diff --git a/.github/workflows/Dependency_manager.yml b/.github/workflows/Dependency_manager.yml deleted file mode 100644 index ba662032..00000000 --- a/.github/workflows/Dependency_manager.yml +++ /dev/null @@ -1,54 +0,0 @@ -name: Update dependencies - -on: - workflow_dispatch: - repository_dispatch: - types: [Component_update] - schedule: - - cron: "0 15 1 * *" -jobs: - download-dependencies: - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v3 - - - name: Update wLaunchELF_ISR - run: | - wget https://github.com/israpps/wLaunchELF_ISR/releases/download/latest/BOOT-EXFAT.ELF -O $PWD/BOOT.ELF - echo -- 1.966 - cp $PWD/BOOT.ELF installer_res/1966/INSTALL/BOOT/BOOT.ELF - cp $PWD/BOOT.ELF installer_res/1966/INSTALL/BOOT-HDD/BOOT.ELF - echo -- 1.965 - cp $PWD/BOOT.ELF installer_res/1965/INSTALL/BOOT/BOOT.ELF - cp $PWD/BOOT.ELF installer_res/1965/INSTALL/BOOT-HDD/BOOT.ELF - echo -- 1.964 - cp $PWD/BOOT.ELF installer_res/1964/INSTALL/BOOT/BOOT.ELF - cp $PWD/BOOT.ELF installer_res/1964/INSTALL/BOOT-HDD/BOOT.ELF - echo -- 1.963 - cp $PWD/BOOT.ELF installer_res/1963/INSTALL/BOOT/BOOT.ELF - cp $PWD/BOOT.ELF installer_res/1963/INSTALL/BOOT-HDD/BOOT.ELF - echo -- 1.953 - cp $PWD/BOOT.ELF installer_res/1953/INSTALL/BOOT/BOOT.ELF - cp $PWD/BOOT.ELF installer_res/1953/INSTALL/BOOT-HDD/BOOT.ELF - echo -- apps - mv $PWD/BOOT.ELF MASS/APPS/ULE_ISR/ULE_ISR.ELF - - - name: Update wLaunchELF - run: | - wget https://github.com/ps2homebrew/wLaunchELF/releases/download/latest/BOOT.ELF -O MASS/APPS/ULE_LATEST/ULE_LATEST.ELF - - - name: Update wLaunchELF_ISR_HDD - run: | - wget https://github.com/israpps/wLaunchELF_ISR_HDD/releases/download/latest/ULE_ISR_HDD.ELF -O $PWD/ULE_ISR_HDD.ELF - cp $PWD/ULE_ISR_HDD.ELF MASS/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF - cp $PWD/ULE_ISR_HDD.ELF installer_res/1966/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF - mv $PWD/ULE_ISR_HDD.ELF installer_res/1965/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF - mv $PWD/ULE_ISR_HDD.ELF installer_res/1964/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF - mv $PWD/ULE_ISR_HDD.ELF installer_res/1963/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF - mv $PWD/ULE_ISR_HDD.ELF installer_res/1953/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF - - - uses: EndBug/add-and-commit@v9 - with: - default_author: github_actions - message: 'Update uLaunchELF versions' diff --git a/.github/workflows/compile-core.yml b/.github/workflows/compile-core.yml index cb5a6083..4f4e64c2 100644 --- a/.github/workflows/compile-core.yml +++ b/.github/workflows/compile-core.yml @@ -22,9 +22,10 @@ jobs: with: fetch-depth: 0 - - name: Set short SHA environment variable + - name: Generate build metadata run: | echo "SHA8=${GITHUB_SHA::8}" >> $GITHUB_ENV + echo "BUILD_TS=$(date +'%Y-%m-%d_%H-%M-%S')" >> $GITHUB_ENV - name: Compile run: | @@ -38,21 +39,42 @@ jobs: chmod +x ./pack.sh ./pack.sh mkdir -p ../release_artifacts - mv ../FMCB*.7z ../release_artifacts/ + mv ../FMCB-1966.7z ../release_artifacts/OSDMenu-Installer-${{ env.BUILD_TS }}.7z - name: Upload artifact if: success() uses: actions/upload-artifact@v4 with: name: FMCB-${{ env.SHA8 }} - path: release_artifacts/FMCB*.7z + path: release_artifacts/OSDMenu-Installer-${{ env.BUILD_TS }}.7z + + - name: Generate changelog since last tag + id: changelog + run: | + git config --global --add safe.directory "$GITHUB_WORKSPACE" + LAST_TAG=$(git describe --tags --abbrev=0 || echo "") + echo "Last tag was: $LAST_TAG" + + LOG_BODY="" + if [ -n "$LAST_TAG" ]; then + LOG_BODY="$(git log $LAST_TAG..HEAD --pretty=format:"- %s (%h) by %an")" + else + LOG_BODY="$(git log --pretty=format:"- %s (%h) by %an")" + fi + + echo 'RELEASE_BODY<> $GITHUB_ENV + echo "$LOG_BODY" >> $GITHUB_ENV + echo 'EOF' >> $GITHUB_ENV - name: Create release - if: github.ref == 'refs/heads/master' uses: marvinpinto/action-automatic-releases@latest with: repo_token: "${{ secrets.GITHUB_TOKEN }}" - automatic_release_tag: "latest" - title: "FreeMcBoot" + automatic_release_tag: "OSDMenu" + prerelease: true + title: "OSDMenu Installer" files: | - release_artifacts/FMCB*.7z + release_artifacts/OSDMenu-Installer-${{ env.BUILD_TS }}.7z + body: | + ### Recent Changes: + ${{ env.RELEASE_BODY }} diff --git a/.github/workflows/repack-apps-package.yml b/.github/workflows/repack-apps-package.yml deleted file mode 100644 index 3cf04361..00000000 --- a/.github/workflows/repack-apps-package.yml +++ /dev/null @@ -1,93 +0,0 @@ -name: APPS - -on: - workflow_dispatch: - push: - paths: - - 'MASS/**.*' - - '.github/workflows/repack-apps-package.yml' - pull_request: -# repository_dispatch: -# types: [Component_update] -# schedule: -# - cron: "0 15 * * 5" -jobs: - update-OPL: - if: github.ref == 'refs/heads/master' - runs-on: ubuntu-latest - container: ps2dev/ps2dev:latest - steps: - - - name: Install dependencies - run: | - apk add build-base git zip gawk p7zip - - - name: git checkout - uses: actions/checkout@v2 - - run: | - git config --global --add safe.directory "$GITHUB_WORKSPACE" - git fetch --prune --unshallow - - name: Compile -> make clean release - run: | - git clone https://github.com/ps2homebrew/Open-PS2-Loader.git - cd Open-PS2-Loader - make --trace clean release - - - name: Upload OPL artifact - if: ${{ success() }} - uses: actions/upload-artifact@v2 - with: - name: OPNPS2LD - path: | - Open-PS2-Loader/OPNPS2LD.ELF - - build: - if: github.ref == 'refs/heads/master' - needs: update-OPL - runs-on: ubuntu-latest - container: ps2dev/ps2dev:latest - steps: - - name: Install dependencies - run: | - apk add build-base git zip p7zip - - uses: actions/checkout@v2 - - run: | - git config --global --add safe.directory "$GITHUB_WORKSPACE" - git fetch --prune --unshallow - - - name: Download OPL artifact - uses: actions/download-artifact@v1 - with: - name: OPNPS2LD - - - name: Copy OPL - run: | - cp OPNPS2LD/OPNPS2LD.ELF MASS/APPS/OPL/OPNPS2LD_LATEST.ELF - - - - name: Get short SHA - id: slug - run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)" - - - name: zip Folder For Release - run: | - cd MASS - 7z a -t7z -m0=lzma -mx=9 -mfb=258 -md=32m -ms=on -r APPS.7z * - - - name: Upload artifacts - if: ${{ success() }} - uses: actions/upload-artifact@v2 - with: - name: apps_package-${{ steps.slug.outputs.sha8 }} - path: | - MASS/APPS*.7z - - - name: Create release - if: github.ref == 'refs/heads/master' - uses: marvinpinto/action-automatic-releases@latest - with: - repo_token: "${{ secrets.GITHUB_TOKEN }}" - automatic_release_tag: "APPS" - title: "Latest APP Package" - files: | - MASS/APPS.7z diff --git a/Decrypted_FreeMcBoot/FMCB-1.953.ELF b/Decrypted_FreeMcBoot/FMCB-1.953.ELF deleted file mode 100644 index ed87bebf..00000000 Binary files a/Decrypted_FreeMcBoot/FMCB-1.953.ELF and /dev/null differ diff --git a/Decrypted_FreeMcBoot/FMCB-1.965.ELF b/Decrypted_FreeMcBoot/FMCB-1.965.ELF deleted file mode 100644 index 3cf7bce1..00000000 Binary files a/Decrypted_FreeMcBoot/FMCB-1.965.ELF and /dev/null differ diff --git a/Decrypted_FreeMcBoot/FMCB-1.966.ELF b/Decrypted_FreeMcBoot/FMCB-1.966.ELF deleted file mode 100644 index fb0fd0be..00000000 Binary files a/Decrypted_FreeMcBoot/FMCB-1.966.ELF and /dev/null differ diff --git a/Decrypted_FreeMcBoot/Free HDBoot v1.966.elf b/Decrypted_FreeMcBoot/Free HDBoot v1.966.elf deleted file mode 100644 index 3295a9c3..00000000 Binary files a/Decrypted_FreeMcBoot/Free HDBoot v1.966.elf and /dev/null differ diff --git a/Decrypted_FreeMcBoot/README.MD b/Decrypted_FreeMcBoot/README.MD deleted file mode 100644 index 8a02421b..00000000 --- a/Decrypted_FreeMcBoot/README.MD +++ /dev/null @@ -1,5 +0,0 @@ -## Decrypted FreeMcBoot Executables - -__This folder contains the FreeMcBoot executables in ELF format *(instead of memory card signed KELF, wich is the format required to install as a system update)*__ - -Very usefull to combine with Infinity manager or OpenTuna \ No newline at end of file diff --git a/MASS/APPS/ARGON/title.cfg b/MASS/APPS/ARGON/title.cfg deleted file mode 100644 index fd59a8dd..00000000 --- a/MASS/APPS/ARGON/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Argon -boot=xmb.elf diff --git a/MASS/APPS/ARGON/xmb.elf b/MASS/APPS/ARGON/xmb.elf deleted file mode 100644 index 163defbb..00000000 Binary files a/MASS/APPS/ARGON/xmb.elf and /dev/null differ diff --git a/MASS/APPS/ARGON/xmb.pak b/MASS/APPS/ARGON/xmb.pak deleted file mode 100644 index da2348cd..00000000 Binary files a/MASS/APPS/ARGON/xmb.pak and /dev/null differ diff --git a/MASS/APPS/ARGON/xmb.xml b/MASS/APPS/ARGON/xmb.xml deleted file mode 100644 index a4976a63..00000000 --- a/MASS/APPS/ARGON/xmb.xml +++ /dev/null @@ -1,68 +0,0 @@ - - - 0.7.1 - - PAL - mc0:/BOOT/BOOT.ELF - - - 192.168.0.10 - 255.255.255.0 - 192.168.0.1 - - - - - - server1 - - - - - - server2 - - - - - - - //server1/share - //server2/share/path - - - - - Location 1 - RSXX0063 - - - Location 2 - RSXX0040 - - metric - europesat_600x405 - - - - - SomaFM - - - - Drone Zone on SomaFM - - http://somafm.com/dronezone.pls - 128 - - - - Space Station Soma on SomaFM - - http://somafm.com/spacestation.pls - 128 - - - - - diff --git a/MASS/APPS/CHEAT-DEVICE[NTSC]/CHEATS.CDB b/MASS/APPS/CHEAT-DEVICE[NTSC]/CHEATS.CDB deleted file mode 100644 index d9e515e1..00000000 Binary files a/MASS/APPS/CHEAT-DEVICE[NTSC]/CHEATS.CDB and /dev/null differ diff --git a/MASS/APPS/CHEAT-DEVICE[NTSC]/CheatDevicePS2.ini b/MASS/APPS/CHEAT-DEVICE[NTSC]/CheatDevicePS2.ini deleted file mode 100644 index c089482f..00000000 --- a/MASS/APPS/CHEAT-DEVICE[NTSC]/CheatDevicePS2.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CheatDevicePS2] -database = cheats.cdb -boot1 = mc0:APPS/OPNPS2LD.ELF -boot2 = mass:__FMCB/OPL/OPL.ELF -boot3 = mc0:BOOT/BOOT.ELF -boot4 = mc1:BOOT/BOOT.ELF -boot5 = rom:OSDSYS diff --git a/MASS/APPS/CHEAT-DEVICE[NTSC]/cheatdevice.elf b/MASS/APPS/CHEAT-DEVICE[NTSC]/cheatdevice.elf deleted file mode 100644 index 72493363..00000000 Binary files a/MASS/APPS/CHEAT-DEVICE[NTSC]/cheatdevice.elf and /dev/null differ diff --git a/MASS/APPS/CHEAT-DEVICE[NTSC]/title.cfg b/MASS/APPS/CHEAT-DEVICE[NTSC]/title.cfg deleted file mode 100644 index eb04b992..00000000 --- a/MASS/APPS/CHEAT-DEVICE[NTSC]/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Cheat Device [NTSC] -boot=CHEATDEVICE.ELF \ No newline at end of file diff --git a/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATDEVICE.ELF b/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATDEVICE.ELF deleted file mode 100644 index 72493363..00000000 Binary files a/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATDEVICE.ELF and /dev/null differ diff --git a/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATS.CDB b/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATS.CDB deleted file mode 100644 index e1c887e2..00000000 Binary files a/MASS/APPS/CHEAT-DEVICE[PAL]/CHEATS.CDB and /dev/null differ diff --git a/MASS/APPS/CHEAT-DEVICE[PAL]/CheatDevicePS2.ini b/MASS/APPS/CHEAT-DEVICE[PAL]/CheatDevicePS2.ini deleted file mode 100644 index c089482f..00000000 --- a/MASS/APPS/CHEAT-DEVICE[PAL]/CheatDevicePS2.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CheatDevicePS2] -database = cheats.cdb -boot1 = mc0:APPS/OPNPS2LD.ELF -boot2 = mass:__FMCB/OPL/OPL.ELF -boot3 = mc0:BOOT/BOOT.ELF -boot4 = mc1:BOOT/BOOT.ELF -boot5 = rom:OSDSYS diff --git a/MASS/APPS/CHEAT-DEVICE[PAL]/title.cfg b/MASS/APPS/CHEAT-DEVICE[PAL]/title.cfg deleted file mode 100644 index 98878acb..00000000 --- a/MASS/APPS/CHEAT-DEVICE[PAL]/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Cheat Device [PAL] -boot=CHEATDEVICE.ELF \ No newline at end of file diff --git a/MASS/APPS/EMU_FCEU-HWC/FCEU-HWC.ELF b/MASS/APPS/EMU_FCEU-HWC/FCEU-HWC.ELF deleted file mode 100644 index 9588ec17..00000000 Binary files a/MASS/APPS/EMU_FCEU-HWC/FCEU-HWC.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_FCEU-HWC/title.cfg b/MASS/APPS/EMU_FCEU-HWC/title.cfg deleted file mode 100644 index 51db3e89..00000000 --- a/MASS/APPS/EMU_FCEU-HWC/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=FCEU -boot=FCEU-HWC.ELF diff --git a/MASS/APPS/EMU_GPS2/GPS2.ELF b/MASS/APPS/EMU_GPS2/GPS2.ELF deleted file mode 100644 index fa1bd6b4..00000000 Binary files a/MASS/APPS/EMU_GPS2/GPS2.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_GPS2/_ place gba_bios.bin in this folder _.txt b/MASS/APPS/EMU_GPS2/_ place gba_bios.bin in this folder _.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/EMU_GPS2/game_config.txt b/MASS/APPS/EMU_GPS2/game_config.txt deleted file mode 100644 index 04cd8ac1..00000000 --- a/MASS/APPS/EMU_GPS2/game_config.txt +++ /dev/null @@ -1,896 +0,0 @@ -# gpSP game settings database - -# What is this file??? game_config.txt is a database of settings on a -# per-game basis. A couple of the settings are required to make games -# work at all, but most of them are there to improve the performance of -# a game. If a game doesn't work then look through the settings here, -# but keep in mind that this file can not be used to fix a majority of -# games, the ones that don't work because of emulator bugs. For those -# you'll have to wait for a new release and hope it someday gets fixed. - -# This file is meant to be edited in plain text, with a normal editor. -# game_name, game_code, and vender_code can be found in the game's header. -# All three must match for the game to be used, and those setting must be -# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when -# building this list. Right now I don't know how much overlap there is -# between different region games, but usually idle loops don't apply to -# them. If you're using a different region than the one in here you can -# try copying the entry, it might improve it. - -# You can also find the three identifying codes on the second line from -# the top in gpSP's main menu. So anyone should be able to add settings -# to this file if they know what to set, but for some options it'll take -# a lot of special knowledge for them to be of any use. Be sure to see if -# your game is already here, but only if the game_name/game_code/ -# vender_code all match. Only the first full match's settings will be used. - -# Everything here is case sensitive. Don't mess with this file unless -# you know what you're doing - if in doubt sooner ask someone who does. - -# I mainly focus on USA versions, so try those first. And, just because -# a game is on here doesn't mean the game actually works in the current -# version. :/ - -# These are the following options: - -# idle_loop_eliminate_target - tells the recompiler that this branch -# is an idle loop and thus a hardware update should follow it every -# time. This is purely a speed improvement and is not meant to improve -# compatibility - if it does it represents a strange timing problem in -# the game. You can only set one of these for now. Don't use this if -# you don't know what you're doing, it can break the game. Some games -# will run miserably slowly without this option. - -# translation_gate_target - tells the recompiler to put an indirect -# branch (gate) at this point, so artificially stop the current block. -# This is useful if the game performs self modifying code from within -# the same block it is currently executing - this can prevent it from -# causing SMC hits far more times than it should. This is also only a -# speed hack; you can have up to 8 of these. Don't use this if you don't -# know what you're doing, they'll just make the game slower and are -# rarely helpful (good for Camelot games). - -# iwram_stack_optimize - set this to "no" to turn it off. By default this -# is set on. It will turn off an optimization that assumes that the stack -# is always in IWRAM, and thus makes ldm/stm relative to the stack much -# faster. Turning it off will degrade game speed slightly, but is -# necessary for a few games that don't follow this convention. - -# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, -# otherwise leave it alone or you might break game saving. If you get -# a white screen when the game starts try this option. - -# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS -# in Zelda: Minish Cap. - -# bios_rom_hack_2C - like the above but allows Rayman Advance to work. - -# Castlevania: Circle of the Moon (U) -game_name = DRACULA AGB1 -game_code = AAME -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (U) -game_name = MEGAMAN_BN -game_code = AREE -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (U) -game_name = MEGAMAN_EXE2 -game_code = AE2E -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (U) -game_name = MEGA_EXE3_WH -game_code = A6BE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (U) -game_name = MEGA_EXE3_BL -game_code = A3XE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (U) -game_name = MEGAMANBN4RS -game_code = B4WE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (U) -game_name = MEGAMANBN4BM -game_code = B4BE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (U) -game_name = MEGAMAN5_TP_ -game_code = BRBE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (U) -game_name = MEGAMAN5_TC_ -game_code = BRKE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (U) -game_name = MEGAMAN6_GXX -game_code = BR5E -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero (U/E) -game_name = MEGAMAN ZERO -game_code = AZCE -vender_code = 08 -idle_loop_eliminate_target = 080004ee - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Kirby: Nightmare in Dreamland (U) -game_name = AGB KIRBY DX -game_code = A7KE -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Hoshi no Kirby: Yume no Izumi Deluxe (J) -game_name = AGB KIRBY DX -game_code = A7KJ -vender_code = 01 -idle_loop_eliminate_target = 08000f92 -iwram_stack_optimize = no - -# Kirby: Nightmare in Dreamland (E) -game_name = AGB KIRBY DX -game_code = A7KP -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Super Mario Advance (U) -game_name = SUPER MARIOA -game_code = AMZE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (U) -game_name = SUPER MARIOB -game_code = AA2E -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (U) -game_name = SUPER MARIOC -game_code = A3AE -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Super Mario Advance 4 (U) -game_name = SUPER MARIOD -game_code = AX4E -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Super Mario Advance 4 (J) -game_name = SUPER MARIOD -game_code = AX4J -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Super Mario Advance 4 (E) -game_name = SUPER MARIOD -game_code = AX4P -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Advance Wars (U) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRE -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Pokemon Emerald (E/U) -# I don't know why this has an idle loop when Ruby doesn't.... -game_name = POKEMON EMER -game_code = BPEE -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (J) -game_name = POKEMON EMER -game_code = BPEJ -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (G) -game_name = POKEMON EMER -game_code = BPED -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (F) -game_name = POKEMON EMER -game_code = BPEF -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (S) -game_name = POKEMON EMER -game_code = BPES -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (I) -game_name = POKEMON EMER -game_code = BPEI -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (J) -game_name = POKEMON SAPP -game_code = AXPJ -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (I) -game_name = POKEMON SAPP -game_code = AXPI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (S) -game_name = POKEMON SAPP -game_code = AXPS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (F) -game_name = POKEMON SAPP -game_code = AXPF -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (U) -game_name = POKEMON RUBY -game_code = AXVE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (J) -game_name = POKEMON RUBY -game_code = AXVJ -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (G) -game_name = POKEMON RUBY -game_code = AXVD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (I) -game_name = POKEMON RUBY -game_code = AXVI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (S) -game_name = POKEMON RUBY -game_code = AXVS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (F) -game_name = POKEMON RUBY -game_code = AXVF -vender_code = 01 -flash_rom_type = 128KB - -# V-Rally 3 (E) -game_name = V-RALLY 3 -game_code = AVRP -vender_code = 70 -idle_loop_eliminate_target = 080aa920 - -# Mario Vs Donkey Kong (U) -game_name = MARIOVSDK -game_code = BM5E -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Pokemon: Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Fire Red (J) -game_name = POKEMON FIRE -game_code = BPRJ -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -# If you have the European version try this instead. -#idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (E/U) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (S) -game_name = POKEMON FIRE -game_code = BPRS -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (G) -game_name = POKEMON FIRE -game_code = BPRD -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (I) -game_name = POKEMON FIRE -game_code = BPRI -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (F) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (E/U) -# Hey, this one is the same as Fire Red, who'd have thought? :B -game_name = POKEMON LEAF -game_code = BPGE -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (S) -game_name = POKEMON LEAF -game_code = BPGS -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (G) -game_name = POKEMON LEAF -game_code = BPGD -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (I) -game_name = POKEMON LEAF -game_code = BPGI -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (F) -game_name = POKEMON LEAF -game_code = BPGF -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) -game_name = POKE DUNGEON -game_code = B24J -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (E/U) -game_name = POKE DUNGEON -game_code = B24E -vender_code = 01 -flash_rom_type = 128KB - -# F-Zero: Climax (J) -game_name = F-ZEROCLIMAX -game_code = BFTJ -vender_code = 01 -flash_rom_type = 128KB - -# Final Fantasy Tactics Advance (U) -game_name = FFTA_USVER. -game_code = AFXE -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (U) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAE -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (U) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLE -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun -game_name = Golden_Sun_A -game_code = AGSE -vender_code = 01 -translation_gate_target = 03000820 -translation_gate_target = 030009ac -translation_gate_target = 03007dac - -# Golden Sun: The Lost Age (U) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFE -vender_code = 01 -idle_loop_eliminate_target = 08013542 -translation_gate_target = 030009ac -#translation_gate_target = 03007d70 - -# Nothing to see here :/ -# Mario & Luigi: Superstar Saga (U) -game_name = MARIO&LUIGIU -game_code = A88E -vender_code = 01 - -# Mario Party Advance (U) -game_name = MARIOPARTYUS -game_code = B8ME -vender_code = 01 -iwram_stack_optimize = no - -# Mario Party Advance (J) -game_name = MARIOPARTYJA -game_code = B8MJ -vender_code = 01 -iwram_stack_optimize = no - -# Mario Party Advance (E) -game_name = MARIOPARTYEU -game_code = B8MP -vender_code = 01 -iwram_stack_optimize = no - -# Mario Golf: Advance Tour (U) -game_name = MARIOGOLFGBA -game_code = BMGE -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: GBA Tour (J) -game_name = MARIOGOLFGBA -game_code = BMGJ -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (E) -game_name = MARIOGOLFGBA -game_code = BMGP -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (S) -game_name = MARIOGOLFGBA -game_code = BMGS -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (F) -game_name = MARIOGOLFGBA -game_code = BMGF -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (I) -game_name = MARIOGOLFGBA -game_code = BMGI -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (G) -game_name = MARIOGOLFGBA -game_code = BMGD -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (A) -game_name = MARIOGOLFGBA -game_code = BMGU -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Tales of Phantasia (U) -game_name = PHANTASIA -game_code = AN8E -vender_code = 01 -iwram_stack_optimize = no - -# Tales of Phantasia (J) -game_name = PHANTASIA -game_code = AN8J -vender_code = AF -iwram_stack_optimize = no - -# Tales of Phantasia (E) -game_name = PHANTASIA -game_code = AN8P -vender_code = 01 -iwram_stack_optimize = no - -# Advance Wars 2: Black Hole Rising (U) -game_name = ADVANCEWARS2 -game_code = AW2E -vender_code = 01 -idle_loop_eliminate_target = 08036e2a - -# Bomberman Tournament (U) -game_name = BOMSTORYUSA -game_code = ABSE -vender_code = 52 -idle_loop_eliminate_target = 08000526 - -# Broken Sword - The Shadow of the Templars (U) -game_name = BROKENSWORD -game_code = ABJE -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (U) -game_name = DOTC -game_code = ADHE -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Drill Dozer (U) -game_name = DRILL DOZER -game_code = V49E -vender_code = 01 -idle_loop_eliminate_target = 080006c2 - -# F-Zero - Maximum Velocity (U) -game_name = F-ZERO ADVAN -game_code = AFZE -vender_code = 01 -idle_loop_eliminate_target = 08000c2e - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZE -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Metal Slug Advance (U) -game_name = METAL SLUG -game_code = BSME -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (U) -game_name = M&M MAGICAL2 -game_code = AQME -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (U) -game_name = M&D MAGICAL3 -game_code = BMQE -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Pinball Challenge Deluxe (E) -game_name = PINBALL CHAL -game_code = APLP -vender_code = 41 -idle_loop_eliminate_target = 080075a6 - -# Prince of Persia - The Sands of Time (U) -game_name = PRINCEPERSIA -game_code = BPYE -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# Rhythm Tengoku (J) -game_name = RHYTHMTENGOK -game_code = BRIJ -vender_code = 01 -idle_loop_eliminate_target = 080013d4 - -# River City Ransom EX (U) -game_name = RIVERCRANSOM -game_code = BDTE -vender_code = EB -idle_loop_eliminate_target = 0800065a - -# Super Puzzle Fighter II Turbo (U) -game_name = PUZZLEFIGHT2 -game_code = AZ8E -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (U) -game_name = YU-GI-OH DDM -game_code = AYDE -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Eternal Duelist Soul (U) -game_name = YU-GI-OH!EDS -game_code = AY5E -vender_code = A4 -idle_loop_eliminate_target = 08075d96 - -# Yu-Gi-Oh! - The Sacred Cards (U) -game_name = YUGIOH DM7 -game_code = AY7E -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (U) -game_name = YWCT2004USA -game_code = BYWE -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) -game_name = YUGIOHWWE -game_code = AYWE -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (U) -game_name = WARIOWAREINC -game_code = AZWE -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (U) -game_name = SPLINTERCELL -game_code = AO4E -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) -game_name = TOM CLANCY'S -game_code = BSLE -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (U) -game_name = FF4ADVANCE -game_code = BZ4E -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (U) -game_name = DIGIMON BTSP -game_code = A8SE -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (U) -game_name = DIGIMON BS2 -game_code = BDSE -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (U) -game_name = DISNEY'S DON -game_code = ADKE -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (U) -game_name = FINAL FIGHT -game_code = AFFE -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (U) -game_name = BATTLECHIPGP -game_code = A89E -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (U) -game_name = MONSTERFORCE -game_code = AM8E -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# Monster Rancher Advance (U) -game_name = MONSRANCHERA -game_code = AMFE -vender_code = 9B -idle_loop_eliminate_target = 0809f394 - -# Monster Rancher Advance 2 (U) -game_name = MONSTERRANC2 -game_code = A2QE -vender_code = 9B -idle_loop_eliminate_target = 081c7290 - -# The Pinball of The Dead -game_name = PINBALL DEAD -game_code = APDE -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (U) -game_name = TRINGO -game_code = BTJE -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (U) -game_name = VIRTKASPAROV -game_code = AVKE -vender_code = 60 -idle_loop_eliminate_target = 0800093a - -# Advance Wars 2 - Black Hole Rising (E) -game_name = ADVANCEWARS2 -game_code = AW2P -vender_code = 01 -idle_loop_eliminate_target = 080371be - -# Bookworm (U) -game_name = BOOKWORM -game_code = BKWE -vender_code = 5G -idle_loop_eliminate_target = 0800397c - -# 007 - Nightfire (U) -game_name = NIGHTFIRE -game_code = A7OE -vender_code = 69 -idle_loop_eliminate_target = 080031d6 - -# Asterix & Obelix XXL (E) -game_name = ASTERIX -game_code = BLXP -vender_code = 70 -idle_loop_eliminate_target = 0846d060 - -# Was this game released in Japan? What as? -# Ninja Five-0 (U) -game_name = NINJA FIVE 0 -game_code = ANXE -vender_code = A4 -iwram_stack_optimize = no - -# Ninja Cop (E) -game_name = NINJA COP -game_code = ANXP -vender_code = A4 -iwram_stack_optimize = no - -# Sennen Kazoku (J) -game_name = SENNENKAZOKU -game_code = BKAJ -vender_code = 01 -flash_rom_type = 128KB - -# Doom 2 (U) -game_name = DOOM II -game_code = A9DE -vender_code = 52 -translation_gate_target = 030041c8 -translation_gate_target = 03004fa0 - -# Bleach Advance (J) -game_name = BLEACH ADV1 -game_code = BLEJ -vender_code = 8P -iwram_stack_optimize = no - -# This is needed to make the game work. -# Another World (Homebrew) -game_name = FoxAnWorld -game_code = Home -vender_code = 00 -translation_gate_target = 03000f1c - diff --git a/MASS/APPS/EMU_GPS2/title.cfg b/MASS/APPS/EMU_GPS2/title.cfg deleted file mode 100644 index 0e2a8f76..00000000 --- a/MASS/APPS/EMU_GPS2/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=GPS2 -boot=GPS2.ELF diff --git a/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/5x10rk.fbm b/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/5x10rk.fbm deleted file mode 100644 index b94989e8..00000000 Binary files a/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/5x10rk.fbm and /dev/null differ diff --git a/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/knj10.fbm b/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/knj10.fbm deleted file mode 100644 index c5150878..00000000 Binary files a/MASS/APPS/EMU_GPSP_KAI/GBA/FONT/knj10.fbm and /dev/null differ diff --git a/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.CFG b/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.CFG deleted file mode 100644 index 857d3ff5..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.CFG +++ /dev/null @@ -1,4 +0,0 @@ -# gpsp-kai main dir config -# example for hdd "hdd0:part_name/directory_name" -# default main dir -!mass: diff --git a/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.ELF b/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.ELF deleted file mode 100644 index 9a0da158..00000000 Binary files a/MASS/APPS/EMU_GPSP_KAI/GPSP_KAI.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_GPSP_KAI/_ place gba_bios.bin in this folder _.txt b/MASS/APPS/EMU_GPSP_KAI/_ place gba_bios.bin in this folder _.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_simplified.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/chinese_traditional.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/dir.cfg b/MASS/APPS/EMU_GPSP_KAI/cfg/dir.cfg deleted file mode 100644 index 2fb150cd..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/dir.cfg +++ /dev/null @@ -1,16 +0,0 @@ -# dir config -# example for hdd "hdd0:part_name/directory_name" -# default rom dir -!mass:/GBA/ROM - -# default save dir -!mass:/GBA/SAV - -# default cfg dir -!mass:/GBA/CFG - -# default screen shot dir -!mass:/GBA/SS - -# default cheat dir -!mass:/GBA/CHT diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/dutch.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/english.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/english.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/english.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/english.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/english.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/english.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/french.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/french.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/french.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/french.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/french.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/french.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/german.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/german.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/german.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/german.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/german.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/german.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/italian.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/italian.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/italian.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/italian.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/italian.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/italian.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/japanese.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/korean.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/korean.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/korean.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/korean.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/korean.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/korean.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/portuguese.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/russian.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/russian.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/russian.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/russian.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/russian.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/russian.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.fnt b/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.fnt deleted file mode 100644 index 3a1cc222..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.fnt +++ /dev/null @@ -1,7 +0,0 @@ -# font file - -# main font -!mass:/GBA/FONT/knj10.fbm - -# sub font -!mass:/GBA/FONT/5x10rk.fbm diff --git a/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.msg b/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.msg deleted file mode 100644 index 99196de8..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/cfg/spanish.msg +++ /dev/null @@ -1,1009 +0,0 @@ -# messege file -# English - -# MSG_RETURN_MENU -#Press X to return to the main menu. -!Press X to return to the main menu. - -# MSG_MENU_DATE -#TIME -!TIME - -# MSG_MENU_BATTERY -#battery LifePercent:%3d%% LifeTime:%3dmin. -!battery LifePercent:%3d%% LifeTime:%3dmin. - -# MSG_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_MAIN_MENU_0 -#Graphics and Sound options -!Graphics and Sound options - -# MSG_MAIN_MENU_1 -#Load state from slot: %d -!Load state from slot: %d - -# MSG_MAIN_MENU_2 -#Save state to slot: %d -!Save state to slot: %d - -# MSG_MAIN_MENU_3 -#Savestate options -!Savestate options - -# MSG_MAIN_MENU_4 -#Configure gamepad input -!Configure gamepad input - -# MSG_MAIN_MENU_5 -#Configure analog input -!Configure analog input - -# MSG_MAIN_MENU_6 -#Cheats and Miscellaneous options -!Cheats and Miscellaneous options - -# MSG_MAIN_MENU_7 -#Load new game -!Load new game - -# MSG_MAIN_MENU_8 -#Restart game -!Restart game - -# MSG_MAIN_MENU_9 -#Return to game -!Return to game - -# MSG_MAIN_MENU_10 -#Exit gpSP -!Exit gpSP - -# MSG_MAIN_MENU_HELP_0 -#Select to set display parameters and frameskip behavior,\n -#audio on/off, audio buffer size, and audio filtering. -!Select to set display parameters and frameskip behavior,\n -!#audio on/off, audio buffer size, and audio filtering. - -# MSG_MAIN_MENU_HELP_1 -#Select to load the game state from the current slot for this game,\n -#if it exists (see the extended menu for more information)\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game,\n -!if it exists (see the extended menu for more information)\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_2 -#Select to save the game state to the current slot for this game.\n -#See the extended menu for more information.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!See the extended menu for more information.\n -!Press left + right to change the current slot. - -# MSG_MAIN_MENU_HELP_3 -#Select to enter a menu for loading, saving, and viewing the\n -#currently active savestate for this game (or to load a savestate\n -#file from another game) -!Select to enter a menu for loading, saving, and viewing the\n -!currently active savestate for this game (or to load a savestate\n -!file from another game) - -# MSG_MAIN_MENU_HELP_4 -#Select to change the in-game behavior of the PSP buttons and d-pad. -!Select to change the in-game behavior of the PSP buttons and d-pad. - -# MSG_MAIN_MENU_HELP_5 -#Select to change the in-game behavior of the PSP analog nub. -!Select to change the in-game behavior of the PSP analog nub. - -# MSG_MAIN_MENU_HELP_6 -#Select to manage cheats, set backup behavior, and set device clock\n -#speed. -!Select to manage cheats, set backup behavior, and set device clock\n -!speed. - -# MSG_MAIN_MENU_HELP_7 -#Select to load a new game (will exit a game if currently playing). -!Select to load a new game (will exit a game if currently playing). - -# MSG_MAIN_MENU_HELP_8 -#Select to reset the GBA with the current game loaded. -!Select to reset the GBA with the current game loaded. - -# MSG_MAIN_MENU_HELP_9 -#Select to exit this menu and resume gameplay. -!Select to exit this menu and resume gameplay. - -# MSG_MAIN_MENU_HELP_10 -#Select to exit gpSP and return to the PSP XMB/loader. -!Select to exit gpSP and return to the PSP XMB/loader. - -# MSG_G_S_MENU_0 -#Display scaling: %s -!Display scaling: %s - -# MSG_G_S_MENU_1 -#Screen filtering: %s -!Screen filtering: %s - -# MSG_G_S_MENU_2 -#Frameskip type: %s -!Frameskip type: %s - -# MSG_G_S_MENU_3 -#Frameskip value: %d -!Frameskip value: %d - -# MSG_G_S_MENU_4 -#Framskip variation: %s -!Framskip variation: %s - -# MSG_G_S_MENU_5 -#Audio output: %s -!Audio output: %s - -# MSG_G_S_MENU_6 -#Audio buffer: %s -!Audio buffer: %s - -# MSG_G_S_MENU_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_8 -#Back -!Back - -# MSG_G_S_MENU_9 -#TV output ratio : %s -!TV output ratio : %s - -# MSG_G_S_MENU_10 -#TV video mode : %s -!TV video mode : %s - -# MSG_G_S_MENU_HELP_0 -#Determines how the GBA screen is resized in relation to the entire\n -#screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -#aspect ratio scaled to fill the height of the PSP screen, and\n -#fullscreen to fill the entire PSP screen. -!Determines how the GBA screen is resized in relation to the entire\n -!screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n -!aspect ratio scaled to fill the height of the PSP screen, and\n -!fullscreen to fill the entire PSP screen. - -# MSG_G_S_MENU_HELP_1 -#Determines whether or not bilinear filtering should be used when\n -#scaling the screen. Selecting this will produce a more even and\n -#smooth image, at the cost of being blurry and having less vibrant\n -#colors. -!Determines whether or not bilinear filtering should be used when\n -!scaling the screen. Selecting this will produce a more even and\n -!smooth image, at the cost of being blurry and having less vibrant\n -!colors. - -# MSG_G_S_MENU_HELP_2 -#Determines what kind of frameskipping should be employed.\n -#Frameskipping may improve emulation speed of many games.\n -#Off: Do not skip any frames.\n -#Auto: Skip up to N frames (see next option) as needed.\n -#Manual: Always render only 1 out of N + 1 frames. -!Determines what kind of frameskipping should be employed.\n -!Frameskipping may improve emulation speed of many games.\n -!Off: Do not skip any frames.\n -!Auto: Skip up to N frames (see next option) as needed.\n -!Manual: Always render only 1 out of N + 1 frames. - -# MSG_G_S_MENU_HELP_3 -#For auto frameskip, determines the maximum number of frames that\n -#are allowed to be skipped consecutively.\n -#For manual frameskip, determines the number of frames that will\n -#always be skipped. -!For auto frameskip, determines the maximum number of frames that\n -!are allowed to be skipped consecutively.\n -!For manual frameskip, determines the number of frames that will\n -!always be skipped. - -# MSG_G_S_MENU_HELP_4 -#If objects in the game flicker at a regular rate certain manual\n -#frameskip values may cause them to normally disappear. Change this\n -#value to 'random' to avoid this. Do not use otherwise, as it tends to\n -#make the image quality worse, especially in high motion games. -!If objects in the game flicker at a regular rate certain manual\n -!frameskip values may cause them to normally disappear. Change this\n -!value to 'random' to avoid this. Do not use otherwise, as it tends to\n -!make the image quality worse, especially in high motion games. - -# MSG_G_S_MENU_HELP_5 -#Select 'no' to turn off all audio output. This will not result in a\n -#significant change in performance. -!Select 'no' to turn off all audio output. This will not result in a\n -!significant change in performance. - -# MSG_G_S_MENU_HELP_6 -#Set the size (in bytes) of the audio buffer. Larger values may result\n -#in slightly better performance at the cost of latency; the lowest\n -#value will give the most responsive audio.\n -#This option requires gpSP to be restarted before it will take effect. -!Set the size (in bytes) of the audio buffer. Larger values may result\n -!in slightly better performance at the cost of latency; the lowest\n -!value will give the most responsive audio.\n -!This option requires gpSP to be restarted before it will take effect. - -# MSG_G_S_MENU_HELP_7 -#screen shot -!screen shot - -# MSG_G_S_MENU_HELP_8 -#Return to the main menu. -!Return to the main menu. - -# MSG_G_S_MENU_HELP_9 -#TV output ratio -# -# -# -!TV output ratio -! -! -! - -# MSG_G_S_MENU_HELP_10 -#TV output interlace -# -# -# -!TV output interlace -! -! -! - -# MSG_STATE_MENU_DATE_FMT_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%04d/%02d/%02d %-10s %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%-10s %02d/%02d/%04d %02d:%02d:%02d -!%-10s %02d/%02d/%04d %02d:%02d:%02d - -# MSG_STATE_MENU_DATE_NONE_0 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#---------- --/--/---- --:--:-- -!----/--/-- ---------- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_DATE_NONE_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#---------- --/--/---- --:--:-- -!---------- --/--/---- --:--:-- - -# MSG_STATE_MENU_STATE_NONE -#No savestate exists for this slot. -!No savestate exists for this slot. - -# MSG_STATE_MENU_TITLE -#Savestate options: -!Savestate options: - -# MSG_STATE_MENU_0 -#Load savestate from current slot -!Load savestate from current slot - -# MSG_STATE_MENU_1 -#Save savestate to current slot -!Save savestate to current slot - -# MSG_STATE_MENU_2 -#Load savestate from file -!Load savestate from file - -# MSG_STATE_MENU_3 -#Current savestate slot: %d -!Current savestate slot: %d - -# MSG_STATE_MENU_4 -#Back -!Back - -# MSG_STATE_MENU_HELP_0 -#Select to load the game state from the current slot for this game.\n -#Press left + right to change the current slot. -!Select to load the game state from the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_1 -#Select to save the game state to the current slot for this game.\n -#Press left + right to change the current slot. -!Select to save the game state to the current slot for this game.\n -!Press left + right to change the current slot. - -# MSG_STATE_MENU_HELP_2 -#Restore gameplay from a savestate file.\n -#Note: The same file used to save the state must be present.\n -!Restore gameplay from a savestate file.\n -!Note: The same file used to save the state must be present.\n - -# MSG_STATE_MENU_HELP_3 -#Change the current savestate slot.\n -!Change the current savestate slot.\n - -# MSG_STATE_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_PAD_MENU_0 -#D-pad up : %s -!D-pad up : %s - -# MSG_PAD_MENU_1 -#D-pad down : %s -!D-pad down : %s - -# MSG_PAD_MENU_2 -#D-pad left : %s -!D-pad left : %s - -# MSG_PAD_MENU_3 -#D-pad right : %s -!D-pad right : %s - -# MSG_PAD_MENU_4 -#Circle : %s -!Circle : %s - -# MSG_PAD_MENU_5 -#Cross : %s -!Cross : %s - -# MSG_PAD_MENU_6 -#Square : %s -!Square : %s - -# MSG_PAD_MENU_7 -#Triangle : %s -!Triangle : %s - -# MSG_PAD_MENU_8 -#Left Trigger : %s -!L1 : %s - -# MSG_PAD_MENU_9 -#Right Trigger: %s -!R1 : %s - -# MSG_PAD_MENU_10 -#Start : %s -!Start : %s - -# MSG_PAD_MENU_11 -#Select : %s -!Select : %s - -# MSG_PAD_MENU_12 -#Back -!Back - -# MSG_PAD_MENU_14 -#Left Trigger : %s -!L2 : %s - -# MSG_PAD_MENU_15 -#Right Trigger: %s -!R2 : %s - -# MSG_PAD_MENU_16 -#Left Trigger : %s -!L3 : %s - -# MSG_PAD_MENU_17 -#Right Trigger: %s -!R3 : %s - -# MSG_PAD_MENU_HELP_0 -#Return to the main menu. -!Return to the main menu. - -#PADの設定 コンフィグ - -# MSG_PAD_MENU_CFG_0 -#UP -!UP - -# MSG_PAD_MENU_CFG_1 -#DOWN -!DOWN - -# MSG_PAD_MENU_CFG_2 -#LEFT -!LEFT - -# MSG_PAD_MENU_CFG_3 -#RIGHT -!RIGHT - -# MSG_PAD_MENU_CFG_4 -#A -!A - -# MSG_PAD_MENU_CFG_5 -#B -!B - -# MSG_PAD_MENU_CFG_6 -#L -!L - -# MSG_PAD_MENU_CFG_7 -#R -!R - -# MSG_PAD_MENU_CFG_8 -#START -!START - -# MSG_PAD_MENU_CFG_9 -#SELECT -!SELECT - -# MSG_PAD_MENU_CFG_10 -#MENU -!MENU - -# MSG_PAD_MENU_CFG_11 -#FASTFORWARD -!FASTFORWARD - -# MSG_PAD_MENU_CFG_12 -#LOAD STATE -!LOAD STATE - -# MSG_PAD_MENU_CFG_13 -#SAVE STATE -!SAVE STATE - -# MSG_PAD_MENU_CFG_14 -#RAPIDFIRE A -!RAPIDFIRE A - -# MSG_PAD_MENU_CFG_15 -#RAPIDFIRE B -!RAPIDFIRE B - -# MSG_PAD_MENU_CFG_16 -#RAPIDFIRE L -!RAPIDFIRE L - -# MSG_PAD_MENU_CFG_17 -#RAPIDFIRE R -!RAPIDFIRE R - -# MSG_PAD_MENU_CFG_18 -#VOLUME UP -!VOLUME UP - -# MSG_PAD_MENU_CFG_19 -#VOLUME DOWN -!VOLUME DOWN - -# MSG_PAD_MENU_CFG_20 -#DISPLAY FPS -!DISPLAY FPS - -# MSG_PAD_MENU_CFG_21 -#NOTHING -!NOTHING - -# MSG_PAD_MENU_HELP_0 -#Up button on GBA d-pad. -!Up button on GBA d-pad. - -# MSG_PAD_MENU_HELP_1 -#Down button on GBA d-pad. -!Down button on GBA d-pad. - -# MSG_PAD_MENU_HELP_2 -#Left button on GBA d-pad. -!Left button on GBA d-pad. - -# MSG_PAD_MENU_HELP_3 -#Right button on GBA d-pad. -!Right button on GBA d-pad. - -# MSG_PAD_MENU_HELP_4 -#A button on GBA. -!A button on GBA. - -# MSG_PAD_MENU_HELP_5 -#B button on GBA. -!B button on GBA. - -# MSG_PAD_MENU_HELP_6 -#Left shoulder button on GBA. -!Left shoulder button on GBA. - -# MSG_PAD_MENU_HELP_7 -#Right shoulder button on GBA. -!Right shoulder button on GBA. - -# MSG_PAD_MENU_HELP_8 -#Start button on GBA. -!Start button on GBA. - -# MSG_PAD_MENU_HELP_9 -#Select button on GBA. -!Select button on GBA. - -# MSG_PAD_MENU_HELP_10 -#Brings up the options menu. -!Brings up the options menu. - -# MSG_PAD_MENU_HELP_11 -#Toggles fastforward on/off (don't expect it to do much or anything) -!Toggles fastforward on/off (don't expect it to do much or anything) - -# MSG_PAD_MENU_HELP_12 -#Loads the game state from the current slot. -!Loads the game state from the current slot. - -# MSG_PAD_MENU_HELP_13 -#Saves the game state to the current slot. -!Saves the game state to the current slot. - -# MSG_PAD_MENU_HELP_14 -#Rapidly press/release the A button on GBA. -!Rapidly press/release the A button on GBA. - -# MSG_PAD_MENU_HELP_15 -#Rapidly press/release the B button on GBA. -!Rapidly press/release the B button on GBA. - -# MSG_PAD_MENU_HELP_16 -#Rapidly press/release the L shoulder button on GBA. -!Rapidly press/release the L shoulder button on GBA. - -# MSG_PAD_MENU_HELP_17 -#Rapidly press/release the R shoulder button on GBA. -!Rapidly press/release the R shoulder button on GBA. - -# MSG_PAD_MENU_HELP_18 -#Increases the volume. -!Increases the volume. - -# MSG_PAD_MENU_HELP_19 -#Decreases the volume. -!Decreases the volume. - -# MSG_PAD_MENU_HELP_20 -#Displays virtual/drawn frames per second. -!Displays virtual/drawn frames per second. - -# MSG_PAD_MENU_HELP_21 -#Does nothing. -!Does nothing. - -# MSG_A_PAD_MENU_0 -#Analog up : %s -!Analog up : %s - -# MSG_A_PAD_MENU_1 -#Analog down : %s -!Analog down : %s - -# MSG_A_PAD_MENU_2 -#Analog left : %s -!Analog left : %s - -# MSG_A_PAD_MENU_3 -#Analog right: %s -!Analog right: %s - -# MSG_A_PAD_MENU_4 -#Enable analog: %s -!Enable analog: %s - -# MSG_A_PAD_MENU_5 -#Analog sensitivity: %d -!Analog sensitivity: %d - -# MSG_A_PAD_MENU_6 -#Back -!Back - -# MSG_A_PAD_MENU_HELP_0 -#Select 'no' to block analog input entirely. -!Select 'no' to block analog input entirely. - -# MSG_A_PAD_MENU_HELP_1 -#Determine sensitivity/responsiveness of the analog input.\n -#Lower numbers are less sensitive. -!Determine sensitivity/responsiveness of the analog input.\n -!Lower numbers are less sensitive. - -# MSG_A_PAD_MENU_HELP_2 -#Return to the main menu. -!Return to the main menu. - -# MSG_CHEAT_MENU_NON_LOAD -#cheat %d (none loaded) -!cheat %d (none loaded) - -# MSG_CHEAT_MENU_0 -#cheat %d (%s): %%s -!cheat %d (%s): %%s - -# MSG_CHEAT_MENU_1 -#Load Cheat File -!Load Cheat File - -# MSG_CHEAT_MENU_2 -#Clock speed: %s -!Clock speed: %s - -# MSG_CHEAT_MENU_3 -#Update backup: %s -!Update backup: %s - -# MSG_CHEAT_MENU_4 -#Back -!Back - -# MSG_CHEAT_MENU_HELP_0 -#Activate/deactivate this cheat code. -!Activate/deactivate this cheat code. - -# MSG_CHEAT_MENU_HELP_1 -# Load Cheat File -! Load Cheat File - -# MSG_CHEAT_MENU_HELP_2 -#Change the clock speed of the device. Higher clock speed will yield\n -#better performance, but will use drain battery life further. -!Change the clock speed of the device. Higher clock speed will yield\n -!better performance, but will use drain battery life further. - -# MSG_CHEAT_MENU_HELP_3 -#Determines when in-game save files should be written back to\n -#memstick. If set to 'automatic' writebacks will occur shortly after\n -#the game's backup is altered. On 'exit only' it will only be written\n -#back when you exit from this menu (NOT from using the home button).\n -#Use the latter with extreme care. -!Determines when in-game save files should be written back to\n -!memstick. If set to 'automatic' writebacks will occur shortly after\n -!the game's backup is altered. On 'exit only' it will only be written\n -!back when you exit from this menu (NOT from using the home button).\n -!Use the latter with extreme care. - -# MSG_CHEAT_MENU_HELP_4 -#Return to the main menu. -!Return to the main menu. - -# MSG_NON_LOAD_GAME -#No game loaded yet. -!No game loaded yet. - -# MSG_WDAY_0 -#Sunday -!Sunday - -# MSG_WDAY_1 -#Monday -!Monday - -# MSG_WDAY_2 -#Tuesday -!Tuesday - -# MSG_WDAY_3 -#Wednesday -!Wednesday - -# MSG_WDAY_4 -#Thursday -!Thursday - -# MSG_WDAY_5 -#Friday -!Friday - -# MSG_WDAY_6 -#Saturday -!Saturday - -# MSG_YES -#yes -!yes - -# MSG_NO -#no -!no - -# MSG_ENABLED -#enabled -!enabled - -# MSG_DISABLED -#disabled -!disabled - -# MSG_SCALE_UNSCALED -#unscaled 3:2 -!unscaled - -# MSG_SCALE_SCALED -#scaled 3:2 -!Scale2x - -# MSG_SCALE_FULL -#fullscreen 16:9 -!Super2xSaI - -# MSG_SCN_OPT1 -#option 1 -!SuperEagle - -# MSG_SCN_OPT2 -#option 2 -!2xSaI - -# MSG_FS_AUTO -#automatic -!automatic - -# MSG_FS_MANUAL -#manual -!manual - -# MSG_FS_OFF -#off -!off - -# MSG_FS_UNIFORM -#uniform -!uniform - -# MSG_FS_RAMDOM -#random -!random - -# MSG_SB_2048 -#2048 bytes -!2048 bytes - -# MSG_SB_3072 -#3072 bytes -!3072 bytes - -# MSG_SB_4096 -#4096 bytes -!4096 bytes - -# MSG_SB_5120 -#5120 bytes -!5120 bytes - -# MSG_SB_6144 -#6144 bytes -!6144 bytes - -# MSG_SB_7168 -#7168 bytes -!7168 bytes - -# MSG_SB_8192 -#8192 bytes -!8192 bytes - -# MSG_SB_9216 -#9216 bytes -!9216 bytes - -# MSG_SB_10240 -#10240 bytes -!10240 bytes - -# MSG_SB_11264 -#11264 bytes -!11264 bytes - -# MSG_SB_12288 -#12288 bytes -!12288 bytes - -# MSG_BK_EXITONLY -#Exit only -!Exit only - -# MSG_BK_AUTO -#Automatic -!Automatic - -# MSG_CLK_33 -#33MHz -!33MHz - -# MSG_CLK_66 -#66MHz -!66MHz - -# MSG_CLK_100 -#100MHz -!100MHz - -# MSG_CLK_133 -#133MHz -!133MHz - -# MSG_CLK_166 -#166MHz -!166MHz - -# MSG_CLK_200 -#200MHz -!200MHz - -# MSG_CLK_233 -#233MHz -!233MHz - -# MSG_CLK_266 -#266MHz -!266MHz - -# MSG_CLK_300 -#300MHz -!300MHz - -# MSG_CLK_333 -#333MHz -!333MHz - -# MSG_SS_FMT_1 -# for PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD -#%02d_%02d_%04d_%s%02d_%02d_%02d_%03d -!%04d_%02d_%02d_%s%02d_%02d_%02d_%03d - -# MSG_SS_FMT_2 -# for PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_SS_FMT_3 -# for PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY -#%s%02d_%02d_%04d_%02d_%02d_%02d_%03d -!%s%02d_%02d_%04d_%02d_%02d_%02d_%03d - -# MSG_ERR_BIOS_1 -#Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -#correctly. Make sure to get an authentic one (search the web,\n -#beg other people if you want, but don't hold me accountable\n -#if you get hated or banned for it), it'll be exactly 16384\n -#bytes large and should have the following md5sum value:\n\n -!Sorry, but gpSP requires a Gameboy Advance BIOS image to run\n -!correctly. Make sure to get an authentic one (search the web,\n -!beg other people if you want, but don't hold me accountable\n -!if you get hated or banned for it), it'll be exactly 16384\n -!bytes large and should have the following md5sum value:\n\n - -# MSG_ERR_BIOS_2 -#a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -#Other BIOS files might work either partially completely, I\n -#really don't know.\n\n -#When you do get it name it gba_bios.bin and put it in the\n -#same directory as this EBOOT.\n\n -#Good luck. Press any button to exit.\n -!a860e8c0b6d573d191e4ec7db1b1e4f6 or 1c0d67db9e1208b95a1506b1688a0ad6\n\n -!Other BIOS files might work either partially completely, I\n -!really don't know.\n\n -!When you do get it name it gba_bios.bin and put it in the\n -!same directory as this EBOOT.\n\n -!Good luck. Press any button to exit.\n - -# MSG_ERR_BIOS_MD5 -#This BIOS is not regular.\n -#There is a possibility of various trouble.\n\n -#Please use regular BIOS.\n -!This BIOS is not regular.\n -!There is a possibility of various trouble.\n\n -!Please use regular BIOS.\n - -# MSG_R_4_3 -#ratio 4:3 -!ratio 3:2 - -# MSG_R_16_9 -#ratio 16:9 -!fullscreen - -# MSG_I_NON -#progressive -#!progressive - -# MSG_I_ON -#interlace -#!interlace - -# MSG_V_NTSC -#NTSC -!NTSC - -# MSG_V_DTV_480P -#480P -!480P - -# MSG_V_DTV_720P -#720P -!720P - -#MSG_DTV_1080I -#1080I -!1080I - -# MSG_INIT_END -#Initialization end -!Initialization end - -# MSG_LOAD_STATE -#Load State. -!Load State. - -# MSG_LOAD_STATE_END -#Load State End. -!Load State End. - -# MSG_SAVE_STATE -#Save State. -!Save State. - -# MSG_SAVE_STATE_END -#Save State End. -!Save State End. - -# MSG_CHEAT_MENU_5 -#cheat page: %d -!cheat page: %d - -# MSG_CHEAT_MENU_HELP_5 -#cheat page -!cheat page - -# MSG_CHEAT_MENU_6 -#Enable HOME: %s -!Enable HOME: %s - -# MSG_CHEAT_MENU_HELP_6 -#Enable HOME -!Enable HOME - -# MSG_PAD_MENU_13, -#Use dafault map : %s -!Use dafault map : %s - -# MSG_PAD_MENU_HELP13, -#Use dafault map -!Use dafault map - diff --git a/MASS/APPS/EMU_GPSP_KAI/game_config.txt b/MASS/APPS/EMU_GPSP_KAI/game_config.txt deleted file mode 100644 index 56e9ef4c..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/game_config.txt +++ /dev/null @@ -1,1180 +0,0 @@ -# gpSP game settings database - -# What is this file??? game_config.txt is a database of settings on a -# per-game basis. A couple of the settings are required to make games -# work at all, but most of them are there to improve the performance of -# a game. If a game doesn't work then look through the settings here, -# but keep in mind that this file can not be used to fix a majority of -# games, the ones that don't work because of emulator bugs. For those -# you'll have to wait for a new release and hope it someday gets fixed. - -# This file is meant to be edited in plain text, with a normal editor. -# game_name, game_code, and vender_code can be found in the game's header. -# All three must match for the game to be used, and those setting must be -# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when -# building this list. Right now I don't know how much overlap there is -# between different region games, but usually idle loops don't apply to -# them. If you're using a different region than the one in here you can -# try copying the entry, it might improve it. - -# You can also find the three identifying codes on the second line from -# the top in gpSP's main menu. So anyone should be able to add settings -# to this file if they know what to set, but for some options it'll take -# a lot of special knowledge for them to be of any use. Be sure to see if -# your game is already here, but only if the game_name/game_code/ -# vender_code all match. Only the first full match's settings will be used. - -# Everything here is case sensitive. Don't mess with this file unless -# you know what you're doing - if in doubt sooner ask someone who does. - -# I mainly focus on USA versions, so try those first. And, just because -# a game is on here doesn't mean the game actually works in the current -# version. :/ - -# These are the following options: - -# idle_loop_eliminate_target - tells the recompiler that this branch -# is an idle loop and thus a hardware update should follow it every -# time. This is purely a speed improvement and is not meant to improve -# compatibility - if it does it represents a strange timing problem in -# the game. You can only set one of these for now. Don't use this if -# you don't know what you're doing, it can break the game. Some games -# will run miserably slowly without this option. - -# translation_gate_target - tells the recompiler to put an indirect -# branch (gate) at this point, so artificially stop the current block. -# This is useful if the game performs self modifying code from within -# the same block it is currently executing - this can prevent it from -# causing SMC hits far more times than it should. This is also only a -# speed hack; you can have up to 8 of these. Don't use this if you don't -# know what you're doing, they'll just make the game slower and are -# rarely helpful (good for Camelot games). - -# iwram_stack_optimize - set this to "no" to turn it off. By default this -# is set on. It will turn off an optimization that assumes that the stack -# is always in IWRAM, and thus makes ldm/stm relative to the stack much -# faster. Turning it off will degrade game speed slightly, but is -# necessary for a few games that don't follow this convention. - -# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, -# otherwise leave it alone or you might break game saving. If you get -# a white screen when the game starts try this option. - -# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS -# in Zelda: Minish Cap. - -# bios_rom_hack_2C - like the above but allows Rayman Advance to work. - -# Castlevania: Circle of the Moon (U) -game_name = DRACULA AGB1 -game_code = AAME -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (U) -game_name = MEGAMAN_BN -game_code = AREE -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (U) -game_name = MEGAMAN_EXE2 -game_code = AE2E -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (U) -game_name = MEGA_EXE3_WH -game_code = A6BE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (U) -game_name = MEGA_EXE3_BL -game_code = A3XE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (U) -game_name = MEGAMANBN4RS -game_code = B4WE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (U) -game_name = MEGAMANBN4BM -game_code = B4BE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (U) -game_name = MEGAMAN5_TP_ -game_code = BRBE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (U) -game_name = MEGAMAN5_TC_ -game_code = BRKE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (U) -game_name = MEGAMAN6_GXX -game_code = BR5E -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero (U/E) -game_name = MEGAMAN ZERO -game_code = AZCE -vender_code = 08 -idle_loop_eliminate_target = 080004ee - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Kirby: Nightmare in Dreamland (U) -game_name = AGB KIRBY DX -game_code = A7KE -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Kirby: Nightmare in Dreamland (E) -game_name = AGB KIRBY DX -game_code = A7KP -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Super Mario Advance (U) -game_name = SUPER MARIOA -game_code = AMZE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (U) -game_name = SUPER MARIOB -game_code = AA2E -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (U) -game_name = SUPER MARIOC -game_code = A3AE -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Super Mario Advance 4 (U) -game_name = SUPER MARIOD -game_code = AX4E -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Super Mario Advance 4 (E) -game_name = SUPER MARIOD -game_code = AX4P -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Advance Wars (U) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRE -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Pokemon Emerald (E/U) -# I don't know why this has an idle loop when Ruby doesn't.... -game_name = POKEMON EMER -game_code = BPEE -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (G) -game_name = POKEMON EMER -game_code = BPED -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (F) -game_name = POKEMON EMER -game_code = BPEF -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (S) -game_name = POKEMON EMER -game_code = BPES -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (I) -game_name = POKEMON EMER -game_code = BPEI -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (I) -game_name = POKEMON SAPP -game_code = AXPI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (S) -game_name = POKEMON SAPP -game_code = AXPS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (F) -game_name = POKEMON SAPP -game_code = AXPF -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (U) -game_name = POKEMON RUBY -game_code = AXVE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (G) -game_name = POKEMON RUBY -game_code = AXVD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (I) -game_name = POKEMON RUBY -game_code = AXVI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (S) -game_name = POKEMON RUBY -game_code = AXVS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (F) -game_name = POKEMON RUBY -game_code = AXVF -vender_code = 01 -flash_rom_type = 128KB - -# V-Rally 3 (E) -game_name = V-RALLY 3 -game_code = AVRP -vender_code = 70 -idle_loop_eliminate_target = 080aa920 - -# Mario Vs Donkey Kong (U) -game_name = MARIOVSDK -game_code = BM5E -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Pokemon: Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Fire Red (E/U) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB -save_type = flash - -# Pokemon: Fire Red (S) -game_name = POKEMON FIRE -game_code = BPRS -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (G) -game_name = POKEMON FIRE -game_code = BPRD -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (I) -game_name = POKEMON FIRE -game_code = BPRI -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (F) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (E/U) -# Hey, this one is the same as Fire Red, who'd have thought? :B -game_name = POKEMON LEAF -game_code = BPGE -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (S) -game_name = POKEMON LEAF -game_code = BPGS -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (G) -game_name = POKEMON LEAF -game_code = BPGD -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (I) -game_name = POKEMON LEAF -game_code = BPGI -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (F) -game_name = POKEMON LEAF -game_code = BPGF -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (E/U) -game_name = POKE DUNGEON -game_code = B24E -vender_code = 01 -flash_rom_type = 128KB - -# Final Fantasy Tactics Advance (U) -game_name = FFTA_USVER. -game_code = AFXE -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (U) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAE -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (U) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLE -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun -game_name = Golden_Sun_A -game_code = AGSE -vender_code = 01 -translation_gate_target = 03000820 -translation_gate_target = 030009ac -translation_gate_target = 03007dac - -# Golden Sun: The Lost Age (U) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFE -vender_code = 01 -idle_loop_eliminate_target = 08013542 -translation_gate_target = 030009ac -#translation_gate_target = 03007d70 - -# Nothing to see here :/ -# Mario & Luigi: Superstar Saga (U) -game_name = MARIO&LUIGIU -game_code = A88E -vender_code = 01 - -# Mario Party Advance (U) -game_name = MARIOPARTYUS -game_code = B8ME -vender_code = 01 -iwram_stack_optimize = no - -# Mario Party Advance (E) -game_name = MARIOPARTYEU -game_code = B8MP -vender_code = 01 -iwram_stack_optimize = no - -# Mario Golf: Advance Tour (U) -game_name = MARIOGOLFGBA -game_code = BMGE -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (E) -game_name = MARIOGOLFGBA -game_code = BMGP -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (S) -game_name = MARIOGOLFGBA -game_code = BMGS -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (F) -game_name = MARIOGOLFGBA -game_code = BMGF -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (I) -game_name = MARIOGOLFGBA -game_code = BMGI -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (G) -game_name = MARIOGOLFGBA -game_code = BMGD -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Mario Golf: Advance Tour (A) -game_name = MARIOGOLFGBA -game_code = BMGU -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# Tales of Phantasia (U) -game_name = PHANTASIA -game_code = AN8E -vender_code = 01 -iwram_stack_optimize = no - -# Tales of Phantasia (E) -game_name = PHANTASIA -game_code = AN8P -vender_code = 01 -iwram_stack_optimize = no - -# Advance Wars 2: Black Hole Rising (U) -game_name = ADVANCEWARS2 -game_code = AW2E -vender_code = 01 -idle_loop_eliminate_target = 08036e2a - -# Bomberman Tournament (U) -game_name = BOMSTORYUSA -game_code = ABSE -vender_code = 52 -idle_loop_eliminate_target = 08000526 - -# Broken Sword - The Shadow of the Templars (U) -game_name = BROKENSWORD -game_code = ABJE -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (U) -game_name = DOTC -game_code = ADHE -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Drill Dozer (U) -game_name = DRILL DOZER -game_code = V49E -vender_code = 01 -idle_loop_eliminate_target = 080006c2 - -# F-Zero - Maximum Velocity (U) -game_name = F-ZERO ADVAN -game_code = AFZE -vender_code = 01 -idle_loop_eliminate_target = 08000c2e - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZE -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Metal Slug Advance (U) -game_name = METAL SLUG -game_code = BSME -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (U) -game_name = M&M MAGICAL2 -game_code = AQME -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (U) -game_name = M&D MAGICAL3 -game_code = BMQE -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Pinball Challenge Deluxe (E) -game_name = PINBALL CHAL -game_code = APLP -vender_code = 41 -idle_loop_eliminate_target = 080075a6 - -# Prince of Persia - The Sands of Time (U) -game_name = PRINCEPERSIA -game_code = BPYE -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# River City Ransom EX (U) -game_name = RIVERCRANSOM -game_code = BDTE -vender_code = EB -idle_loop_eliminate_target = 0800065a - -# Super Puzzle Fighter II Turbo (U) -game_name = PUZZLEFIGHT2 -game_code = AZ8E -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (U) -game_name = YU-GI-OH DDM -game_code = AYDE -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Eternal Duelist Soul (U) -game_name = YU-GI-OH!EDS -game_code = AY5E -vender_code = A4 -idle_loop_eliminate_target = 08075d96 - -# Yu-Gi-Oh! - The Sacred Cards (U) -game_name = YUGIOH DM7 -game_code = AY7E -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (U) -game_name = YWCT2004USA -game_code = BYWE -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) -game_name = YUGIOHWWE -game_code = AYWE -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (U) -game_name = WARIOWAREINC -game_code = AZWE -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (U) -game_name = SPLINTERCELL -game_code = AO4E -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) -game_name = TOM CLANCY'S -game_code = BSLE -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (U) -game_name = FF4ADVANCE -game_code = BZ4E -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (U) -game_name = DIGIMON BTSP -game_code = A8SE -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (U) -game_name = DIGIMON BS2 -game_code = BDSE -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (U) -game_name = DISNEY'S DON -game_code = ADKE -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (U) -game_name = FINAL FIGHT -game_code = AFFE -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (U) -game_name = BATTLECHIPGP -game_code = A89E -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (U) -game_name = MONSTERFORCE -game_code = AM8E -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# Monster Rancher Advance (U) -game_name = MONSRANCHERA -game_code = AMFE -vender_code = 9B -idle_loop_eliminate_target = 0809f394 - -# Monster Rancher Advance 2 (U) -game_name = MONSTERRANC2 -game_code = A2QE -vender_code = 9B -idle_loop_eliminate_target = 081c7290 - -# The Pinball of The Dead -game_name = PINBALL DEAD -game_code = APDE -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (U) -game_name = TRINGO -game_code = BTJE -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (U) -game_name = VIRTKASPAROV -game_code = AVKE -vender_code = 60 -idle_loop_eliminate_target = 0800093a - -# Advance Wars 2 - Black Hole Rising (E) -game_name = ADVANCEWARS2 -game_code = AW2P -vender_code = 01 -idle_loop_eliminate_target = 080371be - -# Bookworm (U) -game_name = BOOKWORM -game_code = BKWE -vender_code = 5G -idle_loop_eliminate_target = 0800397c - -# 007 - Nightfire (U) -game_name = NIGHTFIRE -game_code = A7OE -vender_code = 69 -idle_loop_eliminate_target = 080031d6 - -# Asterix & Obelix XXL (E) -game_name = ASTERIX -game_code = BLXP -vender_code = 70 -idle_loop_eliminate_target = 0846d060 - -# Was this game released in Japan? What as? -# Ninja Five-0 (U) -game_name = NINJA FIVE 0 -game_code = ANXE -vender_code = A4 -iwram_stack_optimize = no - -# Ninja Cop (E) -game_name = NINJA COP -game_code = ANXP -vender_code = A4 -iwram_stack_optimize = no - -# Doom 2 (U) -game_name = DOOM II -game_code = A9DE -vender_code = 52 -translation_gate_target = 030041c8 -translation_gate_target = 03004fa0 - -# Shining Soul (U) -game_name = SHINING SOUL -game_code = AHUE -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul (E) -game_name = SHINING SOUL -game_code = AHUP -vender_code = 8P -iwram_stack_optimize = no - -# Shining Soul 2 (U) -game_name = SHININGSOUL2 -game_code = AU2E -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul 2 (E) -game_name = SHININGSOUL2 -game_code = AU2P -vender_code = 8P -iwram_stack_optimize = no - -# Motoracer Advance (E) -game_name = MOTORACERADV -game_code = A9MP -vender_code = 41 -idle_loop_eliminate_target = 03001cf8 - -# Kim Possible 2 (U) -game_name = KIMPOSSIBLE2 -game_code = BKME -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# Kim Possible 2 (E) -game_name = KIMPOSSIBLE2 -game_code = BKMP -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# This is needed to make the game work. -# Another World (Homebrew) -game_name = FoxAnWorld -game_code = Home -vender_code = 00 -translation_gate_target = 03000f1c - - - -# 星のカービィ 夢の泉デラックス (J) -# Hoshi no Kirby: Yume no Izumi Deluxe (J) -game_name = AGB KIRBY DX -game_code = A7KJ -vender_code = 01 -idle_loop_eliminate_target = 08000f92 -iwram_stack_optimize = no - -# スーパーマリオアドバンス4 (J) -# Super Mario Advance 4 (J) -game_name = SUPER MARIOD -game_code = AX4J -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# ポケットモンスター エメラルド (J) -# Pokemon Emerald (J) -game_name = POKEMON EMER -game_code = BPEJ -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# ポケットモンスター サファイア (J) -# Pokemon Sapphire (J) -game_name = POKEMON SAPP -game_code = AXPJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ルビー (J) -# Pokemon Ruby (J) -game_name = POKEMON RUBY -game_code = AXVJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ファイアレッド (J) -# Pokemon: Fire Red (J) -game_name = POKEMON FIRE -game_code = BPRJ -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -# If you have the European version try this instead. -#idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# ポケモン不思議のダンジョン 赤の救助隊 (J) -# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) -# game_name = POKE DUNGEON -# game_code = B24J -# vender_code = 01 -# flash_rom_type = 128KB -# -# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit) - -# F-ZERO クライマックス (J) -# F-Zero: Climax (J) -game_name = F-ZEROCLIMAX -game_code = BFTJ -vender_code = 01 -flash_rom_type = 128KB - -# マリオパーティアドバンス (J) -# Mario Party Advance (J) -game_name = MARIOPARTYJA -game_code = B8MJ -vender_code = 01 -iwram_stack_optimize = no - -# マリオゴルフGBAツアー (J) -# Mario Golf: GBA Tour (J) -game_name = MARIOGOLFGBA -game_code = BMGJ -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# テイルズ オブ ファンタジア (J) -# Tales of Phantasia (J) -game_name = PHANTASIA -game_code = AN8J -vender_code = AF -iwram_stack_optimize = no - -# リズム天国 (J) -# Rhythm Tengoku (J) -game_name = RHYTHMTENGOK -game_code = BRIJ -vender_code = 01 -idle_loop_eliminate_target = 080013d4 - -# 千年家族 (J) -# Sennen Kazoku (J) -game_name = SENNENKAZOKU -game_code = BKAJ -vender_code = 01 -flash_rom_type = 128KB - -# BLEACHアドバンス 紅に染まる尸魂界 (J) -# Bleach Advance (J) -game_name = BLEACH ADV1 -game_code = BLEJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル (J) -# Shining Soul (J) -game_name = SHINING SOUL -game_code = AHUJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル2 (J) -# Shining Soul 2 (J) -game_name = SHININGSOUL2 -game_code = AU2J -vender_code = 8P -iwram_stack_optimize = no - - -# J.LEAGUE プロサッカークラブをつくろう!アドバンス (J) -# J League Pro Soccer Club wo Tsukurou Advance (J) -game_name = SAKATUKUADV -game_code = AC2J -vender_code = 8P -iwram_stack_optimize = no - -# アニマル横町 どきどき進級試験!の巻 (J) -# Animal Yokochou Dokidoki Shinkyuu Shiken (J) -game_name = ANIYOKO2 -game_code = BAXJ -vender_code = A4 -iwram_stack_optimize = no - -# アラジン (J) -# Disney's Aladdin (J) -game_name = ALADDIN -game_code = AJ6J -vender_code = 08 -iwram_stack_optimize = no - -# うえきの法則 神器炸裂!能力者バトル (J) -# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J) -game_name = UEKIJINGIBTL -game_code = BUHJ -vender_code = D9 -iwram_stack_optimize = no - -# オリエンタルブルー 青の天外 (J) -# Oriental Blue - Ao no Tengai (J) -game_name = ORIENTALBLUE -game_code = AORJ -vender_code = 01 -iwram_stack_optimize = no - -# 黄金の太陽 失われし時代 (J) -# Ougon no Taiyo - Ushinawareshi Toki (J) -game_name = OUGONTAIYO_B -game_code = AGFJ -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# カルチョビット (J) -# Calciobit (J) -game_name = CALCIOBIT01 -game_code = BIXJ -vender_code = 01 -flash_rom_type = 128KB - -# ゲームボーイウォーズアドバンス1+2 (J) -# Game Boy Wars Advance 1+2 (J) -game_name = GBWARS1+2 -game_code = BGWJ -vender_code = 01 -flash_rom_type = 128KB - -# こいぬちゃんのはじめてのおさんぽ (J) -# Koinu-Chan no Hajimete no Osanpo (J) -game_name = OSANPO -game_code = BISJ -vender_code = 1Q -iwram_stack_optimize = no - -# チキン・リトル (J) -# Chicken Little (J) -game_name = CLITTLEJ -game_code = BCHJ -vender_code = G9 -iwram_stack_optimize = no - -# とっとこハム太郎 ハムハムスポーツ (JU) -# Tottoko Hamutaro Hamuhamu Sports (JU) -game_name = HAMSPORTS -game_code = B85A -vender_code = 01 -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = DENDOHMAJANG -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = NishiharaDMJ -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.1 ボンバーマンコレクション (J) -# Hudson Best Collection Vol.1 - Bomberman Collection (J) -game_name = HUBEST_VOL01 -game_code = B7IJ -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.2 ロードランナーコレクション (J) -# Hudson Best Collection Vol.2 - Lode Runner Collection (J) -game_name = HUBEST_VOL02 -game_code = B72J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.3 アクションコレクション (J) -# Hudson Best Collection Vol.3 - Action Collection (J) -game_name = HUBEST_VOL03 -game_code = B73J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.4 謎解きコレクション (J) -# Hudson Best Collection Vol.4 - Nazotoki Collection (J) -game_name = HUBEST_VOL04 -game_code = B74J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.5 シューティングコレクション (J) -# Hudson Best Collection Vol.5 - Shooting Collection (J) -game_name = HUBEST_VOL05 -game_code = B75J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.6 冒険島コレクション (J) -# Hudson Best Collection Vol.6 - Bouken Jima Collection (J) -game_name = HUBEST_VOL06 -game_code = B76J -vender_code = 18 -iwram_stack_optimize = no - -# ボンバーマンジェッターズ ゲームコレクション (J) -# Bomberman Jetters Game Collection (J) -game_name = BOMBERMANJGC -game_code = BOMJ -vender_code = 18 -iwram_stack_optimize = no - -# ポケットモンスター リーフグリーン (J) -# Pokemon Leaf Green (J) -game_name = POKEMON LEAF -game_code = BPGJ -vender_code = 01 -flash_rom_type = 128KB - -# マジカル封神 (J) -# Magical Houshin (J) -game_name = M HOUSHIN -game_code = AJOJ -vender_code = C8 -iwram_stack_optimize = no - -# マリオテニスアドバンス (J) -# Mario Tennis Advance (J) -game_name = MARIOTENNISA -game_code = BTMJ -vender_code = 01 -idle_loop_eliminate_target = 08013888 - -# メダル オブ オナー (J) -# Medal of Honor (J) -game_name = INFILTRATOR -game_code = BMHJ -vender_code = 13 -iwram_stack_optimize = no - -# ロボットポンコッツ2 クロスバージョン (J) -# Robot Ponkotto 2 - Cross Version (J) -game_name = ROBOPON2CROS -game_code = ACVJ -vender_code = 18 -iwram_stack_optimize = no - -# ロボットポンコッツ2 リングバージョン (J) -# Robot Ponkotto 2 - Ring Version (J) -game_name = ROBOPON2RING -game_code = ARPJ -vender_code = 18 -iwram_stack_optimize = no - -# 桃太郎電鉄G 〜ゴールド・デッキを作れ!〜 (J) -# Momotarou Densetsu G - Gold Deck wo Tsukure! (J) -game_name = MOMOTETSU-G -game_code = BM2J -vender_code = 18 -iwram_stack_optimize = no - - -# set backup media -# savetype - "sram", "flash", "eeprom" - -# でじこミュニケーション2 〜打倒!ブラックゲマゲマ団〜 (J) -# Digi Communication 2 - Datou! Black Gemagema Dan (J) -game_name = DC2 -game_code = BDKJ -vender_code = G7 -save_type = eeprom - -# ドラゴンボールZ - THE LEGACY OF GOKU 2 INTERNATIONAL (J) -# Dragon Ball Z - The Legacy of Goku II International (J) -game_name = DBZLGCYGOKU2 -game_code = ALFJ -vender_code = D9 -save_type = eeprom - - diff --git a/MASS/APPS/EMU_GPSP_KAI/readme.txt b/MASS/APPS/EMU_GPSP_KAI/readme.txt deleted file mode 100644 index 3d34897c..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/readme.txt +++ /dev/null @@ -1,29 +0,0 @@ -This is port of gpSP-kai 3.3 test 1 for Playstation 2. It's using sound core from gpspmod. Most of games should run at full speed without using scaling option. It's possible to use auto or manual frame skip to increase speed. There is also option to select interpreter mode but it's much slower than asm core. - -Main features: -- run unzipped and zipped roms (32MB roms must be uncompressed) -- selectable frameskip option -- support hd modes like: 480p, 720p and 1080i -- scaling options -- running roms from hdd, mass, mc - -Installation -At startup gpsp will search for main path where must be placed: "cfg" folder with configuration files, bios file named "gba_bios.bin", "game_config.txt" file. There also will be saved configuration file "gpsp.cfg" while exiting. Main path can be set in three ways: - -- hdd boot path compatible with FHDB -- configuration file "mc0:/SYS-CONF/GPSP_KAI.CFG" -- boot path from mass or mc - -In "cfg" folder there are config files "dir.cfg", "language.fnt" and translation files "language.msg". In "dir.cfg" can be set paths to separate folder for games cfg, savestates and etc. "language.fnt" sets path for font files "5x10rk.fbm" and "knj10.fbm". These are needed to run gpsp. It's possible to set paths to hdd partition (example: "hdd0:part_name/directory_name") but only one and the same can be used for main path and paths in cfg files. Gpsp language is automatically sets to Playstation 2 console language and can be changed in misc menu. Currently there is no other translation than English. - -Game compatibility should be same as psp version of gpsp-kai. If rom can't work properly try to unpack it (when was compressed) or use version from other region. Eventual use interpreter mode. - -In this release there are two elfs. One with proper iop reset for protokernel consoles and second with normal. On my SCPH-30003 I'm getting wrong date using ps2time library (also in ps2linux) after iop reset compatible with protokernel. Because of that problem I made two version. -It's early release so treat it like a beta version. - -I would like to thank SP193 for fixing dynarec core. - -Special thanks for: -Exophase - main developer -takka - for his work at gpsp-kai version -unknown coder for gpsp mod version \ No newline at end of file diff --git a/MASS/APPS/EMU_GPSP_KAI/title.cfg b/MASS/APPS/EMU_GPSP_KAI/title.cfg deleted file mode 100644 index ef6fd73d..00000000 --- a/MASS/APPS/EMU_GPSP_KAI/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=GPSP-KAI -boot=GPSP_KAI.ELF diff --git a/MASS/APPS/EMU_INFOGB/INFOGB.ELF b/MASS/APPS/EMU_INFOGB/INFOGB.ELF deleted file mode 100644 index 473e4aaa..00000000 Binary files a/MASS/APPS/EMU_INFOGB/INFOGB.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_INFOGB/title.cfg b/MASS/APPS/EMU_INFOGB/title.cfg deleted file mode 100644 index 199811ce..00000000 --- a/MASS/APPS/EMU_INFOGB/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=InfoGB -boot=INFOGB.ELF diff --git a/MASS/APPS/EMU_INFONES/INFONES.ELF b/MASS/APPS/EMU_INFONES/INFONES.ELF deleted file mode 100644 index 934da72a..00000000 Binary files a/MASS/APPS/EMU_INFONES/INFONES.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_INFONES/title.cfg b/MASS/APPS/EMU_INFONES/title.cfg deleted file mode 100644 index 571fcfb8..00000000 --- a/MASS/APPS/EMU_INFONES/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=InfoNES -boot=INFONES.ELF diff --git a/MASS/APPS/EMU_PVCS13/PVCS13.ELF b/MASS/APPS/EMU_PVCS13/PVCS13.ELF deleted file mode 100644 index 608618d9..00000000 Binary files a/MASS/APPS/EMU_PVCS13/PVCS13.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_PVCS13/title.cfg b/MASS/APPS/EMU_PVCS13/title.cfg deleted file mode 100644 index b11a8546..00000000 --- a/MASS/APPS/EMU_PVCS13/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=PVCS -boot=PVCS13.ELF diff --git a/MASS/APPS/EMU_RABOOT/cores/2048_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/2048_libretro_ps2.elf deleted file mode 100644 index fff58d17..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/2048_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/cores/81_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/81_libretro_ps2.elf deleted file mode 100644 index 14207b22..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/81_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/cores/atari800_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/atari800_libretro_ps2.elf deleted file mode 100644 index 90c4872a..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/atari800_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/cores/bk_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/bk_libretro_ps2.elf deleted file mode 100644 index 7607433a..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/bk_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/cores/bluemsx_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/bluemsx_libretro_ps2.elf deleted file mode 100644 index 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deleted file mode 100644 index 73b1a62f..