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This repository was archived by the owner on Jul 22, 2024. It is now read-only.
Hardware
I tested it on Oculus but can happen on more platforms
Steps to Reproduce
Current Behavior
WebGL RAF still runs when the aplicattion is paused or closed. This will drain the device battery.
Expected Behavior
WebGL RAF must stop when the app is paused or closed.
Possible Solution
I tried the same test on the GeckoView example app and the WebGL RAF logs are paused correctly. So this seems related to VRDisplay.raf event loop.