyProduction= {0.25, 0.125, 0.083334, 0.0625, 0.05}, diff --git a/lua/ui/help/unitdescription.lua b/lua/ui/help/unitdescription.lua index b80305479c..135b51a349 100644 --- a/lua/ui/help/unitdescription.lua +++ b/lua/ui/help/unitdescription.lua @@ -30,7 +30,7 @@ Description = { ['uel0301-psg'] = " Creates a protective shield around the SACU. Requires Energy to run.", ['uel0301-sgf'] = " Expands the radius of the SACU's personal shield. Requires Energy to run.", ['uel0301-rj'] = " Radar Jammer creates false radar images. Countered by Omni sensors.", - ['uel0301-isb'] = " Increases SACU's resource generation.", + ['uel0301-isb'] = " Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage", ['uel0301-sre'] = " Greatly expands the range of the standard on-board SACU sensor systems.", ['uel0301-acu'] = " Rapidly cools any weapon mounted onto the SACU. Increases rate of fire.", ['uel0301-heo'] = " Equips the standard SACU Heavy plasma cannon with area-of-effect damage.", @@ -181,7 +181,7 @@ Description = { ['url0301-emp'] = " EMP burst effectively disables enemy units for a few seconds.", ['url0301-fc'] = " Greatly enhances the pulse laser's cohesion, almost doubling its damage output.", ['url0301-nms'] = " Adds AA defensive system.", - ['url0301-ras'] = " Increases SACU's resource generation.", + ['url0301-ras'] = " Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage", ['url0301-ses'] = " Speeds up all engineering-related functions.", ['url0301-srs'] = " Greatly increases the speed at which the SACU repairs itself.", ['url0301-sfs'] = " Hides the SACU from radar. Requires Energy to run.", @@ -342,7 +342,7 @@ Description = { -- AEON -- Support Commander Units/Upgrades ['ual0301'] = " A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.", ['ual0301-efm'] = " Speeds up all engineering-related functions.", - ['ual0301-ras'] = " Increases SACU's resource generation.", + ['ual0301-ras'] = " Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage", ['ual0301-sp'] = " SACU is sacrificed and its Mass is added to a structure. This destroys the SACU.", ['ual0301-tsg'] = " Creates a protective shield around the SACU.", ['ual0301-phtsg'] = " Upgrades the SACU's protective shield. Requires Energy to run.", @@ -496,6 +496,7 @@ Description = { ['xsl0301-sp'] = " Adds a personal shield generator to the SACU.", ['xsl0301-pqt'] = " Adds teleporter. Requires considerable Energy to activate.", ['xsl0301-oc'] = " Single shot destroys most units. Consumes large amount of Energy.", + ['xsl0301-ras'] = " Increases SACU's resource generation and volatility.\n\n+10 mass production per second\n+1000 energy production per second\n+1000 Death Nuke damage", -- SERAPHIM -- Support Commander Presets ['xsl0301_AdvancedCombat'] = " Support Armored Command Unit. Enhanced during construction with the enhanced sensor system, nano-repair system and overcharge enhancements.", @@ -504,6 +505,7 @@ Description = { ['xsl0301_Missile'] = " Support Armored Command Unit. Enhanced during construction with the tactical missile launcher and rapid fabricator enhancements.", ['xsl0301_NanoCombat'] = " Support Armored Command Unit. Enhanced during construction with the enhanced sensor system and nano-repair system enhancements.", ['xsl0301_Rambo'] = " Support Armored Command Unit. Enhanced during construction with the personal shield generator, nano-repair system and overcharge enhancements.", + ['xsl0301_RAS'] = " Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.", -- SERAPHIM -- Land Units ['xsl0101'] = " Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.", diff --git a/textures/ui/common/icons/units/XSL0301_RAS_icon.dds b/textures/ui/common/icons/units/XSL0301_RAS_icon.dds new file mode 100644 index 0000000000..7b35dc80e3 Binary files /dev/null and b/textures/ui/common/icons/units/XSL0301_RAS_icon.dds differ diff --git a/units/UAB0304/UAB0304_unit.bp b/units/UAB0304/UAB0304_unit.bp index f4fa955914..2995cbd3d8 100644 --- a/units/UAB0304/UAB0304_unit.bp +++ b/units/UAB0304/UAB0304_unit.bp @@ -43,8 +43,8 @@ UnitBlueprint{ Defense = { ArmorType = "Structure", EconomyThreatLevel = 440, - Health = 10000, - MaxHealth = 10000, + Health = 7500, + MaxHealth = 7500, }, Display = { BlinkingLights = { @@ -97,10 +97,10 @@ UnitBlueprint{ UniformScale = 0.055, }, Economy = { - BuildCostEnergy = 30000, - BuildCostMass = 3000, - BuildRate = 120, - BuildTime = 4097, + BuildCostEnergy = 25500, + BuildCostMass = 2550, + BuildRate = 160, + BuildTime = 4100, BuildableCategory = { "BUILTBYQUANTUMGATE AEON" }, RebuildBonusIds = { "uab0304" }, }, diff --git a/units/UAL0301/UAL0301_script.lua b/units/UAL0301/UAL0301_script.lua index 3ec963c1ad..ea2c058f92 100644 --- a/units/UAL0301/UAL0301_script.lua +++ b/units/UAL0301/UAL0301_script.lua @@ -114,6 +114,9 @@ UAL0301 = ClassUnit(CommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy((bp.ProductionPerSecondEnergy + bpEcon.ProductionPerSecondEnergy) or 0) self:SetProductionPerSecondMass((bp.ProductionPerSecondMass + bpEcon.ProductionPerSecondMass) or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + deathNuke:AddDamageMod(bp.DeathWeaponDamageAdd) end, ---@param self UAL0301 @@ -122,6 +125,10 @@ UAL0301 = ClassUnit(CommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy(bpEcon.ProductionPerSecondEnergy or 0) self:SetProductionPerSecondMass(bpEcon.ProductionPerSecondMass or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + local baseBp = self.Blueprint.Enhancements["ResourceAllocation"] + deathNuke:AddDamageMod(-baseBp.DeathWeaponDamageAdd) end, ---@param self UAL0301 diff --git a/units/UAL0301/UAL0301_unit.bp b/units/UAL0301/UAL0301_unit.bp index 60d7cd1b45..e86e6302d3 100644 --- a/units/UAL0301/UAL0301_unit.bp +++ b/units/UAL0301/UAL0301_unit.bp @@ -45,7 +45,6 @@ UnitBlueprint{ "REPAIR", "SELECTABLE", "SHOWQUEUE", - "SNIPEMODE", "SUBCOMMANDER", "TECH3", "USEBUILDPRESETS", @@ -184,10 +183,10 @@ UnitBlueprint{ }, }, Economy = { - BuildCostEnergy = 27100, - BuildCostMass = 1950, - BuildRate = 56, - BuildTime = 14400, + BuildCostEnergy = 21500, + BuildCostMass = 1550, + BuildRate = 42, + BuildTime = 8250, BuildableCategory = { "BUILTBYTIER3ENGINEER AEON" }, MaxBuildDistance = 10, NaturalProducer = true, @@ -268,9 +267,9 @@ UnitBlueprint{ }, Enhancements = { EngineeringFocusingModule = { - BuildCostEnergy = 50500, - BuildCostMass = 800, - BuildTime = 4200, + BuildCostEnergy = 10100, + BuildCostMass = 500, + BuildTime = 1350, Icon = "efm", Name = "Rapid Fabricator", NewBuildRate = 98, @@ -291,15 +290,17 @@ UnitBlueprint{ Slot = "LCH", }, ResourceAllocation = { - BuildCostEnergy = 90000, - BuildCostMass = 4500, - BuildTime = 8400, + BuildCostEnergy = 94400, + BuildCostMass = 4600, + BuildTime = 20550, Icon = "ras", Name = "Resource Allocation System", ProductionPerSecondEnergy = 1000, ProductionPerSecondMass = 10, Slot = "RCH", UpgradeUnitAmbientBones = { "UAL0301" }, + DeathWeaponDamageAdd = 1000, + DeathWeaponRadiusAdd = 4, }, ResourceAllocationRemove = { BuildCostEnergy = 1, @@ -337,12 +338,12 @@ UnitBlueprint{ Slot = "LCH", }, Shield = { - BuildCostEnergy = 