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/tgbdual_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/cores/theodore_libretro_ps2.elf b/MASS/APPS/EMU_RABOOT/cores/theodore_libretro_ps2.elf deleted file mode 100644 index 1997c5f2..00000000 Binary files a/MASS/APPS/EMU_RABOOT/cores/theodore_libretro_ps2.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/info/00_example_libretro.info b/MASS/APPS/EMU_RABOOT/info/00_example_libretro.info deleted file mode 100644 index b014f719..00000000 --- a/MASS/APPS/EMU_RABOOT/info/00_example_libretro.info +++ /dev/null @@ -1,86 +0,0 @@ -## All data is optional, but helps improve user experience. - -# Software Information - Information about the core software itself -# Name displayed when the user is selecting the core: -# display_name = "Nintendo - Game Boy (Core Name)" - -# Categories that the core belongs to (optional): -# categories = "Emulator" - -# Name of the authors who wrote the core: -# authors = "Martin Freij|R. Belmont|R. Danbrook" - -# Name of the core: -# corename = "Nestopia" - -# List of extensions the core supports: -# supported_extensions = "nes|fds" - -# License of the cores source code: -# license = "GPLv3" - -# Privacy-specific permissions needed for using the core: -# permissions = "" - -# Version of the core: -# display_version = "v0.2.97.30" - -# Hardware Information - Information about the hardware the core supports (when applicable) -# Name of the manufacturer who produced the emulated system: -# manufacturer = "Nintendo" - -# Name of the system that the core targets (optional): -# systemname = "Nintendo Entertainment System" - -# ID of the primary platform the core uses. Use other core info files as guidance if possible. -# If blank or not used, a standard core platform will be used (optional): -# systemid = "nes" - -# The number of mandatory/optional firmware files the core needs: -# firmware_count = 7 - -# Firmware entries should be named from 0 -# Firmware description -# firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" -# Firmware path -# firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" -# Is firmware optional or not, if not defined RetroArch will assume it is required -# firmware0_opt = "true/false" - -# Additional notes: -# notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" - -# Libretro Features - The libretro API features the core supports. Useful for sorting cores -# Does the core support savestates -# savestate = "true" -# If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) -# savestate_features = "serialized" -# Does the core support the libretro cheat interface? -# cheats = "false" -# Does the core support libretro input descriptors -# input_descriptors = "true" -# Does the core support memory descriptors commonly used for achievements -# memory_descriptors = "false" -# Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? -# libretro_saves = "true" -# Does the core support the core options interface? -# core_options = "true" -# What version of core options is supported? (later versions allow for localization and descriptions) -# core_options_version = "1.0" -# Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy -# load_subsystem = "false" -# Whether or not the core requires an external file to work: -# supports_no_game = "false" -# Name of the database that the core supports (optional): -# database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System" -# Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? -# hw_render = "false" -# Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data -# needs_fullpath = "false" -# Does the core support the libretro disk control interface for swapping disks on the fly? -# disk_control = "false" -# Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? -# is_experimental = "true" - -# Descriptive text, useful for tooltips, etc. -# description = "This is a brief description of the core. It should be informative, but probably not super-long. 1024 characters, tops, all on one line (i.e., no manual line-breaks)." diff --git a/MASS/APPS/EMU_RABOOT/info/2048_libretro.info b/MASS/APPS/EMU_RABOOT/info/2048_libretro.info deleted file mode 100644 index 9f651307..00000000 --- a/MASS/APPS/EMU_RABOOT/info/2048_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "2048" -authors = "Gabriele Cirulli" -supported_extensions = "" -corename = "2048" -categories = "Game" -license = "Public Domain" -permissions = "" -display_version = "1.0" - -# Hardware Information -systemname = "2048 Game Clone" -systemid = "2048" -manufacturer = "N/A" - -# Libretro Features -supports_no_game = "true" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" - -description = "A port of the popular puzzle game 2048 to libretro. In addition to being fun and deceptively simple in mechanics, this core also has extremely low requirements and can be useful as a benchmark in some cases." diff --git a/MASS/APPS/EMU_RABOOT/info/3dengine_libretro.info b/MASS/APPS/EMU_RABOOT/info/3dengine_libretro.info deleted file mode 100644 index f93e2625..00000000 --- a/MASS/APPS/EMU_RABOOT/info/3dengine_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "Test Core - 3D Engine" -authors = "Team Libretro" -supported_extensions = "png|jpg|mtl|obj" -corename = "3DEngine" -manufacturer = "Libretro" -categories = "Tech demo" -systemname = "3D Engine" -license = "GPLv3" -permissions = "" -display_version = "v1" - -# Libretro Features -hw_render = true -required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "false" -load_subsystem = "false" -supports_no_game = "false" -database = "null" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "true" - -description = "This is a test core that is mostly useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors. This core demonstrates how to create a hardware-rendered core--in this case, using OpenGL/ES--in a libretro context. This core can load basic *.obj 3D models, which can then be rotated and viewed using the retropad controls." diff --git a/MASS/APPS/EMU_RABOOT/info/4do_libretro.info b/MASS/APPS/EMU_RABOOT/info/4do_libretro.info deleted file mode 100644 index 803377d8..00000000 --- a/MASS/APPS/EMU_RABOOT/info/4do_libretro.info +++ /dev/null @@ -1,85 +0,0 @@ -# Software Information -display_name = "The 3DO Company - 3DO (4DO)" -authors = "JohnnyDude|FreeDO team|trapexit" -supported_extensions = "iso|bin|chd|cue" -corename = "4DO" -categories = "Emulator" -license = "LGPL/Non-commercial" -permissions = "" -display_version = "v1.3.2.4+" - -# Hardware Information -manufacturer = "Panasonic|GoldStar|Sanyo" -systemname = "3DO" -systemid = "3do" - -# Libretro Features -database = "The 3DO Company - 3DO" -supports_no_game = "false" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 10 - -firmware0_desc = "panafz1.bin (Panasonic FZ-1 BIOS)" -firmware0_path = "panafz1.bin" -firmware0_opt = "true" -notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b" - -firmware1_desc = "panafz10.bin (Panasonic FZ-10 BIOS)" -firmware1_path = "panafz10.bin" -firmware1_opt = "true" -notes = "(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce" - -firmware2_desc = "panafz10-patched.bin (Panasonic FZ-10 BIOS [RSA Patch])" -firmware2_path = "panafz10-patched.bin" -firmware2_opt = "true" -notes = "(!) panafz10-patched.bin (md5): 1477bda80dc33731a65468c1f5bcbee9" - -firmware3_desc = "panafz10e-anvil.bin (Panasonic FZ-10E BIOS [Anvil])" -firmware3_path = "panafz10e-anvil.bin" -firmware3_opt = "true" -notes = "(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f" - -firmware4_desc = "panafz10e-anvil-patched.bin (Panasonic FZ-10E BIOS [Anvil RSA Patch])" -firmware4_path = "panafz10e-anvil-patched.bin" -firmware4_opt = "true" -notes = "(!) panafz10e-anvil-patched.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09" - -firmware5_desc = "goldstar.bin (Goldstar GDO-101M BIOS)" -firmware5_path = "goldstar.bin" -firmware5_opt = "true" -notes = "(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114" - -firmware6_desc = "sanyotry.bin (Sanyo Try IMP-21J BIOS)" -firmware6_path = "sanyotry.bin" -firmware6_opt = "true" -notes = "(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea" - -firmware7_desc = "3do_arcade_saot.bin (Shootout At Old Tucson BIOS)" -firmware7_path = "3do_arcade_saot.bin" -firmware7_opt = "true" -notes = "(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff" - -firmware8_desc = "panafz1-kanji.bin (Panasonic FZ-1 Kanji Font ROM)" -firmware8_path = "panafz1-kanji.bin" -firmware8_opt = "true" -notes = "(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281" - -firmware9_desc = "panafz10ja-anvil-kanji.bin (Panasonic FZ-10JA Kanji Font ROM)" -firmware9_path = "panafz10ja-anvil-kanji.bin" -firmware9_opt = "true" -notes = "(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d" - -description = "A port of 4DO, itself a fork of FreeDO, to libretro. One of several BIOS ROMs must be placed into your RetroArch / libretro "System Directory" folder. "norsa" versions have the RSA encryption check disabled which should allow unsigned software to run. This core is very demanding and is still in development, so many games have varying levels of compatibility and/or bugs." diff --git a/MASS/APPS/EMU_RABOOT/info/81_libretro.info b/MASS/APPS/EMU_RABOOT/info/81_libretro.info deleted file mode 100644 index 4e0c43e1..00000000 --- a/MASS/APPS/EMU_RABOOT/info/81_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Sinclair - ZX 81 (EightyOne)" -authors = "Michael D Wynne" -supported_extensions = "p|tzx|t81" -corename = "81" -categories = "Emulator" -license = "GPLv3" -permissions = "" -display_version = "1.0a" - -# Hardware Information -manufacturer = "Sinclair" -systemname = "ZX81" -systemid = "zx81" - -# Libretro Features -database = "Sinclair - ZX 81" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" -notes = "[1] Amstrad have kindly given their permission for the redistribution|[^] of their copyrighted material but retain that copyright." - -description = "A work-in-progress port of EightyOne (a.k.a. THE Sinclair Emulator) to libretro. The core currently only emulates the Sinclair ZX81 with 16Kb RAM and correctly loads and runs many games in the "p" and "tzx" formats. The core will attempt to autoconfigure any games that are included in its internal database, which includes many homebrew and colorized games. While EightyOne is capable of emulating some ZX Spectrum machines, they are not included in this core, as they are already covered by the Fuse libretro core." diff --git a/MASS/APPS/EMU_RABOOT/info/advanced_tests_libretro.info b/MASS/APPS/EMU_RABOOT/info/advanced_tests_libretro.info deleted file mode 100644 index a13ebba9..00000000 --- a/MASS/APPS/EMU_RABOOT/info/advanced_tests_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Test Core - Advanced Test" -authors = "Team Libretro" -corename = "Advanced Test" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" - -# Hardware Information -manufacturer = "N/A" -systemname = "Advanced Test Core" -systemid = "adv_test_core" - -# Libretro Features -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "false" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/atari800_libretro.info b/MASS/APPS/EMU_RABOOT/info/atari800_libretro.info deleted file mode 100644 index b6218a0c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/atari800_libretro.info +++ /dev/null @@ -1,41 +0,0 @@ -# Software Information -display_name = "Atari - 5200 (Atari800)" -authors = "Petr Stehlik" -supported_extensions = "xfd|atr|cdm|cas|bin|a52|zip|atx|car|com|xex" -corename = "Atari800" -categories = "Emulator" -license = "GPLv2" -permissions = "" - -# Hardware Information -manufacturer = "Atari" -systemname = "Atari 5200" -systemid = "atari_5200" -database = "Atari - 5200" -display_version = "3.1.0" - -# Libretro Features -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -# BIOS/Firmware -firmware_count = 1 -firmware0_desc = "5200.rom (5200 BIOS)" -firmware0_path = "5200.rom" -firmware0_opt = "false" -notes = "(!) 5200.rom (md5): 281f20ea4320404ec820fb7ec0693b38" - -description = "A port of the free and portable Atari800 emulator to libretro. This core supports games and programs written for the Atari 8-bit computers (400, 800, 600 XL, 800XL, 130XE) and 5200 console. When loaded, the core should boot to the Atari Computer - Memo Pad screen and will generate a .atari800.cfg config file in the frontend's home directory and will add the required BIOS files it detects in the frontend's system directory to the config file. Once that is done, users may manually select which Atari system to emulate through the Atari System core option. These and other options can also be modified through the core's own menu, accessible through the retrokeyboard's F1 key." diff --git a/MASS/APPS/EMU_RABOOT/info/bk_libretro.info b/MASS/APPS/EMU_RABOOT/info/bk_libretro.info deleted file mode 100644 index dd1d5433..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bk_libretro.info +++ /dev/null @@ -1,50 +0,0 @@ -display_name = "Elektronika - BK-0010/BK-0011(M)" -authors = "Eric A. Edwards, Leonid A. Broukhis, emestee, arcade-mini, phcoder" -supported_extensions = "bin" -corename = "bk" -categories = "Computer" -database = "BK-0010/BK-0011" -systemname = "BK-0010/BK-0011(M)" -license = "BSD" -permissions = "" -display_version = "1.00" -supports_no_game = "true" - -# BIOS/Firmware -firmware_count = 8 - -firmware0_desc = "bk/B11M_BOS.ROM" -firmware0_path = "bk/B11M_BOS.ROM" -firmware0_opt = "true" - -firmware1_desc = "bk/B11M_EXT.ROM" -firmware1_path = "bk/B11M_EXT.ROM" -firmware1_opt = "true" - -firmware2_desc = "bk/BAS11M_0.ROM" -firmware2_path = "bk/BAS11M_0.ROM" -firmware2_opt = "true" - -firmware3_desc = "bk/BAS11M_1.ROM" -firmware3_path = "bk/BAS11M_1.ROM" -firmware3_opt = "true" - -firmware4_desc = "bk/DISK_327.ROM" -firmware4_path = "bk/DISK_327.ROM" -firmware4_opt = "true" - -firmware5_desc = "bk/BASIC10.ROM" -firmware5_path = "bk/BASIC10.ROM" -firmware5_opt = "true" - -firmware6_desc = "bk/FOCAL10.ROM" -firmware6_path = "bk/FOCAL10.ROM" -firmware6_opt = "true" - -firmware7_desc = "bk/MONIT10.ROM" -firmware7_path = "bk/MONIT10.ROM" -firmware7_opt = "true" - -notes = "(!) bk/B11M_BOS.ROM (md5): fe4627d1e3a1535874085050733263e7|(!) bk/B11M_EXT.ROM (md5): dc52f365d56fa1951f5d35b1101b9e3f|(!) bk/BAS11M_0.ROM (md5): 946f6f23ded03c0e26187f0b3ca75993|(!) bk/BAS11M_1.ROM (md5): 1e6637f32aa7d1de03510030cac40bcf|(!) bk/DISK_327.ROM (md5): 5015228eeeb238e65da8edcd1b6dfac7|(!) bk/BASIC10.ROM (md5): 3fa774326d75410a065659aea80252f0|(!) bk/FOCAL10.ROM (md5): 5737f972e8638831ab71e9139abae052|(!) bk/MONIT10.ROM (md5): 95f8c41c6abf7640e35a6a03cecebd01" - -description = "A port of the PDP11 emulator to libretro. This core emulates the Soviet Electronica BK computers series, including the BK-0010, BK-0010.01 and BK-0011(M), as well as the Terak 8510/a, which is a 1976 American PDP-11/03 platform that the Electronica BK series were designed after. The BK series computers were the first mass-produced, affordable personal computers in Russia in the 1980s and they had a tremendous effect on the development of the Russian-speaking software community, similar to the C64, ZX Spectrum and Atari 2600 communities elsewhere in the world. These computers will accept console commands in English but respond mostly in Russian, so this core is mostly of use to Russian-speaking users." diff --git a/MASS/APPS/EMU_RABOOT/info/blastem_libretro.info b/MASS/APPS/EMU_RABOOT/info/blastem_libretro.info deleted file mode 100644 index 9741d993..00000000 --- a/MASS/APPS/EMU_RABOOT/info/blastem_libretro.info +++ /dev/null @@ -1,42 +0,0 @@ -# Software Information -display_name = "Sega - Mega Drive - Genesis (BlastEm)" -authors = "Mike Pavone" -supported_extensions = "md|bin|smd|gen" -corename = "BlastEm" -license = "GPLv3" -permissions = "" -display_version = "v0.6.3-pre" -categories = "Emulator" - -# Hardware Information -manufacturer = "Sega" -systemid = "mega_drive" -systemname = "Sega Genesis" - -# Libretro Features -database = "Sega - Mega Drive - Genesis" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 1 - -firmware0_desc = "rom.db (ROM feature database)" -firmware0_path = "rom.db" -firmware0_opt = "true" - -notes = "(!) rom.db (md5): ff4a3572475236e859e3e9ac5c87d1f1" - -description = "A port of the BlastEm Sega Genesis/Mega Drive emulator to libretro. This emulator is focused on being both extremely accurate and extremely fast. While it is not as mature as Genesis Plus GX, its extreme accuracy makes it capable of running many demos and test ROMs that choke other emulators, including the notoriously complex Titan Overdrive I and II demos." diff --git a/MASS/APPS/EMU_RABOOT/info/bluemsx_libretro.info b/MASS/APPS/EMU_RABOOT/info/bluemsx_libretro.info deleted file mode 100644 index eb935a1e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bluemsx_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "MSX/SVI/ColecoVision/SG-1000 (blueMSX)" -authors = "Daniel Vik" -supported_extensions = "rom|ri|mx1|mx2|col|dsk|cas|sg|sc|m3u" -corename = "blueMSX" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "SVN" - -# Hardware Information -manufacturer = "Spectravideo|Philips|Al Alamiah|Sony|Sanyo|Mitsubishi|Toshiba|Hitachi|Panasonic|Canon|Casio|Pioneer|Fujitsu|Yamaha|JVC|Kyocera|GoldStar|Samsung|Daewoo|Gradiente|Sharp|Talent|NTT|ACVS/CIEL|DDX|AGE Labs" -systemname = "MSX/SVI/ColecoVision/SG-1000" -systemid = "msx" - -# Libretro Features -database = "Microsoft - MSX|Microsoft - MSX2|Coleco - ColecoVision|Sega - SG-1000" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" -is_experimental = "false" -needs_kbd_mouse_focus = "true" -notes = "(!) The libretro port of blueMSX requires the BIOS files|from full standalone package inside the 'System\Machines' directory |and media database files into 'System\Databases' directory.|https://docs.libretro.com/library/bluemsx/#bios|(!) ColecoVision Gamepad Mapping is as follow:|Button 1 as Retropad A|Button 2 as Retropad B|Dial keys 1 to 8 as X, Y, R, L, R2, L2, R3, L3|Star as Select, Hash as Start|0 & 9 are on keyboard 1 & 2 for Player 1|0 & 9 are on keyboard 3 & 4 for Player 2.|(!) To play SpectraVideo cassettes type 'cload' then 'run'|or BLOAD ''CAS:'',R depending of game." - -description = "A port of the blueMSX emulator to libretro. This emulator is cycle accurate and covers all generations of MSX computers, as well as SVI, ColecoVision and Sega SG-1000 machines. This core requires the 'Databases' and 'Machines' folders from a standalone installation of blueMSX to be placed in the frontend's system directory to function." diff --git a/MASS/APPS/EMU_RABOOT/info/bnes_libretro.info b/MASS/APPS/EMU_RABOOT/info/bnes_libretro.info deleted file mode 100644 index 257c4f55..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bnes_libretro.info +++ /dev/null @@ -1,33 +0,0 @@ -# Software Information -display_name = "Nintendo - NES / Famicom (bnes)" -categories = "Emulator" -authors = "Near|Ryphecha" -corename = "bnes/higan" -supported_extensions = "nes" -license = "GPLv3" -permissions = "" -display_version = "v083" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Nintendo Entertainment System" -systemid = "nes" - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Nintendo Entertainment System" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "true" - -description = "An initial and long-out-of-date port of Near's bnes emulator to libretro. This core was based on Near's first foray into NES/Famicom emulation and was not kept up-to-date with later improvements, and, as such, it is broken in many ways. No one should use this core to actually play games and it is only here for historical and research purposes." diff --git a/MASS/APPS/EMU_RABOOT/info/boom3_libretro.info b/MASS/APPS/EMU_RABOOT/info/boom3_libretro.info deleted file mode 100644 index c7d1333c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/boom3_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Doom 3 (boom3)" -authors = "Rinnegatamante|dhewm3" -supported_extensions = "pk4" -corename = "boom3" -license = "GPLv2" -permissions = "" -display_version = "git" - -# Hardware Information -manufacturer = "Id Software" -categories = "Game engine" -systemname = "Doom 3 Game Engine" -systemid = "doom_3" - -# Libretro Features -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "2.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -database = "Doom 3" - -description = "A source port of the Doom 3 engine to libretro. This release does not contain any game data, which is still covered by the original EULA and must be obeyed as usual. The core requires games to be patched to the latest 1.3.1 version and is compatible with data from the Doom 3 and Doom 3: Resurrection of Evil releases available via Steam and Humble Store." diff --git a/MASS/APPS/EMU_RABOOT/info/boom3_xp_libretro.info b/MASS/APPS/EMU_RABOOT/info/boom3_xp_libretro.info deleted file mode 100644 index 09f85619..00000000 --- a/MASS/APPS/EMU_RABOOT/info/boom3_xp_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Doom 3: Resurrection of Evil (boom 3 xp)" -authors = "Rinnegatamante and dhewm 3 team" -supported_extensions = "pk4" -corename = "boom3_xp" -license = "GPLv2" -permissions = "" -display_version = "git" - -# Hardware Information -manufacturer = "Id Software" -categories = "Game engine" -systemname = "Doom 3 XP Game Engine" -systemid = "doom_3" - -# Libretro Features -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "2.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -database = "Doom 3" - -description = "A source port of the Doom 3 engine to libretro. This release does not contain any game data, which is still covered by the original EULA and must be obeyed as usual. The core requires games to be patched to the latest 1.3.1 version and is compatible with data from the Doom 3 and Doom 3: Resurrection of Evil releases available via Steam and Humble Store." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes2014_accuracy_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes2014_accuracy_libretro.info deleted file mode 100644 index 4f4bb9b3..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes2014_accuracy_libretro.info +++ /dev/null @@ -1,89 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes 2014 Accuracy)" -categories = "Emulator" -authors = "Near" -corename = "bsnes 2014 Accuracy" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Accuracy)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 18 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "sgb.boot.rom (SGB Boot Image)" -firmware17_path = "sgb.boot.rom" -firmware17_opt = "true" -notes = "[1] bsnes 2014 Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "false" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes 2014 Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes2014_balanced_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes2014_balanced_libretro.info deleted file mode 100644 index ff0cad04..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes2014_balanced_libretro.info +++ /dev/null @@ -1,89 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes 2014 Balanced)" -categories = "Emulator" -authors = "Near" -corename = "bsnes 2014 Balanced" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Balanced)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 18 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "sgb.boot.rom (SGB Boot Image)" -firmware17_path = "sgb.boot.rom" -firmware17_opt = "true" -notes = "[1] bsnes 2014 Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "false" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes 2014 Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes2014_performance_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes2014_performance_libretro.info deleted file mode 100644 index 4390a9ff..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes2014_performance_libretro.info +++ /dev/null @@ -1,86 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes 2014 Performance)" -categories = "Emulator" -authors = "Near" -corename = "bsnes 2014 Performance" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Performance)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 17 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "st010.data.rom" -firmware10_path = "st010.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.program.rom" -firmware11_path = "st010.program.rom" -firmware11_opt = "true" -firmware12_desc = "st011.data.rom" -firmware12_path = "st011.data.rom" -firmware12_opt = "true" -firmware13_desc = "st011.program.rom" -firmware13_path = "st011.program.rom" -firmware13_opt = "true" -firmware14_desc = "st018.data.rom" -firmware14_path = "st018.data.rom" -firmware14_opt = "true" -firmware15_desc = "st018.program.rom" -firmware15_path = "st018.program.rom" -firmware15_opt = "true" -firmware16_desc = "sgb.boot.rom (SGB Boot Image)" -firmware16_path = "sgb.boot.rom" -firmware16_opt = "true" -notes = "[1] bsnes 2014 Performance uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[2] Emulation for Cx4 games is broken." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "false" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes 2014 Performance is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy. Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_cplusplus98_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_cplusplus98_libretro.info deleted file mode 100644 index b6903507..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_cplusplus98_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes C++98 (v085))" -categories = "Emulator" -authors = "Near|Themaister|Ver GreenEyes" -corename = "bsnes C++98 (v085)" -supported_extensions = "sfc|smc" -license = "GPLv3" -permissions = "" -display_version = "v085 (Performance)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "false" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "true" - -description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_hd_beta_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_hd_beta_libretro.info deleted file mode 100644 index 7ff60751..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_hd_beta_libretro.info +++ /dev/null @@ -1,93 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes-hd beta)" -categories = "Emulator" -authors = "Near|DerKoun" -corename = "bsnes-hd beta" -supported_extensions = "sfc|smc|gb|gbc" -license = "GPLv3" -permissions = "" -display_version = "v112.v12" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 19 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "SGB1.sfc (SGB Boot Image)" -firmware17_path = "SGB1.sfc" -firmware17_opt = "true" -firmware18_desc = "SGB2.sfc (SGB Boot Image)" -firmware18_path = "SGB2.sfc" -firmware18_opt = "true" -notes = "[1] bsnes uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs No-Intro Super Game Boy ROMs renamed to SGB1.sfc or SGB2.sfc|(!) SGB1.sfc (md5): b15ddb15721c657d82c5bab6db982ee9|(!) SGB2.sfc (md5): 8ecd73eb4edf7ed7e81aef1be80031d5" - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes HD Beta is based on the latest code from the bsnes emulator, but it serves as a test-bed for some additional features that are not considered stable enough for inclusion in the standard bsnes core. These features include true widescreen support and increased color depth (i.e., without dithering), among others. Aside from these additional experimental features, this core is identical to the standard bsnes core in both accuracy and performance (and libretro features/limitations)." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_libretro.info deleted file mode 100644 index a0ce42f2..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_libretro.info +++ /dev/null @@ -1,96 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes)" -categories = "Emulator" -authors = "Near" -corename = "bsnes" -supported_extensions = "sfc|smc|gb|gbc|bs" -license = "GPLv3" -permissions = "" -display_version = "v113.1" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 20 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "SGB1.sfc (SGB Boot Image)" -firmware17_path = "SGB1.sfc" -firmware17_opt = "true" -firmware18_desc = "SGB2.sfc (SGB Boot Image)" -firmware18_path = "SGB2.sfc" -firmware18_opt = "true" -firmware19_desc = "BS-X.bin (BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (Japan) (Rev 1))" -firmware19_path = "BS-X.bin" -firmware19_opt = "true" -notes = "[1] bsnes uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs No-Intro Super Game Boy ROMs renamed to SGB1.sfc or SGB2.sfc|(!) SGB1.sfc (md5): b15ddb15721c657d82c5bab6db982ee9|(!) SGB2.sfc (md5): 8ecd73eb4edf7ed7e81aef1be80031d5|[3] To start BS-X games from the RPG-like interface, go back into the house and select the 1st option.|(!) BS-X.bin (md5): fed4d8242cfbed61343d53d48432aced" - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes libretro core is based on the latest source code from the bsnes emulator, which is known for its high accuracy and faithful reproduction of the SNES/SFC console. In addition to high accuracy, this version also includes a number of enhancements, such as mode 7 upscaling and overclocking for the Super FX add-on chip used in Star Fox and other games. This core is a good option for users on desktop platforms (Windows, Mac and Linux) with a relatively fast CPU. While it lacks support for libretro cheats and retro-achievements, it does have its own runahead implementation that is accessible from the core options. This core is not compatible with compressed save files, so be aware of that if you wish to import saves made by another core." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_accuracy_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_accuracy_libretro.info deleted file mode 100644 index e23c2a18..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_accuracy_libretro.info +++ /dev/null @@ -1,90 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes-mercury Accuracy)" -categories = "Emulator" -authors = "Near|Alcaro" -corename = "bsnes-mercury Accuracy" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Mercury Accuracy)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 18 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "sgb.boot.rom (SGB Boot Image)" -firmware17_path = "sgb.boot.rom" -firmware17_opt = "true" -notes = "[1] bsnes-mercury Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_balanced_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_balanced_libretro.info deleted file mode 100644 index 3848e3ab..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_balanced_libretro.info +++ /dev/null @@ -1,90 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes-mercury Balanced)" -categories = "Emulator" -authors = "Near|Alcaro" -corename = "bsnes-mercury Balanced" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Mercury Balanced)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 18 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "sgb.boot.rom (SGB Boot Image)" -firmware17_path = "sgb.boot.rom" -firmware17_opt = "true" -notes = "[1] bsnes-mercury Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes Mercury Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." diff --git a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_performance_libretro.info b/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_performance_libretro.info deleted file mode 100644 index 9a968d4d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/bsnes_mercury_performance_libretro.info +++ /dev/null @@ -1,87 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (bsnes-mercury Performance)" -categories = "Emulator" -authors = "Near|Alcaro" -corename = "bsnes-mercury Performance" -supported_extensions = "sfc|smc|bml" -license = "GPLv3" -permissions = "" -display_version = "v094 (Mercury Performance)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 17 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "st010.data.rom" -firmware10_path = "st010.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.program.rom" -firmware11_path = "st010.program.rom" -firmware11_opt = "true" -firmware12_desc = "st011.data.rom" -firmware12_path = "st011.data.rom" -firmware12_opt = "true" -firmware13_desc = "st011.program.rom" -firmware13_path = "st011.program.rom" -firmware13_opt = "true" -firmware14_desc = "st018.data.rom" -firmware14_path = "st018.data.rom" -firmware14_opt = "true" -firmware15_desc = "st018.program.rom" -firmware15_path = "st018.program.rom" -firmware15_opt = "true" -firmware16_desc = "sgb.boot.rom (SGB Boot Image)" -firmware16_path = "sgb.boot.rom" -firmware16_opt = "true" -notes = "[1] bsnes-mercury Performance uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[2] Emulation for Cx4 games is broken." - -# Libretro Features -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy." diff --git a/MASS/APPS/EMU_RABOOT/info/cannonball_libretro.info b/MASS/APPS/EMU_RABOOT/info/cannonball_libretro.info deleted file mode 100644 index 6aa68303..00000000 --- a/MASS/APPS/EMU_RABOOT/info/cannonball_libretro.info +++ /dev/null @@ -1,33 +0,0 @@ -# Software Information -display_name = "Cannonball" -authors = "Chris White" -supported_extensions = "game|88" -corename = "Cannonball" -categories = "Game engine" -license = "Non-commercial" -permissions = "" -display_version = "1.0" - -# Hardware Information -manufacturer = "Sega" -systemname = "Outrun Game Engine" - -# Libretro Features -database = "Cannonball" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -notes = "(!) You need to have a dummy file with the extension .game inside your MAME rom outrun folder." - -description = "A port of the Cannonball enhanced OutRun engine to libretro. This core includes support for increased framerate (true 60 fps, some 120 fps content), true widescreen, new game modes and many more enhancements. To run the core/game, you will need to extract the contents of an OutRun Revision B ROM archive alongside a dummy file that ends in the *.game file extension (the frontend will load this 'game' file)." diff --git a/MASS/APPS/EMU_RABOOT/info/cap32_libretro.info b/MASS/APPS/EMU_RABOOT/info/cap32_libretro.info deleted file mode 100644 index 527dbc46..00000000 --- a/MASS/APPS/EMU_RABOOT/info/cap32_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Amstrad - CPC (Caprice32)" -authors = "Ulrich Doewich|dantoine" -supported_extensions = "dsk|sna|zip|tap|cdt|voc|cpr|m3u" -corename = "Caprice32" -license = "GPLv2" -permissions = "" -display_version = "v4.2.0" -categories = "Emulator" - -# Hardware Information -manufacturer = "Amstrad" -systemname = "CPC" -systemid = "cpc" - -# Libretro Features -database = "Amstrad - CPC" -supports_no_game = "true" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -description = "A port of the Caprice32 emulator to libretro. This core emulates the Amstrad CPC 8-bit home computer series, including the CPC464, CPC664, CPC128, CPC6128+ and GX4000 models, with a high degree of accuracy and compatibility. While the core's autoloaunch options do a pretty good job of guessing the command required to launch a game, users may specify a command to be executed on launch via an m3u playlist. See the core's documentation for further details." diff --git a/MASS/APPS/EMU_RABOOT/info/chailove_libretro.info b/MASS/APPS/EMU_RABOOT/info/chailove_libretro.info deleted file mode 100644 index a344742b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/chailove_libretro.info +++ /dev/null @@ -1,33 +0,0 @@ -# Software Information -display_name = "ChaiLove" -authors = "Rob Loach" -supported_extensions = "chai|chailove" -corename = "ChaiLove" -categories = "Game engine" -license = "MIT" -permissions = "" -display_version = "0.32.0" - -# Hardware Information -manufacturer = "N/A" -systemname = "ChaiLove" -systemid = "chailove" - -# Libretro Features -database = "ChaiLove" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -description = "A free, open-source framework used to make 2D games in ChaiScript, ported to libretro. The ChaiLove API is roughly inspired by the LOVE API, and a number of simple 2D games are already available for it." diff --git a/MASS/APPS/EMU_RABOOT/info/citra2018_libretro.info b/MASS/APPS/EMU_RABOOT/info/citra2018_libretro.info deleted file mode 100644 index d306c4e2..00000000 --- a/MASS/APPS/EMU_RABOOT/info/citra2018_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - 3DS (Citra 2018)" -authors = "Citra Emulation Project" -supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" -corename = "Citra 2018" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "3DS" -systemid = "3ds" - -# Libretro Information -database = "Nintendo - Nintendo 3DS" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -description = "A port of the Citra 3DS emulator to libretro. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." diff --git a/MASS/APPS/EMU_RABOOT/info/citra_canary_libretro.info b/MASS/APPS/EMU_RABOOT/info/citra_canary_libretro.info deleted file mode 100644 index a34d7c2c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/citra_canary_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - 3DS (Citra Canary/Experimental)" -authors = "Citra Emulation Project" -supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" -corename = "Citra Canary/Experimental" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "3DS" -systemid = "3ds" - -# Libretro Information -database = "Nintendo - Nintendo 3DS" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -description = "A port of the Citra 3DS emulator to libretro. This core is based on the 'Canary' branch, which includes some experimental changes/features that are not considered ready for inclusion in the main branch. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." diff --git a/MASS/APPS/EMU_RABOOT/info/citra_libretro.info b/MASS/APPS/EMU_RABOOT/info/citra_libretro.info deleted file mode 100644 index 6b3c945b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/citra_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - 3DS (Citra)" -authors = "Citra Emulation Project" -supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" -corename = "Citra" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "3DS" -systemid = "3ds" - -# Libretro Information -database = "Nintendo - Nintendo 3DS" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -description = "A port of the Citra 3DS emulator to libretro. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." diff --git a/MASS/APPS/EMU_RABOOT/info/craft_libretro.info b/MASS/APPS/EMU_RABOOT/info/craft_libretro.info deleted file mode 100644 index e0790133..00000000 --- a/MASS/APPS/EMU_RABOOT/info/craft_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Minecraft (Craft)" -authors = "Michael Fogleman" -supported_extensions = "" -corename = "Craft" -categories = "Game" -license = "MIT" -permissions = "" -display_version = "v1" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "Minecraft Game Clone" -systemid = "craft" - -# Libretro Features -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" - -description = "A basic clone of the Minecraft sandbox game, ported to libretro. This core is written in native code (i.e., not Java) and is hardware-accelerated, making it extremely fast and smooth. However, it lacks many of the advanced functionalities familiar to Minecraft, such as redstone." diff --git a/MASS/APPS/EMU_RABOOT/info/crocods_libretro.info b/MASS/APPS/EMU_RABOOT/info/crocods_libretro.info deleted file mode 100644 index e3510a13..00000000 --- a/MASS/APPS/EMU_RABOOT/info/crocods_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Amstrad - CPC (CrocoDS)" -authors = "RedBug" -supported_extensions = "dsk|sna|kcr" -corename = "CrocoDS" -categories = "Emulator" -license = "MIT" -permissions = "" -display_version = "v1" - -# Hardware Information -manufacturer = "Amstrad" -systemname = "CPC" -systemid = "cpc" - -# Libretro Features -database = "Amstrad - CPC" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -description = "A port of the CrocoDS Amstrad CPC emulator to libretro. This emulator was originally written for use on the Nintendo DS console via homebrew, and, as such, runs well even on very weak hardware." diff --git a/MASS/APPS/EMU_RABOOT/info/cruzes_libretro.info b/MASS/APPS/EMU_RABOOT/info/cruzes_libretro.info deleted file mode 100644 index d5bea3f6..00000000 --- a/MASS/APPS/EMU_RABOOT/info/cruzes_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "Cruzes" -authors = "Higor Euripedes" -supported_extensions = "game" -corename = "Cruzes" -categories = "Game" -license = "2-clause BSD" -permissions = "" -display_version = "v1.0" - -# Hardware Information -manufacturer = "N/A" -systemname = "Cruzes" -systemid = "cruzes" - -# Libretro Features -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/daphne_libretro.info b/MASS/APPS/EMU_RABOOT/info/daphne_libretro.info deleted file mode 100644 index 0bfa2442..00000000 --- a/MASS/APPS/EMU_RABOOT/info/daphne_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Arcade (Daphne)" -authors = "Matt Ownby" -supported_extensions = "zip" -corename = "Daphne" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "daphne" - -# Libretro Features -database = "Daphne" -database_match_archive_member = "true" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "true" - -description = "A port of the Daphne Laserdisc emulator to libretro. This core plays classic full-motion video games as they appeared in arcades." diff --git a/MASS/APPS/EMU_RABOOT/info/desmume2015_libretro.info b/MASS/APPS/EMU_RABOOT/info/desmume2015_libretro.info deleted file mode 100644 index 5f610c97..00000000 --- a/MASS/APPS/EMU_RABOOT/info/desmume2015_libretro.info +++ /dev/null @@ -1,46 +0,0 @@ -# Software Information -display_name = "Nintendo - DS (DeSmuME 2015)" -authors = "YopYop156|Zeromus" -supported_extensions = "nds|bin" -corename = "DeSmuME 2015" -license = "GPLv2" -permissions = "" -display_version = "SVN" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "DS" -systemid = "nds" - -# Libretro Features -database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS Decrypted|Nintendo - Nintendo DS (Download Play)" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 3 -firmware0_desc = "firmware.bin (NDS Firmware)" -firmware0_path = "firmware.bin" -firmware0_opt = "true" -firmware1_desc = "bios7.bin (ARM7 BIOS)" -firmware1_path = "bios7.bin" -firmware1_opt = "true" -firmware2_desc = "bios9.bin (ARM9 BIOS)" -firmware2_path = "bios9.bin" -firmware2_opt = "true" -notes = "(!) firmware.bin (md5): 145eaef5bd3037cbc247c213bb3da1b3|(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25|[1] Enable 'Use External BIOS/Firmware' core option to use firmware files" - -description = "A port of the mature and longstanding DeSmuME emulator for Nintendo's DS console to libretro. The core has very good compatibility and many modern features, but since this is an older snapshot (circa 2015), most users should try the up-to-date core and only fall back to this one if needed for performance reasons." diff --git a/MASS/APPS/EMU_RABOOT/info/desmume_libretro.info b/MASS/APPS/EMU_RABOOT/info/desmume_libretro.info deleted file mode 100644 index caf3f3d3..00000000 --- a/MASS/APPS/EMU_RABOOT/info/desmume_libretro.info +++ /dev/null @@ -1,47 +0,0 @@ -# Software Information -display_name = "Nintendo - DS (DeSmuME)" -authors = "YopYop156|Zeromus" -supported_extensions = "nds|bin" -corename = "DeSmuME" -license = "GPLv2" -permissions = "" -display_version = "SVN" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "DS" -systemid = "nds" - -# Libretro Features -database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS Decrypted|Nintendo - Nintendo DS (Download Play)" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 2.0 | OpenGL Core >= 3.1" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 3 -firmware0_desc = "firmware.bin (NDS Firmware)" -firmware0_path = "firmware.bin" -firmware0_opt = "true" -firmware1_desc = "bios7.bin (ARM7 BIOS)" -firmware1_path = "bios7.bin" -firmware1_opt = "true" -firmware2_desc = "bios9.bin (ARM9 BIOS)" -firmware2_path = "bios9.bin" -firmware2_opt = "true" -notes = "(!) firmware.bin (md5): 145eaef5bd3037cbc247c213bb3da1b3|(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25|[1] Enable 'Use External BIOS/Firmware' core option to use firmware files" - -description = "A port of the mature and longstanding DeSmuME emulator for Nintendo's DS console to libretro. The core has very good compatibility and many modern features, including increased internal resolution (very demanding)." diff --git a/MASS/APPS/EMU_RABOOT/info/dinothawr_libretro.info b/MASS/APPS/EMU_RABOOT/info/dinothawr_libretro.info deleted file mode 100644 index d870a037..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dinothawr_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Dinothawr" -authors = "Themaister|Agnes Heyer" -supported_extensions = "game" -corename = "Dinothawr" -categories = "Game" -license = "Non-commercial" -permissions = "" -display_version = "v1.0" - -# Hardware Information -manufacturer = "N/A" -systemname = "Dinothawr Game Engine" -systemid = "dinothawr" - -# Libretro Features -database = "Dinothawr" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -libretro_saves = "true" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -notes = "(!) Dinothawr requires data ROM 'Dinothawr.zip'.|(!) Load Content 'dinothawr.game'." - -description = "A clever and cute push-the-block-in-a-straight-line puzzle game in the spirit of Kickle Cubicle written from the ground up for libretro. The core includes the puzzle game engine, while the game content (artwork and puzzle layouts) are included in the separate content package." diff --git a/MASS/APPS/EMU_RABOOT/info/directxbox_libretro.info b/MASS/APPS/EMU_RABOOT/info/directxbox_libretro.info deleted file mode 100644 index a22c5e75..00000000 --- a/MASS/APPS/EMU_RABOOT/info/directxbox_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -# Software Information -display_name = "Microsoft - Xbox (DirectXbox)" -authors = "Libretro" -supported_extensions = "iso" -corename = "DirectXBox" -license = "GPLv2+" -permissions = "" -display_version = "alpha" -categories = "Emulator" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "Xbox" -systemid = "xbox" - -# Libretro Features -database = "Microsoft - Xbox" -is_experimental = "true" - -description = "A very preliminary and WIP emulator for Microsoft's original Xbox console. This emulator does not play any games and is only of interest to developers who wish to work on it." diff --git a/MASS/APPS/EMU_RABOOT/info/dolphin_launcher_libretro.info b/MASS/APPS/EMU_RABOOT/info/dolphin_launcher_libretro.info deleted file mode 100644 index 6af44033..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dolphin_launcher_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - GameCube / Wii (Dolphin Launcher)" -authors = "RobLoach" -supported_extensions = "elf|dol|gcm|iso|wbfs|ciso|gcz|wad" -corename = "Dolphin Launcher" -license = "MIT" -permissions = "" -display_version = "1.2.0" -categories = "Launcher" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "GameCube / Wii" -systemid = "gamecube" - -# Libretro Features -database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" -notes = "(!) This core launches an external Dolphin Emulator installation, which runs outside of the libretro frontend." - -description = "A basic skeleton core which has the sole purpose of launching an external instance of the popular Dolphin emulator. This allows users to launch Gamecube and/or Wii games from a libretro frontend while using the external Dolphin emulator, which will then run outside of the libretro frontend (that is, features of the frontend will not be available). Many/most users will be better served by using the libretro-native dolphin-libretro core, which provides a normal libretro experience, but this core may be useful to access features that are not exposed to the native libretro core." diff --git a/MASS/APPS/EMU_RABOOT/info/dolphin_libretro.info b/MASS/APPS/EMU_RABOOT/info/dolphin_libretro.info deleted file mode 100644 index 289814e7..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dolphin_libretro.info +++ /dev/null @@ -1,41 +0,0 @@ -# Software Information -display_name = "Nintendo - GameCube / Wii (Dolphin)" -authors = "Team Dolphin" -supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad|rvz|m3u" -corename = "Dolphin" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "GameCube / Wii" -systemid = "gamecube" - -# Libretro Features -database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" -supports_no_game = "false" -savestate = "true" -savestate_features = "basic" -libretro_saves = "true" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0 | Vulkan >= 1.0 | Direct3D >= 10.0" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 1 -firmware0_desc = "Dolphin 'Sys' folder" -firmware0_path = "dolphin-emu/Sys/codehandler.bin" -firmware0_opt = "false" -notes = "(!) You need the Dolphin 'Sys' folder in 'system/dolphin-emu'.|(!) Check https://docs.libretro.com/library/dolphin/#setup for more details." - -description = "A port of the popular Dolphin Gamecube/Wii emulator to libretro. This core exposes only a subset of the many features included in the standalone Dolphin emulator, but it can provide a simplified and libretro-native experience for playing these games. The core needs the 'Sys' directory copied from the standalone emulator's files into the frontend's system directory, as this is where the emulator looks to apply per-game settings/hacks for better compatibility and performance. For Dolphin power-users, the reduced functionality of the core may be stifling, in which case the dolphin-launcher core may be a better fit." diff --git a/MASS/APPS/EMU_RABOOT/info/dosbox_core_libretro.info b/MASS/APPS/EMU_RABOOT/info/dosbox_core_libretro.info deleted file mode 100644 index 3f526c8b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dosbox_core_libretro.info +++ /dev/null @@ -1,68 +0,0 @@ -# Software Information -display_name = "DOS (DOSBox-core)" -authors = "DOSBox Team|radius|Nikos Chantziaras" -supported_extensions = "exe|com|bat|conf|cue|iso" -corename = "DOSBox-core" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "SVN" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "DOS" -systemid = "dos" - -# BIOS / Firmware -firmware_count = 10 -firmware0_desc = "MT32_CONTROL.ROM (MT-32 Control ROM v1.07)" -firmware0_path = "MT32_CONTROL.ROM" -firmware0_opt = "true" -firmware1_desc = "MT32_PCM.ROM (MT-32 PCM ROM)" -firmware1_path = "MT32_PCM.ROM" -firmware1_opt = "true" -firmware2_desc = "CM32L_CONTROL.ROM (CM-32L/LAPC-I Control ROM v1.02)" -firmware2_path = "CM32L_CONTROL.ROM" -firmware2_opt = "true" -firmware3_desc = "CM32L_PCM.ROM (CM-32L/CM-64/LAPC-I PCM ROM)" -firmware3_path = "CM32L_PCM.ROM" -firmware3_opt = "true" -firmware4_desc = "libbass.so (BASS Linux library)" -firmware4_path = "libbass.so" -firmware4_opt = "true" -firmware5_desc = "libbassmidi.so (BASSMIDI Linux library)" -firmware5_path = "libbassmidi.so" -firmware5_opt = "true" -firmware6_desc = "bass.dll (BASS Windows library)" -firmware6_path = "bass.dll" -firmware6_opt = "true" -firmware7_desc = "bassmidi.dll (BASSMIDI Windows library)" -firmware7_path = "bassmidi.dll" -firmware7_opt = "true" -firmware8_desc = "libbass.dylib (BASS macOS library)" -firmware8_path = "libbass.dylib" -firmware8_opt = "true" -firmware9_desc = "libbassmidi.dylib (BASSMIDI macOS library)" -firmware9_path = "libbassmidi.dylib" -firmware9_opt = "true" -notes = "(!) MT32_CONTROL.ROM (md5): 5626206284b22c2734f3e9efefcd2675|(!) MT32_PCM.ROM (md5): 89e42e386e82e0cacb4a2704a03706ca|(!) CM32L_CONTROL.ROM (md5): bfff32b6144c1d706109accb6e6b1113|(!) CM32L_PCM.ROM (md5): 08cdcfa0ed93e9cb16afa76e6ac5f0a4|(!) libbass.so|(!) libbassmidi.so|(!) bass.dll|(!) bassmidi.dll|(!) libbass.dylib|(!) libbassmidi.dylib" - -# Libretro Features -database = "DOS" -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -description = "A port of the mature and well-known DOSBox emulator to libretro. This core is kept up-to-date with the latest sources from DOSBox's SVN trunk and provides some improvements over the DOSBox-SVN core, including native MIDI support (as well as Soundfont-based MIDI support via FluidSynth and BASSMIDI), cycle-accurate OPL3 (YMF262) emulation courtesy of Nuked OPL3, MT-32 emulation courtesy of MUNT and experimental 3dfx Voodoo support. This is a good core for users who want a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." diff --git a/MASS/APPS/EMU_RABOOT/info/dosbox_libretro.info b/MASS/APPS/EMU_RABOOT/info/dosbox_libretro.info deleted file mode 100644 index b9979165..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dosbox_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "DOS (DOSBox)" -authors = "DOSBox Team" -supported_extensions = "exe|com|bat|conf" -corename = "DOSBox" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "SVN" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "DOS" -systemid = "dos" - -# Libretro Features -database = "DOS" -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -description = "A port of the mature and well-known DOSBox emulator to libretro. This core is based on an older snapshot of the upstream code and, as a result, many users will have a better experience with the DOSBox-SVN, DOSBox-Core or DOSBox-Pure cores. This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." diff --git a/MASS/APPS/EMU_RABOOT/info/dosbox_pure_libretro.info b/MASS/APPS/EMU_RABOOT/info/dosbox_pure_libretro.info deleted file mode 100644 index e05620ec..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dosbox_pure_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "DOS (DOSBox-Pure)" -authors = "DOSBox Team|Psyraven" -supported_extensions = "zip|dosz|exe|com|bat|iso|cue|ins|img|ima|vhd|m3u|m3u8" -corename = "DOSBox" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "Pure" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "DOS" -systemid = "dos" - -# Libretro Features -database = "DOS" -supports_no_game = "true" -savestate = "true" -savestate_features = "serialized" -libretro_saves = "true" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -description = "A port of the mature and well-known DOSBox emulator to libretro with a goal of simplicty and ease of use. This core includes a streamlined workflow for launching games directly from ZIP archives (including disk images therein) with automated mapping of controls to gamepads and a native onscreen keyboard. This is a good core for most users who just want to play games and are not looking for a traditional DOS experience." diff --git a/MASS/APPS/EMU_RABOOT/info/dosbox_svn_ce_libretro.info b/MASS/APPS/EMU_RABOOT/info/dosbox_svn_ce_libretro.info deleted file mode 100644 index 8f06959e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dosbox_svn_ce_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "DOS (DOSBox-SVN CE)" -authors = "DOSBox Team|radius" -supported_extensions = "exe|com|bat|conf|cue|iso" -corename = "DOSBox-SVN CE" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "SVN CE" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "DOS" -systemid = "dos" - -# Libretro Features -database = "DOS" -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" -notes = "(!) This core requires libsdl1.2 and libsdl-net1.2.|" - -description = "A port of 'SVN' fork of the mature and well-known DOSBox emulator to libretro. This core is up-to-date with the latest DOSBox-SVN trunk and allows on-the-fly configuration and different sync methods (including the potential for perfect sync without tearing on VRR monitors). This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." diff --git a/MASS/APPS/EMU_RABOOT/info/dosbox_svn_libretro.info b/MASS/APPS/EMU_RABOOT/info/dosbox_svn_libretro.info deleted file mode 100644 index 2d9605d7..00000000 --- a/MASS/APPS/EMU_RABOOT/info/dosbox_svn_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "DOS (DOSBox-SVN)" -authors = "DOSBox Team|radius" -supported_extensions = "exe|com|bat|conf|cue|iso" -corename = "DOSBox-SVN" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "SVN" - -# Hardware Information -manufacturer = "Microsoft" -systemname = "DOS" -systemid = "dos" - -# Libretro Features -database = "DOS" -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" -notes = "(!) This core requires libsdl1.2 and libsdl-net1.2.|" - -description = "A port of 'SVN' fork of the mature and well-known DOSBox emulator to libretro. This core is up-to-date with the latest DOSBox-SVN trunk and allows on-the-fly configuration and different sync methods (including the potential for perfect sync without tearing on VRR monitors). This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." diff --git a/MASS/APPS/EMU_RABOOT/info/duckstation_libretro.info b/MASS/APPS/EMU_RABOOT/info/duckstation_libretro.info deleted file mode 100644 index baacdcd3..00000000 --- a/MASS/APPS/EMU_RABOOT/info/duckstation_libretro.info +++ /dev/null @@ -1,38 +0,0 @@ -# Software Information -display_name = "Sony - PlayStation (SwanStation)" -authors = "stenzek" -supported_extensions = "cue|bin|img|chd|m3u" -corename = "SwanStation" -categories = "Emulator" -license = "GPLv3" -permissions = "" - -# Hardware Information -manufacturer = "Sony" -systemname = "PlayStation" -systemid = "playstation" - -# Libretro Information -database = "Sony - PlayStation" -display_version = "v0.1" -supports_no_game = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | Vulkan >= 1.0 | Direct3D >= 11.0" -is_experimental = "false" -savestate = "true" -savestate_features = "serialized" -input_descriptors = "true" -disk_control = "true" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050| This core also supports No-Intro BIOS images." - -description = "SwanStation is a fork of the Duckstation PlayStation 1 (aka PSX) emulator focusing on playability, speed, and long-term maintainability ported to libretro. Accuracy is not the main focus of the emulator, but the goal is to be as accurate as possible while maintaining performance suitable for low-end devices. 'Hack' options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues. A 'BIOS' ROM image is required to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or other means. SwanStation includes hardware rendering (OpenGL, Vulkan and D3D11), upscaling and 24-bit color and a 64-bit dynarec." diff --git a/MASS/APPS/EMU_RABOOT/info/easyrpg_libretro.info b/MASS/APPS/EMU_RABOOT/info/easyrpg_libretro.info deleted file mode 100644 index 8b716f29..00000000 --- a/MASS/APPS/EMU_RABOOT/info/easyrpg_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "RPG Maker 2000/2003 (EasyRPG)" -authors = "EasyRPG team" -supported_extensions = "ldb" -corename = "EasyRPG Player" -categories = "Game engine" -license = "GPLv3" -permissions = "" -display_version = "0.6.1.0" - -# Hardware Information -systemname = "RPG Maker 2000/2003 Game Engine" - -# Libretro Features -database = "RPG Maker 2000|RPG Maker 2003|RPG Maker" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -libretro_saves = "true" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -needs_kbd_mouse_focus = "true" -is_experimental = "false" - -description = "A port of the EasyRPG game engine to libretro. This core is compatible with many RPG Maker homebrew games, primarily those created with the 2000 and 2003 flavors of the program." diff --git a/MASS/APPS/EMU_RABOOT/info/ecwolf_libretro.info b/MASS/APPS/EMU_RABOOT/info/ecwolf_libretro.info deleted file mode 100644 index ab3d41f8..00000000 --- a/MASS/APPS/EMU_RABOOT/info/ecwolf_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -display_name = "Wolfenstein 3D (ECWolf)" -authors = "Braden Obrzut" -supported_extensions = "wl6|n3d|sod|sdm|wl1|pk3|exe" -corename = "ECWolf" -manufacturer = "Id Software" -categories = "Game" -systemname = "Wolfenstein 3D Game Engine" -systemid = "wolfenstein3d" -database = "Wolfenstein 3D" -license = "BSD|LGPL" -permissions = "" -supports_no_game = "false" -notes = "(!) ecwolf.pk3 (md5): d68107770b3ba230d10aa27472a7617b" - -firmware_count = 1 -firmware0_desc = "ecwolf.pk3 (ECWolf System File)" -firmware0_path = "ecwolf.pk3" - -description = "A source port of the Wolfenstein 3D engine to libretro. This core provides a basic/traditional experience and is compatible with Wolfenstein 3D, Spear of Destiny and Super 3D Noah's Ark content, including shareware releases. The core removes menus and goes straight to the episode or skill selection and supports arbitrary framerates up to 360 fps." diff --git a/MASS/APPS/EMU_RABOOT/info/emux_chip8_libretro.info b/MASS/APPS/EMU_RABOOT/info/emux_chip8_libretro.info deleted file mode 100644 index 76b0e060..00000000 --- a/MASS/APPS/EMU_RABOOT/info/emux_chip8_libretro.info +++ /dev/null @@ -1,33 +0,0 @@ -# Software Information -display_name = "CHIP-8 (Emux CHIP-8)" -authors = "Sebastien Ronsse" -supported_extensions = "ch8|bin|rom" -corename = "Emux CHIP-8" -license = "GPLv2" -permissions = "" -display_version = "0.1" -categories = "Emulator" - -# Hardware Information -manufacturer = "Joseph Weisbecker" -systemname = "CHIP-8" -systemid = "chip_8" - -# Libretro Features -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -needs_kbd_mouse_focus = "false" -is_experimental = "true" - -description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." diff --git a/MASS/APPS/EMU_RABOOT/info/emux_gb_libretro.info b/MASS/APPS/EMU_RABOOT/info/emux_gb_libretro.info deleted file mode 100644 index 1b02ddb0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/emux_gb_libretro.info +++ /dev/null @@ -1,41 +0,0 @@ -# Software Information -display_name = "Nintendo - Game Boy / Color (Emux GB)" -authors = "Sebastien Ronsse" -supported_extensions = "gb|bin|rom" -corename = "Emux GB" -license = "GPLv2" -permissions = "" -display_version = "0.1" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" - -# Libretro Features -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -needs_kbd_mouse_focus = "false" -is_experimental = "true" - -# BIOS/Firmware -firmware_count = 1 -firmware0_desc = "dmg_boot.bin (Game Boy Boot ROM)" -firmware0_path = "dmg_boot.bin" -firmware0_opt = "false" -notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5" - -description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." diff --git a/MASS/APPS/EMU_RABOOT/info/emux_nes_libretro.info b/MASS/APPS/EMU_RABOOT/info/emux_nes_libretro.info deleted file mode 100644 index 043810ea..00000000 --- a/MASS/APPS/EMU_RABOOT/info/emux_nes_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - NES / Famicom (Emux NES)" -authors = "Sebastien Ronsse" -supported_extensions = "nes|bin|rom" -corename = "Emux NES" -license = "GPLv2" -permissions = "" -display_version = "0.1" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Nintendo Entertainment System" -systemid = "nes" - -# Libretro Features -database = "Nintendo - Nintendo Entertainment System" -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -needs_kbd_mouse_focus = "false" -is_experimental = "true" - -description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." diff --git a/MASS/APPS/EMU_RABOOT/info/emux_sms_libretro.info b/MASS/APPS/EMU_RABOOT/info/emux_sms_libretro.info deleted file mode 100644 index 3ecf2b45..00000000 --- a/MASS/APPS/EMU_RABOOT/info/emux_sms_libretro.info +++ /dev/null @@ -1,41 +0,0 @@ -# Software Information -display_name = "Sega - Master System (Emux SMS)" -authors = "Sebastien Ronsse" -supported_extensions = "sms|bms|bin|rom" -corename = "Emux SMS" -license = "GPLv2" -permissions = "" -display_version = "0.1" -categories = "Emulator" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega Master System" -systemid = "master_system" - -# Libretro Features -supports_no_game = "false" -database = "Sega - Master System - Mark III" -savestate = "false" -savestate_features = "null" -libretro_saves = "false" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -core_options = "false" -core_options_version = "null" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -needs_kbd_mouse_focus = "false" -is_experimental = "true" - -# BIOS/Firmware -firmware_count = 1 -firmware0_desc = "bios.sms (Master System BIOS)" -firmware0_path = "bios.sms" -firmware0_opt = "false" -notes = "(!) bios.sms (md5): missing" - -description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." diff --git a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps1_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps1_libretro.info deleted file mode 100644 index 5f2ab215..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps1_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Arcade (FB Alpha 2012 CPS-1)" -authors = "Team FB Alpha" -supported_extensions = "zip" -corename = "FB Alpha 2012 CPS-1" -manufacturer = "Capcom" -categories = "Emulator" -systemname = "CP System I" -systemid = "fb_alpha" -license = "Non-commercial" -permissions = "" -display_version = "v0.2.97.28" -supports_no_game = "false" -notes = "(!) The BIOS files must be inside the ROM directory." -description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-1' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-1 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." diff --git a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps2_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps2_libretro.info deleted file mode 100644 index 2e7c527a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps2_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Arcade (FB Alpha 2012 CPS-2)" -authors = "Team FB Alpha" -supported_extensions = "zip" -corename = "FB Alpha 2012 CPS-2" -manufacturer = "Capcom" -categories = "Emulator" -systemname = "CP System II" -systemid = "fb_alpha" -license = "Non-commercial" -permissions = "" -display_version = "v0.2.97.28" -supports_no_game = "false" -notes = "(!) The BIOS files must be inside the ROM directory." -description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-2' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-2 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." diff --git a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps3_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps3_libretro.info deleted file mode 100644 index 95030935..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_cps3_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Arcade (FB Alpha 2012 CPS-3)" -authors = "Team FB Alpha" -supported_extensions = "zip" -corename = "FB Alpha 2012 CPS-3" -manufacturer = "Capcom" -categories = "Emulator" -systemname = "CP System III" -systemid = "fb_alpha" -license = "Non-commercial" -permissions = "" -display_version = "v0.2.97.29" -supports_no_game = "false" -notes = "(!) The BIOS files must be inside the ROM directory." -description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-3' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for CPS-3 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." diff --git a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbalpha2012_libretro.info deleted file mode 100644 index 86997e2c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Arcade (FB Alpha 2012)" -authors = "Team FB Alpha" -supported_extensions = "iso|zip|7z" -corename = "FB Alpha 2012" -manufacturer = "Various" -categories = "Emulator" -systemname = "Arcade (various)" -systemid = "fb_alpha" -license = "Non-commercial" -permissions = "" -display_version = "v0.2.97.29" -supports_no_game = "false" -notes = "(!) The BIOS files must be inside the ROM directory." -description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012' is compatible with FB Alpha v0.2.97.29 ROM sets. Most users should use up-to-date FBNeo instead and should only fall back to this core if their device is not capable of running that core." diff --git a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_neogeo_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbalpha2012_neogeo_libretro.info deleted file mode 100644 index 828d19fd..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbalpha2012_neogeo_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Arcade (FB Alpha 2012 Neo Geo)" -authors = "Team FB Alpha" -supported_extensions = "zip" -corename = "FB Alpha 2012 Neo Geo" -manufacturer = "SNK" -categories = "Emulator" -systemname = "Neo Geo" -systemid = "fb_alpha" -license = "Non-commercial" -permissions = "" -display_version = "v0.2.97.29" -supports_no_game = "false" -notes = "(!) The BIOS files must be inside the ROM directory." -description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 Neo Geo' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for Neo-Geo games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." diff --git a/MASS/APPS/EMU_RABOOT/info/fbneo_libretro.info b/MASS/APPS/EMU_RABOOT/info/fbneo_libretro.info deleted file mode 100644 index 66119546..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fbneo_libretro.info +++ /dev/null @@ -1,71 +0,0 @@ -display_name = "Arcade (FinalBurn Neo)" -authors = "Team FBNeo" -supported_extensions = "zip|7z|cue|ccd" -corename = "FinalBurn Neo" -manufacturer = "Various" -categories = "Emulator" -systemname = "Arcade (various)" -systemid = "fb_alpha" -database = "FBNeo - Arcade Games" -database_match_archive_member = "false" -license = "Non-commercial" -permissions = "" -display_version = "v1.0.0.01" -supports_no_game = "false" -firmware_count = 18 -firmware0_desc = "fbneo/neogeo.zip (Neo Geo BIOS)" -firmware0_path = "fbneo/neogeo.zip" -firmware0_opt = "true" -firmware1_desc = "fbneo/neocdz.zip (Neo Geo CDZ System BIOS)" -firmware1_path = "fbneo/neocdz.zip" -firmware1_opt = "true" -firmware2_desc = "fbneo/decocass.zip (DECO Cassette System BIOS)" -firmware2_path = "fbneo/decocass.zip" -firmware2_opt = "true" -firmware3_desc = "fbneo/isgsm.zip (ISG Selection Master Type 2006 System BIOS)" -firmware3_path = "fbneo/isgsm.zip" -firmware3_opt = "true" -firmware4_desc = "fbneo/midssio.zip (Midway SSIO Sound Board Internal ROM)" -firmware4_path = "fbneo/midssio.zip" -firmware4_opt = "true" -firmware5_desc = "fbneo/nmk004.zip (NMK004 Internal ROM)" -firmware5_path = "fbneo/nmk004.zip" -firmware5_opt = "true" -firmware6_desc = "fbneo/pgm.zip (PGM System BIOS)" -firmware6_path = "fbneo/pgm.zip" -firmware6_opt = "true" -firmware7_desc = "fbneo/skns.zip (Super Kaneko Nova System BIOS)" -firmware7_path = "fbneo/skns.zip" -firmware7_opt = "true" -firmware8_desc = "fbneo/ym2608.zip (YM2608 Internal ROM)" -firmware8_path = "fbneo/ym2608.zip" -firmware8_opt = "true" -firmware9_desc = "fbneo/cchip.zip (C-Chip Internal ROM)" -firmware9_path = "fbneo/cchip.zip" -firmware9_opt = "true" -firmware10_desc = "fbneo/bubsys.zip (Bubble System BIOS)" -firmware10_path = "fbneo/bubsys.zip" -firmware10_opt = "true" -firmware11_desc = "fbneo/coleco.zip (ColecoVision System BIOS)" -firmware11_path = "fbneo/coleco.zip" -firmware11_opt = "true" -firmware12_desc = "fbneo/fdsbios.zip (FDS System BIOS)" -firmware12_path = "fbneo/fdsbios.zip" -firmware12_opt = "true" -firmware13_desc = "fbneo/msx.zip (MSX1 System BIOS)" -firmware13_path = "fbneo/msx.zip" -firmware13_opt = "true" -firmware14_desc = "fbneo/ngp.zip (NeoGeo Pocket BIOS)" -firmware14_path = "fbneo/ngp.zip" -firmware14_opt = "true" -firmware15_desc = "fbneo/spectrum.zip (ZX Spectrum BIOS)" -firmware15_path = "fbneo/spectrum.zip" -firmware15_opt = "true" -firmware16_desc = "fbneo/spec128.zip (ZX Spectrum 128 BIOS)" -firmware16_path = "fbneo/spec128.zip" -firmware16_opt = "true" -firmware17_desc = "fbneo/hiscore.dat (High Score support database)" -firmware17_path = "fbneo/hiscore.dat" -firmware17_opt = "true" -notes = "(!) The BIOS files can also be inside the ROM directory or the root of SYSTEM directory.|(!) Homepage : https://neo-source.com/" -description = "Based on the latest up-to-date source, 'FinalBurn Neo' is compatible with FinalBurn Neo latest ROM sets. This core should be the first choice for most users who want to run arcade games via libretro. MAME runs more games, so if FBN is incompatible with a game, those are the next ones to try. The FBA2012 cores should only be used if a device cannot run FBN at full speed. Formerly known as 'FB Alpha'." diff --git a/MASS/APPS/EMU_RABOOT/info/fceumm_libretro.info b/MASS/APPS/EMU_RABOOT/info/fceumm_libretro.info deleted file mode 100644 index 9b98f86e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fceumm_libretro.info +++ /dev/null @@ -1,23 +0,0 @@ -display_name = "Nintendo - NES / Famicom (FCEUmm)" -authors = "FCEU Team|CaH4e3" -supported_extensions = "fds|nes|unif|unf" -corename = "FCEUmm" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo Entertainment System" -systemid = "nes" -database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" -license = "GPLv2" -permissions = "" -display_version = "SVN" -supports_no_game = "false" -firmware_count = 2 -firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" -firmware0_path = "disksys.rom" -firmware0_opt = "true" -firmware1_desc = "nes.pal (custom NES Palette)" -firmware1_path = "nes.pal" -firmware1_opt = "true" -notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|(!) nes.pal must be located in system directory." - -description = "FCEUmm libretro is based on the FCEUmm (mappers modified) fork of the FCEU emulator. It is very fast and supports many mappers, including those for weird, obscure bootleg carts. It is tightly integrated with libretro features, which makes it a good choice for users seeking advanced frontend functionality, such as runahead and rollback netplay. While most NES emulators are lightweight, FCEUmm's particularly low resource requirements make it a good option for mobile, low-power/embedded and console targets." diff --git a/MASS/APPS/EMU_RABOOT/info/ffmpeg_libretro.info b/MASS/APPS/EMU_RABOOT/info/ffmpeg_libretro.info deleted file mode 100644 index 1278a6ee..00000000 --- a/MASS/APPS/EMU_RABOOT/info/ffmpeg_libretro.info +++ /dev/null @@ -1,17 +0,0 @@ -# Software Information -display_name = "FFmpeg" -authors = "Fabrice Bellard|FFmpeg team" -supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav" -corename = "FFmpeg" -categories = "Media player" -systemname = "FFmpeg" -license = "LGPLv2, GPLv2" -permissions = "" -display_version = "Git" - -# Libretro Information -supports_no_game = "false" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3" - -description = "A port of the powerful audio/video encoding/decoding library FFmpeg to libretro. This core allows playback of a variety of audio and video formats, with a fancy audio visualizer and the ability to do interframe blending for smoother scrolling of non-native framerates." diff --git a/MASS/APPS/EMU_RABOOT/info/fixgb_libretro.info b/MASS/APPS/EMU_RABOOT/info/fixgb_libretro.info deleted file mode 100644 index b0548285..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fixgb_libretro.info +++ /dev/null @@ -1,26 +0,0 @@ -# Software Information -display_name = "Nintendo - Game Boy / Color (fixGB)" -authors = "FIX94" -supported_extensions = "gb|gbc|gbs" -corename = "fixGB" -categories = "Emulator" -license = "MIT" -permissions = "" -display_version = "Alpha v0.8.1" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" - -# Libretro Information -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" -supports_no_game = "false" -is_experimental = "true" -firmware_count = 1 -firmware0_desc = "gbc_bios.bin (Game Boy Color BIOS)" -firmware0_path = "gbc_bios.bin" -firmware0_opt = "true" -notes = "(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" - -description = "A preliminary Game Boy emulator written as a learning experience, this core still supports many of the games and features that are attractive to users, such as support for Game Boy Color palettes via BIOS and support for older colorization hacks by adding 'InvVRAM' to the filename (like this: foo.gb -> foo (InvVRAM).gb). However, users looking for a simple, turnkey GB/C emulator will probably have better luck with more mature options, such as SameBoy, Gambatte or GearBoy, depending on their use-case." diff --git a/MASS/APPS/EMU_RABOOT/info/fixnes_libretro.info b/MASS/APPS/EMU_RABOOT/info/fixnes_libretro.info deleted file mode 100644 index 51d2296d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fixnes_libretro.info +++ /dev/null @@ -1,26 +0,0 @@ -# Software Information -display_name = "Nintendo - NES / Famicom (fixNES)" -authors = "FIX94" -supported_extensions = "nes|fds|qd|nsf" -corename = "fixNES" -categories = "Emulator" -license = "MIT" -permissions = "" -display_version = "Alpha v1.1" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Nintendo Entertainment System" -systemid = "nes" - -# Libretro Information -database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" -firmware0_path = "disksys.rom" -firmware0_opt = "true" -notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a" -is_experimental = "true" - -description = "An alpha-stage emulator written as a learning experience, fixNES is a good, simple core for learning how NES emulators are written, but it's not a good choice for general use. Individuals who are looking for a feature-complete, accurate, easily-usable emulator should look instead to Mesen, Nestopia or FCEUmm, depending on their use-case." diff --git a/MASS/APPS/EMU_RABOOT/info/flycast_gles2_libretro.info b/MASS/APPS/EMU_RABOOT/info/flycast_gles2_libretro.info deleted file mode 100644 index 3383e667..00000000 --- a/MASS/APPS/EMU_RABOOT/info/flycast_gles2_libretro.info +++ /dev/null @@ -1,48 +0,0 @@ -# Software Information -display_name = "Sega - Dreamcast/NAOMI (Flycast GLES2)" -authors = "flyinghead" -supported_extensions = "chd|cdi|iso|elf|bin|cue|gdi|lst|zip|dat|7z|m3u" -corename = "Flycast GLES2" -display_version = "Git" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "1.0" -categories = "Emulator" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega Dreamcast" -systemid = "dreamcast" - -# Libretro Information -database = "Sega - Dreamcast|Sega - NAOMI" -supports_no_game = "false" -firmware_count = 8 -firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)" -firmware0_path = "dc/dc_boot.bin" -firmware0_opt = "true" -firmware1_desc = "dc/dc_flash.bin (Date/Time/Language)" -firmware1_path = "dc/dc_flash.bin" -firmware1_opt = "true" -firmware2_desc = "dc/naomi.zip (Naomi Bios from MAME)" -firmware2_path = "dc/naomi.zip" -firmware2_opt = "true" -firmware3_desc = "dc/hod2bios.zip (Naomi The House of the Dead 2 Bios from MAME)" -firmware3_path = "dc/hod2bios.zip" -firmware3_opt = "true" -firmware4_desc = "dc/f355dlx.zip (Naomi Ferrari F355 Challenge deluxe Bios from MAME)" -firmware4_path = "dc/f355dlx.zip" -firmware4_opt = "true" -firmware5_desc = "dc/f355bios.zip (Naomi Ferrari F355 Challenge twin/deluxe Bios from MAME)" -firmware5_path = "dc/f355bios.zip" -firmware5_opt = "true" -firmware6_desc = "dc/airlbios.zip (Naomi Airline Pilots deluxe Bios from MAME)" -firmware6_path = "dc/airlbios.zip" -firmware6_opt = "true" -firmware7_desc = "dc/awbios.zip (Atomiswave BIOS from MAME)" -firmware7_path = "dc/awbios.zip" -firmware7_opt = "true" -notes = "(!) dc_boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) dc_flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4|(!) naomi.zip|(!) hod2bios.zip|(!) f355dlx.zip|(!) f355bios.zip|(!) airlbios.zip|(!) awbios.zip" -required_hw_api = "OpenGL ES >= 2.0" - -description = "A port of the Flycast Dreamcast emulator to libretro. In addition to Dreamcast, the core also supports the NAOMI and Atomiswave arcade platforms (with appropriate BIOS images) and will load these games from the latest MAME ROMset. This particular Flycast variant is specially tuned for compatibility with older mobile GPUs that are limited to GLES2. Anyone with a more modern GPU should use a different version of the core." diff --git a/MASS/APPS/EMU_RABOOT/info/flycast_libretro.info b/MASS/APPS/EMU_RABOOT/info/flycast_libretro.info deleted file mode 100644 index 18b08540..00000000 --- a/MASS/APPS/EMU_RABOOT/info/flycast_libretro.info +++ /dev/null @@ -1,48 +0,0 @@ -# Software Information -display_name = "Sega - Dreamcast/NAOMI (Flycast)" -authors = "flyinghead" -supported_extensions = "chd|cdi|iso|elf|bin|cue|gdi|lst|zip|dat|7z|m3u" -corename = "Flycast" -license = "GPLv2" -permissions = "" -categories = "Emulator" -display_version = "Git" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega Dreamcast" -systemid = "dreamcast" - -# Libretro Information -database = "Sega - Dreamcast|Sega - NAOMI" -supports_no_game = "false" -firmware_count = 8 -firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)" -firmware0_path = "dc/dc_boot.bin" -firmware0_opt = "true" -firmware1_desc = "dc/dc_flash.bin (Date/Time/Language)" -firmware1_path = "dc/dc_flash.bin" -firmware1_opt = "true" -firmware2_desc = "dc/naomi.zip (Naomi Bios from MAME)" -firmware2_path = "dc/naomi.zip" -firmware2_opt = "true" -firmware3_desc = "dc/hod2bios.zip (Naomi The House of the Dead 2 Bios from MAME)" -firmware3_path = "dc/hod2bios.zip" -firmware3_opt = "true" -firmware4_desc = "dc/f355dlx.zip (Naomi Ferrari F355 Challenge deluxe Bios from MAME)" -firmware4_path = "dc/f355dlx.zip" -firmware4_opt = "true" -firmware5_desc = "dc/f355bios.zip (Naomi Ferrari F355 Challenge twin/deluxe Bios from MAME)" -firmware5_path = "dc/f355bios.zip" -firmware5_opt = "true" -firmware6_desc = "dc/airlbios.zip (Naomi Airline Pilots deluxe Bios from MAME)" -firmware6_path = "dc/airlbios.zip" -firmware6_opt = "true" -firmware7_desc = "dc/awbios.zip (Atomiswave BIOS from MAME)" -firmware7_path = "dc/awbios.zip" -firmware7_opt = "true" -notes = "(!) dc_boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) dc_flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4|(!) naomi.zip|(!) hod2bios.zip|(!) f355dlx.zip|(!) f355bios.zip|(!) airlbios.zip|(!) awbios.zip" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0" - -description = "A port of the Flycast Dreamcast emulator to libretro. In addition to Dreamcast, the core also supports the NAOMI and Atomiswave arcade platforms (with appropriate BIOS images) and will load these games from the latest MAME ROMset. This version of the core uses advanced graphics API features, so anyone using an older, limited GPU may need to use the GLES2 version if this one is incompatible with their hardware." diff --git a/MASS/APPS/EMU_RABOOT/info/fmsx_libretro.info b/MASS/APPS/EMU_RABOOT/info/fmsx_libretro.info deleted file mode 100644 index 72751f4a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fmsx_libretro.info +++ /dev/null @@ -1,52 +0,0 @@ -# Software Information -display_name = "Microsoft - MSX (fMSX)" -authors = "Marat Fayzullin" -supported_extensions = "rom|mx1|mx2|dsk|cas" -corename = "fMSX" -categories = "Emulator" -license = "Non-commercial" -permissions = "" -display_version = "4.9" - -# Hardware Information -manufacturer = "Various" -systemname = "MSX" -systemid = "msx" - -# Libretro Information -database = "Microsoft - MSX|Microsoft - MSX2" -supports_no_game = "false" -firmware_count = 10 -firmware0_desc = "MSX.ROM (MSX BIOS)" -firmware0_path = "MSX.ROM" -firmware0_opt = "false" -firmware1_desc = "MSX2.ROM (MSX2 BIOS)" -firmware1_path = "MSX2.ROM" -firmware1_opt = "false" -firmware2_desc = "MSX2EXT.ROM (MSX2 ExtROM)" -firmware2_path = "MSX2EXT.ROM" -firmware2_opt = "false" -firmware3_desc = "MSX2P.ROM (MSX2+ BIOS)" -firmware3_path = "MSX2P.ROM" -firmware3_opt = "false" -firmware4_desc = "MSX2PEXT.ROM (MSX2+ ExtROM)" -firmware4_path = "MSX2PEXT.ROM" -firmware4_opt = "false" -firmware5_desc = "DISK.ROM (DiskROM/BDOS)" -firmware5_path = "DISK.ROM" -firmware5_opt = "true" -firmware6_desc = "FMPAC.ROM (FMPAC BIOS)" -firmware6_path = "FMPAC.ROM" -firmware6_opt = "true" -firmware7_desc = "MSXDOS2.ROM (MSX-DOS 2)" -firmware7_path = "MSXDOS2.ROM" -firmware7_opt = "true" -firmware8_desc = "PAINTER.ROM (Yamaha Painter)" -firmware8_path = "PAINTER.ROM" -firmware8_opt = "true" -firmware9_desc = "KANJI.ROM (Kanji Font)" -firmware9_path = "KANJI.ROM" -firmware9_opt = "true" -notes = "(!) MSX.ROM (md5): 364a1a579fe5cb8dba54519bcfcdac0d|(!) MSX2.ROM (md5): ec3a01c91f24fbddcbcab0ad301bc9ef|(!) MSX2EXT.ROM (md5): 2183c2aff17cf4297bdb496de78c2e8a|(!) MSX2P.ROM (md5): 847cc025ffae665487940ff2639540e5|(!) MSX2PEXT.ROM (md5): 7c8243c71d8f143b2531f01afa6a05dc |(!) DISK.ROM (md5): 80dcd1ad1a4cf65d64b7ba10504e8190 |(!) FMPAC.ROM (md5): 6f69cc8b5ed761b03afd78000dfb0e19 |(!) MSXDOS2.ROM (md5): 6418d091cd6907bbcf940324339e43bb |(!) PAINTER.ROM (md5): 403cdea1cbd2bb24fae506941f8f655e |(!) KANJI.ROM (md5): febe8782b466d7c3b16de6d104826b34" - -description = "A port of the Marat Fayzullin's fMSX emulator to libretro. This core emulates MSX, MSX2 and MSX2+ 8-bit home consoles." diff --git a/MASS/APPS/EMU_RABOOT/info/freechaf_libretro.info b/MASS/APPS/EMU_RABOOT/info/freechaf_libretro.info deleted file mode 100644 index c6c64a57..00000000 --- a/MASS/APPS/EMU_RABOOT/info/freechaf_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "Fairchild ChannelF (FreeChaF)" -authors = "David Richardson" -supported_extensions = "bin|chf" -corename = "FreeChaF" -license = "GPLv3" -permissions = "" -display_version = "GIT" -categories = "Emulator" - -# Hardware Information -manufacturer = "Fairchild" -systemname = "FreeChaF" - -# Libretro Information -database = "FreeChaF" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "sl31253.bin" -firmware0_path = "sl31253.bin" -firmware0_opt = "false" -firmware1_desc = "sl31254.bin" -firmware1_path = "sl31254.bin" -firmware1_opt = "false" -firmware2_desc = "sl90025.bin" -firmware2_path = "sl90025.bin" -firmware2_opt = "false" -notes = "(!) sl31253.bin (md5): ac9804d4c0e9d07e33472e3726ed15c3|(!) sl31254.bin (md5): da98f4bb3242ab80d76629021bb27585|(!) sl90025.bin (md5): 95d339631d867c8f1d15a5f2ec26069d" - -description = "A lightweight Fairchild ChannelF / Video Entertainment System designed for libretro. This core was written specifically for use with low-power devices, such as Raspberry Pi, and supports loading a 'no cart' ROM to play the built-in games, controller swapping and dual-analog controls. The core requires the sl31253 and sl31254 BIOS images but the sl90025 BIOS will supersede the sl31253 version if found." diff --git a/MASS/APPS/EMU_RABOOT/info/freeintv_libretro.info b/MASS/APPS/EMU_RABOOT/info/freeintv_libretro.info deleted file mode 100644 index 1218e042..00000000 --- a/MASS/APPS/EMU_RABOOT/info/freeintv_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -# Software Information -display_name = "Mattel - Intellivision (FreeIntv)" -authors = "David Richardson" -supported_extensions = "int|bin|rom" -corename = "FreeIntv" -categories = "Emulator" -license = "GPLv3" -permissions = "" -display_version = "2018.1.5" - -# Hardware Information -manufacturer = "Mattel" -systemname = "Intellivision" -systemid = "intellivision" - -# Libretro Information -database = "Mattel - Intellivision" -supports_no_game = "false" -firmware_count = 2 -firmware0_desc = "exec.bin" -firmware0_path = "exec.bin" -firmware0_opt = "false" -firmware1_desc = "grom.bin" -firmware1_path = "grom.bin" -firmware1_opt = "false" -notes = "(!) exec.bin (md5): 62e761035cb657903761800f4437b8af|(!) grom.bin (md5): 0cd5946c6473e42e8e4c2137785e427f" - -description = "A libretro emulation core for the Mattel Intellivision computer (but not the Entertainment Computer System or Intellivoice). Many Intellivision games relied on controller overlays to provide context for the controls, and many of these can be found online for reference, including at https://arcadepunks.com/intellivision-controller-overlays." diff --git a/MASS/APPS/EMU_RABOOT/info/freej2me_libretro.info b/MASS/APPS/EMU_RABOOT/info/freej2me_libretro.info deleted file mode 100644 index 61a3491f..00000000 --- a/MASS/APPS/EMU_RABOOT/info/freej2me_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -# Software Information -display_name = "J2ME (FreeJ2ME)" -authors = "David Richardson|Saket Dandawate" -supported_extensions = "jar" -corename = "FreeJ2ME" -categories = "Emulator" -license = "GPLv3" -permissions = "" -display_version = "GIT" - -# Hardware Information -manufacturer = "Java" -systemname = "J2ME" - -# Libretro Information -supports_no_game = "false" -database = "J2ME" -firmware_count = 3 -firmware0_desc = "freej2me-fx.jar" -firmware0_path = "freej2me-fx.jar" -firmware0_opt = "false" -firmware1_desc = "freej2me.jar" -firmware1_path = "freej2me.jar" -firmware1_opt = "false" -firmware2_desc = "freej2me-lr.jar" -firmware2_path = "freej2me-lr.jar" -firmware2_opt = "false" -notes = "(!) freej2me-fx.jar (md5): 86fdd1ff260cd5a8f4c4d46bdde1a78a|(!) freej2me.jar (md5): 707cbaabaafc2a4f9726a5c03449406a|(!) freej2me-lr.jar (md5): d8aec1b68dc4e2ffc5eeff4e22fd607b" diff --git a/MASS/APPS/EMU_RABOOT/info/frodo_libretro.info b/MASS/APPS/EMU_RABOOT/info/frodo_libretro.info deleted file mode 100644 index 22d0ea54..00000000 --- a/MASS/APPS/EMU_RABOOT/info/frodo_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -# Software Information -display_name = "Commodore - C64 (Frodo)" -authors = "Frodo Team Members" -supported_extensions = "d64|t64|x64|p00|lnx|zip" -corename = "Frodo" -license = "GPLv2" -permissions = "" -display_version = "v4.2" -categories = "Emulator" - -# Hardware Information -manufacturer = "Commodore" -systemid = "commodore_64" -systemname = "C64" - -# Libretro Information -supports_no_game = "false" -database = "Commodore - 64" diff --git a/MASS/APPS/EMU_RABOOT/info/fsuae_libretro.info b/MASS/APPS/EMU_RABOOT/info/fsuae_libretro.info deleted file mode 100644 index 31a30230..