there's a KHR extension to opencl for D3D11 to OpenCL interop http://man.opencl.org/cl_khr_d3d11_sharing.html We should support that in our box blur
there's a KHR extension to opencl for D3D11 to OpenCL interop
http://man.opencl.org/cl_khr_d3d11_sharing.html
We should support that in our box blur