64950, + BuildCostEnergy = 49000, BuildCostMass = 1200, - BuildTime = 5040, + BuildTime = 4950, Icon = "tsg", ImpactEffects = "AeonShieldHit01", - MaintenanceConsumptionPerSecondEnergy = 300, + MaintenanceConsumptionPerSecondEnergy = 210, Name = "Personal Shield Generator", OwnerShieldMesh = "/units/ual0301/ual0301_personalshield_mesh", PersonalShield = true, @@ -358,12 +359,12 @@ UnitBlueprint{ UpgradeUnitAmbientBones = { "UAL0301" }, }, ShieldHeavy = { - BuildCostEnergy = 100000, - BuildCostMass = 1800, - BuildTime = 7000, + BuildCostEnergy = 200975, + BuildCostMass = 900, + BuildTime = 3660, Icon = "phtsg", ImpactEffects = "AeonShieldHit01", - MaintenanceConsumptionPerSecondEnergy = 600, + MaintenanceConsumptionPerSecondEnergy = 420, Name = "Heavy Personal Shield Generator", OwnerShieldMesh = "/units/ual0301/ual0301_personalshield_mesh", PersonalShield = true, @@ -424,9 +425,9 @@ UnitBlueprint{ }, }, StabilitySuppressant = { - BuildCostEnergy = 46200, + BuildCostEnergy = 45600, BuildCostMass = 1250, - BuildTime = 6048, + BuildTime = 6200, Icon = "ss", Name = "Reacton Refractor", NewDamageRadiusMod = 3.5, @@ -449,7 +450,7 @@ UnitBlueprint{ Slot = "RCH", }, SystemIntegrityCompensator = { - BuildCostEnergy = 74000, + BuildCostEnergy = 57500, BuildCostMass = 1500, BuildTime = 6720, Icon = "sic", @@ -625,7 +626,6 @@ UnitBlueprint{ RateOfFire = 10/10, --10/integer interval in ticks TargetPriorities = { "MOBILE EXPERIMENTAL", - "COMMAND", "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", diff --git a/units/UEB0304/UEB0304_unit.bp b/units/UEB0304/UEB0304_unit.bp index abad276755..0caf3ec040 100644 --- a/units/UEB0304/UEB0304_unit.bp +++ b/units/UEB0304/UEB0304_unit.bp @@ -41,8 +41,8 @@ UnitBlueprint{ Defense = { ArmorType = "Structure", EconomyThreatLevel = 440, - Health = 10000, - MaxHealth = 10000, + Health = 7500, + MaxHealth = 7500, }, Display = { BlinkingLights = { @@ -87,10 +87,10 @@ UnitBlueprint{ UniformScale = 0.07, }, Economy = { - BuildCostEnergy = 30000, - BuildCostMass = 3000, - BuildRate = 120, - BuildTime = 4097, + BuildCostEnergy = 25500, + BuildCostMass = 2550, + BuildRate = 160, + BuildTime = 4100, BuildableCategory = { "BUILTBYQUANTUMGATE UEF" }, RebuildBonusIds = { "ueb0304" }, }, diff --git a/units/UEL0301/UEL0301_script.lua b/units/UEL0301/UEL0301_script.lua index a0bca33c22..36b34da743 100644 --- a/units/UEL0301/UEL0301_script.lua +++ b/units/UEL0301/UEL0301_script.lua @@ -236,13 +236,10 @@ UEL0301 = ClassUnit(CommandUnit) { ---@param self UEL0301 ---@param bp UnitBlueprintEnhancement ProcessEnhancementShieldGeneratorField = function(self, bp) - self:DestroyShield() - self:ForkThread(function() - WaitTicks(1) - self:CreateShield(bp) - self:SetEnergyMaintenanceConsumptionOverride(bp.MaintenanceConsumptionPerSecondEnergy or 0) - self:SetMaintenanceConsumptionActive() - end) + self:AddToggleCap('RULEUTC_ShieldToggle') + self:SetEnergyMaintenanceConsumptionOverride(bp.MaintenanceConsumptionPerSecondEnergy or 0) + self:SetMaintenanceConsumptionActive() + self:CreateShield(bp) end, ---@param self UEL0301 @@ -259,6 +256,9 @@ UEL0301 = ClassUnit(CommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy((bp.ProductionPerSecondEnergy + bpEcon.ProductionPerSecondEnergy) or 0) self:SetProductionPerSecondMass((bp.ProductionPerSecondMass + bpEcon.ProductionPerSecondMass) or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + deathNuke:AddDamageMod(bp.DeathWeaponDamageAdd) end, ---@param self UEL0301 @@ -267,6 +267,10 @@ UEL0301 = ClassUnit(CommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy(bpEcon.ProductionPerSecondEnergy or 0) self:SetProductionPerSecondMass(bpEcon.ProductionPerSecondMass or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + local baseBp = self.Blueprint.Enhancements["ResourceAllocation"] + deathNuke:AddDamageMod(-baseBp.DeathWeaponDamageAdd) end, ---@param self UEL0301 diff --git a/units/UEL0301/UEL0301_unit.bp b/units/UEL0301/UEL0301_unit.bp index 63688a095c..d351a171ce 100644 --- a/units/UEL0301/UEL0301_unit.bp +++ b/units/UEL0301/UEL0301_unit.bp @@ -50,7 +50,6 @@ UnitBlueprint{ "REPAIR", "SELECTABLE", "SHOWQUEUE", - "SNIPEMODE", "SUBCOMMANDER", "TECH3", "UEF", @@ -173,10 +172,10 @@ UnitBlueprint{ }, }, Economy = { - BuildCostEnergy = 25200, - BuildCostMass = 2100, + BuildCostEnergy = 20400, + BuildCostMass = 1700, BuildRate = 56, - BuildTime = 14400, + BuildTime = 9060, BuildableCategory = { "BUILTBYTIER3ENGINEER UEF" }, MaintenanceConsumptionPerSecondEnergy = 0, MaxBuildDistance = 10, @@ -194,7 +193,6 @@ UnitBlueprint{ Description = "SACU (Shield preset)", BuildIconSortPriority = 30, Enhancements = { - "Shield", "ShieldGeneratorField", }, HelpText = "Support Armored Command Unit. Enhanced during construction with the bubble shield generator enhancement.", @@ -257,14 +255,16 @@ UnitBlueprint{ }, Enhancements = { AdvancedCoolingUpgrade = { - BuildCostEnergy = 44700, + BuildCostEnergy = 43900, BuildCostMass = 1000, - BuildTime = 5040, + BuildTime = 5060, Icon = "acu", Name = "Energy Accelerator", NewRateOfFire = 2, Slot = "LCH", UpgradeUnitAmbientBones = { "UEL0301" }, + DeathWeaponDamageAdd = 1000, + DeathWeaponRadiusAdd = 4, }, AdvancedCoolingUpgradeRemove = { BuildCostEnergy = 1, @@ -281,9 +281,9 @@ UnitBlueprint{ Slot = "LCH", }, HighExplosiveOrdnance = { - BuildCostEnergy = 30000, + BuildCostEnergy = 28600, BuildCostMass = 800, - BuildTime = 3360, + BuildTime = 3370, Icon = "heo", Name = "Heavy Plasma Refractor", NewDamageRadius = 2, @@ -313,9 +313,9 @@ UnitBlueprint{ Slot = "RCH", }, Pod = { - BuildCostEnergy = 8700, + BuildCostEnergy = 7700, BuildCostMass = 380, - BuildTime = 2500, + BuildTime = 1000, Icon = "ed", Name = "C-D3 Engineering Drone", Slot = "Back", @@ -338,7 +338,7 @@ UnitBlueprint{ RadarJammer = { BuildCostEnergy = 8000, BuildCostMass = 300, - BuildTime = 2500, + BuildTime = 1000, Icon = "rj", MaintenanceConsumptionPerSecondEnergy = 100, Name = "Radar Jammer", @@ -363,9 +363,9 @@ UnitBlueprint{ Slot = "Back", }, ResourceAllocation = { - BuildCostEnergy = 90000, - BuildCostMass = 4500, - BuildTime = 8400, + BuildCostEnergy = 94400, + BuildCostMass = 4600, + BuildTime = 20550, Icon = "isb", Name = "Resource Allocation System", ProductionPerSecondEnergy = 1000, @@ -392,7 +392,7 @@ UnitBlueprint{ SensorRangeEnhancer = { BuildCostEnergy = 20000, BuildCostMass = 600, - BuildTime = 3000, + BuildTime = 2520, Icon = "sre", Name = "Enhanced Sensor System", NewOmniRadius = 80, @@ -417,12 +417,12 @@ UnitBlueprint{ Slot = "LCH", }, Shield = { - BuildCostEnergy = 100200, - BuildCostMass = 2000, - BuildTime = 7200, + BuildCostEnergy = 289000, + BuildCostMass = 1700, + BuildTime = 6950, Icon = "psg", ImpactEffects = "UEFShieldHit01", - MaintenanceConsumptionPerSecondEnergy = 500, + MaintenanceConsumptionPerSecondEnergy = 350, Name = "Personal Shield Generator", OwnerShieldMesh = "/units/uel0301/UEL0301_PersonalShield_mesh", PersonalShield = true, @@ -444,24 +444,23 @@ UnitBlueprint{ UpgradeUnitAmbientBones = { "UEL0301" }, }, ShieldGeneratorField = { - BuildCostEnergy = 360800, - BuildCostMass = 