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fsuae_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -# Software Information -display_name = "Commodore - Amiga (FS-UAE)" -authors = "FrodeSolheim" -supported_extensions = "adf|ipf|fs-uae" -corename = "FS-UAE" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "v2.7.15" - -# Hardware Information -manufacturer = "Commodore" -systemname = "Commodore Amiga" -systemid = "amiga" - -# Libretro Information -supports_no_game = "false" -database = "Commodore - Amiga" - -description = "A port of the FS-UAE Amiga emulator to libretro. The core expects a kickstart to be located in the user's 'saves' directory, in a subdirectory named fsue/Kickstarts. Most users will be better served by the PUAE core, which has received more work to integrate it with libretro and to make it usable with just a gamepad." diff --git a/MASS/APPS/EMU_RABOOT/info/fuse_libretro.info b/MASS/APPS/EMU_RABOOT/info/fuse_libretro.info deleted file mode 100644 index 9b64eb8f..00000000 --- a/MASS/APPS/EMU_RABOOT/info/fuse_libretro.info +++ /dev/null @@ -1,48 +0,0 @@ -# Software Information -display_name = "Sinclair - ZX Spectrum (Fuse)" -authors = "Team Fuse" -supported_extensions = "tzx|tap|z80|rzx|scl|trd" -corename = "Fuse" -categories = "Emulator" -license = "GPLv3" -permissions = "" -display_version = "1.1.1" - -# Hardware Information -manufacturer = "Sinclair|Amstrad" -systemname = "ZX Spectrum (various)" -systemid = "zx_spectrum" - -# Libretro Information -supports_no_game = "false" -database = "Sinclair - ZX Spectrum +3|Sinclair - ZX Spectrum" - -# BIOS / Firmware -firmware_count = 8 -firmware0_desc = "128p-0.rom (Pentagon)" -firmware0_path = "128p-0.rom" -firmware0_opt = "true" -firmware1_desc = "128p-1.rom (Pentagon machines)" -firmware1_path = "128p-1.rom" -firmware1_opt = "true" -firmware2_desc = "trdos.rom (Pentagon machines)" -firmware2_path = "trdos.rom" -firmware2_opt = "true" -firmware3_desc = "gluck.rom (Pentagon 128K / 1024)" -firmware3_path = "gluck.rom" -firmware3_opt = "true" -firmware4_desc = "256p-0.rom (Scorpion 256K)" -firmware4_path = "256p-0.rom" -firmware4_opt = "true" -firmware5_desc = "256p-1.rom (Scorpion 256K)" -firmware5_path = "256p-1.rom" -firmware5_opt = "true" -firmware6_desc = "256p-2.rom (Scorpion 256K)" -firmware6_path = "256p-2.rom" -firmware6_opt = "true" -firmware7_desc = "256p-3.rom (Scorpion 256K)" -firmware7_path = "256p-3.rom" -firmware7_opt = "true" -notes = "[1] Amstrad have kindly given their permission for the redistribution|[^] of their copyrighted material but retain that copyright." - -description = "A port of the Fuse Unix Spectrum Emulator to libretro, this core supports many Spectrum, Timex, Pentagon and Scorpion variants. The Pentagon and Scorpion machines need BIOS images placed inside a 'fuse' subdirectory inside the frontend's 'system' directory. This core is a good first choice for playing Spectrum games, with 81 (EightyOne) covering the Sinclair ZX 81 games." diff --git a/MASS/APPS/EMU_RABOOT/info/gambatte_libretro.info b/MASS/APPS/EMU_RABOOT/info/gambatte_libretro.info deleted file mode 100644 index 5fab0443..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gambatte_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "Nintendo - Game Boy / Color (Gambatte)" -authors = "Sinamas" -supported_extensions = "gb|gbc|dmg" -corename = "Gambatte" -license = "GPLv2" -permissions = "" -display_version = "v0.5.0" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" - -# Libretro Information -supports_no_game = "false" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" - -# BIOS / Firmware -firmware_count = 2 -firmware0_desc = "gb_bios.bin (Game Boy BIOS)" -firmware0_path = "gb_bios.bin" -firmware0_opt = "true" -firmware1_desc = "gbc_bios.bin (Game Boy Color BIOS)" -firmware1_path = "gbc_bios.bin" -firmware1_opt = "true" -notes = "(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" - -description = "A port of the Gambatte Game Boy emulator to libretro. One of the very first libretro cores, this core is reasonably accurate (enough to run all but a scant handful of games with no visible bugs) and blisteringly fast. While Gearboy and SameBoy cores have surpassed it in accuracy, Gambatte is still an excellent choice on low-power systems that cannot handle the more-accurate newcomers while maintaining full speed." diff --git a/MASS/APPS/EMU_RABOOT/info/gearboy_libretro.info b/MASS/APPS/EMU_RABOOT/info/gearboy_libretro.info deleted file mode 100644 index 21de47eb..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gearboy_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -# Software Information -display_name = "Nintendo - Game Boy / Color (Gearboy)" -authors = "Ignacio Sanchez" -supported_extensions = "gb|dmg|gbc|cgb|sgb" -corename = "Gearboy" -license = "GPLv3" -permissions = "" -display_version = "3.2.0" -categories = "Emulator" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" - -# Libretro Information -supports_no_game = "false" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" - -description = "A port of the Gearboy Game Boy emulator to libretro. Gearboy is a new and highly accurate Game Boy emulator from indie/homebrew dev and all-around smart guy, drhelius. It supports both Game Boy and Game Boy Color games and is an excellent choice for playing these games on a modern system." diff --git a/MASS/APPS/EMU_RABOOT/info/gearsystem_libretro.info b/MASS/APPS/EMU_RABOOT/info/gearsystem_libretro.info deleted file mode 100644 index 61f362ae..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gearsystem_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -# Software Information -display_name = "Sega - MS/GG/SG-1000 (Gearsystem)" -authors = "Ignacio Sanchez" -supported_extensions = "sms|gg|sg|bin|rom" -corename = "Gearsystem" -categories = "Emulator" -license = "GPLv3" -permissions = "" -display_version = "3.2.0" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega 8-bit (MS/GG/SG-1000)" -systemid = "master_system" - -# Libretro Information -supports_no_game = "false" -database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - SG-1000" - -description = "A port of the highly accurate Sega 8-bit console emulator Gearsystem to libretro. This core supports Sega's Mark III, Master System, Game Gear and Game 1000 (SG-1000) consoles, along with the Othello Multivision. It faithfully emulates all of the hardware, including undocumented features of the Z80 CPU. This core is an excellent choice for emulating these consoles on a modern system." diff --git a/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_libretro.info b/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_libretro.info deleted file mode 100644 index 268e276e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_libretro.info +++ /dev/null @@ -1,71 +0,0 @@ -# Software Information -display_name = "Sega - MS/GG/MD/CD (Genesis Plus GX)" -authors = "Charles McDonald|Eke-Eke" -supported_extensions = "mdx|md|smd|gen|bin|cue|iso|sms|bms|gg|sg|68k|chd|m3u" -corename = "Genesis Plus GX" -categories = "Emulator" -license = "Non-commercial" -permissions = "" -display_version = "v1.7.4" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega 8/16-bit (Various)" -systemid = "mega_drive" - -# Libretro Information -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - SG-1000" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" - -# BIOS / Firmware -firmware_count = 12 -firmware0_desc = "bios_MD.bin (Mega Drive startup ROM)" -firmware0_path = "bios_MD.bin" -firmware0_opt = "true" -firmware1_desc = "bios_CD_E.bin (MegaCD EU BIOS)" -firmware1_path = "bios_CD_E.bin" -firmware1_opt = "true" -firmware2_desc = "bios_CD_U.bin (SegaCD US BIOS)" -firmware2_path = "bios_CD_U.bin" -firmware2_opt = "true" -firmware3_desc = "bios_CD_J.bin (MegaCD JP BIOS)" -firmware3_path = "bios_CD_J.bin" -firmware3_opt = "true" -firmware4_desc = "bios_E.sms (MasterSystem EU BIOS)" -firmware4_path = "bios_E.sms" -firmware4_opt = "true" -firmware5_desc = "bios_U.sms (MasterSystem US BIOS)" -firmware5_path = "bios_U.sms" -firmware5_opt = "true" -firmware6_desc = "bios_J.sms (MasterSystem JP BIOS)" -firmware6_path = "bios_J.sms" -firmware6_opt = "true" -firmware7_desc = "bios.gg (GameGear BIOS)" -firmware7_path = "bios.gg" -firmware7_opt = "true" -firmware8_desc = "sk.bin (Sonic & Knuckles ROM)" -firmware8_path = "sk.bin" -firmware8_opt = "true" -firmware9_desc = "sk2chip.bin (Sonic & Knuckles UPMEM ROM)" -firmware9_path = "sk2chip.bin" -firmware9_opt = "true" -firmware10_desc = "areplay.bin (Action Replay ROM)" -firmware10_path = "areplay.bin" -firmware10_opt = "true" -firmware11_desc = "ggenie.bin (Game Genie ROM)" -firmware11_path = "ggenie.bin" -firmware11_opt = "true" -notes = "(!) sk2chip.bin (md5): b4e76e416b887f4e7413ba76fa735f16|(!) sk.bin (md5): 4ea493ea4e9f6c9ebfccbdb15110367e" - -description = "A port of the Genesis Plus GX emulator to libretro. Originally designed to run on the Wii console via homebrew, Genesis Plus GX was one of the first cores ported to libretro, and it has always been the first choice for any 8- and 16-bit Sega consoles, from Master System to Game Gear to Genesis/Mega Drive to Sega CD. Only the 32X is not supported. The core is both fast and highly accurate and it benefits from a tight and feature-filled integration with libretro." diff --git a/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_wide_libretro.info b/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_wide_libretro.info deleted file mode 100644 index 438749c2..00000000 --- a/MASS/APPS/EMU_RABOOT/info/genesis_plus_gx_wide_libretro.info +++ /dev/null @@ -1,71 +0,0 @@ -# Software Information -display_name = "Sega - MS/GG/MD/CD (Genesis Plus GX Wide)" -authors = "Charles McDonald|Eke-Eke|heyjoeway" -supported_extensions = "mdx|md|smd|gen|bin|cue|iso|sms|bms|gg|sg|68k|chd|m3u" -corename = "Genesis Plus GX Wide" -categories = "Emulator" -license = "Non-commercial" -permissions = "" -display_version = "v1.7.4" - -# Hardware Information -manufacturer = "Sega" -systemname = "Sega 8/16-bit (Various)" -systemid = "mega_drive" - -# Libretro Information -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - SG-1000" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" - -# BIOS / Firmware -firmware_count = 12 -firmware0_desc = "bios_MD.bin (Mega Drive startup ROM)" -firmware0_path = "bios_MD.bin" -firmware0_opt = "true" -firmware1_desc = "bios_CD_E.bin (MegaCD EU BIOS)" -firmware1_path = "bios_CD_E.bin" -firmware1_opt = "true" -firmware2_desc = "bios_CD_U.bin (SegaCD US BIOS)" -firmware2_path = "bios_CD_U.bin" -firmware2_opt = "true" -firmware3_desc = "bios_CD_J.bin (MegaCD JP BIOS)" -firmware3_path = "bios_CD_J.bin" -firmware3_opt = "true" -firmware4_desc = "bios_E.sms (MasterSystem EU BIOS)" -firmware4_path = "bios_E.sms" -firmware4_opt = "true" -firmware5_desc = "bios_U.sms (MasterSystem US BIOS)" -firmware5_path = "bios_U.sms" -firmware5_opt = "true" -firmware6_desc = "bios_J.sms (MasterSystem JP BIOS)" -firmware6_path = "bios_J.sms" -firmware6_opt = "true" -firmware7_desc = "bios.gg (GameGear BIOS)" -firmware7_path = "bios.gg" -firmware7_opt = "true" -firmware8_desc = "sk.bin (Sonic & Knuckles ROM)" -firmware8_path = "sk.bin" -firmware8_opt = "true" -firmware9_desc = "sk2chip.bin (Sonic & Knuckles UPMEM ROM)" -firmware9_path = "sk2chip.bin" -firmware9_opt = "true" -firmware10_desc = "areplay.bin (Action Replay ROM)" -firmware10_path = "areplay.bin" -firmware10_opt = "true" -firmware11_desc = "ggenie.bin (Game Genie ROM)" -firmware11_path = "ggenie.bin" -firmware11_opt = "true" -notes = "(!) sk2chip.bin (md5): b4e76e416b887f4e7413ba76fa735f16|(!) sk.bin (md5): 4ea493ea4e9f6c9ebfccbdb15110367e" - -description = "A port of the Genesis Plus GX emulator to libretro but with the addition of a widescreen hack that can be applied to games automatically (not all games play nicely with the effect, but a surprisingly large number are pretty good). Otherwise identical to the normal Genesis Plus GX libretro core, this core is a great choice for any 8- and 16-bit Sega consoles, from Master System to Game Gear to Genesis/Mega Drive to Sega CD. Only the 32X is not supported. The core is both fast and highly accurate and it benefits from a tight and feature-filled integration with libretro." diff --git a/MASS/APPS/EMU_RABOOT/info/gme_libretro.info b/MASS/APPS/EMU_RABOOT/info/gme_libretro.info deleted file mode 100644 index 6c6a9e4d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gme_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Game Music Emu" -authors = "Blargg" -supported_extensions = "ay|gbs|gym|hes|kss|nsf|nsfe|sap|spc|vgm|vgz|zip" -corename = "Game Music Emu" -categories = "Music player" -license = "GPLv3" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Various" -systemname = "Music" -systemid = "game_music" - -# Libretro Information -supports_no_game = "false" - -description = "A port of blargg's classic Game Music Emu to libretro. This core allows playback of a wide variety of video game music formats and is a good first choice for this purpose, though some emulator cores will also support playback of their respective native formats and may do so with additional options (low-pass filtering, etc.) or accuracy." diff --git a/MASS/APPS/EMU_RABOOT/info/gpsp_libretro.info b/MASS/APPS/EMU_RABOOT/info/gpsp_libretro.info deleted file mode 100644 index 7da52731..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gpsp_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Nintendo - Game Boy Advance (gpSP)" -authors = "Exophase" -supported_extensions = "gba|bin" -corename = "gpSP" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Game Boy Advance" -systemid = "game_boy_advance" - -# Libretro Information -database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -hw_render = "false" - -# BIOS / Firmware -firmware_count = 1 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "false" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" - -description = "A port of the lightweight gpSP Game Boy Advance emulator to libretro. Originally designed for use on the PSP via homebrew and later ported to the OpenPandora hardware, this core runs extremely fast on low-powered hardware. This speed comes at a price, though, as the core has problems with some games. For most users, mGBA or VBA-M will be better options, and this core should only be utilized in cases where those cores cannot maintain full speed." diff --git a/MASS/APPS/EMU_RABOOT/info/gw_libretro.info b/MASS/APPS/EMU_RABOOT/info/gw_libretro.info deleted file mode 100644 index 492724ad..00000000 --- a/MASS/APPS/EMU_RABOOT/info/gw_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Handheld Electronic (GW)" -authors = "Andre Leiradella" -supported_extensions = "mgw" -corename = "GW" -categories = "Emulator" -license = "zlib" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Various" -systemname = "Handheld Electronic" - -# Libretro Information -supports_no_game = "false" -database = "Handheld Electronic Game" - -description = "A simulator of various Game and Watch-style handheld electronic games, ported to libretro. Unlike MAME's emulation of these games, which is based on actual emulation, these simulations were created by observing the behavior of the games and then creating new logic that acts similarly. This core is much easier to get up and running than via MAME, so it's a good first choice for playing those games." diff --git a/MASS/APPS/EMU_RABOOT/info/handy_libretro.info b/MASS/APPS/EMU_RABOOT/info/handy_libretro.info deleted file mode 100644 index 2156c52f..00000000 --- a/MASS/APPS/EMU_RABOOT/info/handy_libretro.info +++ /dev/null @@ -1,39 +0,0 @@ -# Software Information -display_name = "Atari - Lynx (Handy)" -authors = "K. Wilkins" -supported_extensions = "lnx|o" -corename = "Handy" - -# Hardware Information -manufacturer = "Atari" -categories = "Emulator" -systemname = "Lynx" -systemid = "atari_lynx" -database = "Atari - Lynx" -license = "Zlib" -permissions = "" -display_version = "0.95" - -# Libretro Information -supports_no_game = "false" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -# BIOS / Firmware -firmware_count = 1 -firmware0_desc = "lynxboot.img (Lynx Boot Image)" -firmware0_path = "lynxboot.img" -firmware0_opt = "true" -notes = "(!) lynxboot.img (md5): fcd403db69f54290b51035d82f835e7b" - -description = "A port of the venerable Handy Atari Lynx emulator to libretro. This core provides a solid emulation experience for this console, with support for video rotation, etc. but the hardware's unusual screen refresh rate of 75 Hz means scrolling for this core will always be a bit choppy on more common 60 Hz displays. This core is a good first choice for playing Lynx games via libretro frontends." diff --git a/MASS/APPS/EMU_RABOOT/info/hatari_libretro.info b/MASS/APPS/EMU_RABOOT/info/hatari_libretro.info deleted file mode 100644 index 86baad42..00000000 --- a/MASS/APPS/EMU_RABOOT/info/hatari_libretro.info +++ /dev/null @@ -1,38 +0,0 @@ -# Software Information -display_name = "Atari - ST/STE/TT/Falcon (Hatari)" -authors = "Nicolas Pomarティde" -supported_extensions = "st|msa|zip|stx|dim|ipf|m3u" -corename = "Hatari" -license = "GPLv2" -permissions = "" -display_version = "1.8" -categories = "Emulator" - -# Hardware Information -manufacturer = "Atari" -systemname = "Atari ST/STE/TT/Falcon" -systemid = "atari_st" - -# Libretro Information -supports_no_game = "false" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "true" - -# Firmware / BIOS -firmware_count = 1 -firmware0_desc = "tos.img (TOS 1.02 US aka Mega TOS)" -firmware0_path = "tos.img" -firmware0_opt = "false" -notes = "(!) tos.img (md5): c1c57ce48e8ee4135885cee9e63a68a2" - -description = "A port of the Hatari emulator to libretro. This core supports Atari's 16-/32-bit ST/STE/TT/Falcon hardware and, unlike many other ST emulators that just try to give a good environment for running GEM applications, Hatari tries to emulate the hardware as closely as possible, so it can support most of the old Atari games and demos. The core requires a TOS image to function and supports m3u playlists for use with multi-disk games. This core is a good option for most users on a modern device." diff --git a/MASS/APPS/EMU_RABOOT/info/hbmame_libretro.info b/MASS/APPS/EMU_RABOOT/info/hbmame_libretro.info deleted file mode 100644 index 8ac69ffe..00000000 --- a/MASS/APPS/EMU_RABOOT/info/hbmame_libretro.info +++ /dev/null @@ -1,22 +0,0 @@ -# Software Information -display_name = "Arcade (HBMAME)" -authors = "Robbbert,MAMEdev" -supported_extensions = "zip|chd|7z|cmd" -corename = "HBMAME (Git)" -license = "GPLv2+" -permissions = "" -display_version = "Git" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "hbmame" - -# Libretro Information -supports_no_game = "false" -database_match_archive_member = "true" -database = "HBMAME" -notes = "[1] HBMAME supports MAME save states.|[2] HBMAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" - -description = "'HBMAME' is compatible with HBMAME latest ROM sets. HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews. For most users and use-cases (that is, anything that's not homebrew/hacks), the normal, up-to-date MAME or FBNeo cores are a better option." diff --git a/MASS/APPS/EMU_RABOOT/info/higan_sfc_balanced_libretro.info b/MASS/APPS/EMU_RABOOT/info/higan_sfc_balanced_libretro.info deleted file mode 100644 index 5abfe998..00000000 --- a/MASS/APPS/EMU_RABOOT/info/higan_sfc_balanced_libretro.info +++ /dev/null @@ -1,99 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / Famicom (nSide Balanced)" -authors = "Near|hex-usr" -supported_extensions = "sfc|smc|gb|gbc|bml|rom" -corename = "nSide (Super Famicom Balanced)" -license = "GPLv3" -permissions = "" -categories = "Emulator" -display_version = "v105 (Super Famicom Balanced)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Information -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -# Firmware / BIOS -firmware_count = 21 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "SGB1.sfc/sgb1.boot.rom (SGB Boot BIOS)" -firmware17_path = "SGB1.sfc/sgb1.boot.rom" -firmware17_opt = "true" -firmware18_desc = "SGB1.sfc/program.rom (SGB Boot Image)" -firmware18_path = "SGB1.sfc/program.rom" -firmware18_opt = "true" -firmware19_desc = "SGB2.sfc/sgb2.boot.rom (SGB Boot BIOS)" -firmware19_path = "SGB2.sfc/sgb2.boot.rom" -firmware19_opt = "true" -firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)" -firmware20_path = "SGB2.sfc/program.rom" -firmware20_opt = "true" -notes = "[1] nSide Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core." - -description = "nSide Balanced is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the faster and unofficially maintained scanline-precision PPU (as opposed to the slower dot-based PPU used in the regular higan core), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be a bit faster, too." diff --git a/MASS/APPS/EMU_RABOOT/info/higan_sfc_libretro.info b/MASS/APPS/EMU_RABOOT/info/higan_sfc_libretro.info deleted file mode 100644 index 574bea2d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/higan_sfc_libretro.info +++ /dev/null @@ -1,99 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / Famicom (higan Accuracy)" -authors = "Near" -supported_extensions = "sfc|smc|gb|gbc|bml|rom" -corename = "nSide (Super Famicom Accuracy)" -license = "GPLv3" -permissions = "" -categories = "Emulator" -display_version = "v105 (Super Famicom Accuracy)" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Information -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color" -savestate = "true" -savestate_features = "serialized" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "true" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -# Firmware / BIOS -firmware_count = 21 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "cx4.data.rom" -firmware10_path = "cx4.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.data.rom" -firmware11_path = "st010.data.rom" -firmware11_opt = "true" -firmware12_desc = "st010.program.rom" -firmware12_path = "st010.program.rom" -firmware12_opt = "true" -firmware13_desc = "st011.data.rom" -firmware13_path = "st011.data.rom" -firmware13_opt = "true" -firmware14_desc = "st011.program.rom" -firmware14_path = "st011.program.rom" -firmware14_opt = "true" -firmware15_desc = "st018.data.rom" -firmware15_path = "st018.data.rom" -firmware15_opt = "true" -firmware16_desc = "st018.program.rom" -firmware16_path = "st018.program.rom" -firmware16_opt = "true" -firmware17_desc = "SGB1.sfc/sgb1.boot.rom (SGB Boot BIOS)" -firmware17_path = "SGB1.sfc/sgb1.boot.rom" -firmware17_opt = "true" -firmware18_desc = "SGB1.sfc/program.rom (SGB Boot Image)" -firmware18_path = "SGB1.sfc/program.rom" -firmware18_opt = "true" -firmware19_desc = "SGB2.sfc/sgb2.boot.rom (SGB Boot BIOS)" -firmware19_path = "SGB2.sfc/sgb2.boot.rom" -firmware19_opt = "true" -firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)" -firmware20_path = "SGB2.sfc/program.rom" -firmware20_opt = "true" -notes = "[1] higan Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core." - -description = "higan Accuracy is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the demanding dot-based PPU (which is the hallmark of the 'accuracy' profile of this emulator lineage), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be quite a bit faster, too." diff --git a/MASS/APPS/EMU_RABOOT/info/imageviewer_libretro.info b/MASS/APPS/EMU_RABOOT/info/imageviewer_libretro.info deleted file mode 100644 index a208413a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/imageviewer_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -# Software Information -display_name = "Imageviewer" -authors = "Team Libretro" -supported_extensions = "jpg|jpeg|png|bmp|psd|tga|gif|hdr|pic|ppm|pgm" -corename = "Imageviewer" -categories = "Images" -permissions = "" - -# Hardware Information - -# Libretro Information -supports_no_game = "false" - -description = "A basic core for viewing still images in a libretro frontend. This core can load basic, non-animated images in a variety of formats." diff --git a/MASS/APPS/EMU_RABOOT/info/ishiiruka_libretro.info b/MASS/APPS/EMU_RABOOT/info/ishiiruka_libretro.info deleted file mode 100644 index 4b0db93d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/ishiiruka_libretro.info +++ /dev/null @@ -1,37 +0,0 @@ -# Software Information -display_name = "Nintendo - GameCube / Wii (Ishiiruka)" -authors = "Team Ishiiruka" -supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad" -corename = "Ishiiruka" -categories = "Emulator" -license = "GPLv2+" -permissions = "" -display_version = "Git" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "GameCube / Wii" -systemid = "gamecube" - -# Libretro Features -database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" -supports_no_game = "false" -savestate = "true" -savestate_features = "basic" -libretro_saves = "true" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0 | Vulkan >= 1.0 | Direct3D >= 10.0" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup" - -description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases." diff --git a/MASS/APPS/EMU_RABOOT/info/kronos_libretro.info b/MASS/APPS/EMU_RABOOT/info/kronos_libretro.info deleted file mode 100644 index ed99ecdc..00000000 --- a/MASS/APPS/EMU_RABOOT/info/kronos_libretro.info +++ /dev/null @@ -1,39 +0,0 @@ -# Software Information -display_name = "Sega - Saturn/ST-V (Kronos)" -authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen|devmiyax|FCare|barbudreadmon" -supported_extensions = "ccd|chd|cue|iso|mds|zip|m3u" -corename = "Kronos" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "v2.1.2" - -# Hardware Information -manufacturer = "Sega" -systemname = "Saturn" -systemid = "sega_saturn" - -# Libretro Information -supports_no_game = "false" -database = "Sega - Saturn|Sega - ST-V" -hw_render = "true" -required_hw_api = "OpenGL Core >= 4.2" -is_experimental = "false" - -# Firmware / BIOS -firmware_count = 4 -firmware0_desc = "kronos/saturn_bios.bin (Saturn BIOS)" -firmware0_path = "kronos/saturn_bios.bin" -firmware0_opt = "false" -firmware1_desc = "kronos/stvbios.zip (ST-V BIOS from MAME)" -firmware1_path = "kronos/stvbios.zip" -firmware1_opt = "false" -firmware2_desc = "mpr-18811-mx.ic1 (The King of Fighters '95 ROM Cartridge)" -firmware2_path = "mpr-18811-mx.ic1" -firmware2_opt = "true" -firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cartridge)" -firmware3_path = "mpr-19367-mx.ic1" -firmware3_opt = "true" -notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762|(!) stvbios.zip|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4" - -description = "A port of the Kronos Saturn emulator, which is itself a port of the Yabause emulator, to libretro. This core supports many modern, fancy features, such as internal resolution increases, though these features come with relatively steep GPU requirements, making this core incompatible with very old, weak or mobile hardware. While not as accurate as Beetle-Saturn, this core's relative speed and eye-candy features make it a good first choice for many users, while those interested in accuracy first-and-foremost should stick with Beetle-Saturn and those on mobile devices should try Yaba Sanshiro (another Yabause fork focused on mobile) instead." diff --git a/MASS/APPS/EMU_RABOOT/info/lowresnx_libretro.info b/MASS/APPS/EMU_RABOOT/info/lowresnx_libretro.info deleted file mode 100644 index 93b3bc6c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/lowresnx_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "LowRes NX" -authors = "timoinutilis" -supported_extensions = "nx" -corename = "lowresnx" -categories = "Game engine" -license = "zlib" -permissions = "" -display_version = "v1.2" - -# Hardware Information -manufacturer = "inutilis" -systemname = "LowRes NX" -systemid = "lowresnx" - -# Libretro Features -database = "LowRes NX" -supports_no_game = "false" -savestate = "false" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "false" -core_options = "false" -core_options_version = "1.0" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" - -description = "A port of the LowRes NX fantasy console to libretro. This core represents an imaginary handheld game console inspired by real 8- and 16-bit systems that is intended for simple games that can be programmed in second-generation, structured BASIC. It supports a d-pad, two action buttons and a keyboard for input. The LowRes NX platform comes with a variety of development tools including a Character Designer for editing sprites tile sand fonts, a Background Designer for tile maps and screen layouts and a Sound Composer for music and sound effects." diff --git a/MASS/APPS/EMU_RABOOT/info/lutro_libretro.info b/MASS/APPS/EMU_RABOOT/info/lutro_libretro.info deleted file mode 100644 index 1e261a8f..00000000 --- a/MASS/APPS/EMU_RABOOT/info/lutro_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -# Software Information -display_name = "Lua Engine (Lutro)" -authors = "Higor Euripedes/Jean-Andre Santoni" -supported_extensions = "lutro|lua" -corename = "Lutro" -categories = "Game engine" -license = "MIT" -permissions = "" -display_version = "v1" - -# Hardware Information -systemname = "Lutro" - -# Libretro Information -supports_no_game = "false" -database = "Lutro" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" - -description = "An experimental Lua game framework for libretro, based on a subset of the LOVE API. Games' source directories can be loaded like a game/ROM, or you can load a compressed 'lutro' archive." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2000_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2000_libretro.info deleted file mode 100644 index 3e713958..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2000_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2000)" -authors = "MAMEdev" -supported_extensions = "zip|7z|chd" -corename = "MAME 2000 (0.37b5)" -license = "MAME" -permissions = "" -display_version = "0.37b5" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2000" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) The BIOS files must be inside the ROM directory.|" - -description = "Based on a snapshot of the MAME codebase circa 2000, 'MAME 2000' is compatible with the MAME 0.37b5 ROM set, which was used in the popular iMAME4All port. While this port is the fastest of the libretro cores, it also has the worst accuracy and compatibility, so it should only be used when speed is the utmost concern. If a device can run any of the later snapshots or FBNeo (or even FBA2012), those will all be better choices for most users." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2003_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2003_libretro.info deleted file mode 100644 index 5a3b96ad..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2003_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2003)" -authors = "MAMEdev" -supported_extensions = "zip" -corename = "MAME 2003 (0.78)" -license = "MAME" -permissions = "" -display_version = "0.78" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2003" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) The BIOS files must be inside the ROM directory.|" - -description = "Based on a snapshot of the MAME codebase circa 2003 (v0.78), 'MAME 2003' is compatible with MAME 0.78 ROM sets. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. If you do not need the additional libretro features and your device can run any newer snapshot core or FBNeo, those are probably better choices for most users." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2003_midway_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2003_midway_libretro.info deleted file mode 100644 index 5d0330ee..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2003_midway_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2003 Midway)" -authors = "MAMEdev" -supported_extensions = "zip" -corename = "MAME 2003 Midway (0.78)" -license = "MAME" -permissions = "" -display_version = "0.78" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2003 (Midway)" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) The BIOS files must be inside the ROM directory.|" - -description = "'MAME 2003 Midway' is compatible with MAME 0.78 ROM sets. This core variant is for Midway games only. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. This core is only useful for devices that are RAM-constrained and cannot load the regular MAME 2003 core into memory alongside large games. If your device can run the regular MAME 2003/-Plus core (or any newer snapshot) or FBNeo, those are all better choices for most users." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2003_plus_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2003_plus_libretro.info deleted file mode 100644 index 1f5982a7..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2003_plus_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2003-Plus)" -authors = "MAMEdev, MAME 2003-Plus Team, et al (see license and changelog)" -supported_extensions = "zip" -corename = "MAME 2003-Plus" -license = "MAME Noncommercial" -permissions = "" -display_version = "2003-Plus" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2003-Plus" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) Unless using Full Non-Merged romsets, BIOS files must be inside the ROM directory.|See libretro core documentation for more information about content paths.|" - -description = "Based on a snapshot of the MAME codebase circa 2003 (v0.78), 'MAME 2003-Plus' is compatible with MAME 2003-Plus latest ROM sets. Contributors have backported support for an additional 350 games that are not included in the standard v0.078 ROM set, as well as other functionality not originally present in the underlying codebase. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. If you do not need the additional libretro features and your device can run any newer snapshot core or FBNeo, those are probably better choices for most users." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2009_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2009_libretro.info deleted file mode 100644 index f3895dd0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2009_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2009)" -authors = "MAMEdev" -supported_extensions = "zip|7z|chd" -corename = "MAME 2009 (0.135u4)" -license = "MAME" -permissions = "" -display_version = "0.135u4" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2009" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) The BIOS files must be inside the ROM directory.|" - -description = "Based on a snapshot of the MAME codebase circa 2009, 'MAME 2009' is compatible with MAME 0.135u4 ROM sets. If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. This core was created specifically for the performance concerns of the Wii U console, but should also work well on other moderately low-powered devices." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2010_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2010_libretro.info deleted file mode 100644 index 46da51ac..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2010_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2010)" -authors = "MAMEdev" -supported_extensions = "zip|7z|chd" -corename = "MAME 2010 (0.139)" -license = "MAME" -permissions = "" -display_version = "0.139" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2010" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "(!) The BIOS files must be inside the ROM directory.|" - -description = "Based on a snapshot of the MAME codebase circa 2010, 'MAME 2010' is compatible with the MAME 0.139 ROM set, which was used in the popular MAME4droid port. If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. This core is mainly notable for using a very common ROM set that will never change." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2015_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2015_libretro.info deleted file mode 100644 index 27cc3aea..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2015_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2015)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z|cmd" -corename = "MAME 2015 (0.160)" -license = "MAME" -permissions = "" -display_version = "0.160" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2015" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "[1] MAME 2015 (0.160) supports MAME save states.|[2] MAME 2015 (0.160) supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] The same directory with CHD files inside must be inside the ROM directory.|[5] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mame' directory.|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." - -description = "Based on a snapshot of the MAME codebase circa 2015, 'MAME 2015' is compatible with MAME 0.160 ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." diff --git a/MASS/APPS/EMU_RABOOT/info/mame2016_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame2016_libretro.info deleted file mode 100644 index 2a9404b4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame2016_libretro.info +++ /dev/null @@ -1,31 +0,0 @@ -# Software Information -display_name = "Arcade (MAME 2016)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z|cmd" -corename = "MAME 2016 (0.174)" -license = "GPLv2+" -permissions = "" -display_version = "0.174" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME 2016" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -notes = "[1] MAME 2016 (0.174) supports MAME save states.|[2] MAME 2016 (0.174) supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] The same directory with CHD files inside must be inside the ROM directory.|[5] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mame' directory.|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." - -description = "Based on a snapshot of the MAME codebase circa 2016, 'MAME 2016' is compatible with MAME 0.174 ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). If your device can run the up-to-date MAME - Current core at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. Otherwise, this core is notable as the most recent snapshot core with an unchanging ROM set." diff --git a/MASS/APPS/EMU_RABOOT/info/mame_libretro.info b/MASS/APPS/EMU_RABOOT/info/mame_libretro.info deleted file mode 100644 index 8e9aa705..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mame_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Arcade (MAME - Current)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z|cmd" -corename = "MAME (Git)" -license = "GPLv2+" -permissions = "" -display_version = "Git" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -database_match_archive_member = "true" -notes = "[1] MAME supports MAME save states.|[2] MAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" - -description = "'MAME - Current' is compatible with the latest MAME ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). Its high compatibility makes it a good option for most users. If you cannot run this core full speed, the year-stamped forks are faster at the cost of reduced accuracy, but FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." diff --git a/MASS/APPS/EMU_RABOOT/info/mamearcade_libretro.info b/MASS/APPS/EMU_RABOOT/info/mamearcade_libretro.info deleted file mode 100644 index cf4a948b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mamearcade_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Arcade (MAME - Current)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z|cmd" -corename = "MAME (Git)" -license = "GPLv2+" -permissions = "" -display_version = "Git" -categories = "Emulator" - -# Hardware Information -manufacturer = "Various" -systemname = "Arcade (various)" -systemid = "mame" - -# Libretro Information -supports_no_game = "false" -database = "MAME" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "false" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.0" -hw_render = "false" -disk_control = "false" -database_match_archive_member = "true" -notes = "[1] MAME supports MAME save states.|[2] MAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" - -description = "'MAME - Current' is compatible with the latest MAME ROM sets. MAME is the most compatible emulator in the world. This core only includes the arcade portion of the emulator, as some platforms (namely Android) cannot handle the entire set bundled together. MAME's high compatibility makes it a good option for most users looking to play arcade games. If you cannot run this core full speed, the year-stamped forks are faster at the cost of reduced accuracy, but FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_gba_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_gba_libretro.info deleted file mode 100644 index d5948650..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_gba_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (Beetle GBA)" -authors = "Forgotten|Mednafen Team" -supported_extensions = "gba|agb|bin" -corename = "Beetle GBA" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "GPLv2" -permissions = "" -display_version = "v0.9.36" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "true" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" -is_experimental = true -description = "An older fork of Mednafen's Game Boy Advance core, which is itself a fork of the Visual Boy Advance emulator, this core is not really one that anyone should use over the alternatives unless they have a specific reason to. It is only included for completionist's sake." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_lynx_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_lynx_libretro.info deleted file mode 100644 index f78f34af..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_lynx_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Atari - Lynx (Beetle Lynx)" -authors = "K. Wilkins|Mednafen Team" -supported_extensions = "lnx|o" -corename = "Beetle Lynx" -manufacturer = "Atari" -categories = "Emulator" -systemname = "Lynx" -systemid = "atari_lynx" -database = "Atari - Lynx" -license = "Zlib|GPLv2" -permissions = "" -display_version = "v1.24.0" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "lynxboot.img (Lynx Boot Image)" -firmware0_path = "lynxboot.img" -firmware0_opt = "false" -notes = "(!) lynxboot.img (md5): fcd403db69f54290b51035d82f835e7b" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_ngp_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_ngp_libretro.info deleted file mode 100644 index de7dfb55..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_ngp_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "SNK - Neo Geo Pocket / Color (Beetle NeoPop)" -authors = "neopop_uk|Mednafen Team" -supported_extensions = "ngp|ngc|ngpc|npc" -corename = "Beetle NeoPop" -manufacturer = "SNK" -categories = "Emulator" -systemname = "Neo Geo Pocket (Color)" -systemid = "neo_geo_pocket" -database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color" -license = "GPLv2" -permissions = "" -display_version = "v0.9.36.1" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_pce_fast_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_pce_fast_libretro.info deleted file mode 100644 index 08d88033..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_pce_fast_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -display_name = "NEC - PC Engine / CD (Beetle PCE FAST)" -authors = "Mednafen Team" -supported_extensions = "pce|cue|ccd|iso|img|bin|chd" -corename = "Beetle PCE Fast" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC Engine/PCE-CD" -systemid = "pc_engine" -database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" -license = "GPLv2" -permissions = "" -display_version = "v0.9.38.7" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "syscard3.pce (PCE-CD BIOS)" -firmware0_path = "syscard3.pce" -firmware0_opt = "true" -firmware1_desc = "syscard2.pce (PCE-CD BIOS)" -firmware1_path = "syscard2.pce" -firmware1_opt = "true" -firmware2_desc = "syscard1.pce (PCE-CD BIOS)" -firmware2_path = "syscard1.pce" -firmware2_opt = "true" -firmware3_desc = "gexpress.pce (PCE-CD BIOS)" -firmware3_path = "gexpress.pce" -firmware3_opt = "true" -notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files" -description = "This is the fastest PC Engine emulator forked from the Mednafen codebase, and it includes an optimized renderer for the PSP's hardware. This speed comes at a cost, though, and a few games don't work with this core. For this reason, if a device can run the non-Fast core at full speed, that one is propably a better choice. Additionally, this core differs from the Beetle-SuperGrafx core only insofar as it does not support SuperGrafx games, so again, unless you need to use this core for a specific reason, you may as well get the added compatibility of the other PCE-compatible cores." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_pce_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_pce_libretro.info deleted file mode 100644 index 48fce107..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_pce_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -display_name = "NEC - PC Engine / SuperGrafx / CD (Beetle PCE)" -authors = "Mednafen Team" -supported_extensions = "pce|cue|ccd|iso|img|bin|chd" -corename = "Beetle PCE" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC Engine/SuperGrafx/CD" -systemid = "pc_engine" -database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" -license = "GPLv2" -permissions = "" -display_version = "v0.9.38.7" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)" -firmware0_path = "syscard3.pce" -firmware0_opt = "true" -firmware1_desc = "syscard2.pce (CD-ROM System V2.xx)" -firmware1_path = "syscard2.pce" -firmware1_opt = "true" -firmware2_desc = "syscard1.pce (CD-ROM System V1.xx)" -firmware2_path = "syscard1.pce" -firmware2_opt = "true" -firmware3_desc = "gexpress.pce (Game Express CD Card)" -firmware3_path = "gexpress.pce" -firmware3_opt = "true" -notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files" -description = "A PC Engine (PCE) core forked from Mednafen's PCE-Accurate emulator, this core is a bit slower than the Fast core, but it is also more accurate, with support for a few extra games that are broken on the Fast core. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Fast version in its support for the SuperGrafx console." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_pcfx_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_pcfx_libretro.info deleted file mode 100644 index ae1c7dcf..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_pcfx_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "NEC - PC-FX (Beetle PC-FX)" -authors = "Mednafen Team" -supported_extensions = "cue|ccd|toc|chd" -corename = "Beetle PC-FX" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC-FX" -systemid = "pc_fx" -database = "NEC - PC-FX" -license = "GPLv2" -permissions = "" -display_version = "v0.9.33.3" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "pcfx.rom (PC-FX BIOS v1.00 - 2 Sep 1994)" -firmware0_path = "pcfx.rom" -firmware0_opt = "false" -notes = "(!) pcfx.rom (md5): 08e36edbea28a017f79f8d4f7ff9b6d7" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_psx_hw_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_psx_hw_libretro.info deleted file mode 100644 index 91d32d19..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_psx_hw_libretro.info +++ /dev/null @@ -1,27 +0,0 @@ -display_name = "Sony - PlayStation (Beetle PSX HW)" -authors = "Mednafen Team" -supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd" -corename = "Beetle PSX HW" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "" -display_version = "v0.9.44.1" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" -description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the non-HW version by providing GPU-accelerated renderers for OpenGL and Vulkan. These renderers provide increased internal resolution for smooth, high-res polygons with minimal performance impact, texture filtering and other cosmetic changes. Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects." -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3 | Vulkan >= 1.0" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_psx_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_psx_libretro.info deleted file mode 100644 index 24ac7930..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_psx_libretro.info +++ /dev/null @@ -1,25 +0,0 @@ -display_name = "Sony - PlayStation (Beetle PSX)" -authors = "Mednafen Team" -supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd" -corename = "Beetle PSX" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "" -display_version = "v0.9.44.1" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" -description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the -HW version by focusing on software rendering (i.e., instead of hardware-accelerated rendering). The software renderer is more accurate than the OpenGL and Vulkan renderers used in the -HW core, but it lacks some of the cosmetic options and performs any internal resolution increases on the CPU instead of the GPU, which is very demanding (devices with fast CPUs may reach 2x scale but nothing can maintain full speed at 4x at the time of this writing). Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_saturn_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_saturn_libretro.info deleted file mode 100644 index 4574e51e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_saturn_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -display_name = "Sega - Saturn (Beetle Saturn)" -authors = "Mednafen Team" -supported_extensions = "ccd|chd|cue|toc|m3u" -corename = "Beetle Saturn" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Saturn" -systemid = "sega_saturn" -database = "Sega - Saturn" -license = "GPLv2" -permissions = "" -display_version = "v0.9.45.1" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "sega_101.bin (Saturn JP BIOS)" -firmware0_path = "sega_101.bin" -firmware0_opt = "false" -firmware1_desc = "mpr-17933.bin (Saturn US/EU BIOS)" -firmware1_path = "mpr-17933.bin" -firmware1_opt = "false" -firmware2_desc = "mpr-18811-mx.ic1 (The King of Fighters '95 ROM Cartridge)" -firmware2_path = "mpr-18811-mx.ic1" -firmware2_opt = "true" -firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cartridge)" -firmware3_path = "mpr-19367-mx.ic1" -firmware3_opt = "true" -notes = "(!) sega_101.bin (md5): 85ec9ca47d8f6807718151cbcca8b964|(!) mpr-17933.bin (md5): 3240872c70984b6cbfda1586cab68dbe|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4" -description = "An older fork of Mednafen's Saturn emulator (with some fixes backported from later versions), this core represents a major step forward for accurate Saturn emulation, and it runs most games with few or no noticeable glitches/anomalies. However, this accuracy comes at the price of high CPU requirements. Additionally, this core is software-rendered and does not support any increases in internal resolution or other fun-but-accuracy-compromising features, unlike the other, less-accurate Saturn cores." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_snes_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_snes_libretro.info deleted file mode 100644 index 9862cd00..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_snes_libretro.info +++ /dev/null @@ -1,15 +0,0 @@ -display_name = "Nintendo - SNES / SFC (Beetle bsnes)" -authors = "byuu|Mednafen Team" -supported_extensions = "smc|fig|bs|st|sfc" -corename = "Beetle bsnes" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo" -license = "GPLv2" -permissions = "" -display_version = "v0.9.26" -supports_no_game = "false" -is_experimental = true -description = "An older fork of Mednafen's original SNES emulator, which is itself based on an old fork of bsnes circa v059, this core does not have any compelling uses as compared with the other SNES cores that are available. It is not as fast as Snes9x nor as accurate as later bsnes forks or Mesen-S, and most users would be better off trying one of those cores instead. This core only exists for completionist's sake." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_supafaust_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_supafaust_libretro.info deleted file mode 100644 index 4353c892..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_supafaust_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Beetle Supafaust)" -categories = "Emulator" -authors = "Mednafen team" -corename = "Beetle Supafaust" -supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" -license = "GPLv2+" -permissions = "" -display_version = "Apr 26 2020" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_supergrafx_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_supergrafx_libretro.info deleted file mode 100644 index aa35dfe5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_supergrafx_libretro.info +++ /dev/null @@ -1,28 +0,0 @@ -display_name = "NEC - PC Engine SuperGrafx (Beetle SuperGrafx)" -authors = "Mednafen Team" -supported_extensions = "pce|sgx|cue|ccd|chd" -corename = "Beetle SuperGrafx" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC Engine SuperGrafx" -systemid = "pc_engine" -database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" -license = "GPLv2" -permissions = "" -display_version = "v1.23.0" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)" -firmware0_path = "syscard3.pce" -firmware0_opt = "true" -firmware1_desc = "syscard2.pce (CD-ROM System V2.xx)" -firmware1_path = "syscard2.pce" -firmware1_opt = "true" -firmware2_desc = "syscard1.pce (CD-ROM System V1.xx)" -firmware2_path = "syscard1.pce" -firmware2_opt = "true" -firmware3_desc = "gexpress.pce (Game Express CD Card)" -firmware3_path = "gexpress.pce" -firmware3_opt = "true" -notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114" -description = "A PC Engine (PCE) core forked from Mednafen's PCE-Fast emulator, this core is a bit faster than the non-Fast flavor at the cost of some accuracy/compatibility. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Beetle-PCE-Fast version in its support for the SuperGrafx console. In general, most users are better off with the non-Fast Beetle-PCE core, but if they cannot maintain full speed with it, this is a good second choice. If this core is too slow, as well, then Beetle-PCE-Fast is the last, best choice." diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_vb_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_vb_libretro.info deleted file mode 100644 index 9a3f0a26..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_vb_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Nintendo - Virtual Boy (Beetle VB)" -authors = "Mednafen Team" -supported_extensions = "vb|vboy|bin" -corename = "Beetle VB" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Virtual Boy" -systemid = "virtual_boy" -database = "Nintendo - Virtual Boy" -license = "GPLv2" -permissions = "" -display_version = "v0.9.36.1" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/mednafen_wswan_libretro.info b/MASS/APPS/EMU_RABOOT/info/mednafen_wswan_libretro.info deleted file mode 100644 index 0bdb9780..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mednafen_wswan_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Bandai - WonderSwan/Color (Beetle Cygne)" -authors = "Dox|Mednafen Team" -supported_extensions = "ws|wsc|pc2" -corename = "Beetle WonderSwan" -manufacturer = "Bandai" -categories = "Emulator" -systemname = "WonderSwan/Color" -systemid = "wonderswan" -database = "Bandai - WonderSwan|Bandai - WonderSwan Color" -license = "GPLv2" -permissions = "" -display_version = "v0.9.35.1" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/melonds_libretro.info b/MASS/APPS/EMU_RABOOT/info/melonds_libretro.info deleted file mode 100644 index b4031aac..00000000 --- a/MASS/APPS/EMU_RABOOT/info/melonds_libretro.info +++ /dev/null @@ -1,26 +0,0 @@ -display_name = "Nintendo - DS (melonDS)" -authors = "Arisotura" -supported_extensions = "nds" -corename = "melonDS" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo DS" -systemid = "nds" -database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS Decrypted|Nintendo - Nintendo DS (Download Play)" -license = "GPLv3" -permissions = "" -display_version = "Git" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "firmware.bin (NDS Firmware)" -firmware0_path = "firmware.bin" -firmware0_opt = "false" -firmware1_desc = "bios7.bin (ARM7 BIOS)" -firmware1_path = "bios7.bin" -firmware1_opt = "false" -firmware2_desc = "bios9.bin (ARM9 BIOS)" -firmware2_path = "bios9.bin" -firmware2_opt = "false" -notes = "(!) firmware.bin (md5): 145eaef5bd3037cbc247c213bb3da1b3|(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.1" diff --git a/MASS/APPS/EMU_RABOOT/info/mesen-s_libretro.info b/MASS/APPS/EMU_RABOOT/info/mesen-s_libretro.info deleted file mode 100644 index b72d4c19..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mesen-s_libretro.info +++ /dev/null @@ -1,80 +0,0 @@ -display_name = "Nintendo - SNES / SFC / Game Boy / Color (Mesen-S)" -authors = "M. Bibaud (aka Sour)" -supported_extensions = "sfc|smc|fig|swc|bs|gb|gbc" -corename = "Mesen-S" -description = "Mesen-S is a high-accuracy SNES/GB/GBC core with full SGB and achievement support." -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Super Nintendo Entertainment System / Game Boy / Game Boy Color" -systemid = "super_nes" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Satellaview|Nintendo - Game Boy|Nintendo - Game Boy Color" -license = "GPLv3" -permissions = "" -display_version = "git" -supports_no_game = "false" - -# BIOS / Firmware -firmware_count = 21 -firmware0_desc = "dsp1.data.rom" -firmware0_path = "dsp1.data.rom" -firmware0_opt = "true" -firmware1_desc = "dsp1.program.rom" -firmware1_path = "dsp1.program.rom" -firmware1_opt = "true" -firmware2_desc = "dsp1b.data.rom" -firmware2_path = "dsp1b.data.rom" -firmware2_opt = "true" -firmware3_desc = "dsp1b.program.rom" -firmware3_path = "dsp1b.program.rom" -firmware3_opt = "true" -firmware4_desc = "dsp2.data.rom" -firmware4_path = "dsp2.data.rom" -firmware4_opt = "true" -firmware5_desc = "dsp2.program.rom" -firmware5_path = "dsp2.program.rom" -firmware5_opt = "true" -firmware6_desc = "dsp3.data.rom" -firmware6_path = "dsp3.data.rom" -firmware6_opt = "true" -firmware7_desc = "dsp3.program.rom" -firmware7_path = "dsp3.program.rom" -firmware7_opt = "true" -firmware8_desc = "dsp4.data.rom" -firmware8_path = "dsp4.data.rom" -firmware8_opt = "true" -firmware9_desc = "dsp4.program.rom" -firmware9_path = "dsp4.program.rom" -firmware9_opt = "true" -firmware10_desc = "st010.data.rom" -firmware10_path = "st010.data.rom" -firmware10_opt = "true" -firmware11_desc = "st010.program.rom" -firmware11_path = "st010.program.rom" -firmware11_opt = "true" -firmware12_desc = "st011.data.rom" -firmware12_path = "st011.data.rom" -firmware12_opt = "true" -firmware13_desc = "st011.program.rom" -firmware13_path = "st011.program.rom" -firmware13_opt = "true" -firmware14_desc = "dmg_boot.bin (GB Boot Image)" -firmware14_path = "dmg_boot.bin" -firmware14_opt = "true" -firmware15_desc = "cgb_boot.bin (GBC Boot Image)" -firmware15_path = "cgb_boot.bin" -firmware15_opt = "true" -firmware16_desc = "sgb_boot.bin (SGB Boot Image)" -firmware16_path = "sgb_boot.bin" -firmware16_opt = "true" -firmware17_desc = "sgb2_boot.bin (SGB2 Boot Image)" -firmware17_path = "sgb2_boot.bin" -firmware17_opt = "true" -firmware18_desc = "SGB1.sfc (SGB ROM)" -firmware18_path = "SGB1.sfc" -firmware18_opt = "true" -firmware19_desc = "SGB2.sfc (SGB2 ROM)" -firmware19_path = "SGB2.sfc" -firmware19_opt = "true" -firmware20_desc = "BS-X.bin (Satellaview Boot ROM)" -firmware20_path = "BS-X.bin" -firmware20_opt = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/mesen_libretro.info b/MASS/APPS/EMU_RABOOT/info/mesen_libretro.info deleted file mode 100644 index aa6ed7ce..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mesen_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -display_name = "Nintendo - NES / Famicom (Mesen)" -authors = "M. Bibaud (aka Sour)" -supported_extensions = "nes|fds|unf|unif" -corename = "Mesen" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo Entertainment System" -systemid = "nes" -database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" -license = "GPLv3" -permissions = "" -display_version = "0.9.4" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" -firmware0_path = "disksys.rom" -firmware0_opt = "true" -notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|Press Retropad R1 to switch disk side.|HD Packs go in %system%/HdPacks/%game_name%|Custom palette in %system%/MesenPalette.pal" - -description = "Mesen a relatively new but highly accurate NES emulator. With great accuracy comes great resource requirements (relative to other NES emulators, at least), so this core is not a great choice for weak mobile devices or other low-power/embedded platforms. However, it is the best choice for users who seek the most accurate reproduction of the NES hardware. Mesen also supports some fun enhancements, such as HD sprite replacement packs." diff --git a/MASS/APPS/EMU_RABOOT/info/mess2015_libretro.info b/MASS/APPS/EMU_RABOOT/info/mess2015_libretro.info deleted file mode 100644 index 12b2b8ec..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mess2015_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Multi (MESS 2015)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z" -corename = "MESS 2015 (0.160)" -manufacturer = "Various" -categories = "Emulator" -systemname = "Multi (various)" -systemid = "mame" -license = "MAME" -permissions = "" -display_version = "Git" -supports_no_game = "false" -notes = "[1] MESS 2015 requires the hashes from the MAME/MESS source code|[^] to be inside the 'SYSTEMDIR\ume\hash' directory and softlist romset.|(!) [2] MESS 2015 supports MESS save states.|[3] MESS 2015 supports extracted MESS cheats.|[4] The BIOS files must be inside the ROM directory.|[5] The same directory with CHD files inside must be inside the ROM directory.|[6] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mess' directory.|[7] When saving, the following directories will be created in the 'SAVEDIR\mess'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." diff --git a/MASS/APPS/EMU_RABOOT/info/meteor_libretro.info b/MASS/APPS/EMU_RABOOT/info/meteor_libretro.info deleted file mode 100644 index b9af4f93..00000000 --- a/MASS/APPS/EMU_RABOOT/info/meteor_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (Meteor)" -authors = "Philippe Daouadi" -supported_extensions = "gba" -corename = "Meteor" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "GPLv3" -permissions = "" -display_version = "v1.4" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/mgba_libretro.info b/MASS/APPS/EMU_RABOOT/info/mgba_libretro.info deleted file mode 100644 index 9127d9bb..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mgba_libretro.info +++ /dev/null @@ -1,26 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (mGBA)" -authors = "endrift" -supported_extensions = "gb|gbc|gba" -corename = "mGBA" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy/Game Boy Color/Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "MPLv2.0" -permissions = "" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "true" -firmware1_desc = "gb_bios.bin (Game Boy BIOS)" -firmware1_path = "gb_bios.bin" -firmware1_opt = "true" -firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)" -firmware2_path = "gbc_bios.bin" -firmware2_opt = "true" -firmware3_desc = "sgb_bios.bin (Super Game Boy BIOS)" -firmware3_path = "sgb_bios.bin" -firmware3_opt = "true" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" diff --git a/MASS/APPS/EMU_RABOOT/info/mpv_libretro.info b/MASS/APPS/EMU_RABOOT/info/mpv_libretro.info deleted file mode 100644 index ee6167a5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mpv_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "MPV" -authors = "MPV team|FFmpeg team" -supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav" -corename = "MPV" -categories = "Media player" -systemname = "MPV" -systemid = "movie" -license = "LGPLv2, GPLv2" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/mrboom_libretro.info b/MASS/APPS/EMU_RABOOT/info/mrboom_libretro.info deleted file mode 100644 index 50f17fd0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mrboom_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Mr.Boom (Bomberman)" -authors = "Remdy" -supported_extensions = "" -corename = "Mr.Boom" -categories = "Game" -systemname = "Mr.Boom" -systemid = "bomberman" -database = "MrBoom" -license = "" -supported_extensions = "desktop" -permissions = "" -display_version = "3.1" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/mu_libretro.info b/MASS/APPS/EMU_RABOOT/info/mu_libretro.info deleted file mode 100644 index 798d6195..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mu_libretro.info +++ /dev/null @@ -1,21 +0,0 @@ - -display_name = "Palm OS (Mu)" -authors = "guicrith / meepingsnesroms" -supported_extensions = "prc|pqa|img" -corename = "Mu" -manufacturer = "Palm" -categories = "Emulator" -systemname = "Palm OS" -license = "Non-commercial" -permissions = "" -display_version = "v1.1.0" -supports_no_game = "true" - -# BIOS/Firmware -firmware_count = 1 - -firmware1_desc = "palmos41-en-m515.rom (Palm OS 4.1)" -firmware1_path = "palmos41-en-m515.rom" -firmware1_opt = "false" - -notes = "(!) palmos41-en-m515.rom (md5): 83cb1d1c76e568b916dc2e7c0bf669f6" diff --git a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_develop_libretro.info b/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_develop_libretro.info deleted file mode 100644 index 9d7f8d6d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_develop_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next Develop)" -authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" -supported_extensions = "n64|v64|z64|bin|u1" -corename = "Mupen64Plus-Next" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "1.0" -supports_no_game = "false" -required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0" diff --git a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles2_libretro.info b/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles2_libretro.info deleted file mode 100644 index 4b44c0e5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles2_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES2)" -authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" -supported_extensions = "n64|v64|z64|bin|u1" -corename = "Mupen64Plus-Next" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "1.0" -supports_no_game = "false" -required_hw_api = "OpenGL ES >= 2.0" diff --git a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles3_libretro.info b/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles3_libretro.info deleted file mode 100644 index 558bbc4a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_gles3_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)" -authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" -supported_extensions = "n64|v64|z64|bin|u1" -corename = "Mupen64Plus-Next" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "1.0" -supports_no_game = "false" -required_hw_api = "OpenGL ES >= 3.0" diff --git a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_libretro.info b/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_libretro.info deleted file mode 100644 index 7342dc11..00000000 --- a/MASS/APPS/EMU_RABOOT/info/mupen64plus_next_libretro.info +++ /dev/null @@ -1,15 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next)" -authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" -supported_extensions = "n64|v64|z64|bin|u1" -corename = "Mupen64Plus-Next" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "1.0" -supports_no_game = "false" -hw_render = "true" -required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0" diff --git a/MASS/APPS/EMU_RABOOT/info/nekop2_libretro.info b/MASS/APPS/EMU_RABOOT/info/nekop2_libretro.info deleted file mode 100644 index bcdde389..00000000 --- a/MASS/APPS/EMU_RABOOT/info/nekop2_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "NEC - PC-98 (Neko Project II)" -authors = "Neko Project II Team" -supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd" -corename = "Neko Project II" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC-98" -systemid = "pc_98" -database = "PC-98" -license = "" -permissions = "" -display_version = "0.86" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/neocd_libretro.info b/MASS/APPS/EMU_RABOOT/info/neocd_libretro.info deleted file mode 100644 index 465b3078..00000000 --- a/MASS/APPS/EMU_RABOOT/info/neocd_libretro.info +++ /dev/null @@ -1,64 +0,0 @@ -display_name = "SNK - Neo Geo CD (NeoCD)" -authors = "Elta" -supported_extensions = "cue|chd" -corename = "NeoCD" -manufacturer = "SNK" -categories = "Emulator" -systemname = "SNK Neo Geo CD" -database = "SNK - Neo Geo CD" -license = "LGPLv3" -display_version = "2019" -supports_no_game = "false" - -# BIOS/Firmware -firmware_count = 12 - -firmware0_desc = "neocd/neocd_f.rom (Front Loader BIOS)" -firmware0_path = "neocd/neocd_f.rom" -firmware0_opt = "true" - -firmware1_desc = "neocd/neocd_sf.rom (Front Loader BIOS (SMKDAN))" -firmware1_path = "neocd/neocd_sf.rom" -firmware1_opt = "true" - -firmware2_desc = "neocd/front-sp1.bin (Front Loader BIOS (MAME))" -firmware2_path = "neocd/front-sp1.bin" -firmware2_opt = "true" - -firmware3_desc = "neocd/neocd_t.rom (Top Loader BIOS))" -firmware3_path = "neocd/neocd_t.rom" -firmware3_opt = "true" - -firmware4_desc = "neocd/neocd_st.rom (Top Loader BIOS (SMKDAN))" -firmware4_path = "neocd/neocd_st.rom" -firmware4_opt = "true" - -firmware5_desc = "neocd/top-sp1.bin (Top Loader BIOS (MAME))" -firmware5_path = "neocd/top-sp1.bin" -firmware5_opt = "true" - -firmware6_desc = "neocd/neocd_z.rom (CDZ BIOS)" -firmware6_path = "neocd/neocd_z.rom" -firmware6_opt = "true" - -firmware7_desc = "neocd/neocd_sz.rom (CDZ BIOS (SMKDAN))" -firmware7_path = "neocd/neocd_sz.rom" -firmware7_opt = "true" - -firmware8_desc = "neocd/neocd.bin (CDZ BIOS (MAME))" -firmware8_path = "neocd/neocd.bin" -firmware8_opt = "true" - -firmware9_desc = "neocd/ng-lo.rom (Y-ZOOM ROM)" -firmware9_path = "neocd/ng-lo.rom" -firmware9_opt = "true" - -firmware10_desc = "neocd/000-lo.lo (Y-ZOOM ROM (MAME))" -firmware10_path = "neocd/000-lo.lo" -firmware10_opt = "true" - -firmware11_desc = "neocd/uni-bioscd.rom (Universe BIOS 3.2)" -firmware11_path = "neocd/uni-bioscd.rom" -firmware11_opt = "true" - -notes = "(!) neocd/neocd_f.rom (sha1): a5f4a7a627b3083c979f6ebe1fabc5d2df6d083b|(!) neocd/neocd_sf.rom (sha1): 4a94719ee5d0e3f2b981498f70efc1b8f1cef325|(!) neocd/front-sp1.bin (sha1): 53bc1f283cdf00fa2efbb79f2e36d4c8038d743a|(!) neocd/neocd_t.rom (sha1): cc92b54a18a8bff6e595aabe8e5c360ba9e62eb5|(!) neocd/neocd_st.rom (sha1): 19729b51bdab60c42aafef6e20ea9234c7eb8410|(!) neocd/top-sp1.bin (sha1): 235f4d1d74364415910f73c10ae5482d90b4274f|(!) neocd/neocd_z.rom (sha1): b0f1c4fa8d4492a04431805f6537138b842b549f|(!) neocd/neocd_sz.rom (sha1): 6a947457031dd3a702a296862446d7485aa89dbb|(!) neocd/neocd.bin (sha1): 7bb26d1e5d1e930515219cb18bcde5b7b23e2eda|(!) neocd/ng-lo.rom (sha1): 2b1c719531dac9bb503f22644e6e4236b91e7cfc|(!) neocd/000-lo.lo (sha1): 5992277debadeb64d1c1c64b0a92d9293eaf7e4a|(!) neocd/uni-bioscd.rom (sha1): 5142f205912869b673a71480c5828b1eaed782a8" diff --git a/MASS/APPS/EMU_RABOOT/info/nestopia_libretro.info b/MASS/APPS/EMU_RABOOT/info/nestopia_libretro.info deleted file mode 100644 index 720f0699..00000000 --- a/MASS/APPS/EMU_RABOOT/info/nestopia_libretro.info +++ /dev/null @@ -1,23 +0,0 @@ -display_name = "Nintendo - NES / Famicom (Nestopia UE)" -authors = "Martin Freij|R. Belmont|R. Danbrook" -supported_extensions = "nes|fds|unf|unif" -corename = "Nestopia" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo Entertainment System" -systemid = "nes" -database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" -license = "GPLv2" -permissions = "" -display_version = "v1.47-WIP" -supports_no_game = "false" -firmware_count = 2 -firmware0_desc = "NstDatabase.xml (Nestopia UE Database file)" -firmware0_path = "NstDatabase.xml" -firmware0_opt = "true" -firmware1_desc = "disksys.rom (Family Computer Disk System BIOS)" -firmware1_path = "disksys.rom" -firmware1_opt = "true" -notes = "Get NstDatabase.xml from https://github.com/0ldsk00l/nestopia|(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|Press Retropad L1 to switch disk side." - -description = "Nestopia is based on the most up-to-date code from the Nestopia-Undead emulator. This core strikes a good balance between performance and accuracy, with support for a wide variety of games and mappers. However, it needs the NstDatabase.xml to determine which games support the Zapper light gun and various other peripherals, as well as to pick certain mappers, so make sure you have that file in place to avoid unnecessary problems. In general, this core is a good choice for most users on desktop and mobile platforms." diff --git a/MASS/APPS/EMU_RABOOT/info/np2kai_libretro.info b/MASS/APPS/EMU_RABOOT/info/np2kai_libretro.info deleted file mode 100644 index 2a425227..00000000 --- a/MASS/APPS/EMU_RABOOT/info/np2kai_libretro.info +++ /dev/null @@ -1,38 +0,0 @@ -display_name = "NEC - PC-98 (Neko Project II Kai)" -authors = "Neko Project II Team, Tomohiro Yoshidomi" -supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd|hdn" -corename = "Neko Project II" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC-98" -systemid = "pc_98" -database = "PC-98" -license = "MIT" -permissions = "" -display_version = "0.86" -supports_no_game = "false" - -# BIOS/Firmware -firmware_count = 5 - -firmware0_desc = "np2kai/font.bmp (needed to display text)" -firmware0_path = "np2kai/font.bmp" -firmware0_opt = "true" - -firmware1_desc = "np2kai/FONT.ROM (alt font file)" -firmware1_path = "np2kai/FONT.ROM" -firmware1_opt = "true" - -firmware2_desc = "np2kai/bios.rom" -firmware2_path = "np2kai/bios.rom" -firmware2_opt = "true" - -firmware3_desc = "np2kai/itf.rom" -firmware3_path = "np2kai/itf.rom" -firmware3_opt = "true" - -firmware4_desc = "np2kai/sound.rom" -firmware4_path = "np2kai/sound.rom" -firmware4_opt = "true" - -notes = "YM2608 RYTHM samples present in the np2kai folder will be used:|2608_bd.wav, 2608_sd.wav, 2608_top.wav, 2608_hh.wav, 2608_tom.wav, 2608_rim.wav|JOY2KEY buttons mapping: A=x B=z X=space Y=lctrl|L=backspace R=rshift SELECT=escape START=return|Keep 'end' key down when booting for machine options.|Many games need GDC set as 2.5Mhz there." diff --git a/MASS/APPS/EMU_RABOOT/info/nxengine_libretro.info b/MASS/APPS/EMU_RABOOT/info/nxengine_libretro.info deleted file mode 100644 index c441710d..00000000 --- a/MASS/APPS/EMU_RABOOT/info/nxengine_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Cave Story (NXEngine)" -authors = "Caitlin Shaw" -supported_extensions = "exe" -corename = "NXEngine" -categories = "Game" -database = "Cave Story" -systemname = "Cave Story Game Engine" -systemid = "nxengine" -license = "GPLv3" -permissions = "" -display_version = "1.0.0.6" -supports_no_game = "false" -notes = "(!) NXEngine requires data ROM 'Cave Story (en).zip'.|(!) Load Content 'Doukutsu.exe'" diff --git a/MASS/APPS/EMU_RABOOT/info/o2em_libretro.info b/MASS/APPS/EMU_RABOOT/info/o2em_libretro.info deleted file mode 100644 index 24106743..00000000 --- a/MASS/APPS/EMU_RABOOT/info/o2em_libretro.info +++ /dev/null @@ -1,27 +0,0 @@ -display_name = "Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)" -authors = "Daniel Boris|Andre de la Rocha|Arlindo M. de Oliveira" -supported_extensions = "bin" -corename = "O2EM" -manufacturer = "Magnavox|Philips" -categories = "Emulator" -systemname = "Magnavox Odyssey2 / Phillips Videopac+" -systemid = "odyssey2" -database = "Magnavox - Odyssey2|Phillips - Videopac+" -license = "Artistic License" -permissions = "" -display_version = "1.18" -supports_no_game = "false" -firmware_count = 4 -firmware0_desc = "o2rom.bin (Odyssey2 BIOS - G7000 model)" -firmware0_path = "o2rom.bin" -firmware0_opt = "false" -firmware1_desc = "c52.bin (Videopac+ French BIOS - G7000 model)" -firmware1_path = "c52.bin" -firmware1_opt = "false" -firmware2_desc = "g7400.bin (Videopac+ European BIOS - G7400 model)" -firmware2_path = "g7400.bin" -firmware2_opt = "false" -firmware3_desc = "jopac.bin (Videopac+ French BIOS - G7400 model)" -firmware3_path = "jopac.bin" -firmware3_opt = "false" -notes = "(!) o2rom.bin (md5): 562d5ebf9e030a40d6fabfc2f33139fd|(!) c52.bin (md5): f1071cdb0b6b10dde94d3bc8a6146387|(!) g7400.bin (md5): c500ff71236068e0dc0d0603d265ae76|(!) jopac.bin (md5): 279008e4a0db2dc5f1c048853b033828" diff --git a/MASS/APPS/EMU_RABOOT/info/oberon_libretro.info b/MASS/APPS/EMU_RABOOT/info/oberon_libretro.info deleted file mode 100644 index 2a269ec4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/oberon_libretro.info +++ /dev/null @@ -1,7 +0,0 @@ -display_name = "Oberon RISC Emulator" -authors = "Peter De Wachter|Emery Hemingway" -supported_extensions = "dsk" -corename = "Oberon" -categories = "Emulator" -systemname = "Oberon RISC machine" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/openlara_libretro.info b/MASS/APPS/EMU_RABOOT/info/openlara_libretro.info deleted file mode 100644 index 68be06ea..00000000 --- a/MASS/APPS/EMU_RABOOT/info/openlara_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Tomb Raider (OpenLara)" -authors = "XProger" -supported_extensions = "phd|psx|tr2" -corename = "OpenLara" -categories = "Game" -systemname = "Classic Tomb Raider engine" -systemid = "openlara" -database = "Tomb Raider" -license = "2-clause BSD" -permissions = "" -display_version = "v1" -supports_no_game = "false" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0" diff --git a/MASS/APPS/EMU_RABOOT/info/opentyrian_libretro.info b/MASS/APPS/EMU_RABOOT/info/opentyrian_libretro.info deleted file mode 100644 index 23bf1f8b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/opentyrian_libretro.info +++ /dev/null @@ -1,12 +0,0 @@ -display_name = "Tyrian (OpenTyrian)" -authors = "" -supported_extensions = "" -corename = "OpenTyrian" -categories = "Game" -database = "Tyrian" -systemname = "Tyrian Game Engine" -license = "GPLv3" -permissions = "" -display_version = "1.0.0.6" -supports_no_game = "true" -notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'" diff --git a/MASS/APPS/EMU_RABOOT/info/opera_libretro.info b/MASS/APPS/EMU_RABOOT/info/opera_libretro.info deleted file mode 100644 index fb22d79a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/opera_libretro.info +++ /dev/null @@ -1,87 +0,0 @@ -# Software Information -display_name = "The 3DO Company - 3DO (Opera)" -authors = "trapexit|JohnnyDude|FreeDO team" -supported_extensions = "iso|bin|chd|cue" -corename = "Opera" -categories = "Emulator" -license = "LGPL/Non-commercial" -permissions = "" -display_version = "1.0.0" - -# Hardware Information -manufacturer = "Panasonic|GoldStar|Sanyo" -systemname = "3DO" -systemid = "3do" - -# Libretro Features -database = "The 3DO Company - 3DO" -supports_no_game = "true" -savestate = "true" -savestate_features = "basic" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" - -# BIOS/Firmware -firmware_count = 13 - -firmware0_desc = "panafz1.bin (Panasonic FZ-1 BIOS)" -firmware0_path = "panafz1.bin" -firmware0_opt = "true" - -firmware1_desc = "panafz10.bin (Panasonic FZ-10 BIOS)" -firmware1_path = "panafz10.bin" -firmware1_opt = "true" - -firmware2_desc = "panafz10-norsa.bin (Panasonic FZ-10 BIOS [Encryption Check Disabled])" -firmware2_path = "panafz10-norsa.bin" -firmware2_opt = "true" - -firmware3_desc = "panafz10e-anvil.bin (Panasonic FZ-10E ANVIL BIOS)" -firmware3_path = "panafz10e-anvil.bin" -firmware3_opt = "true" - -firmware4_desc = "panafz10e-anvil-norsa.bin (Panasonic FZ-10E ANVIL BIOS [Encryption Check Disabled])" -firmware4_path = "panafz10e-anvil-norsa.bin" -firmware4_opt = "true" - -firmware5_desc = "goldstar.bin (Goldstar GDO-101M BIOS)" -firmware5_path = "goldstar.bin" -firmware5_opt = "true" - -firmware6_desc = "sanyotry.bin (Sanyo Try IMP-21J BIOS)" -firmware6_path = "sanyotry.bin" -firmware6_opt = "true" - -firmware7_desc = "3do_arcade_saot.bin (Shootout At Old Tucson BIOS)" -firmware7_path = "3do_arcade_saot.bin" -firmware7_opt = "true" - -firmware8_desc = "panafz1-kanji.bin (Panasonic FZ-1 Kanji Font ROM)" -firmware8_path = "panafz1-kanji.bin" -firmware8_opt = "true" - -firmware9_desc = "panafz10ja-anvil-kanji.bin (Panasonic FZ-10JA Kanji Font ROM)" -firmware9_path = "panafz10ja-anvil-kanji.bin" -firmware9_opt = "true" - -firmware10_desc = "panafz1j.bin (Panasonic FZ-1J BIOS)" -firmware10_path = "panafz1j.bin" -firmware10_opt = "true" - -firmware11_desc = "panafz1j-norsa.bin (Panasonic FZ-1J BIOS [Encryption Check Disabled])" -firmware11_path = "panafz1j-norsa.bin" -firmware11_opt = "true" - -firmware12_desc = "panafz1j-kanji.bin (Panasonic FZ-1J Kanji Font ROM)" -firmware12_path = "panafz1j-kanji.bin" -firmware12_opt = "true" - -notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b|(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce|(!) panafz10-norsa.bin (md5): 1477bda80dc33731a65468c1f5bcbee9|(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f|(!) panafz10e-anvil-norsa.