Summary
The Unreal integration is the least complete of the three engine integrations (Godot, Unity, Unreal). It doesn't yet drive the cook/package step, and the toolchain hasn't been validated end-to-end.
Why it matters
Unreal is arguably the dominant engine among larger/enterprise game studios, so this gap disproportionately affects that audience compared to indie/small-team users who are more likely on Godot or Unity.
Scope
- Drive the Unreal cook/package step from the plugin (not just deploy-after-the-fact).
- Validate the toolchain end-to-end against a real Unreal 5.x project targeting Steam Deck/Steam Machine.
- Document supported Unreal versions and any known limitations, mirroring the existing Unity/Godot docs.
Non-goals
- Remote launch/stop of deployed titles is a separate, protocol-level limitation (see
docs/DEVICE_LAUNCH.md) and out of scope here.
Summary
The Unreal integration is the least complete of the three engine integrations (Godot, Unity, Unreal). It doesn't yet drive the cook/package step, and the toolchain hasn't been validated end-to-end.
Why it matters
Unreal is arguably the dominant engine among larger/enterprise game studios, so this gap disproportionately affects that audience compared to indie/small-team users who are more likely on Godot or Unity.
Scope
Non-goals
docs/DEVICE_LAUNCH.md) and out of scope here.