3500, - BuildTime = 10800, + BuildCostEnergy = 244700, + BuildCostMass = 3300, + BuildTime = 14500, Icon = "sgf", ImpactEffects = "UEFShieldHit01", ImpactMesh = "/effects/entities/ShieldSection01/ShieldSection01_mesh", - MaintenanceConsumptionPerSecondEnergy = 1000, + MaintenanceConsumptionPerSecondEnergy = 700, Mesh = "/effects/entities/Shield01/Shield01_mesh", MeshZ = "/effects/entities/Shield01/Shield01z_mesh", Name = "Shield Generator Field", - Prerequisite = "Shield", ShieldEnergyDrainRechargeTime = 5, - ShieldMaxHealth = 52000, - ShieldRechargeTime = 215, - ShieldRegenRate = 150, - ShieldRegenStartTime = 1, + ShieldMaxHealth = 22000, + ShieldRechargeTime = 100, + ShieldRegenRate = 160, + ShieldRegenStartTime = 3, ShieldSize = 20, - ShieldSpillOverDamageMod = 0.2, + ShieldSpillOverDamageMod = 0.3, ShieldVerticalOffset = -3, ShowBones = { "Jetpack" }, Slot = "Back", @@ -476,7 +475,6 @@ UnitBlueprint{ Name = "Remove Shields", Prerequisite = "ShieldGeneratorField", RemoveEnhancements = { - "Shield", "ShieldGeneratorField", "ShieldGeneratorFieldRemove", }, @@ -637,7 +635,6 @@ UnitBlueprint{ RateOfFire = 10/10, --10/integer interval in ticks TargetPriorities = { "MOBILE EXPERIMENTAL", - "COMMAND", "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", diff --git a/units/URB0304/URB0304_unit.bp b/units/URB0304/URB0304_unit.bp index 591aa65099..1492f63792 100644 --- a/units/URB0304/URB0304_unit.bp +++ b/units/URB0304/URB0304_unit.bp @@ -42,8 +42,8 @@ UnitBlueprint{ Defense = { ArmorType = "Structure", EconomyThreatLevel = 440, - Health = 10000, - MaxHealth = 10000, + Health = 7500, + MaxHealth = 7500, }, Display = { BlinkingLights = { @@ -88,10 +88,10 @@ UnitBlueprint{ UniformScale = 0.07, }, Economy = { - BuildCostEnergy = 30000, - BuildCostMass = 3000, - BuildRate = 120, - BuildTime = 4097, + BuildCostEnergy = 25500, + BuildCostMass = 2550, + BuildRate = 160, + BuildTime = 4100, BuildableCategory = { "BUILTBYQUANTUMGATE CYBRAN" }, RebuildBonusIds = { "urb0304" }, }, diff --git a/units/URL0301/URL0301_script.lua b/units/URL0301/URL0301_script.lua index 53fcd34a5b..77ac3fb2e9 100644 --- a/units/URL0301/URL0301_script.lua +++ b/units/URL0301/URL0301_script.lua @@ -202,6 +202,9 @@ URL0301 = ClassUnit(CCommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy((bp.ProductionPerSecondEnergy + bpEcon.ProductionPerSecondEnergy) or 0) self:SetProductionPerSecondMass((bp.ProductionPerSecondMass + bpEcon.ProductionPerSecondMass) or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + deathNuke:AddDamageMod(bp.DeathWeaponDamageAdd) end, ---@param self URL0301 @@ -210,6 +213,10 @@ URL0301 = ClassUnit(CCommandUnit) { local bpEcon = self.Blueprint.Economy self:SetProductionPerSecondEnergy(bpEcon.ProductionPerSecondEnergy or 0) self:SetProductionPerSecondMass(bpEcon.ProductionPerSecondMass or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + local baseBp = self.Blueprint.Enhancements["ResourceAllocation"] + deathNuke:AddDamageMod(-baseBp.DeathWeaponDamageAdd) end, ---@param self URL0301 diff --git a/units/URL0301/URL0301_unit.bp b/units/URL0301/URL0301_unit.bp index 9311bfe011..b0fec3102f 100644 --- a/units/URL0301/URL0301_unit.bp +++ b/units/URL0301/URL0301_unit.bp @@ -49,7 +49,6 @@ UnitBlueprint{ "REPAIR", "SELECTABLE", "SHOWQUEUE", - "SNIPEMODE", "SUBCOMMANDER", "TECH3", "USEBUILDPRESETS", @@ -174,10 +173,10 @@ UnitBlueprint{ }, }, Economy = { - BuildCostEnergy = 26400, - BuildCostMass = 2000, - BuildRate = 56, - BuildTime = 14400, + BuildCostEnergy = 21100, + BuildCostMass = 1600, + BuildRate = 42, + BuildTime = 8530, BuildableCategory = { "BUILTBYTIER3ENGINEER CYBRAN" }, MaintenanceConsumptionPerSecondEnergy = 0, MaxBuildDistance = 10, @@ -266,13 +265,13 @@ UnitBlueprint{ }, Enhancements = { CloakingGenerator = { - BuildCostEnergy = 382200, - BuildCostMass = 5000, - BuildTime = 13800, + BuildCostEnergy = 312700, + BuildCostMass = 2000, + BuildTime = 8300, Icon = "cfs", - MaintenanceConsumptionPerSecondEnergy = 3500, + MaintenanceConsumptionPerSecondEnergy = 2500, Name = "Personal Cloaking Generator", - NewHealth = 15000, + NewHealth = 17000, Prerequisite = "StealthGenerator", Slot = "Back", UpgradeUnitAmbientBones = { "URL0301" }, @@ -292,9 +291,9 @@ UnitBlueprint{ Slot = "Back", }, EMPCharge = { - BuildCostEnergy = 60000, - BuildCostMass = 1000, - BuildTime = 3600, + BuildCostEnergy = 32500, + BuildCostMass = 700, + BuildTime = 3000, Icon = "emp", Name = "EMP Burst", Slot = "LCH", @@ -314,9 +313,9 @@ UnitBlueprint{ Slot = "LCH", }, FocusConvertor = { - BuildCostEnergy = 24000, - BuildCostMass = 800, - BuildTime = 3000, + BuildCostEnergy = 50100, + BuildCostMass = 1400, + BuildTime = 6950, Icon = "fc", Name = "Disintegrator Amplifier", NewDamageMod = 200, @@ -340,7 +339,7 @@ UnitBlueprint{ NaniteMissileSystem = { BuildCostEnergy = 20000, BuildCostMass = 800, - BuildTime = 3000, + BuildTime = 2750, Icon = "nms", Name = "Nanite Missile System", Slot = "Back", @@ -360,15 +359,17 @@ UnitBlueprint{ Slot = "Back", }, ResourceAllocation = { - BuildCostEnergy = 90000, - BuildCostMass = 4500, - BuildTime = 8400, + BuildCostEnergy = 94400, + BuildCostMass = 4600, + BuildTime = 20550, Icon = "ras", Name = "Resource Allocation System", ProductionPerSecondEnergy = 1000, ProductionPerSecondMass = 10, Slot = "RCH", UpgradeUnitAmbientBones = { "URL0301" }, + DeathWeaponDamageAdd = 1000, + DeathWeaponRadiusAdd = 4, }, ResourceAllocationRemove = { BuildCostEnergy = 1, @@ -384,9 +385,9 @@ UnitBlueprint{ Slot = "RCH", }, SelfRepairSystem = { - BuildCostEnergy = 103500, - BuildCostMass = 2200, - BuildTime = 6000, + BuildCostEnergy = 92300, + BuildCostMass = 1900, + BuildTime = 7850, Icon = "srs", Name = "Nano-Repair System", NewRegenRate = 375, @@ -424,11 +425,11 @@ UnitBlueprint{ }, }, StealthGenerator = { - BuildCostEnergy = 7400, + BuildCostEnergy = 13000, BuildCostMass = 400, - BuildTime = 1800, + BuildTime = 1620, Icon = "sfs", - MaintenanceConsumptionPerSecondEnergy = 100, + MaintenanceConsumptionPerSecondEnergy = 70, Name = "Personal Stealth Generator", Slot = "Back", UpgradeUnitAmbientBones = { "URL0301" }, @@ -447,9 +448,9 @@ UnitBlueprint{ Slot = "Back", }, Switchback = { - BuildCostEnergy = 51100, - BuildCostMass = 800, - BuildTime = 4200, + BuildCostEnergy = 10100, + BuildCostMass = 500, + BuildTime = 1350, Icon = "ses", Name = "Rapid Fabricator", NewBuildRate = 98, @@ -630,7 +631,6 @@ UnitBlueprint{ RateOfFire = 10/10, --10/integer interval in ticks TargetPriorities = { "MOBILE EXPERIMENTAL", - "COMMAND", "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", diff --git a/units/XSB0304/XSB0304_unit.bp b/units/XSB0304/XSB0304_unit.bp index 1037e02e8a..103db52b89 100644 --- a/units/XSB0304/XSB0304_unit.bp +++ b/units/XSB0304/XSB0304_unit.bp @@ -32,8 +32,8 @@ UnitBlueprint{ Defense = { ArmorType = "Structure", EconomyThreatLevel = 440, - Health = 10000, - MaxHealth = 10000, + Health = 7500, + MaxHealth = 7500, }, Display = { AnimationDeath = { @@ -96,10 +96,10 @@ UnitBlueprint{ UniformScale = 0.05, }, Economy = { - BuildCostEnergy = 30000, - BuildCostMass = 3000, - BuildRate = 120, - BuildTime = 4097, + BuildCostEnergy = 25500, + BuildCostMass = 2550, + BuildRate = 160, + BuildTime = 4100, BuildableCategory = { "BUILTBYQUANTUMGATE SERAPHIM" }, RebuildBonusIds = { "xsb0304" }, }, diff --git a/units/XSL0301/XSL0301_script.lua b/units/XSL0301/XSL0301_script.lua index d99402b11e..971b0edf0e 100644 --- a/units/XSL0301/XSL0301_script.lua +++ b/units/XSL0301/XSL0301_script.lua @@ -99,6 +99,29 @@ XSL0301 = ClassUnit(CommandUnit) { self:SetWeaponEnabledByLabel('Missile', false) end, + ---@param self XSL0301 + ---@param bp UnitBlueprintEnhancement + ProcessEnhancementResourceAllocation = function(self, bp) + local bpEcon = self.Blueprint.Economy + self:SetProductionPerSecondEnergy((bp.ProductionPerSecondEnergy or 0) + (bpEcon.ProductionPerSecondEnergy or 0)) + self:SetProductionPerSecondMass((bp.ProductionPerSecondMass or 0) + (bpEcon.ProductionPerSecondMass or 0)) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + deathNuke:AddDamageMod(bp.DeathWeaponDamageAdd) + end, + + ---@param self XSL0301 + ---@param bp UnitBlueprintEnhancement + ProcessEnhancementResourceAllocationRemove = function(self, bp) + local bpEcon = self.Blueprint.Economy + self:SetProductionPerSecondEnergy(bpEcon.ProductionPerSecondEnergy or 0) + self:SetProductionPerSecondMass(bpEcon.ProductionPerSecondMass or 0) + + local deathNuke = self:GetWeaponByLabel("DeathWeapon") --[[@as SCUDeathWeapon]] + local baseBp = self.Blueprint.Enhancements["ResourceAllocation"] + deathNuke:AddDamageMod(-baseBp.DeathWeaponDamageAdd) + end, + ---@param self XSL0301 ---@param bp UnitBlueprintEnhancement ProcessEnhancementShield = function(self, bp) diff --git a/units/XSL0301/XSL0301_unit.bp b/units/XSL0301/XSL0301_unit.bp index 72674ba751..a30dad0766 100644 --- a/units/XSL0301/XSL0301_unit.bp +++ b/units/XSL0301/XSL0301_unit.bp @@ -51,7 +51,6 @@ UnitBlueprint{ "SHOWATTACKRETICLE", "SHOWQUEUE", "SILO", - "SNIPEMODE", "SUBCOMMANDER", "TECH3", "USEBUILDPRESETS", @@ -195,15 +194,15 @@ UnitBlueprint{ }, }, Economy = { - BuildCostEnergy = 30200, - BuildCostMass = 2400, - BuildRate = 56, - BuildTime = 14400, + BuildCostEnergy = 20800, + BuildCostMass = 1650, + BuildRate = 42, + BuildTime = 8800, BuildableCategory = { "BUILTBYTIER3ENGINEER SERAPHIM" }, MaxBuildDistance = 10, NaturalProducer = true, - ProductionPerSecondEnergy = 300, - ProductionPerSecondMass = 3, + ProductionPerSecondEnergy = 20, + ProductionPerSecondMass = 1, StorageEnergy = 500, StorageMass = 275, TeleportEnergyMod = 5.42, @@ -214,7 +213,7 @@ UnitBlueprint{ EnhancementPresets = { AdvancedCombat = { Description = "SACU (Advanced Combatant preset)", - BuildIconSortPriority = 30, + BuildIconSortPriority = 35, Enhancements = { "EnhancedSensors", "DamageStabilization", @@ -267,23 +266,31 @@ UnitBlueprint{ }, Rambo = { Description = "SACU (Rambo preset)", - BuildIconSortPriority = 35, + BuildIconSortPriority = 30, Enhancements = { - "Overcharge", + "EnhancedSensors", "Shield", "DamageStabilization", }, - HelpText = "Support Armored Command Unit. Enhanced during construction with the personal shield generator, nano-repair system and overcharge enhancements.", + HelpText = "Support Armored Command Unit. Enhanced during construction with the enhanced sensor system, personal shield generator, and nano-repair system enhancements.", SelectionPriority = 1, SortCategory = "SORTOTHER", UnitName = "SACU (Rambo preset)", }, + RAS = { + Description = "SACU (RAS preset)", + BuildIconSortPriority = 10, + Enhancements = { "ResourceAllocation" }, + HelpText = "Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.", + SortCategory = "SORTOTHER", + UnitName = "", + }, }, Enhancements = { DamageStabilization = { - BuildCostEnergy = 74300, - BuildCostMass = 2300, - BuildTime = 5900, + BuildCostEnergy = 141200, + BuildCostMass = 2500, + BuildTime = 11650, Icon = "dss", Name = "Nano-Repair System", NewHealth = 14000, @@ -311,9 +318,9 @@ UnitBlueprint{ Slot = "LCH", }, EngineeringThroughput = { - BuildCostEnergy = 47400, - BuildCostMass = 450, - BuildTime = 4200, + BuildCostEnergy = 10100, + BuildCostMass = 500, + BuildTime = 1350, Icon = "efm", Name = "Rapid Fabricator", NewBuildRate = 98, @@ -338,9 +345,9 @@ UnitBlueprint{ Slot = "LCH", }, EnhancedSensors = { - BuildCostEnergy = 32100, - BuildCostMass = 650, - BuildTime = 3100, + BuildCostEnergy = 33000, + BuildCostMass = 800, + BuildTime = 3550, Icon = "sre", Name = "Enhanced Sensor System", NewMaxRadius = 35, @@ -366,9 +373,9 @@ UnitBlueprint{ Slot = "Back", }, Missile = { - BuildCostEnergy = 46000, - BuildCostMass = 1500, - BuildTime = 4200, + BuildCostEnergy = 68000, + BuildCostMass = 1800, + BuildTime = 8450, Icon = "tmu", Name = "Tactical Missile Launcher", ShowBones = { "Back_Upgrade" }, @@ -391,9 +398,9 @@ UnitBlueprint{ Slot = "Back", }, Overcharge = { - BuildCostEnergy = 283500, - BuildCostMass = 4500, - BuildTime = 12600, + BuildCostEnergy = 155000, + BuildCostMass = 3000, + BuildTime = 13800, Icon = "oc", Name = "Overcharge", Slot = "RCH", @@ -416,13 +423,41 @@ UnitBlueprint{ }, Slot = "RCH", }, + ResourceAllocation = { + BuildCostEnergy = 94400, + BuildCostMass = 4600, + BuildTime = 20550, + Icon = "ras", + Name = "Resource Allocation System", + ProductionPerSecondEnergy = 1000, + ProductionPerSecondMass = 10, + ShowBones = { "Back_Upgrade" }, + Slot = "RCH", + UpgradeUnitAmbientBones = { "Torso" }, + DeathWeaponDamageAdd = 1000, + DeathWeaponRadiusAdd = 4, + }, + ResourceAllocationRemove = { + BuildCostEnergy = 1, + BuildCostMass = 1, + BuildTime = 0.1, + HideBones = { "Back_Upgrade" }, + Icon = "ras", + Name = "Remove Resource Allocation System", + Prerequisite = "ResourceAllocation", + RemoveEnhancements = { + "ResourceAllocation", + "ResourceAllocationRemove", + }, + Slot = "RCH", + }, Shield = { - BuildCostEnergy = 107500, - BuildCostMass = 1050, - BuildTime = 6720, + BuildCostEnergy = 190000, + BuildCostMass = 1000, + BuildTime = 4000, Icon = "sp", ImpactEffects = "SeraphimShieldHit01", - MaintenanceConsumptionPerSecondEnergy = 300, + MaintenanceConsumptionPerSecondEnergy = 210, Name = "Personal Shield Generator", OwnerShieldMesh = "/units/xsl0301/xsl0301_personalshield_mesh", PersonalShield = true, @@ -432,9 +467,11 @@ UnitBlueprint{ ShieldRechargeTime = 160, ShieldRegenRate = 22, ShieldRegenStartTime = 1, - ShowBones = { "Back_Upgrade" }, - Slot = "Back", - UpgradeEffectBones = { "Back_Upgrade" }, + Slot = "RCH", + UpgradeEffectBones = { + "Right_Arm_Muzzle", + "Right_Arm_Barrel", + }, UpgradeUnitAmbientBones = { "Torso" }, }, ShieldRemove = { @@ -621,7 +658,6 @@ UnitBlueprint{ RateOfFire = 10/10, --10/integer interval in ticks TargetPriorities = { "MOBILE EXPERIMENTAL", - "COMMAND", "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", @@ -700,7 +736,6 @@ UnitBlueprint{ "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", - "COMMAND", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE", @@ -776,7 +811,6 @@ UnitBlueprint{ "MOBILE TECH3", "MOBILE TECH2", "(STRUCTURE * DEFENSE - ANTIMISSILE)", - "COMMAND", "ALLUNITS", }, TargetRestrictDisallow = "UNTARGETABLE",