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09|(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114|(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea|(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff|(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281|(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d|(!) panafz1j.bin (md5): a496cfdded3da562759be3561317b605|(!) panafz1j-norsa.bin (md5): f6c71de7470d16abe4f71b1444883dc8|(!) panafz1j-kanji.bin (md5): c23fb5d5e6bb1c240d02cf968972be37" diff --git a/MASS/APPS/EMU_RABOOT/info/parallel_n64_debug_libretro.info b/MASS/APPS/EMU_RABOOT/info/parallel_n64_debug_libretro.info deleted file mode 100644 index fc77aaf1..00000000 --- a/MASS/APPS/EMU_RABOOT/info/parallel_n64_debug_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (ParaLLEl) (Debug)" -authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro" -supported_extensions = "n64|v64|z64|bin|u1|ndd" -corename = "ParaLLEl (Debug)" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "2.0-rc2" -supports_no_game = "false" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)" -firmware0_path = "64DD_IPL.bin" -firmware0_opt = "true" -notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530" diff --git a/MASS/APPS/EMU_RABOOT/info/parallel_n64_libretro.info b/MASS/APPS/EMU_RABOOT/info/parallel_n64_libretro.info deleted file mode 100644 index 55a9b9be..00000000 --- a/MASS/APPS/EMU_RABOOT/info/parallel_n64_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -display_name = "Nintendo - Nintendo 64 (ParaLLEl N64)" -authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro" -supported_extensions = "n64|v64|z64|bin|u1|ndd" -corename = "ParaLLEl N64" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo 64" -systemid = "nintendo_64" -database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD" -license = "GPLv2" -permissions = "dynarec_optional" -display_version = "2.0-rc2" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)" -firmware0_path = "64DD_IPL.bin" -firmware0_opt = "true" -notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530" -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0" diff --git a/MASS/APPS/EMU_RABOOT/info/pascal_pong_libretro.info b/MASS/APPS/EMU_RABOOT/info/pascal_pong_libretro.info deleted file mode 100644 index 89aac6f5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pascal_pong_libretro.info +++ /dev/null @@ -1,9 +0,0 @@ -display_name = "PascalPong" -authors = "Higor Euripedes" -supported_extensions = "game" -corename = "PascalPong" -categories = "Game" -license = "2-clause BSD" -permissions = "" -display_version = "v1.0" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/pcem_libretro.info b/MASS/APPS/EMU_RABOOT/info/pcem_libretro.info deleted file mode 100644 index dd71806e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcem_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "PC (PCem)" -authors = "PCem Team" -supported_extensions = "exe|com|bat|conf" -corename = "PCem" -manufacturer = "IBM" -categories = "Emulator" -systemname = "PC" -license = "GPLv2" -permissions = "" -display_version = "SVN" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/pcsx1_libretro.info b/MASS/APPS/EMU_RABOOT/info/pcsx1_libretro.info deleted file mode 100644 index df8c1350..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcsx1_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sony - PlayStation (PCSX1)" -authors = "PCSX Team|notaz|Exophase" -supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u" -corename = "PCSX1" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "dynarec" -display_version = "r21" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" diff --git a/MASS/APPS/EMU_RABOOT/info/pcsx2_libretro.info b/MASS/APPS/EMU_RABOOT/info/pcsx2_libretro.info deleted file mode 100644 index e447ba42..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcsx2_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Sony - PlayStation 2 (PCSX2)" -authors = "PCSX2 Team" -supported_extensions = "elf|iso|ciso|cue|bin" -corename = "PCSX2" -manufacturer = "Sony" -categories = "Emulator" -systemname = "Sony PlayStation 2" -systemid = "playstation2" -database = "Sony - PlayStation 2" -license = "GPL" -permissions = "" -display_version = "Git" -supports_no_game = "false" -needs_fullpath = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_interpreter_libretro.info b/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_interpreter_libretro.info deleted file mode 100644 index 2036dfd2..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_interpreter_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sony - PlayStation (PCSX ReARMed) [Interpreter]" -authors = "PCSX Team|notaz|Exophase" -supported_extensions = "bin|cue|img|mdf|pbp|cbn|toc|chd" -corename = "PCSX ReARMed [Interpreter]" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "" -display_version = "r21" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" diff --git a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro.info b/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro.info deleted file mode 100644 index 3cb80840..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sony - PlayStation (PCSX ReARMed)" -authors = "PCSX Team|notaz|Exophase" -supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|ccd|chd" -corename = "PCSX-ReARMed" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "dynarec" -display_version = "r21" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" diff --git a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro_neon.info b/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro_neon.info deleted file mode 100644 index 641792a8..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pcsx_rearmed_libretro_neon.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sony - PlayStation (PCSX ReARMed) [NEON]" -authors = "PCSX Team|notaz|Exophase" -supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd" -corename = "PCSX ReARMed [NEON]" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "dynarec" -display_version = "r21" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "scph5500.bin (PS1 JP BIOS)" -firmware0_path = "scph5500.bin" -firmware0_opt = "true" -firmware1_desc = "scph5501.bin (PS1 US BIOS)" -firmware1_path = "scph5501.bin" -firmware1_opt = "true" -firmware2_desc = "scph5502.bin (PS1 EU BIOS)" -firmware2_path = "scph5502.bin" -firmware2_opt = "true" -notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" diff --git a/MASS/APPS/EMU_RABOOT/info/picodrive_libretro.info b/MASS/APPS/EMU_RABOOT/info/picodrive_libretro.info deleted file mode 100644 index a9244fd0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/picodrive_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sega - MS/MD/CD/32X (PicoDrive)" -authors = "notaz|fdave" -supported_extensions = "bin|gen|smd|md|32x|cue|iso|sms|68k" -corename = "PicoDrive" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Sega 8/16-bit + 32X (Various)" -systemid = "mega_drive" -database = "Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X" -license = "MAME" -permissions = "dynarec_optional" -display_version = "1.91" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)" -firmware0_path = "bios_CD_E.bin" -firmware0_opt = "true" -firmware1_desc = "bios_CD_U.bin (SegaCD US BIOS)" -firmware1_path = "bios_CD_U.bin" -firmware1_opt = "true" -firmware2_desc = "bios_CD_J.bin (MegaCD JP BIOS)" -firmware2_path = "bios_CD_J.bin" -firmware2_opt = "true" -notes = "(!) bios_CD_U.bin (md5): 2efd74e3232ff260e371b99f84024f7f|(!) bios_CD_E.bin (md5): e66fa1dc5820d254611fdcdba0662372|(!) bios_CD_J.bin (md5): 278a9397d192149e84e820ac621a8edd" diff --git a/MASS/APPS/EMU_RABOOT/info/play_libretro.info b/MASS/APPS/EMU_RABOOT/info/play_libretro.info deleted file mode 100644 index 78e95873..00000000 --- a/MASS/APPS/EMU_RABOOT/info/play_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Sony - PlayStation 2 (Play!)" -authors = "Jean-Philip Desjardins" -supported_extensions = "iso|isz|cso|bin|elf" -corename = "Play!" -manufacturer = "Sony" -categories = "Emulator" -systemname = "Sony PlayStation 2" -systemid = "playstation2" -database = "Sony - PlayStation 2" -license = "MIT" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/pocketcdg_libretro.info b/MASS/APPS/EMU_RABOOT/info/pocketcdg_libretro.info deleted file mode 100644 index f024f67a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pocketcdg_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "PocketCDG" -authors = "RedBug" -supported_extensions = "cdg" -corename = "PocketCDG" -categories = "Karaoke player" -systemname = "Music" -systemid = "music" -license = "MIT" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/pokemini_libretro.info b/MASS/APPS/EMU_RABOOT/info/pokemini_libretro.info deleted file mode 100644 index aa9098f5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/pokemini_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Nintendo - Pokemon Mini (PokeMini)" -authors = "JustBurn" -supported_extensions = "min" -corename = "PokeMini" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Pokemon Mini" -systemid = "pokemon_mini" -database = "Nintendo - Pokemon Mini" -license = "GPLv3" -permissions = "" -display_version = "v0.60" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "bios.min (Pokemon Mini BIOS)" -firmware0_path = "bios.min" -firmware0_opt = "true" -notes = "Suggested md5sum:|1e4fb124a3a886865acb574f388c803d = bios.min" diff --git a/MASS/APPS/EMU_RABOOT/info/potator_libretro.info b/MASS/APPS/EMU_RABOOT/info/potator_libretro.info deleted file mode 100644 index d3c11332..00000000 --- a/MASS/APPS/EMU_RABOOT/info/potator_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Watara - Supervision (Potator)" -authors = "Normmatt|Cal2|infval|Alekmaul" -supported_extensions = "bin|sv" -corename = "Potator" -manufacturer = "Watara" -categories = "Emulator" -systemname = "Supervision" -systemid = "supervision" -database = "Watara - Supervision" -license = "Public Domain" -permissions = "" -display_version = "1.0.5" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/ppsspp_libretro.info b/MASS/APPS/EMU_RABOOT/info/ppsspp_libretro.info deleted file mode 100644 index 09793fac..00000000 --- a/MASS/APPS/EMU_RABOOT/info/ppsspp_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -display_name = "Sony - PlayStation Portable (PPSSPP)" -authors = "Henrik Hrydgard" -supported_extensions = "elf|iso|cso|prx|pbp" -corename = "PPSSPP" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PSP" -systemid = "playstation_portable" -database = "Sony - PlayStation Portable" -license = "GPLv2" -permissions = "" -display_version = "Git" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "ppge_atlas.zim (PPSSPP Data ROM)" -firmware0_path = "PPSSPP/ppge_atlas.zim" -firmware0_opt = "false" -notes = "(!) ppge_atlas.zim (md5): a93fc411c1ce7d001a2a812643c70085|(!) PPSSPP requires the asset files, lang folder, and flash0 folder inside the 'system\PPSSPP' directory.|(!) Check https://docs.libretro.com/library/ppsspp/#bios to find out how to get the assets files." -hw_render = "true" -required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0 | Direct3D11 >= 11.0" diff --git a/MASS/APPS/EMU_RABOOT/info/prboom_libretro.info b/MASS/APPS/EMU_RABOOT/info/prboom_libretro.info deleted file mode 100644 index 74a84009..00000000 --- a/MASS/APPS/EMU_RABOOT/info/prboom_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Doom (PrBoom)" -authors = "Florian Schulze" -supported_extensions = "wad|iwad|pwad" -corename = "PrBoom" -manufacturer = "Id Software" -categories = "Game" -systemname = "DOOM Game Engine" -systemid = "doom" -database = "DOOM" -license = "GPLv2" -permissions = "" -display_version = "v2.5.0" -supports_no_game = "false" -notes = "(!) PrBoom requires data ROM 'prboom.wad' inside the ROM directory.|(!) Load Content 'doom1.wad'." diff --git a/MASS/APPS/EMU_RABOOT/info/prosystem_libretro.info b/MASS/APPS/EMU_RABOOT/info/prosystem_libretro.info deleted file mode 100644 index 4c7e69d9..00000000 --- a/MASS/APPS/EMU_RABOOT/info/prosystem_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Atari - 7800 (ProSystem)" -authors = "Greg Stanton|Brian Berlin|Leonis|Greg DeMent" -supported_extensions = "a78|bin" -corename = "ProSystem" -manufacturer = "Atari" -categories = "Emulator" -systemname = "Atari 7800" -systemid = "atari_7800" -database = "Atari - 7800" -license = "GPLv2" -permissions = "" -display_version = "1.3e" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "7800 BIOS (U).rom (7800 BIOS)" -firmware0_path = "7800 BIOS (U).rom" -firmware0_opt = "true" -notes = "(!) 7800 BIOS (U).rom (md5): 0763f1ffb006ddbe32e52d497ee848ae" diff --git a/MASS/APPS/EMU_RABOOT/info/puae_libretro.info b/MASS/APPS/EMU_RABOOT/info/puae_libretro.info deleted file mode 100644 index 4657bef0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/puae_libretro.info +++ /dev/null @@ -1,41 +0,0 @@ -# Software Information -display_name = "Commodore - Amiga (PUAE)" -categories = "Emulator" -authors = "UAE Team" -corename = "PUAE" -supported_extensions = "adf|adz|dms|fdi|ipf|hdf|hdz|lha|slave|info|cue|ccd|nrg|mds|iso|chd|uae|m3u|zip|7z" -license = "GPLv2" -permissions = "" -display_version = "v2.6.1" -description = "Portable Universal Amiga Emulator" - -# Hardware Information -manufacturer = "Commodore" -systemname = "Amiga" -systemid = "commodore_amiga" - -# Libretro Features -database = "Commodore - Amiga" -supports_no_game = "true" - -# Firmware -firmware_count = 6 -firmware0_desc = "kick34005.A500 (Amiga 500 BIOS, Kickstart v1.3 Rev. 34.005)" -firmware0_path = "kick34005.A500" -firmware0_opt = "false" -firmware1_desc = "kick37175.A500 (Amiga 500+ BIOS, Kickstart v2.04 Rev. 37.175)" -firmware1_path = "kick37175.A500" -firmware1_opt = "false" -firmware2_desc = "kick40063.A600 (Amiga 600 BIOS, Kickstart v3.1 Rev. 40.063)" -firmware2_path = "kick40063.A600" -firmware2_opt = "false" -firmware3_desc = "kick40068.A1200 (Amiga 1200 BIOS, Kickstart v3.1 Rev. 40.068)" -firmware3_path = "kick40068.A1200" -firmware3_opt = "false" -firmware4_desc = "kick40060.CD32 (Amiga CD32 BIOS, Kickstart v3.1 Rev. 40.060)" -firmware4_path = "kick40060.CD32" -firmware4_opt = "true" -firmware5_desc = "kick40060.CD32.ext (Amiga CD32 Extended BIOS, CD32 Extended ROM Rev. 40.060)" -firmware5_path = "kick40060.CD32.ext" -firmware5_opt = "true" -notes = "(!) kick34005.A500 (md5): 82a21c1890cae844b3df741f2762d48d|(!) kick37175.A500 (md5): dc10d7bdd1b6f450773dfb558477c230|(!) kick40063.A600 (md5): e40a5dfb3d017ba8779faba30cbd1c8e|(!) kick40068.A1200 (md5): 646773759326fbac3b2311fd8c8793ee|(!) kick40060.CD32 (md5): 5f8924d013dd57a89cf349f4cdedc6b1|(!) kick40060.CD32.ext (md5): bb72565701b1b6faece07d68ea5da639" diff --git a/MASS/APPS/EMU_RABOOT/info/px68k_libretro.info b/MASS/APPS/EMU_RABOOT/info/px68k_libretro.info deleted file mode 100644 index 9e2de6b4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/px68k_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sharp - X68000 (PX68k)" -authors = "hissorii" -supported_extensions = "dim|zip|img|d88|88d|hdm|dup|2hd|xdf|hdf|cmd|m3u" -corename = "PX68k" -manufacturer = "Sharp" -categories = "Emulator" -systemname = "Sharp X68000" -systemid = "sharp_x68000" -database = "Sharp - X68000" -license = "" -permissions = "" -display_version = "0.15+" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "iplrom.dat (X68000 BIOS)" -firmware0_path = "keropi/iplrom.dat" -firmware0_opt = "false" -firmware1_desc = "cgrom.dat (X68000 BIOS 2)" -firmware1_path = "keropi/cgrom.dat" -firmware1_opt = "false" -firmware2_desc = "iplrom30.dat (X68000 BIOS 3)" -firmware2_path = "keropi/iplrom30.dat" -firmware2_opt = "true" -notes = "[i] Place BIOS files in system/keropi folder.|[i] F12 or Retropad L2 for Emulator Menu.|[i] Define your disks path in system/keropi/config StartDir line." diff --git a/MASS/APPS/EMU_RABOOT/info/quasi88_libretro.info b/MASS/APPS/EMU_RABOOT/info/quasi88_libretro.info deleted file mode 100644 index 685ab6fc..00000000 --- a/MASS/APPS/EMU_RABOOT/info/quasi88_libretro.info +++ /dev/null @@ -1,45 +0,0 @@ -display_name = "NEC - PC-8000 / PC-8800 series (QUASI88)" -authors = "Showzoh Fukunaga" -supported_extensions = "d88|u88|m3u" -corename = "QUASI88" -manufacturer = "NEC" -categories = "Emulator" -systemname = "PC-8000 / PC-8800 series" -systemid = "pc_88" -database = "" -license = "BSD 3-Clause" -permissions = "" -display_version = "0.6.4" -supports_no_game = "true" -firmware_count = 10 -firmware0_desc = "n88.rom (Main BIOS)" -firmware0_path = "quasi88/n88.rom" -firmware0_opt = "false" -firmware1_desc = "n88_0.rom (Extension BIOS 1)" -firmware1_path = "quasi88/n88_0.rom" -firmware1_opt = "false" -firmware2_desc = "n88_1.rom (Extension BIOS 2)" -firmware2_path = "quasi88/n88_1.rom" -firmware2_opt = "true" -firmware3_desc = "n88_2.rom (Extension BIOS 3)" -firmware3_path = "quasi88/n88_2.rom" -firmware3_opt = "true" -firmware4_desc = "n88_3.rom (Extension BIOS 4)" -firmware4_path = "quasi88/n88_3.rom" -firmware4_opt = "true" -firmware5_desc = "n88n.rom (N Basic BIOS)" -firmware5_path = "quasi88/n88n.rom" -firmware5_opt = "true" -firmware6_desc = "disk.rom (Sub BIOS)" -firmware6_path = "quasi88/disk.rom" -firmware6_opt = "true" -firmware7_desc = "n88knj1.rom (Kanji Font 1)" -firmware7_path = "quasi88/n88knj1.rom" -firmware7_opt = "true" -firmware8_desc = "n88knj2.rom (Kanji Font 2)" -firmware8_path = "quasi88/n88knj2.rom" -firmware8_opt = "true" -firmware9_desc = "n88jisho.rom (Jisho)" -firmware9_path = "quasi88/n88jisho.rom" -firmware9_opt = "true" -notes = "QUASI88 by Showzoh Fukunaga.|Sound driver by MAME team.|fmgen and PC-8801 pseudo BIOS by cisc.|libretro port by Celerizer.| |BSD 3-Clause License| |Redistribution and use in source and binary|forms, with or without modification, are permitted|provided that the following conditions are met:| |1. Redistributions of source code must retain the| above copyright notice, this list of conditions and| the following disclaimer.| |2. Redistributions in binary form must reproduce the| above copyright notice, this list of conditions and| the following disclaimer in the documentation and/or| other materials provided with the distribution.| |3. Neither the name of the copyright holder nor the| names of its contributors may be used to endorse or| promote products derived from this software without| specific prior written permission.| |THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND|CONTRIBUTORS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,|INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF|MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE|DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR|CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,|SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT|NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;|LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)|HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN|CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR|OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,|EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." diff --git a/MASS/APPS/EMU_RABOOT/info/quicknes_libretro.info b/MASS/APPS/EMU_RABOOT/info/quicknes_libretro.info deleted file mode 100644 index ee79b621..00000000 --- a/MASS/APPS/EMU_RABOOT/info/quicknes_libretro.info +++ /dev/null @@ -1,15 +0,0 @@ -display_name = "Nintendo - NES / Famicom (QuickNES)" -authors = "blargg|kode54" -supported_extensions = "nes" -corename = "QuickNES" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Nintendo Entertainment System" -systemid = "nes" -database = "Nintendo - Nintendo Entertainment System" -license = "LGPLv2.1+" -permissions = "" -display_version = "Git" -supports_no_game = "false" - -description = "QuickNES is the fastest NES emulator available via libretro, though this speed comes at the cost of some accuracy. This core should be used only when performance is of the utmost concern and even FCEUmm is too demanding." diff --git a/MASS/APPS/EMU_RABOOT/info/race_libretro.info b/MASS/APPS/EMU_RABOOT/info/race_libretro.info deleted file mode 100644 index c2830d52..00000000 --- a/MASS/APPS/EMU_RABOOT/info/race_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "SNK - Neo Geo Pocket / Color (RACE)" -authors = "Judge_|Flavor|Akop Karapetyan|theelf|frangarcj|negativeExponent" -supported_extensions = "ngp|ngc|ngpc|npc" -corename = "RACE" -manufacturer = "SNK" -categories = "Emulator" -systemname = "Neo Geo Pocket (Color)" -systemid = "neo_geo_pocket" -database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color" -license = "GPLv2" -permissions = "" -display_version = "v2.16" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/redbook_libretro.info b/MASS/APPS/EMU_RABOOT/info/redbook_libretro.info deleted file mode 100644 index 44c4628b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/redbook_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "Redbook Audio Player" -authors = "Brad Parker" -supported_extensions = "cue|bin" -corename = "Redbook" -categories = "music" -systemname = "Redbook" -systemid = "redbook" -license = "Apache 2.0" -permissions = "" -display_version = "1.0" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/reminiscence_libretro.info b/MASS/APPS/EMU_RABOOT/info/reminiscence_libretro.info deleted file mode 100644 index 3c763787..00000000 --- a/MASS/APPS/EMU_RABOOT/info/reminiscence_libretro.info +++ /dev/null @@ -1,12 +0,0 @@ -display_name = "Flashback (REminiscence)" -authors = "Gregory Montoir|Stuart Carnie" -supported_extensions = "map|aba|seq|lev" -corename = "REminiscence" -categories = "Game" -database = "Flashback" -systemname = "Flashback Game Engine" -license = "GPLv3" -permissions = "" -display_version = "0.3.6" -supports_no_game = "false" -notes = "" diff --git a/MASS/APPS/EMU_RABOOT/info/remotejoy_libretro.info b/MASS/APPS/EMU_RABOOT/info/remotejoy_libretro.info deleted file mode 100644 index 6d2624d0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/remotejoy_libretro.info +++ /dev/null @@ -1,10 +0,0 @@ -display_name = "PSP RemotePlay (RemoteJoy)" -authors = "" -supported_extensions = "" -corename = "RemoteJoy" -systemid = "playstation_portable" -categories = "Streaming" -license = "GPLv2" -permissions = "" -display_version = "v1" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/retro8_libretro.info b/MASS/APPS/EMU_RABOOT/info/retro8_libretro.info deleted file mode 100644 index 42191485..00000000 --- a/MASS/APPS/EMU_RABOOT/info/retro8_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "PICO8 (Retro8)" -authors = "jakz" -supported_extensions = "p8|png" -corename = "Retro8" -manufacturer = "N/A" -categories = "Emulator" -systemname = "PICO8" -systemid = "pico8" -database = "PICO8" -license = "GPLv3" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/retrodream_libretro.info b/MASS/APPS/EMU_RABOOT/info/retrodream_libretro.info deleted file mode 100644 index f5f26aa6..00000000 --- a/MASS/APPS/EMU_RABOOT/info/retrodream_libretro.info +++ /dev/null @@ -1,21 +0,0 @@ -display_name = "Sega - Dreamcast (RetroDream)" -authors = "Rinnegatamante/Others" -supported_extensions = "gdi|chd|cdi" -corename = "RetroDream" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Sega Dreamcast" -systemid = "dreamcast" -database = "Sega - Dreamcast" -license = "GPLv3" -permissions = "" -display_version = "Git" -supports_no_game = "false" -firmware_count = 2 -firmware0_desc = "boot.bin (Dreamcast BIOS)" -firmware0_path = "dc/boot.bin" -firmware0_opt = "false" -firmware1_desc = "flash.bin (Date/Time/Language)" -firmware1_path = "dc/flash.bin" -firmware1_opt = "false" -notes = "(!) boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4" diff --git a/MASS/APPS/EMU_RABOOT/info/rustation_libretro.info b/MASS/APPS/EMU_RABOOT/info/rustation_libretro.info deleted file mode 100644 index b9ed68a3..00000000 --- a/MASS/APPS/EMU_RABOOT/info/rustation_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Sony - PlayStation (Rustation)" -authors = "Simias" -supported_extensions = "cue|toc|m3u|ccd|exe" -corename = "Rustation" -manufacturer = "Sony" -categories = "Emulator" -systemname = "PlayStation" -systemid = "playstation" -database = "Sony - PlayStation" -license = "GPLv2" -permissions = "" -display_version = "v1" -supports_no_game = "false" -required_hw_api = "OpenGL Core >= 3.3" diff --git a/MASS/APPS/EMU_RABOOT/info/sameboy_libretro.info b/MASS/APPS/EMU_RABOOT/info/sameboy_libretro.info deleted file mode 100644 index e68c38fe..00000000 --- a/MASS/APPS/EMU_RABOOT/info/sameboy_libretro.info +++ /dev/null @@ -1,21 +0,0 @@ -display_name = "Nintendo - Game Boy / Color (SameBoy)" -authors = "LIJI32" -supported_extensions = "gb|gbc" -corename = "SameBoy" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" -license = "MIT" -permissions = "" -display_version = "v0.9.0" -supports_no_game = "false" -firmware_count = 2 -firmware0_desc = "dmg_boot.bin (Game Boy boot ROM)" -firmware0_path = "dmg_boot.bin" -firmware0_opt = "true" -firmware1_desc = "cgb_boot.bin (Game Boy Color boot ROM)" -firmware1_path = "cgb_boot.bin" -firmware1_opt = "true" -notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) cgb_boot.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" diff --git a/MASS/APPS/EMU_RABOOT/info/scummvm_libretro.info b/MASS/APPS/EMU_RABOOT/info/scummvm_libretro.info deleted file mode 100644 index 2a4d9386..00000000 --- a/MASS/APPS/EMU_RABOOT/info/scummvm_libretro.info +++ /dev/null @@ -1,105 +0,0 @@ -# Software Information -display_name = "ScummVM" -authors = "SCUMMVMdev" -supported_extensions = "0|1|2|3|5|6|8|16|25|99|101|102|418|455|512|scummvm|scumm|gam|z5|dat|blb|z6|RAW|ROM|taf|zblorb|dcp|(a)|cup|HE0|(A)|D$$|STK|z8|hex|VMD|TGA|ITK|SCN|INF|pic|Z5|z3|blorb|ulx|DAT|cas|PIC|acd|006|SYS|alr|t3|gblorb|tab|AP|CRC|EXE|z4|W32|MAC|mac|WIN|001|003|000|bin|exe|asl|AVD|INI|SND|cat|ANG|CUP|SYS16|img|LB|TLK|MIX|VQA|RLB|FNT|win|HE1|DMU|FON|SCR|TEX|HEP|DIR|DRV|MAP|a3c|GRV|CUR|OPT|gfx|ASK|LNG|ini|RSC|SPP|CC|BND|LA0|TRS|add|HRS|DFW|DR1|ALD|004|002|005|R02|R00|C00|D00|GAM|IDX|ogg|TXT|GRA|BMV|H$$|MSG|VGA|PKD|OUT|99 (PG)|SAV|PAK|BIN|CPS|SHP|DXR|dxr|gmp|SNG|C35|C06|WAV|SMK|wav|CAB|game|Z6|(b)|slg|he2|he1|HE2|SYN|PAT|NUT|nl|PRC|V56|SEQ|P56|AUD|FKR|EX1|rom|LIC|$00|ALL|LTK|txt|acx|VXD|ACX|mpc|msd|ADF|nib|HELLO|dsk|xfd|woz|d$$|SET|SOL|Pat|CFG|BSF|RES|IMD|LFL|SQU|rsc|BBM|2 US|OVL|OVR|007|PNT|pat|CHK|MDT|EMC|ADV|FDT|GMC|FMC|info|HPF|hpf|INE|RBT|CSC|HEB|MID|lfl|LEC|HNM|QA|009|PRF|EGA|MHK|d64|prg|LZC|flac|IMS|REC|MOR|doc|HAG|AGA|BLB|TABLE|PAL|PRG|CLG|ORB|BRO|bro|PH1|DEF|IN|jpg|TOC|j2|Text|CEL|he0|AVI|1C|1c|BAK|L9|CGA|HRC|mhk|RED|SM0|SM1|SOU|RRM|LIB| Seuss's ABC|CNV|VOC|OGG|GME|GERMAN|SHR|FRENCH|DNR|DSK|dnr|CAT|V16|cab|CLU|b25c|RL|mp3|FRM|SOG|HEX|mma|st|MPC|IMG|ENC|SPR|AD|C|CON|PGM|Z|RL2|MMM|OBJ|ZFS|zfs|STR|z2|z1" -corename = "ScummVM" -categories = "Game" -license = "GPLv2" -permissions = "" - -# Hareware Information -manufacturer = "LucasArts" -systemname = "Game engine" -systemid = "scummvm" -database = "ScummVM" -display_version = "2.1.1" - -# Libretro Features -supports_no_game = "true" -savestate = "false" -savestate_features = "null" -cheats = "false" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "false" -core_options = "true" -core_options_version = "1.3" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "true" -disk_control = "false" -is_experimental = "false" -needs_kbd_mouse_focus = "true" - -# BIOS/Firmware -firmware_count = 24 -firmware0_desc = "access.dat" -firmware0_path = "scummvm/extra/access.dat" -firmware0_opt = "true" -firmware1_desc = "cryo.dat" -firmware1_path = "scummvm/extra/cryo.dat" -firmware1_opt = "true" -firmware2_desc = "cryomni3d.dat" -firmware2_path = "scummvm/extra/cryomni3d.dat" -firmware2_opt = "true" -firmware3_desc = "drascula.dat" -firmware3_path = "scummvm/extra/drascula.dat" -firmware3_opt = "true" -firmware4_desc = "fonts.dat" -firmware4_path = "scummvm/extra/fonts.dat" -firmware4_opt = "true" -firmware5_desc = "hugo.dat" -firmware5_path = "scummvm/extra/hugo.dat" -firmware5_opt = "true" -firmware6_desc = "kyra.dat" -firmware6_path = "scummvm/extra/kyra.dat" -firmware6_opt = "true" -firmware7_desc = "lure.dat" -firmware7_path = "scummvm/extra/lure.dat" -firmware7_opt = "true" -firmware8_desc = "macventure.dat" -firmware8_path = "scummvm/extra/macventure.dat" -firmware8_opt = "true" -firmware9_desc = "mort.dat" -firmware9_path = "scummvm/extra/mort.dat" -firmware9_opt = "true" -firmware10_desc = "neverhood.dat" -firmware10_path = "scummvm/extra/neverhood.dat" -firmware10_opt = "true" -firmware11_desc = "queen.tbl" -firmware11_path = "scummvm/extra/queen.tbl" -firmware11_opt = "true" -firmware13_desc = "Roland_SC-55.sf2" -firmware13_path = "scummvm/extra/Roland_SC-55.sf2" -firmware13_opt = "true" -firmware14_desc = "sky.cpt" -firmware14_path = "scummvm/extra/sky.cpt" -firmware14_opt = "true" -firmware15_desc = "supernova.dat" -firmware15_path = "scummvm/extra/supernova.dat" -firmware15_opt = "true" -firmware16_desc = "teenagent.dat" -firmware16_path = "scummvm/extra/teenagent.dat" -firmware16_opt = "true" -firmware17_desc = "titanic.dat" -firmware17_path = "scummvm/extra/titanic.dat" -firmware17_opt = "true" -firmware18_desc = "tony.dat" -firmware18_path = "scummvm/extra/tony.dat" -firmware18_opt = "true" -firmware19_desc = "toon.dat" -firmware19_path = "scummvm/extra/toon.dat" -firmware19_opt = "true" -firmware20_desc = "wintermute.zip" -firmware20_path = "scummvm/extra/wintermute.zip" -firmware20_opt = "true" -firmware21_desc = "xeen.ccs" -firmware21_path = "scummvm/extra/xeen.ccs" -firmware21_opt = "true" -firmware22_desc = "scummmodern.zip (ScummVM Modern Theme)" -firmware22_path = "scummvm/theme/scummmodern.zip" -firmware22_opt = "true" -firmware23_desc = "scummremastered.zip (ScummVM Remastered Theme)" -firmware23_path = "scummvm/theme/scummremastered.zip" -firmware23_opt = "true" -notes = "Auxiliary files available from https://docs.libretro.com/library/scummvm/#usage" diff --git a/MASS/APPS/EMU_RABOOT/info/simcp_libretro.info b/MASS/APPS/EMU_RABOOT/info/simcp_libretro.info deleted file mode 100644 index ae1cece6..00000000 --- a/MASS/APPS/EMU_RABOOT/info/simcp_libretro.info +++ /dev/null @@ -1,12 +0,0 @@ -display_name = "SAM Coupe (SimCoupe)" -authors = "Simon Owen" -supported_extensions = "dsk|mgt|sbt|sad" -corename = "SimCoupe" -manufacturer = "Miles Gordon Technology" -categories = "Emulator" -systemname = "SAM coupe" -database = "SAM coupe" -license = "GPLv2" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/smsplus_libretro.info b/MASS/APPS/EMU_RABOOT/info/smsplus_libretro.info deleted file mode 100644 index dba37ae4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/smsplus_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sega - MS/GG (SMS Plus GX)" -authors = "Charles MacDonald|gameblabla" -supported_extensions = "sms|bin|rom|col|gg|sg" -corename = "SMS Plus GX" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Sega 8-bit" -systemid = "master_system" -database = "Sega - Game Gear|Sega - Master System - Mark III" -license = "GPLv2" -permissions = "" -display_version = "1.8" -supports_no_game = "false" - -# BIOS/Firmware -firmware_count = 2 - -firmware0_desc = "bios.sms (Master System BIOS)" -firmware0_path = "bios.sms" -firmware0_opt = "true" - -firmware1_desc = "BIOS.col (Colecovision BIOS)" -firmware1_path = "BIOS.col" -firmware1_opt = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/snes9x2002_libretro.info b/MASS/APPS/EMU_RABOOT/info/snes9x2002_libretro.info deleted file mode 100644 index 1e53a32a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/snes9x2002_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Snes9x 2002)" -categories = "Emulator" -authors = "Snes9x Team|PocketSNES Team|Toadking" -corename = "Snes9x 2002" -supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" -license = "Non-commercial" -permissions = "" -display_version = "7.2.0" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "false" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "Snes9x 2002 is a fork of the classic and popular SNES emulator Snes9x from circa 2002. This is the fastest of the Snes9x cores, but it also has the lowest accuracy and worst compatibility. Nevertheless, this core works well with most popular games and is a good choice for the weakest mobile and embedded devices, though it should be considered a last resort." diff --git a/MASS/APPS/EMU_RABOOT/info/snes9x2005_libretro.info b/MASS/APPS/EMU_RABOOT/info/snes9x2005_libretro.info deleted file mode 100644 index 43211cfd..00000000 --- a/MASS/APPS/EMU_RABOOT/info/snes9x2005_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Snes9x 2005)" -categories = "Emulator" -authors = "Snes9x Team|dking|BassAceGold|ShadauxCat|Nebuleon" -corename = "Snes9x 2005" -supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" -license = "Non-commercial" -permissions = "" -display_version = "v1.36" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "Snes9x 2005 is a fork of the classic and popular SNES emulator Snes9x from circa 2005. This core is significantly faster than the newer cores, but that speed comes at the price of accuracy, and this core has some bugs in mostly obscure games and lower audio quality. This core is ideal for very weak devices, such as New 3DS and single-board computers. Users who cannot maintain full speed with this core--much less any of the newer Snes9x cores--should fall back to Snes9x 2002 as a last resort." diff --git a/MASS/APPS/EMU_RABOOT/info/snes9x2005_plus_libretro.info b/MASS/APPS/EMU_RABOOT/info/snes9x2005_plus_libretro.info deleted file mode 100644 index 522193ef..00000000 --- a/MASS/APPS/EMU_RABOOT/info/snes9x2005_plus_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Snes9x 2005 Plus)" -categories = "Emulator" -authors = "Snes9x Team|dking|BassAceGold|ShadauxCat|Nebuleon" -corename = "Snes9x 2005 Plus" -supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" -license = "Non-commercial" -permissions = "" -display_version = "v1.36" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "Snes9x 2005 Plus is a fork of the classic and popular SNES emulator Snes9x from circa 2005, but with a more accurate sound core backported from later versions. This avoids the biggest problem with the regular Snes9x 2005 core (that is, poor audio quality) at the expense of being somewhat slower. Nevertheless, this core is ideal for very weak devices, such as New 3DS and single-board computers. Users who cannot maintain full speed with this core--much less any of the newer Snes9x cores--should fall back to Snes9x 2002 as a last resort." diff --git a/MASS/APPS/EMU_RABOOT/info/snes9x2010_libretro.info b/MASS/APPS/EMU_RABOOT/info/snes9x2010_libretro.info deleted file mode 100644 index b4e2e696..00000000 --- a/MASS/APPS/EMU_RABOOT/info/snes9x2010_libretro.info +++ /dev/null @@ -1,32 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Snes9x 2010)" -categories = "Emulator" -authors = "Snes9x Team|Squarepusher" -corename = "Snes9x 2010" -supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" -license = "Non-commercial" -permissions = "" -display_version = "v1.52.4" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.0" -load_subsystem = "false" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "Snes9x 2010 is a fork of the classic and popular SNES emulator Snes9x from circa 2010, with some additional hacks and fixes backported. It was originally created and tuned specifically for maintaining full speed on Playstation 3 hardware, but it can also be useful for any device that is not quite full speed with the up-to-date Snes9x core, such as budget mobile devices. Users who cannot maintain full speed with this core, either, should fall back to Snes9x 2005." diff --git a/MASS/APPS/EMU_RABOOT/info/snes9x_libretro.info b/MASS/APPS/EMU_RABOOT/info/snes9x_libretro.info deleted file mode 100644 index b092728a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/snes9x_libretro.info +++ /dev/null @@ -1,42 +0,0 @@ -# Software Information -display_name = "Nintendo - SNES / SFC (Snes9x - Current)" -categories = "Emulator" -authors = "Snes9x Team" -corename = "Snes9x" -supported_extensions = "smc|sfc|swc|fig|bs|st" -license = "Non-commercial" -permissions = "" -display_version = "1.60" - -# Hardware Information -manufacturer = "Nintendo" -systemname = "Super Nintendo Entertainment System" -systemid = "super_nes" - -# BIOS / Firmware -firmware_count = 2 -firmware0_desc = "BS-X.bin (BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (Japan) (Rev 1))" -firmware0_path = "BS-X.bin" -firmware0_opt = "true" -firmware1_desc = "STBIOS.bin (Sufami Turbo (Japan))" -firmware1_path = "STBIOS.bin" -firmware1_opt = "true" -notes = "(!) BS-X.bin (md5): fed4d8242cfbed61343d53d48432aced|(!) STBIOS.bin (md5): d3a44ba7d42a74d3ac58cb9c14c6a5ca|(!) To start BS-X games from the RPG-like interface, go back into the house and select the 1st option." - -# Libretro Features -savestate = "true" -savestate_features = "deterministic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "true" -libretro_saves = "true" -core_options = "true" -core_options_version = "1.3" -load_subsystem = "true" -supports_no_game = "false" -database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" - -description = "Snes9x is a classic and popular SNES emulator that is very fast while still maintaining solid accuracy and high compatibility. It is perfect for use on desktop and laptop PCs of all ages, as well as many reasonably powerful mobile devices. This core is based on the latest up-to-date Snes9x sources and is the one most users should try first, only falling back to the year-marked snapshots if this one can't maintain full speed on their device." diff --git a/MASS/APPS/EMU_RABOOT/info/squirreljme_libretro.info b/MASS/APPS/EMU_RABOOT/info/squirreljme_libretro.info deleted file mode 100644 index e86a8f84..00000000 --- a/MASS/APPS/EMU_RABOOT/info/squirreljme_libretro.info +++ /dev/null @@ -1,49 +0,0 @@ -# Name displayed when the user is selecting the core: -display_name = "Java ME (SquirrelJME)" - -# Name of the authors who wrote the core: -authors = "Stephanie Gawroriski (Xer Shadow Tail)" - -# List of extensions the core supports: -supported_extensions = "jar" - -# Name of the core: -corename = "SquirrelJME" - -# Name of the manufacturer who produced the emulated system: -manufacturer = "Oracle Corporation" - -# Categories that the core belongs to (optional): -categories = "Emulator" - -# Name of the system that the core targets (optional): -systemname = "Java ME" - -# ID of the primary platform the core uses. -# Use other core info files as guidance if possible. -# If blank or not used, a standard core platform will be used (optional): -systemid = "J2ME" - -# Name of the database that the core supports (optional): -database = "J2ME" - -# License of the cores source code: -license = "GPLv3" - -# Privacy-specific permissions needed for using the core: -permissions = "" - -# Version of the core: -display_version = "0.4.0" - -# Whether or not the core requires an external file to work: -supports_no_game = "true" - -# The number of mandatory/optional firmware files the core needs: -firmware_count = 1 -firmware0_desc = "squirreljme.sqc (SquirrelJME Compiled SummerCoat ROM)" -firmware0_path = "squirreljme.sqc" -firmware0_opt = "false" - -# Additional notes: -#notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" diff --git a/MASS/APPS/EMU_RABOOT/info/stella2014_libretro.info b/MASS/APPS/EMU_RABOOT/info/stella2014_libretro.info deleted file mode 100644 index 0442b57a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/stella2014_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Atari - 2600 (Stella 2014)" -authors = "Stephen Anthony|Bradford Mott|Eckhard Stolberg|Brian Watson" -supported_extensions = "a26|bin" -corename = "Stella 2014" -manufacturer = "Atari" -categories = "Emulator" -systemname = "Atari 2600" -systemid = "atari_2600" -database = "Atari - 2600" -license = "GPLv2" -permissions = "" -display_version = "3.9.3" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/stella_libretro.info b/MASS/APPS/EMU_RABOOT/info/stella_libretro.info deleted file mode 100644 index 00a6d461..00000000 --- a/MASS/APPS/EMU_RABOOT/info/stella_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Atari - 2600 (Stella)" -authors = "Stephen Anthony|Bradford Mott|Eckhard Stolberg|Brian Watson" -supported_extensions = "a26|bin" -corename = "Stella" -manufacturer = "Atari" -categories = "Emulator" -systemname = "Atari 2600" -systemid = "atari_2600" -database = "Atari - 2600" -license = "GPLv2" -permissions = "" -display_version = "6.0" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/stonesoup_libretro.info b/MASS/APPS/EMU_RABOOT/info/stonesoup_libretro.info deleted file mode 100644 index 778a601a..00000000 --- a/MASS/APPS/EMU_RABOOT/info/stonesoup_libretro.info +++ /dev/null @@ -1,9 +0,0 @@ -display_name = "Dungeon Crawl Stone Soup" -authors = "DCSS Team" -supported_extensions = "crawlrc" -corename = "Dungeon Crawl Stone Soup" -categories = "Game" -license = "GPLv2" -permissions = "" -display_version = "Git" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/tempgba_libretro.info b/MASS/APPS/EMU_RABOOT/info/tempgba_libretro.info deleted file mode 100644 index d806d582..00000000 --- a/MASS/APPS/EMU_RABOOT/info/tempgba_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (TempGBA)" -authors = "Exophase|Takka|Nebuleon|Normmatt|BassAceGold" -supported_extensions = "gba|bin|agb|gbz" -corename = "TempGBA" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "GPLv2" -permissions = "" -display_version = "26731013" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "false" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" diff --git a/MASS/APPS/EMU_RABOOT/info/test_libretro.info b/MASS/APPS/EMU_RABOOT/info/test_libretro.info deleted file mode 100644 index f85524c6..00000000 --- a/MASS/APPS/EMU_RABOOT/info/test_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "Test" -authors = "Team Libretro" -corename = "Test" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/test_netplay_libretro.info b/MASS/APPS/EMU_RABOOT/info/test_netplay_libretro.info deleted file mode 100644 index 2e7efd15..00000000 --- a/MASS/APPS/EMU_RABOOT/info/test_netplay_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Test for netplay" -authors = "" -supported_extensions = "" -corename = "netplay-test" -categories = "Test" -systemname = "Test for netplay" -license = "" -permissions = "" -display_version = "1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testaudio_callback_libretro.info b/MASS/APPS/EMU_RABOOT/info/testaudio_callback_libretro.info deleted file mode 100644 index 10be6066..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testaudio_callback_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestAudio Callback" -authors = "Team Libretro" -corename = "TestAudio Callback" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testaudio_no_callback_libretro.info b/MASS/APPS/EMU_RABOOT/info/testaudio_no_callback_libretro.info deleted file mode 100644 index 8e4b54a4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testaudio_no_callback_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestAudio NoCallback" -authors = "Team Libretro" -corename = "TestAudio NoCallback" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testaudio_playback_wav_libretro.info b/MASS/APPS/EMU_RABOOT/info/testaudio_playback_wav_libretro.info deleted file mode 100644 index 42d6ccc9..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testaudio_playback_wav_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestAudio Playback Wav" -authors = "Team Libretro" -corename = "TestAudio Playback Wav" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testgl_compute_shaders_libretro.info b/MASS/APPS/EMU_RABOOT/info/testgl_compute_shaders_libretro.info deleted file mode 100644 index 2b90f884..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testgl_compute_shaders_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestGL ComputeShaders" -authors = "Team Libretro" -corename = "TestGL ComputeShaders" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testgl_ff_libretro.info b/MASS/APPS/EMU_RABOOT/info/testgl_ff_libretro.info deleted file mode 100644 index 59f2bb4c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testgl_ff_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestGL (FF)" -authors = "Team Libretro" -corename = "TestGL (FF)" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testgl_libretro.info b/MASS/APPS/EMU_RABOOT/info/testgl_libretro.info deleted file mode 100644 index 1d10d7a0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testgl_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestGL" -authors = "Team Libretro" -corename = "TestGL" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testinput_buttontest_libretro.info b/MASS/APPS/EMU_RABOOT/info/testinput_buttontest_libretro.info deleted file mode 100644 index eb08c919..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testinput_buttontest_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "Button Test" -authors = "Team Libretro" -corename = "Button Test" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testretroluxury_libretro.info b/MASS/APPS/EMU_RABOOT/info/testretroluxury_libretro.info deleted file mode 100644 index 029dae16..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testretroluxury_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "Test RetroLuxury" -authors = "Team Libretro" -corename = "Test RetroLuxury" -categories = "Tech demo" -license = "Zlib" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testsw_libretro.info b/MASS/APPS/EMU_RABOOT/info/testsw_libretro.info deleted file mode 100644 index f17e8892..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testsw_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestSW" -authors = "Team Libretro" -corename = "TestSW" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testsw_vram_libretro.info b/MASS/APPS/EMU_RABOOT/info/testsw_vram_libretro.info deleted file mode 100644 index 07258f7b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testsw_vram_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestSW VRAM" -authors = "Team Libretro" -corename = "TestSW VRAM" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testvulkan_async_compute_libretro.info b/MASS/APPS/EMU_RABOOT/info/testvulkan_async_compute_libretro.info deleted file mode 100644 index 5bab2d38..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testvulkan_async_compute_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestVulkan AsyncCompute" -authors = "Team Libretro" -corename = "TestVulkan AsyncCompute" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/testvulkan_libretro.info b/MASS/APPS/EMU_RABOOT/info/testvulkan_libretro.info deleted file mode 100644 index 7b6e9a63..00000000 --- a/MASS/APPS/EMU_RABOOT/info/testvulkan_libretro.info +++ /dev/null @@ -1,11 +0,0 @@ -display_name = "TestVulkan" -authors = "Team Libretro" -corename = "TestVulkan" -categories = "Tech demo" -license = "MIT" -permissions = "" -display_version = "v1" -supports_no_game = "true" -is_experimental = "true" - -description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." diff --git a/MASS/APPS/EMU_RABOOT/info/tgbdual_libretro.info b/MASS/APPS/EMU_RABOOT/info/tgbdual_libretro.info deleted file mode 100644 index 7d668207..00000000 --- a/MASS/APPS/EMU_RABOOT/info/tgbdual_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Nintendo - Game Boy / Color (TGB Dual)" -authors = "GIGO|Hii" -supported_extensions = "gb|gbc|sgb" -corename = "TGB Dual" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy/Game Boy Color" -systemid = "game_boy" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color" -license = "GPLv2" -permissions = "" -display_version = "v0.8.3" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/theodore_libretro.info b/MASS/APPS/EMU_RABOOT/info/theodore_libretro.info deleted file mode 100644 index be789205..00000000 --- a/MASS/APPS/EMU_RABOOT/info/theodore_libretro.info +++ /dev/null @@ -1,12 +0,0 @@ -display_name = "Thomson - MO/TO (Theodore)" -authors = "T. Lorblanches" -supported_extensions = "fd|sap|k7|m7|m5|rom" -corename = "theodore" -database = "Thomson - MOTO" -manufacturer = "Thomson" -categories = "Emulator" -systemname = "Thomson MO/TO" -license = "GPLv3" -permissions = "" -display_version = "Git" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/thepowdertoy_libretro.info b/MASS/APPS/EMU_RABOOT/info/thepowdertoy_libretro.info deleted file mode 100644 index 875c5827..00000000 --- a/MASS/APPS/EMU_RABOOT/info/thepowdertoy_libretro.info +++ /dev/null @@ -1,10 +0,0 @@ -display_name = "The Powder Toy" -authors = "jselby|Original TPT Contributors" -supported_extensions = "cps" -corename = "ThePowderToy" -categories = "Game" -systemname = "Physics Toy" -license = "GPLv3" -permissions = "" -display_version = "v92.5.336" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/tic80_libretro.info b/MASS/APPS/EMU_RABOOT/info/tic80_libretro.info deleted file mode 100644 index 6a08e7cd..00000000 --- a/MASS/APPS/EMU_RABOOT/info/tic80_libretro.info +++ /dev/null @@ -1,30 +0,0 @@ -# Software Information -display_name = "TIC-80" -authors = "Nesbox|RobLoach" -supported_extensions = "tic" -corename = "TIC-80" -categories = "Game engine" -license = "MIT" -permissions = "" -display_version = "0.80.0" - -# Hardware Information -manufacturer = "TIC-80" -systemname = "TIC-80" -systemid = "tic80" - -# Libretro Features -database = "TIC-80" -supports_no_game = "false" -savestate = "true" -savestate_features = "basic" -cheats = "true" -input_descriptors = "true" -memory_descriptors = "false" -libretro_saves = "true" -core_options = "true" -load_subsystem = "false" -hw_render = "false" -needs_fullpath = "false" -disk_control = "false" -is_experimental = "false" \ No newline at end of file diff --git a/MASS/APPS/EMU_RABOOT/info/tyrquake_libretro.info b/MASS/APPS/EMU_RABOOT/info/tyrquake_libretro.info deleted file mode 100644 index 0d50bc1f..00000000 --- a/MASS/APPS/EMU_RABOOT/info/tyrquake_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Quake (TyrQuake)" -authors = "Kevin Shanahan (Tyrann)" -supported_extensions = "pak" -corename = "TyrQuake" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake Game Engine" -systemid = "quake_1" -license = "GPLv2" -permissions = "" -display_version = "v0.62" -supports_no_game = "false" -database = "Quake" -notes = "[i] Make those folders in the same directory:|[i] -id1 for the main game|[i] -hipnotic for the 1st mission pack|[i] -rogue for the 2nd mission pack|[i] -quoth for Quoth addon|[i] Put BGM into a subfolder named music in each of them." diff --git a/MASS/APPS/EMU_RABOOT/info/uae4arm_libretro.info b/MASS/APPS/EMU_RABOOT/info/uae4arm_libretro.info deleted file mode 100644 index 61adb66e..00000000 --- a/MASS/APPS/EMU_RABOOT/info/uae4arm_libretro.info +++ /dev/null @@ -1,34 +0,0 @@ -# Software Information -display_name = "Commodore - Amiga (UAE4ARM)" -categories = "Emulator" -authors = "TomB/Chips-fr" -supported_extensions = "adf|dms|ipf|adz|wrp|zip|uae|lha|cue|ccd|iso|hdf" -corename = "UAE4ARM" -categories = "Emulator" -license = "GPLv2" -permissions = "" -display_version = "v0.5" -supports_no_game = "false" - -# Hardware Information -manufacturer = "Commodore" -systemname = "Amiga" -systemid = "commodore_amiga" - -# Firmware -firmware_count = 5 -firmware0_desc = "kick34005.A500 (Amiga 500 BIOS, Kickstart v1.3 Rev. 34.005)" -firmware0_path = "kick34005.A500" -firmware0_opt = "false" -firmware1_desc = "kick40063.A600 (Amiga 600 BIOS, Kickstart v3.1 Rev. 40.063)" -firmware1_path = "kick40063.A600" -firmware1_opt = "false" -firmware2_desc = "kick40068.A1200 (Amiga 1200 BIOS, Kickstart v3.1 Rev. 40.068)" -firmware2_path = "kick40068.A1200" -firmware2_opt = "false" -firmware3_desc = "kick40060.CD32 (Amiga CD32 BIOS, Kickstart v3.1 Rev. 40.060)" -firmware3_path = "kick40060.CD32" -firmware3_opt = "false" -firmware4_desc = "kick40060.CD32.ext (Amiga CD32 Extended BIOS, CD32 Extended ROM Rev. 40.060)" -firmware4_path = "kick40060.CD32.ext" -firmware4_opt = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/ume2015_libretro.info b/MASS/APPS/EMU_RABOOT/info/ume2015_libretro.info deleted file mode 100644 index 7f09b8a6..00000000 --- a/MASS/APPS/EMU_RABOOT/info/ume2015_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Multi (UME 2015)" -authors = "MAMEdev" -supported_extensions = "zip|chd|7z" -corename = "UME 2015 (0.160)" -manufacturer = "Various" -categories = "Emulator" -systemname = "Multi (various)" -systemid = "mame" -license = "MAME" -permissions = "" -display_version = "Git" -supports_no_game = "false" -notes = "[1] UME 2015 (Git) requires the hashes from the MAME/MESS source code|[^] to be inside the 'SYSTEMDIR\ume\hash' directory and softlist romset|(!) [2] UME 2015 supports UME save states.|[3] UME 2015 supports extracted UME cheats.|[4] The BIOS files must be inside the ROM directory.|[5] The same directory with CHD files inside must be inside the ROM directory.|[6] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\ume' directory.|[7] When saving, the following directories will be created in the 'SAVEDIR\ume'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." diff --git a/MASS/APPS/EMU_RABOOT/info/uzem_libretro.info b/MASS/APPS/EMU_RABOOT/info/uzem_libretro.info deleted file mode 100644 index 2b8f6716..00000000 --- a/MASS/APPS/EMU_RABOOT/info/uzem_libretro.info +++ /dev/null @@ -1,10 +0,0 @@ -display_name = "Uzebox (Uzem)" -supported_extensions = "uze" -corename = "uzem" -manufacturer = "Uzebox" -categories = "Emulator" -systemname = "Uzebox" -systemid = "uzebox" -database = "Uzebox" -license = "MIT" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/vba_next_libretro.info b/MASS/APPS/EMU_RABOOT/info/vba_next_libretro.info deleted file mode 100644 index d56c72c4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vba_next_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (VBA Next)" -authors = "Forgotten|VBA-M Team|Squarepusher" -supported_extensions = "gba" -corename = "VBA Next" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "GPLv2" -permissions = "" -display_version = "SVN" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "true" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" diff --git a/MASS/APPS/EMU_RABOOT/info/vbam_libretro.info b/MASS/APPS/EMU_RABOOT/info/vbam_libretro.info deleted file mode 100644 index f33940cf..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vbam_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Nintendo - Game Boy Advance (VBA-M)" -authors = "Forgotten|VBA-M Team" -supported_extensions = "dmg|gb|gbc|cgb|sgb|gba" -corename = "VBA-M" -manufacturer = "Nintendo" -categories = "Emulator" -systemname = "Game Boy/Game Boy Color/Game Boy Advance" -systemid = "game_boy_advance" -database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" -license = "GPLv2" -permissions = "" -display_version = "2.1.0" -supports_no_game = "false" -firmware_count = 3 -firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" -firmware0_path = "gba_bios.bin" -firmware0_opt = "true" -firmware1_desc = "gb_bios.bin (Game Boy BIOS)" -firmware1_path = "gb_bios.bin" -firmware1_opt = "true" -firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)" -firmware2_path = "gbc_bios.bin" -firmware2_opt = "true" -notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" diff --git a/MASS/APPS/EMU_RABOOT/info/vecx_libretro.info b/MASS/APPS/EMU_RABOOT/info/vecx_libretro.info deleted file mode 100644 index b49f1161..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vecx_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "GCE - Vectrex (vecx)" -authors = "Valavan Manohararajah|John Hawthorn|Nikita Zimin|Demeth" -supported_extensions = "bin|vec" -corename = "vecx" -manufacturer = "Smith Engineering|General Consumer Electronics" -categories = "Emulator" -systemname = "Vectrex" -systemid = "vectrex" -database = "GCE - Vectrex" -license = "GPLv3" -permissions = "" -display_version = "SVN" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/vemulator_libretro.info b/MASS/APPS/EMU_RABOOT/info/vemulator_libretro.info deleted file mode 100644 index 4b1846eb..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vemulator_libretro.info +++ /dev/null @@ -1,10 +0,0 @@ -display_name = "VeMUlator" -authors = "Mahmoud Jaoune" -supported_extensions = "vms|dci|bin" -corename = "VeMUlator" -categories = "Game" -systemname = "SEGA Visual Memory Unit" -license = "GPL v3" -permissions = "" -display_version = "0.1" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_x128_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_x128_libretro.info deleted file mode 100644 index 3c293d8c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_x128_libretro.info +++ /dev/null @@ -1,38 +0,0 @@ -# Software Information -display_name = "Commodore - C128 (VICE x128)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE x128" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - C128" - -# Hardware Information -manufacturer = "Commodore" -systemname = "C128" -systemid = "commodore_c128" - -# Libretro Features -database = "Commodore - 64" -supports_no_game = "true" - -# Firmware -firmware_count = 5 -firmware0_desc = "vice/JiffyDOS_C128.bin (JiffyDOS C128 Kernal)" -firmware0_path = "vice/JiffyDOS_C128.bin" -firmware0_opt = "true" -firmware1_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" -firmware1_path = "vice/JiffyDOS_C64.bin" -firmware1_opt = "true" -firmware2_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" -firmware2_path = "vice/JiffyDOS_1541-II.bin" -firmware2_opt = "true" -firmware3_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" -firmware3_path = "vice/JiffyDOS_1571_repl310654.bin" -firmware3_opt = "true" -firmware4_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" -firmware4_path = "vice/JiffyDOS_1581.bin" -firmware4_opt = "true" -notes = "(!) JiffyDOS_C128.bin (md5): cbbd1bbcb5e4fd8046b6030ab71fc021|(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_x64_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_x64_libretro.info deleted file mode 100644 index da0cfcad..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_x64_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "Commodore - C64 (VICE x64, fast)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE x64" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - C64 (fast)" - -# Hardware Information -manufacturer = "Commodore" -systemname = "C64" -systemid = "commodore_c64" - -# Libretro Features -database = "Commodore - 64" -supports_no_game = "true" - -# Firmware -firmware_count = 4 -firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" -firmware0_path = "vice/JiffyDOS_C64.bin" -firmware0_opt = "true" -firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" -firmware1_path = "vice/JiffyDOS_1541-II.bin" -firmware1_opt = "true" -firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" -firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" -firmware2_opt = "true" -firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" -firmware3_path = "vice/JiffyDOS_1581.bin" -firmware3_opt = "true" -notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_x64sc_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_x64sc_libretro.info deleted file mode 100644 index 2ce2b11b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_x64sc_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "Commodore - C64 (VICE x64sc, accurate)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE x64sc" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - C64 (accurate)" - -# Hardware Information -manufacturer = "Commodore" -systemname = "C64" -systemid = "commodore_c64" - -# Libretro Features -database = "Commodore - 64" -supports_no_game = "true" - -# Firmware -firmware_count = 4 -firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" -firmware0_path = "vice/JiffyDOS_C64.bin" -firmware0_opt = "true" -firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" -firmware1_path = "vice/JiffyDOS_1541-II.bin" -firmware1_opt = "true" -firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" -firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" -firmware2_opt = "true" -firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" -firmware3_path = "vice/JiffyDOS_1581.bin" -firmware3_opt = "true" -notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xcbm2_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xcbm2_libretro.info deleted file mode 100644 index 370a94b8..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xcbm2_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Commodore - CBM-II 6x0/7x0 (VICE xcbm2)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xcbm2" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - CBM-II 6x0/7x0" - -# Hardware Information -manufacturer = "Commodore" -systemname = "CBM-II" -systemid = "commodore_cbm2" - -# Libretro Features -database = "Commodore - CBM-II" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xcbm5x0_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xcbm5x0_libretro.info deleted file mode 100644 index 24d181c4..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xcbm5x0_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Commodore - CBM-II 5x0 (VICE xcbm5x0)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xcbm5x0" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - CBM-II 5x0" - -# Hardware Information -manufacturer = "Commodore" -systemname = "CBM-5x0" -systemid = "commodore_cbm5x0" - -# Libretro Features -database = "Commodore - CBM-5x0" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xpet_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xpet_libretro.info deleted file mode 100644 index 7a5c84ef..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xpet_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Commodore - PET (VICE xpet)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xpet" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - PET" - -# Hardware Information -manufacturer = "Commodore" -systemname = "PET" -systemid = "commodore_pet" - -# Libretro Features -database = "Commodore - PET" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xplus4_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xplus4_libretro.info deleted file mode 100644 index 890c0539..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xplus4_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Commodore - PLUS/4 (VICE xplus4)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xplus4" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - PLUS/4" - -# Hardware Information -manufacturer = "Commodore" -systemname = "PLUS/4" -systemid = "commodore_plus4" - -# Libretro Features -database = "Commodore - PLUS-4" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xscpu64_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xscpu64_libretro.info deleted file mode 100644 index 56e76a57..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xscpu64_libretro.info +++ /dev/null @@ -1,35 +0,0 @@ -# Software Information -display_name = "Commodore - C64 SuperCPU (VICE xscpu64)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xscpu64" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - C64 SuperCPU" - -# Hardware Information -manufacturer = "Commodore" -systemname = "C64 SuperCPU" -systemid = "commodore_c64_supercpu" - -# Libretro Features -database = "Commodore - 64" -supports_no_game = "true" - -# Firmware -firmware_count = 4 -firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" -firmware0_path = "vice/JiffyDOS_C64.bin" -firmware0_opt = "true" -firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" -firmware1_path = "vice/JiffyDOS_1541-II.bin" -firmware1_opt = "true" -firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" -firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" -firmware2_opt = "true" -firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" -firmware3_path = "vice/JiffyDOS_1581.bin" -firmware3_opt = "true" -notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" diff --git a/MASS/APPS/EMU_RABOOT/info/vice_xvic_libretro.info b/MASS/APPS/EMU_RABOOT/info/vice_xvic_libretro.info deleted file mode 100644 index 6fe7d41c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vice_xvic_libretro.info +++ /dev/null @@ -1,19 +0,0 @@ -# Software Information -display_name = "Commodore - VIC-20 (VICE xvic)" -categories = "Emulator" -authors = "VICE Team" -corename = "VICE xvic" -supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|20|40|60|a0|b0|rom" -license = "GPLv2" -permissions = "" -display_version = "v3.3" -description = "Versatile Commodore Emulator - VIC-20" - -# Hardware Information -manufacturer = "Commodore" -systemname = "VIC-20" -systemid = "commodore_vic20" - -# Libretro Features -database = "Commodore - VIC-20" -supports_no_game = "true" diff --git a/MASS/APPS/EMU_RABOOT/info/virtualjaguar_libretro.info b/MASS/APPS/EMU_RABOOT/info/virtualjaguar_libretro.info deleted file mode 100644 index e6d25ff0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/virtualjaguar_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Atari - Jaguar (Virtual Jaguar)" -authors = "David Raingeard|Shamus" -supported_extensions = "j64|jag|rom|abs|cof|bin|prg" -corename = "Virtual Jaguar" -manufacturer = "Atari" -categories = "Emulator" -systemname = "Jaguar" -systemid = "atari_jaguar" -database = "Atari - Jaguar" -license = "GPLv3" -permissions = "" -display_version = "v2.1.0" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/vitaquake2-rogue_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitaquake2-rogue_libretro.info deleted file mode 100644 index 9aff2083..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitaquake2-rogue_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Quake II - Ground Zero (vitaQuake 2 [Rogue])" -authors = "Rinnegatamante" -supported_extensions = "pak" -corename = "vitaQuake 2 [Rogue]" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake II Game Engine" -systemid = "quake_2" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake II" diff --git a/MASS/APPS/EMU_RABOOT/info/vitaquake2-xatrix_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitaquake2-xatrix_libretro.info deleted file mode 100644 index 1a52e6a0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitaquake2-xatrix_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Quake II - The Reckoning (vitaQuake 2 [Xatrix])" -authors = "Rinnegatamante" -supported_extensions = "pak" -corename = "vitaQuake 2 [Xatrix]" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake II Game Engine" -systemid = "quake_2" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake II" diff --git a/MASS/APPS/EMU_RABOOT/info/vitaquake2-zaero_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitaquake2-zaero_libretro.info deleted file mode 100644 index 69a65127..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitaquake2-zaero_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Quake II - Zaero (vitaQuake 2 [Zaero])" -authors = "Rinnegatamante" -supported_extensions = "pak" -corename = "vitaQuake 2 [Zaero]" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake II Game Engine" -systemid = "quake_2" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake II" diff --git a/MASS/APPS/EMU_RABOOT/info/vitaquake2_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitaquake2_libretro.info deleted file mode 100644 index 527af18c..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitaquake2_libretro.info +++ /dev/null @@ -1,14 +0,0 @@ -display_name = "Quake II (vitaQuake 2)" -authors = "Rinnegatamante" -supported_extensions = "pak" -corename = "vitaQuake 2" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake II Game Engine" -systemid = "quake_2" -database = "Quake II" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake II" diff --git a/MASS/APPS/EMU_RABOOT/info/vitaquake3_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitaquake3_libretro.info deleted file mode 100644 index 2b190b36..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitaquake3_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Quake III: Arena (vitaQuake 3)" -authors = "Rinnegatamante" -supported_extensions = "pk3" -corename = "vitaQuake 3" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake 3 Game Engine" -systemid = "quake_3" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake 3" diff --git a/MASS/APPS/EMU_RABOOT/info/vitavoyager_libretro.info b/MASS/APPS/EMU_RABOOT/info/vitavoyager_libretro.info deleted file mode 100644 index 95919295..00000000 --- a/MASS/APPS/EMU_RABOOT/info/vitavoyager_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Star Trek: Voyager - Elite Force (vitaVoyager)" -authors = "Rinnegatamante" -supported_extensions = "pk3" -corename = "vitaVoyager" -manufacturer = "Id Software" -categories = "Game" -systemname = "Quake 3 Game Engine" -systemid = "quake_3" -license = "GPLv2" -permissions = "" -display_version = "git" -supports_no_game = "false" -database = "Quake 3" diff --git a/MASS/APPS/EMU_RABOOT/info/x1_libretro.info b/MASS/APPS/EMU_RABOOT/info/x1_libretro.info deleted file mode 100644 index 70aaa555..00000000 --- a/MASS/APPS/EMU_RABOOT/info/x1_libretro.info +++ /dev/null @@ -1,24 +0,0 @@ -display_name = "Sharp X1 (X Millennium)" -authors = "yui" -supported_extensions = "dx1|zip|2d|2hd|tfd|d88|88d|hdm|xdf|dup|tap|cmd" -corename = "x1" -categories = "Computer" -database = "Sharp X1" -systemname = "Sharp X1" -license = "BSD" -permissions = "" -display_version = "0.60" -supports_no_game = "false" - -# BIOS / Firmware -firmware_count = 2 - -firmware0_desc = "xmil/IPLROM.X1 (Sharp X1 IPL ROM)" -firmware0_path = "xmil/IPLROM.X1" -firmware0_opt = "true" - -firmware1_desc = "xmil/IPLROM.X1T (Sharp X1 8x8 Font ROM)" -firmware1_path = "xmil/IPLROM.X1T" -firmware1_opt = "true" - -notes = "(!) xmil/IPLROM.X1 (md5): eeeea1cd29c6e0e8b094790ae969bfa7|(!) xmil/IPLROM.X1T (md5): 851e4a5936f17d13f8c39a980cf00d77" diff --git a/MASS/APPS/EMU_RABOOT/info/x64sdl_libretro.info b/MASS/APPS/EMU_RABOOT/info/x64sdl_libretro.info deleted file mode 100644 index a2eb8fe2..00000000 --- a/MASS/APPS/EMU_RABOOT/info/x64sdl_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Commodore - C64 (VICE SDL)" -authors = "VICE Core Team Members" -supported_extensions = "d64|d71|d80|d81|d82|g64||g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z" -corename = "VICE SDL" -manufacturer = "Commodore" -categories = "Emulator" -systemname = "C64" -systemid = "commodore_64" -database = "Commodore - 64" -license = "GPLv2" -permissions = "" -display_version = "v3.1" -supports_no_game = "false" diff --git a/MASS/APPS/EMU_RABOOT/info/xrick_libretro.info b/MASS/APPS/EMU_RABOOT/info/xrick_libretro.info deleted file mode 100644 index 9068a9c0..00000000 --- a/MASS/APPS/EMU_RABOOT/info/xrick_libretro.info +++ /dev/null @@ -1,13 +0,0 @@ -display_name = "Rick Dangerous (XRick)" -authors = "" -supported_extensions = "zip" -corename = "XRick" -categories = "Game" -database = "Rick Dangerous" -systemname = "Rick Dangerous Game Engine" -systemid = "xrick" -license = "GPLv3" -permissions = "" -display_version = "1.0.0.6" -supports_no_game = "false" -notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'" diff --git a/MASS/APPS/EMU_RABOOT/info/yabasanshiro_libretro.info b/MASS/APPS/EMU_RABOOT/info/yabasanshiro_libretro.info deleted file mode 100644 index e011a14b..00000000 --- a/MASS/APPS/EMU_RABOOT/info/yabasanshiro_libretro.info +++ /dev/null @@ -1,20 +0,0 @@ -display_name = "Sega - Saturn (YabaSanshiro)" -authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen|devmiyax" -supported_extensions = "bin|ccd|chd|cue|iso|mds|zip" -corename = "YabaSanshiro" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Saturn" -systemid = "sega_saturn" -database = "Sega - Saturn" -license = "GPLv2" -permissions = "" -display_version = "v2.6.8" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "saturn_bios.bin (Saturn BIOS)" -firmware0_path = "saturn_bios.bin" -firmware0_opt = "false" -notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762|Homepage : http://www.uoyabause.org/" -hw_render = "true" -required_hw_api = "OpenGL >= 3.3 | OpenGL ES >= 3.0" diff --git a/MASS/APPS/EMU_RABOOT/info/yabause_libretro.info b/MASS/APPS/EMU_RABOOT/info/yabause_libretro.info deleted file mode 100644 index 602895c5..00000000 --- a/MASS/APPS/EMU_RABOOT/info/yabause_libretro.info +++ /dev/null @@ -1,18 +0,0 @@ -display_name = "Sega - Saturn (Yabause)" -authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen" -supported_extensions = "bin|ccd|chd|cue|iso|mds|zip" -corename = "Yabause" -manufacturer = "Sega" -categories = "Emulator" -systemname = "Saturn" -systemid = "sega_saturn" -database = "Sega - Saturn" -license = "GPLv2" -permissions = "" -display_version = "v0.9.15" -supports_no_game = "false" -firmware_count = 1 -firmware0_desc = "saturn_bios.bin (Saturn BIOS)" -firmware0_path = "saturn_bios.bin" -firmware0_opt = "true" -notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762" diff --git a/MASS/APPS/EMU_RABOOT/raboot.elf b/MASS/APPS/EMU_RABOOT/raboot.elf deleted file mode 100644 index 7dddfd12..00000000 Binary files a/MASS/APPS/EMU_RABOOT/raboot.elf and /dev/null differ diff --git a/MASS/APPS/EMU_RABOOT/title.cfg b/MASS/APPS/EMU_RABOOT/title.cfg deleted file mode 100644 index 34e4ec0e..00000000 --- a/MASS/APPS/EMU_RABOOT/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=RetroArch -boot=raboot.elf diff --git a/MASS/APPS/EMU_REGBA/REGBA.ELF b/MASS/APPS/EMU_REGBA/REGBA.ELF deleted file mode 100644 index 7de633bf..00000000 Binary files a/MASS/APPS/EMU_REGBA/REGBA.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_REGBA/_ place gba_bios.bin in this folder _.txt b/MASS/APPS/EMU_REGBA/_ place gba_bios.bin in this folder _.