From 80e2028b395e31884b4de664adeaf375e01443c9 Mon Sep 17 00:00:00 2001 From: lucas-it <32235434+lucas-it@users.noreply.github.com> Date: Thu, 9 Oct 2025 14:44:11 +0200 Subject: [PATCH] fix: render shape transparency when mixed with pictures --- .../src/main/java/ch/hevs/gdx2d/lib/GdxGraphics.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gdx2d-library/gdx2d-core/src/main/java/ch/hevs/gdx2d/lib/GdxGraphics.java b/gdx2d-library/gdx2d-core/src/main/java/ch/hevs/gdx2d/lib/GdxGraphics.java index d5e2bb8b..c241e789 100644 --- a/gdx2d-library/gdx2d-core/src/main/java/ch/hevs/gdx2d/lib/GdxGraphics.java +++ b/gdx2d-library/gdx2d-core/src/main/java/ch/hevs/gdx2d/lib/GdxGraphics.java @@ -196,6 +196,9 @@ private void checkMode(RenderingMode mode) { break; } + Gdx.gl.glEnable(GL20.GL_BLEND); + Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); + switch (mode) { case SHAPE_LINE: shapeRenderer.begin(ShapeType.Line);