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(issue) Traverse animscripts don't load for custom BO2/T6 maps #877

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@burgertownloserville

This problem might be only a problem for me, but the game says it could not find traverse animscripts like "zm_jump_down_127" even when I added them though turning mp_village.d3dbsp.ents into mp_village.d3dbsp for my BO2/T6 standoff zombies map and linking my ff file with the animscripts that were mentioned.

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