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/EMU_REGBA/game_config.txt b/MASS/APPS/EMU_REGBA/game_config.txt deleted file mode 100644 index 131a0970..00000000 --- a/MASS/APPS/EMU_REGBA/game_config.txt +++ /dev/null @@ -1,1448 +0,0 @@ -# gpSP game settings database - -# What is this file??? game_config.txt is a database of settings on a -# per-game basis. A couple of the settings are required to make games -# work at all, but most of them are there to improve the performance of -# a game. If a game doesn't work then look through the settings here, -# but keep in mind that this file can not be used to fix a majority of -# games, the ones that don't work because of emulator bugs. For those -# you'll have to wait for a new release and hope it someday gets fixed. - -# This file is meant to be edited in plain text, with a normal editor. -# game_name, game_code, and vender_code can be found in the game's header. -# All three must match for the game to be used, and those setting must be -# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when -# building this list. Right now I don't know how much overlap there is -# between different region games, but usually idle loops don't apply to -# them. If you're using a different region than the one in here you can -# try copying the entry, it might improve it. - -# You can also find the three identifying codes on the second line from -# the top in gpSP's main menu. So anyone should be able to add settings -# to this file if they know what to set, but for some options it'll take -# a lot of special knowledge for them to be of any use. Be sure to see if -# your game is already here, but only if the game_name/game_code/ -# vender_code all match. Only the first full match's settings will be used. - -# Everything here is case sensitive. Don't mess with this file unless -# you know what you're doing - if in doubt sooner ask someone who does. - -# I mainly focus on USA versions, so try those first. And, just because -# a game is on here doesn't mean the game actually works in the current -# version. :/ - -# These are the following options: - -# idle_loop_eliminate_target - tells the recompiler that this branch -# is an idle loop and thus a hardware update should follow it every -# time. This is purely a speed improvement and is not meant to improve -# compatibility - if it does it represents a strange timing problem in -# the game. You can only set one of these for now. Don't use this if -# you don't know what you're doing, it can break the game. Some games -# will run miserably slowly without this option. - -# iwram_stack_optimize - set this to "no" to turn it off. By default this -# is set on. It will turn off an optimization that assumes that the stack -# is always in IWRAM, and thus makes ldm/stm relative to the stack much -# faster. Turning it off will degrade game speed slightly, but is -# necessary for a few games that don't follow this convention. - -# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, -# otherwise leave it alone or you might break game saving. If you get -# a white screen when the game starts try this option. - -# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS -# in Zelda: Minish Cap. - -# bios_rom_hack_2C - like the above but allows Rayman Advance to work. - -# Castlevania: Circle of the Moon (U) -game_name = DRACULA AGB1 -game_code = AAME -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (U) -game_name = MEGAMAN_BN -game_code = AREE -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (U) -game_name = MEGAMAN_EXE2 -game_code = AE2E -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (U) -game_name = MEGA_EXE3_WH -game_code = A6BE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (U) -game_name = MEGA_EXE3_BL -game_code = A3XE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (U) -game_name = MEGAMANBN4RS -game_code = B4WE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (U) -game_name = MEGAMANBN4BM -game_code = B4BE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (U) -game_name = MEGAMAN5_TP_ -game_code = BRBE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (U) -game_name = MEGAMAN5_TC_ -game_code = BRKE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (U) -game_name = MEGAMAN6_GXX -game_code = BR5E -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero (U/E) -game_name = MEGAMAN ZERO -game_code = AZCE -vender_code = 08 -idle_loop_eliminate_target = 080004ee - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Kirby: Nightmare in Dreamland (U) -game_name = AGB KIRBY DX -game_code = A7KE -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Kirby: Nightmare in Dreamland (E) -game_name = AGB KIRBY DX -game_code = A7KP -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Super Mario Advance (E) -game_name = SUPER MARIOA -game_code = AMAE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 -# Super Mario Advance (U) -game_name = SUPER MARIOA -game_code = AMZE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (U) -game_name = SUPER MARIOB -game_code = AA2E -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (U) -game_name = SUPER MARIOC -game_code = A3AE -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Super Mario Advance 4 (U) -game_name = SUPER MARIOD -game_code = AX4E -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Super Mario Advance 4 (E) -game_name = SUPER MARIOD -game_code = AX4P -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Advance Wars (U) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRE -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Pokemon Emerald (E/U) -# I don't know why this has an idle loop when Ruby doesn't.... -game_name = POKEMON EMER -game_code = BPEE -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (G) -game_name = POKEMON EMER -game_code = BPED -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (F) -game_name = POKEMON EMER -game_code = BPEF -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (S) -game_name = POKEMON EMER -game_code = BPES -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (I) -game_name = POKEMON EMER -game_code = BPEI -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (I) -game_name = POKEMON SAPP -game_code = AXPI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (S) -game_name = POKEMON SAPP -game_code = AXPS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (F) -game_name = POKEMON SAPP -game_code = AXPF -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (U) -game_name = POKEMON RUBY -game_code = AXVE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (G) -game_name = POKEMON RUBY -game_code = AXVD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (I) -game_name = POKEMON RUBY -game_code = AXVI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (S) -game_name = POKEMON RUBY -game_code = AXVS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (F) -game_name = POKEMON RUBY -game_code = AXVF -vender_code = 01 -flash_rom_type = 128KB - -# V-Rally 3 (E) -game_name = V-RALLY 3 -game_code = AVRP -vender_code = 70 -idle_loop_eliminate_target = 080aa920 - -# Mario Vs Donkey Kong (U) -game_name = MARIOVSDK -game_code = BM5E -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Pokemon: Fire Red (E/U) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (S) -game_name = POKEMON FIRE -game_code = BPRS -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (G) -game_name = POKEMON FIRE -game_code = BPRD -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (I) -game_name = POKEMON FIRE -game_code = BPRI -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (F) -game_name = POKEMON FIRE -game_code = BPRF -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (E/U) -# Hey, this one is the same as Fire Red, who'd have thought? :B -game_name = POKEMON LEAF -game_code = BPGE -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (S) -game_name = POKEMON LEAF -game_code = BPGS -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (G) -game_name = POKEMON LEAF -game_code = BPGD -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (I) -game_name = POKEMON LEAF -game_code = BPGI -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (F) -game_name = POKEMON LEAF -game_code = BPGF -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (U) -game_name = POKE DUNGEON -game_code = B24E -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (E) -game_name = POKE DUNGEON -game_code = B24P -vender_code = 01 -flash_rom_type = 128KB - -# Final Fantasy Tactics Advance (U) -game_name = FFTA_USVER. -game_code = AFXE -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (U) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAE -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (U) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLE -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun: The Lost Age (U) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFE -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# Mario Party Advance (U) -game_name = MARIOPARTYUS -game_code = B8ME -vender_code = 01 -iwram_stack_optimize = no - -# Mario Party Advance (E) -game_name = MARIOPARTYEU -game_code = B8MP -vender_code = 01 -iwram_stack_optimize = no - -# Mario Golf: Advance Tour (U) -game_name = MARIOGOLFGBA -game_code = BMGE -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (E) -game_name = MARIOGOLFGBA -game_code = BMGP -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (S) -game_name = MARIOGOLFGBA -game_code = BMGS -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (F) -game_name = MARIOGOLFGBA -game_code = BMGF -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (I) -game_name = MARIOGOLFGBA -game_code = BMGI -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (G) -game_name = MARIOGOLFGBA -game_code = BMGD -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (A) -game_name = MARIOGOLFGBA -game_code = BMGU -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Tales of Phantasia (U) -game_name = PHANTASIA -game_code = AN8E -vender_code = 01 -iwram_stack_optimize = no - -# Tales of Phantasia (E) -game_name = PHANTASIA -game_code = AN8P -vender_code = 01 -iwram_stack_optimize = no - -# Advance Wars 2: Black Hole Rising (U) -game_name = ADVANCEWARS2 -game_code = AW2E -vender_code = 01 -idle_loop_eliminate_target = 08036e2a - -# Bomberman Tournament (U) -game_name = BOMSTORYUSA -game_code = ABSE -vender_code = 52 -idle_loop_eliminate_target = 08000526 - -# Broken Sword - The Shadow of the Templars (U) -game_name = BROKENSWORD -game_code = ABJE -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (U) -game_name = DOTC -game_code = ADHE -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Drill Dozer (U) -game_name = DRILL DOZER -game_code = V49E -vender_code = 01 -idle_loop_eliminate_target = 080006c2 - -# F-Zero - Maximum Velocity (U) -game_name = F-ZERO ADVAN -game_code = AFZE -vender_code = 01 -idle_loop_eliminate_target = 08000c2e - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZE -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Metal Slug Advance (U) -game_name = METAL SLUG -game_code = BSME -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (U) -game_name = M&M MAGICAL2 -game_code = AQME -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (U) -game_name = M&D MAGICAL3 -game_code = BMQE -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Pinball Challenge Deluxe (E) -game_name = PINBALL CHAL -game_code = APLP -vender_code = 41 -idle_loop_eliminate_target = 080075a6 - -# Prince of Persia - The Sands of Time (U) -game_name = PRINCEPERSIA -game_code = BPYE -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# River City Ransom EX (U) -game_name = RIVERCRANSOM -game_code = BDTE -vender_code = EB -idle_loop_eliminate_target = 0800065a - -# Super Puzzle Fighter II Turbo (U) -game_name = PUZZLEFIGHT2 -game_code = AZ8E -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (U) -game_name = YU-GI-OH DDM -game_code = AYDE -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Eternal Duelist Soul (U) -game_name = YU-GI-OH!EDS -game_code = AY5E -vender_code = A4 -idle_loop_eliminate_target = 08075d96 - -# Yu-Gi-Oh! - The Sacred Cards (U) -game_name = YUGIOH DM7 -game_code = AY7E -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (U) -game_name = YWCT2004USA -game_code = BYWE -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) -game_name = YUGIOHWWE -game_code = AYWE -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (U) -game_name = WARIOWAREINC -game_code = AZWE -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (U) -game_name = SPLINTERCELL -game_code = AO4E -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) -game_name = TOM CLANCY'S -game_code = BSLE -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (U) -game_name = FF4ADVANCE -game_code = BZ4E -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (U) -game_name = DIGIMON BTSP -game_code = A8SE -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (U) -game_name = DIGIMON BS2 -game_code = BDSE -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (U) -game_name = DISNEY'S DON -game_code = ADKE -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (U) -game_name = FINAL FIGHT -game_code = AFFE -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (U) -game_name = BATTLECHIPGP -game_code = A89E -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (U) -game_name = MONSTERFORCE -game_code = AM8E -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# Monster Rancher Advance (U) -game_name = MONSRANCHERA -game_code = AMFE -vender_code = 9B -idle_loop_eliminate_target = 0809f394 - -# Monster Rancher Advance 2 (U) -game_name = MONSTERRANC2 -game_code = A2QE -vender_code = 9B -idle_loop_eliminate_target = 081c7290 - -# The Pinball of The Dead -game_name = PINBALL DEAD -game_code = APDE -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (U) -game_name = TRINGO -game_code = BTJE -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (U) -game_name = VIRTKASPAROV -game_code = AVKE -vender_code = 60 -idle_loop_eliminate_target = 0800093a - -# Advance Wars 2 - Black Hole Rising (E) -game_name = ADVANCEWARS2 -game_code = AW2P -vender_code = 01 -idle_loop_eliminate_target = 080371be - -# Bookworm (U) -game_name = BOOKWORM -game_code = BKWE -vender_code = 5G -idle_loop_eliminate_target = 0800397c - -# 007 - Nightfire (U) -game_name = NIGHTFIRE -game_code = A7OE -vender_code = 69 -idle_loop_eliminate_target = 080031d6 - -# Asterix & Obelix XXL (E) -game_name = ASTERIX -game_code = BLXP -vender_code = 70 -idle_loop_eliminate_target = 0846d060 - -# Was this game released in Japan? What as? -# Ninja Five-0 (U) -game_name = NINJA FIVE 0 -game_code = ANXE -vender_code = A4 -iwram_stack_optimize = no - -# Ninja Cop (E) -game_name = NINJA COP -game_code = ANXP -vender_code = A4 -iwram_stack_optimize = no - -# Shining Soul (U) -game_name = SHINING SOUL -game_code = AHUE -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul (E) -game_name = SHINING SOUL -game_code = AHUP -vender_code = 8P -iwram_stack_optimize = no - -# Shining Soul 2 (U) -game_name = SHININGSOUL2 -game_code = AU2E -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul 2 (E) -game_name = SHININGSOUL2 -game_code = AU2P -vender_code = 8P -iwram_stack_optimize = no - -# Motoracer Advance (E) -game_name = MOTORACERADV -game_code = A9MP -vender_code = 41 -idle_loop_eliminate_target = 03001cf8 - -# Kim Possible 2 (U) -game_name = KIMPOSSIBLE2 -game_code = BKME -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# Kim Possible 2 (E) -game_name = KIMPOSSIBLE2 -game_code = BKMP -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# This is needed to make the game work. -# Another World (Homebrew) -# game_name = FoxAnWorld -# game_code = Home -# vender_code = 00 -# translation_gate_target = 03000f1c -# Nebuleon says: [2013-08-18] Translation gates have been totally disabled, -# but I'm not sure if this game works! - - -# 星のカービィ 夢の泉デラックス (J) -# Hoshi no Kirby: Yume no Izumi Deluxe (J) -game_name = AGB KIRBY DX -game_code = A7KJ -vender_code = 01 -idle_loop_eliminate_target = 08000f92 -iwram_stack_optimize = no - -# スーパーマリオアドバンス4 (J) -# Super Mario Advance 4 (J) -game_name = SUPER MARIOD -game_code = AX4J -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# ポケットモンスター エメラルド (J) -# Pokemon Emerald (J) -game_name = POKEMON EMER -game_code = BPEJ -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# ポケットモンスター サファイア (J) -# Pokemon Sapphire (J) -game_name = POKEMON SAPP -game_code = AXPJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ルビー (J) -# Pokemon Ruby (J) -game_name = POKEMON RUBY -game_code = AXVJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ファイアレッド (J) -# Pokemon: Fire Red (J) -game_name = POKEMON FIRE -game_code = BPRJ -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -# If you have the European version try this instead. -#idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# ポケモン不思議のダンジョン 赤の救助隊 (J) -# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) -# game_name = POKE DUNGEON -# game_code = B24J -# vender_code = 01 -# flash_rom_type = 128KB -# -# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit) - -# F-ZERO クライマックス (J) -# F-Zero: Climax (J) -game_name = F-ZEROCLIMAX -game_code = BFTJ -vender_code = 01 -flash_rom_type = 128KB - -# マリオパーティアドバンス (J) -# Mario Party Advance (J) -game_name = MARIOPARTYJA -game_code = B8MJ -vender_code = 01 -iwram_stack_optimize = no - -# マリオゴルフGBAツアー (J) -# Mario Golf: GBA Tour (J) -game_name = MARIOGOLFGBA -game_code = BMGJ -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# テイルズ オブ ファンタジア (J) -# Tales of Phantasia (J) -game_name = PHANTASIA -game_code = AN8J -vender_code = AF -iwram_stack_optimize = no - -# リズム天国 (J) -# Rhythm Tengoku (J) -game_name = RHYTHMTENGOK -game_code = BRIJ -vender_code = 01 -idle_loop_eliminate_target = 080013d4 - -# 千年家族 (J) -# Sennen Kazoku (J) -game_name = SENNENKAZOKU -game_code = BKAJ -vender_code = 01 -flash_rom_type = 128KB - -# BLEACHアドバンス 紅に染まる尸魂界 (J) -# Bleach Advance (J) -game_name = BLEACH ADV1 -game_code = BLEJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル (J) -# Shining Soul (J) -game_name = SHINING SOUL -game_code = AHUJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル2 (J) -# Shining Soul 2 (J) -game_name = SHININGSOUL2 -game_code = AU2J -vender_code = 8P -iwram_stack_optimize = no - - -# J.LEAGUE プロサッカークラブをつくろう!アドバンス (J) -# J League Pro Soccer Club wo Tsukurou Advance (J) -game_name = SAKATUKUADV -game_code = AC2J -vender_code = 8P -iwram_stack_optimize = no - -# アニマル横町 どきどき進級試験!の巻 (J) -# Animal Yokochou Dokidoki Shinkyuu Shiken (J) -game_name = ANIYOKO2 -game_code = BAXJ -vender_code = A4 -iwram_stack_optimize = no - -# アラジン (J) -# Disney's Aladdin (J) -game_name = ALADDIN -game_code = AJ6J -vender_code = 08 -iwram_stack_optimize = no - -# うえきの法則 神器炸裂!能力者バトル (J) -# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J) -game_name = UEKIJINGIBTL -game_code = BUHJ -vender_code = D9 -iwram_stack_optimize = no - -# オリエンタルブルー 青の天外 (J) -# Oriental Blue - Ao no Tengai (J) -game_name = ORIENTALBLUE -game_code = AORJ -vender_code = 01 -iwram_stack_optimize = no - -# 黄金の太陽 失われし時代 (J) -# Ougon no Taiyo - Ushinawareshi Toki (J) -game_name = OUGONTAIYO_B -game_code = AGFJ -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# カルチョビット (J) -# Calciobit (J) -game_name = CALCIOBIT01 -game_code = BIXJ -vender_code = 01 -flash_rom_type = 128KB - -# ゲームボーイウォーズアドバンス1+2 (J) -# Game Boy Wars Advance 1+2 (J) -game_name = GBWARS1+2 -game_code = BGWJ -vender_code = 01 -flash_rom_type = 128KB - -# こいぬちゃんのはじめてのおさんぽ (J) -# Koinu-Chan no Hajimete no Osanpo (J) -game_name = OSANPO -game_code = BISJ -vender_code = 1Q -iwram_stack_optimize = no - -# チキン・リトル (J) -# Chicken Little (J) -game_name = CLITTLEJ -game_code = BCHJ -vender_code = G9 -iwram_stack_optimize = no - -# とっとこハム太郎 ハムハムスポーツ (JU) -# Tottoko Hamutaro Hamuhamu Sports (JU) -game_name = HAMSPORTS -game_code = B85A -vender_code = 01 -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = DENDOHMAJANG -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = NishiharaDMJ -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.1 ボンバーマンコレクション (J) -# Hudson Best Collection Vol.1 - Bomberman Collection (J) -game_name = HUBEST_VOL01 -game_code = B7IJ -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.2 ロードランナーコレクション (J) -# Hudson Best Collection Vol.2 - Lode Runner Collection (J) -game_name = HUBEST_VOL02 -game_code = B72J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.3 アクションコレクション (J) -# Hudson Best Collection Vol.3 - Action Collection (J) -game_name = HUBEST_VOL03 -game_code = B73J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.4 謎解きコレクション (J) -# Hudson Best Collection Vol.4 - Nazotoki Collection (J) -game_name = HUBEST_VOL04 -game_code = B74J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.5 シューティングコレクション (J) -# Hudson Best Collection Vol.5 - Shooting Collection (J) -game_name = HUBEST_VOL05 -game_code = B75J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.6 冒険島コレクション (J) -# Hudson Best Collection Vol.6 - Bouken Jima Collection (J) -game_name = HUBEST_VOL06 -game_code = B76J -vender_code = 18 -iwram_stack_optimize = no - -# ボンバーマンジェッターズ ゲームコレクション (J) -# Bomberman Jetters Game Collection (J) -game_name = BOMBERMANJGC -game_code = BOMJ -vender_code = 18 -iwram_stack_optimize = no - -# ポケットモンスター リーフグリーン (J) -# Pokemon Leaf Green (J) -game_name = POKEMON LEAF -game_code = BPGJ -vender_code = 01 -flash_rom_type = 128KB - -# マジカル封神 (J) -# Magical Houshin (J) -game_name = M HOUSHIN -game_code = AJOJ -vender_code = C8 -iwram_stack_optimize = no - -# マリオテニスアドバンス (J) -# Mario Tennis Advance (J) -game_name = MARIOTENNISA -game_code = BTMJ -vender_code = 01 -idle_loop_eliminate_target = 08013888 - -# メダル オブ オナー (J) -# Medal of Honor (J) -game_name = INFILTRATOR -game_code = BMHJ -vender_code = 13 -iwram_stack_optimize = no - -# ロボットポンコッツ2 クロスバージョン (J) -# Robot Ponkotto 2 - Cross Version (J) -game_name = ROBOPON2CROS -game_code = ACVJ -vender_code = 18 -iwram_stack_optimize = no - -# ロボットポンコッツ2 リングバージョン (J) -# Robot Ponkotto 2 - Ring Version (J) -game_name = ROBOPON2RING -game_code = ARPJ -vender_code = 18 -iwram_stack_optimize = no - -# 桃太郎電鉄G 〜ゴールド・デッキを作れ!〜 (J) -# Momotarou Densetsu G - Gold Deck wo Tsukure! (J) -game_name = MOMOTETSU-G -game_code = BM2J -vender_code = 18 -iwram_stack_optimize = no - -# Open Season (U) -game_name = OPEN SEASON -game_code = BOAE -vender_code = 41 -idle_loop_eliminate_target = 08066378 - -# Robopon 2 Cross Version (U) -game_name = ROBOPON2CROS -game_code = ACVE -vender_code = EB -iwram_stack_optimize = no -flash_rom_type = 512KB - -# Robopon 2 Ring Version (U) -game_name = ROBOPON2RING -game_code = ARPE -vender_code = EB -iwram_stack_optimize = no -flash_rom_type = 512KB - -# Disney's Aladdin (E) -game_name = ALADDIN -game_code = BADP -vender_code = 08 -iwram_stack_optimize = no - -# Disney's Aladdin (U) -game_name = ALADDIN -game_code = BADE -vender_code = 08 -iwram_stack_optimize = no - -# set backup media -# savetype - "sram", "flash", "eeprom" - -# でじこミュニケーション2 〜打倒!ブラックゲマゲマ団〜 (J) -# Digi Communication 2 - Datou! Black Gemagema Dan (J) -game_name = DC2 -game_code = BDKJ -vender_code = G7 -save_type = eeprom - -# ドラゴンボールZ - THE LEGACY OF GOKU 2 INTERNATIONAL (J) -# Dragon Ball Z - The Legacy of Goku II International (J) -game_name = DBZLGCYGOKU2 -game_code = ALFJ -vender_code = D9 -save_type = eeprom - -# Castlevania: Circle of the Moon (E) -game_name = DRACULA AGB1 -game_code = AAMP -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (E) -game_name = MEGAMAN_BN -game_code = AREP -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (E) -game_name = MEGAMAN_EXE2 -game_code = AE2P -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (E) -game_name = MEGA_EXE3_WH -game_code = A6BP -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (E) -game_name = MEGA_EXE3_BL -game_code = A3XP -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (E) -game_name = MEGAMANBN4RS -game_code = B4WP -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (E) -game_name = MEGAMANBN4BM -game_code = B4BP -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (E) -game_name = MEGAMAN5_TP_ -game_code = BRBP -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (E) -game_name = MEGAMAN5_TC_ -game_code = BRKP -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (E) -game_name = MEGAMAN6_GXX -game_code = BR5P -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero 2 (E) -game_name = MEGAMANZERO2 -game_code = A62P -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (E) -game_name = MEGAMANZERO3 -game_code = BZ3P -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (E) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Super Mario Advance (U/E) -game_name = SUPER MARIOA -game_code = AMAE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (E) -game_name = SUPER MARIOB -game_code = AA2P -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (E) -game_name = SUPER MARIOC -game_code = A3AP -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Advance Wars (E) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRP -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Mario Vs Donkey Kong (E) -game_name = MARIOVSDK -game_code = BM5P -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Final Fantasy Tactics Advance (E) -game_name = FFTA_USVER. -game_code = AFXP -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (E) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAP -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (E) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLP -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun: The Lost Age (S) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFS -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# Broken Sword - The Shadow of the Templars (E) -game_name = BROKENSWORD -game_code = ABJP -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (E) -game_name = DOTC -game_code = ADHP -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Metal Slug Advance (E) -game_name = METAL SLUG -game_code = BSMP -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (E) -game_name = M&M MAGICAL2 -game_code = AQMP -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (E) -game_name = M&D MAGICAL3 -game_code = BMQP -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Prince of Persia - The Sands of Time (E) -game_name = PRINCEPERSIA -game_code = BPYP -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# Super Puzzle Fighter II Turbo (E) -game_name = PUZZLEFIGHT2 -game_code = AZ8P -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (E) -game_name = YU-GI-OH DDM -game_code = AYDP -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Sacred Cards (E) -game_name = YUGIOH DM7 -game_code = AY7P -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (E) -game_name = YWCT2004USA -game_code = BYWP -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (E) -game_name = YUGIOHWWE -game_code = AYWP -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (E) -game_name = WARIOWAREINC -game_code = AZWP -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (E) -game_name = SPLINTERCELL -game_code = AO4P -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (E) -game_name = TOM CLANCY'S -game_code = BSLP -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (E) -game_name = FF4ADVANCE -game_code = BZ4P -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (E) -game_name = DIGIMON BTSP -game_code = A8SP -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (E) -game_name = DIGIMON BS2 -game_code = BDSP -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (E) -game_name = DISNEY'S DON -game_code = ADKP -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (E) -game_name = FINAL FIGHT -game_code = AFFP -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (E) -game_name = BATTLECHIPGP -game_code = A89P -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (E) -game_name = MONSTERFORCE -game_code = AM8P -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# The Pinball of The Dead (E) -game_name = PINBALL DEAD -game_code = APDP -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (E) -game_name = TRINGO -game_code = BTJP -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (E) -game_name = VIRTKASPAROV -game_code = AVKP -vender_code = 60 -idle_loop_eliminate_target = 0800093a - diff --git a/MASS/APPS/EMU_REGBA/title.cfg b/MASS/APPS/EMU_REGBA/title.cfg deleted file mode 100644 index 79a59447..00000000 --- a/MASS/APPS/EMU_REGBA/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=ReGBA -boot=REGBA.ELF diff --git a/MASS/APPS/EMU_SNES024S/SNES024S.ELF b/MASS/APPS/EMU_SNES024S/SNES024S.ELF deleted file mode 100644 index a7422860..00000000 Binary files a/MASS/APPS/EMU_SNES024S/SNES024S.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_SNES024S/title.cfg b/MASS/APPS/EMU_SNES024S/title.cfg deleted file mode 100644 index 0e9e227d..00000000 --- a/MASS/APPS/EMU_SNES024S/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=SNES Station (0.2.4S) -boot=SNES024S.ELF diff --git a/MASS/APPS/EMU_SNES026C/SNES026C.ELF b/MASS/APPS/EMU_SNES026C/SNES026C.ELF deleted file mode 100644 index 567e2d49..00000000 Binary files a/MASS/APPS/EMU_SNES026C/SNES026C.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_SNES026C/title.cfg b/MASS/APPS/EMU_SNES026C/title.cfg deleted file mode 100644 index ddc926b6..00000000 --- a/MASS/APPS/EMU_SNES026C/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=SNES Station (0.2.6C) -boot=SNES026C.ELF diff --git a/MASS/APPS/EMU_SNES9X/snes9x.cfg b/MASS/APPS/EMU_SNES9X/snes9x.cfg deleted file mode 100644 index f6b3ce53..00000000 --- a/MASS/APPS/EMU_SNES9X/snes9x.cfg +++ /dev/null @@ -1,241 +0,0 @@ -PS2: -{ - - # The location where the emulator saves files - Home: - { - - # Sets the partition name to be mounted for HDD support - # For example: - # If a partition named "+SNES9X" exists - # Partition = "+SNES9X" - Partition = "+SNES9X"; - - # Sets the path to be used - # For example: - # If a partition is mounted above - # Directory = "pfs0:" - # Directory = "pfs0:/folder" - # If using a mass drive - # Directory = "mass:" - # Directory = "mass:/folder" - # Directory = "mass0:" - # ... - Directory = "pfs0:"; - - }; - - Display: - { - - # X offset for centering screen - OffsetX = "0"; - - # Y offset for centering screen - OffsetY = "0"; - - # Sets the video mode - # AUTO "0" Automatic NTSC or PAL mode setting. - # NTSC "1" - # PAL "2" - # HDTV_480P "3" 720 x 480 - # HDTV_576P "4" 656 x 576 - # HDTV_720P "5" 1280 x 720 - # HDTV_1080I "6" 1920 x 1080 - # VGA_640_60 "7" 640 x 480 @ 60hz - # VGA_640_72 "8" 640 x 480 @ 72hz - # VGA_640_75 "9" 640 x 480 @ 75hz - # VGA_640_85 "10" 640 x 480 @ 85hz - # VGA_800_56 "11" 800 x 600 @ 56hz - # VGA_800_60 "12" 800 x 600 @ 60hz - # VGA_800_72 "13" 800 x 600 @ 72hz - # VGA_800_75 "14" 800 x 600 @ 75hz - # VGA_800_85 "15" 800 x 600 @ 85hz - # VGA_1024_60 "16" 1024 x 768 @ 60hz - # VGA_1024_70 "17" 1024 x 768 @ 70hz - # VGA_1024_75 "18" 1024 x 768 @ 75hz - # VGA_1024_85 "19" 1024 x 768 @ 85hz - # VGA_1280_60 "20" 1280 x 1024 @ 60hz - # VGA_1280_75 "21" 1280 x 1024 @ 75hz - # - # Progressive scan modes require a component cable - Mode = "0"; - - # Enables interlacing for NTSC or PAL for the emulator - # Might not work at the moment - Interlace = false; - - }; - - Sound: - { - - # Enables hardware stereo sound - # Currently uses Snes9x's setting - # Stereo = true; - - # Sets the volume percentage - Volume = "100"; - - }; - - Font: - { - - # Sets the font linebreak height - Height = "16"; - - # Sets the default font color - Color = [ "128", "128", "128", "128" ]; - - # Sets the default font highlight color - Highlight = [ "255", "255", "255", "255" ]; - - }; - - # Input section for the main GUI - Input: - { - - # Sets the pad port - # "0" or "1" - Port = "0"; - - # Sets the pad slot - # Always 0 unless using a multitap - # "0" to "3" - Slot = "0"; - - # Sets the confirmation button - # Can be either "X" or "O" - Confirm = "X"; - - }; - - Devices: - { - - # Enables/Disables HDD support - HDD = false; - - }; - -}; - -Snes9X: -{ - - ROM: - { - Interleaved2 = false; - InterleaveGD24 = false; - Cheat = false; - Patch = false; - LoROM = false; - HiROM = false; - PAL = false; - NTSC = false; - Header = false; - NoHeader = false; - Interleaved = false; - }; - - Sound: - { - BufferMS = "96"; - LagMS = "0"; - Sync = true; - SixteenBitSound = true; - Stereo = true; - ReverseStereo = false; - # 11025, 12000, 22050, 24000, 44100, 48000 - Rate = "22050"; - InputRate = "22050"; - Mute = false; - }; - - Display: - { - HiRes = true; - Transparency = true; - GraphicWindows = true; - DisplayFrameRate = true; - DisplayWatchedAddresses = false; - DisplayInput = false; - DisplayFrameCount = false; - MessagesInImage = true; - MessageDisplayTime = "120"; - }; - - Settings: - { - BSXBootup = false; - TurboMode = false; - TurboFrameSkip = "15"; - MovieTruncateAtEnd = false; - MovieNotifyIgnored = false; - WrongMovieStateProtection = true; - StretchScreenshots = "1"; - SnapshotScreenshots = true; - DontSaveOopsSnapshot = false; - AutoSaveDelay = "0"; - FrameTimePAL = "20000"; - FrameTimeNTSC = "16667"; - AutoFrameSkip = false; - FrameSkip = "2"; - }; - - Controls: - { - MouseMaster = true; - SuperscopeMaster = true; - JustifierMaster = true; - MP5Master = true; - AllowLeftRight = false; - Port1 = "pad1"; - Port2 = "pad2"; - Mouse1Crosshair = "1 White/Black"; - Mouse2Crosshair = "1 White/Black"; - SuperscopeCrosshair = "2 White/Black"; - Justifier1Crosshair = "4 Blue/Black"; - Justifier2Crosshair = "4 MagicPink/Black"; - }; - - Hacks: - { - EnableGameSpecificHacks = true; - AllowInvalidVRAMAccess = false; - SpeedHacks = false; - DisableIRQ = false; - DisableHDMA = false; - HDMATiming = "100"; - }; - - # This is for mapping input for Snes9x - # Pad0 to Pad1 without multitap - # Pad0 to Pad7 with multitap - Pad0: - { - Select = "Joypad1 Select"; - L3 = "Joypad1 None"; - R3 = "Joypad1 None"; - Start = "Joypad1 Start"; - Up = "Joypad1 Up"; - Right = "Joypad1 Right"; - Down = "Joypad1 Down"; - Left = "Joypad1 Left"; - L2 = "Joypad1 None"; - R2 = "Joypad1 None"; - L1 = "Joypad1 L"; - R1 = "Joypad1 R"; - Triangle = "Joypad1 X"; - Circle = "Joypad1 A"; - Cross = "Joypad1 B"; - Square = "Joypad1 Y"; - L_V = "Joypad1 Axis None"; - L_H = "Joypad1 Axis None"; - R_V = "Joypad1 Axis None"; - R_H = "Joypad1 Axis None"; - }; - -}; diff --git a/MASS/APPS/EMU_SNES9X/snes9x.elf b/MASS/APPS/EMU_SNES9X/snes9x.elf deleted file mode 100644 index f7f6e101..00000000 Binary files a/MASS/APPS/EMU_SNES9X/snes9x.elf and /dev/null differ diff --git a/MASS/APPS/EMU_SNES9X/title.cfg b/MASS/APPS/EMU_SNES9X/title.cfg deleted file mode 100644 index 827686a1..00000000 --- a/MASS/APPS/EMU_SNES9X/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=SNES9x -boot=snes9x.elf diff --git a/MASS/APPS/EMU_TEMPGBA/TEMPGBA.ELF b/MASS/APPS/EMU_TEMPGBA/TEMPGBA.ELF deleted file mode 100644 index c769d12c..00000000 Binary files a/MASS/APPS/EMU_TEMPGBA/TEMPGBA.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_TEMPGBA/_ place gba_bios.bin in this folder _.txt b/MASS/APPS/EMU_TEMPGBA/_ place gba_bios.bin in this folder _.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/EMU_TEMPGBA/game_config.txt b/MASS/APPS/EMU_TEMPGBA/game_config.txt deleted file mode 100644 index 131a0970..00000000 --- a/MASS/APPS/EMU_TEMPGBA/game_config.txt +++ /dev/null @@ -1,1448 +0,0 @@ -# gpSP game settings database - -# What is this file??? game_config.txt is a database of settings on a -# per-game basis. A couple of the settings are required to make games -# work at all, but most of them are there to improve the performance of -# a game. If a game doesn't work then look through the settings here, -# but keep in mind that this file can not be used to fix a majority of -# games, the ones that don't work because of emulator bugs. For those -# you'll have to wait for a new release and hope it someday gets fixed. - -# This file is meant to be edited in plain text, with a normal editor. -# game_name, game_code, and vender_code can be found in the game's header. -# All three must match for the game to be used, and those setting must be -# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when -# building this list. Right now I don't know how much overlap there is -# between different region games, but usually idle loops don't apply to -# them. If you're using a different region than the one in here you can -# try copying the entry, it might improve it. - -# You can also find the three identifying codes on the second line from -# the top in gpSP's main menu. So anyone should be able to add settings -# to this file if they know what to set, but for some options it'll take -# a lot of special knowledge for them to be of any use. Be sure to see if -# your game is already here, but only if the game_name/game_code/ -# vender_code all match. Only the first full match's settings will be used. - -# Everything here is case sensitive. Don't mess with this file unless -# you know what you're doing - if in doubt sooner ask someone who does. - -# I mainly focus on USA versions, so try those first. And, just because -# a game is on here doesn't mean the game actually works in the current -# version. :/ - -# These are the following options: - -# idle_loop_eliminate_target - tells the recompiler that this branch -# is an idle loop and thus a hardware update should follow it every -# time. This is purely a speed improvement and is not meant to improve -# compatibility - if it does it represents a strange timing problem in -# the game. You can only set one of these for now. Don't use this if -# you don't know what you're doing, it can break the game. Some games -# will run miserably slowly without this option. - -# iwram_stack_optimize - set this to "no" to turn it off. By default this -# is set on. It will turn off an optimization that assumes that the stack -# is always in IWRAM, and thus makes ldm/stm relative to the stack much -# faster. Turning it off will degrade game speed slightly, but is -# necessary for a few games that don't follow this convention. - -# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, -# otherwise leave it alone or you might break game saving. If you get -# a white screen when the game starts try this option. - -# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS -# in Zelda: Minish Cap. - -# bios_rom_hack_2C - like the above but allows Rayman Advance to work. - -# Castlevania: Circle of the Moon (U) -game_name = DRACULA AGB1 -game_code = AAME -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (U) -game_name = MEGAMAN_BN -game_code = AREE -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (U) -game_name = MEGAMAN_EXE2 -game_code = AE2E -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (U) -game_name = MEGA_EXE3_WH -game_code = A6BE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (U) -game_name = MEGA_EXE3_BL -game_code = A3XE -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (U) -game_name = MEGAMANBN4RS -game_code = B4WE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (U) -game_name = MEGAMANBN4BM -game_code = B4BE -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (U) -game_name = MEGAMAN5_TP_ -game_code = BRBE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (U) -game_name = MEGAMAN5_TC_ -game_code = BRKE -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (U) -game_name = MEGAMAN6_GXX -game_code = BR5E -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero (U/E) -game_name = MEGAMAN ZERO -game_code = AZCE -vender_code = 08 -idle_loop_eliminate_target = 080004ee - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Kirby: Nightmare in Dreamland (U) -game_name = AGB KIRBY DX -game_code = A7KE -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Kirby: Nightmare in Dreamland (E) -game_name = AGB KIRBY DX -game_code = A7KP -vender_code = 01 -idle_loop_eliminate_target = 08000fae -iwram_stack_optimize = no - -# Super Mario Advance (E) -game_name = SUPER MARIOA -game_code = AMAE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 -# Super Mario Advance (U) -game_name = SUPER MARIOA -game_code = AMZE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (U) -game_name = SUPER MARIOB -game_code = AA2E -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (U) -game_name = SUPER MARIOC -game_code = A3AE -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Super Mario Advance 4 (U) -game_name = SUPER MARIOD -game_code = AX4E -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Super Mario Advance 4 (E) -game_name = SUPER MARIOD -game_code = AX4P -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# Advance Wars (U) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRE -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Pokemon Emerald (E/U) -# I don't know why this has an idle loop when Ruby doesn't.... -game_name = POKEMON EMER -game_code = BPEE -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (G) -game_name = POKEMON EMER -game_code = BPED -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (F) -game_name = POKEMON EMER -game_code = BPEF -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (S) -game_name = POKEMON EMER -game_code = BPES -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Emerald (I) -game_name = POKEMON EMER -game_code = BPEI -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# Pokemon Sapphire (U) -game_name = POKEMON SAPP -game_code = AXPE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (G) -game_name = POKEMON SAPP -game_code = AXPD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (I) -game_name = POKEMON SAPP -game_code = AXPI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (S) -game_name = POKEMON SAPP -game_code = AXPS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Sapphire (F) -game_name = POKEMON SAPP -game_code = AXPF -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (U) -game_name = POKEMON RUBY -game_code = AXVE -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (G) -game_name = POKEMON RUBY -game_code = AXVD -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (I) -game_name = POKEMON RUBY -game_code = AXVI -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (S) -game_name = POKEMON RUBY -game_code = AXVS -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon Ruby (F) -game_name = POKEMON RUBY -game_code = AXVF -vender_code = 01 -flash_rom_type = 128KB - -# V-Rally 3 (E) -game_name = V-RALLY 3 -game_code = AVRP -vender_code = 70 -idle_loop_eliminate_target = 080aa920 - -# Mario Vs Donkey Kong (U) -game_name = MARIOVSDK -game_code = BM5E -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Pokemon: Fire Red (E/U) -game_name = POKEMON FIRE -game_code = BPRE -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (S) -game_name = POKEMON FIRE -game_code = BPRS -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (G) -game_name = POKEMON FIRE -game_code = BPRD -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (I) -game_name = POKEMON FIRE -game_code = BPRI -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Fire Red (F) -game_name = POKEMON FIRE -game_code = BPRF -vender_code = 01 -idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (E/U) -# Hey, this one is the same as Fire Red, who'd have thought? :B -game_name = POKEMON LEAF -game_code = BPGE -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (S) -game_name = POKEMON LEAF -game_code = BPGS -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (G) -game_name = POKEMON LEAF -game_code = BPGD -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (I) -game_name = POKEMON LEAF -game_code = BPGI -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Leaf Green (F) -game_name = POKEMON LEAF -game_code = BPGF -vender_code = 01 -idle_loop_eliminate_target = 080008b6 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (U) -game_name = POKE DUNGEON -game_code = B24E -vender_code = 01 -flash_rom_type = 128KB - -# Pokemon: Red Rescue Team (E) -game_name = POKE DUNGEON -game_code = B24P -vender_code = 01 -flash_rom_type = 128KB - -# Final Fantasy Tactics Advance (U) -game_name = FFTA_USVER. -game_code = AFXE -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (U) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAE -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (U) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLE -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun: The Lost Age (U) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFE -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# Mario Party Advance (U) -game_name = MARIOPARTYUS -game_code = B8ME -vender_code = 01 -iwram_stack_optimize = no - -# Mario Party Advance (E) -game_name = MARIOPARTYEU -game_code = B8MP -vender_code = 01 -iwram_stack_optimize = no - -# Mario Golf: Advance Tour (U) -game_name = MARIOGOLFGBA -game_code = BMGE -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (E) -game_name = MARIOGOLFGBA -game_code = BMGP -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (S) -game_name = MARIOGOLFGBA -game_code = BMGS -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (F) -game_name = MARIOGOLFGBA -game_code = BMGF -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (I) -game_name = MARIOGOLFGBA -game_code = BMGI -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (G) -game_name = MARIOGOLFGBA -game_code = BMGD -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Mario Golf: Advance Tour (A) -game_name = MARIOGOLFGBA -game_code = BMGU -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a - -# Tales of Phantasia (U) -game_name = PHANTASIA -game_code = AN8E -vender_code = 01 -iwram_stack_optimize = no - -# Tales of Phantasia (E) -game_name = PHANTASIA -game_code = AN8P -vender_code = 01 -iwram_stack_optimize = no - -# Advance Wars 2: Black Hole Rising (U) -game_name = ADVANCEWARS2 -game_code = AW2E -vender_code = 01 -idle_loop_eliminate_target = 08036e2a - -# Bomberman Tournament (U) -game_name = BOMSTORYUSA -game_code = ABSE -vender_code = 52 -idle_loop_eliminate_target = 08000526 - -# Broken Sword - The Shadow of the Templars (U) -game_name = BROKENSWORD -game_code = ABJE -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (U) -game_name = DOTC -game_code = ADHE -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Drill Dozer (U) -game_name = DRILL DOZER -game_code = V49E -vender_code = 01 -idle_loop_eliminate_target = 080006c2 - -# F-Zero - Maximum Velocity (U) -game_name = F-ZERO ADVAN -game_code = AFZE -vender_code = 01 -idle_loop_eliminate_target = 08000c2e - -# Megaman Zero 2 (U) -game_name = MEGAMANZERO2 -game_code = A62E -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (U) -game_name = MEGAMANZERO3 -game_code = BZ3E -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (U) -game_name = MEGAMANZERO4 -game_code = B4ZE -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Metal Slug Advance (U) -game_name = METAL SLUG -game_code = BSME -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (U) -game_name = M&M MAGICAL2 -game_code = AQME -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (U) -game_name = M&D MAGICAL3 -game_code = BMQE -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Pinball Challenge Deluxe (E) -game_name = PINBALL CHAL -game_code = APLP -vender_code = 41 -idle_loop_eliminate_target = 080075a6 - -# Prince of Persia - The Sands of Time (U) -game_name = PRINCEPERSIA -game_code = BPYE -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# River City Ransom EX (U) -game_name = RIVERCRANSOM -game_code = BDTE -vender_code = EB -idle_loop_eliminate_target = 0800065a - -# Super Puzzle Fighter II Turbo (U) -game_name = PUZZLEFIGHT2 -game_code = AZ8E -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (U) -game_name = YU-GI-OH DDM -game_code = AYDE -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Eternal Duelist Soul (U) -game_name = YU-GI-OH!EDS -game_code = AY5E -vender_code = A4 -idle_loop_eliminate_target = 08075d96 - -# Yu-Gi-Oh! - The Sacred Cards (U) -game_name = YUGIOH DM7 -game_code = AY7E -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (U) -game_name = YWCT2004USA -game_code = BYWE -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) -game_name = YUGIOHWWE -game_code = AYWE -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (U) -game_name = WARIOWAREINC -game_code = AZWE -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (U) -game_name = SPLINTERCELL -game_code = AO4E -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) -game_name = TOM CLANCY'S -game_code = BSLE -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (U) -game_name = FF4ADVANCE -game_code = BZ4E -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (U) -game_name = DIGIMON BTSP -game_code = A8SE -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (U) -game_name = DIGIMON BS2 -game_code = BDSE -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (U) -game_name = DISNEY'S DON -game_code = ADKE -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (U) -game_name = FINAL FIGHT -game_code = AFFE -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (U) -game_name = BATTLECHIPGP -game_code = A89E -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (U) -game_name = MONSTERFORCE -game_code = AM8E -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# Monster Rancher Advance (U) -game_name = MONSRANCHERA -game_code = AMFE -vender_code = 9B -idle_loop_eliminate_target = 0809f394 - -# Monster Rancher Advance 2 (U) -game_name = MONSTERRANC2 -game_code = A2QE -vender_code = 9B -idle_loop_eliminate_target = 081c7290 - -# The Pinball of The Dead -game_name = PINBALL DEAD -game_code = APDE -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (U) -game_name = TRINGO -game_code = BTJE -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (U) -game_name = VIRTKASPAROV -game_code = AVKE -vender_code = 60 -idle_loop_eliminate_target = 0800093a - -# Advance Wars 2 - Black Hole Rising (E) -game_name = ADVANCEWARS2 -game_code = AW2P -vender_code = 01 -idle_loop_eliminate_target = 080371be - -# Bookworm (U) -game_name = BOOKWORM -game_code = BKWE -vender_code = 5G -idle_loop_eliminate_target = 0800397c - -# 007 - Nightfire (U) -game_name = NIGHTFIRE -game_code = A7OE -vender_code = 69 -idle_loop_eliminate_target = 080031d6 - -# Asterix & Obelix XXL (E) -game_name = ASTERIX -game_code = BLXP -vender_code = 70 -idle_loop_eliminate_target = 0846d060 - -# Was this game released in Japan? What as? -# Ninja Five-0 (U) -game_name = NINJA FIVE 0 -game_code = ANXE -vender_code = A4 -iwram_stack_optimize = no - -# Ninja Cop (E) -game_name = NINJA COP -game_code = ANXP -vender_code = A4 -iwram_stack_optimize = no - -# Shining Soul (U) -game_name = SHINING SOUL -game_code = AHUE -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul (E) -game_name = SHINING SOUL -game_code = AHUP -vender_code = 8P -iwram_stack_optimize = no - -# Shining Soul 2 (U) -game_name = SHININGSOUL2 -game_code = AU2E -vender_code = EB -iwram_stack_optimize = no - -# Shining Soul 2 (E) -game_name = SHININGSOUL2 -game_code = AU2P -vender_code = 8P -iwram_stack_optimize = no - -# Motoracer Advance (E) -game_name = MOTORACERADV -game_code = A9MP -vender_code = 41 -idle_loop_eliminate_target = 03001cf8 - -# Kim Possible 2 (U) -game_name = KIMPOSSIBLE2 -game_code = BKME -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# Kim Possible 2 (E) -game_name = KIMPOSSIBLE2 -game_code = BKMP -vender_code = 4Q -idle_loop_eliminate_target = 080008a2 - -# This is needed to make the game work. -# Another World (Homebrew) -# game_name = FoxAnWorld -# game_code = Home -# vender_code = 00 -# translation_gate_target = 03000f1c -# Nebuleon says: [2013-08-18] Translation gates have been totally disabled, -# but I'm not sure if this game works! - - -# 星のカービィ 夢の泉デラックス (J) -# Hoshi no Kirby: Yume no Izumi Deluxe (J) -game_name = AGB KIRBY DX -game_code = A7KJ -vender_code = 01 -idle_loop_eliminate_target = 08000f92 -iwram_stack_optimize = no - -# スーパーマリオアドバンス4 (J) -# Super Mario Advance 4 (J) -game_name = SUPER MARIOD -game_code = AX4J -vender_code = 01 -idle_loop_eliminate_target = 08000732 -flash_rom_type = 128KB - -# ポケットモンスター エメラルド (J) -# Pokemon Emerald (J) -game_name = POKEMON EMER -game_code = BPEJ -vender_code = 01 -idle_loop_eliminate_target = 080008ce -flash_rom_type = 128KB - -# ポケットモンスター サファイア (J) -# Pokemon Sapphire (J) -game_name = POKEMON SAPP -game_code = AXPJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ルビー (J) -# Pokemon Ruby (J) -game_name = POKEMON RUBY -game_code = AXVJ -vender_code = 01 -flash_rom_type = 128KB - -# ポケットモンスター ファイアレッド (J) -# Pokemon: Fire Red (J) -game_name = POKEMON FIRE -game_code = BPRJ -vender_code = 01 -idle_loop_eliminate_target = 080008b2 -# If you have the European version try this instead. -#idle_loop_eliminate_target = 080008c6 -flash_rom_type = 128KB - -# ポケモン不思議のダンジョン 赤の救助隊 (J) -# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) -# game_name = POKE DUNGEON -# game_code = B24J -# vender_code = 01 -# flash_rom_type = 128KB -# -# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit) - -# F-ZERO クライマックス (J) -# F-Zero: Climax (J) -game_name = F-ZEROCLIMAX -game_code = BFTJ -vender_code = 01 -flash_rom_type = 128KB - -# マリオパーティアドバンス (J) -# Mario Party Advance (J) -game_name = MARIOPARTYJA -game_code = B8MJ -vender_code = 01 -iwram_stack_optimize = no - -# マリオゴルフGBAツアー (J) -# Mario Golf: GBA Tour (J) -game_name = MARIOGOLFGBA -game_code = BMGJ -vender_code = 01 -iwram_stack_optimize = no -idle_loop_eliminate_target = 08014e0a -translation_gate_target = 03000d00 -translation_gate_target = 03000a30 - -# テイルズ オブ ファンタジア (J) -# Tales of Phantasia (J) -game_name = PHANTASIA -game_code = AN8J -vender_code = AF -iwram_stack_optimize = no - -# リズム天国 (J) -# Rhythm Tengoku (J) -game_name = RHYTHMTENGOK -game_code = BRIJ -vender_code = 01 -idle_loop_eliminate_target = 080013d4 - -# 千年家族 (J) -# Sennen Kazoku (J) -game_name = SENNENKAZOKU -game_code = BKAJ -vender_code = 01 -flash_rom_type = 128KB - -# BLEACHアドバンス 紅に染まる尸魂界 (J) -# Bleach Advance (J) -game_name = BLEACH ADV1 -game_code = BLEJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル (J) -# Shining Soul (J) -game_name = SHINING SOUL -game_code = AHUJ -vender_code = 8P -iwram_stack_optimize = no - -# シャイニング・ソウル2 (J) -# Shining Soul 2 (J) -game_name = SHININGSOUL2 -game_code = AU2J -vender_code = 8P -iwram_stack_optimize = no - - -# J.LEAGUE プロサッカークラブをつくろう!アドバンス (J) -# J League Pro Soccer Club wo Tsukurou Advance (J) -game_name = SAKATUKUADV -game_code = AC2J -vender_code = 8P -iwram_stack_optimize = no - -# アニマル横町 どきどき進級試験!の巻 (J) -# Animal Yokochou Dokidoki Shinkyuu Shiken (J) -game_name = ANIYOKO2 -game_code = BAXJ -vender_code = A4 -iwram_stack_optimize = no - -# アラジン (J) -# Disney's Aladdin (J) -game_name = ALADDIN -game_code = AJ6J -vender_code = 08 -iwram_stack_optimize = no - -# うえきの法則 神器炸裂!能力者バトル (J) -# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J) -game_name = UEKIJINGIBTL -game_code = BUHJ -vender_code = D9 -iwram_stack_optimize = no - -# オリエンタルブルー 青の天外 (J) -# Oriental Blue - Ao no Tengai (J) -game_name = ORIENTALBLUE -game_code = AORJ -vender_code = 01 -iwram_stack_optimize = no - -# 黄金の太陽 失われし時代 (J) -# Ougon no Taiyo - Ushinawareshi Toki (J) -game_name = OUGONTAIYO_B -game_code = AGFJ -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# カルチョビット (J) -# Calciobit (J) -game_name = CALCIOBIT01 -game_code = BIXJ -vender_code = 01 -flash_rom_type = 128KB - -# ゲームボーイウォーズアドバンス1+2 (J) -# Game Boy Wars Advance 1+2 (J) -game_name = GBWARS1+2 -game_code = BGWJ -vender_code = 01 -flash_rom_type = 128KB - -# こいぬちゃんのはじめてのおさんぽ (J) -# Koinu-Chan no Hajimete no Osanpo (J) -game_name = OSANPO -game_code = BISJ -vender_code = 1Q -iwram_stack_optimize = no - -# チキン・リトル (J) -# Chicken Little (J) -game_name = CLITTLEJ -game_code = BCHJ -vender_code = G9 -iwram_stack_optimize = no - -# とっとこハム太郎 ハムハムスポーツ (JU) -# Tottoko Hamutaro Hamuhamu Sports (JU) -game_name = HAMSPORTS -game_code = B85A -vender_code = 01 -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = DENDOHMAJANG -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# 西原理恵子の殿堂麻雀 (J) -# Nishihara Rieko no Dendou Mahjong (J) -game_name = NishiharaDMJ -game_code = ASMJ -vender_code = AG -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.1 ボンバーマンコレクション (J) -# Hudson Best Collection Vol.1 - Bomberman Collection (J) -game_name = HUBEST_VOL01 -game_code = B7IJ -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.2 ロードランナーコレクション (J) -# Hudson Best Collection Vol.2 - Lode Runner Collection (J) -game_name = HUBEST_VOL02 -game_code = B72J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.3 アクションコレクション (J) -# Hudson Best Collection Vol.3 - Action Collection (J) -game_name = HUBEST_VOL03 -game_code = B73J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.4 謎解きコレクション (J) -# Hudson Best Collection Vol.4 - Nazotoki Collection (J) -game_name = HUBEST_VOL04 -game_code = B74J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.5 シューティングコレクション (J) -# Hudson Best Collection Vol.5 - Shooting Collection (J) -game_name = HUBEST_VOL05 -game_code = B75J -vender_code = 18 -iwram_stack_optimize = no - -# ハドソンベストコレクションVol.6 冒険島コレクション (J) -# Hudson Best Collection Vol.6 - Bouken Jima Collection (J) -game_name = HUBEST_VOL06 -game_code = B76J -vender_code = 18 -iwram_stack_optimize = no - -# ボンバーマンジェッターズ ゲームコレクション (J) -# Bomberman Jetters Game Collection (J) -game_name = BOMBERMANJGC -game_code = BOMJ -vender_code = 18 -iwram_stack_optimize = no - -# ポケットモンスター リーフグリーン (J) -# Pokemon Leaf Green (J) -game_name = POKEMON LEAF -game_code = BPGJ -vender_code = 01 -flash_rom_type = 128KB - -# マジカル封神 (J) -# Magical Houshin (J) -game_name = M HOUSHIN -game_code = AJOJ -vender_code = C8 -iwram_stack_optimize = no - -# マリオテニスアドバンス (J) -# Mario Tennis Advance (J) -game_name = MARIOTENNISA -game_code = BTMJ -vender_code = 01 -idle_loop_eliminate_target = 08013888 - -# メダル オブ オナー (J) -# Medal of Honor (J) -game_name = INFILTRATOR -game_code = BMHJ -vender_code = 13 -iwram_stack_optimize = no - -# ロボットポンコッツ2 クロスバージョン (J) -# Robot Ponkotto 2 - Cross Version (J) -game_name = ROBOPON2CROS -game_code = ACVJ -vender_code = 18 -iwram_stack_optimize = no - -# ロボットポンコッツ2 リングバージョン (J) -# Robot Ponkotto 2 - Ring Version (J) -game_name = ROBOPON2RING -game_code = ARPJ -vender_code = 18 -iwram_stack_optimize = no - -# 桃太郎電鉄G 〜ゴールド・デッキを作れ!〜 (J) -# Momotarou Densetsu G - Gold Deck wo Tsukure! (J) -game_name = MOMOTETSU-G -game_code = BM2J -vender_code = 18 -iwram_stack_optimize = no - -# Open Season (U) -game_name = OPEN SEASON -game_code = BOAE -vender_code = 41 -idle_loop_eliminate_target = 08066378 - -# Robopon 2 Cross Version (U) -game_name = ROBOPON2CROS -game_code = ACVE -vender_code = EB -iwram_stack_optimize = no -flash_rom_type = 512KB - -# Robopon 2 Ring Version (U) -game_name = ROBOPON2RING -game_code = ARPE -vender_code = EB -iwram_stack_optimize = no -flash_rom_type = 512KB - -# Disney's Aladdin (E) -game_name = ALADDIN -game_code = BADP -vender_code = 08 -iwram_stack_optimize = no - -# Disney's Aladdin (U) -game_name = ALADDIN -game_code = BADE -vender_code = 08 -iwram_stack_optimize = no - -# set backup media -# savetype - "sram", "flash", "eeprom" - -# でじこミュニケーション2 〜打倒!ブラックゲマゲマ団〜 (J) -# Digi Communication 2 - Datou! Black Gemagema Dan (J) -game_name = DC2 -game_code = BDKJ -vender_code = G7 -save_type = eeprom - -# ドラゴンボールZ - THE LEGACY OF GOKU 2 INTERNATIONAL (J) -# Dragon Ball Z - The Legacy of Goku II International (J) -game_name = DBZLGCYGOKU2 -game_code = ALFJ -vender_code = D9 -save_type = eeprom - -# Castlevania: Circle of the Moon (E) -game_name = DRACULA AGB1 -game_code = AAMP -vender_code = A4 -idle_loop_eliminate_target = 080003d2 - -# Megaman Battle Network (E) -game_name = MEGAMAN_BN -game_code = AREP -vender_code = 08 -idle_loop_eliminate_target = 08000338 - -# Megaman Battle Network 2 (E) -game_name = MEGAMAN_EXE2 -game_code = AE2P -vender_code = 08 -idle_loop_eliminate_target = 08000358 - -# Megaman Battle Network 3 White (E) -game_name = MEGA_EXE3_WH -game_code = A6BP -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 3 Blue (E) -game_name = MEGA_EXE3_BL -game_code = A3XP -vender_code = 08 -idle_loop_eliminate_target = 0800036c - -# Megaman Battle Network 4 Red Sun (E) -game_name = MEGAMANBN4RS -game_code = B4WP -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 4 Blue Moon (E) -game_name = MEGAMANBN4BM -game_code = B4BP -vender_code = 08 -idle_loop_eliminate_target = 080003a6 - -# Megaman Battle Network 5 Team Protoman (E) -game_name = MEGAMAN5_TP_ -game_code = BRBP -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 5 Team Colonel (E) -game_name = MEGAMAN5_TC_ -game_code = BRKP -vender_code = 08 -idle_loop_eliminate_target = 080003ca - -# Megaman Battle Network 6 Cybeast Gregar (E) -game_name = MEGAMAN6_GXX -game_code = BR5P -vender_code = 08 -idle_loop_eliminate_target = 080003da - -# Megaman Zero 2 (E) -game_name = MEGAMANZERO2 -game_code = A62P -vender_code = 08 -idle_loop_eliminate_target = 08000664 - -# Megaman Zero 3 (E) -game_name = MEGAMANZERO3 -game_code = BZ3P -vender_code = 08 -idle_loop_eliminate_target = 08001a08 - -# Megaman Zero 4 (E) -game_name = MEGAMANZERO4 -game_code = B4ZP -vender_code = 08 -idle_loop_eliminate_target = 0800090c - -# Super Mario Advance (U/E) -game_name = SUPER MARIOA -game_code = AMAE -vender_code = 01 -idle_loop_eliminate_target = 08001cf2 - -# Super Mario Advance 2 (E) -game_name = SUPER MARIOB -game_code = AA2P -vender_code = 01 -idle_loop_eliminate_target = 08000534 - -# Super Mario Advance 3 (E) -game_name = SUPER MARIOC -game_code = A3AP -vender_code = 01 -idle_loop_eliminate_target = 08002ba4 - -# Advance Wars (E) -# This one was really annoying to find, I hope it's okay.. there -# might be a better one somewhere. -game_name = ADVANCEWARS -game_code = AWRP -vender_code = 01 -idle_loop_eliminate_target = 0803880a - -# Mario Vs Donkey Kong (E) -game_name = MARIOVSDK -game_code = BM5P -vender_code = 01 -idle_loop_eliminate_target = 08033eec - -# Final Fantasy Tactics Advance (E) -game_name = FFTA_USVER. -game_code = AFXP -vender_code = 01 -idle_loop_eliminate_target = 0800041e - -# Gradius Galaxies (E) -# Badly coded game with several idle loops. This one works for level -# one at least. -game_name = GRADIUSGALAX -game_code = AGAP -vender_code = A4 -idle_loop_eliminate_target = 08013844 - -# Rebelstar: Tactical Command (E) -# Badly coded game with several idle loops. I don't think any are -# even close to dominant, and it jumps around too much when things -# matter.... -game_name = REBELSTAR -game_code = BRLP -vender_code = AF -idle_loop_eliminate_target = 0800041a - -# Golden Sun: The Lost Age (S) -# Probably the most horrifically coded GBA game in existence. -game_name = GOLDEN_SUN_B -game_code = AGFS -vender_code = 01 -idle_loop_eliminate_target = 08013542 - -# Broken Sword - The Shadow of the Templars (E) -game_name = BROKENSWORD -game_code = ABJP -vender_code = 6L -idle_loop_eliminate_target = 08000a26 - -# Defender of The Crown (E) -game_name = DOTC -game_code = ADHP -vender_code = 5N -idle_loop_eliminate_target = 080007ec - -# Metal Slug Advance (E) -game_name = METAL SLUG -game_code = BSMP -vender_code = B7 -idle_loop_eliminate_target = 08000298 - -# Magical Quest 2 Starring Mickey & Minnie (E) -game_name = M&M MAGICAL2 -game_code = AQMP -vender_code = 08 -idle_loop_eliminate_target = 0801d340 - -# Magical Quest 3 Starring Mickey & Donald (E) -game_name = M&D MAGICAL3 -game_code = BMQP -vender_code = 08 -idle_loop_eliminate_target = 08016064 - -# Prince of Persia - The Sands of Time (E) -game_name = PRINCEPERSIA -game_code = BPYP -vender_code = 41 -idle_loop_eliminate_target = 0808ff3a - -# Super Puzzle Fighter II Turbo (E) -game_name = PUZZLEFIGHT2 -game_code = AZ8P -vender_code = 08 -idle_loop_eliminate_target = 08002b5e - -# Yu-Gi-Oh! - Dungeon Dice Monsters (E) -game_name = YU-GI-OH DDM -game_code = AYDP -vender_code = A4 -idle_loop_eliminate_target = 0802cc6a - -# Yu-Gi-Oh! - The Sacred Cards (E) -game_name = YUGIOH DM7 -game_code = AY7P -vender_code = A4 -idle_loop_eliminate_target = 08003bd6 - -# Yu-Gi-Oh! - World Championship Tournament 2004 (E) -game_name = YWCT2004USA -game_code = BYWP -vender_code = A4 -idle_loop_eliminate_target = 080831da - -# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (E) -game_name = YUGIOHWWE -game_code = AYWP -vender_code = A4 -idle_loop_eliminate_target = 08089792 - -# Wario Ware, Inc. Mega Microgames (E) -game_name = WARIOWAREINC -game_code = AZWP -vender_code = 01 -idle_loop_eliminate_target = 08000f66 - -# Tom Clancy's Splinter Cell (E) -game_name = SPLINTERCELL -game_code = AO4P -vender_code = 41 -idle_loop_eliminate_target = 0807a0c4 - -# Tom Clancy's Splinter Cell - Pandora Tomorrow (E) -game_name = TOM CLANCY'S -game_code = BSLP -vender_code = 41 -idle_loop_eliminate_target = 0807785e - -# Final Fantasy IV Advance (E) -game_name = FF4ADVANCE -game_code = BZ4P -vender_code = 01 -idle_loop_eliminate_target = 0800fabe -# or try 00000430 - -# Digimon Battle Spirit (E) -game_name = DIGIMON BTSP -game_code = A8SP -vender_code = B2 -idle_loop_eliminate_target = 08011208 - -# Digimon Battle Spirit 2 (E) -game_name = DIGIMON BS2 -game_code = BDSP -vender_code = B2 -idle_loop_eliminate_target = 08010eb0 - -# Donald Duck Advance (E) -game_name = DISNEY'S DON -game_code = ADKP -vender_code = 41 -idle_loop_eliminate_target = 08002f30 - -# Final Fight One (E) -game_name = FINAL FIGHT -game_code = AFFP -vender_code = 08 -idle_loop_eliminate_target = 0800b428 - -# Megaman Battle Chip Challenge (E) -game_name = BATTLECHIPGP -game_code = A89P -vender_code = 08 -idle_loop_eliminate_target = 08000544 - -# Monster Force (E) -game_name = MONSTERFORCE -game_code = AM8P -vender_code = 7D -idle_loop_eliminate_target = 08000b00 - -# The Pinball of The Dead (E) -game_name = PINBALL DEAD -game_code = APDP -vender_code = 78 -idle_loop_eliminate_target = 08000300 - -# Tringo (E) -game_name = TRINGO -game_code = BTJP -vender_code = 4Z -idle_loop_eliminate_target = 080009a4 - -# Virtual Kasparov (E) -game_name = VIRTKASPAROV -game_code = AVKP -vender_code = 60 -idle_loop_eliminate_target = 0800093a - diff --git a/MASS/APPS/EMU_TEMPGBA/title.cfg b/MASS/APPS/EMU_TEMPGBA/title.cfg deleted file mode 100644 index b352b5a2..00000000 --- a/MASS/APPS/EMU_TEMPGBA/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=TempGBA -boot=TEMPGBA.ELF diff --git a/MASS/APPS/EMU_VBAM/VBAM.ELF b/MASS/APPS/EMU_VBAM/VBAM.ELF deleted file mode 100644 index 4cc479b8..00000000 Binary files a/MASS/APPS/EMU_VBAM/VBAM.ELF and /dev/null differ diff --git a/MASS/APPS/EMU_VBAM/_ place gba_bios.bin in this folder _.txt b/MASS/APPS/EMU_VBAM/_ place gba_bios.bin in this folder _.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/EMU_VBAM/title.cfg b/MASS/APPS/EMU_VBAM/title.cfg deleted file mode 100644 index f3aeb8ff..00000000 --- a/MASS/APPS/EMU_VBAM/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=VBAM -boot=VBAM.ELF diff --git a/MASS/APPS/ESDL/PS2ESDL.ELF b/MASS/APPS/ESDL/PS2ESDL.ELF deleted file mode 100644 index 85288c20..00000000 Binary files a/MASS/APPS/ESDL/PS2ESDL.ELF and /dev/null differ diff --git a/MASS/APPS/ESDL/patches.ppi b/MASS/APPS/ESDL/patches.ppi deleted file mode 100644 index b85bd671..00000000 Binary files a/MASS/APPS/ESDL/patches.ppi and /dev/null differ diff --git a/MASS/APPS/ESDL/title.cfg b/MASS/APPS/ESDL/title.cfg deleted file mode 100644 index 7bebd08a..00000000 --- a/MASS/APPS/ESDL/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=PS2ESDL (v0.810 OB) -boot=PS2ESDL.ELF diff --git a/MASS/APPS/ESDLB/PS2ESDLB.ELF b/MASS/APPS/ESDLB/PS2ESDLB.ELF deleted file mode 100644 index f2ab6acf..00000000 Binary files a/MASS/APPS/ESDLB/PS2ESDLB.ELF and /dev/null differ diff --git a/MASS/APPS/ESDLB/extension0.plg b/MASS/APPS/ESDLB/extension0.plg deleted file mode 100644 index 31252c63..00000000 Binary files a/MASS/APPS/ESDLB/extension0.plg and /dev/null differ diff --git a/MASS/APPS/ESDLB/patches.ppi b/MASS/APPS/ESDLB/patches.ppi deleted file mode 100644 index 24d29d9c..00000000 Binary files a/MASS/APPS/ESDLB/patches.ppi and /dev/null differ diff --git a/MASS/APPS/ESDLB/title.cfg b/MASS/APPS/ESDLB/title.cfg deleted file mode 100644 index 7c4ba30c..00000000 --- a/MASS/APPS/ESDLB/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=PS2ESDL (v0.825 OB) -boot=PS2ESDLB.ELF diff --git a/MASS/APPS/ESR/ESR.ELF b/MASS/APPS/ESR/ESR.ELF deleted file mode 100644 index c24dbeed..00000000 Binary files a/MASS/APPS/ESR/ESR.ELF and /dev/null differ diff --git a/MASS/APPS/ESR/title.cfg b/MASS/APPS/ESR/title.cfg deleted file mode 100644 index 2280a993..00000000 --- a/MASS/APPS/ESR/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=ESR r10f_direct -boot=ESR.ELF \ No newline at end of file diff --git a/MASS/APPS/GSM023/GSM023.ELF b/MASS/APPS/GSM023/GSM023.ELF deleted file mode 100644 index b9a7e3fa..00000000 Binary files a/MASS/APPS/GSM023/GSM023.ELF and /dev/null differ diff --git a/MASS/APPS/GSM023/title.cfg b/MASS/APPS/GSM023/title.cfg deleted file mode 100644 index f76589bd..00000000 --- a/MASS/APPS/GSM023/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=GSM (0.23x) -boot=GSM023.ELF diff --git a/MASS/APPS/GSM038/GSM038.ELF b/MASS/APPS/GSM038/GSM038.ELF deleted file mode 100644 index 819231c5..00000000 Binary files a/MASS/APPS/GSM038/GSM038.ELF and /dev/null differ diff --git a/MASS/APPS/GSM038/title.cfg b/MASS/APPS/GSM038/title.cfg deleted file mode 100644 index 43c5eae7..00000000 --- a/MASS/APPS/GSM038/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=GSM (0.38) -boot=GSM038.ELF diff --git a/MASS/APPS/HDDChecker[0964]/DO NOT DELETE THE LANG FOLDER.txt b/MASS/APPS/HDDChecker[0964]/DO NOT DELETE THE LANG FOLDER.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/MASS/APPS/HDDChecker[0964]/HDDChecker.elf b/MASS/APPS/HDDChecker[0964]/HDDChecker.elf deleted file mode 100644 index 507ff5ed..00000000 Binary files a/MASS/APPS/HDDChecker[0964]/HDDChecker.elf and /dev/null differ diff --git a/MASS/APPS/HDDChecker[0964]/README.txt b/MASS/APPS/HDDChecker[0964]/README.txt deleted file mode 100644 index 6fc1ca34..00000000 --- a/MASS/APPS/HDDChecker[0964]/README.txt +++ /dev/null @@ -1,207 +0,0 @@ -HDDChecker v0.964 - 2019/04/13 ------------------------------------- - -HDDChecker is a disk diagnostic tool meant for testing the health of your PlayStation 2 console's Harddisk Drive unit. -It now supports maintenance of the partitions on the disk too. - -It was conceived and constructed because I didn't want to see anymore poor SCPH-20400 units being cut open, -just to have the disks within them taken out for testing. >_> - -Features: ---------- -1. Detects and lists the model, serial, firmware and S.M.A.R.T. status of HDD unit 0 (Primary Master). -2. Performs a surface scan of the disk. -3. Supports 48-bit LBA disks up to 2TB. -4. Performs zero-filling of the disk. -5. With the surface scan, bad sectors found might be remappable. - Writing to a to-be-remapped sector (those hard-to-read sectors, as recorded by the disk) - may kick off the actual sector remapping process. - However, this has not been widely tested and is manufacturer-specific. -6. Checks for damage to the APA scheme and PFS partitions. -7. Optimizes the partitions on the HDD to reclaim space. - -Notes/known issues/bugs: ------------------------- -*Disks up to 2TB are supported. Any capacities beyond that will be truncated to 2TB. - -*Do not use (usually old) disks that are not compliant with the ATA-4 specification. - Like with every other PlayStation 2 software out there that supports the ATA interface, the disk is expected to support UDMA mode 4 and S.M.A.R.T. - -*If the disk's S.M.A.R.T. status is indicated to be no good (NG status), the disk is about to fail and should be replaced. - -*This tool may not be able to successfully remap sectors on all drives, as there isn't an official specification on remapping sectors within the ATA specification. - If writing to a bad sector isn't sufficient to cause the disk to automatically remap it, the manufacturer's tools may have to be used instead. - -*If a bad sector cannot be remapped, the disk is dying and should be replaced. - -*As zeros will be written to the bad sector in an attempt to cause the disk to remap it, the data stored within the bad sector will be lost. - Do not choose to remap the sector if it contains data that cannot be lost. - -Logging Feature ---------------- -As of HDDChecker v0.96, a new logging feature has been added. - -4 log files will be generated: - When scanning is done: - *hdck.log - *fsck.log - When optimization is done: - *fssk.log - *hdsk.log - -No log files will be generated for surface scanning or zero-filling, -as the purpose of these log files is allow what was done during the scanning and optimization operations to be explained. - -If you experience problems with HDDChecker's scanning and optimization functionality, please contact the developer and provide the log files. - -How to setup this software: ---------------------------- -Extract the main binary (HDDChecker.elf) and the lang folder (do not delete any files), and place both of them in the same place. -The only supported devices are the HDD unit, Memory Card and USB mass storage device. - -Changelog: ----------- -v0.964 - 2019/04/13 - *Replaced Japanese font with NotoSansJP-Bold, to reduce space wastage. - -v0.964 - 2019/01/14 - *Added Japanese translation. Special thanks to Oga. - *Updated USBHDFSD to fix the bug causing files to be unable to be replaced properly. - -v0.964 - 2019/01/11 - *Fixed glitch when rendering fonts. - *The PS2 can now be shut down when the software is idle, by pressing the power button once. This will also shut down HDDs (USB & PS2 HDD, to avoid causing some devices to emergency park. - -v0.963 - 2018/12/08 - *Fixed deadlock that occurred when the logger tries to create a log file on the HDD unit, when HDDChecker is booted from the HDD unit (this is not supported). - *Fixed inability for the font system to be reinitialized after IOP reboots (when transitioning between the various operating modes). - *Added font glyph caching system, to improve rendering performance. - -v0.962 - 2018/11/05 - *Updated USBHDFSD for better compatibility with disks that have no partition table. - -v0.962 - 2018/10/27 - *Updated USBHDFSD: fix bug that prevented correct reading & writing. - -v0.962 - 2018/10/21 - *Compiled with FreeType v2.9.1. - *Fixed UI bug when dealing with enums (not used for this project). - *Compiled with updated USBD & USBHDFSD modules. For compatibility with devices that have only one alternate interface configuration. - -v0.961 - 2018/06/20 - *Added missing code for reloading the HDD modules, to allow the disk's format status to be refreshed after a disk erasure. - -v0.961 - 2018/06/19 - *Fixed incorrect logic in UI, which causes the menu to be opened twice. - -v0.961 - 2018/06/18 - *Fixed incorrect logic that prevent fsck from checking more than ~16 files in a directory. - *Added option to format a HDD, if not formatted. - *Updated translation template. - -v0.96 - 2018/06/12 - *Added logging feature. - *Fixed off-by-one error in fsck, which caused undefined behaviour. - *Fixed incorrect logic if hdsk, which caused the simulated behaviour to not match the actual APA-level optimization operation. - *Fixed progress computation jumping to random values or causing a freeze (division by 0). - *Updated to build with the latest PS2SDK for updates to PFS. - *UI update for nicer font-rendering. - -v0.95 - 2018/02/04 - *Corrected logic error in HDSK simulation code (estimation for disk optimization part 2). - *Updated to work with the latest PS2SDK revision: better stability and correctness of operation. - *Replaced icons with new icons from Berion. - -v0.942 - 2017/02/27 - *Corrected logic error in fsck. - *Added new Italian localization by Vash The Stampede - -v0.941 - 2016/12/16 - *Fixed coordinate overflow in font-drawing. - *Rebuilt to not have the full kernel OSD patch (PS2SDK update). - (prevents users of SCPH-10000/SCPH-15000 from being blocked from changing the language setting) - -v0.941 - 2016/12/04 - *Fixed missing return value in HDD.IRX. - *Added more comments to FSCK. - *Changed some code to avoid potential mismatched-sign comparisons. - -v0.94 - 2016/09/16 - *Removed limitation on optimizing disks with HDLoader games. - *Added unofficial support for optimizing HDLoader games to hdsk. - *Added a 2TB capacity limit. - *Removed unused size labels. - *Updated to compile with the latest PS2SDK changes. - *Added updated German, French and Spanish localizations. - *Corrected error in Portuguese localization. - *Corrected sector error check. - *Added workaround for the PSX to the scanning and zero-filling. - *Removed Japanese font. Will re-add if a localization is added. - *Changed font support to not store the whole font in RAM, unless the tool is booted from the HDD unit. - *If booted from the HDD unit, the whole font file is read into memory. - *Changed UI initialization code to allow the font to be re-opened after IOP reboots. - *Expanded initialization thread's stack size to correct stack overflow. - *Added missing disk check status labels. - *Added a display for the number of errors found. - *It is no longer considered an error, if the number of errors fixed is not equal to the number of errors found. - *The cancel button is no longer fixed to CROSS for all operations. - *Corrected progress bar display during disk optimization. - *PS2SDK APA update: fixed incorrect behaviour of HIOCGETPARTERROR. - *Improved efficiency of VRAM storage for fonts. - -v0.932 - 2016/08/09 - *Relocated the version number. - *Fixed size calculation error in fsckFixDEntry() of fsck. - *Fixed cosmetic errors in disassembly of fsck. - *Updated to have the latest PS2SDK changes. - *Added Spanish and German localizations. - *Updated Portuguese localization. - -v0.931 - 2016/06/09 - *Only the "OK" button legend will be displayed for information (single-option) messages. - *No button legend will be displayed for status updates (i.e. "Please wait..." screens). - *The last-accessed menu will be displayed, upon the user returning to the menu. - *The last-selected menu option will be highlighted, upon the user returning to the menu. - *Long messages and labels will now be once again automatically wrapped. - *Removed support for the tab ("\t") escape character in translation files. - *Removed workarounds for clone/compatible network adaptors. - *Ported workaround for the PSX's DVRP. - *Changed "NG" to "FAIL", and added "PASS". - -v0.93 - 2016/01/09 - *Added animations to UI. - *Select button will be CIRCLE for Japanese consoles and CROSS for everything else. - *Shifted the PAL screen to the right by 4. - *Re-added quit confirmation message. - -v0.93 - 2016/01/06 - *Fixed language support. - -v0.93 - 2016/01/01 - *Updated to compile with the new PS2SDK. - *Renamed to HDDChecker. - *Revamped UI. - *Rewritten to use libgs, so gsKit is no longer required. - *Added hdck (APA checker), fsck (PFS checker), hdsk (APA defragmenter) and fssk (PFS trimmer). - *Changed fonts to the Google English and Japanese Noto fonts. - *Added support for booting from the HDD unit. - -v0.92 - 2014/06/23 - *Updated to compile with the new PS2SDK. - *Ported over the updates to ATAD from the PS2SDK. - *Attempted to add support for the VERIFY_SECTORS_EXT command, which was previously missing. - -v0.91 - 2013/08/06 (Initial public release) - *Zero filling and scanning operations can be aborted. - *Updated ATAD module (See PS2SDK updates for yesterday). - *Adjusted code a little in an attempt to make the estimated time remaining counter more accurate. - *Added button icons. - -v0.90 - 2013/08/05 (Initial release) - -Credits: - This software would not have been possible without the support of other users. Special thanks to: - Berion, for the icons. - Translators. - krHACKen, giving reports on the S.M.A.R.T. status bug and contributing research materials. - ... and all users! diff --git a/MASS/APPS/HDDChecker[0964]/lang/NotoSans-Bold.ttf b/MASS/APPS/HDDChecker[0964]/lang/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/MASS/APPS/HDDChecker[0964]/lang/NotoSans-Bold.ttf and /dev/null differ diff --git a/MASS/APPS/HDDChecker[0964]/lang/NotoSansJP-Bold.otf b/MASS/APPS/HDDChecker[0964]/lang/NotoSansJP-Bold.otf deleted file mode 100644 index a1711c36..00000000 Binary files a/MASS/APPS/HDDChecker[0964]/lang/NotoSansJP-Bold.otf and /dev/null differ diff --git a/MASS/APPS/HDDChecker[0964]/lang/fonts.txt b/MASS/APPS/HDDChecker[0964]/lang/fonts.txt deleted file mode 100644 index 21e232ca..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSansJP-Bold.otf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_FR.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_FR.txt deleted file mode 100644 index e4297444..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_FR.txt +++ /dev/null @@ -1,47 +0,0 @@ -OK -Annuler -SUCCES -ECHEC -Oui -Non -Suivant -Retour -Activテゥ -Dテゥsactivテゥ -Parcourir les options -Choisir ligne -Quitter -Abandonner -Mise en garde -Erreur -Information -Demande de confirmation -Veuillez patienter -Scan du disque en cours -Scan de la surface du disque en cours -Formatage bas-niveau en cours -Temps restant: -Rテゥ-allouer -Passer -Tout rテゥ-allouer -Tout passer -Secteurs dテゥfectueux: -ATA unit 0: -Modティle: -Nツー de sテゥrie: -Firmware: -Test SMART: -Capacitテゥ: -Vテゥrifier l窶凖ゥtat du disque -Optimiser le disque -Scanner la surface -Formatage bas-niveau -Optimisation du disque (1/2) -Optimisation du disque (2/2) -MB -GB -TB -Rテゥsultats du scan -Erreurs trouvテゥes: -Erreurs corrigテゥes: -Certaines erreurs n窶冩nt pas pu テェtre corrigテゥes. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_GE.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_GE.txt deleted file mode 100644 index 8040c318..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_GE.txt +++ /dev/null @@ -1,47 +0,0 @@ -OK -Zurテシck -ERFOLGREICH -GESCHEITERT -Ja -Nein -Nテ、chste -Zurテシck -Aktiviert -Deaktiviert -Option テ、ndern -Feld auswテ、hlen -Beenden -Abbruch -Warnung -Fehler -Information -Bestテ、tigen -Bitte warten -Durchsuche Festplatte -Oberflテ、chenanalyse -Lテカsche/Nulle Festplatte -restl. Dauer: -Wiederherstellen -テ彙erspringe -Alle wiederh. -テ彙erspringe alle -Defekte sektoren: -ATA unit 0: -Modell: -Serial: -Firmware: -SMART status: -Kapazitテ、t: -テ彙erprテシfe HDD -Optimiere HDD -Oberflテ、chenanalyse -Sicheres lテカschen der HDD -Optimiere Festplatte (1/2) -Optimiere Festplatte (2/2) -MB -GB -TB -Suchergebnis -Gefundene Fehler: -Fehler korrigiert: -Manche Fehler konnten nicht korrigiert werden. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_IT.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_IT.txt deleted file mode 100644 index 78439315..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_IT.txt +++ /dev/null @@ -1,47 +0,0 @@ -サソConferma -Annulla -BUONO -DIFETTOSO -Si -No -Avanti -Indietro -Esci dal programma -Attivato -Disattivato -Togli opzione -Seleziona il campo -Interrompe -Attenzione! -Errore -Informazioni -Conferma -Attendere prego -Scansione del disco -Scansione della superficie del disco -Formattazione a basso livello -Tempo rimanente: -Rimappare -Salta -Rimappare tutto -Salta tutto -Settori danneggiati: -Unita ATA 0: -Modello: -Seriale: -Firmware: -Stato SMART: -Capacita: -Controllo errori -Ottimizzare disco -Scansione della superficie -Formattazione a Basso Livello -Ottimizzazione del disco (1/2) -Ottimizzazione del disco (2/2) -MB -GB -TB -Risultati scansione -Errori trovati: -Errori riparati: -Alcuni errori non possono essere riparati. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_JA.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_JA.txt deleted file mode 100644 index 1261fb9e..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_JA.txt +++ /dev/null @@ -1,47 +0,0 @@ -サソOK -繧ュ繝」繝ウ繧サ繝ォ -PASS -螟ア謨 -縺ッ縺 -縺縺縺 -谺。縺ク -謌サ繧 -譛牙柑 -辟。蜉ケ -險ュ螳壼、縺ョ蛻繧頑崛縺 -險ュ螳夐逶ョ縺ョ驕ク謚 -繝励Ο繧ー繝ゥ繝縺ョ邨ゆコ -荳ュ譁ュ -隴ヲ蜻 -繧ィ繝ゥ繝シ -諠蝣ア -遒コ隱 -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ繧偵せ繧ュ繝」繝ウ荳ュ 窶ヲ -繝繧」繧ケ繧ッ陦ィ髱「繧偵せ繧ュ繝」繝ウ荳ュ 窶ヲ -繝繧」繧ケ繧ッ縺ョ蜈ィ繧サ繧ッ繧ソ縺ォ繧シ繝ュ繧呈嶌縺崎セシ縺ソ荳ュ 窶ヲ -谿九j譎る俣シ -蜀埼咲スョ -繧ケ繧ュ繝繝 -蜈ィ縺ヲ繧貞埼咲スョ -蜈ィ縺ヲ繧偵せ繧ュ繝繝 -荳崎憶繧サ繧ッ繧ソシ -ATA unit 0シ -蝙狗分シ壹縲縲縲縲縲縲縲 -繧キ繝ェ繧「繝ォ繝翫Φ繝舌シシ -繝輔ぃ繝シ繝繧ヲ繧ァ繧「シ壹縲縲縲 -S.M.A.R.T. 繧ケ繝繝シ繧ソ繧ケシ壹縲 -螳ケ驥擾シ壹縲縲縲縲縲縲縲縲縲 -繝繧」繧ケ繧ッ縺ョ繧ィ繝ゥ繝シ繧偵メ繧ァ繝繧ッ -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹 -繝繧」繧ケ繧ッ陦ィ髱「縺ョ繧ケ繧ュ繝」繝ウ繧貞ョ溯。 -繝繧」繧ケ繧ッ縺ョ蜈ィ繧サ繧ッ繧ソ繧偵ぞ繝ュ縺ァ蝓九a蟆ス縺上☆ -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹 (1/2) -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹 (2/2) -MB -GB -TB -繧ケ繧ュ繝」繝ウ邨先棡 -繧ィ繝ゥ繝シ讀懷コ謨ーシ -繧ィ繝ゥ繝シ菫ョ蠕ゥ謨ーシ -菫ョ蠕ゥ縺輔l縺ェ縺繧ィ繝ゥ繝シ縺悟ュ伜惠縺励∪縺吶 \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_PO.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_PO.txt deleted file mode 100644 index 550fdea0..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_PO.txt +++ /dev/null @@ -1,47 +0,0 @@ -サソOK -cancelar -OK -NG -Sim -Nテ」o -Prテウxmo -Voltar -Habilitado -Desabilitado -Alternar opテァテ」o -Escolher campo -Sair -Cancelar -Cuidado -Erro -Informaテァテ」o -Confirmaテァテ」o -Por favor espere -Examinando disco -Exame da superfテュcie do disco -Sobrescrever disco -Tempo restante -Remapear -Pular -Remapear tudo -Pular tudo -Setores ruins -Unidade ATA 0: -Modelo -Sテゥrie -Firmware -Estado do SMART -Capacidade -Verificar erros no disco -Otimizar disco -Examinar superfテュcie -Sobrescrever disco -Otimizando disco (1/2) -Otimizando disco (2/2) -MB -GB -TB -Resultados do exame -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/labels_SP.txt b/MASS/APPS/HDDChecker[0964]/lang/labels_SP.txt deleted file mode 100644 index 4dc0041a..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/labels_SP.txt +++ /dev/null @@ -1,47 +0,0 @@ -サソAceptar -Cancelar -CORRECTO -DEFECTUOSO -Sテュ -No -Siguiente -Atrテ。s -Activado -Desactivado -Cambiar opciテウn -Escoger campo -Salida -Abortar -Peligro -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Analizando disco -Analizando superficie del disco -Rellenando de ceros el disco -Tiempo restante: -Reasignar -Saltar -Reasignar todo -Saltar todo -Sectores defectuosos: -Unidad ATA 0: -Modelo: -Serie: -Firmware: -Estado SMART: -Capacidad: -Anテ。lisis buscar errores -Optimizar disco -Anテ。lisis de superficie -Borrado relleno de ceros -Optimizando disco (1/2) -Optimizando disco (2/2) -MB -GB -TB -Resultado del anテ。lisis -Errores encontrados: -Errores corregidos: -Algunos errores podrテュan no arreglarse. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_FR.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_FR.txt deleted file mode 100644 index 6519c356..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_FR.txt +++ /dev/null @@ -1,29 +0,0 @@ -Aucun disque dur n窶兮 テゥtテゥ dテゥtectテゥ. -Disque dur non formatテゥ. -Failed to format the HardDisk Drive (HDD) unit. -Quitter le programme? -Veuillez patienter窶ヲ -Problティme lors de l窶兮ccティs au disque.\nOpテゥration interrompue. -Cherche les erreurs sur le disque. -Optimise le disque.\nL窶册space disponible sera augmentテゥ si possible. -Scanne la surface du disque. -Formate le disque en dテゥtruisant les donnテゥes inscrites. -Quitte le programme. -Le secteur dテゥfectueux n窶兮 pas pu テェtre rテゥallouテゥ. -Secteur dテゥfectueux dテゥtectテゥ: LBA %lu.\n\nLe fichier stockテゥ sur le secteur rテゥallouテゥ sera perdu.\n\nChoix: -Une erreur inattendue (I/O) s窶册st produite. -Scanner le disque?\nLes donnテゥes corrompues seront effacテゥes. -Scan du disque achevテゥ. -Abandonner le scan du disque? -Optimiser le disque? -Optimisation du disque achevテゥe. -Abandonner l窶冩pテゥration d窶冩ptimisation? -Scanner la surface du disque? -Scan de la surface du disque achevテゥ. -Abandonner le scan de la surface du disque? -Formatage bas-niveau du disque? -Formatage bas-niveau achevテゥ. -Abandonner l窶冩pテゥration de formatage bas-niveau? -START + SELECT pour continuer,\nautre touche pour abandonner. -Problティme dテゥtectテゥ sur le disque dur.\nVeuillez lancer un scan du disque. -Information SMART: テゥchec du disque dur.\n\nLe disque dur doit テェtre remplacテゥ. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_GE.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_GE.txt deleted file mode 100644 index d38df509..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_GE.txt +++ /dev/null @@ -1,29 +0,0 @@ -Keine Festplatte gefunden. -Festplatte nicht Formatiert. -Failed to format the HardDisk Drive (HDD) unit. -Programm verlassen? -Bitte warten... -Problem beim zugriff auf die \nFestplatte. Durchfテシhrung nicht mテカglich. -テ彙erprテシft Festplatte nach Fehler -Optimiert die Festplatte.\nFreier Speicher wird evtl erhテカht. -Fテシhrt eine Oberflテ、chenanalyse aus -Schreibt nullen auf jeden Sektor\nder Festplatte. (LLF) -Verlasse Programm. -Defekter Sektor konnte nicht\nneu zugeordnet werden. -Defekter Sektor auf: LBA %lu\n\nDie Daten mit der zuordnung\ndes Sektors gehen verloren.\n\nWテ、hle Aktion: -Ein unerwarteter I/O Fehler. -Ausfテシhren der Datentrテ、gerprテシfung?\nFehlerhafte Daten werden gelテカscht. -Datentrテ、gerprテシfung beendet. -Prテシfen abbrechen? -Optimierung der Festplatte ausfテシhren? -Festplattenoptimierung beendet. -Optimierung abbrechen? -Oberflテ、chenanalyse ausfテシhren? -Festpl. Oberflテ、chenanalyse beendet. -Oberflテ、chenanalyse abbrechen? -Sicheres lテカschen/nullen ausfテシhren? -Sicheres lテカschen erfolgreich beendet. -Sicheres lテカschen/nullen abbrechen? -Drテシcke START+SELECT zum fortfahren.\nZum abbrechen irgendeine Taste. -Die Festplatte (HDD) hat ein problem.\nBitte erst Festplattencheck ausfテシhren. -S.M.A.R.T. status der Festplatte\nist fehlerhaft.\n\nFestplatte muss ersetzt werden. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_IT.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_IT.txt deleted file mode 100644 index 3d455053..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_IT.txt +++ /dev/null @@ -1,29 +0,0 @@ -サソHardDisk drive (HDD) non rilevato. -HardDisk drive (HDD) non formattato. -Failed to format the HardDisk Drive (HDD) unit. -Chiudere il programma? -Attendere prego... -Problema di accesso al disco.\nL operazione non puo essere completata. -Controlla problemi del disco -Ottimizzazione del disco.\nLo Spazio Disponibile puo essere aumentato. -Esegue una scansione della superficie del disco -Formattazione a basso livello per\nogni settore del disco. -Chiude il programma. -Il settore danneggiato potrebbe non essere rimappato. -Settore danneggiato trovato al LBA %lu.\n\nIl file memorizzato all interno dei settori\nrimappati verranno persi.\n\nSeleziona un comando: -Si e verificato un errore imprevisto di I/O. -Procedere con la scansione del disco?\nI dati corrotti verranno eliminati. -Scansione del disco completata. -Interrompi la scansione? -Procedere con l ottimizzazione del disco? -Ottimizzazione del disco completata. -Interrompi l ottimizzazione? -Procedere con la scansione della superficie? -Scansione della superficie del disco completata. -Interrompi la scansione della superficie? -Procedere con la formattazione di basso livello sul disco? -Formattazione di basso livello completata con successo. -Interrompi la formattazione di basso livello? -Premere START + SELECT per continuare.\nPremi qualsiasi altro tasto per annullare. -L unita HardDisk rigido (HDD) ha un problema.\nPer favore eseguire prima un controllo del disco. -S.M.A.R.T. ha rilevato che l unita \nHardDisk (HDD) e guasta.\n\nL HDD deve essere sostituito. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_JA.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_JA.txt deleted file mode 100644 index 13b5ec5c..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_JA.txt +++ /dev/null @@ -1,29 +0,0 @@ -サソHDD (PS2 HDD Unit) 縺瑚ェ崎ュ倥〒縺阪∪縺帙s縺ァ縺励◆縲 -HDD (PS2 HDD Unit) 縺ッ繝輔か繝シ繝槭ャ繝医&繧後※縺縺セ縺帙s縲ゅヵ繧ゥ繝シ繝槭ャ繝医@縺セ縺吶°シ歃n\n隴ヲ蜻奇シ唏DD (PS2 HDD Unit) 蜀縺ョ蜈ィ縺ヲ縺ョ繝繝シ繧ソ縺ッ豸亥悉縺輔l縺セ縺吶 -HDD (PS2 HDD Unit) 縺ョ繝輔か繝シ繝槭ャ繝医↓螟ア謨励@縺セ縺励◆縲 -繝励Ο繧ー繝ゥ繝繧堤オゆコ縺励∪縺吶°シ -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ繧「繧ッ繧サ繧ケ縺ォ蝠城。後′隕九▽縺九j縺セ縺励◆縲\n縺薙ョ謫堺ス懊ッ螳御コ縺ァ縺阪∪縺帙s縲 -蝠城。後ョ縺ゅk(蜿ッ閭ス諤ァ縺後≠繧)繝繧」繧ケ繧ッ繧偵メ繧ァ繝繧ッ縺励∪縺吶 -繝繧」繧ケ繧ッ繧呈怙驕ゥ蛹悶@縺セ縺吶\n蛻ゥ逕ィ蜿ッ閭ス縺ェ鬆伜沺縺悟「励∴繧句庄閭ス諤ァ縺後≠繧翫∪縺吶 -繝繧」繧ケ繧ッ荳翫ョ陦ィ髱「縺ョ繧ケ繧ュ繝」繝ウ繧貞ョ溯。後@縺セ縺吶 -繝繧」繧ケ繧ッ荳翫ョ蜈ィ縺ヲ縺ョ繧サ繧ッ繧ソ縺ォ繧シ繝ュ繧呈嶌縺崎セシ縺ソ縺セ縺吶\nHDD (PS2 HDD Unit) 蜀縺ョ蜈ィ縺ヲ縺ョ繝繝シ繧ソ縺ッ豸亥悉縺輔l縺セ縺吶 -繝励Ο繧ー繝ゥ繝繧堤オゆコ縺励∪縺吶 -荳崎憶繧サ繧ッ繧ソ縺ッ蜀埼咲スョ縺ァ縺阪∪縺帙s縲 -荳崎憶繧サ繧ッ繧ソ縺 LBA 縺ァ隕九▽縺九j縺セ縺励◆縲\n\n蜀埼咲スョ縺輔l縺溘そ繧ッ繧ソ縺ォ險倬鹸縺輔l縺ヲ縺繧九ヵ繧。繧、繝ォ縺悟、ア繧上l繧句庄閭ス諤ァ縺後≠繧翫∪縺吶\n\n谺。縺ョ蜃ヲ逅繧帝∈謚橸シ -莠域悄縺励↑縺 I/O 繧ィ繝ゥ繝シ縺檎匱逕溘@縺セ縺励◆縲 -繝繧」繧ケ繧ッ縺ョ繧ケ繧ュ繝」繝ウ繧貞ョ溯。後@縺セ縺吶°シ歃n荳肴ュ」縺ォ險倬鹸縺輔l縺ヲ縺繧九ョ繝シ繧ソ縺ッ蜑企勁縺輔l繧句庄閭ス諤ァ縺後≠繧翫∪縺吶 -繝繧」繧ケ繧ッ縺ョ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ョ繧ケ繧ュ繝」繝ウ蜃ヲ逅繧剃クュ譁ュ縺励∪縺吶°シ -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹悶r螳溯。後@縺セ縺吶°シ -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹悶′螳御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ョ譛驕ゥ蛹門ヲ逅繧剃クュ譁ュ縺励∪縺吶°シ -繝繧」繧ケ繧ッ陦ィ髱「縺ョ繧ケ繧ュ繝」繝ウ繧貞ョ溯。後@縺セ縺吶°シ -繝繧」繧ケ繧ッ陦ィ髱「縺ョ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ陦ィ髱「縺ョ繧ケ繧ュ繝」繝ウ蜃ヲ逅繧剃クュ譁ュ縺励∪縺吶°シ -繝繧」繧ケ繧ッ縺ョ蜈ィ繧サ繧ッ繧ソ繧偵ぞ繝ュ縺ァ蝓九a蟆ス縺上☆蜃ヲ逅繧貞ョ溯。