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Complete Unreal Engine devkit integration (cook/package + toolchain validation) #47

Description

@KevinTCoughlin

Summary

The Unreal integration is the least complete of the three engine integrations (Godot, Unity, Unreal). It doesn't yet drive the cook/package step, and the toolchain hasn't been validated end-to-end.

Why it matters

Unreal is arguably the dominant engine among larger/enterprise game studios, so this gap disproportionately affects that audience compared to indie/small-team users who are more likely on Godot or Unity.

Scope

  • Drive the Unreal cook/package step from the plugin (not just deploy-after-the-fact).
  • Validate the toolchain end-to-end against a real Unreal 5.x project targeting Steam Deck/Steam Machine.
  • Document supported Unreal versions and any known limitations, mirroring the existing Unity/Godot docs.

Non-goals

  • Remote launch/stop of deployed titles is a separate, protocol-level limitation (see docs/DEVICE_LAUNCH.md) and out of scope here.

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