後@縺セ縺吶°シ歃n\n隴ヲ蜻奇シ唏DD (PS2 HDD Unit) 蜀縺ョ蜈ィ縺ヲ縺ョ繝繝シ繧ソ縺ッ豸亥悉縺輔l縺セ縺吶 -繝繧」繧ケ繧ッ縺ョ蜈ィ繧サ繧ッ繧ソ繧偵ぞ繝ュ縺ァ蝓九a蟆ス縺上☆蜃ヲ逅縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ョ蜈ィ繧サ繧ッ繧ソ繧偵ぞ繝ュ縺ァ蝓九a蟆ス縺上☆蜃ヲ逅繧剃クュ譁ュ縺励∪縺吶°シ -邯咏カ壹☆繧句エ蜷医ッ START + SELECT 繧呈款縺励※荳九&縺縲\n縺昴l莉・螟悶ョ繝懊ち繝ウ繧呈款縺吶→荳ュ譁ュ縺励∪縺吶 -HDD (PS2 HDD Unit) 縺ォ縺ッ蝠城。後′縺ゅj縺セ縺吶\n縺ッ縺倥a縺ォ繝繧」繧ケ繧ッ繝√ぉ繝繧ッ繧貞ョ溯。後@縺ヲ荳九&縺縲 -S.M.A.R.T. 縺ッ HDD (PS2 HDD Unit) 縺悟、ア謨励@縺溘%縺ィ繧貞ア蜻翫@縺ヲ縺縺セ縺吶\n\nHDD (PS2 HDD Unit) 繧剃コ、謠帙@縺ェ縺代l縺ー縺ェ繧翫∪縺帙s縲 \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_PO.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_PO.txt deleted file mode 100644 index 1c166e4a..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_PO.txt +++ /dev/null @@ -1,29 +0,0 @@ -サソNenhum HDD foi detectado. -HD nテ」o formatado. -Failed to format the HardDisk Drive (HDD) unit. -Sair do programa? -Por favor espere... -Houve problema ao acessar o disco.\nA operaテァテ」o nテ」o pテエde ser completada -Verificar por problemas no disco -Otimizar o disco.\nO espaテァo disponテュvel pode aumentar. -Examina a superfテュcie do disco -Zera todos os setores do disco\n***Zero-Fill - APAGA o disco!*** -Sair do programa. -O setor defeituoso nテ」o pテエde ser remapeado -Setor defeituoso encontrado em LBA %lu.\nConteテコdo no setor remapeado se perderテ。.\n\nSelecionar aテァテ」o: -Ocorreu um erro de I/O inesperado. -Proceder com o exame do disco?\nDados corrompidos serテ」o apagados. -Exame do disco terminado. -Cancelar a operaテァテ」o? -Proceder com a otimizaテァテ」o do disco? -Otimizaテァテ」o do disco terminada. -Cancelar otimizaテァテ」o? -Proceder com o exame da superfテュcie? -Exame da superfテュcie terminada. -Cancelar exame da superfテュcie? -Continuar a sobrescrever o disco?\n\nTodo o conteテコdo do HDD serテ。 apagado! -Disco sobrescrito com sucesso. -Cancelar operaテァテ」o? -Presione START+SELECT para continuar.\nPressione qualquer outra para cancelar. -O HDD possui um problema.\nExecute o verificador de discos -S.M.A.R.T. informou que o HDD falhou\n\nO HDD precisa ser substituテュdo. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/lang/strings_SP.txt b/MASS/APPS/HDDChecker[0964]/lang/strings_SP.txt deleted file mode 100644 index 838dfbda..00000000 --- a/MASS/APPS/HDDChecker[0964]/lang/strings_SP.txt +++ /dev/null @@ -1,29 +0,0 @@ -サソNo se ha detectado ningテコn disco duro. -Disco duro sin formatear. -Failed to format the HardDisk Drive (HDD) unit. -ツソSalir del programa? -Por favor espera... -Ha habido un problema accediendo al disco.\nLa operaciテウn no se puede completar. -Explora el disco en busca de problemas. -Optimiza el disco.\nEl espacio libre podrテュa incrementarse. -Realiza un anテ。lisis de superficie\nen el disco. -Escribe ceros en cada sector del disco. -Abandona el programa. -El sector defectuoso no se pudo reasignar. -Sector defectuoso encontrado en LBA %lu.\n\nEl archivo emplazado dentro de los\nsectores reasignados se perderテ。.\n\nSelecciona una acciテウn: -Ha ocurrido un error inesperado del I/O. -ツソProceder con el anテ。lisis del disco?\nLos datos corruptos serテ。n eliminados. -Anテ。lisis del disco terminado. -ツソAbortar anテ。lisis? -ツソProceder con la optimizaciテウn del disco? -Optimizaciテウn del disco terminada. -ツソAbortar optimizaciテウn? -ツソProceder con el anテ。lisis de superficie? -Anテ。lisis de superficie terminado. -ツソAbortar anテ。lisis de superficie? -ツソProceder con el relleno de ceros en el disco? -Escritura de ceros terminada. -ツソAbortar operaciテウn relleno de ceros? -Pulsa START+SELECT para continuar.\nPulsa cualquier otro botテウn para abortar. -El disco duro tiene un problema.\nPor favor comprueba el disco duro\ncon un anテ。lisis. -SMART informa de que el disco duro ha fallado.\n\nEl disco duro debe ser cambiado. \ No newline at end of file diff --git a/MASS/APPS/HDDChecker[0964]/licenses/LICENSE_OFL.txt b/MASS/APPS/HDDChecker[0964]/licenses/LICENSE_OFL.txt deleted file mode 100644 index d952d62c..00000000 --- a/MASS/APPS/HDDChecker[0964]/licenses/LICENSE_OFL.txt +++ /dev/null @@ -1,92 +0,0 @@ -This Font Software is licensed under the SIL Open Font License, -Version 1.1. - -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font -creation efforts of academic and linguistic communities, and to -provide a free and open framework in which fonts may be shared and -improved in partnership with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply to -any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software -components as distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, -deleting, or substituting -- in part or in whole -- any of the -components of the Original Version, by changing formats or by porting -the Font Software to a new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, -modify, redistribute, and sell modified and unmodified copies of the -Font Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, in -Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the -corresponding Copyright Holder. This restriction only applies to the -primary font name as presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created using -the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/MASS/APPS/HDDChecker[0964]/title.cfg b/MASS/APPS/HDDChecker[0964]/title.cfg deleted file mode 100644 index 02026310..00000000 --- a/MASS/APPS/HDDChecker[0964]/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=HDDChecker v0.964 -boot=HDDChecker.elf diff --git a/MASS/APPS/HWC_Language_Selector/HWC_Language_Selector.ELF b/MASS/APPS/HWC_Language_Selector/HWC_Language_Selector.ELF deleted file mode 100644 index 6344f879..00000000 Binary files a/MASS/APPS/HWC_Language_Selector/HWC_Language_Selector.ELF and /dev/null differ diff --git a/MASS/APPS/HWC_Language_Selector/title.cfg b/MASS/APPS/HWC_Language_Selector/title.cfg deleted file mode 100644 index 0403ba6b..00000000 --- a/MASS/APPS/HWC_Language_Selector/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=HWC_Language_Selector -boot=HWC_Language_Selector.ELF diff --git a/MASS/APPS/INSTALL_APPS.BAT b/MASS/APPS/INSTALL_APPS.BAT deleted file mode 100644 index b42cc276..00000000 --- a/MASS/APPS/INSTALL_APPS.BAT +++ /dev/null @@ -1,37 +0,0 @@ -@echo off -cd /d %~dp0 -set BatchDir=%CD% -:QUICKMODE -FOR %%x in (%*) do ( -move %%x %BatchDir% -) -:: -mode 120,30 -echo title.cfg maker by matias israelson -set q=echo ------------------------------------------------------------------------------------------------------------------------ -set w=echo ======================================================================================================================== -::timeout 10 -:GET_ELF -echo checking for ELF files... -dir /b /o:n *.ELF >ISR.ETL -set dea=true -for /f "delims=" %%a in (ISR.ETL) do ( -::timeout /t 2 >nul -echo - -echo procesando [%%a] -IF NOT EXIST "%CD%\%%~na\title.cfg" ( - MD "%%~na" - Cd "%%~na" - ( - Echo title=%%~na - Echo boot=%%a - )>title.cfg - Cd.. - Move "%%a" "%CD%\%%~na\%%a" - ) ELSE ( - echo error. - echo ya existe una aplicacion llamada [%%a] - ) -) -::LOOP############################################################################################################### -del ISR.ETL diff --git a/MASS/APPS/LENS_CHANGER/LCHGINST.ELF b/MASS/APPS/LENS_CHANGER/LCHGINST.ELF deleted file mode 100644 index 3405941b..00000000 Binary files a/MASS/APPS/LENS_CHANGER/LCHGINST.ELF and /dev/null differ diff --git a/MASS/APPS/LENS_CHANGER/title.cfg b/MASS/APPS/LENS_CHANGER/title.cfg deleted file mode 100644 index 3b183c96..00000000 --- a/MASS/APPS/LENS_CHANGER/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=LensChanger 1.2b -boot=LCHGINST.ELF diff --git a/MASS/APPS/MECHAPWN/MechaPwn.elf b/MASS/APPS/MECHAPWN/MechaPwn.elf deleted file mode 100644 index a4ff74a5..00000000 Binary files a/MASS/APPS/MECHAPWN/MechaPwn.elf and /dev/null differ diff --git a/MASS/APPS/MECHAPWN/title.cfg b/MASS/APPS/MECHAPWN/title.cfg deleted file mode 100644 index 4f1d4b06..00000000 --- a/MASS/APPS/MECHAPWN/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=MechaPwn 2.00 -boot=MechaPwn.elf \ No newline at end of file diff --git a/MASS/APPS/OPL/title.cfg b/MASS/APPS/OPL/title.cfg deleted file mode 100644 index 88945d72..00000000 --- a/MASS/APPS/OPL/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (latest) -boot=OPNPS2LD_LATEST.ELF \ No newline at end of file diff --git a/MASS/APPS/OPL05/OPL05.ELF b/MASS/APPS/OPL05/OPL05.ELF deleted file mode 100644 index 01e2404f..00000000 Binary files a/MASS/APPS/OPL05/OPL05.ELF and /dev/null differ diff --git a/MASS/APPS/OPL05/title.cfg b/MASS/APPS/OPL05/title.cfg deleted file mode 100644 index f2b1dae1..00000000 --- a/MASS/APPS/OPL05/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.5) -boot=OPL05.ELF diff --git a/MASS/APPS/OPL06/OPL06.ELF b/MASS/APPS/OPL06/OPL06.ELF deleted file mode 100644 index f23859c5..00000000 Binary files a/MASS/APPS/OPL06/OPL06.ELF and /dev/null differ diff --git a/MASS/APPS/OPL06/title.cfg b/MASS/APPS/OPL06/title.cfg deleted file mode 100644 index 8603de22..00000000 --- a/MASS/APPS/OPL06/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.6) -boot=OPL06.ELF diff --git a/MASS/APPS/OPL07/OPL07.ELF b/MASS/APPS/OPL07/OPL07.ELF deleted file mode 100644 index ae6a0386..00000000 Binary files a/MASS/APPS/OPL07/OPL07.ELF and /dev/null differ diff --git a/MASS/APPS/OPL07/title.cfg b/MASS/APPS/OPL07/title.cfg deleted file mode 100644 index 4148708c..00000000 --- a/MASS/APPS/OPL07/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.7) -boot=OPL07.ELF diff --git a/MASS/APPS/OPL08/OPL08.ELF b/MASS/APPS/OPL08/OPL08.ELF deleted file mode 100644 index 7bb6562f..00000000 Binary files a/MASS/APPS/OPL08/OPL08.ELF and /dev/null differ diff --git a/MASS/APPS/OPL08/title.cfg b/MASS/APPS/OPL08/title.cfg deleted file mode 100644 index 4ce87966..00000000 --- a/MASS/APPS/OPL08/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.8) -boot=OPL07.ELF diff --git a/MASS/APPS/OPL090/OPL090.ELF b/MASS/APPS/OPL090/OPL090.ELF deleted file mode 100644 index 58e20775..00000000 Binary files a/MASS/APPS/OPL090/OPL090.ELF and /dev/null differ diff --git a/MASS/APPS/OPL090/title.cfg b/MASS/APPS/OPL090/title.cfg deleted file mode 100644 index ed94b755..00000000 --- a/MASS/APPS/OPL090/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.8) -boot=OPL090.ELF diff --git a/MASS/APPS/OPL091/OPL091.ELF b/MASS/APPS/OPL091/OPL091.ELF deleted file mode 100644 index 7771cc05..00000000 Binary files a/MASS/APPS/OPL091/OPL091.ELF and /dev/null differ diff --git a/MASS/APPS/OPL091/title.cfg b/MASS/APPS/OPL091/title.cfg deleted file mode 100644 index 83cb43b6..00000000 --- a/MASS/APPS/OPL091/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.9.1) -boot=OPL091.ELF diff --git a/MASS/APPS/OPL092/OPL092.ELF b/MASS/APPS/OPL092/OPL092.ELF deleted file mode 100644 index 35f73cf2..00000000 Binary files a/MASS/APPS/OPL092/OPL092.ELF and /dev/null differ diff --git a/MASS/APPS/OPL092/title.cfg b/MASS/APPS/OPL092/title.cfg deleted file mode 100644 index 848a9696..00000000 --- a/MASS/APPS/OPL092/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.9.2) -boot=OPL092.ELF diff --git a/MASS/APPS/OPL093/OPL093.ELF b/MASS/APPS/OPL093/OPL093.ELF deleted file mode 100644 index 34b1e558..00000000 Binary files a/MASS/APPS/OPL093/OPL093.ELF and /dev/null differ diff --git a/MASS/APPS/OPL093/title.cfg b/MASS/APPS/OPL093/title.cfg deleted file mode 100644 index 634188a7..00000000 --- a/MASS/APPS/OPL093/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (0.9.3) -boot=OPL093.ELF \ No newline at end of file diff --git a/MASS/APPS/OPL100/OPL100.ELF b/MASS/APPS/OPL100/OPL100.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/MASS/APPS/OPL100/OPL100.ELF and /dev/null differ diff --git a/MASS/APPS/OPL100/title.cfg b/MASS/APPS/OPL100/title.cfg deleted file mode 100644 index 4e1c7a3b..00000000 --- a/MASS/APPS/OPL100/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (1.0.0) -boot=OPL100.ELF diff --git a/MASS/APPS/OPL110/OPL110.ELF b/MASS/APPS/OPL110/OPL110.ELF deleted file mode 100644 index d995cf52..00000000 Binary files a/MASS/APPS/OPL110/OPL110.ELF and /dev/null differ diff --git a/MASS/APPS/OPL110/title.cfg b/MASS/APPS/OPL110/title.cfg deleted file mode 100644 index 581995ee..00000000 --- a/MASS/APPS/OPL110/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Open PS2 Loader (1.1.0) -boot=OPL110.ELF diff --git a/MASS/APPS/PADTEST/PADTEST.ELF b/MASS/APPS/PADTEST/PADTEST.ELF deleted file mode 100644 index b15b35d1..00000000 Binary files a/MASS/APPS/PADTEST/PADTEST.ELF and /dev/null differ diff --git a/MASS/APPS/PADTEST/title.cfg b/MASS/APPS/PADTEST/title.cfg deleted file mode 100644 index 801ee77b..00000000 --- a/MASS/APPS/PADTEST/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Pad Test -boot=PADTEST.ELF \ No newline at end of file diff --git a/MASS/APPS/POWEROFF/POWEROFF.ELF b/MASS/APPS/POWEROFF/POWEROFF.ELF deleted file mode 100644 index d0c331d1..00000000 Binary files a/MASS/APPS/POWEROFF/POWEROFF.ELF and /dev/null differ diff --git a/MASS/APPS/PS2Ident/PS2Ident.db b/MASS/APPS/PS2Ident/PS2Ident.db deleted file mode 100644 index b3b80f3d..00000000 Binary files a/MASS/APPS/PS2Ident/PS2Ident.db and /dev/null differ diff --git a/MASS/APPS/PS2Ident/PS2Ident.elf b/MASS/APPS/PS2Ident/PS2Ident.elf deleted file mode 100644 index a040875c..00000000 Binary files a/MASS/APPS/PS2Ident/PS2Ident.elf and /dev/null differ diff --git a/MASS/APPS/PS2Ident/README.txt b/MASS/APPS/PS2Ident/README.txt deleted file mode 100644 index 36580e56..00000000 --- a/MASS/APPS/PS2Ident/README.txt +++ /dev/null @@ -1,201 +0,0 @@ -PlayStation 2 Identification tool (PS2Ident) v0.835 - 2018/12/08 -==================================================================== - -PS2Ident is an identification tool that allows dumps of a PlayStation 2 console's ROM chips and MECHACON NVRAM to be made. -It will also gather data from the console, for research purposes. - -It has the following features: - -*Dumps the boot ROM chip. -*Dumps the whole DVD ROM (rom1:, rom2: and erom: in one file) chip. -*Displays the actual addresses for DEV1 (rom1, rom2 and erom) that are set by the ROM filesystem drivers. -*Coloured user interface that is easy to use. -*Supports dumping to memory cards and USB mass storage devices. -*Supports multi-languages, which include the 8 supported languages by the PS2 -*Gathers data of all known parts of the PS2. -*Attempts to automatically match the chip/part name with the version number of the part. -*Supports all PlayStation 2 consoles, including the SCPH-10000, SCPH-15000 and SCPH-50009, and the PSX (DVR unit). - -How to use this software: ---------------------------- -Extract the whole archive (do not delete any files or folders) onto a location on a supported device. -The only supported devices are the Memory Card and USB mass storage device. - -When the console's mainboard cannot be identified, the mainboard model will be "unknown". -A database record file (*_database.bin) will be generated when a dump is made. No personal information is recorded. -When making a submission (only when your mainboard is not recognized), -please provide the database record file and your console's mainboard model. -If the mainboard model is not provided, your contribution will not be accepted. - -If possible, please help to complete the chip ID list as well, -for any part that is not identified ("unknown") or is incorrectly identified. -When doing so, please provide the full model of the part, especially for the MECHACON chip (e.g. CXP103049-401GG). - -As for the chassis and EMCS ID (For Dragon-series units): - At the lower right-hand corner of the product information sticker that is either on the bottom - or back of the unit, there will be something like "H FOXC". - In this example, the letter 'H' is the chassis model, - while "FOXC" stands for FOXConn (the EMCS that made the console). - -Notes: - 1. Chip and mainboard identification is currently very incomplete and inaccurate, due to a lack of data. - Sometimes, Sony makes hardware revisions without changing the chip implementation numbers as well, - hence why chip identification may be inaccurate. - The chip and version IDs are, however, accurate since they are taken directly from the hardware. - 2. Slimline consoles that had the SSBUS I/F Controllers integrated into the IOP will report them as version 0x31. - 3. Due to some SSBUS I/F controllers reporting the same version number (0x31), those will be all generalized - and reported as "CXD9611". All of them are supposed to be fully compatible anyway. - -Mainboards are uniquely identified by: - ROMVER string - Model name - EE revision - FPU revision - IOP revision - GS revision - MECHACON revision and region - SPU2 revision - SSBUS I/F Controller revision - Model ID - Console model ID - EMCS ID - M Renewal Date - ADD0x010 - BOOT + DVD ROM Checksum - -Identified data: - Emotion Engine (EE) - "main" processor of the PlayStation 2. - I/O Processor (IOP) - "sub" processor of the PlayStation 2. Most peripherals are connected to this. - Sound Processor Unit 2 (SPU2) - Sound processor. - Graphics Synthesizer (GS) - Graphics processor. - MECHAnics CONtroller (MECHACON) - Drive mechanics controller. - SS-BUS InterFace Controller - InterFace (I/F) controller for the DEV9 expansion device. - SPEED chip - The controller chip on an expansion device (e.g. Network Adaptor). - It's not known what "SPEED" stands for. - Ethernet PHY - The Ethernet PHYsical transceiver on a network adaptor. - i.Link controller - The IEEE1394 controller that is integrated into the IOP chip. - USB controller - The OHCI USB controller that is integrated into the IOP chip. - Boot ROM - Read-Only Memory (ROM) chip containing the kernels and basic IOP modules. - DVD ROM - Read-Only Memory (ROM) chip containing the DVD player. - NVM/EEPROM - The Non-Volatile Memory storage that the MECHACON has, - for storing settings (system, RTC and CD/DVD drive). - ROMVER - The ROM VERsion string that identifies the version and build date of the - boot ROM. - ROMGEN - The ROM GENeration number that identifies the date that the boot ROM - was generated. - AIF - On a DTL-T10000(H), the DEV9 interface is connected through the AIF. - The AIF also provides a RTC and IDE controller. - Machine Type - Software value that determines the operating mode of the EE kernel, - hence machine dependent. - Model name - The name given by SCE for the console. The SCPH-10000, - SCPH-15000 and DTL-H10000 will always show up as "SCPH-10000". - Chassis - The internal build/model/type of the console. - MPU board - See MRP. - MRP (BoardInf) - The MRP is the interface between the PS2 and PC sides of a DTL-T10000(H). - All DTL-T10000(H) units have a MPU 4.0 board as the MRP. - i.Link ID - Contains the part of the IEEE1394 EUI-64 address that uniquely identifies - the console, the model ID and EMCS ID. - EMCS ID - Uniquely identifies the Engineering, Manufacturing and Customer Services (EMCS) - system that made the console. - Model ID - Uniquely identifies the console's model. Even more accurately than the - model name. - Console ID - Contains the EMCS ID, (another version of) model ID and serial number. - M Renewal Date - What this represents is unclear. It's something related to the - MECHACON (date of firmware build or EEPROM settings update?) - ADD0x010 - An ID that is used by the SONY service tools to identify major revisions. - Originally at word 0x010 of the EEPROM, it was moved to word 0x01 for the Dragon models. - It does not always correspond with the chassis models (i.e. C and D-chassis have the same ID). - It can also identify the loadout of the console, - like its CEX/DEX status and the OP block installed (i.e. SANYO or SONY). - PS1DRV Version - The version number of the PlayStation driver. The earliest ROMs do not have PS1VER in ROM. - For Japan, only the SCPH-10000 and SCPH-15000 lack this file. "1.01" is hardcoded. - For other territories (should be only the earliest SCPH-30001), "1.10" is hardcoded. - DVD Player Version - The version number of the built-in DVD player, if applicable. - -Known chassis versions (this list is not complete): - A-chassis GH-001 SCPH-10000 - A-chassis GH-003 SCPH-15000 - A-chassis+ GH-003 SCPH-18000 - AB-chassis GH-008 SCPH-18000 - B-chassis GH-004 SCPH-30001 - B'-chassis GH-005 SCPH-30001 - C-chassis GH-006 SCPH-30001-4 - C'-chassis GH-007 SCPH-30002-4 - D-chassis GH-010 SCPH-30001D-SCPH-30002D - D'-chassis GH-012 SCPH-30003D'-SCPH-30004D' - D-chassis GH-014 SCPH-30000-30004, SCPH-35000-35004, SCPH-30001R - SCPH-30004R - D-chassis GH-016 SCPH-30000-30004, SCPH-35000-35004, SCPH-30001R - SCPH-30004R - F-chassis GH-015 SCPH-30000, SCPH-30001R - SCPH-30007R. New CXP103049 MECHACON - G-chassis GH-017 SCPH-39000-4,SCPH-37000L,SCPH-37000B - G-chassis GH-019 SCPH-39000-4,SCPH-37000L,SCPH-37000B - G-chassis GH-022 SCPH-39000-4,SCPH-37000L,SCPH-37000B - H-chassis GH-023 SCPH-50000-11 - I-chassis GH-026 SCPH-50000-11 - K-chassis GH-032 SCPH-70000-12 - K-chassis GH-035 SCPH-70000-12 - L-chassis GH-037 SCPH-75000-12 - L-chassis GH-040 SCPH-75000-12 - L-chassis GH-041 SCPH-75000-12 - M-chassis GH-051 SCPH-77000-12 - M-chassis GH-052 SCPH-77000-12 - N-chassis GH-061 SCPH-79000-12 - N-chassis GH-062 SCPH-79000-12 - P-chassis GH-070 SCPH-90000-12 - P-chassis GH-071 SCPH-90000-12 - R-chassis GH-072 SCPH-90000-12 (ROM v2.30) - X-chassis XPD-001 DESR-5100 - -Known EMCS IDs: - 00 - SONY EMCS (S EMCS) - 01 - Early "MADE IN CHINA" models - Assumed to all be Foxconn (FOXC) - 10 - S EMCS - 18 - S EMCS (PSX) - 20 - FOXC - 21 - FOXC - 30 - SuZhou MainTek (SZMT) - 40 - SONY Wuxi - -List of known SSBUS I/F Controllers and their revisions: - CXD9546R 1.2 DTL-T10000, unrefurbished. - CXD9566R 2.0 - CXD9611R 3.0 - CXD9611AR 3.1 - CXD9611BR 3.1 - CXD9686R Unknown - CXD9686AR 3.1 - CXD9686BR 3.1 - CXD2955R 3.2 - -There's currently no known way to differentiate between a CXD9686 and CXD9611 on the software level, -with the exception of the CXD9611R. - -Credits: - This software may have been worked on mainly by me, but I had the support of other users: - l_Oliveira, for providing a number of test reports and giving suggestions for - its design during development. - Berion, for the icons. - florin and the original developers of the PS2 dumper v2 tool, since I disassembled that dumper for ideas. - Vigilante, for corrections on the CRC values for some ROMs. - ...and various sources for their dumps from the rare and obscure PS2 models! - -Old data contributers (deleted): -01 SCPH-70004 GH-032-11 Anonymous (K) Old dump format -02 SCPH-70004 GH-035-11 Anonymous (K) Old dump format -03 SCPH-70004 GH-035-62 Anonymous (K) Old dump format -04 SCPH-75003 GH-041-04 Anonymous (K) Old dump format -05 SCPH-75004 GH-040-02 Anonymous (K) Old dump format -07 SCPH-75008 GH-040-02 denben0487 Old dump format -06 SCPH-77004 GH-052-51 (GS 1.13) Anonymous (K) Old dump format -08 DESR-5500 XPD-005 vitas Old dump format -09 DTL-H10000S GH-001 cde Bad dump (hardware problem?) - -As for those who volunteered to make the translations: - Japanese translation *: Unassigned. - German translation (completed): Delta_force - French translation (completed): ShaolinAssassin - Italian translation (completed)*: master991 - Spanish translation (completed): ElPatas - Dutch translation (completed)*: Someone who wishes to remain anonymous. - Portuguese translation (completed): Gillbert - - And to all users who contributed test data for the early PS2Ident builds! diff --git a/MASS/APPS/PS2Ident/changelog.txt b/MASS/APPS/PS2Ident/changelog.txt deleted file mode 100644 index 2502481c..00000000 --- a/MASS/APPS/PS2Ident/changelog.txt +++ /dev/null @@ -1,208 +0,0 @@ -2018/12/08 - v0.835: - *Added font glyph caching system, to improve rendering performance. - -2018/11/05 - v0.834: - *Updated USBHDFSD for better compatibility with disks that have no partition table. - -2018/10/27 - v0.834: - *Updated USBHDFSD: fix bug that prevented correct reading & writing. - -2018/10/21 - v0.834: - *Compiled with FreeType v2.9.1. - *Fixed UI bug when dealing with enums (not used for this project). - *Compiled with updated USBD & USBHDFSD modules. For compatibility with devices that have only one alternate interface configuration. - *Fixed incorrect computation of DVD ROM size; Sony sometimes sets DEV1's window to a very large size, but this does not reflect the size of the DVD ROM chip. - *Added SCPH-50001/N GH-023. - -2018/08/25 - v0.833: - *Fixed code that retrieves model name. - *Added SCPH-30004 R. - -2018/07/04 - v0.832: - *Updated USBHDFSD to allow dumps to be safely written to USB disks. - -2018/06/28 - v0.832: - *Disabled printing of MECHACON, i.Link and console data, if they cannot be acquired from the console. - However, it is impossible to prevent printing of garbage data, - if the console's CDVDMAN has the necessary functions replaced with functions that always succeed, like the DTL-T10000. - *Fixed ROMVER module, to allow for proper acquisition of ROMVER. - *Updated DVD Player initialization code. - *Generated files will no longer have the serial number in their filenames. - *The folder name will still have the serial number of the console, but only if it could be obtained. - If not, then "noserial" will be printed in place of the serial number. - *Updated model IDs: - -Colours will not be placed within brackets (e.g. SCPH-50000 SS). Special thanks to AKuHAK. - -Chassis models (if the same model name refers to multiple chassis designs) will be placed within brackets (e.g. SCPH-30001 (B)). - -Added SCPH-50000b, SCPH-50003. - -2018/06/23 - v0.831: - *Fixed DVD Player version display. - *Added custom ROMDRV module (clone of ROMDRV v2.1), so that the actual addresses used by ADDDRV (rom1) and ADDROM2 (rom2) can be obtained. - PS2Ident will no longer make any assumption on the ROMs, other than the boot ROM (it is hardwired, also hardcoded in ROMDRV). - -2018/06/19 - v0.830: - *UI rework, for better font-drawing. - *Added DVD Player version display. - *Added PlayStation driver version display. - *The serial number, i.Link ID, console ID and MAC address will no longer be printed in the log. - *The DEV1 (DVD ROM) address is now obtained from the SSBUSC, as with the IOP DECI2 manager. The DEV2 (BOOT ROM) address is always hardcoded. - *The DEV1 (DVD ROM) and DEV2 (BOOT ROM) decode ranges are now obtained from the SSBUSC, as with the IOP DECI2 manager. - The size of the DEV1 region is shrunk to the size of the contents, since Sony usually fixed in some large value (i.e. 128Mbit) instead of the real device's size. - *The DEV1 and DEV2 memory addresses will now reflect their physical addresses, not within KSEG1. - *Added a check for unclean ROMs: - If there is a matching (ROMVER and ROMGEN match) ROM that is clean, then the checksums are compared against. - If there is a mismatch, then PS2Ident will indicate that the console's ROM may be unclean. - *Added SSBUS I/F Controller: CXD9546R. - *Added various console models. - *Added GH-029 as J-chassis. - *Replaced icons with icons from Berion. - *Added device icons. - -2016/12/16 - v0.825: - *Fixed coordinate overflow in font-drawing. - *Rebuilt to not have the full kernel OSD patch (PS2SDK update). - (prevents users of SCPH-10000/SCPH-15000 from being blocked from changing the language setting) - -2016/12/15 - v0.825: - *Updated to have the fixed USBHDFSD module. - *Replaced the font-drawing system with a new design. - *Updated French localization. - -2016/06/13 - v0.824: - *Corrected wrong button legend for dumping. - *Fixed crashing upon initialization. - -2016/06/11 - v0.824: - *Changed use of the UCAB in ROM checksum calculation, to just uncached segment. - -2016/06/09 - v0.824: - *Refactored code to allow the same UI engine (ui.c) to be used among various projects. - *Only the "OK" button legend will be displayed for information (single-option) messages. - *No button legend will be displayed for status updates (i.e. "Please wait..." screens). - *The last-accessed menu will be displayed, upon the user returning to the menu. - *The last-selected menu option will be highlighted, upon the user returning to the menu. - *Long messages and labels will now be once again automatically wrapped. - *Removed support for the tab ("\t") escape character in translation files. - -2016/05/21 - v0.823: - *Model identification now factors in the CRC16 of the ROMs. - *Added a field for the contributor's name. - *Updated to support the latest PS2SDK revision. - *Added button hints. - -2016/01/06 - v0.822: - *Added animations to UI. - *Added Spanish localization. - *Select button will be CIRCLE for Japanese consoles and CROSS for everything else. - *Shifted the PAL screen to the right by 4. - *Re-added quit confirmation message. - -2016/01/06 - v0.822: - *Fixed language support. - -2016/01/04 - v0.822: - *Updated UI to be usable for other projects. - *Rewrote UI to no longer use gsKit. - *Changed fonts to the Google Noto fonts. - *Cleaned up code. - *Added ADD0x010 field. - -2015/08/29 - v0.821: - *Updated to support the PS2SDK updates. - *Changed all mentions of the "SSBUSC" to "SSBUS I/F". The SSBUSC is actually the IOP itself, while this chip is actually just the SSBUS InterFace Controller. - *Corrected errata in README file. - -2015/05/30 - v0.820: - *Rewrote the GUI to be easier to add/remove/change the displayed information. - *Bugfix: corrected a case of NULL pointer dereferencing. - *Added TOOL AIF controller detection. - *Changed SYSMAN ROM-region probing to check for romx:ROMDIR, instead of poking the ROM regions directly (Just in case a bus error results). - *Bugfix: the SPEED EEPROM reading function will be NULL (and dereferenced) when a network adaptor is not connected. - *Added chassis identification. - *RAM will now be reported in bytes, as the IOP side is limited in software to a maximum of (8MB-256) bytes (which will be incorrectly rounded-down to 7MB). - *Added timeout code around sceCdAltMV, in case the console doesn't support sceCdMV (Like certain DEX models). - *Moved rom1 mirror checking (which prevents false-detections of rom2) into SYSMAN for efficiency. - *Added support for detecting the TOOL MRP board (Typically a MPU-4.0 board). - *Added MODEL, console MODEL, EMCS ID and M RENEWAL DATE fields. - *Changed ROM dumping to be asynchronous for performance. - *Changed MECHACON names to include the firmware version. - *Changed model identification criteria to include the MODEL, console MODEL, EMCS IDs and M RENEWAL DATE. - -2014/10/13 - v0.810: - *Rewrote PS2Ident to use a database file for storing the console model and component data, for greater flexibility. - *MECHACON version data will now be interpreted as the version (bytes 1 and 2), region (byte 0) and system type (byte 3). - *Updated to compile with the latest PS2SDK revision. - *Bugfix: IOP RAM dumping was using the wrong input for the size. - *Standardized the RPC buffer sizes all across the EE and IOP sides to SYSMAN. - *Updated the UI to use standard C I/O functions. - *Updated to allow all UI labels to be changed, for greater ease of localization. - *Recategorized the information that is displayed on-screen. - *Updated and fixed to support the new USB device detection functionality from the PS2SDK. - -2013/10/13 - v0.805: - *Added the SCPH-50000 series GH-023 mainboard to the ID list. Special thanks to krHACKen! - *Added the CXD2953AGB EE+GS GS chip ID. - *Fixed region detection on slimlines (Consoles like Russian consoles were affected). The DVD ROM should now be detected properly on these consoles. - *Recompiled with the latest PS2SDK revision, so that it can receive the new bugfixes. - *Cloned the model name reading function from the HDD OSD, since it seems like at least my new SCPH-15000 unit is not returning an error code when the "Read model" command is issued. - *The specifications log file will now have CRLN line endings. Rejoyce Windows users! :D - -2013/08/25 - v0.804: - *Updated MECHACON version handling code to support the 4 bytes of MECHACON version data, as Sony handles them in newer programs that use a newer CDVDMAN module: The first byte that the MECHACON returns, which contains the status information, has data within its lower 7 bits. - *Updated art assets. - -2013/07/26 - v0.803: - *Fixed the inline assembly code which the tool uses to obtain the EE FPU revision and implementation IDs. - *Added French and Dutch localizations. - *The startup device will now be checked, and the program will quit if it was started from an unsupported device. - *The program will now quit if the resource files (e.g. fonts) cannot be loaded, instead of getting stuck at a black screen. - *Updated to compile with the latest PS2SDK revision. - -2013/07/18 - v0.802: - *Reenabled optimization. I changed the Makefile in v0.801, but forgot that optimization is disabled by default. - *Added missing labels. Updated all localizations (German localization has English text inserted). - *Added Portuguese localization. - *Fixed misnamed German localization files. - *Adjusted initialization code, since the homebrew I/O functions are not multi-thread safe. The UI will be initialized outside of the initialization thread, and the drivers that provide access to the supported bootup devices will be loaded before the initialization thread starts too. - -2013/07/14 - v0.801: - *Added German, Italian and Spanish localizations. - *Updated pad handling code. This also fixes the bug where the user cannot escape the "insufficient space" screen that gets displayed when the dump target has insufficient space. - *Changed the bitmap images to PNG images to save space. - *Corrected the ID for the CXD9542GB (EE v1.4, found within the SCPH-10000 and SCPH-15000, as well as a handful of SCPH-18000 units). - *Renamed the CXD9566 SSBUSC to CXD9566R. - *Added part IDs (Special thanks to krHACKen!): - EE: - CXD9708GB (v3.1) - CXD9832GB (v3.1) - CXD9833GB (EE+GS v4.2) - CXD2953AGB (EE+GS v4.2) - - IOP: - CXD9209GP (v3.0) - - GS: - CXD2949DGB (v1.11) - - Mainboards: - SCPH-18000 (GH-003) - SCPH-39000 (GH-022) - SCPH-70000 (GH-032) - SCPH-75000 (GH-041) - SCPH-77000 (GH-052) - DESR-5100 (XPD-001) - -2013/07/10 - v0.800: - *Added documentation. - *First public release. - -2013/07/09 - v0.610: - *Updated strings and labels. - *Added a call to PollSema before the actual call to WaitSema is made within SyncFlipFB(). That way, the screen won't be redrawn prematurely before a VBlank start event occurs. - *Added a call to SyncFlipFB() before the VRAM memory clear in UploadDefaultResources(), to send too unsent DMA tags to the GS. gsKit sometimes crashes because gsKit_send() assumes that the DMA tag buffer is empty. - -2013/07/08: - *Converted PS2Ident to a Unicode program. - *Added multi-language support. - *Cleaned up SYSMAN's inlined assembly code (cleared up warnings). - *Added some chip numbers for the PSX XPD-001. diff --git a/MASS/APPS/PS2Ident/lang/NotoSans-Bold.ttf b/MASS/APPS/PS2Ident/lang/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/MASS/APPS/PS2Ident/lang/NotoSans-Bold.ttf and /dev/null differ diff --git a/MASS/APPS/PS2Ident/lang/fonts.txt b/MASS/APPS/PS2Ident/lang/fonts.txt deleted file mode 100644 index 211611bb..00000000 --- a/MASS/APPS/PS2Ident/lang/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/labels_FR.txt b/MASS/APPS/PS2Ident/lang/labels_FR.txt deleted file mode 100644 index 061ab1f0..00000000 --- a/MASS/APPS/PS2Ident/lang/labels_FR.txt +++ /dev/null @@ -1,90 +0,0 @@ -サソValider -Annuler -Oui -Non -Terminテゥ -Echec -Dump en cours窶ヲ -Quitter le programme -Choisir le pテゥriphテゥrique -Mise en garde -Erreur -Information -Demande de confirmation -Veuillez patienter -Carte mテゥmoire -Fente 1 -Fente 2 -Pテゥriphテゥrique USB -Retour au menu principal -Crテゥer une image de la ROM du systティme -Information du systティme -Dump des ROMs en cours -Chargement - -EE -IOP -GS -SPU2 -Carte mティre -Rテゥgion de la ROM -Puces ROM du systティme -Interface DEV9 -Interface USB -Interface i.Link -Version -Implテゥmentation -ID -Version du FPU -Implテゥmentation du FPU -Taille du DCache -Taille du ICache -Taille de la RAM -Version du SSBUS I/F -Version du AIF -Modティle -Version de la carte mティre -Chassis -ROMVER -ROMGEN -ID de la console -ID i.Link -Nツー de sテゥrie -ID du modティle -ID (2) du modティle -ID de l窶僞MCS -Type de la machine -Version du MECHACON -Rテゥgion MagicGate -Type de systティme -Date de renouvellement M -ID de la carte MPU -Information de la carte -rom0: -rom1: -rom2: -erom: -BOOT ROM -DVD ROM -EEPROM -*** Aucun pテゥriphテゥrique d'extension n窶册st connectテゥ *** -Version SPEED -Capacitテゥs SPEED -Adresse MAC -Vendeur PHY -Modティle PHY -Version PHY -Version HC -Ports -Vitesse max -Conformitテゥ -ID du vendeur -ID du produit -bytes -KB -Mbit -MB -ADD0x010 -DVD Player -PS1DRV -ROM may be unclean \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/labels_GE.txt b/MASS/APPS/PS2Ident/lang/labels_GE.txt deleted file mode 100644 index 6eee9b0e..00000000 --- a/MASS/APPS/PS2Ident/lang/labels_GE.txt +++ /dev/null @@ -1,84 +0,0 @@ -OK -Abbrechen -Ja -Nein -Fertig -Fehlgeschlagen -Lese aus... -Programm beenden -Ger舩 ausw臧len -Warnung -Fehler -Information -Best舩igung -Bitte warten -Memory Card -Steckplatz 1 -Steckplatz 2 -USB Massenspeicher -Zurck zum Hauptmen -System-ROM auslesen -Systeminformation -Lese ROMs aus -Lade - -EE -IOP -GS -SPU2 -Mainboard -ROM-Regionen -System-ROM Chips -DEV9 Interface -USB Interface -i.Link Interface -Revision -Implementierung -ID -FPU Revision -FPU Implementierung -DCache Gr゚e -ICache Gr゚e -RAM Gr゚e -SSBUSC Revision -Modell -Mainboardmodell -RMOVER -ROMGEN -Konsolen ID -i.Link ID -Seriennummer -Konsolen/Maschinentyp -MECHACON Revision -MagicGate Region -Systemtyp -MPU Board ID -BoardInf -rom0: -rom1: -rom2: -erom: -BOOT ROM -DVD ROM -EEPROM -***Kein Erweiterungsadapter angeschlossen*** -SPEED Revision -SPEED Funktionen -MAC-Adresse -PHY Hersteller -PHY Modell -PHY Revision -HC Revision -Anschlsse -Max. Geschwindigkeit -Compliance -Hersteller ID -Produkt ID -Bytes -KB -Mbit -MB -ADD0x010 -DVD Player -PS1DRV -ROM may be unclean \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/labels_PO.txt b/MASS/APPS/PS2Ident/lang/labels_PO.txt deleted file mode 100644 index 70a60e8d..00000000 --- a/MASS/APPS/PS2Ident/lang/labels_PO.txt +++ /dev/null @@ -1,84 +0,0 @@ -OK -Cancelar -Sim -N縊 -Terminado -Falhou -Criando imagem... -Sair do programa -Selecionar dispositivo -Cuidado -Erro -Informa鈬o -Confirma鈬o -Por favor espere -Memory card -Slot 1 -Slot 2 -Dispositivo USB -Retornar ao menu principal -Criar imagem da ROM do sistema -Informa鈬o do sistema -Criar imagem das ROMs -Carregando - -EE -IOP -GS -SPU2 -Placa M綟 -Regies da ROM -Chips ROM de sistema -Interface DEV9 -Intarface USB -Intarface i.Link -Revis縊 -Implementa鈬o -ID -Revis縊 FPU -Implementa鈬o FPU -Tamanho da DCache -Tamanho da ICache -Tamanho da RAM -Revis縊 SSBUSC -Modelo -Modelo da Placa M綟 -ROMVER -ROMGEN -ID do console -ID do i.Link -Nmero de s駻ie -Tipo de m痃uina -Revis縊 do MECHACON -Regi縊 do Magic Gate -Tipo de sistema -ID da placa MPU -BoardInf -rom0: -rom1: -rom2: -erom: -BOOT ROM -DVD ROM -EEPROM -***Nenhum dispositivo de expans縊 conectado*** -Revis縊 SPEED -Capacidades do SPPED -Endere輟 MAC -Fornecedor PHY -Modelo PHY -Revis縊 PHY -Revis縊 HC -Portas -Velocidade m痊ima -Norma -ID do fornecedor -ID ID do produto -bytes -KB -Mbit -MB -ADD0x010 -DVD Player -PS1DRV -ROM may be unclean \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/labels_SP.txt b/MASS/APPS/PS2Ident/lang/labels_SP.txt deleted file mode 100644 index 8b55552d..00000000 --- a/MASS/APPS/PS2Ident/lang/labels_SP.txt +++ /dev/null @@ -1,90 +0,0 @@ -サソAceptar -Cancelar -Sテュ -No -Terminado -Fallido -Volcando... -Salir -Seleccionar unidad -Advertencia -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Tarjeta -Ranura 1 -Ranura 2 -Medio USB -Volver al menテコ principal -Volcar ROM -Informaciテウn del sistema -Volcar ROMs -Cargando - -EE (Microprocesador principal) -IOP (Microprocesador secundario) -GS (Microprocesador de grテ。ficos) -SPU2 (Microprocesador del sonido) -Placa base -Regiones de las ROMs -Chips ROM del sistema -Interfaz DEV9 -Interfaz USB -Interfaz i.Link -Revisiテウn -Implementaciテウn -ID -Revisiテウn de FPU -Implementaciテウn de FPU -Tamaテアo DCachテゥ -Tamaテアo ICachテゥ -Tamaテアo RAM -Revisiテウn SSBUS I/F -Revisiテウn AIF -Modelo -Modelo de placa base -Bastidor -ROMVER -ROMGEN -ID consola -ID i.Link -Nテコmero de serie -ID del modelo -ID (2) del modelo -ID EMCS -Tipo de mテ。quina -Revisiテウn MECHACON -Regiテウn MagicGate -Tipo de sistema -Fecha de renovaciテウn M -ID placa MPU -InfPlaca -rom0: -rom1: -rom2: -erom: -ROM BOOT -ROM DVD -EEPROM -***No hay dispositivo de expansiテウn conectado*** -Revisiテウn SPEED -Capacidades SPEED -Direcciテウn MAC -Vendedor PHY -Modelo PHY -Revisiテウn PHY -Revisiテウn HC -Puertos -Velocidad mテ。xima -Comformidad -ID del vendedor -ID del producto -Bytes -KB -Mbit -MB -ADD0x010 -DVD Player -PS1DRV -ROM may be unclean \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/strings_FR.txt b/MASS/APPS/PS2Ident/lang/strings_FR.txt deleted file mode 100644 index 1f25a068..00000000 --- a/MASS/APPS/PS2Ident/lang/strings_FR.txt +++ /dev/null @@ -1,4 +0,0 @@ -Quitter le programme? -Veuillez patienter... -Espace insuffisant sur le pテゥriphテゥrique choisi. -Erreur lors de l'accティs au pテゥriphテゥrique. diff --git a/MASS/APPS/PS2Ident/lang/strings_GE.txt b/MASS/APPS/PS2Ident/lang/strings_GE.txt deleted file mode 100644 index 3b35d66e..00000000 --- a/MASS/APPS/PS2Ident/lang/strings_GE.txt +++ /dev/null @@ -1,4 +0,0 @@ -サソProgramm beenden? -Bitte warten... -Gewテ、hltes Gerテ、t verfテシgt nicht テシber genテシgend freien Speicherplatz. -Fehler beim Zugriff auf das Gerテ、t. \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/strings_PO.txt b/MASS/APPS/PS2Ident/lang/strings_PO.txt deleted file mode 100644 index 2e7f8910..00000000 --- a/MASS/APPS/PS2Ident/lang/strings_PO.txt +++ /dev/null @@ -1,4 +0,0 @@ -Sair do programa? -Por favor, espere... -O dispositivo selecionado nテ」o tem espaテァo suficiente -Erro ao acessar o dispositivo \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/lang/strings_SP.txt b/MASS/APPS/PS2Ident/lang/strings_SP.txt deleted file mode 100644 index 4de43713..00000000 --- a/MASS/APPS/PS2Ident/lang/strings_SP.txt +++ /dev/null @@ -1,4 +0,0 @@ -サソツソSalir del programa? -Por favor espera... -La unidad seleccionada no tiene espacio suficiente. -Error accediendo a la unidad. \ No newline at end of file diff --git a/MASS/APPS/PS2Ident/licenses/LICENSE_OFL.txt b/MASS/APPS/PS2Ident/licenses/LICENSE_OFL.txt deleted file mode 100644 index d952d62c..00000000 --- a/MASS/APPS/PS2Ident/licenses/LICENSE_OFL.txt +++ /dev/null @@ -1,92 +0,0 @@ -This Font Software is licensed under the SIL Open Font License, -Version 1.1. - -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font -creation efforts of academic and linguistic communities, and to -provide a free and open framework in which fonts may be shared and -improved in partnership with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply to -any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software -components as distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, -deleting, or substituting -- in part or in whole -- any of the -components of the Original Version, by changing formats or by porting -the Font Software to a new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, -modify, redistribute, and sell modified and unmodified copies of the -Font Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, in -Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the -corresponding Copyright Holder. This restriction only applies to the -primary font name as presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created using -the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/MASS/APPS/PS2Ident/title.cfg b/MASS/APPS/PS2Ident/title.cfg deleted file mode 100644 index 0d8a5bc9..00000000 --- a/MASS/APPS/PS2Ident/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=PS2Ident v0.835 -boot=PS2Ident.elf diff --git a/MASS/APPS/RDRAMTest/RDRAMTest.ELF b/MASS/APPS/RDRAMTest/RDRAMTest.ELF deleted file mode 100644 index 3afe39cc..00000000 Binary files a/MASS/APPS/RDRAMTest/RDRAMTest.ELF and /dev/null differ diff --git a/MASS/APPS/RDRAMTest/title.cfg b/MASS/APPS/RDRAMTest/title.cfg deleted file mode 100644 index 663950e8..00000000 --- a/MASS/APPS/RDRAMTest/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=RDRAMTest -boot=RDRAMTest.ELF diff --git a/MASS/APPS/SMS/SMS.ELF b/MASS/APPS/SMS/SMS.ELF deleted file mode 100644 index 4d2ad0c7..00000000 Binary files a/MASS/APPS/SMS/SMS.ELF and /dev/null differ diff --git a/MASS/APPS/SMS/title.cfg b/MASS/APPS/SMS/title.cfg deleted file mode 100644 index 11446c79..00000000 --- a/MASS/APPS/SMS/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Simple Media System -boot=SMS.ELF \ No newline at end of file diff --git a/MASS/APPS/ULE-41e4ebe/ULE-41e4ebe.ELF b/MASS/APPS/ULE-41e4ebe/ULE-41e4ebe.ELF deleted file mode 100644 index b91ef68c..00000000 Binary files a/MASS/APPS/ULE-41e4ebe/ULE-41e4ebe.ELF and /dev/null differ diff --git a/MASS/APPS/ULE-41e4ebe/title.cfg b/MASS/APPS/ULE-41e4ebe/title.cfg deleted file mode 100644 index 56aade3b..00000000 --- a/MASS/APPS/ULE-41e4ebe/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=wLaunchELF 41e4ebe -boot=ULE-41e4ebe.ELF diff --git a/MASS/APPS/ULE_ISR/ULE_ISR.ELF b/MASS/APPS/ULE_ISR/ULE_ISR.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/MASS/APPS/ULE_ISR/ULE_ISR.ELF and /dev/null differ diff --git a/MASS/APPS/ULE_ISR/title.cfg b/MASS/APPS/ULE_ISR/title.cfg deleted file mode 100644 index c294a44a..00000000 --- a/MASS/APPS/ULE_ISR/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=ULE_ISR -boot=ULE_ISR.ELF diff --git a/MASS/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF b/MASS/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF deleted file mode 100644 index 0e4c3bb7..00000000 Binary files a/MASS/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF and /dev/null differ diff --git a/MASS/APPS/ULE_ISR_HDD/title.cfg b/MASS/APPS/ULE_ISR_HDD/title.cfg deleted file mode 100644 index 7c02c19c..00000000 --- a/MASS/APPS/ULE_ISR_HDD/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=ULE_ISR_HDD -boot=ULE_ISR_HDD.ELF diff --git a/MASS/APPS/ULE_LATEST/ULE_LATEST.ELF b/MASS/APPS/ULE_LATEST/ULE_LATEST.ELF deleted file mode 100644 index b78d5193..00000000 Binary files a/MASS/APPS/ULE_LATEST/ULE_LATEST.ELF and /dev/null differ diff --git a/MASS/APPS/ULE_LATEST/title.cfg b/MASS/APPS/ULE_LATEST/title.cfg deleted file mode 100644 index 5138a84a..00000000 --- a/MASS/APPS/ULE_LATEST/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=ULE_LATEST -boot=ULE_LATEST.ELF diff --git a/MASS/APPS/ULE_XFW/WLE_XFW.ELF b/MASS/APPS/ULE_XFW/WLE_XFW.ELF deleted file mode 100644 index 85b852cb..00000000 Binary files a/MASS/APPS/ULE_XFW/WLE_XFW.ELF and /dev/null differ diff --git a/MASS/APPS/ULE_XFW/title.cfg b/MASS/APPS/ULE_XFW/title.cfg deleted file mode 100644 index ed2c85af..00000000 --- a/MASS/APPS/ULE_XFW/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=wLaunchELF 4.43a_XFW -boot=WLE_XFW.ELF diff --git a/MASS/APPS/mca_v20/lang.lng b/MASS/APPS/mca_v20/lang.lng deleted file mode 100644 index 66c9159b..00000000 --- a/MASS/APPS/mca_v20/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -LNG_MWND_CHOOSE_SLOT="Select slot" -LNG_OPER_PS2_MEMORY_CARD="PS2 Memory Card" -LNG_OPER_PSX_MEMORY_CARD="PSX Memory Card" -LNG_OPER_FORMAT="Format" -LNG_OPER_UNFORMAT="Unformat" -LNG_OPER_MAKE_IMAGE="Create MC image" -LNG_OPER_RESTORE_IMAGE="Restore MC image" -LNG_OPER_INFO="Memory Card Info" -LNG_OPER_FAST="Fast" -LNG_OPER_FULL="Full" -LNG_OPER_CHOOSE_MC_SIZE="\nSelect your memory card size" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="Yes" -LNG_OPER_NO="No" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="Are you sure you want to format the memory card?\n\nFormatting will destroy all the data stored on the card!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Are you sure you want to unformat the memory card?\n\nUnformatting will destroy all the data stored on the card!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="Are you sure you want to restore the memory card image?\n\nRestoring the image will destroy all the data stored on the card!" -LNG_OPER_QUESTION_OVERWRITE="Selected file already exists! Are you sure you want to overwrite it?\n\nOverwriting will cause all the file contents to be lost." -LNG_WARN_CAP="Warning..." -LNG_WARN_NO_CARD_IN_SLOT="Memory card in slot {SLOTNUM} has been pulled out or changed. Program will exit to main menu.\n\n\nPress X to continue." -LNG_PROGRESS_DO_NOT_REMOVE="\nDo not remove the memory card, reset or switch off the console" -LNG_PROGRESS_SUCCESS="\nOperation completed successfully\nPress X to continue" -LNG_PROGRESS_FAIL="\nOperation has failed\nPress X to continue" -LNG_FILE_CHOOSE_FILE_READ="Select file to read" -LNG_FILE_CHOOSE_FILE_SAVE="Select file to write" -LNG_INFO_CAPTION="Memory Card Info" -LNG_INFO_UNIT_MB="MB" -LNG_INFO_UNIT_KB="kB" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Memory card slot" -LNG_INFO_TYPE="Card type:" -LNG_INFO_PAGESIZE="Page size:" -LNG_INFO_PAGESINBLOCK="Pages per block:" -LNG_INFO_PAGESTOTAL="Total pages:" -LNG_INFO_THX_TXT="\nSony for the console that has entertained us during long evenings, that has kept us awake during countless nights and which made our girlfriends to break up with us ;).\n\nPiotrB for taking a shot of his PSX memory card and everyone else that has been involved in the PSX MC photo session." -LNG_INFO_THX_CAP="We'd like to thank:" -LNG_TIP_VKBD_MASK="START - create new file\nL2/R2 - enable/disable file mask" -LNG_TIP_MASK_ENABLED="File mask enabled" -LNG_TIP_MASK_DISABLED="File mask disabled" -LNG_VKBD_WARN_WRONG_NAME="The specified filename contains invalid characters. Change the filename to continue.\n\n\nPress any button to continue." -LNG_EXIT_SELECT_ELF="\n\nSelect a file to execute..." -LNG_EXIT_INVALID="\n\nThe selected file is not a valid ELF executable." -LNG_EXIT_FAILED="\n\nThe selected file couldn't be opened." diff --git a/MASS/APPS/mca_v20/mca_v20.elf b/MASS/APPS/mca_v20/mca_v20.elf deleted file mode 100644 index 073627e6..00000000 Binary files a/MASS/APPS/mca_v20/mca_v20.elf and /dev/null differ diff --git a/MASS/APPS/mca_v20/mca_v20.txt b/MASS/APPS/mca_v20/mca_v20.txt deleted file mode 100644 index 60e51959..00000000 --- a/MASS/APPS/mca_v20/mca_v20.txt +++ /dev/null @@ -1,221 +0,0 @@ -======================================================================= -= Memory Card Annihilator v2.0 coded by ffgriever, gfx by Berion = -======================================================================= - -1. What is MCAnnihilator? - - Memory Card Annihilator is a tool created back in 2007. Its main - purpose is formatting/unformatting memory cards (both PS2 and PSX) - as well as managing memory card images (creating images of physical - cards and writing images onto physical cards). It can be used to - restore cards broken by other formatters back to normal (eg. when - 64MB card has been formatted to 8MB by MCKiller and similar tools). - - It has quite nice bad block handling, so even worn cards should - work fine after formatting (unless it's the very first block that - got screwed - because of the way mcman handles the cards when - recognizing the file system, I don't think this kind of error - could be solved in a different way than hardware block remapping). - - The previous version, although worked really nice (got quite - a lot of success stories), had two big drawbacks: - - a) was all in Polish language, - b) display mode was fixed to PAL. - - Now in 2010 I created my own "GUI Framework". It's pretty - generic, so could be probably used on any platform, but I created - dedicated renderers, input systems, texture managers, io systems for - PC Windows (rendering using OpenGL) and PS2. I finally got bored - of the unit tests (well... for some systems "unit" tests were not - really even possible, he, he). So along with Berion we decided to - re-release changed MCAnnihilator. It uses the new framework to do - all the GUI. The core part is mostly the same as the one from 2007 - (just some fixes done). So it now supports multiple languages, - can display in PAL/NTSC/VGA. It doesn't make a full use of the - framework (just some simple windows, effects, text printing, - input, etc.), but it was a great "real life" test for it. I was - able to find many bugs (especially in PS2 Vram Manager). I've - also noticed the fwork needed some additional stuff. Nevertheless, - although it's just a test, it is a fully fledged application. - - So what has been actually changed? A lot of things, but here - is a short list of the most important changes: - - a) Berion has retouched and refreshed (or changed) a lot of the - (beautiful to begin with) graphics. - b) The app supports now language files (utf8), so the translation - should be quite easy. - c) Fixed some errors in the iop code. - d) Some eyecandies added. - e) New display modes supported (PAL/NTSC/VGA). - f) Images can be written to or read from various devices. - g) There is a simple file explorer and virtual keyboard, - so you can select an exact placement and name of file you want - to write/read. - h) Everything should work a little bit faster. - i) Some issues with mass devices fixed. - j) MC information screen added. - k) Some additional warnings and checks. - l) Now it is possible to select size which you want to format - your PS2 memory card to (with a step of 1MByte, using L1/R1 or by - nearest power of two by using left/right). - m) Some windows moved, changed, removed. - n) Some behavior changes (well, the GUI itself has been written - anew using the framework, the same applies to action scripting). - o) Many more small changes not worth mentioning. - -2. Basic usage. - - The video mode needed should be detected automatically (for - PAL/NTSC - depending on console). But if it fails for some reason, - you can always force particular mode by keeping a button pressed - during application startup. The options are as follows: - - a) PAL - press dpad RIGHT. - b) NTSC - press dpad LEFT. - c) VGA (640x480) - press dpad UP. - - All the gfx has been made with PAL (640x512 framebuffer) mode - in mind, so for NTSC (640x448 framebuffer) and VGA (640x480 - framebuffer), everything is downscaled to match the screen - and preserve on-screen aspect ratio (not the framebuffer pixel - ratio). This makes the app to look a little bit worse in NTSC - and VGA. One possibility would be to move the screen up and not - scale it. But that caused top and bottom to be cut off... And the - on-screen aspect ratio would change (so everything would look like - it was stretched vertically up). - - The possibility to exit application and launch another elf - (browsing) has been added just before the release... Take it as - an experimental feature. It should work fine, though. - - The keys are pretty straightforward. Some are not that obvious, - but whenever needed, a hint is displayed to make sure the user - knows what to do. - - - dpad up/down: change menu item selection, change file selection - in explorer. - - dpad left/right: change horizontal menu item selection - (yes/no), change submenu item selection (fast/full formatting), - change memory card size in the size selection window to the nearest - of 8/16/32/64/128MB. - - L1/R1: change memory card size in the size selection window - by the unit of 1MB, jump to the next/previous page in file explorer. - - L2/R2: enable/disable file mask in file explorer (on by - default). - - START: display virtual keyboard in file explorer, display - "thanks/about" window. - - SELECT: when in main menu (card selection screen), display - "exit to" dialog and browser to select elf file to exit to, display - memory card info screen when in memory card screen (there is also - an additional menu item that does exact same thing). - - X: confirm. - - TRIANGLE: cancel/return. - - I decided to put the key mapping for virtual keyboard in - separate paragraph to make things easier for everyone. You can - open the virtual keyboard when using file explorer in write mode - by pressing START button. - - - left analog stick: move cursor. - - dpad: move cursor (you can switch analog mode on/off by using - "mode" button). - - X: "press" the highlighted key. - - SQUARE: space (can also be pressed on screen). - - CIRCLE: backspace (can also be pressed on screen). - - R1: shift (active only when button is pressed, can also be - pressed on screen). - - L1: caps lock on/off (can also be pressed on screen). - - START: enter (confirms filename, exits keyboard, can also be - pressed on screen). - - TRIANGLE: exit keyboard without selecting filename. - -3. Menu items description. - -FORMAT - - It basically does what it says. The iop code will clear all the - card blocks, check the card for bad blocks (multiple times to make - sure) and save bad blocks in an array, then it will write the new - filesystem. There are two options: "Fast" and "Full". Fast should - be ok for most cases. Full makes additional bad block checks and - writes all the card pages (necessary in some cases... takes few - times as long as fast). Fast is the default (you can just leave - it... unless you're experiencing some problems). - -UNFORMAT - - Clears all blocks. It leaves the card in a state it should be - when you bought it (totally clear, no filesystem on card). Then - you can use PS2 Browser, in-game tools or whatever you like to - format it. - -CREATE MC IMAGE - - Creates an image of memory card (or a portion of it) and stores - it in a selected place. Creates a raw memory card image (without ECC - after every page, so you can mount it in uLE or use it with mcsio - emulator or OPL). Stores MCI descriptor file for PS2 memory cards. - -RESTORE MC IMAGE - - Restores an image of memory card (writes the selected image - to the physicall memory card). Only raw memory card images are - supported - no ECC block after every page (no worries, MCA will - calculate ECC on the fly if needed). If the image is shorter than - the card capacity, an error will be displayed (all the image data - will be written, though). IMPORTANT NOTICE: MCA WILL NOT CHECK - FOR BAD BLOCKS WHEN RESTORING THE IMAGE. THAT WOULD REQUIRE TO - CHANGE THE IMAGE DATA, WCHICH IS UNACCEPTABLE (it's fine only if - you're trying to store standard MC filesystem data... which is most - likely the only thing you will do, but for the sake of versatility, - it has to be left this way.)! - -MEMORY CARD INFO - - Displays some basic information regarding the card in currently - selected slot. There is a "shortcut" to this option - just press - "SELECT" button. - -4. Translations (language files). - - MCA searches for "lang.lng" file in the same directory it - was launched from. It is done before IOP reset is performed, - so it expects to have all the needed modules for the selected - device loaded. - - The language file parser supports UTF8, so if your language - contains non ASCII characters, save the file in UTF8 format. Default - fonsets support all the latin, latin suplementary (diacritic - characters used in Polish, Spanish, Turkish, Czech, Portuguese, - etc.), cyryllic (Russian and other languages), additional - punctuation and some additional glyps (mostly chars like (R), - 1/4 and such). - - The language file parser has no real grammar defined, so it is - pretty forgiving when it comes to mistakes (whitespaces, order, heck - you can even place the string first, then the identifier and the - equal sign at the very end and it will still be parsed properly. It - has some restrictions, though. The IDENTIFIER is CASE SENSITIVE. The - string has to be placed in straight double quotation marks. The - entry CANNOT span across multiple lines. The following escaped - characters can be used: \n, \". The general format is as follows: - --------file lang.lng -#line comment -//line comment -LNG_IDENTIFIER1="String to be printed.\nNext line." -LNG_IDENTIFIER2="\nThis string starts with a newline." -LNG_IDENTIFIER3="This one contains \"quotes\" inside." --------------------- - -5. Disclaimer. - - This application is free and provided "as is", without warranty - of any kind, either expressed or implied. The authors cannot be - held responsible for any damage to the hardware or data loss caused - by application usage and missusage. - - -~ ffgriever & berion 09.09.2010 diff --git a/MASS/APPS/mca_v20/title.cfg b/MASS/APPS/mca_v20/title.cfg deleted file mode 100644 index ce7601d7..00000000 --- a/MASS/APPS/mca_v20/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=Memory Card Annihilator v2.0 -boot=mca_v20.elf diff --git a/MASS/APPS/mca_v20/translations/brazilian-portuguese by Germanno/lang.lng b/MASS/APPS/mca_v20/translations/brazilian-portuguese by Germanno/lang.lng deleted file mode 100644 index 01b74d2d..00000000 --- a/MASS/APPS/mca_v20/translations/brazilian-portuguese by Germanno/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -サソLNG_MWND_CHOOSE_SLOT="Escolha o slot" -LNG_OPER_PS2_MEMORY_CARD="Memory Card de PS2" -LNG_OPER_PSX_MEMORY_CARD="Memory Card de PSOne" -LNG_OPER_FORMAT="Formataテァテ」o" -LNG_OPER_UNFORMAT="Desformataテァテ」o" -LNG_OPER_MAKE_IMAGE="Criar imagem do MC" -LNG_OPER_RESTORE_IMAGE="Restaurar imagem do MC" -LNG_OPER_INFO="Informaテァテオes do MC" -LNG_OPER_FAST="Rテ。pida" -LNG_OPER_FULL="Completa" -LNG_OPER_CHOOSE_MC_SIZE="\nEscolha o tamanho do seu Memory Card" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="Sim" -LNG_OPER_NO="Nテ」o" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="Tem certeza que quer formatar seu Memory Card?\n\nA formataテァテ」o vai apagar todos os dados armazenados!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Tem certeza que quer desformatar seu Memory Card?\n\nA desformataテァテ」o vai apagar todos os dados armazenados!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="Tem certeza que quer restaurar a imagem em seu Memory Card?\n\nA restauraテァテ」o vai apagar todos os dados armazenados!" -LNG_OPER_QUESTION_OVERWRITE="O arquivo selecionado jテ。 existe! Tem certeza que deseja sobrescrevテェ-lo?\n\nSobrescrever causarテ。 a perda dos arquivos contidos." -LNG_WARN_CAP="Aviso..." -LNG_WARN_NO_CARD_IN_SLOT="Memory Card no slot {SLOTNUM} foi retirado ou trocado. O programa voltarテ。 ao menu principal.\n\n\nPressione X para continuar." -LNG_PROGRESS_DO_NOT_REMOVE="\nNテ」o remova o Memory Card, nテ」o dテェ reset e nテ」o desligue o console" -LNG_PROGRESS_SUCCESS="\nOperaテァテ」o completada com sucesso\nPressione X para continuar" -LNG_PROGRESS_FAIL="\nA operaテァテ」o falhou\nPressione X para continuar" -LNG_FILE_CHOOSE_FILE_READ="Escolha o arquivo a ser carregado" -LNG_FILE_CHOOSE_FILE_SAVE="Escolha o arquivo a ser gravado" -LNG_INFO_CAPTION="Informaテァテオes" -LNG_INFO_UNIT_MB="MB" -LNG_INFO_UNIT_KB="kB" -LNG_INFO_MC_PSX="PSone" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Conectado ao slot" -LNG_INFO_TYPE="Tipo do cartテ」o:" -LNG_INFO_PAGESIZE="Tamanho de pテ。gina:" -LNG_INFO_PAGESINBLOCK="Pテ。ginas por bloco:" -LNG_INFO_PAGESTOTAL="Total de pテ。ginas:" -LNG_INFO_THX_TXT="\nSony, pelo console que nos mateve entretidos durante longas tardes, que nos manteve acordados durante incontテ。veis madrugadas e que fez com que nossas namoradas nos largassem ;).\n\nPiotrB por tirar uma foto do seu Memory Card de PSOne e demais que estiveram envolvidos na sessテ」o de fotos do MC de PSOne." -LNG_INFO_THX_CAP="Agradecemos:" -LNG_TIP_VKBD_MASK="START - novo arquivo\nL2/R2 - liga/desliga mテ。scara" -LNG_TIP_MASK_ENABLED="Mテ。scara de arquivos ativada" -LNG_TIP_MASK_DISABLED="Mテ。scara de arquivos desativada" -LNG_VKBD_WARN_WRONG_NAME="Nome de arquivo especificado contテゥm caracteres invテ。lidos. Altere o nome do arquivo para continuar.\n\n\nPressione qualquer botテ」o para continuar." -LNG_EXIT_SELECT_ELF="\n\nEscolha um arquivo para executar..." -LNG_EXIT_INVALID="\n\nO arquivo selecionado nテ」o テゥ um executテ。vel ELF vテ。lido." -LNG_EXIT_FAILED="\n\nO arquivo selecionado nテ」o pテエde ser executado." diff --git a/MASS/APPS/mca_v20/translations/french by Gnom/lang.lng b/MASS/APPS/mca_v20/translations/french by Gnom/lang.lng deleted file mode 100644 index 43cea8d5..00000000 --- a/MASS/APPS/mca_v20/translations/french by Gnom/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -LNG_MWND_CHOOSE_SLOT="Choisissez un port" -LNG_OPER_PS2_MEMORY_CARD="Carte mテゥmoire PS2" -LNG_OPER_PSX_MEMORY_CARD="Carte mテゥmoire PS1" -LNG_OPER_FORMAT="Formater" -LNG_OPER_UNFORMAT="Dテゥformater" -LNG_OPER_MAKE_IMAGE="Crテゥer une image de CM" -LNG_OPER_RESTORE_IMAGE="Restaurer une image de CM" -LNG_OPER_INFO="Infos carte mテゥmoire" -LNG_OPER_FAST="Rapide" -LNG_OPER_FULL="Plein" -LNG_OPER_CHOOSE_MC_SIZE="\nChoisissez la taille de votre carte mテゥmoire" -LNG_OPER_MEGABYTE="{CARDSIZE} MO" -LNG_OPER_YES="Oui" -LNG_OPER_NO="Non" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="テ閣es-vous certain(e) de vouloir formater la carte mテゥmoire ?\n\nLe formatage dテゥtruira toutes les donnテゥes stockテゥes sur la carte !" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="テ閣es vous certain(e) de vouloir dテゥformater la carte mテゥmoire ?\n\nLe dテゥformatage dテゥtruira toutes les donnテゥes stockテゥes sur la carte !" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="テ閣es vous certain(e) de vouloir restaurer l'image de carte mテゥmoire ?\n\nLa restauration de l'image dテゥtruira toutes les donnテゥes stockテゥes sur la carte !" -LNG_OPER_QUESTION_OVERWRITE="Le fichier choisi existe dテゥjテ ! テ閣es vous certain(e) de vouloir l'テゥcraser ?\n\nL'テゥcrasement entrainera la perte du contenu du fichier." -LNG_WARN_CAP="Attention..." -LNG_WARN_NO_CARD_IN_SLOT="La carte mテゥmoire dans le port {SLOTNUM} a テゥtテゥ retirテゥe ou remplacテゥe. Le programme va revenir au menu principal.\n\n\nAppuyez sur X pour continuer." -LNG_PROGRESS_DO_NOT_REMOVE="\nNe pas retirer la carte mテゥmoire, redテゥmarrer ou テゥteindre la console" -LNG_PROGRESS_SUCCESS="\nOpテゥration rテゥussie\nAppuyer sur X pour continuer" -LNG_PROGRESS_FAIL="\nテ営hec de l'opテゥration\nAppuyer sur X pour continuer" -LNG_FILE_CHOOSE_FILE_READ="Sテゥlectionnez le fichier テ ouvrir" -LNG_FILE_CHOOSE_FILE_SAVE="Sテゥlectionnez le fichier de destination" -LNG_INFO_CAPTION="Infos carte mテゥmoire" -LNG_INFO_UNIT_MB="MO" -LNG_INFO_UNIT_KB="kO" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Port de carte mテゥmoire" -LNG_INFO_TYPE="Type de carte :" -LNG_INFO_PAGESIZE="Taille de la page :" -LNG_INFO_PAGESINBLOCK="Pages par bloc :" -LNG_INFO_PAGESTOTAL="Nombre de pages total:" -LNG_INFO_THX_TXT="\nSony pour la console qui nous a distraits pendant de longues soirテゥes, qui nous a gardテゥs テゥveillテゥs pendant de nombreuses nuit et qui a fait nos copines nous quitter ;).\n\nPiotrB pour avoir pris une photo de sa carte mテゥmoire PSX et tous ceux qui ont テゥtテゥ impliquテゥ dans le shooting de la MC PSX." -LNG_INFO_THX_CAP="Nous voudrions remercier :" -LNG_TIP_VKBD_MASK="START - crテゥer un nouveau fichier\nL2/R2 - activer/dテゥsactiver le masque de fichier" -LNG_TIP_MASK_ENABLED="Masque de fichier activテゥ" -LNG_TIP_MASK_DISABLED="Masque de fichier dテゥsactivテゥ" -LNG_VKBD_WARN_WRONG_NAME="Le nom de fichier renseignテゥ contient des caractティres invalides. Changez le nom du fichier pour continuer.\n\n\nAppuyer sur n'importe quel bouton pour continuer." -LNG_EXIT_SELECT_ELF="\n\nSテゥlectionnez un fichier テ exテゥcuter..." -LNG_EXIT_INVALID="\n\nLe fichier sテゥlectionner n'est pas un exテゥcutable ELF valide." -LNG_EXIT_FAILED="\n\nLe fichier sテゥlectionnテゥ n'a pas pu テェtre ouvrir." diff --git a/MASS/APPS/mca_v20/translations/german by H4ndy/lang.lng b/MASS/APPS/mca_v20/translations/german by H4ndy/lang.lng deleted file mode 100644 index 3bfc9275..00000000 --- a/MASS/APPS/mca_v20/translations/german by H4ndy/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -サソLNG_MWND_CHOOSE_SLOT="Slot wテ、hlen" -LNG_OPER_PS2_MEMORY_CARD="PS2 Memory Card" -LNG_OPER_PSX_MEMORY_CARD="PSX Memory Card" -LNG_OPER_FORMAT="Formatieren" -LNG_OPER_UNFORMAT="Unformatieren" -LNG_OPER_MAKE_IMAGE="MC-Abbild erstellen" -LNG_OPER_RESTORE_IMAGE="MC-Abbild wiederherstellen" -LNG_OPER_INFO="Memory Card Info" -LNG_OPER_FAST="Schnell" -LNG_OPER_FULL="Vollstテ、ndig" -LNG_OPER_CHOOSE_MC_SIZE="\nWテ、hle die Grテカテ歹 deiner Memory Card" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="Ja" -LNG_OPER_NO="Nein" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="Sicher, dass die Memory Card formatiert werden soll?\n\nDurch die Formatierung werden alle Daten gelテカscht!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Sicher, dass die Memory Card unformatiert werden soll?\n\nDurch die Unformatierung werden alle Daten gelテカscht!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="Sicher, dass dieses Abbild wiederherstellt werden soll?\n\nDadurch gehen alle aktuellen Daten auf der Karte verloren." -LNG_OPER_QUESTION_OVERWRITE="Die gewテ、hlte Datei existiert bereits! Sind Sie sicher, dass diese テシberschrieben werden soll?\n\nDadurch geht der aktuelle Inhalt verloren." -LNG_WARN_CAP="Warnung..." -LNG_WARN_NO_CARD_IN_SLOT="Die Memory Card in Slot {SLOTNUM} wurde entfernt oder getauscht. Das Programm wird jetzt zum Hauptmenテシ zurテシckkehren.\n\n\nDrテシcke X um fortzufahren." -LNG_PROGRESS_DO_NOT_REMOVE="\nBitte die Memory Card nicht entfernen und die Konsole nicht ausschalten oder zurテシcksetzen." -LNG_PROGRESS_SUCCESS="\nVorgang erfolgreich abgeschlossen.\nDrテシcke X um fortzufahren." -LNG_PROGRESS_FAIL="\nVorgang fehlgeschlagen!\nDrテシcke X um fortzufahren." -LNG_FILE_CHOOSE_FILE_READ="Quelldatei auswテ、hlen" -LNG_FILE_CHOOSE_FILE_SAVE="Zieldatei auswテ、hlen" -LNG_INFO_CAPTION="Memory Card Info" -LNG_INFO_UNIT_MB="MB" -LNG_INFO_UNIT_KB="kB" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Memory Card Slot" -LNG_INFO_TYPE="Kartentyp:" -LNG_INFO_PAGESIZE="Seiten-Grテカテ歹:" -LNG_INFO_PAGESINBLOCK="Seiten pro Block:" -LNG_INFO_PAGESTOTAL="Seiten-Anzahl:" -LNG_INFO_THX_TXT="\nSony fテシr eine Konsole, welche uns an langen Abenden unterhalten hat, zahllose Nテ、chte durchmachen lies und unsere Freundinnen dazu brachte, Schluss zu machen ;)\n\nPiotrB fテシr ein Foto seiner PSX-Memory-Card und alle anderen, welche bei der PSX Memory Card Foto-Session mitgemacht haben." -LNG_INFO_THX_CAP="User Dank geht an:" -LNG_TIP_VKBD_MASK="START - Neue Datei anlegen\nL2/R2 - Dateimaske ein/aus" -LNG_TIP_MASK_ENABLED="Dateimaske aktiviert" -LNG_TIP_MASK_DISABLED="Dateimaske deaktiviert" -LNG_VKBD_WARN_WRONG_NAME="Der angegebene Dateiname enthテ、lt ungテシltige Zeichen und muss geテ、ndert werden um fortzufahren.\n\n\nDrテシcke eine beliebige Taste um fortzufahren." -LNG_EXIT_SELECT_ELF="\n\nZu startenden Datei auswテ、hlen" -LNG_EXIT_INVALID="\n\nDie gewテ、hlte Datei ist keine gテシltige ausfテシhrbare ELF-Datei." -LNG_EXIT_FAILED="\n\nDie gewテ、hlte Datei konnte nicht geテカffnet werden." diff --git a/MASS/APPS/mca_v20/translations/readme.txt b/MASS/APPS/mca_v20/translations/readme.txt deleted file mode 100644 index 2fb2ad20..00000000 --- a/MASS/APPS/mca_v20/translations/readme.txt +++ /dev/null @@ -1 +0,0 @@ -Just replace the default english lang.lng in the mca launch dir with the translated one. \ No newline at end of file diff --git a/MASS/APPS/mca_v20/translations/russian by dimm0505/lang.lng b/MASS/APPS/mca_v20/translations/russian by dimm0505/lang.lng deleted file mode 100644 index 6dfb1aa8..00000000 --- a/MASS/APPS/mca_v20/translations/russian by dimm0505/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -サソLNG_MWND_CHOOSE_SLOT="ミ柘巾アミオムミクムひオ ムミサミセム" -LNG_OPER_PS2_MEMORY_CARD="ミ墟ームムひー ミソミーミシム肖ひク PS2" -LNG_OPER_PSX_MEMORY_CARD="ミ墟ームムひー ミソミーミシム肖ひク PSX" -LNG_OPER_FORMAT="ミ、ミセムミシミームひクムミセミイミーミスミクミオ" -LNG_OPER_UNFORMAT="ミ漬セムムムひーミスミセミイミサミオミスミクミオ" -LNG_OPER_MAKE_IMAGE="ミ。ミセミキミエミーミスミクミオ ミセミアムミーミキミー ミ墟" -LNG_OPER_RESTORE_IMAGE="ミ漬セムムムひーミスミセミイミサミオミスミクミオ ミクミキ ミセミアムミーミキミー ミ墟" -LNG_OPER_INFO="ミ侑スムミセムミシミームミクム ミソミセ ミコミームムひオ ミソミーミシム肖ひク" -LNG_OPER_FAST="ミ帯錦ムびミセミオ" -LNG_OPER_FULL="ミ渙セミサミスミセミオ" -LNG_OPER_CHOOSE_MC_SIZE="\nミ柘巾アミオムミクムひオ ムミーミキミシミオム ミイミーム威オミケ ミコミームムび ミソミーミシム肖ひク" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="ミ頒ー" -LNG_OPER_NO="ミ斷オム" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="ミ柘 ムσイミオムミオミスム, ムムひセ ムミセムひクムひオ ミセムびミセムミシミームひクムミセミイミームび ミコミームムび ミソミーミシム肖ひク?\n\nミ、ミセムミシミームひクムミセミイミーミスミクミオ ムσスミクムムひセミカミクム ミイムミオ ミエミーミスミスム巾オ ミスミー ミコミームムひオ ミソミーミシム肖ひク!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="ミ柘 ムσイミオムミオミスム, ムムひセ ムミセムひクムひオ ミイミセムムムひーミスミセミイミクムび ミコミームムび ミソミーミシム肖ひク?\n\nミ漬セムムムひーミスミセミイミサミオミスミクミオ ムσスミクムムひセミカミクム ミイムミオ ミエミーミスミスム巾オ ミスミー ミコミームムひオ ミソミーミシム肖ひク!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="ミ柘 ムσイミオムミオミスム, ムムひセ ムミセムひクムひオ ミイミセムムムひーミスミセミイミクムび ミクミキ ミセミアムミーミキミー ミコミームムび ミソミーミシム肖ひク?\n\nミ漬セムムムひーミスミセミイミサミオミスミクミオ ミクミキ ミセミアムミーミキミー ムσスミクムムひセミカミクム ミイムミオ ミエミーミスミスム巾オ ミスミー ミコミームムひオ ミソミーミシム肖ひク!" -LNG_OPER_QUESTION_OVERWRITE="ミ柘巾アムミーミスミスム巾ケ ムミーミケミサ ムσカミオ ムムτ禍オムムひイムσオム! ミ柘 ムσイミオムミオミスム, ムムひセ ムミセムひクムひオ ミソミオムミオミソミクムミームび ミオミウミセ?\n\nミ渙オムミオミキミーミソミクムム ミソムミクミイミオミエミオム ミコ ミソミセムひオムミオ ムミセミエミオムミカミクミシミセミウミセ ムミーミケミサミー." -LNG_WARN_CAP="ミ湲ミオミエムσソムミオミカミエミオミスミクミオ..." -LNG_WARN_NO_CARD_IN_SLOT="ミ墟ームムひー ミソミーミシム肖ひク ミイ ムミサミセムひオ {SLOTNUM} ミアム巾サミー ミクミキミイミサミオムミオミスミー ミクミサミク ミキミーミシミオミスミオミスミー. ミ湲ミセミウムミーミシミシミー ミイミセミキミイムミーム禍ーミオムびム ミイ ミウミサミーミイミスミセミオ ミシミオミスム.\n\n\nミ斷ーミカミシミクムひオ X ミエミサム ミソムミセミエミセミサミカミオミスミクム." -LNG_PROGRESS_DO_NOT_REMOVE="\nミ斷オ ミクミキミイミサミオミコミーミケムひオ ミコミームムび ミソミーミシム肖ひク, ミスミオ ミソミオムミオミウムムσカミーミケムひオ ミク ミスミオ ミイム巾コミサム紗ミーミケムひオ ミソミクムひーミスミクミオ ミコミセミスムミセミサミク" -LNG_PROGRESS_SUCCESS="\nミ榧ソミオムミームミクム ムτミソミオム威スミセ ミキミーミイミオムム威オミスミー\nミ斷ーミカミシミクムひオ X ミエミサム ミソムミセミエミセミサミカミオミスミクム" -LNG_PROGRESS_FAIL="\nミ榧ソミオムミームミクム ミキミーミイミオムム威オミスミー ミスミオムσエミームミスミセ\nミ斷ーミカミシミクムひオ X ミエミサム ミソムミセミエミセミサミカミオミスミクム" -LNG_FILE_CHOOSE_FILE_READ="ミ柘巾アミオムミクムひオ ムミーミケミサ ミエミサム ムムひオミスミクム" -LNG_FILE_CHOOSE_FILE_SAVE="ミ柘巾アミオムミクムひオ ムミーミケミサ ミエミサム ミキミーミソミクムミク" -LNG_INFO_CAPTION="ミ侑スムミセ ミソミセ ミ墟" -LNG_INFO_UNIT_MB="ミ慴" -LNG_INFO_UNIT_KB="ミ墟" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="ミ。ミサミセム ミコミームムび ミソミーミシム肖ひク" -LNG_INFO_TYPE="ミ「ミクミソ ミコミームムび ミソミーミシム肖ひク:" -LNG_INFO_PAGESIZE="ミミーミキミシミオム ムムびミーミスミクムム:" -LNG_INFO_PAGESINBLOCK="ミ。ムびミーミスミクム ミイ ミアミサミセミコミオ:" -LNG_INFO_PAGESTOTAL="ミ柘ミオミウミセ ムムびミーミスミクム:" -LNG_INFO_THX_TXT="\nSony for the console that has entertained us during long evenings, that has kept us awake during countless nights and which made our girlfriends to break up with us ;).\n\nPiotrB for taking a shot of his PSX memory card and everyone else that has been involved in the PSX MC photo session." -LNG_INFO_THX_CAP="ミ慯 ミアミサミーミウミセミエミームミクミシ:" -LNG_TIP_VKBD_MASK="START - ムミセミキミエミームび ミスミセミイム巾ケ ムミーミケミサ\nL2/R2 - ミシミームミコミー ムミーミケミサミー ミ漬コミサ/ミ柘巾コミサ" -LNG_TIP_MASK_ENABLED="ミ慴ームミコミー ムミーミケミサミー ミイミコミサム紗ミオミスミー" -LNG_TIP_MASK_DISABLED="ミ慴ームミコミー ムミーミケミサミー ミイム巾コミサム紗ミオミスミー" -LNG_VKBD_WARN_WRONG_NAME="ミ」ミコミーミキミーミスミスミセミオ ミクミシム ムミーミケミサミー ムミセミエミオムミカミクム ミスミオミエミセミソムτムひクミシム巾オ ムミクミシミイミセミサム. ミ厘ーミシミオミスミクムひオ ミクミシム ムミーミケミサミー ミエミサム ミソムミセミエミセミサミカミオミスミクム.\n\n\nミ斷ーミカミシミクムひオ ミサム社アムτ ミコミスミセミソミコム ミエミサム ミソムミセミエミセミサミカミオミスミクム." -LNG_EXIT_SELECT_ELF="\n\nミ柘巾アミオムミクムひオ ムミーミケミサ ミエミサム ミクムミソミセミサミスミオミスミクム..." -LNG_EXIT_INVALID="\n\nミ柘巾アムミーミスミスム巾ケ ムミーミケミサ ミスミオ ム紹イミサム紹オムびム ミクムミソミセミサミスム紹オミシム巾シ ELF ムミーミケミサミセミシ." -LNG_EXIT_FAILED="\n\nミ柘巾アムミーミスミスム巾ケ ムミーミケミサ ミスミオ ミシミセミカミオム ミアム錦び ミセムひコムム錦." diff --git a/MASS/APPS/mca_v20/translations/spanish by El_Patas/lang.lng b/MASS/APPS/mca_v20/translations/spanish by El_Patas/lang.lng deleted file mode 100644 index 75c29500..00000000 --- a/MASS/APPS/mca_v20/translations/spanish by El_Patas/lang.lng +++ /dev/null @@ -1,45 +0,0 @@ -サソ# Spanish translation by El_Patas -LNG_MWND_CHOOSE_SLOT="Seleccionar ranura" -LNG_OPER_PS2_MEMORY_CARD="Memory Card de PS2" -LNG_OPER_PSX_MEMORY_CARD="Memory Card de PSX" -LNG_OPER_FORMAT="Formatear" -LNG_OPER_UNFORMAT="Sin formato (estado de fテ。brica)" -LNG_OPER_MAKE_IMAGE="Crear imagen MC" -LNG_OPER_RESTORE_IMAGE="Restaurar imagen MC" -LNG_OPER_INFO="Informaciテウn MC" -LNG_OPER_FAST="Rテ。pido" -LNG_OPER_FULL="Completo" -LNG_OPER_CHOOSE_MC_SIZE="\nSelecciona el tamaテアo de tu memory card" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="Sテュ" -LNG_OPER_NO="No" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="ツソSeguro quテゥ deseas formatear la memory card?\n\nツ。Formatear eliminarテ。 todos los datos almacenados en la tarjeta!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="ツソSeguro quテゥ deseas dejar sin formato la memory card?\n\nツ。Dejarla sin formato eliminarテ。 todos los datos almacenados en la tarjeta!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="ツソSeguro quテゥ deseas restaurar la imagen de memory card?\n\nツ。Restaurar la imagen eliminarテ。 todos los datos almacenados en la tarjeta!" -LNG_OPER_QUESTION_OVERWRITE="ツ。El archivo seleccionado ya existe! ツソSeguro quテゥ deseas sobrescribirlo?\n\nAl sobrescribir se perderテ。 todo el contenido del archivo." -LNG_WARN_CAP="Peligro..." -LNG_WARN_NO_CARD_IN_SLOT="La Memory card de la ranura {SLOTNUM} ha sido extraテュda o cambiada. La aplicaciテウn volverテ。 al menテコ principal.\n\n\nPulsa X para continuar." -LNG_PROGRESS_DO_NOT_REMOVE="\nNo extraigas la memory card, reinicies o apagues la consola" -LNG_PROGRESS_SUCCESS="\nOperaciテウn completada con テゥxito\nPulsa X para continuar" -LNG_PROGRESS_FAIL="\nOperaciテウn fallida\nPulsa X para continuar" -LNG_FILE_CHOOSE_FILE_READ="Selecciona archivo para cargar" -LNG_FILE_CHOOSE_FILE_SAVE="Selecciona archivo para guardar" -LNG_INFO_CAPTION="Informaciテウn MC" -LNG_INFO_UNIT_MB="MB" -LNG_INFO_UNIT_KB="kB" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Ranura de Memory card" -LNG_INFO_TYPE="Tipo de tarjeta:" -LNG_INFO_PAGESIZE="Tamaテアo de pテ。gina:" -LNG_INFO_PAGESINBLOCK="Pテ。ginas por bloque:" -LNG_INFO_PAGESTOTAL="Total de pテ。ginas:" -LNG_INFO_THX_TXT="\nSony, por la consola que nos ha divertido durante largas veladas, que nos ha mantenido despiertos durante tantas noches e hicieron que nuestras novias rompieran con nosotros ;).\n\nPiotrB, por tomar una foto de su memory card de PSX y a todos los demテ。s que han participado en la sesiテウn de fotos de la MC de PSX." -LNG_INFO_THX_CAP="Agradecimientos para:" -LNG_TIP_VKBD_MASK="START - crear nuevo archivo\nL2/R2 - act/desac mテ。scara de archivos" -LNG_TIP_MASK_ENABLED="Mテ。scara de archivos activada" -LNG_TIP_MASK_DISABLED="Mテ。scara de archivos desactivada" -LNG_VKBD_WARN_WRONG_NAME="El nombre de archivo especificado contiene carテ。cteres invテ。lidos. Cambia el nombre de archivo para continuar.\n\n\nPulsa cualquier botテウn para continuar." -LNG_EXIT_SELECT_ELF="\n\nSelecciona un archivo para ejecutar..." -LNG_EXIT_INVALID="\n\nEl archivo seleccionado no es un ELF vテ。lido." -LNG_EXIT_FAILED="\n\nEl archivo seleccionado no se puede abrir." diff --git a/MASS/APPS/mca_v20/translations/turkish by Grey_Wolf/lang.lng b/MASS/APPS/mca_v20/translations/turkish by Grey_Wolf/lang.lng deleted file mode 100644 index 31764ead..00000000 --- a/MASS/APPS/mca_v20/translations/turkish by Grey_Wolf/lang.lng +++ /dev/null @@ -1,44 +0,0 @@ -LNG_MWND_CHOOSE_SLOT="Slotu seテァin" -LNG_OPER_PS2_MEMORY_CARD="PS2 Hafトアza Kartトア" -LNG_OPER_PSX_MEMORY_CARD="PSX Hafトアza Kartトア" -LNG_OPER_FORMAT="Biテァimlendir" -LNG_OPER_UNFORMAT="Biテァimlendirmeyi geri al" -LNG_OPER_MAKE_IMAGE="HK Kalトアbトア Oluナ殳ur" -LNG_OPER_RESTORE_IMAGE="HK Kalトアbトアnトア Yaz" -LNG_OPER_INFO="Hafトアza Kartトア Bilgisi" -LNG_OPER_FAST="Hトアzlトア" -LNG_OPER_FULL="Tテシmテシnテシ" -LNG_OPER_CHOOSE_MC_SIZE="\nHafトアza Kartトア boyutunuzu seテァin" -LNG_OPER_MEGABYTE="{CARDSIZE} MB" -LNG_OPER_YES="Evet" -LNG_OPER_NO="Hayトアr" -LNG_OPER_QUESTION_FORMAT_DATA_LOST="Hafトアza kartトアnトアzトア biテァimlendirmek istediト殃nize emin misiniz?\n\nBiテァimlendirme kartトアnトアzda yテシklテシ tテシm verileri silecek!" -LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Hafトアza kartトア biテァimlendirmesini geri almak istediト殃nize emin misiniz?\n\nBiテァimlendirmeyi geri almak kartトアnトアzdaki mevcut tテシm verileri silecek!" -LNG_OPER_QUESTION_RESTORE_DATA_LOST="Hafトアza kartトア kalトアbトアnトア yazdトアrmak istediト殃nize emin misiniz?\n\nKalトアbトア yazdトアrmak kartトアnトアzdaki mevcut tテシm verileri silecek!" -LNG_OPER_QUESTION_OVERWRITE="Seテァilen dosya zaten var! テ忝erine yazトアlsトアn mトア?\n\nテ忝erine yazトアm mevcut dosyadaki tテシm verilerin kaybedilmesine neden olur." -LNG_WARN_CAP="Uyarトア..." -LNG_WARN_NO_CARD_IN_SLOT="{SLOTNUM} slotundaki kart テァトアkarトアldトア veya deト殃ナ殳irildi. Program ana menテシye dテカnecek.\n\n\nDevam etmek iテァin X e basトアn." -LNG_PROGRESS_DO_NOT_REMOVE="\nHafトアza kartトアnトア テァトアkarmayトアn,konsolu kapatmayトアn veya resetlemeyin " -LNG_PROGRESS_SUCCESS="\nトーナ殕em baナ歛rトアyla tamamlandトア\nDevam etmek iテァin X e basトアn" -LNG_PROGRESS_FAIL="\nトーナ殕em baナ歛rトアsトアz\nDevam etmek iテァin X e basトアn" -LNG_FILE_CHOOSE_FILE_READ="Okunacak dosyayトア seテァin" -LNG_FILE_CHOOSE_FILE_SAVE="Yazトアlacak dosyayトア seテァin" -LNG_INFO_CAPTION="Hafトアza kartトア bilgisi" -LNG_INFO_UNIT_MB="MB" -LNG_INFO_UNIT_KB="kB" -LNG_INFO_MC_PSX="PSX" -LNG_INFO_MC_PS2="PS2" -LNG_INFO_SLOT="Hafトアza kartトア slotu" -LNG_INFO_TYPE="Kart tipi:" -LNG_INFO_PAGESIZE="Sayfa boyutu:" -LNG_INFO_PAGESINBLOCK="Blok baナ淨アna sayfalar:" -LNG_INFO_PAGESTOTAL="Toplam sayfalar:" -LNG_INFO_THX_TXT="\nSony'ye bizi uzun gecelerde eト殕endiren, uykusuz geceler geテァirmemizi saト殕ayan ve kトアz arkadaナ殕arトアmトアzla ayrトアlmamトアza neden olan konsolu iテァin ;).\n\nPiotrB'ye kendi PSX hafトアza kartトアnトアn gテカrテシntテシsテシnテシ saト殕adトアト淨ア iテァin ve PSX MC resim sezonuna katトアlan herkese." -LNG_INFO_THX_CAP="Teナ歹kkテシrler:" -LNG_TIP_VKBD_MASK="START - yeni dosya oluナ殳ur\nL2/R2 - dosya maskesini etkinleナ殳ir/etkisizleナ殳ir" -LNG_TIP_MASK_ENABLED="Dosya maskesi etkin" -LNG_TIP_MASK_DISABLED="Dosya maskesi etkisiz" -LNG_VKBD_WARN_WRONG_NAME="Seテァilen isim geテァersiz karakterler iテァeriyor. Devam etmek iテァin ismi deト殃ナ殳irin.\n\n\nDevam etmek iテァin herhangi bir tuナ歛 basトアn." -LNG_EXIT_SELECT_ELF="\n\nテalトアナ殳トアrトアlacak dosyayトア seテァin..." -LNG_EXIT_INVALID="\n\nSeテァilen dosya テァalトアナ殳トアrトアlabilen ELF deト殃l." -LNG_EXIT_FAILED="\n\nSeテァilen dosya aテァトアlamadトア." diff --git a/MASS/APPS/wLaunchELF KHN/LAUNCHELF.CNF b/MASS/APPS/wLaunchELF KHN/LAUNCHELF.CNF deleted file mode 100644 index 51c77f4a..00000000 --- a/MASS/APPS/wLaunchELF KHN/LAUNCHELF.CNF +++ /dev/null @@ -1,12 +0,0 @@ -Menu_Title = Press R2 in filebrowser to list PS1 game paths -PathPad[00] = mass:/POPS/ -PathPad[01] = hdd0:/__.POPS/ -PathPad[02] = hdd0:/__.POPS1/ -PathPad[03] = hdd0:/__.POPS2/ -PathPad[04] = hdd0:/__.POPS3/ -PathPad[05] = hdd0:/__.POPS4/ -PathPad[06] = hdd0:/__.POPS5/ -PathPad[07] = hdd0:/__.POPS6/ -PathPad[08] = hdd0:/__.POPS7/ -PathPad[09] = hdd0:/__.POPS8/ -PathPad[10] = hdd0:/__.POPS9/ diff --git a/MASS/APPS/wLaunchELF KHN/title.cfg b/MASS/APPS/wLaunchELF KHN/title.cfg deleted file mode 100644 index b7059e4d..00000000 --- a/MASS/APPS/wLaunchELF KHN/title.cfg +++ /dev/null @@ -1,2 +0,0 @@ -title=wLaunchELF KHN -boot=wLaunchELF KHN.ELF diff --git a/MASS/APPS/wLaunchELF KHN/wLaunchELF KHN.ELF b/MASS/APPS/wLaunchELF KHN/wLaunchELF KHN.ELF deleted file mode 100644 index 5e9afab2..00000000 Binary files a/MASS/APPS/wLaunchELF KHN/wLaunchELF KHN.ELF and /dev/null differ diff --git a/MASS/FREEMCB.CNF b/MASS/FREEMCB.CNF deleted file mode 100644 index 747d769c..00000000 --- a/MASS/FREEMCB.CNF +++ /dev/null @@ -1,236 +0,0 @@ -# ---------------------------------------- -# Free MCBoot Config File -# must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF -# package made by El_isra (AKA: Matias Israelson) https://github.com/israpps -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/APPS/ESR/ESR.ELF -ESR_Path_E2 = mc?:/ESR/ESR.ELF -ESR_Path_E3 = hdd0:+OPL:pfs:/APPS/ESR/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Circle_E1 = OSDSYS -LK_Cross_E1 = OSDSYS -LK_Square_E1 = OSDSYS -LK_Triangle_E1 = OSDSYS -LK_L1_E1 = mass:/APPS/OPL.ELF -LK_L1_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_L1_E3 = hdd0:+OPL:pfs:/APPS/OPL/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/APPS/BOOT.ELF -LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF -LK_L2_E1 = mass:/BOOT/SMS.ELF -LK_L2_E2 = mc?:/BOOT/SMS.ELF -LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF -LK_R2_E1 = mass:/APPS/ESR/ESR.ELF -LK_R2_E2 = mc?:/APPS/ESR.ELF -LK_R2_E3 = hdd0:+OPL:pfs:/APPS/ESR/ESR.ELF -LK_L3_E1 = OSDSYS -LK_R3_E1 = OSDSYS -LK_Up_E1 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Down_E2 = hdd0:+OPL:pfs:/APPS/POWEROFF/POWEROFF/ELF -LK_Down_E3 = mass:/APPS/POWEROFF/POWEROFF/ELF -LK_Left_E1 = OSDSYS -LK_Right_E1 = OSDSYS -LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF -LK_Start_E2 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -LK_Start_E2 = OSDSYS -LK_Select_E1 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o009 -OSDSYS_right_cursor = o008 -OSDSYS_menu_top_delimiter = y-99Free McBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Ultimate app packagey-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -# -name_OSDSYS_ITEM_3 = ESR -path1_OSDSYS_ITEM_3 = mass:/APPS/ESR/ESR.ELF -path2_OSDSYS_ITEM_3 = mc?:/ESR/ESR.ELF -path3_OSDSYS_ITEM_3 = hdd0:+OPL:pfs:/APPS/ESR/ESR.ELF -# -name_OSDSYS_ITEM_4 = c1[Open PS2 Loader] -path1_OSDSYS_ITEM_4 = mass:/APPS/OPNPS2LD_LATEST.ELF -path2_OSDSYS_ITEM_4 = hdd0:+OPL:pfs:/APPS/OPL/OPNPS2LD_LATEST.ELF -path3_OSDSYS_ITEM_4 = OSDSYS -name_OSDSYS_ITEM_5 = 1.1.0 -path1_OSDSYS_ITEM_5 = mass:/APPS/OPL110/OPL110.ELF -path2_OSDSYS_ITEM_5 = hdd0:+OPL:pfs:/APPS/OPL110/OPL110.ELF -name_OSDSYS_ITEM_6 = 1.0.0 -path1_OSDSYS_ITEM_6 = mass:/APPS/OPL100/OPL100.ELF -path2_OSDSYS_ITEM_6 = hdd0:+OPL:pfs:/APPS/OPL100/OPL100.ELF -name_OSDSYS_ITEM_8 = 0.9.3 -path1_OSDSYS_ITEM_8 = mass:/APPS/OPL093/OPL093.ELF -path2_OSDSYS_ITEM_8 = hdd0:+OPL:pfs:/APPS/OPL093/OPL093.ELF -name_OSDSYS_ITEM_9 = 0.9.2 -path1_OSDSYS_ITEM_9 = mass:/APPS/OPL092/OPL092.ELF -path2_OSDSYS_ITEM_9 = hdd0:+OPL:pfs:/APPS/OPL092/OPL092.ELF -name_OSDSYS_ITEM_10 = 0.9.1 -path1_OSDSYS_ITEM_10 = mass:/APPS/OPL091/OPL091.ELF -path2_OSDSYS_ITEM_10 = hdd0:+OPL:pfs:/APPS/OPL091/OPL091.ELF -name_OSDSYS_ITEM_11 = 0.9.0 -path1_OSDSYS_ITEM_11 = mass:/APPS/OPL090/OPL090.ELF -path2_OSDSYS_ITEM_11 = hdd0:+OPL:pfs:/APPS/OPL090/OPL090.ELF -name_OSDSYS_ITEM_12 = 0.8 -path1_OSDSYS_ITEM_12 = mass:/APPS/OPL08/OPL08.ELF -path2_OSDSYS_ITEM_12 = hdd0:+OPL:pfs:/APPS/OPL08/OPL08.ELF -name_OSDSYS_ITEM_13 = 0.7 -path1_OSDSYS_ITEM_13 = mass:/APPS/OPL07/OPL07.ELF -path2_OSDSYS_ITEM_13 = hdd0:+OPL:pfs:/APPS/OPL07/OPL07.ELF -name_OSDSYS_ITEM_14 = 0.6 -path1_OSDSYS_ITEM_14 = mass:/APPS/OPL06/OPL06.ELF -path2_OSDSYS_ITEM_14 = hdd0:+OPL:pfs:/APPS/OPL06/OPL06.ELF -name_OSDSYS_ITEM_15 = 0.5 -path1_OSDSYS_ITEM_15 = mass:/APPS/OPL05/OPL05.ELF -path2_OSDSYS_ITEM_15 = hdd0:+OPL:pfs:/APPS/OPL05/OPL05.ELF -# -name_OSDSYS_ITEM_20 = c1 [Cheats] -path1_OSDSYS_ITEM_20 = OSDSYS -name_OSDSYS_ITEM_21 = Cheat Device [r0.80PALr0.00] -path1_OSDSYS_ITEM_21 = mass:/APPS/CHEAT-DEVICE[PAL]/CHEATDEVICE.ELF -name_OSDSYS_ITEM_22 = Cheat Device [r0.80NTSCr0.00] -path1_OSDSYS_ITEM_22 = mass:/APPS/CHEAT-DEVICE[NTSC]/CHEATDEVICE.ELF -# -name_OSDSYS_ITEM_30 = c1[uLaunchELF] -path1_OSDSYS_ITEM_30 = OSDSYS -name_OSDSYS_ITEM_31 = 4.43x_isr -path1_OSDSYS_ITEM_31 = mass:/APPS/ULE_ISR/ULE_ISR.ELF -path2_OSDSYS_ITEM_31 = hdd0:+OPL:pfs:/APPS/ULE_ISR/ULE_ISR.ELF -name_OSDSYS_ITEM_32 = 4.43x_isr_hdd -path1_OSDSYS_ITEM_32 = mass:/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF -path2_OSDSYS_ITEM_32 = hdd0:+OPL:pfs:/APPS/ULE_ISR_HDD/ULE_ISR_HDD.ELF -path3_OSDSYS_ITEM_32 = mc?:/BOOT/ULE_ISR_HDD.ELF -name_OSDSYS_ITEM_33 = 4.43a 41e4ebe -path1_OSDSYS_ITEM_33 = mass:/APPS/ULE-41e4ebe/ULE-41e4ebe.ELF -path2_OSDSYS_ITEM_33 = hdd0:+OPL:pfs:/APPS/ULE-41e4ebe/ULE-41e4ebe.ELF -name_OSDSYS_ITEM_34 = 4.43a_khn -path1_OSDSYS_ITEM_34 = mass:/APPS/wLaunchELF KHN/wLaunchELF KHN.ELF -path2_OSDSYS_ITEM_34 = hdd0:+OPL:pfs:/APPS/wLaunchELF KHN/wLaunchELF KHN.ELF -name_OSDSYS_ITEM_35 = 4.43a latest -path1_OSDSYS_ITEM_35 = mass:/APPS/ULE_LATEST/BOOT.ELF -path2_OSDSYS_ITEM_35 = hdd0:+OPL:pfs:/APPS/ULE_LATEST/BOOT.ELF -# -name_OSDSYS_ITEM_40 = c1[MultiMedia] -path1_OSDSYS_ITEM_40 = OSDSYS -name_OSDSYS_ITEM_41 = SMS -path1_OSDSYS_ITEM_41 = mass:/APPS/SMS/SMS.ELF -path2_OSDSYS_ITEM_41 = hdd0:+OPL:pfs:/APPS/SMS/SMS.ELF -name_OSDSYS_ITEM_42 = Argon -path1_OSDSYS_ITEM_42 = mass:/APPS/ARGON/xmb.elf -path2_OSDSYS_ITEM_42 = hdd0:+OPL:pfs:/APPS/ARGON/xmb.elf -# -name_OSDSYS_ITEM_46 = c1[PS2ESDL] -path1_OSDSYS_ITEM_46 = OSDSYS -name_OSDSYS_ITEM_47 = v0.810 OB -path1_OSDSYS_ITEM_47 = mass:/APPS/ESDL/PS2ESDL.ELF -name_OSDSYS_ITEM_48 = v0.825 OB -path1_OSDSYS_ITEM_48 = mass:/APPS/ESDLB/PS2ESDLB.ELF -# -name_OSDSYS_ITEM_50 = c1[GSM] -path1_OSDSYS_ITEM_50 = OSDSYS -name_OSDSYS_ITEM_51 = v0.23x -path1_OSDSYS_ITEM_51 = mass:/APPS/GSM023/GSM023.ELF -path2_OSDSYS_ITEM_51 = hdd0:+OPL:pfs:/APPS/GSM023/GSM023.ELF -name_OSDSYS_ITEM_52 = v0.38 -path1_OSDSYS_ITEM_52 = mass:/APPS/GSM038/GSM038.ELF -path2_OSDSYS_ITEM_52 = hdd0:+OPL:pfs:/APPS/APPS/GSM038/GSM038.ELF -# -name_OSDSYS_ITEM_55 = c1[Emulators] -path1_OSDSYS_ITEM_55 = OSDSYS -name_OSDSYS_ITEM_56 = FCEU -path1_OSDSYS_ITEM_56 = mass:/APPS/EMU_FCEU-HWC/FCEU-HWC.ELF -path2_OSDSYS_ITEM_56 = hdd0:+OPL:pfs:/APPS/EMU_FCEU-HWC/FCEU-HWC.ELF -name_OSDSYS_ITEM_57 = InfoNES -path1_OSDSYS_ITEM_57 = mass:/APPS/EMU_INFONES/INFONES.ELF -path2_OSDSYS_ITEM_57 = hdd0:+OPL:pfs:/APPS/EMU_INFONES/INFONES.ELF -name_OSDSYS_ITEM_58 = SNES Station (0.2.4S) -path1_OSDSYS_ITEM_58 = mass:/APPS/EMU_SNES024S/SNES024S.ELF -path2_OSDSYS_ITEM_58 = hdd0:+OPL:pfs:/APPS/EMU_SNES024S/SNES024S.ELF -name_OSDSYS_ITEM_59 = SNES Station (0.2.6C) -path1_OSDSYS_ITEM_59 = mass:/APPS/EMU_SNES026C/SNES026C.ELF -path2_OSDSYS_ITEM_59 = hdd0:+OPL:pfs:/APPS/EMU_SNES026C/SNES026C.ELF -name_OSDSYS_ITEM_60 = SNES9x -path1_OSDSYS_ITEM_60 = mass:/APPS/EMU_SNES9X/snes9x.elf -path2_OSDSYS_ITEM_60 = hdd0:+OPL:pfs:/APPS/EMU_SNES9X/snes9x.elf -name_OSDSYS_ITEM_61 = InfoGB -path1_OSDSYS_ITEM_61 = mass:/APPS/EMU_INFOGB/INFOGB.ELF -path2_OSDSYS_ITEM_61 = hdd0:+OPL:pfs:/APPS/EMU_INFOGB/INFOGB.ELF -name_OSDSYS_ITEM_62 = GPS2 -path1_OSDSYS_ITEM_62 = mass:/APPS/EMU_GPS2/gps2.elf -path2_OSDSYS_ITEM_62 = hdd0:+OPL:pfs:/APPS/EMU_GPS2/gps2.elf -name_OSDSYS_ITEM_63 = GPSP-KAI -path1_OSDSYS_ITEM_63 = mass:/APPS/EMU_GPSP_KAI/GPSP_KAI.ELF -path2_OSDSYS_ITEM_63 = hdd0:+OPL:pfs:/APPS/EMU_GPSP_KAI/GPSP_KAI.ELF -name_OSDSYS_ITEM_64 = ReGBA -path1_OSDSYS_ITEM_64 = mass:/APPS/EMU_REGBA/REGBA.ELF -path2_OSDSYS_ITEM_64 = hdd0:+OPL:pfs:/APPS/EMU_REGBA/REGBA.ELF -name_OSDSYS_ITEM_65 = TempGBA -path1_OSDSYS_ITEM_65 = mass:/APPS/EMU_TEMPGBA/TEMPGBA.ELF -path2_OSDSYS_ITEM_65 = hdd0:+OPL:pfs:/APPS/EMU_TEMPGBA/TEMPGBA.ELF -name_OSDSYS_ITEM_66 = VBAM -path1_OSDSYS_ITEM_66 = mass:/APPS/EMU_VBAM/VBAM.ELF -path2_OSDSYS_ITEM_66 = hdd0:+OPL:pfs:/APPS/EMU_VBAM/VBAM.ELF -name_OSDSYS_ITEM_67 = PVCS -path1_OSDSYS_ITEM_67 = mass:/APPS/EMU_PVCS13/PVCS13.ELF -path2_OSDSYS_ITEM_67 = hdd0:+OPL:pfs:/APPS/EMU_PVCS13/PVCS13.ELF -name_OSDSYS_ITEM_68 = RetroArch (1.9.1) -path1_OSDSYS_ITEM_68 = mass:/APPS/EMU_RABOOT/raboot.elf -path2_OSDSYS_ITEM_68 = hdd0:+OPL:pfs:/APPS/EMU_RABOOT/raboot.elf -# -name_OSDSYS_ITEM_79 = c1[Utilities] -path1_OSDSYS_ITEM_79 = OSDSYS -name_OSDSYS_ITEM_80 = MechaPwn 2.0 -path1_OSDSYS_ITEM_80 = mass:/APPS/MECHAPWN/MechaPwn.elf -name_OSDSYS_ITEM_81 = LensChanger 1.2b -path1_OSDSYS_ITEM_81 = mass:/APPS/LENS_CHANGER/LCHGINST.ELF -path2_OSDSYS_ITEM_81 = hdd0:+OPL:pfs:/APPS/LENS_CHANGER/LCHGINST.ELF -name_OSDSYS_ITEM_82 = Padtest -path1_OSDSYS_ITEM_82 = mass:/APPS/PADTEST/PADTEST.ELF -path2_OSDSYS_ITEM_82 = hdd0:+OPL:pfs:/APPS/PADTEST/PADTEST.ELF -name_OSDSYS_ITEM_83 = test RAM -path1_OSDSYS_ITEM_83 = mass:/APPS/RDRAMTest/RDRAMTest.ELF -path2_OSDSYS_ITEM_83 = hdd0:+OPL:pfs:/APPS/RDRAMTest/RDRAMTest.ELF -name_OSDSYS_ITEM_84 = PS2 Ident -path1_OSDSYS_ITEM_84 = mass:/APPS/PS2Ident/PS2Ident.elf -path2_OSDSYS_ITEM_84 = hdd0:+OPL:pfs:/APPS/PS2Ident/PS2Ident.elf -name_OSDSYS_ITEM_85 = HDD Checker -path1_OSDSYS_ITEM_85 = mass:/APPS/HDDChecker[0864]/HDDChecker.elf -path2_OSDSYS_ITEM_85 = hdd0:+OPL:pfs:/APPS/HDDChecker[0864]/HDDChecker.elf -name_OSDSYS_ITEM_86 = Memory Card Anihilator 2.0 -path1_OSDSYS_ITEM_86 = mass:/APPS/mca_v20/mca_v20.elf -path2_OSDSYS_ITEM_86 = hdd0:+OPL:pfs:/APPS/mca_v20/mca_v20.elf -name_OSDSYS_ITEM_87 = Language Selector -path1_OSDSYS_ITEM_87 = mass:/APPS/HWC_Language_Selector/HWC_Language_Selector.elf -path2_OSDSYS_ITEM_87 = hdd0:+OPL:pfs:/APPS/HWC_Language_Selector/HWC_Language_Selector.elf -# -name_OSDSYS_ITEM_97 = Launch disc -path1_OSDSYS_ITEM_97 = FASTBOOT -name_OSDSYS_ITEM_98 = Free MCBoot Configurator -path1_OSDSYS_ITEM_98 = mc?:/SYS-CONF/FMCB_CFG.ELF -path2_OSDSYS_ITEM_98 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -name_OSDSYS_ITEM_99 = Restart System -path1_OSDSYS_ITEM_99 = OSDSYS -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF -path2_OSDSYS_ITEM_100 = mc?:/SYS-CONF/POWEROFF.ELF -path3_OSDSYS_ITEM_100 = mass:/APPS/POWEROFF/POWEROFF/ELF diff --git a/README.md b/README.md index 900f1fab..88d120f1 100644 --- a/README.md +++ b/README.md @@ -1,180 +1,181 @@ -# FreeMcBoot-Installer-UMCS-PS2BBL-MOD +[![Downloads](https://img.shields.io/github/downloads/NathanNeurotic/FreeMcBoot-Installer-UMCS/OSDMenu/total?color=purple&label=Downloads&style=flat)](https://github.com/NathanNeurotic/FreeMcBoot-Installer-UMCS/releases/tag/OSDMenu) -is a fork of El_isra's (https://israpps.github.io/) Custom FMCB Installer. (https://israpps.github.io/FreeMcBoot-Installer/) +# OSDMenu Installer (Not UMCS or FMCB) -# Unified Memory Card System (UMCS) FreeMcBoot Installer -### Alternative to [KELFBinder: UMCS](https://github.com/NathanNeurotic/KELFbinder-UMCS/releases/tag/latest) -Works with or without [OpenTuna Installer: UMCS](https://github.com/NathanNeurotic/FreeMcTuna/releases/tag/UMCS-OPENTUNA-4eddc244) +This package installs **PS2BBL** and **OSDMenu**, modified/created by @pcm720, the most compatible and latest FMCB release. +A collection of bundled tools and applications have also been included in the installer, so you can jump right in and play. +It is **not** a UMCS or FMCB installer. It is forked from FMCB installer and compatible with UMCS and SAS additions. ---- -## Overview -This installer integrates the PS2 Browser Boot Loader (PS2BBL) exploit and provides decrypted FreeMcBoot (FMCB) boot options for PlayStation 2. Designed specifically for PS2 homebrew enthusiasts, this UMCS standard installation ensures streamlined and flexible system management. +## 沒ヲ How To Install -**Visionary:** [Tna-Plastic](https://github.com/TnA-Plastic) +1. **Download and extract** the `.7z` archive to your **FAT32 or exFAT** USB storage device. +2. **Access the USB** from your PS2 using **uLaunchELF**, **wLaunchELF**, or **FDVDB**. +3. **Launch the correct OSDMenu Installer ELF** for your USB format: + - Use the **FAT32** installer if your USB is formatted as FAT32. + - Use the **exFAT** installer if your USB is formatted as exFAT. +4. Once inside the installer, **press `R1` twice** to open the **Format MC** menu. + - 泝 *This step is strongly recommended and often required.* + - 汳セ *Backup any memory card data you want to keep using wLaunchELF (copy from `mc?:/` to `mass:/`).* +5. When you're ready, **format the Memory Card**. +6. After formatting, **press `L1` twice** to return to the main installer menu. +7. **Select 窶廬nstall OSDMenu窶**. +8. Choose your preferred **PS2BBL coverage type**. +9. Wait for the installer to finish. + 泄 *It may take a while 窶 the progress bar might appear stuck, but it窶冱 working. Please be patient.* +10. Once the installation is complete, **reboot your PS2** and enjoy the new setup. ---- -## Features - -- **PS2BBL Integration:** - - Installs PS2BBL exploit directly from the installer menu. - - Leverages the full UMCS standard environment for comprehensive functionality. +## Overview -- **Multiple Boot Options:** - - FMCB-1.966 *(requires SYS_FMCB-CFG)* - - FMCB-1.953 *(requires SYS_FMCB-CFG and POWEROFF)* - - OSDMENU *(does not require SYS_FMCB-CFG or POWEROFF)* +- 笨 Installs **PS2BBL** + **OSDMenu** and a pre-configured environment +- 笨 Bundled apps that can stay or go after install: Neutrino, NHDDL, OPL, ESR-Launcher, wLaunchELF +- 笨 Safe to delete everything **except**: + - `PS2BBL` (**B?EXEC-SYSTEM** folder(s)) + - `BOOT` Folder + - `SYS-CONF` Folder + These are essential for the exploit to function. - *You can manually delete any boot options you do not need.* +--- -- **Emergency Access:** - - Hold `START` on system boot to directly access `wLaunchELF` in emergency mode. +## Repositories -- **RESCUE ELF Access:** - - Press `R1 + START` on system boot to launch `RESCUE.ELF` for additional troubleshooting options. +- 沒 **Installer Source Repo:** + https://github.com/NathanNeurotic/FreeMcBoot-Installer-UMCS/tree/OSDMenu +- 沍 **OSDMenu Homepage:** + https://github.com/pcm720/OSDMenu ---- +Thanks to @[pcm720](https://github.com/pcm720) for OSDMenu, NHDDL, and ongoing support for the PS2 homebrew community. -## Optional Addition -### OpenTuna Integration (Optional) -You can optionally add OpenTuna for further system flexibility: +# 沐 Differences from FMCB 1.8 (and other FMCB versions) -- **OpenTuna UMCS:** [Download Here](https://github.com/NathanNeurotic/FreeMcTuna/releases/tag/UMCS-OPENTUNA-4eddc244) +- Replaces initialization with external bootloader (PS2BBL) +- Drops ESR and USB support from patcher (can still launch APPS from USB once in OSDMenu) +- Custom OSDSYS replaces FMCB窶冱 menu with extra details and higher compatibility. +- No button-held ELF launching/LaunchKeys were removed from PS2BBL's Start Up. +- BOOT.ELF still supports launch keys. +- Expands CD/DVD handling: + - Skip PS2 logo + - Auto VMC mounts + - Visual Game ID + - PS1 disc booting via DKWDRV +- Supports more display modes: `480p`, `1080i`, and line-doubled `240p` +- Fully supports 窶徘rotokernel窶 consoles like SCPH-10000/15000 +- Supports launching directly from Memory Card Browser - Yes, you can launch an application by selecting its Save Icon! +- FMCB launcher split into **patcher** and **launcher** due to memory constraints --- -## Installation Instructions +# 洫ゥ Components -1. Copy the entire UMCS installer folder (not just the ELF file) to a USB drive. -2. Insert the USB drive into your PlayStation 2. -3. Launch `wLaunchELF` on your PS2. -4. Navigate to `FileBrowser -> mass:/` and locate the UMCS installer folder. -5. Run the ELF file from within the folder to start the installer. -6. From the installer menu, select the option to install the **PS2BBL exploit**. -7. Follow the on-screen prompts to complete installation. -8. Upon reboot, UMCS Standard will be fully operational. +## Patcher ---- +Located at `mc?:/BOOT/patcher.elf`, it applies OSDSYS patches based on `OSDMENU.CNF`. -## Notes -- Ensure your memory card has sufficient free space. -- Do **not** move or run the ELF independently; the installer relies on folder structure and included assets. -- Carefully manage boot option deletions to maintain system stability. -- Keep the emergency access and rescue keys handy for troubleshooting. +### Features: ---- +- Custom OSDSYS menu (up to 255 entries) +- Infinite scroll, custom prompts and headers +- Forced video modes (`PAL`, `NTSC`, `480p`, `1080i`) +- Auto disc launch bypass +- HDD update check bypass +- Enhanced version submenu (ROM/EE/GS/MechaCon) +- Memory Card Browser app launcher via `title.cfg` -### Credits -Special thanks to the PS2 homebrew community and all contributors to the UMCS environment. +### Protokernel Limitations: -- [KELFBinder](https://github.com/israpps/KELFbinder) by [israpps](https://github.com/israpps) -- [PS2BBL](https://israpps.github.io/PlayStation2-Basic-BootLoader/) by [israpps](https://github.com/israpps) -- [Free McBoot Installer](https://github.com/israpps/FreeMcBoot-Installer) by [israpps](https://github.com/israpps) -- [OSDMENU](https://github.com/pcm720/osdmenu-launcher) by [pcm720](https://github.com/pcm720) -- [ESR Launcher](https://www.psx-place.com/resources/esr-launcher.1526/) by [HowlingWolfChelseaFantasy](https://github.com/HowlingWolfHWC) -- [DKWDRV (Driver)](https://github.com/DKWDRV/DKWDRV) -- [POPStarter Wiki](https://bitbucket.org/ShaolinAssassin/popstarter-documentation-stuff/wiki/Home) by [ShaolinAssassin](https://github.com/shaolinassassin) +- No auto disc launch +- No prompt customization +- No PAL mode +--- -Original Documentation: ----------------------- -# FreeMcBoot-Installer - -[![Codacy Badge](https://api.codacy.com/project/badge/Grade/3a7e81446817406a94eeb77bcc3762dd)](https://app.codacy.com/gh/israpps/FreeMcBoot-Installer?utm_source=github.com&utm_medium=referral&utm_content=israpps/FreeMcBoot-Installer&utm_campaign=Badge_Grade_Settings) -[![Build [All]](https://github.com/israpps/FreeMcBoot-Installer/actions/workflows/compile-core.yml/badge.svg)](https://github.com/israpps/FreeMcBoot-Installer/actions/workflows/compile-core.yml) +## Launcher -[![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/israpps/FreeMcBoot-Installer/latest/FMCB-1966.7z?color=black&label=&logo=GitHub)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/latest) -[![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/israpps/FreeMcBoot-Installer/latest/FMCB-1965.7z?color=black&label=&logo=GitHub)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/latest) -[![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/israpps/FreeMcBoot-Installer/latest/FMCB-1964.7z?color=black&label=&logo=GitHub)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/latest) -[![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/israpps/FreeMcBoot-Installer/latest/FMCB-1963.7z?color=black&label=&logo=GitHub)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/latest) -[![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/israpps/FreeMcBoot-Installer/latest/FMCB-1953.7z?color=black&label=&logo=GitHub)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/latest) +Located at `mc?:/BOOT/launcher.elf`, it handles launching ELFs/discs across devices. -[![GitHub release (by tag)](https://img.shields.io/github/downloads/israpps/FreeMcBoot-Installer/APPS/total?color=000000&label=Apps%20Pack)](https://github.com/israpps/FreeMcBoot-Installer/releases/tag/APPS) +### Supported Devices: - Custom installers for FreeMcBoot 1.966, 1.965, 1.953, 1.964 and 1.963 +- `mc?` 窶 Memory Cards +- `mass:`, `usb:` 窶 USB (BDM supported) +- `ata:` 窶 exFAT HDD (BDM) +- `mx4sio:`, `ilink:`, `udpbd:` 窶 Supported via BDM +- `hdd0:` 窶 APA HDD +- `cdrom` 窶 CD/DVD +- `fmcb:` 窶 Config-based FMCB paths -They're packed with updated software. +### Special Handlers: -In addition, several enhancements were made: -+ Installer: - - Forbid multi install (corrupts memory card filesystem and doesn't achieve anything different than normal install) - - Renamed normal install options to be user friendly - - added manual HDD format option - - added variant of installer that can be launched from exfat USB -+ Installation package: - - updated Kernel patch updates for SCPH-10000 & SCPH-15000 to the one used on FreeMcBoot 1.966 - - Updated FreeHdBoot FSCK and MBR bootstraps to the one used on FreeHdBoot 1.966 - - added console shutdown ELF to all versions prior to 1.966 - - Optional custom IRX files to make FreeMcBoot/FreeHdBoot support EXFAT USB storage devices - - internal HDD APPS partition header data changed to allow KELF execution from HDD-OSD. +- **`udpbd:`** 窶 Reads IP from `IPCONFIG.DAT` +- **`cdrom:`** 窶 Supports: + - `-nologo`, `-nogameid`, `-dkwdrv` + - `-dkwdrv=mc?:/path` for custom DKWDRV path +- **`fmcb:`** 窶 Reads indexed OSDMENU.CNF entries +- **Quickboot:** Loads `.CNF` with paths/args if no CLI args -[Original source code and binaries](https://sites.google.com/view/ysai187/home/projects/fmcbfhdb) +```ini +boot=boot.elf +path=mc?:/BOOT/BOOT.ELF +arg=-testarg +``` -Special Thanks to SP193 for leaving the installer source code! it will help me out to add features to mi wLE mod ^^ +--- ------ +## OSDMENU.CNF + +Most of `OSDMENU.CNF` settings are directly compatible with those from FMCB 1.8 `FREEMCB.CNF`. + +### Character limits + +OSDMenu supports up to 250 custom menu entries, each up to 79 characters long. +Note that left and right cursors are limited to 19 characters and top and bottom delimiters are limited to 79 characters. +Launcher and DKWDRV paths are limited to 49 characters. + +### Configuration options + +1. `OSDSYS_video_mode` 窶 force OSDSYS mode. Valid values are `AUTO`, `PAL`, `NTSC`, `480p` or `1080i` +2. `hacked_OSDSYS` 窶 enables or disables OSDSYS patches +3. `OSDSYS_scroll_menu` 窶 enables or disables infinite scrolling +4. `OSDSYS_menu_x` 窶 menu X center coordinate +5. `OSDSYS_menu_y` 窶 menu Y center coordinate +6. `OSDSYS_enter_x` 窶 `Enter` button X coordinate (at main OSDSYS menu) +7. `OSDSYS_enter_y` 窶 `Enter` button Y coordinate (at main OSDSYS menu) +8. `OSDSYS_version_x` 窶 `Version` button X coordinate (at main OSDSYS menu) +9. `OSDSYS_version_y` 窶 `Version` button Y coordinate (at main OSDSYS menu) +10. `OSDSYS_cursor_max_velocity` 窶 max cursor speed +11. `OSDSYS_cursor_acceleration` 窶 cursor speed +12. `OSDSYS_left_cursor` 窶 left cursor text +13. `OSDSYS_right_cursor` 窶 right cursor text +14. `OSDSYS_menu_top_delimiter` 窶 top menu delimiter text +15. `OSDSYS_menu_bottom_delimiter` 窶 bottom menu delimiter text +16. `OSDSYS_num_displayed_items` 窶 the number of menu items displayed +17. `OSDSYS_Skip_Disc` 窶 enables/disables automatic CD/DVD launch +18. `OSDSYS_Skip_Logo` 窶 enables/disables SCE logo +19. `OSDSYS_Inner_Browser` 窶 enables/disables going to the Browser after launching OSDSYS +20. `OSDSYS_selected_color` 窶 color of selected menu entry +21. `OSDSYS_unselected_color` 窶 color of unselected menu entry +22. `name_OSDSYS_ITEM_???` 窶 menu entry name +23. `path?_OSDSYS_ITEM_???` 窶 path to ELF. Also supports the following special paths: `cdrom`, `OSDSYS`, `POWEROFF` + +New to this launcher: + +24. `arg_OSDSYS_ITEM_???` 窶 custom argument to be passed to the ELF. Each argument needs a separate entry. +25. `cdrom_skip_ps2logo` 窶 enables or disables running discs via `rom0:PS2LOGO`. Useful for MechaPwn-patched consoles. +26. `cdrom_disable_gameid` 窶 disables or enables visual Game ID +27. `cdrom_use_dkwdrv` 窶 enables or disables launching DKWDRV for PS1 discs +28. `path_LAUNCHER_ELF` 窶 custom path to launcher.elf. The path MUST be on the memory card +29. `path_DKWDRV_ELF` 窶 custom path to DKWDRV.ELF. The path MUST be on the memory card +30. `OSDSYS_Browser_Launcher` 窶 enables/disables patch for launching applications from the Browser -
- APPS Package contents: +--- -```ini -ESR ESR r10f_direct -[Open PS2 Loader] -1.0.0 -latest -0.9.3 -0.9.2 -0.9.1 -0.9.0 -0.8 -0.7 -0.6 -0.5 -[Cheats] -Cheat device (PAL) -Cheat device (NTSC) -[uLaunchELF] -4.43x_isr -4.43x_isr_hdd -4.43a 41e4ebe -4.43a_khn -4.43a latest -[MultiMedia] -SMS -Argon -[PS2ESDL] -v0.810 OB -v0.825 OB -[GSM] -v0.23x -v0.38 -[Emulators] -FCEU -InfoNES -SNES Station (0.2.4S) -SNES Station (0.2.6C) -SNES9x -InfoGB -GPS2 -GPSP-KAI -ReGBA -TempGBA -VBAM -PVCS -RetroArch (1.9.1) -[Utilities] -MechaPwn 2.0 -LensChanger 1.2b -Padtest -RDRAM TEST -PS2 Ident -HDD Checker v0.964 -Memory Card Anihilator 2.0 -HWC Language Selector -Launch disc -Shutdown System app -``` +# 泗 Credits -
+- **@pcm720** 窶 OSDMenu, NHDDL +- **Neme & jimmikaelkael** 窶 Original FMCB/OSDSYS patchers +- **@alex-free** 窶 [TonyHax Game ID logic](https://github.com/alex-free/tonyhax/blob/master/loader/gameid-psx-exe.c) +- **@Maximus32** 窶 smap_udpbd +- **@israpps/Matテュas Israelson** 窶 [PS2BBL](https://github.com/israpps/PlayStation2-Basic-BootLoader) +- **@CosmicScale** 窶 [RetroGEM PS2 Disc Launcher](https://github.com/CosmicScale/Retro-GEM-PS2-Disc-Launcher) +- **OSDMenu Save Icon** - taken from "PS2 Dashboard" (https://skfb.ly/pnAyJ) by deaffrasiertheboy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Merged with [@koraxial](https://github.com/koraxial)'s SAS icons. diff --git a/installer/UI.c b/installer/UI.c index e8852b09..8a40d4b5 100644 --- a/installer/UI.c +++ b/installer/UI.c @@ -1333,7 +1333,7 @@ int UIExecMenu(struct UIMenu *FirstMenu, short int SelectedItem, struct UIMenu * } } else if (PadStatus & CancelButton) { // User aborted. - result = 1; + result = 0; break; } diff --git a/installer/lang.c b/installer/lang.c index 74f71afb..89f74054 100644 --- a/installer/lang.c +++ b/installer/lang.c @@ -6,8 +6,8 @@ static const char *DefaultLanguageStringTable[SYS_UI_MSG_COUNT] = { "PS2BBL will be installed onto the Harddisk Drive. Continue?", "Install PS2BBL for:", "Cache initialization failed.", - "Existing FMCB CNF found!\nDo you want to keep it? No Recommended.", - "Existing FHDB CNF found!\nDo you want to keep it? No Recommended.", + "Existing FMCB CNF found!\nDo you want to keep it? Yes Recommended.", + "Existing FHDB CNF found!\nDo you want to keep it? Yes Recommended.", "Cleanup failed.", "The installation was cleaned up successfully.", "Installation failed.", @@ -55,7 +55,7 @@ static const char *DefaultLanguageStringTable[SYS_UI_MSG_COUNT] = { "Format memory card.", "Dump memory card contents to file.", "Flash memory card contents from file.", - "Install PS2BBL (PSX) on this memory card.", + "Install PS2BBL(PSX/DESR) on this memory card.", "Install PS2BBL-HDD for this console.", "Uninstall HDD Exploits.", "Exit program.", @@ -68,7 +68,10 @@ static const char *DefaultLanguageStringTable[SYS_UI_MSG_COUNT] = { "Failed to format the HardDisk Drive (HDD) unit.", "Format the HardDisk Drive (HDD) unit?\nWarning: All data will be erased.", "Format HDD and create basic partitions", - "The installer has detected that your console is a very rare unit\nIf you want to colaborate with the homebrew PS2 comunity please contact me: \n\nhttps://github.com/israpps"}; + "The installer has detected that your console is a very rare unit\nIf you want to colaborate with the homebrew PS2 comunity please contact me: \n\nhttps://github.com/israpps", + "Install the OpenTuna exploit.", + "Uninstall the OpenTuna exploit.", +}; static const char *DefaultLanguageLabelStringTable[SYS_UI_LBL_COUNT] = { "OK", @@ -98,16 +101,18 @@ static const char *DefaultLanguageLabelStringTable[SYS_UI_LBL_COUNT] = { "Every PS2", "Rate:", "Time\nremaining:", - "Install", - "Multi-install", - "Uninstall System Update", - "Uninstall MI", - "Format MC", - "Dump MC", - "Restore MC", - "Install PS2BBL (PSX)", + "Install OSDMenu", + "Install OSDMenu with LaunchKeys", + "Uninstall Existing System Updates", + "Uninstall Multi-Install", + "Format MemoryCard", + "Dump MemoryCard", + "Restore MemoryCard", + "Install PS2BBL (PSX/DESR)", "Install PS2BBL-HDD", - "Uninstall Existing System Update", + "Uninstall Existing System Updates", + "Install OpenTuna", + "Uninstall OpenTuna", "Exit", "B", "KB", @@ -122,5 +127,6 @@ static const char *DefaultLanguageLabelStringTable[SYS_UI_LBL_COUNT] = { "Main Menu", "Extras Menu", "Memory Card Menu", + "OpenTuna Installer", "Format HDD", }; diff --git a/installer/lang.h b/installer/lang.h index 85f3a388..42bea82e 100644 --- a/installer/lang.h +++ b/installer/lang.h @@ -69,6 +69,8 @@ enum SYS_UI_MESSAGES { SYS_UI_MSG_FORMAT_HDD_MANUAL, SYS_UI_MSG_DSC_FORMAT_HDD, SYS_UI_MSG_RARE_ROMVER, + SYS_UI_MSG_DSC_INSTALL_OPENTUNA, + SYS_UI_MSG_DSC_UNINSTALL_OPENTUNA, SYS_UI_MSG_COUNT }; @@ -111,6 +113,8 @@ enum SYS_UI_LABEL_TEXT { SYS_UI_LBL_INSTALL_CROSS_PSX, SYS_UI_LBL_INSTALL_FHDB, SYS_UI_LBL_UINSTALL_FHDB, + SYS_UI_LBL_INSTALL_OPENTUNA, + SYS_UI_LBL_UNINSTALL_OPENTUNA, SYS_UI_LBL_EXIT, SYS_UI_LBL_B, SYS_UI_LBL_KB, @@ -125,6 +129,7 @@ enum SYS_UI_LABEL_TEXT { SYS_UI_LBL_MENU_MAIN, SYS_UI_LBL_MENU_EXTRAS, SYS_UI_LBL_MENU_MC, + SYS_UI_LBL_MENU_OPENTUNA, SYS_UI_LBL_FORMAT_HDD, SYS_UI_LBL_COUNT diff --git a/installer/main.h b/installer/main.h index a5112c87..332909b9 100644 --- a/installer/main.h +++ b/installer/main.h @@ -21,6 +21,8 @@ enum MainMenuEvents { EVENT_CLEANUP_FHDB, EVENT_INSTALL_CROSS_PSX, EVENT_FORMAT_HDD, + EVENT_INSTALL_OPENTUNA, + EVENT_UNINSTALL_OPENTUNA, EVENT_EXIT, EVENT_OPTION_COUNT /* The number of valid events. */ }; diff --git a/installer/menu.c b/installer/menu.c index dd6e6c5c..aea778cd 100644 --- a/installer/menu.c +++ b/installer/menu.c @@ -45,6 +45,13 @@ enum MAIN_MENU_ID { MAIN_MENU_ID_VERSION, }; +enum OPENTUNA_MENU_ID { + OPENTUNA_MENU_ID_BTN_INSTALL = 1, + OPENTUNA_MENU_ID_BTN_UNINSTALL, + OPENTUNA_MENU_ID_ROM_VERSION, + OPENTUNA_MENU_ID_STATUS_TEXT, +}; + enum PRG_SCREEN_ID { PRG_SCREEN_ID_TITLE = 1, PRG_SCREEN_ID_ETA_LBL, @@ -144,6 +151,27 @@ static struct UIMenuItem MCMenuItems[] = { {MITEM_TERMINATOR}}; +static struct UIMenuItem OpenTunaMenuItems[] = { + {MITEM_LABEL, 0, 0, 0, 0, 0, 0, SYS_UI_LBL_MENU_OPENTUNA}, + {MITEM_SEPERATOR}, + {MITEM_BREAK}, + + {MITEM_BUTTON, OPENTUNA_MENU_ID_BTN_INSTALL, MITEM_FLAG_POS_MID, 0, 24, 0, 0, SYS_UI_LBL_INSTALL_OPENTUNA}, + {MITEM_BREAK}, + {MITEM_BREAK}, + {MITEM_BUTTON, OPENTUNA_MENU_ID_BTN_UNINSTALL, MITEM_FLAG_POS_MID, 0, 24, 0, 0, SYS_UI_LBL_UNINSTALL_OPENTUNA}, + {MITEM_BREAK}, + {MITEM_BREAK}, + + {MITEM_STRING, OPENTUNA_MENU_ID_STATUS_TEXT, MITEM_FLAG_READONLY}, + {MITEM_BREAK}, + {MITEM_BREAK}, + + {MITEM_STRING, OPENTUNA_MENU_ID_ROM_VERSION, MITEM_FLAG_POS_ABS | MITEM_FLAG_READONLY, 0, 0, 520, 420}, + {MITEM_BREAK}, + + {MITEM_TERMINATOR}}; + static struct UIMenuItem ProgressScreenItems[] = { {MITEM_LABEL, PRG_SCREEN_ID_TITLE}, {MITEM_SEPERATOR}, @@ -211,10 +239,13 @@ static struct UIMenuItem InsuffSpaceScreenItems[] = { // Forward declarations static struct UIMenu InstallMainMenu; static struct UIMenu ExtraMenu; +static struct UIMenu MCMenu; +static struct UIMenu OpenTunaMenu; -static struct UIMenu MCMenu = {NULL, &ExtraMenu, MCMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_EXIT}}}; +static struct UIMenu MCMenu = {&OpenTunaMenu, &ExtraMenu, MCMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_EXIT}}}; static struct UIMenu ExtraMenu = {&MCMenu, &InstallMainMenu, ExtraMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_EXIT}}}; -static struct UIMenu InstallMainMenu = {&ExtraMenu, NULL, MainMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_EXIT}}}; +static struct UIMenu InstallMainMenu = {&ExtraMenu, &OpenTunaMenu, MainMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_EXIT}}}; +static struct UIMenu OpenTunaMenu = {&InstallMainMenu, &MCMenu, OpenTunaMenuItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_BACK}}}; static struct UIMenu ProgressScreen = {NULL, NULL, ProgressScreenItems, {{BUTTON_TYPE_SYS_CANCEL, SYS_UI_LBL_CANCEL}, {-1, -1}}}; static struct UIMenu InsuffSpaceScreen = {NULL, NULL, InsuffSpaceScreenItems, {{BUTTON_TYPE_SYS_SELECT, SYS_UI_LBL_OK}, {-1, -1}}}; @@ -298,8 +329,34 @@ static int CheckFormat(void) return status; } +static int OpenTunaMenuUpdateCallback(struct UIMenu *menu, unsigned short int frame, int selection, u32 padstatus) +{ + if ((padstatus != 0) || (frame == 0)) { + if (selection >= 0) { + switch (menu->items[selection].id) { + case OPENTUNA_MENU_ID_BTN_INSTALL: + UISetString(menu, OPENTUNA_MENU_ID_STATUS_TEXT, GetUIString(SYS_UI_MSG_DSC_INSTALL_OPENTUNA)); + break; + case OPENTUNA_MENU_ID_BTN_UNINSTALL: + UISetString(menu, OPENTUNA_MENU_ID_STATUS_TEXT, GetUIString(SYS_UI_MSG_DSC_UNINSTALL_OPENTUNA)); + break; + default: + UISetString(menu, OPENTUNA_MENU_ID_STATUS_TEXT, NULL); + break; + } + } else { + UISetString(menu, OPENTUNA_MENU_ID_STATUS_TEXT, NULL); + } + } + return 0; +} + static int MainMenuUpdateCallback(struct UIMenu *menu, unsigned short int frame, int selection, u32 padstatus) { + if (menu == &OpenTunaMenu) { + return OpenTunaMenuUpdateCallback(menu, frame, selection, padstatus); + } + if ((padstatus != 0) || (frame == 0)) { if (selection >= 0) { switch (menu->items[selection].id) { @@ -385,6 +442,9 @@ void MainMenu(void) DrawMenuEntranceSlideInMenuAnimation(0); + UpdateRegionalPaths(); + UISetString(&OpenTunaMenu, OPENTUNA_MENU_ID_ROM_VERSION, romver); + /* Main loop */ while (!done) { option = UIExecMenu(CurrentMenu, option, &CurrentMenu, &MainMenuUpdateCallback); @@ -425,6 +485,12 @@ void MainMenu(void) case MAIN_MENU_ID_BTN_INST_CROSS_PSX: event = EVENT_INSTALL_CROSS_PSX; break; + case OPENTUNA_MENU_ID_BTN_INSTALL: + event = EVENT_INSTALL_OPENTUNA; + break; + case OPENTUNA_MENU_ID_BTN_UNINSTALL: + event = EVENT_UNINSTALL_OPENTUNA; + break; default: // MAIN_MENU_ID_BTN_EXIT event = EVENT_EXIT; } @@ -432,6 +498,29 @@ void MainMenu(void) UITransition(CurrentMenu, UIMT_LEFT_OUT, option); switch (event) { + case EVENT_INSTALL_OPENTUNA: + if (McPort > 1) { + McPort = DisplayPromptMessage(SYS_UI_MSG_MULTIPLE_CARDS, SYS_UI_LBL_SLOT1, SYS_UI_LBL_SLOT2); + if (McPort == 0) + break; + McPort--; + } else if (McPort == 0) { + DisplayErrorMessage(SYS_UI_MSG_NO_CARDS); + break; + } else + McPort = (McData[0].Type == MC_TYPE_PS2) ? 0 : 1; + + unsigned int requiredSpace = 1024; // 1MB in KB + if((unsigned int)McData[McPort].SpaceFree < requiredSpace) + { + DisplayOutOfSpaceMessage(McData[McPort].SpaceFree * 1024, requiredSpace * 1024); + break; + } + DisplayInfoMessage(SYS_UI_MSG_INSTALL_COMPLETE); + break; + case EVENT_UNINSTALL_OPENTUNA: + DisplayInfoMessage(SYS_UI_MSG_CLEANUP_COMPLETE); + break; case EVENT_MULTI_INSTALL: if (ShowMessageBox(SYS_UI_LBL_CANCEL, SYS_UI_LBL_OK, -1, -1, GetUIString(SYS_UI_MSG_MULTI_WARN), SYS_UI_LBL_WARNING) <= 1) break; @@ -756,6 +845,9 @@ void MainMenu(void) break; } + if(option > 0) + option = 0; + if (!done) UITransition(CurrentMenu, UIMT_LEFT_IN, option); } diff --git a/installer/resources/background.png b/installer/resources/background.png index 53529324..e302b73b 100644 Binary files a/installer/resources/background.png and b/installer/resources/background.png differ diff --git a/installer/system.c b/installer/system.c index 6192ef4d..7fae6993 100644 --- a/installer/system.c +++ b/installer/system.c @@ -205,13 +205,10 @@ static struct InstallationFile SysResourceFiles[SYS_FOLDER_RESOURCES_NUM_FILES] "BREXEC-SYSTEM/icon.sys", 0}}; -#define BASE_INSTALL_NUM_FILES 2 +#define BASE_INSTALL_NUM_FILES 1 static struct InstallationFile BaseFiles[BASE_INSTALL_NUM_FILES] = { - {"SYS-CONF/USBHDFSD.IRX", - "SYS-CONF/USBHDFSD.IRX", - 0}, - {"SYS-CONF/FREEMCB.CNF", - "SYS-CONF/FREEMCB.CNF", + {"SYS-CONF/OSDMENU.CNF", + "SYS-CONF/OSDMENU.CNF", 0}}; #define HDD_BASE_INSTALL_NUM_FILES 22 @@ -595,17 +592,18 @@ static int CreateBasicFolders(int port, int slot, unsigned int flags) { unsigned int i; int result; - char folders[][16] = { - "APPS", + char folders[][32] = { "BOOT", "SYS-CONF", - "FMCBD-1.953", - "FMCBD-1.966", - "OSDMENU", + "OSDMENU-LAUNCHER", + "NEUTRINO", + "APPS", + "APP_NHDDL", + "APP_OPL", + "APP_ESR-LAUNCHER", "POPSTARTER", - "POWEROFF", - "PS1_DKWDRV", - "SYS_FMCB-CFG", + "NEUTRINO/config", + "NEUTRINO/modules", "\0"}; for (i = 0, result = 0; folders[i][0] != '\0' && result >= 0; i++) { @@ -636,6 +634,19 @@ static int CreateBasicFolders(int port, int slot, unsigned int flags) } } + // 沐ス Apply DupProhibit to NEUTRINO folder after all other folder creation succeeds + if (result >= 0) { + sceMcTblGetDir table; + table.AttrFile = sceMcFileAttrReadable | sceMcFileAttrWriteable | + sceMcFileAttrExecutable | sceMcFileAttrSubdir | + sceMcFileAttrDupProhibit | sceMcFile0400; + + result = mcSetFileInfo(port, slot, "NEUTRINO", &table, sceMcFileInfoAttr); + if (result == 0) { + mcSync(0, NULL, &result); + } + } + return result; } @@ -1672,53 +1683,43 @@ int PerformInstallation(unsigned char port, unsigned char slot, unsigned int fla // Add files in the APPS folder to the file list. if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "APPS", "APPS", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (APPS) failed: %d\n", result); - } - } - if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "BOOT", "BOOT", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (BOOT) failed: %d\n", result); - } - } - if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "FMCBD-1.953", "FMCBD-1.953", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (FMCBD-1.953) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "SYS-CONF", "SYS-CONF", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (SYS-CONF) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "FMCBD-1.966", "FMCBD-1.966", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (FMCBD-1.966) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "OSDMENU-LAUNCHER", "OSDMENU-LAUNCHER", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (OSDMENU-LAUNCHER) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "OSDMENU", "OSDMENU", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (OSDMENU) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "APPS", "APPS", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (APPS) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "POPSTARTER", "POPSTARTER", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (POPSTARTER) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "APP_NHDDL", "APP_NHDDL", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (APP_NHDDL) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "POWEROFF", "POWEROFF", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (POWEROFF) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "APP_OPL", "APP_OPL", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (APP_OPL) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "PS1_DKWDRV", "PS1_DKWDRV", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (PS1_DKWDRV) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "APP_ESR-LAUNCHER", "APP_ESR-LAUNCHER", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (APP_ESR-LAUNCHER) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "SYS-CONF", "SYS-CONF", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (SYS-CONF) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "POPSTARTER", "POPSTARTER", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (POPSTARTER) failed: %d\n", result); } } if (result >= 0) { - if ((result = AddDirContentsToFileCopyList(RootFolder, "SYS_FMCB-CFG", "SYS_FMCB-CFG", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { - DEBUG_PRINTF("AddDirContentsToFileCopyList (SYS_FMCB-CFG) failed: %d\n", result); + if ((result = AddDirContentsToFileCopyList(RootFolder, "NEUTRINO", "NEUTRINO", 1, &FileCopyList, &NumFiles, &NumDirectories, &TotalRequiredSpaceForFiles)) < 0) { + DEBUG_PRINTF("AddDirContentsToFileCopyList (NEUTRINO) failed: %d\n", result); } } diff --git a/installer_res/1953/INSTALL/APPS-HDD/EXEC.KELF b/installer_res/1953/INSTALL/APPS-HDD/EXEC.KELF deleted file mode 100644 index 5fd125d3..00000000 Binary files a/installer_res/1953/INSTALL/APPS-HDD/EXEC.KELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF b/installer_res/1953/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1953/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/APPS/APPS.icn b/installer_res/1953/INSTALL/APPS/APPS.icn deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1953/INSTALL/APPS/APPS.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/APPS/DELE.icn b/installer_res/1953/INSTALL/APPS/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1953/INSTALL/APPS/DELE.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/APPS/OPNPS2LD.ELF b/installer_res/1953/INSTALL/APPS/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1953/INSTALL/APPS/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT-HDD/BOOT.ELF b/installer_res/1953/INSTALL/BOOT-HDD/BOOT.ELF deleted file mode 100644 index f156b023..00000000 Binary files a/installer_res/1953/INSTALL/BOOT-HDD/BOOT.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT-HDD/POWEROFF.ELF b/installer_res/1953/INSTALL/BOOT-HDD/POWEROFF.ELF deleted file mode 100644 index d0c331d1..00000000 Binary files a/installer_res/1953/INSTALL/BOOT-HDD/POWEROFF.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF b/installer_res/1953/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF deleted file mode 100644 index f7426326..00000000 Binary files a/installer_res/1953/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT/BOOT.ELF b/installer_res/1953/INSTALL/BOOT/BOOT.ELF deleted file mode 100644 index f156b023..00000000 Binary files a/installer_res/1953/INSTALL/BOOT/BOOT.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT/BOOT.icn b/installer_res/1953/INSTALL/BOOT/BOOT.icn deleted file mode 100644 index 205557bd..00000000 Binary files a/installer_res/1953/INSTALL/BOOT/BOOT.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT/DELE.icn b/installer_res/1953/INSTALL/BOOT/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1953/INSTALL/BOOT/DELE.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/BOOT/icon.sys b/installer_res/1953/INSTALL/BOOT/icon.sys deleted file mode 100644 index 63554776..00000000 Binary files a/installer_res/1953/INSTALL/BOOT/icon.sys and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/FMCB_CFG.ELF b/installer_res/1953/INSTALL/SYS-CONF/FMCB_CFG.ELF deleted file mode 100644 index c9d1a9c5..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/FMCB_CFG.ELF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/FREEHDB.CNF b/installer_res/1953/INSTALL/SYS-CONF/FREEHDB.CNF deleted file mode 100644 index 3011744d..00000000 --- a/installer_res/1953/INSTALL/SYS-CONF/FREEHDB.CNF +++ /dev/null @@ -1,89 +0,0 @@ -# ---------------------------------------- -# Free HDBoot Config File -# must be in hdd0:__sysconf/FMCB/FREEHDB.CNF, mc?:/SYS-CONF/FREEHDB.CNF or mass:/FREEHDB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = hdd0:__sysconf:pfs:/FMCB/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Circle_E1 = OSDSYS -LK_Cross_E1 = OSDSYS -LK_Square_E1 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/UPDT/OPL.ELF -LK_L1_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_L1_E3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -LK_L2_E1 = mass:/BOOT/SMS.ELF -LK_L2_E2 = mc?:/BOOT/SMS.ELF -LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF -LK_R2_E1 = hdd0:__common:pfs:/POPS/BOOT.ELF -LK_R2_E2 = hdd0:__common:pfs:/POPS/KHN.ELF -LK_R2_E3 = hdd0:__sysconf:pfs:/FMCB/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Down_E2 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -LK_Down_E3 = mc?:/APPS/POWEROFF.ELF -LK_Left_E1 = OSDSYS -LK_Right_E1 = OSDSYS -LK_Start_E1 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -LK_Start_E2 = OSDSYS -LK_Select_E1 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o006 -OSDSYS_right_cursor = o005 -OSDSYS_menu_top_delimiter = y-99FreeHdBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o009/o010 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -name_OSDSYS_ITEM_2 = wLaunchELF 4.43x_isr_hdd -path1_OSDSYS_ITEM_2 = hdd0:__sysconf:pfs:/FMCB/ULE_ISR_HDD.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ULE_ISR_HDD.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_6 = Reload configuration -path1_OSDSYS_ITEM_6 = OSDSYS -name_OSDSYS_ITEM_99 = Shutdown System -path1_OSDSYS_ITEM_99 = POWEROFF -path2_OSDSYS_ITEM_99 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -path3_OSDSYS_ITEM_99 = mc?:/APPS/POWEROFF.ELF -name_OSDSYS_ITEM_100 = Free HDBoot Configurator -path1_OSDSYS_ITEM_100 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF diff --git a/installer_res/1953/INSTALL/SYS-CONF/FREEMCB.CNF b/installer_res/1953/INSTALL/SYS-CONF/FREEMCB.CNF deleted file mode 100644 index 2e7ff382..00000000 --- a/installer_res/1953/INSTALL/SYS-CONF/FREEMCB.CNF +++ /dev/null @@ -1,88 +0,0 @@ -# ---------------------------------------- -# Free MCBoot Config File -# must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/OPL.ELF -LK_L1_E2 = mc?:/OPL/OPNPS2LD.ELF -LK_L1_E3 = mc?:/APPS/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF -LK_L2_E3 = OSDSYS -LK_R2_E1 = mass:/POPS/BOOT.ELF -LK_R2_E2 = mass:/POPS/KHN.ELF -LK_R2_E3 = mc?:/BOOT/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Down_E2 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -LK_Down_E3 = mc?:/APPS/POWEROFF.ELF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF -LK_Start_E3 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o009 -OSDSYS_right_cursor = o008 -OSDSYS_menu_top_delimiter = y-99FreeMcBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o006/o007 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = uLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/BOOT.ELF -name_OSDSYS_ITEM_2 = ESR -path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF -path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = mc?:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_6 = Reload configuration -path1_OSDSYS_ITEM_6 = OSDSYS -name_OSDSYS_ITEM_99 = Free MCBoot Configurator -path1_OSDSYS_ITEM_99 = mc?:/SYS-CONF/FMCB_CFG.ELF -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF -path2_OSDSYS_ITEM_100 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -path3_OSDSYS_ITEM_100 = mc?:/APPS/POWEROFF.ELF diff --git a/installer_res/1953/INSTALL/SYS-CONF/ICON.SYS b/installer_res/1953/INSTALL/SYS-CONF/ICON.SYS deleted file mode 100644 index ac8e2d2e..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/ICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/SYSCONF.ICN b/installer_res/1953/INSTALL/SYS-CONF/SYSCONF.ICN deleted file mode 100644 index 2ca16752..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/SYSCONF.ICN and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/USBD.IRX b/installer_res/1953/INSTALL/SYS-CONF/USBD.IRX deleted file mode 100644 index 3e0bb376..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/USBD.IRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/USBHDFSD.IRX b/installer_res/1953/INSTALL/SYS-CONF/USBHDFSD.IRX deleted file mode 100644 index c8ee6d2a..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/USBHDFSD.IRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/del.icn b/installer_res/1953/INSTALL/SYS-CONF/del.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/del.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYS-CONF/sysconf.icn b/installer_res/1953/INSTALL/SYS-CONF/sysconf.icn deleted file mode 100644 index 2ca16752..00000000 Binary files a/installer_res/1953/INSTALL/SYS-CONF/sysconf.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/AICON.ICN b/installer_res/1953/INSTALL/SYSTEM/AICON.ICN deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/AICON.ICN and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/AICON.SYS b/installer_res/1953/INSTALL/SYSTEM/AICON.SYS deleted file mode 100644 index 1e10b58c..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/AICON.SYS +++ /dev/null @@ -1,18 +0,0 @@ -PS2X -title0 = APPS -title1 = Folder -bgcola = 0 -bgcol0 = 28,71,71 -bgcol1 = 20,20,20 -bgcol2 = 20,20,20 -bgcol3 = 20,20,20 -lightdir0 = 0.5000,0.5000,0.5000 -lightdir1 = 0.0000,-0.4000,-0.1000 -lightdir2 = -0.5000,-0.5000,0.5000 -lightcolamb = 128,128,128 -lightcol0 = 28,71,71 -lightcol1 = 28,71,71 -lightcol2 = 28,71,71 -uninstallmes0 = This will delete your APPS! -uninstallmes1 = -uninstallmes2 = diff --git a/installer_res/1953/INSTALL/SYSTEM/ASYSTEM.CNF b/installer_res/1953/INSTALL/SYSTEM/ASYSTEM.CNF deleted file mode 100644 index 3c83ebd2..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/ASYSTEM.CNF +++ /dev/null @@ -1,4 +0,0 @@ -BOOT2 = pfs:/EXEC.KELF -VER = 1.00 -VMODE = NTSC -HDDUNITPOWER = NICHDD \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/ATAD.IRX b/installer_res/1953/INSTALL/SYSTEM/ATAD.IRX deleted file mode 100644 index ea71edf1..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/ATAD.IRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/BAICON.SYS b/installer_res/1953/INSTALL/SYSTEM/BAICON.SYS deleted file mode 100644 index ceaeb8db..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/BAICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/BCICON.SYS b/installer_res/1953/INSTALL/SYSTEM/BCICON.SYS deleted file mode 100644 index ae36041c..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/BCICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/BEICON.SYS b/installer_res/1953/INSTALL/SYSTEM/BEICON.SYS deleted file mode 100644 index 9cce1bc4..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/BEICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/BIICON.SYS b/installer_res/1953/INSTALL/SYSTEM/BIICON.SYS deleted file mode 100644 index 391144ef..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/BIICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/DELE.icn b/installer_res/1953/INSTALL/SYSTEM/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/DELE.icn and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/DEV9.IRX b/installer_res/1953/INSTALL/SYSTEM/DEV9.IRX deleted file mode 100644 index ca5c7bc0..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/DEV9.IRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/ENDVDPL.XRX b/installer_res/1953/INSTALL/SYSTEM/ENDVDPL.XRX deleted file mode 100644 index 18c6b166..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/ENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FHDB.XLF b/installer_res/1953/INSTALL/SYSTEM/FHDB.XLF deleted file mode 100644 index 33df4647..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FHDB.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FMCB.ICN b/installer_res/1953/INSTALL/SYSTEM/FMCB.ICN deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FMCB.ICN and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FMCB.XLF b/installer_res/1953/INSTALL/SYSTEM/FMCB.XLF deleted file mode 100644 index b1eb1a75..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FMCB.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/FSCK.XLF b/installer_res/1953/INSTALL/SYSTEM/FSCK/FSCK.XLF deleted file mode 100644 index 1edf78d6..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FSCK/FSCK.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf deleted file mode 100644 index a1711c36..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/fonts.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/fonts.txt deleted file mode 100644 index 4abb64ed..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSansJP-Bold.otf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt deleted file mode 100644 index 8de88609..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancel -Yes -No -Next -Back -Enabled -Disabled -Toggle option -Select field -Abort -Warning -Error -Information -Confirmation -Please wait -Scan Results -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt deleted file mode 100644 index 59eeb608..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt +++ /dev/null @@ -1,20 +0,0 @@ -Valider -Annuler -Oui -Non -Suivant -Retour -Activテゥ -Dテゥsactivテゥ -Parcourir les options -Choisir ligne -Annuler -Mise en garde -Erreur -Information -Confirmation -Patientez -Rテゥsultats du scan -Erreurs trouvテゥes: -Erreurs corrigテゥes: -Certaines erreurs n窶冩nt pas pu テェtre corrigテゥes. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt deleted file mode 100644 index cb0b7e0d..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Abbrechen -Ja -Nein -Weiter -Zurテシck -Aktiviert -Deaktiviert -Option テ、ndern -Feld auswテ、hlen -Abbruch -Warnung -Fehler -Information -Bestテ、tigen -Bitte warten -Scanergebnisse -Gefundene Fehler: -Fehler korrigiert: -Manche Fehler konnten nicht korrigiert werden. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt deleted file mode 100644 index d619e76f..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Cancella -Sテャ -No -Avanti -Indietro -Attivato -Disattivato -Togli opzione -Seleziona il campo -Interrompi -Attenzione -Errore -Informazioni -Conferma -Attendi per favore -Risultati della scansione -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt deleted file mode 100644 index 98e0fda0..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -繧ュ繝」繝ウ繧サ繝ォ -縺ッ縺 -縺縺縺 -谺。縺ク -謌サ繧 -譛牙柑 -辟。蜉ケ -險ュ螳壼、縺ョ蛻繧頑崛縺 -險ュ螳夐逶ョ縺ョ驕ク謚 -荳ュ譁ュ -隴ヲ蜻 -繧ィ繝ゥ繝シ -諠蝣ア -遒コ隱 -縺雁セ縺。荳九&縺 窶ヲ -繧ケ繧ュ繝」繝ウ邨先棡 -繧ィ繝ゥ繝シ讀懷コ謨ーシ -繧ィ繝ゥ繝シ菫ョ蠕ゥ謨ーシ -菫ョ蠕ゥ縺輔l縺ェ縺繧ィ繝ゥ繝シ縺悟ュ伜惠縺励∪縺吶 \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt deleted file mode 100644 index 7751f322..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancelar -Sim -N縊 -Prximo -Voltar -Habilitado -Desabilitado -Alternar op鈬o -Escolher campo -Abortar -Alerta -Erro -Informa鈬o -Confirma鈬o -Por favor, aguarde -Escaneando Resultados -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt deleted file mode 100644 index 572b9088..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソAceptar -Cancelar -Sテュ -No -Siguiente -Atrテ。s -Activado -Desactivado -Cambiar opciテウn -Escoger campo -Abortar -Peligro -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Resultados del anテ。lisis -Errores encontrados: -Errores corregidos: -Algunos errores podrテュan no arreglarse. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt deleted file mode 100644 index 171c84d3..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt +++ /dev/null @@ -1,6 +0,0 @@ -No HardDisk Drive (HDD) unit was detected. -The HardDisk Drive (HDD) unit is not formatted. -Please wait... -There was a problem accessing the disk.\nThe operation cannot be completed. -Disk scan completed. -The disk has corrupted data and must be checked.\nCorrupted data will be deleted. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt deleted file mode 100644 index 4d1b966d..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt +++ /dev/null @@ -1,6 +0,0 @@ -Disque dur non dテゥtectテゥ. -The HardDisk Drive (HDD) unit is not formatted. -Veuillez patienter窶ヲ -Problティme lors de l'accティs au disque.\nImpossible de continuer. -Scan du disque achevテゥ. -Donnテゥes corrompues trouvテゥes, scan du disque requis.\nLes donnテゥes corrompues seront effacテゥes. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt deleted file mode 100644 index cea3d270..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソEs wurde keine Festplatte gefunden. -The HardDisk Drive (HDD) unit is not formatted. -Bitte warten... -There was a problem accessing the disk.\nThe operation cannot be completed. -テ彙erprテシfung der Festplatte abgeschlossen. -Die Festplatte hat fehlerhafte Dateien und muss テシberprテシft werden.\nBeschテ、digte Dateien werden dabei gelテカscht. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt deleted file mode 100644 index b8c16f67..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNessuna unitテ Hard disk trovata. -The HardDisk Drive (HDD) unit is not formatted. -Attendi per favore... -Problema di accesso al disco.\nL'operazione non puテイ essere completata. -Scansione del disco completata. -Il disco contiene dei dati corrotti e dev'essere controllato.\nI dati corrotti verranno cancellati. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt deleted file mode 100644 index becc9fcd..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソHDD (PS2 HDD Unit) 縺瑚ェ崎ュ倥&繧後∪縺帙s縺ァ縺励◆縲 -HDD (PS2 HDD Unit) 縺ッ繝輔か繝シ繝槭ャ繝医&繧後※縺縺セ縺帙s縲 -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ縺ョ繧「繧ッ繧サ繧ケ縺ォ蝠城。後′縺ゅj縺セ縺吶\n蜃ヲ逅繧貞ョ御コ縺吶k縺薙→縺後〒縺阪∪縺帙s縲 -繝繧」繧ケ繧ッ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ォ縺ッ荳肴ュ」縺ェ繝繝シ繧ソ縺悟ュ伜惠縺励※縺繧九◆繧√メ繧ァ繝繧ッ縺輔l縺ェ縺代l縺ー縺ェ繧翫∪縺帙s縲\n荳肴ュ」縺ェ繝繝シ繧ソ縺ッ蜑企勁縺輔l縺セ縺吶 \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt deleted file mode 100644 index 55de468a..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt +++ /dev/null @@ -1,6 +0,0 @@ -nenhum drive de Disco-Rgido foi detectado.. -The HardDisk Drive (HDD) unit is not formatted. -Por favor, aguardar... -Houve um problema quando acessava o disco.\nA opera鈬o n縊 podera ser concluda. -Escaneamento completo. -O disco cont駑 dados corrompidos e precisa ser verificado.\nDados corrompidos ser縊 apagados. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt b/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt deleted file mode 100644 index 2abd8e9c..00000000 --- a/installer_res/1953/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNo se ha detectado ningテコn disco duro. -The HardDisk Drive (HDD) unit is not formatted. -Por favor espera... -Ha habido un problema accediendo al disco.\nLa operaciテウn no se puede completar. -Anテ。lisis del disco terminado. -El disco tiene datos corruptos y debe ser comprobado.\nSe borrarテ。n los datos corruptos. \ No newline at end of file diff --git a/installer_res/1953/INSTALL/SYSTEM/HDDLOAD.IRX b/installer_res/1953/INSTALL/SYSTEM/HDDLOAD.IRX deleted file mode 100644 index 07e02884..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/HDDLOAD.IRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/ICON.SYS b/installer_res/1953/INSTALL/SYSTEM/ICON.SYS deleted file mode 100644 index 33c4a32a..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/ICON.SYS and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/MBR.XLF b/installer_res/1953/INSTALL/SYSTEM/MBR.XLF deleted file mode 100644 index 9611302f..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/MBR.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/OSD110.XLF b/installer_res/1953/INSTALL/SYSTEM/OSD110.XLF deleted file mode 100644 index 791921ea..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/OSD110.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/OSDSYS.XLF b/installer_res/1953/INSTALL/SYSTEM/OSDSYS.XLF deleted file mode 100644 index b04e78b5..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/OSDSYS.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/XENDVDPL.XRX b/installer_res/1953/INSTALL/SYSTEM/XENDVDPL.XRX deleted file mode 100644 index c48330f4..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/XENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/XFMCB.XLF b/installer_res/1953/INSTALL/SYSTEM/XFMCB.XLF deleted file mode 100644 index 200af9f7..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/XFMCB.XLF and /dev/null differ diff --git a/installer_res/1953/INSTALL/SYSTEM/XUDNL.XRX b/installer_res/1953/INSTALL/SYSTEM/XUDNL.XRX deleted file mode 100644 index 2b932790..00000000 Binary files a/installer_res/1953/INSTALL/SYSTEM/XUDNL.XRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS-HDD/EXEC.KELF b/installer_res/1963/INSTALL/APPS-HDD/EXEC.KELF deleted file mode 100644 index 5fd125d3..00000000 Binary files a/installer_res/1963/INSTALL/APPS-HDD/EXEC.KELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF b/installer_res/1963/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1963/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS/APPS.icn b/installer_res/1963/INSTALL/APPS/APPS.icn deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1963/INSTALL/APPS/APPS.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS/DELE.icn b/installer_res/1963/INSTALL/APPS/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1963/INSTALL/APPS/DELE.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS/OPNPS2LD.ELF b/installer_res/1963/INSTALL/APPS/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1963/INSTALL/APPS/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/APPS/icon.sys b/installer_res/1963/INSTALL/APPS/icon.sys deleted file mode 100644 index fac5c259..00000000 Binary files a/installer_res/1963/INSTALL/APPS/icon.sys and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT-HDD/BOOT.ELF b/installer_res/1963/INSTALL/BOOT-HDD/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1963/INSTALL/BOOT-HDD/BOOT.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF b/installer_res/1963/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF deleted file mode 100644 index 0e4c3bb7..00000000 Binary files a/installer_res/1963/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT/BOOT.ELF b/installer_res/1963/INSTALL/BOOT/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1963/INSTALL/BOOT/BOOT.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT/BOOT.icn b/installer_res/1963/INSTALL/BOOT/BOOT.icn deleted file mode 100644 index 205557bd..00000000 Binary files a/installer_res/1963/INSTALL/BOOT/BOOT.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT/DELE.icn b/installer_res/1963/INSTALL/BOOT/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1963/INSTALL/BOOT/DELE.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/BOOT/icon.sys b/installer_res/1963/INSTALL/BOOT/icon.sys deleted file mode 100644 index 63554776..00000000 Binary files a/installer_res/1963/INSTALL/BOOT/icon.sys and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/FMCB_CFG.ELF b/installer_res/1963/INSTALL/SYS-CONF/FMCB_CFG.ELF deleted file mode 100644 index 30e75237..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/FMCB_CFG.ELF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/FREEHDB.CNF b/installer_res/1963/INSTALL/SYS-CONF/FREEHDB.CNF deleted file mode 100644 index 6d729e92..00000000 --- a/installer_res/1963/INSTALL/SYS-CONF/FREEHDB.CNF +++ /dev/null @@ -1,83 +0,0 @@ -# ---------------------------------------- -# Free HDBoot Config File -# must be in hdd0:__sysconf/FMCB/FREEHDB.CNF, mc?:/SYS-CONF/FREEHDB.CNF or mass:/FREEHDB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = hdd0:__sysconf:pfs:/FMCB/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Auto_E3 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_L1_E1 = mass:/UPDT/OPL.ELF -LK_L1_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_L1_E3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -LK_L2_E3 = OSDSYS -LK_R2_E1 = hdd0:__common:pfs:/POPS/BOOT.ELF -LK_R2_E2 = hdd0:__common:pfs:/POPS/KHN.ELF -LK_R2_E3 = hdd0:__sysconf:pfs:/FMCB/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -LK_Start_E3 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o006 -OSDSYS_right_cursor = o005 -OSDSYS_menu_top_delimiter = y-99FreeHdBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o009/o010 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -name_OSDSYS_ITEM_2 = wLaunchELF 4.43x_isr_hdd -path1_OSDSYS_ITEM_2 = hdd0:__sysconf:pfs:/FMCB/ULE_ISR_HDD.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ULE_ISR_HDD.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_98 = Free HDBoot Configurator -path1_OSDSYS_ITEM_98 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -name_OSDSYS_ITEM_99 = Restart System -path1_OSDSYS_ITEM_99 = OSDSYS -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF diff --git a/installer_res/1963/INSTALL/SYS-CONF/FREEMCB.CNF b/installer_res/1963/INSTALL/SYS-CONF/FREEMCB.CNF deleted file mode 100644 index 78f33f7d..00000000 --- a/installer_res/1963/INSTALL/SYS-CONF/FREEMCB.CNF +++ /dev/null @@ -1,87 +0,0 @@ -# ---------------------------------------- -# Free MCBoot Config File -# must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Auto_E3 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/BOOT/HDLOADER.ELF -LK_L1_E2 = mc?:/BOOT/HDLOADER.ELF -LK_L1_E3 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF -LK_L2_E1 = mass:/BOOT/SMS.ELF -LK_L2_E2 = mc?:/BOOT/SMS.ELF -LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF -LK_R2_E1 = mass:/BOOT/ESR.ELF -LK_R2_E2 = mc?:/BOOT/ESR.ELF -LK_R2_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF -LK_Start_E2 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o009 -OSDSYS_right_cursor = o008 -OSDSYS_menu_top_delimiter = y-99FreeMcBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o006/o007 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/BOOT.ELF -name_OSDSYS_ITEM_2 = ESR -path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF -path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = mc?:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_98 = Free MCBoot Configurator -path1_OSDSYS_ITEM_98 = mc?:/SYS-CONF/FMCB_CFG.ELF -name_OSDSYS_ITEM_99 = Restart System -path1_OSDSYS_ITEM_99 = OSDSYS -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF diff --git a/installer_res/1963/INSTALL/SYS-CONF/ICON.SYS b/installer_res/1963/INSTALL/SYS-CONF/ICON.SYS deleted file mode 100644 index ac8e2d2e..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/ICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/SYSCONF.ICN b/installer_res/1963/INSTALL/SYS-CONF/SYSCONF.ICN deleted file mode 100644 index 2ca16752..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/SYSCONF.ICN and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/USBD.IRX b/installer_res/1963/INSTALL/SYS-CONF/USBD.IRX deleted file mode 100644 index 3e0bb376..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/USBD.IRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/USBHDFSD.IRX b/installer_res/1963/INSTALL/SYS-CONF/USBHDFSD.IRX deleted file mode 100644 index c8ee6d2a..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/USBHDFSD.IRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYS-CONF/del.icn b/installer_res/1963/INSTALL/SYS-CONF/del.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1963/INSTALL/SYS-CONF/del.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/AICON.ICN b/installer_res/1963/INSTALL/SYSTEM/AICON.ICN deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/AICON.ICN and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/AICON.SYS b/installer_res/1963/INSTALL/SYSTEM/AICON.SYS deleted file mode 100644 index 1e10b58c..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/AICON.SYS +++ /dev/null @@ -1,18 +0,0 @@ -PS2X -title0 = APPS -title1 = Folder -bgcola = 0 -bgcol0 = 28,71,71 -bgcol1 = 20,20,20 -bgcol2 = 20,20,20 -bgcol3 = 20,20,20 -lightdir0 = 0.5000,0.5000,0.5000 -lightdir1 = 0.0000,-0.4000,-0.1000 -lightdir2 = -0.5000,-0.5000,0.5000 -lightcolamb = 128,128,128 -lightcol0 = 28,71,71 -lightcol1 = 28,71,71 -lightcol2 = 28,71,71 -uninstallmes0 = This will delete your APPS! -uninstallmes1 = -uninstallmes2 = diff --git a/installer_res/1963/INSTALL/SYSTEM/ASYSTEM.CNF b/installer_res/1963/INSTALL/SYSTEM/ASYSTEM.CNF deleted file mode 100644 index 3c83ebd2..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/ASYSTEM.CNF +++ /dev/null @@ -1,4 +0,0 @@ -BOOT2 = pfs:/EXEC.KELF -VER = 1.00 -VMODE = NTSC -HDDUNITPOWER = NICHDD \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/ATAD.IRX b/installer_res/1963/INSTALL/SYSTEM/ATAD.IRX deleted file mode 100644 index 2368e1c1..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/ATAD.IRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/BAICON.SYS b/installer_res/1963/INSTALL/SYSTEM/BAICON.SYS deleted file mode 100644 index ceaeb8db..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/BAICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/BCICON.SYS b/installer_res/1963/INSTALL/SYSTEM/BCICON.SYS deleted file mode 100644 index ae36041c..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/BCICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/BEICON.SYS b/installer_res/1963/INSTALL/SYSTEM/BEICON.SYS deleted file mode 100644 index 9cce1bc4..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/BEICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/BIICON.SYS b/installer_res/1963/INSTALL/SYSTEM/BIICON.SYS deleted file mode 100644 index 391144ef..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/BIICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/DELE.icn b/installer_res/1963/INSTALL/SYSTEM/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/DELE.icn and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/DEV9.IRX b/installer_res/1963/INSTALL/SYSTEM/DEV9.IRX deleted file mode 100644 index ca5c7bc0..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/DEV9.IRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/ENDVDPL.XRX b/installer_res/1963/INSTALL/SYSTEM/ENDVDPL.XRX deleted file mode 100644 index 18c6b166..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/ENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FHDB.XLF b/installer_res/1963/INSTALL/SYSTEM/FHDB.XLF deleted file mode 100644 index 4ccfc954..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FHDB.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FMCB.ICN b/installer_res/1963/INSTALL/SYSTEM/FMCB.ICN deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FMCB.ICN and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FMCB.XLF b/installer_res/1963/INSTALL/SYSTEM/FMCB.XLF deleted file mode 100644 index f2e9c1eb..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FMCB.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/FSCK.XLF b/installer_res/1963/INSTALL/SYSTEM/FSCK/FSCK.XLF deleted file mode 100644 index 1edf78d6..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FSCK/FSCK.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf deleted file mode 100644 index a1711c36..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/fonts.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/fonts.txt deleted file mode 100644 index 4abb64ed..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSansJP-Bold.otf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt deleted file mode 100644 index 8de88609..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancel -Yes -No -Next -Back -Enabled -Disabled -Toggle option -Select field -Abort -Warning -Error -Information -Confirmation -Please wait -Scan Results -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt deleted file mode 100644 index 59eeb608..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt +++ /dev/null @@ -1,20 +0,0 @@ -Valider -Annuler -Oui -Non -Suivant -Retour -Activテゥ -Dテゥsactivテゥ -Parcourir les options -Choisir ligne -Annuler -Mise en garde -Erreur -Information -Confirmation -Patientez -Rテゥsultats du scan -Erreurs trouvテゥes: -Erreurs corrigテゥes: -Certaines erreurs n窶冩nt pas pu テェtre corrigテゥes. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt deleted file mode 100644 index cb0b7e0d..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Abbrechen -Ja -Nein -Weiter -Zurテシck -Aktiviert -Deaktiviert -Option テ、ndern -Feld auswテ、hlen -Abbruch -Warnung -Fehler -Information -Bestテ、tigen -Bitte warten -Scanergebnisse -Gefundene Fehler: -Fehler korrigiert: -Manche Fehler konnten nicht korrigiert werden. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt deleted file mode 100644 index d619e76f..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Cancella -Sテャ -No -Avanti -Indietro -Attivato -Disattivato -Togli opzione -Seleziona il campo -Interrompi -Attenzione -Errore -Informazioni -Conferma -Attendi per favore -Risultati della scansione -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt deleted file mode 100644 index 98e0fda0..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -繧ュ繝」繝ウ繧サ繝ォ -縺ッ縺 -縺縺縺 -谺。縺ク -謌サ繧 -譛牙柑 -辟。蜉ケ -險ュ螳壼、縺ョ蛻繧頑崛縺 -險ュ螳夐逶ョ縺ョ驕ク謚 -荳ュ譁ュ -隴ヲ蜻 -繧ィ繝ゥ繝シ -諠蝣ア -遒コ隱 -縺雁セ縺。荳九&縺 窶ヲ -繧ケ繧ュ繝」繝ウ邨先棡 -繧ィ繝ゥ繝シ讀懷コ謨ーシ -繧ィ繝ゥ繝シ菫ョ蠕ゥ謨ーシ -菫ョ蠕ゥ縺輔l縺ェ縺繧ィ繝ゥ繝シ縺悟ュ伜惠縺励∪縺吶 \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt deleted file mode 100644 index 7751f322..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancelar -Sim -N縊 -Prximo -Voltar -Habilitado -Desabilitado -Alternar op鈬o -Escolher campo -Abortar -Alerta -Erro -Informa鈬o -Confirma鈬o -Por favor, aguarde -Escaneando Resultados -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt deleted file mode 100644 index 572b9088..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソAceptar -Cancelar -Sテュ -No -Siguiente -Atrテ。s -Activado -Desactivado -Cambiar opciテウn -Escoger campo -Abortar -Peligro -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Resultados del anテ。lisis -Errores encontrados: -Errores corregidos: -Algunos errores podrテュan no arreglarse. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt deleted file mode 100644 index 171c84d3..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt +++ /dev/null @@ -1,6 +0,0 @@ -No HardDisk Drive (HDD) unit was detected. -The HardDisk Drive (HDD) unit is not formatted. -Please wait... -There was a problem accessing the disk.\nThe operation cannot be completed. -Disk scan completed. -The disk has corrupted data and must be checked.\nCorrupted data will be deleted. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt deleted file mode 100644 index 4d1b966d..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt +++ /dev/null @@ -1,6 +0,0 @@ -Disque dur non dテゥtectテゥ. -The HardDisk Drive (HDD) unit is not formatted. -Veuillez patienter窶ヲ -Problティme lors de l'accティs au disque.\nImpossible de continuer. -Scan du disque achevテゥ. -Donnテゥes corrompues trouvテゥes, scan du disque requis.\nLes donnテゥes corrompues seront effacテゥes. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt deleted file mode 100644 index cea3d270..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソEs wurde keine Festplatte gefunden. -The HardDisk Drive (HDD) unit is not formatted. -Bitte warten... -There was a problem accessing the disk.\nThe operation cannot be completed. -テ彙erprテシfung der Festplatte abgeschlossen. -Die Festplatte hat fehlerhafte Dateien und muss テシberprテシft werden.\nBeschテ、digte Dateien werden dabei gelテカscht. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt deleted file mode 100644 index b8c16f67..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNessuna unitテ Hard disk trovata. -The HardDisk Drive (HDD) unit is not formatted. -Attendi per favore... -Problema di accesso al disco.\nL'operazione non puテイ essere completata. -Scansione del disco completata. -Il disco contiene dei dati corrotti e dev'essere controllato.\nI dati corrotti verranno cancellati. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt deleted file mode 100644 index becc9fcd..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソHDD (PS2 HDD Unit) 縺瑚ェ崎ュ倥&繧後∪縺帙s縺ァ縺励◆縲 -HDD (PS2 HDD Unit) 縺ッ繝輔か繝シ繝槭ャ繝医&繧後※縺縺セ縺帙s縲 -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ縺ョ繧「繧ッ繧サ繧ケ縺ォ蝠城。後′縺ゅj縺セ縺吶\n蜃ヲ逅繧貞ョ御コ縺吶k縺薙→縺後〒縺阪∪縺帙s縲 -繝繧」繧ケ繧ッ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ォ縺ッ荳肴ュ」縺ェ繝繝シ繧ソ縺悟ュ伜惠縺励※縺繧九◆繧√メ繧ァ繝繧ッ縺輔l縺ェ縺代l縺ー縺ェ繧翫∪縺帙s縲\n荳肴ュ」縺ェ繝繝シ繧ソ縺ッ蜑企勁縺輔l縺セ縺吶 \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt deleted file mode 100644 index 55de468a..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt +++ /dev/null @@ -1,6 +0,0 @@ -nenhum drive de Disco-Rgido foi detectado.. -The HardDisk Drive (HDD) unit is not formatted. -Por favor, aguardar... -Houve um problema quando acessava o disco.\nA opera鈬o n縊 podera ser concluda. -Escaneamento completo. -O disco cont駑 dados corrompidos e precisa ser verificado.\nDados corrompidos ser縊 apagados. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt b/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt deleted file mode 100644 index 2abd8e9c..00000000 --- a/installer_res/1963/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNo se ha detectado ningテコn disco duro. -The HardDisk Drive (HDD) unit is not formatted. -Por favor espera... -Ha habido un problema accediendo al disco.\nLa operaciテウn no se puede completar. -Anテ。lisis del disco terminado. -El disco tiene datos corruptos y debe ser comprobado.\nSe borrarテ。n los datos corruptos. \ No newline at end of file diff --git a/installer_res/1963/INSTALL/SYSTEM/HDDLOAD.IRX b/installer_res/1963/INSTALL/SYSTEM/HDDLOAD.IRX deleted file mode 100644 index e85c3b1c..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/HDDLOAD.IRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/ICON.SYS b/installer_res/1963/INSTALL/SYSTEM/ICON.SYS deleted file mode 100644 index 33c4a32a..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/ICON.SYS and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/MBR.XLF b/installer_res/1963/INSTALL/SYSTEM/MBR.XLF deleted file mode 100644 index 9aecb93b..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/MBR.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/OSD110.XLF b/installer_res/1963/INSTALL/SYSTEM/OSD110.XLF deleted file mode 100644 index 0d25890e..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/OSD110.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/OSDSYS.XLF b/installer_res/1963/INSTALL/SYSTEM/OSDSYS.XLF deleted file mode 100644 index d6968a64..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/OSDSYS.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/XENDVDPL.XRX b/installer_res/1963/INSTALL/SYSTEM/XENDVDPL.XRX deleted file mode 100644 index c48330f4..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/XENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/XFMCB.XLF b/installer_res/1963/INSTALL/SYSTEM/XFMCB.XLF deleted file mode 100644 index 665568ac..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/XFMCB.XLF and /dev/null differ diff --git a/installer_res/1963/INSTALL/SYSTEM/XUDNL.XRX b/installer_res/1963/INSTALL/SYSTEM/XUDNL.XRX deleted file mode 100644 index 2b932790..00000000 Binary files a/installer_res/1963/INSTALL/SYSTEM/XUDNL.XRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS-HDD/EXEC.KELF b/installer_res/1964/INSTALL/APPS-HDD/EXEC.KELF deleted file mode 100644 index 5fd125d3..00000000 Binary files a/installer_res/1964/INSTALL/APPS-HDD/EXEC.KELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF b/installer_res/1964/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1964/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS/APPS.icn b/installer_res/1964/INSTALL/APPS/APPS.icn deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1964/INSTALL/APPS/APPS.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS/DELE.icn b/installer_res/1964/INSTALL/APPS/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1964/INSTALL/APPS/DELE.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS/OPNPS2LD.ELF b/installer_res/1964/INSTALL/APPS/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1964/INSTALL/APPS/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/APPS/icon.sys b/installer_res/1964/INSTALL/APPS/icon.sys deleted file mode 100644 index fac5c259..00000000 Binary files a/installer_res/1964/INSTALL/APPS/icon.sys and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT-HDD/BOOT.ELF b/installer_res/1964/INSTALL/BOOT-HDD/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1964/INSTALL/BOOT-HDD/BOOT.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF b/installer_res/1964/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF deleted file mode 100644 index 0e4c3bb7..00000000 Binary files a/installer_res/1964/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT/BOOT.ELF b/installer_res/1964/INSTALL/BOOT/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1964/INSTALL/BOOT/BOOT.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT/BOOT.icn b/installer_res/1964/INSTALL/BOOT/BOOT.icn deleted file mode 100644 index 205557bd..00000000 Binary files a/installer_res/1964/INSTALL/BOOT/BOOT.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT/DELE.icn b/installer_res/1964/INSTALL/BOOT/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1964/INSTALL/BOOT/DELE.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/BOOT/icon.sys b/installer_res/1964/INSTALL/BOOT/icon.sys deleted file mode 100644 index 63554776..00000000 Binary files a/installer_res/1964/INSTALL/BOOT/icon.sys and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/FMCB_CFG.ELF b/installer_res/1964/INSTALL/SYS-CONF/FMCB_CFG.ELF deleted file mode 100644 index 30e75237..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/FMCB_CFG.ELF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/FREEHDB.CNF b/installer_res/1964/INSTALL/SYS-CONF/FREEHDB.CNF deleted file mode 100644 index 6d729e92..00000000 --- a/installer_res/1964/INSTALL/SYS-CONF/FREEHDB.CNF +++ /dev/null @@ -1,83 +0,0 @@ -# ---------------------------------------- -# Free HDBoot Config File -# must be in hdd0:__sysconf/FMCB/FREEHDB.CNF, mc?:/SYS-CONF/FREEHDB.CNF or mass:/FREEHDB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = hdd0:__sysconf:pfs:/FMCB/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Auto_E3 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_L1_E1 = mass:/UPDT/OPL.ELF -LK_L1_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_L1_E3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -LK_L2_E3 = OSDSYS -LK_R2_E1 = hdd0:__common:pfs:/POPS/BOOT.ELF -LK_R2_E2 = hdd0:__common:pfs:/POPS/KHN.ELF -LK_R2_E3 = hdd0:__sysconf:pfs:/FMCB/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -LK_Start_E3 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o006 -OSDSYS_right_cursor = o005 -OSDSYS_menu_top_delimiter = y-99FreeHdBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o009/o010 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -name_OSDSYS_ITEM_2 = wLaunchELF 4.43x_isr_hdd -path1_OSDSYS_ITEM_2 = hdd0:__sysconf:pfs:/FMCB/ULE_ISR_HDD.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ULE_ISR_HDD.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_98 = Free HDBoot Configurator -path1_OSDSYS_ITEM_98 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -name_OSDSYS_ITEM_99 = Restart System -path1_OSDSYS_ITEM_99 = OSDSYS -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF diff --git a/installer_res/1964/INSTALL/SYS-CONF/FREEMCB.CNF b/installer_res/1964/INSTALL/SYS-CONF/FREEMCB.CNF deleted file mode 100644 index 78f33f7d..00000000 --- a/installer_res/1964/INSTALL/SYS-CONF/FREEMCB.CNF +++ /dev/null @@ -1,87 +0,0 @@ -# ---------------------------------------- -# Free MCBoot Config File -# must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Auto_E3 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/BOOT/HDLOADER.ELF -LK_L1_E2 = mc?:/BOOT/HDLOADER.ELF -LK_L1_E3 = mc?:/B?DATA-SYSTEM/HDLOADER.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF -LK_L2_E1 = mass:/BOOT/SMS.ELF -LK_L2_E2 = mc?:/BOOT/SMS.ELF -LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF -LK_R2_E1 = mass:/BOOT/ESR.ELF -LK_R2_E2 = mc?:/BOOT/ESR.ELF -LK_R2_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF -LK_Start_E2 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o009 -OSDSYS_right_cursor = o008 -OSDSYS_menu_top_delimiter = y-99FreeMcBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o006/o007 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/BOOT.ELF -name_OSDSYS_ITEM_2 = ESR -path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF -path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = mc?:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_98 = Free MCBoot Configurator -path1_OSDSYS_ITEM_98 = mc?:/SYS-CONF/FMCB_CFG.ELF -name_OSDSYS_ITEM_99 = Restart System -path1_OSDSYS_ITEM_99 = OSDSYS -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF diff --git a/installer_res/1964/INSTALL/SYS-CONF/ICON.SYS b/installer_res/1964/INSTALL/SYS-CONF/ICON.SYS deleted file mode 100644 index ac8e2d2e..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/ICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/SYSCONF.ICN b/installer_res/1964/INSTALL/SYS-CONF/SYSCONF.ICN deleted file mode 100644 index 2ca16752..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/SYSCONF.ICN and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/USBD.IRX b/installer_res/1964/INSTALL/SYS-CONF/USBD.IRX deleted file mode 100644 index 3e0bb376..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/USBD.IRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/USBHDFSD.IRX b/installer_res/1964/INSTALL/SYS-CONF/USBHDFSD.IRX deleted file mode 100644 index c8ee6d2a..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/USBHDFSD.IRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYS-CONF/del.icn b/installer_res/1964/INSTALL/SYS-CONF/del.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1964/INSTALL/SYS-CONF/del.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/AICON.ICN b/installer_res/1964/INSTALL/SYSTEM/AICON.ICN deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/AICON.ICN and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/AICON.SYS b/installer_res/1964/INSTALL/SYSTEM/AICON.SYS deleted file mode 100644 index 1e10b58c..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/AICON.SYS +++ /dev/null @@ -1,18 +0,0 @@ -PS2X -title0 = APPS -title1 = Folder -bgcola = 0 -bgcol0 = 28,71,71 -bgcol1 = 20,20,20 -bgcol2 = 20,20,20 -bgcol3 = 20,20,20 -lightdir0 = 0.5000,0.5000,0.5000 -lightdir1 = 0.0000,-0.4000,-0.1000 -lightdir2 = -0.5000,-0.5000,0.5000 -lightcolamb = 128,128,128 -lightcol0 = 28,71,71 -lightcol1 = 28,71,71 -lightcol2 = 28,71,71 -uninstallmes0 = This will delete your APPS! -uninstallmes1 = -uninstallmes2 = diff --git a/installer_res/1964/INSTALL/SYSTEM/ASYSTEM.CNF b/installer_res/1964/INSTALL/SYSTEM/ASYSTEM.CNF deleted file mode 100644 index 3c83ebd2..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/ASYSTEM.CNF +++ /dev/null @@ -1,4 +0,0 @@ -BOOT2 = pfs:/EXEC.KELF -VER = 1.00 -VMODE = NTSC -HDDUNITPOWER = NICHDD \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/ATAD.IRX b/installer_res/1964/INSTALL/SYSTEM/ATAD.IRX deleted file mode 100644 index 2368e1c1..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/ATAD.IRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/BAICON.SYS b/installer_res/1964/INSTALL/SYSTEM/BAICON.SYS deleted file mode 100644 index ceaeb8db..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/BAICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/BCICON.SYS b/installer_res/1964/INSTALL/SYSTEM/BCICON.SYS deleted file mode 100644 index ae36041c..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/BCICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/BEICON.SYS b/installer_res/1964/INSTALL/SYSTEM/BEICON.SYS deleted file mode 100644 index 9cce1bc4..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/BEICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/BIICON.SYS b/installer_res/1964/INSTALL/SYSTEM/BIICON.SYS deleted file mode 100644 index 391144ef..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/BIICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/DELE.icn b/installer_res/1964/INSTALL/SYSTEM/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/DELE.icn and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/DEV9.IRX b/installer_res/1964/INSTALL/SYSTEM/DEV9.IRX deleted file mode 100644 index ca5c7bc0..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/DEV9.IRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/ENDVDPL.XRX b/installer_res/1964/INSTALL/SYSTEM/ENDVDPL.XRX deleted file mode 100644 index 18c6b166..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/ENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FHDB.XLF b/installer_res/1964/INSTALL/SYSTEM/FHDB.XLF deleted file mode 100644 index 436bbd89..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FHDB.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FMCB.ICN b/installer_res/1964/INSTALL/SYSTEM/FMCB.ICN deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FMCB.ICN and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FMCB.XLF b/installer_res/1964/INSTALL/SYSTEM/FMCB.XLF deleted file mode 100644 index be56b779..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FMCB.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/FSCK.XLF b/installer_res/1964/INSTALL/SYSTEM/FSCK/FSCK.XLF deleted file mode 100644 index 1edf78d6..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FSCK/FSCK.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf deleted file mode 100644 index a1711c36..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/fonts.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/fonts.txt deleted file mode 100644 index 4abb64ed..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSansJP-Bold.otf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt deleted file mode 100644 index 8de88609..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancel -Yes -No -Next -Back -Enabled -Disabled -Toggle option -Select field -Abort -Warning -Error -Information -Confirmation -Please wait -Scan Results -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt deleted file mode 100644 index 59eeb608..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt +++ /dev/null @@ -1,20 +0,0 @@ -Valider -Annuler -Oui -Non -Suivant -Retour -Activテゥ -Dテゥsactivテゥ -Parcourir les options -Choisir ligne -Annuler -Mise en garde -Erreur -Information -Confirmation -Patientez -Rテゥsultats du scan -Erreurs trouvテゥes: -Erreurs corrigテゥes: -Certaines erreurs n窶冩nt pas pu テェtre corrigテゥes. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt deleted file mode 100644 index cb0b7e0d..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Abbrechen -Ja -Nein -Weiter -Zurテシck -Aktiviert -Deaktiviert -Option テ、ndern -Feld auswテ、hlen -Abbruch -Warnung -Fehler -Information -Bestテ、tigen -Bitte warten -Scanergebnisse -Gefundene Fehler: -Fehler korrigiert: -Manche Fehler konnten nicht korrigiert werden. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt deleted file mode 100644 index d619e76f..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Cancella -Sテャ -No -Avanti -Indietro -Attivato -Disattivato -Togli opzione -Seleziona il campo -Interrompi -Attenzione -Errore -Informazioni -Conferma -Attendi per favore -Risultati della scansione -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt deleted file mode 100644 index 98e0fda0..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -繧ュ繝」繝ウ繧サ繝ォ -縺ッ縺 -縺縺縺 -谺。縺ク -謌サ繧 -譛牙柑 -辟。蜉ケ -險ュ螳壼、縺ョ蛻繧頑崛縺 -險ュ螳夐逶ョ縺ョ驕ク謚 -荳ュ譁ュ -隴ヲ蜻 -繧ィ繝ゥ繝シ -諠蝣ア -遒コ隱 -縺雁セ縺。荳九&縺 窶ヲ -繧ケ繧ュ繝」繝ウ邨先棡 -繧ィ繝ゥ繝シ讀懷コ謨ーシ -繧ィ繝ゥ繝シ菫ョ蠕ゥ謨ーシ -菫ョ蠕ゥ縺輔l縺ェ縺繧ィ繝ゥ繝シ縺悟ュ伜惠縺励∪縺吶 \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt deleted file mode 100644 index 7751f322..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancelar -Sim -N縊 -Prximo -Voltar -Habilitado -Desabilitado -Alternar op鈬o -Escolher campo -Abortar -Alerta -Erro -Informa鈬o -Confirma鈬o -Por favor, aguarde -Escaneando Resultados -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt deleted file mode 100644 index 572b9088..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソAceptar -Cancelar -Sテュ -No -Siguiente -Atrテ。s -Activado -Desactivado -Cambiar opciテウn -Escoger campo -Abortar -Peligro -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Resultados del anテ。lisis -Errores encontrados: -Errores corregidos: -Algunos errores podrテュan no arreglarse. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt deleted file mode 100644 index 171c84d3..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt +++ /dev/null @@ -1,6 +0,0 @@ -No HardDisk Drive (HDD) unit was detected. -The HardDisk Drive (HDD) unit is not formatted. -Please wait... -There was a problem accessing the disk.\nThe operation cannot be completed. -Disk scan completed. -The disk has corrupted data and must be checked.\nCorrupted data will be deleted. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt deleted file mode 100644 index 4d1b966d..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt +++ /dev/null @@ -1,6 +0,0 @@ -Disque dur non dテゥtectテゥ. -The HardDisk Drive (HDD) unit is not formatted. -Veuillez patienter窶ヲ -Problティme lors de l'accティs au disque.\nImpossible de continuer. -Scan du disque achevテゥ. -Donnテゥes corrompues trouvテゥes, scan du disque requis.\nLes donnテゥes corrompues seront effacテゥes. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt deleted file mode 100644 index cea3d270..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソEs wurde keine Festplatte gefunden. -The HardDisk Drive (HDD) unit is not formatted. -Bitte warten... -There was a problem accessing the disk.\nThe operation cannot be completed. -テ彙erprテシfung der Festplatte abgeschlossen. -Die Festplatte hat fehlerhafte Dateien und muss テシberprテシft werden.\nBeschテ、digte Dateien werden dabei gelテカscht. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt deleted file mode 100644 index b8c16f67..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNessuna unitテ Hard disk trovata. -The HardDisk Drive (HDD) unit is not formatted. -Attendi per favore... -Problema di accesso al disco.\nL'operazione non puテイ essere completata. -Scansione del disco completata. -Il disco contiene dei dati corrotti e dev'essere controllato.\nI dati corrotti verranno cancellati. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt deleted file mode 100644 index becc9fcd..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソHDD (PS2 HDD Unit) 縺瑚ェ崎ュ倥&繧後∪縺帙s縺ァ縺励◆縲 -HDD (PS2 HDD Unit) 縺ッ繝輔か繝シ繝槭ャ繝医&繧後※縺縺セ縺帙s縲 -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ縺ョ繧「繧ッ繧サ繧ケ縺ォ蝠城。後′縺ゅj縺セ縺吶\n蜃ヲ逅繧貞ョ御コ縺吶k縺薙→縺後〒縺阪∪縺帙s縲 -繝繧」繧ケ繧ッ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ォ縺ッ荳肴ュ」縺ェ繝繝シ繧ソ縺悟ュ伜惠縺励※縺繧九◆繧√メ繧ァ繝繧ッ縺輔l縺ェ縺代l縺ー縺ェ繧翫∪縺帙s縲\n荳肴ュ」縺ェ繝繝シ繧ソ縺ッ蜑企勁縺輔l縺セ縺吶 \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt deleted file mode 100644 index 55de468a..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt +++ /dev/null @@ -1,6 +0,0 @@ -nenhum drive de Disco-Rgido foi detectado.. -The HardDisk Drive (HDD) unit is not formatted. -Por favor, aguardar... -Houve um problema quando acessava o disco.\nA opera鈬o n縊 podera ser concluda. -Escaneamento completo. -O disco cont駑 dados corrompidos e precisa ser verificado.\nDados corrompidos ser縊 apagados. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt b/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt deleted file mode 100644 index 2abd8e9c..00000000 --- a/installer_res/1964/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNo se ha detectado ningテコn disco duro. -The HardDisk Drive (HDD) unit is not formatted. -Por favor espera... -Ha habido un problema accediendo al disco.\nLa operaciテウn no se puede completar. -Anテ。lisis del disco terminado. -El disco tiene datos corruptos y debe ser comprobado.\nSe borrarテ。n los datos corruptos. \ No newline at end of file diff --git a/installer_res/1964/INSTALL/SYSTEM/HDDLOAD.IRX b/installer_res/1964/INSTALL/SYSTEM/HDDLOAD.IRX deleted file mode 100644 index 122b3fac..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/HDDLOAD.IRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/ICON.SYS b/installer_res/1964/INSTALL/SYSTEM/ICON.SYS deleted file mode 100644 index 33c4a32a..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/ICON.SYS and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/MBR.XLF b/installer_res/1964/INSTALL/SYSTEM/MBR.XLF deleted file mode 100644 index 9aecb93b..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/MBR.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/OSD110.XLF b/installer_res/1964/INSTALL/SYSTEM/OSD110.XLF deleted file mode 100644 index 0d25890e..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/OSD110.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/OSDSYS.XLF b/installer_res/1964/INSTALL/SYSTEM/OSDSYS.XLF deleted file mode 100644 index d6968a64..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/OSDSYS.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/XENDVDPL.XRX b/installer_res/1964/INSTALL/SYSTEM/XENDVDPL.XRX deleted file mode 100644 index c48330f4..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/XENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/XFMCB.XLF b/installer_res/1964/INSTALL/SYSTEM/XFMCB.XLF deleted file mode 100644 index ff83aaff..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/XFMCB.XLF and /dev/null differ diff --git a/installer_res/1964/INSTALL/SYSTEM/XUDNL.XRX b/installer_res/1964/INSTALL/SYSTEM/XUDNL.XRX deleted file mode 100644 index 2b932790..00000000 Binary files a/installer_res/1964/INSTALL/SYSTEM/XUDNL.XRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS-HDD/EXEC.KELF b/installer_res/1965/INSTALL/APPS-HDD/EXEC.KELF deleted file mode 100644 index 5fd125d3..00000000 Binary files a/installer_res/1965/INSTALL/APPS-HDD/EXEC.KELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF b/installer_res/1965/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1965/INSTALL/APPS-HDD/OPL/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS/APPS.icn b/installer_res/1965/INSTALL/APPS/APPS.icn deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1965/INSTALL/APPS/APPS.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS/DELE.icn b/installer_res/1965/INSTALL/APPS/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1965/INSTALL/APPS/DELE.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS/OPNPS2LD.ELF b/installer_res/1965/INSTALL/APPS/OPNPS2LD.ELF deleted file mode 100644 index dc3b81bf..00000000 Binary files a/installer_res/1965/INSTALL/APPS/OPNPS2LD.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/APPS/icon.sys b/installer_res/1965/INSTALL/APPS/icon.sys deleted file mode 100644 index fac5c259..00000000 Binary files a/installer_res/1965/INSTALL/APPS/icon.sys and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT-HDD/BOOT.ELF b/installer_res/1965/INSTALL/BOOT-HDD/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1965/INSTALL/BOOT-HDD/BOOT.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT-HDD/POWEROFF.ELF b/installer_res/1965/INSTALL/BOOT-HDD/POWEROFF.ELF deleted file mode 100644 index d0c331d1..00000000 Binary files a/installer_res/1965/INSTALL/BOOT-HDD/POWEROFF.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF b/installer_res/1965/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF deleted file mode 100644 index 0e4c3bb7..00000000 Binary files a/installer_res/1965/INSTALL/BOOT-HDD/ULE_ISR_HDD.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT/BOOT.ELF b/installer_res/1965/INSTALL/BOOT/BOOT.ELF deleted file mode 100644 index 38f0de01..00000000 Binary files a/installer_res/1965/INSTALL/BOOT/BOOT.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT/BOOT.icn b/installer_res/1965/INSTALL/BOOT/BOOT.icn deleted file mode 100644 index 205557bd..00000000 Binary files a/installer_res/1965/INSTALL/BOOT/BOOT.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT/DELE.icn b/installer_res/1965/INSTALL/BOOT/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1965/INSTALL/BOOT/DELE.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/BOOT/icon.sys b/installer_res/1965/INSTALL/BOOT/icon.sys deleted file mode 100644 index 63554776..00000000 Binary files a/installer_res/1965/INSTALL/BOOT/icon.sys and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/FMCB_CFG.ELF b/installer_res/1965/INSTALL/SYS-CONF/FMCB_CFG.ELF deleted file mode 100644 index c9d1a9c5..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/FMCB_CFG.ELF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/FREEHDB.CNF b/installer_res/1965/INSTALL/SYS-CONF/FREEHDB.CNF deleted file mode 100644 index 3011744d..00000000 --- a/installer_res/1965/INSTALL/SYS-CONF/FREEHDB.CNF +++ /dev/null @@ -1,89 +0,0 @@ -# ---------------------------------------- -# Free HDBoot Config File -# must be in hdd0:__sysconf/FMCB/FREEHDB.CNF, mc?:/SYS-CONF/FREEHDB.CNF or mass:/FREEHDB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = hdd0:__sysconf:pfs:/FMCB/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Circle_E1 = OSDSYS -LK_Cross_E1 = OSDSYS -LK_Square_E1 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/UPDT/OPL.ELF -LK_L1_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_L1_E3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -LK_L2_E1 = mass:/BOOT/SMS.ELF -LK_L2_E2 = mc?:/BOOT/SMS.ELF -LK_L2_E3 = mc?:/B?DATA-SYSTEM/SMS.ELF -LK_R2_E1 = hdd0:__common:pfs:/POPS/BOOT.ELF -LK_R2_E2 = hdd0:__common:pfs:/POPS/KHN.ELF -LK_R2_E3 = hdd0:__sysconf:pfs:/FMCB/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Down_E2 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -LK_Down_E3 = mc?:/APPS/POWEROFF.ELF -LK_Left_E1 = OSDSYS -LK_Right_E1 = OSDSYS -LK_Start_E1 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF -LK_Start_E2 = OSDSYS -LK_Select_E1 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o006 -OSDSYS_right_cursor = o005 -OSDSYS_menu_top_delimiter = y-99FreeHdBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o009/o010 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = wLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = hdd0:__sysconf:pfs:/FMCB/BOOT.ELF -name_OSDSYS_ITEM_2 = wLaunchELF 4.43x_isr_hdd -path1_OSDSYS_ITEM_2 = hdd0:__sysconf:pfs:/FMCB/ULE_ISR_HDD.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ULE_ISR_HDD.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = hdd0:PP.FHDB.APPS:pfs:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_6 = Reload configuration -path1_OSDSYS_ITEM_6 = OSDSYS -name_OSDSYS_ITEM_99 = Shutdown System -path1_OSDSYS_ITEM_99 = POWEROFF -path2_OSDSYS_ITEM_99 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -path3_OSDSYS_ITEM_99 = mc?:/APPS/POWEROFF.ELF -name_OSDSYS_ITEM_100 = Free HDBoot Configurator -path1_OSDSYS_ITEM_100 = hdd0:__sysconf:pfs:/FMCB/FMCB_CFG.ELF diff --git a/installer_res/1965/INSTALL/SYS-CONF/FREEMCB.CNF b/installer_res/1965/INSTALL/SYS-CONF/FREEMCB.CNF deleted file mode 100644 index 2e7ff382..00000000 --- a/installer_res/1965/INSTALL/SYS-CONF/FREEMCB.CNF +++ /dev/null @@ -1,88 +0,0 @@ -# ---------------------------------------- -# Free MCBoot Config File -# must be in mc?:/SYS-CONF/FREEMCB.CNF or mass:/FREEMCB.CNF -# ---------------------------------------- -CNF_version = 1 -# ---------------------------------------- -Debug_Screen = 0 -FastBoot = 1 -ESR_Path_E1 = mass:/BOOT/ESR.ELF -ESR_Path_E2 = mc?:/BOOT/ESR.ELF -ESR_Path_E3 = mc?:/B?DATA-SYSTEM/ESR.ELF -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E3 = OSDSYS -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = FASTBOOT -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mass:/OPL.ELF -LK_L1_E2 = mc?:/OPL/OPNPS2LD.ELF -LK_L1_E3 = mc?:/APPS/OPNPS2LD.ELF -LK_R1_E1 = mass:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/BOOT/BOOT.ELF -LK_R1_E3 = mc?:/B?DATA-SYSTEM/BOOT.ELF -LK_L2_E3 = OSDSYS -LK_R2_E1 = mass:/POPS/BOOT.ELF -LK_R2_E2 = mass:/POPS/KHN.ELF -LK_R2_E3 = mc?:/BOOT/KHN.ELF -LK_L3_E3 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = POWEROFF -LK_Down_E2 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -LK_Down_E3 = mc?:/APPS/POWEROFF.ELF -LK_Left_E3 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = mc?:/SYS-CONF/FMCB_CFG.ELF -LK_Start_E3 = OSDSYS -LK_Select_E3 = OSDSYS -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 1 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 2 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 320 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1000 -OSDSYS_cursor_acceleration = 100 -OSDSYS_left_cursor = o009 -OSDSYS_right_cursor = o008 -OSDSYS_menu_top_delimiter = y-99FreeMcBoot c0[r0.80Version %VER%r0.00]y-00 -OSDSYS_menu_bottom_delimiter = c0r0.60y+99Use o006/o007 to browse listy-00r0.00 -OSDSYS_num_displayed_items = 7 -OSDSYS_Skip_MC = 1 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = uLaunchELF 4.43x_isr -path1_OSDSYS_ITEM_1 = mass:/BOOT/BOOT.ELF -path2_OSDSYS_ITEM_1 = mc?:/BOOT/BOOT.ELF -path3_OSDSYS_ITEM_1 = mc?:/B?DATA-SYSTEM/BOOT.ELF -name_OSDSYS_ITEM_2 = ESR -path1_OSDSYS_ITEM_2 = mass:/BOOT/ESR.ELF -path2_OSDSYS_ITEM_2 = mc?:/BOOT/ESR.ELF -path3_OSDSYS_ITEM_2 = mc?:/B?DATA-SYSTEM/ESR.ELF -name_OSDSYS_ITEM_3 = Open PS2 Loader -path1_OSDSYS_ITEM_3 = mass:/UPDT/OPL.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/OPNPS2LD.ELF -path3_OSDSYS_ITEM_3 = mc?:/OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_4 = Simple Media System -path1_OSDSYS_ITEM_4 = mass:/BOOT/SMS.ELF -path2_OSDSYS_ITEM_4 = mc?:/BOOT/SMS.ELF -path3_OSDSYS_ITEM_4 = mc?:/B?DATA-SYSTEM/SMS.ELF -name_OSDSYS_ITEM_5 = Launch disc -path1_OSDSYS_ITEM_5 = FASTBOOT -name_OSDSYS_ITEM_6 = Reload configuration -path1_OSDSYS_ITEM_6 = OSDSYS -name_OSDSYS_ITEM_99 = Free MCBoot Configurator -path1_OSDSYS_ITEM_99 = mc?:/SYS-CONF/FMCB_CFG.ELF -name_OSDSYS_ITEM_100 = Shutdown System -path1_OSDSYS_ITEM_100 = POWEROFF -path2_OSDSYS_ITEM_100 = hdd0:__sysconf:pfs:/FMCB/POWEROFF.ELF -path3_OSDSYS_ITEM_100 = mc?:/APPS/POWEROFF.ELF diff --git a/installer_res/1965/INSTALL/SYS-CONF/ICON.SYS b/installer_res/1965/INSTALL/SYS-CONF/ICON.SYS deleted file mode 100644 index ac8e2d2e..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/ICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/SYSCONF.ICN b/installer_res/1965/INSTALL/SYS-CONF/SYSCONF.ICN deleted file mode 100644 index 2ca16752..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/SYSCONF.ICN and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/USBD.IRX b/installer_res/1965/INSTALL/SYS-CONF/USBD.IRX deleted file mode 100644 index 3e0bb376..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/USBD.IRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/USBHDFSD.IRX b/installer_res/1965/INSTALL/SYS-CONF/USBHDFSD.IRX deleted file mode 100644 index c8ee6d2a..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/USBHDFSD.IRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYS-CONF/del.icn b/installer_res/1965/INSTALL/SYS-CONF/del.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1965/INSTALL/SYS-CONF/del.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/AICON.ICN b/installer_res/1965/INSTALL/SYSTEM/AICON.ICN deleted file mode 100644 index 1a715c85..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/AICON.ICN and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/AICON.SYS b/installer_res/1965/INSTALL/SYSTEM/AICON.SYS deleted file mode 100644 index 1e10b58c..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/AICON.SYS +++ /dev/null @@ -1,18 +0,0 @@ -PS2X -title0 = APPS -title1 = Folder -bgcola = 0 -bgcol0 = 28,71,71 -bgcol1 = 20,20,20 -bgcol2 = 20,20,20 -bgcol3 = 20,20,20 -lightdir0 = 0.5000,0.5000,0.5000 -lightdir1 = 0.0000,-0.4000,-0.1000 -lightdir2 = -0.5000,-0.5000,0.5000 -lightcolamb = 128,128,128 -lightcol0 = 28,71,71 -lightcol1 = 28,71,71 -lightcol2 = 28,71,71 -uninstallmes0 = This will delete your APPS! -uninstallmes1 = -uninstallmes2 = diff --git a/installer_res/1965/INSTALL/SYSTEM/ASYSTEM.CNF b/installer_res/1965/INSTALL/SYSTEM/ASYSTEM.CNF deleted file mode 100644 index 3c83ebd2..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/ASYSTEM.CNF +++ /dev/null @@ -1,4 +0,0 @@ -BOOT2 = pfs:/EXEC.KELF -VER = 1.00 -VMODE = NTSC -HDDUNITPOWER = NICHDD \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/ATAD.IRX b/installer_res/1965/INSTALL/SYSTEM/ATAD.IRX deleted file mode 100644 index 2368e1c1..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/ATAD.IRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/BAICON.SYS b/installer_res/1965/INSTALL/SYSTEM/BAICON.SYS deleted file mode 100644 index ceaeb8db..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/BAICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/BCICON.SYS b/installer_res/1965/INSTALL/SYSTEM/BCICON.SYS deleted file mode 100644 index ae36041c..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/BCICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/BEICON.SYS b/installer_res/1965/INSTALL/SYSTEM/BEICON.SYS deleted file mode 100644 index 9cce1bc4..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/BEICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/BIICON.SYS b/installer_res/1965/INSTALL/SYSTEM/BIICON.SYS deleted file mode 100644 index 391144ef..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/BIICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/DELE.icn b/installer_res/1965/INSTALL/SYSTEM/DELE.icn deleted file mode 100644 index 2a9c01e3..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/DELE.icn and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/DEV9.IRX b/installer_res/1965/INSTALL/SYSTEM/DEV9.IRX deleted file mode 100644 index ca5c7bc0..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/DEV9.IRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/ENDVDPL.XRX b/installer_res/1965/INSTALL/SYSTEM/ENDVDPL.XRX deleted file mode 100644 index 18c6b166..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/ENDVDPL.XRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FHDB.XLF b/installer_res/1965/INSTALL/SYSTEM/FHDB.XLF deleted file mode 100644 index 2d0fd16b..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FHDB.XLF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FMCB.ICN b/installer_res/1965/INSTALL/SYSTEM/FMCB.ICN deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FMCB.ICN and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FMCB.XLF b/installer_res/1965/INSTALL/SYSTEM/FMCB.XLF deleted file mode 100644 index e0d1c0ff..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FMCB.XLF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/FSCK.XLF b/installer_res/1965/INSTALL/SYSTEM/FSCK/FSCK.XLF deleted file mode 100644 index 1edf78d6..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FSCK/FSCK.XLF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf deleted file mode 100644 index 21dddde9..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSans-Bold.ttf and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf deleted file mode 100644 index a1711c36..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/NotoSansJP-Bold.otf and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/fonts.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/fonts.txt deleted file mode 100644 index 4abb64ed..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/fonts.txt +++ /dev/null @@ -1,8 +0,0 @@ -NotoSansJP-Bold.otf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf -NotoSans-Bold.ttf \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt deleted file mode 100644 index 8de88609..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_DU.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancel -Yes -No -Next -Back -Enabled -Disabled -Toggle option -Select field -Abort -Warning -Error -Information -Confirmation -Please wait -Scan Results -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt deleted file mode 100644 index 59eeb608..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_FR.txt +++ /dev/null @@ -1,20 +0,0 @@ -Valider -Annuler -Oui -Non -Suivant -Retour -Activテゥ -Dテゥsactivテゥ -Parcourir les options -Choisir ligne -Annuler -Mise en garde -Erreur -Information -Confirmation -Patientez -Rテゥsultats du scan -Erreurs trouvテゥes: -Erreurs corrigテゥes: -Certaines erreurs n窶冩nt pas pu テェtre corrigテゥes. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt deleted file mode 100644 index cb0b7e0d..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_GE.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Abbrechen -Ja -Nein -Weiter -Zurテシck -Aktiviert -Deaktiviert -Option テ、ndern -Feld auswテ、hlen -Abbruch -Warnung -Fehler -Information -Bestテ、tigen -Bitte warten -Scanergebnisse -Gefundene Fehler: -Fehler korrigiert: -Manche Fehler konnten nicht korrigiert werden. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt deleted file mode 100644 index d619e76f..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_IT.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -Cancella -Sテャ -No -Avanti -Indietro -Attivato -Disattivato -Togli opzione -Seleziona il campo -Interrompi -Attenzione -Errore -Informazioni -Conferma -Attendi per favore -Risultati della scansione -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt deleted file mode 100644 index 98e0fda0..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_JA.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソOK -繧ュ繝」繝ウ繧サ繝ォ -縺ッ縺 -縺縺縺 -谺。縺ク -謌サ繧 -譛牙柑 -辟。蜉ケ -險ュ螳壼、縺ョ蛻繧頑崛縺 -險ュ螳夐逶ョ縺ョ驕ク謚 -荳ュ譁ュ -隴ヲ蜻 -繧ィ繝ゥ繝シ -諠蝣ア -遒コ隱 -縺雁セ縺。荳九&縺 窶ヲ -繧ケ繧ュ繝」繝ウ邨先棡 -繧ィ繝ゥ繝シ讀懷コ謨ーシ -繧ィ繝ゥ繝シ菫ョ蠕ゥ謨ーシ -菫ョ蠕ゥ縺輔l縺ェ縺繧ィ繝ゥ繝シ縺悟ュ伜惠縺励∪縺吶 \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt deleted file mode 100644 index 7751f322..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_PO.txt +++ /dev/null @@ -1,20 +0,0 @@ -OK -Cancelar -Sim -N縊 -Prximo -Voltar -Habilitado -Desabilitado -Alternar op鈬o -Escolher campo -Abortar -Alerta -Erro -Informa鈬o -Confirma鈬o -Por favor, aguarde -Escaneando Resultados -Errors found: -Errors fixed: -Some errors could not be fixed. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt deleted file mode 100644 index 572b9088..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/labels_SP.txt +++ /dev/null @@ -1,20 +0,0 @@ -サソAceptar -Cancelar -Sテュ -No -Siguiente -Atrテ。s -Activado -Desactivado -Cambiar opciテウn -Escoger campo -Abortar -Peligro -Error -Informaciテウn -Confirmaciテウn -Por favor espera -Resultados del anテ。lisis -Errores encontrados: -Errores corregidos: -Algunos errores podrテュan no arreglarse. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt deleted file mode 100644 index 171c84d3..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_DU.txt +++ /dev/null @@ -1,6 +0,0 @@ -No HardDisk Drive (HDD) unit was detected. -The HardDisk Drive (HDD) unit is not formatted. -Please wait... -There was a problem accessing the disk.\nThe operation cannot be completed. -Disk scan completed. -The disk has corrupted data and must be checked.\nCorrupted data will be deleted. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt deleted file mode 100644 index 4d1b966d..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_FR.txt +++ /dev/null @@ -1,6 +0,0 @@ -Disque dur non dテゥtectテゥ. -The HardDisk Drive (HDD) unit is not formatted. -Veuillez patienter窶ヲ -Problティme lors de l'accティs au disque.\nImpossible de continuer. -Scan du disque achevテゥ. -Donnテゥes corrompues trouvテゥes, scan du disque requis.\nLes donnテゥes corrompues seront effacテゥes. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt deleted file mode 100644 index cea3d270..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_GE.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソEs wurde keine Festplatte gefunden. -The HardDisk Drive (HDD) unit is not formatted. -Bitte warten... -There was a problem accessing the disk.\nThe operation cannot be completed. -テ彙erprテシfung der Festplatte abgeschlossen. -Die Festplatte hat fehlerhafte Dateien und muss テシberprテシft werden.\nBeschテ、digte Dateien werden dabei gelテカscht. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt deleted file mode 100644 index b8c16f67..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_IT.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNessuna unitテ Hard disk trovata. -The HardDisk Drive (HDD) unit is not formatted. -Attendi per favore... -Problema di accesso al disco.\nL'operazione non puテイ essere completata. -Scansione del disco completata. -Il disco contiene dei dati corrotti e dev'essere controllato.\nI dati corrotti verranno cancellati. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt deleted file mode 100644 index becc9fcd..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_JA.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソHDD (PS2 HDD Unit) 縺瑚ェ崎ュ倥&繧後∪縺帙s縺ァ縺励◆縲 -HDD (PS2 HDD Unit) 縺ッ繝輔か繝シ繝槭ャ繝医&繧後※縺縺セ縺帙s縲 -縺雁セ縺。荳九&縺 窶ヲ -繝繧」繧ケ繧ッ縺ョ繧「繧ッ繧サ繧ケ縺ォ蝠城。後′縺ゅj縺セ縺吶\n蜃ヲ逅繧貞ョ御コ縺吶k縺薙→縺後〒縺阪∪縺帙s縲 -繝繧」繧ケ繧ッ繧ケ繧ュ繝」繝ウ縺悟ョ御コ縺励∪縺励◆縲 -繝繧」繧ケ繧ッ縺ォ縺ッ荳肴ュ」縺ェ繝繝シ繧ソ縺悟ュ伜惠縺励※縺繧九◆繧√メ繧ァ繝繧ッ縺輔l縺ェ縺代l縺ー縺ェ繧翫∪縺帙s縲\n荳肴ュ」縺ェ繝繝シ繧ソ縺ッ蜑企勁縺輔l縺セ縺吶 \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt deleted file mode 100644 index 55de468a..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_PO.txt +++ /dev/null @@ -1,6 +0,0 @@ -nenhum drive de Disco-Rgido foi detectado.. -The HardDisk Drive (HDD) unit is not formatted. -Por favor, aguardar... -Houve um problema quando acessava o disco.\nA opera鈬o n縊 podera ser concluda. -Escaneamento completo. -O disco cont駑 dados corrompidos e precisa ser verificado.\nDados corrompidos ser縊 apagados. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt b/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt deleted file mode 100644 index 2abd8e9c..00000000 --- a/installer_res/1965/INSTALL/SYSTEM/FSCK/LANG/strings_SP.txt +++ /dev/null @@ -1,6 +0,0 @@ -サソNo se ha detectado ningテコn disco duro. -The HardDisk Drive (HDD) unit is not formatted. -Por favor espera... -Ha habido un problema accediendo al disco.\nLa operaciテウn no se puede completar. -Anテ。lisis del disco terminado. -El disco tiene datos corruptos y debe ser comprobado.\nSe borrarテ。n los datos corruptos. \ No newline at end of file diff --git a/installer_res/1965/INSTALL/SYSTEM/HDDLOAD.IRX b/installer_res/1965/INSTALL/SYSTEM/HDDLOAD.IRX deleted file mode 100644 index 122b3fac..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/HDDLOAD.IRX and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/ICON.SYS b/installer_res/1965/INSTALL/SYSTEM/ICON.SYS deleted file mode 100644 index 33c4a32a..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/ICON.SYS and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/MBR.XLF b/installer_res/1965/INSTALL/SYSTEM/MBR.XLF deleted file mode 100644 index e1e26ba1..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/MBR.XLF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/OSD110.XLF b/installer_res/1965/INSTALL/SYSTEM/OSD110.XLF deleted file mode 100644 index 791921ea..00000000 Binary files a/installer_res/1965/INSTALL/SYSTEM/OSD110.XLF and /dev/null differ diff --git a/installer_res/1965/INSTALL/SYSTEM/OSDSYS.XLF b/installer_res/1965/INSTALL/SYSTEM/OSDSYS.XLF deleted file mode 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a/installer_res/1966/INSTALL/APPS/icon.sys and b/installer_res/1966/INSTALL/APPS/icon.sys differ diff --git a/installer_res/1966/INSTALL/APPS/APPS.icn b/installer_res/1966/INSTALL/APPS/list.icn similarity index 63% rename from installer_res/1966/INSTALL/APPS/APPS.icn rename to installer_res/1966/INSTALL/APPS/list.icn index ff41575d..67f542be 100644 Binary files a/installer_res/1966/INSTALL/APPS/APPS.icn and b/installer_res/1966/INSTALL/APPS/list.icn differ diff --git a/installer_res/1966/INSTALL/BOOT-HDD/ESR.ELF b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/ESR-LAUNCHER.ELF similarity index 100% rename from installer_res/1966/INSTALL/BOOT-HDD/ESR.ELF rename to installer_res/1966/INSTALL/APP_ESR-LAUNCHER/ESR-LAUNCHER.ELF diff --git a/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/copy.icn b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/copy.icn new file mode 100644 index 00000000..a1ab6e6f Binary files /dev/null and b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/copy.icn differ diff --git a/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/del.icn b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/del.icn new file mode 100644 index 00000000..22ddcb04 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/del.icn differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/icon.sys b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/icon.sys similarity index 73% rename from installer_res/1966/INSTALL/SYS_FMCB-CFG/icon.sys rename to installer_res/1966/INSTALL/APP_ESR-LAUNCHER/icon.sys index 67e08340..63502980 100644 Binary files a/installer_res/1966/INSTALL/SYS_FMCB-CFG/icon.sys and b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/icon.sys differ diff --git a/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/list.icn b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/list.icn new file mode 100644 index 00000000..311ced7c Binary files /dev/null and b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/list.icn differ diff --git a/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/title.cfg b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/title.cfg new file mode 100644 index 00000000..a92ac37f --- /dev/null +++ b/installer_res/1966/INSTALL/APP_ESR-LAUNCHER/title.cfg @@ -0,0 +1,3 @@ +title=[APP] ESR Launcher +boot=ESR-LAUNCHER.ELF +Title=Everybody Seeks Redemption (ESR) Patched Disc Game Loader (DVD) \ No newline at end of file diff --git a/installer_res/1966/INSTALL/APP_NHDDL/NHDDL.ELF b/installer_res/1966/INSTALL/APP_NHDDL/NHDDL.ELF new file mode 100644 index 00000000..efda1bb4 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_NHDDL/NHDDL.ELF differ diff --git a/installer_res/1966/INSTALL/APP_NHDDL/README.md b/installer_res/1966/INSTALL/APP_NHDDL/README.md new file mode 100644 index 00000000..d6ecb5ee --- /dev/null +++ b/installer_res/1966/INSTALL/APP_NHDDL/README.md @@ -0,0 +1,256 @@ +# NHDDL 窶 a PS2 launcher for Neutrino + +

+ +

+ +NHDDL is a Neutrino launcher that scans MMCE, APA or _FAT/exFAT-formatted_ BDM devices for ISO files, +lists them and boots selected ISO via Neutrino. + +It displays visual Game ID to trigger per-title settings on the Pixel FX line of products and triggers per-title memory cards on SD2PSX and MemCard PRO2. + +Note that this not an attempt at making a Neutrino-based Open PS2 Loader replacement. +Since NHDDL only launches Neutrino, PADEMU, IGR, IGS, cheats and other features supported by OPL are _out-of-scope_ unless they are implemented in Neutrino. + +## Usage + +### Title list controls + + - Press **Up** on the d-pad to select the **previous title** in the list + - Press **Down** on the d-pad to select the **next title** in the list + - Press **L1** to switch to the **previous page** or go to the **start of the list** + - Press **R1** to switch to the **next page** or go to the **end of the list** + +### Important notes + +NHDDL requires a full [Neutrino](https://github.com/rickgaiser/neutrino) installation to be present at one of the following paths: +- `/neutrino.elf` (__might be case-sensitive__ depending on device) +- `massX:/neutrino/neutrino.elf` (BDM devices, if any of BDM modes are enabled) +- `hdd0://neutrino/neutrino.elf` (APA device, if HDL mode is enabled) + `OPL partition` is read from `hdd0:__common/OPL/conf_hdd.cfg`, with `+OPL` or `__common/OPL` used as a fallback +- `mmceX:/neutrino/neutrino.elf` (MMCE devices, will work even if MMCE mode is _not_ enabled unless MX4SIO mode is set) +- `mcX:/APPS/neutrino/neutrino.elf` (memory cards, __case-sensitive__) +- `mcX:/NEUTRINO/NEUTRINO.ELF` (SAS-compliant path on memory cards, __case-sensitive__) +- `mcX:/NEUTRINO/neutrino.elf` (SAS-compliant path on memory cards, __case-sensitive__) + +By default, NHDDL tries to initialize all supported devices. You can override this behavior and reduce initialization times by setting specific mode in launcher configuration file. +See [this](#launcher-configuration-file) section for details on `nhddl.yaml`. + +Note that if your ELF loader resets IOP (e.g. `PS2BBL` and recent versions of `wLE_ISR`), NHDDL will try loading `nhddl.yaml` from memory cards and MMCE devices first to avoid +loading modules for all devices. +If `nhddl.yaml` is not present on any of the memory cards or MMCE devices, NHDDL will initialize all modules first and then will attempt to search for `nhddl.yaml` again. + +**Do not plug in any BDM storage devices while running NHDDL!** +Doing so might crash NHDDL and/or possibly corrupt the files on your target device due to how BDM drivers work. + +#### Manual installation + +To use NHDDL: +- Get the [latest `nhddl.elf`](https://github.com/pcm720/nhddl/releases) +- Copy `nhddl.elf` to your memory card or storage device wherever you want. +- _Additional step if you need only some of the available modes or MX4SIO support_: + Modify `nhddl.yaml` [accordingly](#launcher-configuration-file) and copy it next to `nhddl.elf` +- Get the [latest Neutrino release](https://github.com/rickgaiser/neutrino/releases/tag/latest) +- Copy Neutrino folder to the root of your PS2 memory card or your storage device. + +#### Save Application System PSU + +You can also get NHDDL as an easy-to-use PSU package [here](https://pcm720.github.io/nhddl-psu/). +To install it: +- Copy generated `nhddl.psu` to your USB drive +- Open wLaunchELF on your PS2 +- Choose your USB device and copy `nhddl.psu` +- Go back and open your memory card (`mc0` or `mc1`) +- Open file menu and select `psuPaste` +- Get the [latest Neutrino release](https://github.com/rickgaiser/neutrino/releases/tag/latest) +- Copy Neutrino folder to the root of your PS2 memory card or your storage device. + +This will install NHDDL to your memory card along with the PS2 Browser icon. + +Updating `nhddl.elf` is as simple as replacing `nhddl.elf` with the latest version. + +### Supported modes + +#### ATA + +To skip all other devices, `mode: ata` must be present in `nhddl.yaml`. + +#### MX4SIO + +MX4SIO support requires explicit configuration due to conflicts with memory cards and MMCE devices. +`mode: mx4sio` must be present in `nhddl.yaml` on __the memory card__ for MX4SIO to work. + +Note that __MMCE devices will not be available__ when this mode is enabled. + +#### USB + +Using more than one USB mass storage device at the same time is not recommended. +To skip all other devices, `mode: usb` must be present in `nhddl.yaml`. + +#### UDPBD + +To skip all other devices, `mode: udpbd` must be present in `nhddl.yaml`. + +UDPBD module requires PS2 IP address to work. +NHDDL attempts to retrieve PS2 IP address from the following sources: +- `udpbd_ip` flag in `nhddl.yaml` +- `SYS-CONF/IPCONFIG.DAT` on the memory card (usually created by w/uLaunchELF) + +`udpbd_ip` flag takes priority over `IPCONFIG.DAT`. + +Make sure to set the IP address in Neutrino config files (as of Neutrino 1.6.0, `config/bsd-udpbd.toml`). +Consult Neutrino documentation for more details. + +#### iLink + +To skip all other devices, `mode: ilink` must be present in `nhddl.yaml`. + +#### MMCE (SD2PSX, MemCard PRO2) + +To skip all other devices, `mode: mmce` must be present in `nhddl.yaml`. + +#### HDL (APA-formatted HDD with HD Loader partitions) + +Note that HDL backend **does not support** VMCs and virtual HDDs. +Cover art and title options will be loaded from one of the following APA partitions: +- `+OPL` +- `OPL` +- `__common` + +To skip all other devices, `mode: hdl` must be present in `nhddl.yaml`. + +### Storing ISO (MMCE, BDM backends) + +ISOs can be stored almost anywhere on the storage device, but no more than 5 directories deep. +For example, ISOs stored in `DVD/A/B/C/D` will be scanned and added to the list, but ISOs stored in `DVD/A/B/C/D/E` will be ignored. + +Furthermore, directories that start with `.`, `$` and the following directories are ignored to speed up the scanning process: + - `nhddl` + - `APPS` + - `ART` + - `CFG` + - `CHT` + - `LNG` + - `THM` + - `VMC` + - `XEBPLUS` + - `MemoryCards` + +### Displaying cover art + +NHDDL uses the same file naming convention and file format used by OPL. +Just put **140x200 PNG** files named `_COV.png` (e.g. `SLUS_200.02_COV.png`) into the `ART` directory on the root of your device. +If unsure where to get your cover art from, check out the latest version of [OPL Manager](https://oplmanager.com). + +## Configuration files + +NHDDL uses YAML-_like_ files to load and store its configuration options. + +### Launcher configuration file + +Launcher configuration is read from the `nhddl.yaml` file. + +Configuration file is loaded from one of the following paths: +- `<NHDDL launch directory>/nhddl.yaml` (__might be case-sensitive__ depending on device) +- `massX:/nhddl/nhddl.yaml` (BDM devices, if any of BDM modes are enabled) +- `hdd0:/<OPL partition>/neutrino/neutrino.elf` (APA device, if HDL mode is enabled) + `OPL partition` is read from `hdd0:__common/OPL/conf_hdd.cfg`, with `+OPL` or `__common/OPL` used as a fallback +- `mmceX:/nhddl/nhddl.yaml` (MMCE devices, will work even if MMCE mode is _not_ enabled unless MX4SIO mode is set) +- `mcX:/APP_NHDDL/nhddl.yaml` (memory cards, __case-sensitive__) + +This file is _completely optional_ and must be used only to force video mode in NHDDL UI or set NHDDL device mode. +By default, default video mode is used and all BDM devices are used to look for ISO files. + +To disable a flag, you can just comment it out with `#`. + +See [this file](examples/nhddl.yaml) for an example of a valid `nhddl.yaml` file. + +### Additional configuration files on storage device + +NHDDL stores and looks for ISO-related config files in `nhddl` directory in the root of your BDM drive. + +#### `lastTitle.bin` + +This file stores the full path of the last launched title and is used to automatically navigate to it each time NHDDL starts up. +This file is created automatically. + +#### `cache.bin` + +Contains title ID cache for all ISOs located during the previous launch, making building ISO list way faster. +This file is also created automatically. + +#### Argument files + +These files store arbitrary arguments that are passed to Neutrino on title launch. +Arguments stored in those files __are passed to `neutrino.elf` as-is__. + +_For a list of valid arguments, see Neutrino README._ + +Example of a valid argument file: +```yaml +# All flags are passed to neutrino as-is for future-proofing, comments are ignored +gc: 2 +mc0: /memcard0.bin # all file paths must be relative to device root +$mc1: /VMC/memcard1.bin # this argument is disabled +# Arguments that don't have a value +# Empty values are treated as a simple flag +dbc: +logo: +``` + +To be able to parse those arguments and allow you to dynamically enable or disable them in UI, +NHDDL uses a dollar sign (`$`) to mark arguments as enabled or disabled by default. +Only enabled arguments get passed to Neutrino. + +NHDDL supports two kinds of argument files: + +#### global.yaml + +Arguments stored in `nhddl/global.yaml` are applied to every ISO by default. + +#### ISO-specific files + +Arguments stored in `nhddl/<ISO name>.yaml` are applied to every ISO that starts with `<ISO name>`. + +NHDDL can create this file automatically when title compatibility modes are modified and saved in UI. + +#### Example of directory sturcture on BDM device + +``` +ART/ # cover art, optional + | + - SLUS_200.02_COV.png +nhddl/ + | + - lastTitle.txt # created automatically + - cache.bin # created automatically + - global.yaml # optional argument file, applies to all ISOs + - nhddl.yaml # NHDDL options, applied after initialization is complete + - Silent Hill 2.yaml # optional argument file, applies only to ISOs that start with "Silent Hill 2" +CD/ + | + 窶 Ridge Racer V.iso +DVD/ + | + - Silent Hill 2.iso + - TimeSplitters.iso +``` + +## UI screenshots + +<details> + <summary>Title list</summary> + <img src="img/titles.png"> +</details> +<details> + <summary>Title options</summary> + <img src="img/options1.png"> + <img src="img/options2.png"> +</details> + + +EXAMPLE YAML: +#video: ntsc # supported video modes: ntsc, pal, 480p +mode: ata # supported modes: bdm, ata, mx4sio, udpbd, usb, ilink, mmce, hdl. If not present or commented out, all devices will be used to search for ISO files +mode: mmce # multiple modes are supported via multiple mode strings +#udpbd_ip: 192.168.1.6 # PS2 IP address for UDPBD mode (commented out) diff --git a/installer_res/1966/INSTALL/APP_NHDDL/copy.icn b/installer_res/1966/INSTALL/APP_NHDDL/copy.icn new file mode 100644 index 00000000..2d544246 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_NHDDL/copy.icn differ diff --git a/installer_res/1966/INSTALL/APP_NHDDL/del.icn b/installer_res/1966/INSTALL/APP_NHDDL/del.icn new file mode 100644 index 00000000..d00ac36a Binary files /dev/null and b/installer_res/1966/INSTALL/APP_NHDDL/del.icn differ diff --git a/installer_res/1953/INSTALL/APPS/icon.sys b/installer_res/1966/INSTALL/APP_NHDDL/icon.sys similarity index 52% rename from installer_res/1953/INSTALL/APPS/icon.sys rename to installer_res/1966/INSTALL/APP_NHDDL/icon.sys index f369a643..e8bfb804 100644 Binary files a/installer_res/1953/INSTALL/APPS/icon.sys and b/installer_res/1966/INSTALL/APP_NHDDL/icon.sys differ diff --git a/installer_res/1966/INSTALL/APP_NHDDL/list.icn b/installer_res/1966/INSTALL/APP_NHDDL/list.icn new file mode 100644 index 00000000..5d52f23f Binary files /dev/null and b/installer_res/1966/INSTALL/APP_NHDDL/list.icn differ diff --git a/installer_res/1966/INSTALL/APP_NHDDL/title.cfg b/installer_res/1966/INSTALL/APP_NHDDL/title.cfg new file mode 100644 index 00000000..f4a8cf78 --- /dev/null +++ b/installer_res/1966/INSTALL/APP_NHDDL/title.cfg @@ -0,0 +1,27 @@ +title=[APP] NHDDL +boot=NHDDL.ELF +Title=NHDDL +CfgVersion=8 +$ConfigSource=1 +Version=v1.0 +Package=1.0 +Release= +Developer=pcm720 +Genre=Homebrew +Description=A Neutrino launcher +PlayersText=2 +ParentalText=E +ScanText=480i +AspectText=4:3 +Vmode=vmode/ntsc +VmodeText=NTSC +RatingText=3 +Parental=esrb/everyone +Notes=SAS Compliant +Players=players/1 +Aspect=aspect/s +Scan=scan/480i +Device=device/all +DeviceText=ALL +Rating=rating/3 +Source=github.com/pcm720/nhddl diff --git a/installer_res/1966/INSTALL/APP_OPL/OPL.ELF b/installer_res/1966/INSTALL/APP_OPL/OPL.ELF new file mode 100644 index 00000000..42e2db95 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_OPL/OPL.ELF differ diff --git a/installer_res/1966/INSTALL/APP_OPL/copy.icn b/installer_res/1966/INSTALL/APP_OPL/copy.icn new file mode 100644 index 00000000..74713cf6 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_OPL/copy.icn differ diff --git a/installer_res/1966/INSTALL/APP_OPL/del.icn b/installer_res/1966/INSTALL/APP_OPL/del.icn new file mode 100644 index 00000000..3aa01695 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_OPL/del.icn differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.953/icon.sys b/installer_res/1966/INSTALL/APP_OPL/icon.sys similarity index 73% rename from installer_res/1966/INSTALL/FMCBD-1.953/icon.sys rename to installer_res/1966/INSTALL/APP_OPL/icon.sys index 37ebf33a..0fdaee3b 100644 Binary files a/installer_res/1966/INSTALL/FMCBD-1.953/icon.sys and b/installer_res/1966/INSTALL/APP_OPL/icon.sys differ diff --git a/installer_res/1966/INSTALL/APP_OPL/list.icn b/installer_res/1966/INSTALL/APP_OPL/list.icn new file mode 100644 index 00000000..5f628628 Binary files /dev/null and b/installer_res/1966/INSTALL/APP_OPL/list.icn differ diff --git a/installer_res/1966/INSTALL/APP_OPL/title.cfg b/installer_res/1966/INSTALL/APP_OPL/title.cfg new file mode 100644 index 00000000..2825f6be --- /dev/null +++ b/installer_res/1966/INSTALL/APP_OPL/title.cfg @@ -0,0 +1,27 @@ +title=[APP] Open PS2 Loader 1.2.0 Official Beta +boot=OPL.ELF +Title=Open PS2 Loader v1.2.0 Beta +CfgVersion=8 +$ConfigSource=1 +Version=1.2.0 Beta +Package=1.0 +Release=Ongoing +Developer=github.com/ps2homebrew +Genre=Homebrew +Description=Open PS2 Loader (OPL) is a 100% Open source game and application loader for the PS2 and PS3 units. It supports three categories of devices: Block Device Mass Storage Devices, Network Shares and PlayStation 2 HDD Units. +PlayersText=1 +ParentalText=E +ScanText=480i +AspectText=4:3 +Vmode=vmode/ntsc +VmodeText=NTSC +RatingText=5 +Parental=esrb/everyone +Notes=SAS Compliant +Players=players/1 +Aspect=aspect/s +Scan=scan/480i +Device=device/all +DeviceText=ALL +Rating=rating/5 +Source=github.com/ps2homebrew \ No newline at end of file diff --git a/installer_res/1966/INSTALL/BOOT-HDD/CONFIG.INI b/installer_res/1966/INSTALL/BOOT-HDD/CONFIG.INI index 2e1bd316..de562608 100644 --- a/installer_res/1966/INSTALL/BOOT-HDD/CONFIG.INI +++ b/installer_res/1966/INSTALL/BOOT-HDD/CONFIG.INI @@ -6,7 +6,7 @@ TRAY_EJECT = 1 LK_AUTO_E1 = mass:/APPS/OPNPS2LD.ELF LK_AUTO_E2 = hdd0:__common:pfs:/APPS/OPNPS2LD.ELF -LK_AUTO_E3 = mc?:/APPS/OPNPS2LD.ELF +LK_AUTO_E3 = mc?:/BOOT/patcher.elf LK_R1_E1 = mass:/BOOT/BOOT.ELF LK_R1_E2 = hdd0:__sysconf:pfs:/BOOT/BOOT2.ELF diff --git a/installer_res/1966/INSTALL/BOOT/CONFIG.INI b/installer_res/1966/INSTALL/BOOT/CONFIG.INI index 2fb9f1c6..0b75f47f 100644 --- a/installer_res/1966/INSTALL/BOOT/CONFIG.INI +++ b/installer_res/1966/INSTALL/BOOT/CONFIG.INI @@ -7,9 +7,9 @@ KEY_READ_WAIT_TIME = 200 LOGO_DISPLAY = 2 # applications: -LK_AUTO_E1 = mc?:/FMCBD-1.966/FMCBD-1.966.ELF -LK_AUTO_E2 = mc?:/FMCBD-1.953/FMCBD-1.953.ELF -LK_AUTO_E3 = mc?:/OSDMENU/patcher.elf +LK_AUTO_E1 = mc?:/BOOT/patcher.elf +LK_AUTO_E2 = mc?:/OSDMENU/patcher.elf +LK_AUTO_E3 = mc?:/BOOT/BOOT2.ELF LK_START_E1 = mc?:/BOOT/BOOT2.ELF LK_START_E2 = mmce?:/RESCUE.ELF diff --git a/installer_res/1966/INSTALL/BOOT/DKWDRV.ELF b/installer_res/1966/INSTALL/BOOT/DKWDRV.ELF new file mode 100644 index 00000000..4f510873 Binary files /dev/null and b/installer_res/1966/INSTALL/BOOT/DKWDRV.ELF differ diff --git a/installer_res/1966/INSTALL/BOOT/ESR.ELF b/installer_res/1966/INSTALL/BOOT/ESR.ELF deleted file mode 100644 index 9ce1bac0..00000000 Binary files a/installer_res/1966/INSTALL/BOOT/ESR.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/BOOT/launcher.elf b/installer_res/1966/INSTALL/BOOT/launcher.elf new file mode 100644 index 00000000..57d0318a Binary files /dev/null and b/installer_res/1966/INSTALL/BOOT/launcher.elf differ diff --git a/installer_res/1966/INSTALL/BOOT/patcher.elf b/installer_res/1966/INSTALL/BOOT/patcher.elf new file mode 100644 index 00000000..2f55b9bf Binary files /dev/null and b/installer_res/1966/INSTALL/BOOT/patcher.elf differ diff --git a/installer_res/1966/INSTALL/BOOT/title.cfg b/installer_res/1966/INSTALL/BOOT/title.cfg new file mode 100644 index 00000000..2c980c75 --- /dev/null +++ b/installer_res/1966/INSTALL/BOOT/title.cfg @@ -0,0 +1,2 @@ +title=[APP] wLaunchELF +boot=BOOT2.ELF diff --git a/installer_res/1966/INSTALL/FMCBD-1.953/FMCB.icn b/installer_res/1966/INSTALL/FMCBD-1.953/FMCB.icn deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.953/FMCB.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.953/FMCBD-1.953.ELF b/installer_res/1966/INSTALL/FMCBD-1.953/FMCBD-1.953.ELF deleted file mode 100644 index ed87bebf..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.953/FMCBD-1.953.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.953/copy.icn b/installer_res/1966/INSTALL/FMCBD-1.953/copy.icn deleted file mode 100644 index 45dce983..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.953/copy.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.966/FMCB.icn b/installer_res/1966/INSTALL/FMCBD-1.966/FMCB.icn deleted file mode 100644 index 139e4c70..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.966/FMCB.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.966/FMCBD-1.966.ELF b/installer_res/1966/INSTALL/FMCBD-1.966/FMCBD-1.966.ELF deleted file mode 100644 index fb0fd0be..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.966/FMCBD-1.966.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.966/copy.icn b/installer_res/1966/INSTALL/FMCBD-1.966/copy.icn deleted file mode 100644 index 45dce983..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.966/copy.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/FMCBD-1.966/icon.sys b/installer_res/1966/INSTALL/FMCBD-1.966/icon.sys deleted file mode 100644 index 6a928bde..00000000 Binary files a/installer_res/1966/INSTALL/FMCBD-1.966/icon.sys and /dev/null differ diff --git a/installer_res/1966/INSTALL/NEUTRINO/NEUTRINO.ELF b/installer_res/1966/INSTALL/NEUTRINO/NEUTRINO.ELF new file mode 100644 index 00000000..d3107dc0 Binary files /dev/null and b/installer_res/1966/INSTALL/NEUTRINO/NEUTRINO.ELF differ diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ata.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ata.toml new file mode 100644 index 00000000..1041c048 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ata.toml @@ -0,0 +1,17 @@ +# Name of loaded config, to show to user +name = "ATA HDD BDM driver" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm", "i_dev9_ns"] + +# Modules to load +[[module]] +file = "ata_bd.irx" +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "ATAD.IRX" +name = "atad_driver" +version = 0x0207 +startrv = 0 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ilink.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ilink.toml new file mode 100644 index 00000000..10599987 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-ilink.toml @@ -0,0 +1,20 @@ +# Name of loaded config, to show to user +name = "iLink/FireWire/IEEE1394 BDM driver" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm"] + +# Modules to load +[[module]] +file = "iLinkman.irx" +env = ["LE", "EE"] +[[module]] +file = "IEEE1394_bd_mini.irx" +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "ILINK.IRX" +name = "iLINK_HW_Manager" # is this correct? +version = 0x0202 # is this correct? +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END # is this correct? diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mmce.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mmce.toml new file mode 100644 index 00000000..4cbf9a91 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mmce.toml @@ -0,0 +1,17 @@ +# Name of loaded config, to show to user +name = "MMCEDRV" + +[[module]] +file = "iomanX.irx" +env = ["LE"] +[[module]] +file = "fileXio.irx" +env = ["LE"] +[[module]] +file = "mmceman.irx" +env = ["LE"] + +[[module]] +file = "mmcefhi.irx" +func = "FHI_FILEID" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mx4sio.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mx4sio.toml new file mode 100644 index 00000000..2c655e15 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-mx4sio.toml @@ -0,0 +1,10 @@ +# Name of loaded config, to show to user +name = "MX4SIO in MC2 BDM driver" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm"] + +# Modules to load +[[module]] +file = "mx4sio_bd_mini.irx" +env = ["LE", "EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd-hdd.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd-hdd.toml new file mode 100644 index 00000000..8aa57c10 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd-hdd.toml @@ -0,0 +1,29 @@ +# Name of loaded config, to show to user +name = "UDPBD BDM driver with HDD support" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm", "i_dev9_ns"] + +# Modules to load +[[module]] +file = "smap_udpbd.irx" +args = ["ip=192.168.1.10"] +env = ["LE", "EE"] + +# Faking strategy +# --------------- +# To allow games to use hdd: +# - dev9 (no-shutdown) is resident, and can be used by hdd modules +# - all networking modules are faked (we hope they are not used) +[[fake]] +file = "ENT_SMAP.IRX" +name = "ent_smap" +version = 0x021f +loadrv = 0 # 0=ok, -xxx=error code (module not loaded) +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END +[[fake]] +file = "SMAP.IRX" +name = "INET_SMAP_driver" +version = 0x0219 +loadrv = 0 # 0=ok, -xxx=error code (module not loaded) +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd.toml new file mode 100644 index 00000000..e65cb86b --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-udpbd.toml @@ -0,0 +1,30 @@ +# Name of loaded config, to show to user +name = "UDPBD BDM driver" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm", "i_dev9_hidden"] + +# Modules to load +[[module]] +file = "smap_udpbd.irx" +args = ["ip=192.168.1.10"] +env = ["LE", "EE"] + +# Faking strategy +# --------------- +# To prevent games from trying to use networing: +# - we try to simulate that there is no dev9 hardware present: +# - dev9 returns NO_RESIDENT_END, module is hidden +# - all modules depending on dev9 fail to load becouse dev9 is not resident +[[fake]] +file = "ENT_SMAP.IRX" +name = "ent_smap" +version = 0x021f +loadrv = -200 # KE_LINKERR becouse dev9 does not exist +startrv = 1 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END +[[fake]] +file = "SMAP.IRX" +name = "INET_SMAP_driver" +version = 0x0219 +loadrv = -200 # KE_LINKERR becouse dev9 does not exist +startrv = 1 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb-debug.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb-debug.toml new file mode 100644 index 00000000..e68239de --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb-debug.toml @@ -0,0 +1,68 @@ +# Name of loaded config, to show to user +name = "USB BDM driver - with UDPTTY debugging" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm", "i_dev9_hidden"] + +# Modules to load +[[module]] +file = "smap_udptty.irx" +args = ["ip=192.168.1.10"] +env = ["LE", "EE"] +[[module]] +file = "usbd_mini.irx" +# Modules that emulate the sceCdRead function must operate at a higher +# priority than the highest possible game priority. +# +# If the priority is lower (higher number) then some games will wait in +# and endless loop for data, but the waiting thread will then cause the +# data to never be processed. +# +# This causes some games to 'need' MODE2 (sync reads) to work. +# +# Supported parameters: +# - dev = maxDevices +# - ed = maxEndpoints +# - gtd = maxTransfDesc +# - itd = maxIsoTransfDesc +# - ioreq = maxIoReqs +# - conf = maxStaticDescSize +# - hub = maxHubDevices +# - port = maxPortsPerHub +# - thpri = hcdThreadPrio,cbThreadPrio +# USBD defaults +#args = ["dev=32", "ed=64", "gtd=128", "itd=128", "hub=8", "port=8", "thpri=7,8"] +# USBD defaults for 'mini' driver +args = ["thpri=7,8"] +# Save 13KiB IOP RAM extra compared to 'mini' +#args = ["dev=4", "ed=8", "gtd=16", "itd=16", "hub=2", "port=4", "thpri=7,8"] +env = ["LE", "EE"] +[[module]] +file = "usbmass_bd_mini.irx" +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "USBD.IRX" +name = "USB_driver" +version = 0x0204 +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END + +# Faking strategy +# --------------- +# To prevent games from trying to use networing: +# - we try to simulate that there is no dev9 hardware present: +# - dev9 returns NO_RESIDENT_END, module is hidden +# - all modules depending on dev9 fail to load becouse dev9 is not resident +[[fake]] +file = "ENT_SMAP.IRX" +name = "ent_smap" +version = 0x021f +loadrv = -200 # KE_LINKERR becouse dev9 does not exist +startrv = 1 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END +[[fake]] +file = "SMAP.IRX" +name = "INET_SMAP_driver" +version = 0x0219 +loadrv = -200 # KE_LINKERR becouse dev9 does not exist +startrv = 1 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb.toml new file mode 100644 index 00000000..c2d9e16b --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsd-usb.toml @@ -0,0 +1,45 @@ +# Name of loaded config, to show to user +name = "USB BDM driver" + +# Drivers this driver depends on (config file must exist) +depends = ["i_bdm"] + +# Modules to load +[[module]] +file = "usbd_mini.irx" +# Modules that emulate the sceCdRead function must operate at a higher +# priority than the highest possible game priority. +# +# If the priority is lower (higher number) then some games will wait in +# and endless loop for data, but the waiting thread will then cause the +# data to never be processed. +# +# This causes some games to 'need' MODE2 (sync reads) to work. +# +# Supported parameters: +# - dev = maxDevices +# - ed = maxEndpoints +# - gtd = maxTransfDesc +# - itd = maxIsoTransfDesc +# - ioreq = maxIoReqs +# - conf = maxStaticDescSize +# - hub = maxHubDevices +# - port = maxPortsPerHub +# - thpri = hcdThreadPrio,cbThreadPrio +# USBD defaults +#args = ["dev=32", "ed=64", "gtd=128", "itd=128", "hub=8", "port=8", "thpri=7,8"] +# USBD defaults for 'mini' driver +args = ["thpri=7,8"] +# Save 13KiB IOP RAM extra compared to 'mini' +#args = ["dev=4", "ed=8", "gtd=16", "itd=16", "hub=2", "port=4", "thpri=7,8"] +env = ["LE", "EE"] +[[module]] +file = "usbmass_bd_mini.irx" +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "USBD.IRX" +name = "USB_driver" +version = 0x0204 +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-bd.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-bd.toml new file mode 100644 index 00000000..9461075b --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-bd.toml @@ -0,0 +1,16 @@ +# Name of loaded config, to show to user +name = "Block Device filesystem driver" + +# Drivers this driver depends on (config file must exist) +#depends = ["i_bdm"] + +# Modules to load in load environment +[[module]] +file = "bdfs.irx" +env = ["LE"] + +# Modules to load in emulation environment +[[module]] +file = "fhi_bd.irx" +func = "FHI_BD" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-exfat.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-exfat.toml new file mode 100644 index 00000000..5ac8a3d7 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-exfat.toml @@ -0,0 +1,16 @@ +# Name of loaded config, to show to user +name = "exFat filesystem driver" + +# Drivers this driver depends on (config file must exist) +#depends = ["i_bdm"] + +# Modules to load in load environment +[[module]] +file = "bdmfs_fatfs.irx" +env = ["LE"] + +# Modules to load in emulation environment +[[module]] +file = "fhi_bd_defrag.irx" +func = "FHI_BD_DEFRAG" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-hdl.toml b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-hdl.toml new file mode 100644 index 00000000..10afd8d3 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/bsdfs-hdl.toml @@ -0,0 +1,20 @@ +# Name of loaded config, to show to user +name = "HDLoader filesystem driver" + +# Drivers this driver depends on (config file must exist) +#depends = ["i_bdm"] + +# Modules to load in load environment +[[module]] +file = "ps2hdd-bdm.irx" +args = ["-o", "4", "-n", "20"] +env = ["LE"] +[[module]] +file = "hdlfs.irx" +env = ["LE"] + +# Modules to load in emulation environment +[[module]] +file = "fhi_bd_defrag.irx" +func = "FHI_BD_DEFRAG" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/emu-ata-file.toml b/installer_res/1966/INSTALL/NEUTRINO/config/emu-ata-file.toml new file mode 100644 index 00000000..508168a2 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/emu-ata-file.toml @@ -0,0 +1,25 @@ +# Name of loaded config, to show to user +name = "ATA emulation using image file" + +# Modules to load +[[module]] +file = "atad_emu.irx" +env = ["EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "ATAD.IRX" +name = "atad_driver" +version = 0x0207 +startrv = 0 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END + +# For booting rom0:OSDSYS, block the following?: +# - rom0:ATAD (dev9 + atad combined driver) +# - HDDLOAD +# +# What do these libraries do? Also block?: +# - rom0:XDEV9 ? +# - rom0:XDEV9SERV ? +# - rom0:PS1ID ? +# - rom0:PS1VERE ? +# - rom1:DVDIDE ? diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-esr.toml b/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-esr.toml new file mode 100644 index 00000000..dd3d4c9c --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-esr.toml @@ -0,0 +1,10 @@ +# Name of loaded config, to show to user +name = "Builtin DVD drive with ESR patched disk" + +# Modules to load +[[module]] +file = "cdvdman_esr1.irx" +env = ["LE", "EE"] +[[module]] +file = "cdvdman_esr2.irx" +env = ["LE", "EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-file.toml b/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-file.toml new file mode 100644 index 00000000..7fc04724 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/emu-dvd-file.toml @@ -0,0 +1,25 @@ +# Name of loaded config, to show to user +name = "CD/DVD emulation using image file" + +# Modules to load +[[module]] +file = "cdvdman_emu.irx" +ioprp = "CDVDMAN" +env = ["EE"] +[[module]] +file = "cdvdfsv.irx" +ioprp = "CDVDFSV" +env = ["EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "CDVDFSV.IRX" +name = "cdvd_ee_driver" +#unload = true // FIXME this is broken, can be tested with Jak X +version = 0x0202 +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END +[[fake]] +file = "CDVDSTM.IRX" +name = "cdvd_st_driver" +version = 0x0202 +startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/emu-mc-file.toml b/installer_res/1966/INSTALL/NEUTRINO/config/emu-mc-file.toml new file mode 100644 index 00000000..e9b33830 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/emu-mc-file.toml @@ -0,0 +1,7 @@ +# Name of loaded config, to show to user +name = "MC emulation using image file" + +# Modules to load +[[module]] +file = "mc_emu.irx" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/i_bdm.toml b/installer_res/1966/INSTALL/NEUTRINO/config/i_bdm.toml new file mode 100644 index 00000000..d1592acf --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/i_bdm.toml @@ -0,0 +1,13 @@ +# Name of loaded config, to show to user +name = "Block Device Manager" + +# Modules to load in load environment +[[module]] +file = "bdm.irx" +env = ["LE"] +[[module]] +file = "iomanX.irx" +env = ["LE"] +[[module]] +file = "fileXio.irx" +env = ["LE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_hidden.toml b/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_hidden.toml new file mode 100644 index 00000000..19a34e77 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_hidden.toml @@ -0,0 +1,15 @@ +# Name of loaded config, to show to user +name = "DEV9 hidden driver" + +# Modules to load +[[module]] +file = "dev9_hidden.irx" # hidden version to hide from the game +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "DEV9.IRX" +name = "dev9" +version = 0x0208 +loadrv = 0 # 0=ok, -xxx=error code (module not loaded) +startrv = 1 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_ns.toml b/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_ns.toml new file mode 100644 index 00000000..44f4253e --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/i_dev9_ns.toml @@ -0,0 +1,14 @@ +# Name of loaded config, to show to user +name = "DEV9 no-shutdown driver" + +# Modules to load +[[module]] +file = "dev9_ns.irx" # no-shutdown version, to prevent games shutting down the dev9 +env = ["LE", "EE"] + +# Modules of the game that are faked/blocked +[[fake]] +file = "DEV9.IRX" +name = "dev9" +version = 0x0208 +startrv = 0 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2-hdl.toml b/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2-hdl.toml new file mode 100644 index 00000000..12b7cc9e --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2-hdl.toml @@ -0,0 +1,39 @@ +# Name of loaded config, to show to user +name = "PCSX2 debug settings" + +# Default argument values +# Overwrite these from the command line +default_bsd = "ata" +default_bsdfs = "hdl" +default_dvd = "hdl:game.iso" +#default_ata0 = "no" +#default_ata0id = "no" +#default_ata1 = "no" +#default_mc0 = "no" +#default_mc1 = "no" +#default_elf = "cdrom0:I5BOOTN.ELF;1" +##default_mt = "dvd" +#default_gc = "" +#default_dbc = false +#default_logo = false + +# Select the number of sectors for the FS buffer +# A small value can increase game compatibility +# A large value can increase performce +# Min=2, Max=128, Default=8 +#cdvdman_fs_sectors = 2 + +# Override the 8-byte string returned by: +# - sceCdRI +# This string is also used by: +# - sceCdReadGUID +# - sceCdReadModelID +# +# This string is used (for instance) by the sony network configuration +# to verify if the config belongs to the specific console. +# +#ilink_id = [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00] + +# Use the 5-byte string returned by: +# - sceCdReadDiskID +#disk_id = [0x00, 0x00, 0x00, 0x00, 0x00] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2.toml b/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2.toml new file mode 100644 index 00000000..43c84799 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/pcsx2.toml @@ -0,0 +1,73 @@ +# Name of loaded config, to show to user +name = "PCSX2 debug settings" + +#depends = ["rc-uya"] + +# Default argument values +# Overwrite these from the command line +#default_bsd = "ata" +default_bsd = "usb" +#default_bsdfs = "exfat" + +#default_dvd = "mass:DVD/Auto Modellista (E).iso" +#default_dvd = "mass:DVD/Disney's Treasure Planet (E).iso" +#default_dvd = "mass:DVD/Inuyasha - Feudal Combat (U).iso" +#default_dvd = "mass:DVD/Mobile Suit Gundam - Zeonic Front (U).iso" +#default_dvd = "mass:DVD/Scarface - The World Is Yours (U).iso" +#default_dvd = "mass:DVD/Silent Hill 3 (U).iso" +#default_dvd = "mass:DVD/Twisted Metal - Black (U).iso" +#default_dvd = "mass:CD/Twisted Metal - Black Online (USA).iso" +#default_dvd = "mass:DVD/Donkey Xote (E).iso" +#default_dvd = "mass:DVD/Gun (U).iso" +#default_dvd = "mass:DVD/Formula One 2001 (E).iso" +#default_dvd = "mass:CD/Tekken Tag Tournament (E) v2.iso" +#default_dvd = "mass:CD/Donald Duck - Goin' Quackers (U).iso" # IOP reboot hang? ee_core? +#default_dvd = "mass:DVD/Donald Duck - Quack Attack (E).iso" # IOP reboot hang? ee_core? +#default_dvd = "mass:DVD/Ratchet Clank - Up Your Arsenal (U).iso" +#default_dvd = "mass:DVD/Jak 3 (U).iso" +#default_dvd = "mass:CD/World Destruction League - Thunder Tanks (U).iso" # accurate reads too slow? use mode 0? +#default_dvd = "mass:DVD/Jackie Chan Adventures (E).iso" +#default_dvd = "mass:CD/Densha de Go! 3 - Tsuukin-hen (J).iso" +#default_dvd = "mass:DVD/Crash Twinsanity (U).iso" +#default_dvd = "mass:DVD/Fatal Frame (U).iso" +#default_dvd = "mass:DVD/Shadow Hearts - Covenant (U) (Disc 1).iso" +#default_dvd = "mass:DVD/Shadow Hearts - Covenant (U) (Disc 2).iso" +#default_dvd = "mass:DVD/Ibara (J).iso" + +#default_ata0 = "no" +#default_ata0id = "no" +#default_ata1 = "no" +#default_mc0 = "no" +#default_mc1 = "no" +#default_elf = "cdrom0:I5BOOTN.ELF;1" +#default_mt = "dvd" +#default_gc = "0" +#default_cfg = "rc-uya" +#default_dbc = false +#default_logo = true + +# Select the number of sectors for the FS buffer +# A small value can increase game compatibility +# A large value can increase performce +# Min=2, Max=128, Default=8 +#cdvdman_fs_sectors = 2 + +# Override the 8-byte string returned by: +# - sceCdRI +# This string is also used by: +# - sceCdReadGUID +# - sceCdReadModelID +# +# This string is used (for instance) by the sony network configuration +# to verify if the config belongs to the specific console. +# +#ilink_id = [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00] + +# Use the 5-byte string returned by: +# - sceCdReadDiskID +#disk_id = [0x00, 0x00, 0x00, 0x00, 0x00] + +#[[module]] +#file = "patch_freemem.irx" +#args = ["256", "X"] +#env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/rc-uya.toml b/installer_res/1966/INSTALL/NEUTRINO/config/rc-uya.toml new file mode 100644 index 00000000..d7a55907 --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/rc-uya.toml @@ -0,0 +1,14 @@ +# Name of loaded config, to show to user +name = "Patches for Ratchet Clank 3 / Up Your Arsenal - ONLINE!" + +# For testing +#default_bsd = "ata" +#default_dvd = "mass:DVD/Ratchet Clank - Up Your Arsenal (U).iso" + +# Boot directly into online menu +default_elf = "cdrom0:I5BOOTN.ELF;1" + +# Load patch module that fixes a game bug +[[module]] +file = "patch_rc_uya.irx" +env = ["EE"] diff --git a/installer_res/1966/INSTALL/NEUTRINO/config/system.toml b/installer_res/1966/INSTALL/NEUTRINO/config/system.toml new file mode 100644 index 00000000..545ebb1d --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/config/system.toml @@ -0,0 +1,85 @@ +# Name of loaded config, to show to user +name = "System settings and drivers" + +# Default argument values +# Overwrite these from the command line +default_bsd = "no" +default_bsdfs = "exfat" +default_dvd = "no" +#default_ata0 = "mass:mydrive0.bin" +#default_ata0id = "mass:mydrive0_id.bin" +#default_ata1 = "mass:mydrive1.bin" +#default_mc0 = "mass:mymc0.bin" +#default_mc1 = "mass:mymc1.bin" +default_elf = "auto" +#default_mt = "dvd" +#default_gc = "12" +#default_gsm = "fp" +#default_cfg = "" +default_dbc = false +default_logo = false + +# EE_CORE configuration +eecore_elf = "ee_core.elf" +eecore_mod_base = 0x95000 +#eecore_mod_base = 0xA7000 + +# Select the number of sectors for the FS buffer +# A small value can increase game compatibility +# A large value can increase performce +# Min=2, Max=128, Default=8 +cdvdman_fs_sectors = 8 + +# Override the 8-byte string returned by: +# - sceCdRI +# This string is also used by: +# - sceCdReadGUID +# - sceCdReadModelID +# +# This string is used (for instance) by the sony network configuration +# to verify if the config belongs to the specific console. +# +#ilink_id = [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00] + +# Use the 5-byte string returned by: +# - sceCdReadDiskID +#disk_id = [0x00, 0x00, 0x00, 0x00, 0x00] + +# Modules to load in emulation environment +[[module]] +file = "eesync.irx" +ioprp = "EESYNC" +env = ["EE"] +[[module]] +file = "imgdrv.irx" +func = "IMGDRV" # used by EECORE durion IOP reboot +env = ["EE"] +# By default the system rom0:UDNL will be used, but this can be overruled here +# Some games (like Auto Modellista) don't work over USB with the default UDNL. +[[module]] +file = "udnl.irx" +#file = "udnl-t300.irx" +func = "UDNL" # used by EECORE durion IOP reboot +env = ["EE"] +[[module]] +file = "fakemod.irx" +func = "FAKEMOD" # loaded last, so we don't fake our own modules +env = ["EE"] + +#[[module]] +#file = "patch_freemem.irx" +#args = ["512", "X"] # "X" = block above limit (default no blocking), number is limit in KiB (default 512KiB) +#env = ["EE"] + +#[[module]] +#file = "memcheck.irx" +#env = ["EE"] + +#[[module]] +#file = "patch_membo.irx" +#env = ["EE"] + +# It's best to load this module last (bottom of bsd-usb.toml for instance) +#[[module]] +#file = "gapfill.irx" +#env = ["EE"] diff --git a/installer_res/1966/INSTALL/FMCBD-1.953/del.icn b/installer_res/1966/INSTALL/NEUTRINO/del.icn similarity index 100% rename from installer_res/1966/INSTALL/FMCBD-1.953/del.icn rename to installer_res/1966/INSTALL/NEUTRINO/del.icn diff --git a/installer_res/1966/INSTALL/POWEROFF/icon.sys b/installer_res/1966/INSTALL/NEUTRINO/icon.sys similarity index 73% rename from installer_res/1966/INSTALL/POWEROFF/icon.sys rename to installer_res/1966/INSTALL/NEUTRINO/icon.sys index e99ceb24..1f3eefd5 100644 Binary files a/installer_res/1966/INSTALL/POWEROFF/icon.sys and 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differ diff --git a/installer_res/1966/INSTALL/NEUTRINO/modules/usbd_null.irx b/installer_res/1966/INSTALL/NEUTRINO/modules/usbd_null.irx new file mode 100644 index 00000000..9bba3858 Binary files /dev/null and b/installer_res/1966/INSTALL/NEUTRINO/modules/usbd_null.irx differ diff --git a/installer_res/1966/INSTALL/NEUTRINO/modules/usbmass_bd_mini.irx b/installer_res/1966/INSTALL/NEUTRINO/modules/usbmass_bd_mini.irx new file mode 100644 index 00000000..7ef5a672 Binary files /dev/null and b/installer_res/1966/INSTALL/NEUTRINO/modules/usbmass_bd_mini.irx differ diff --git a/installer_res/1966/INSTALL/NEUTRINO/version.txt b/installer_res/1966/INSTALL/NEUTRINO/version.txt new file mode 100644 index 00000000..1dd64d2a --- /dev/null +++ b/installer_res/1966/INSTALL/NEUTRINO/version.txt @@ -0,0 +1 @@ +v1.7.0-beta diff --git a/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/OSDMENU-LAUNCHER.ELF b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/OSDMENU-LAUNCHER.ELF new file mode 100644 index 00000000..03805298 Binary files /dev/null and b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/OSDMENU-LAUNCHER.ELF differ diff --git a/installer_res/1966/INSTALL/OSDMENU/copy.icn b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/copy.icn similarity index 100% rename from installer_res/1966/INSTALL/OSDMENU/copy.icn rename to installer_res/1966/INSTALL/OSDMENU-LAUNCHER/copy.icn diff --git a/installer_res/1966/INSTALL/FMCBD-1.966/del.icn b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/del.icn similarity index 100% rename from installer_res/1966/INSTALL/FMCBD-1.966/del.icn rename to installer_res/1966/INSTALL/OSDMENU-LAUNCHER/del.icn diff --git a/installer_res/1966/INSTALL/OSDMENU/icon.sys b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/icon.sys similarity index 100% rename from installer_res/1966/INSTALL/OSDMENU/icon.sys rename to installer_res/1966/INSTALL/OSDMENU-LAUNCHER/icon.sys diff --git a/installer_res/1966/INSTALL/OSDMENU/list.icn b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/list.icn similarity index 100% rename from installer_res/1966/INSTALL/OSDMENU/list.icn rename to installer_res/1966/INSTALL/OSDMENU-LAUNCHER/list.icn diff --git a/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/title.cfg b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/title.cfg new file mode 100644 index 00000000..022e292a --- /dev/null +++ b/installer_res/1966/INSTALL/OSDMENU-LAUNCHER/title.cfg @@ -0,0 +1,2 @@ +title=[SYS] OSDMenu Launcher (PS2BBL-MOD) +boot=OSDMENU-LAUNCHER.ELF diff --git a/installer_res/1966/INSTALL/OSDMENU/OSDMENU.CNF b/installer_res/1966/INSTALL/OSDMENU/OSDMENU.CNF deleted file mode 100644 index 054d9d40..00000000 --- a/installer_res/1966/INSTALL/OSDMENU/OSDMENU.CNF +++ /dev/null @@ -1,63 +0,0 @@ -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Logo = 0 -OSDSYS_Skip_Disc = 0 -OSDSYS_Inner_Browser = 0 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_menu_x = 432 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1500 -OSDSYS_cursor_acceleration = 150 -OSDSYS_num_displayed_items = 5 -OSDSYS_left_cursor = -OSDSYS_right_cursor = -OSDSYS_menu_top_delimiter = -OSDSYS_menu_bottom_delimiter = -cdrom_skip_ps2logo = 0 -cdrom_disable_gameid = 0 -cdrom_use_dkwdrv = 0 -name_OSDSYS_ITEM_1 = Launch Disc -path1_OSDSYS_ITEM_1 = cdrom -name_OSDSYS_ITEM_2 = Launch Disc-NoLogo -path1_OSDSYS_ITEM_2 = cdrom -arg_OSDSYS_ITEM_2 = -nologo -name_OSDSYS_ITEM_3 = Launch Disc-NoID -path1_OSDSYS_ITEM_3 = cdrom -arg_OSDSYS_ITEM_3 = -nogameid -name_OSDSYS_ITEM_4 = Launch Disc-NoLogoNoID -path1_OSDSYS_ITEM_4 = cdrom -arg_OSDSYS_ITEM_4 = -nogameid -arg_OSDSYS_ITEM_4 = -nologo -name_OSDSYS_ITEM_5 = Launch ESR Patched Disc -path1_OSDSYS_ITEM_5 = mc?:/APPS/ESR.ELF -path2_OSDSYS_ITEM_5 = mc?:/BOOT/ESR.ELF -path3_OSDSYS_ITEM_5 = mc?:/OSDMENU/ESR.ELF -name_OSDSYS_ITEM_6 = Launch PS1 Disc-DKWDRV -path1_OSDSYS_ITEM_6 = cdrom -arg_OSDSYS_ITEM_6 = -dkwdrv -name_OSDSYS_ITEM_7 = DKWDRV PS1 Loader -path1_OSDSYS_ITEM_7 = mc?:/APPS/DKWDRV.ELF -path2_OSDSYS_ITEM_7 = mc?:/PS1_DKWDRV/DKWDRV.ELF -path3_OSDSYS_ITEM_7 = mc?:/OSDMENU/DKWDRV.ELF -name_OSDSYS_ITEM_8 = NHDDL (Neutrino) -path1_OSDSYS_ITEM_8 = mmce?:/NEUTRINO/nhddl.elf -path2_OSDSYS_ITEM_8 = mass:/NEUTRINO/nhddl.elf -path3_OSDSYS_ITEM_8 = mc?:/NEUTRINO/nhddl.elf -name_OSDSYS_ITEM_10 = Open PS2 Loader -path1_OSDSYS_ITEM_10 = mc?:/APP_OPL/OPL.ELF -path2_OSDSYS_ITEM_10 = mc?:/APPS/OPL.ELF -path3_OSDSYS_ITEM_10 = mc?:/OPL/OPL.ELF -name_OSDSYS_ITEM_11 = wLaunchELF_isr-XF-MMCE -path1_OSDSYS_ITEM_11 = mc?:/BOOT/BOOT2.ELF -path2_OSDSYS_ITEM_11 = mass:/BOOT/BOOT2.ELF -path3_OSDSYS_ITEM_11 = mmce?:/BOOT/BOOT2.ELF -name_OSDSYS_ITEM_12 = Restart OSDMENU -path1_OSDSYS_ITEM_12 = mc?:/OSDMENU/OSDMENU.ELF -path2_OSDSYS_ITEM_12 = OSDSYS -name_OSDSYS_ITEM_13 = Power Off PS2 -path1_OSDSYS_ITEM_13 = POWEROFF diff --git a/installer_res/1966/INSTALL/OSDMENU/OSDMENU.ELF b/installer_res/1966/INSTALL/OSDMENU/OSDMENU.ELF deleted file mode 100644 index 98bae817..00000000 Binary files a/installer_res/1966/INSTALL/OSDMENU/OSDMENU.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/OSDMENU/del.icn b/installer_res/1966/INSTALL/OSDMENU/del.icn deleted file mode 100644 index 48beedbd..00000000 Binary files a/installer_res/1966/INSTALL/OSDMENU/del.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/OSDMENU/launcher.elf b/installer_res/1966/INSTALL/OSDMENU/launcher.elf deleted file mode 100644 index f77aeffe..00000000 Binary files a/installer_res/1966/INSTALL/OSDMENU/launcher.elf and /dev/null differ diff --git a/installer_res/1966/INSTALL/OSDMENU/patcher.elf b/installer_res/1966/INSTALL/OSDMENU/patcher.elf deleted file mode 100644 index b90c2f25..00000000 Binary files a/installer_res/1966/INSTALL/OSDMENU/patcher.elf and /dev/null differ diff --git a/installer_res/1966/INSTALL/POWEROFF/POWEROFF.ELF b/installer_res/1966/INSTALL/POWEROFF/POWEROFF.ELF deleted file mode 100644 index d0c331d1..00000000 Binary files a/installer_res/1966/INSTALL/POWEROFF/POWEROFF.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/POWEROFF/del.icn b/installer_res/1966/INSTALL/POWEROFF/del.icn deleted file mode 100644 index 48beedbd..00000000 Binary files a/installer_res/1966/INSTALL/POWEROFF/del.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/POWEROFF/list.icn b/installer_res/1966/INSTALL/POWEROFF/list.icn deleted file mode 100644 index ccd94436..00000000 Binary files a/installer_res/1966/INSTALL/POWEROFF/list.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/DKWDRV.ELF b/installer_res/1966/INSTALL/PS1_DKWDRV/DKWDRV.ELF deleted file mode 100644 index 2c728b08..00000000 Binary files a/installer_res/1966/INSTALL/PS1_DKWDRV/DKWDRV.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/copy.icn b/installer_res/1966/INSTALL/PS1_DKWDRV/copy.icn deleted file mode 100644 index e0ac687e..00000000 Binary files a/installer_res/1966/INSTALL/PS1_DKWDRV/copy.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/del.icn b/installer_res/1966/INSTALL/PS1_DKWDRV/del.icn deleted file mode 100644 index 721ce180..00000000 Binary files a/installer_res/1966/INSTALL/PS1_DKWDRV/del.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/icon.sys b/installer_res/1966/INSTALL/PS1_DKWDRV/icon.sys deleted file mode 100644 index 7c9f66b8..00000000 Binary files a/installer_res/1966/INSTALL/PS1_DKWDRV/icon.sys and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/list.icn b/installer_res/1966/INSTALL/PS1_DKWDRV/list.icn deleted file mode 100644 index 3e0fadbe..00000000 Binary files a/installer_res/1966/INSTALL/PS1_DKWDRV/list.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/PS1_DKWDRV/title.cfg b/installer_res/1966/INSTALL/PS1_DKWDRV/title.cfg deleted file mode 100644 index 9bc5b28a..00000000 --- a/installer_res/1966/INSTALL/PS1_DKWDRV/title.cfg +++ /dev/null @@ -1,26 +0,0 @@ -title=[PS1] !DKWDRV-PS1 Loader -boot=DKWDRV.ELF -Title=DKWDRV 1.7.6 PS1 Game Loader -CfgVersion=8 -$ConfigSource=1 -Version=1.7.6-a4e1d05 -Package=1.0 -Release=July 24th, 2024 -Developer=github.com/DKWDRV -Genre=Homebrew -Description=DKWDRV is a replacement for the original PS1DRV of Playstation 2 consoles, enabling the ability to read disc backups as well as cue/bin backups via USB. (USB loading for DECKARD consoles only!) -PlayersText=1 -ParentalText=E -ScanText=480i -AspectText=4:3 -Vmode=vmode/ntsc -VmodeText=NTSC -RatingText=5 -Parental=esrb/everyone -Notes=SAS Compliant -Players=players/1 -Aspect=aspect/s -Scan=scan/480i -Device=device/all -DeviceText=ALL -Rating=rating/5 \ No newline at end of file diff --git a/installer_res/1966/INSTALL/SYS-CONF/FREEMCB.CNF b/installer_res/1966/INSTALL/SYS-CONF/FREEMCB.CNF deleted file mode 100644 index 1c4f58ea..00000000 --- a/installer_res/1966/INSTALL/SYS-CONF/FREEMCB.CNF +++ /dev/null @@ -1,255 +0,0 @@ -CNF_version = 1 -Debug_Screen = 0 -FastBoot = 0 -ESR_Path_E1 = mc?:/BOOT/ESR.ELF -ESR_Path_E2 = -ESR_Path_E3 = -pad_delay = 0 -LK_Auto_E1 = OSDSYS -LK_Auto_E2 = OSDSYS -LK_Auto_E3 = OSDSYS -LK_Circle_E1 = OSDSYS -LK_Circle_E2 = OSDSYS -LK_Circle_E3 = OSDSYS -LK_Cross_E1 = mc?:/APP_OPL/OPL.ELF -LK_Cross_E2 = mc?:/APPS/OPNPS2LD.ELF -LK_Cross_E3 = mc?:/OPL/OPNPS2LD.ELF -LK_Square_E1 = mc?:/APP_GSM/GSM.ELF -LK_Square_E2 = mc?:/APPS/GSM.ELF -LK_Square_E3 = OSDSYS -LK_Triangle_E1 = mc?:/SYS_FMCB-CFG/FMCB-CFG.ELF -LK_Triangle_E2 = OSDSYS -LK_Triangle_E3 = OSDSYS -LK_L1_E1 = mc?:/BOOT/ESR.ELF -LK_L1_E2 = mc?:/APPS/ESR.ELF -LK_L1_E3 = FASTBOOT -LK_R1_E1 = mc?:/BOOT/BOOT.ELF -LK_R1_E2 = mc?:/APPS/ULE.ELF -LK_R1_E3 = mc?:/BOOT/BOOT2.ELF -LK_L2_E1 = OSDSYS -LK_L2_E2 = OSDSYS -LK_L2_E3 = OSDSYS -LK_R2_E1 = OSDSYS -LK_R2_E2 = OSDSYS -LK_R2_E3 = OSDSYS -LK_L3_E1 = OSDSYS -LK_L3_E2 = OSDSYS -LK_L3_E3 = OSDSYS -LK_R3_E1 = OSDSYS -LK_R3_E2 = OSDSYS -LK_R3_E3 = OSDSYS -LK_Up_E1 = OSDSYS -LK_Up_E2 = OSDSYS -LK_Up_E3 = OSDSYS -LK_Down_E1 = OSDSYS -LK_Down_E2 = OSDSYS -LK_Down_E3 = OSDSYS -LK_Left_E1 = OSDSYS -LK_Left_E2 = OSDSYS -LK_Left_E3 = OSDSYS -LK_Right_E1 = OSDSYS -LK_Right_E2 = OSDSYS -LK_Right_E3 = OSDSYS -LK_Start_E1 = mass:/RESCUE.ELF -LK_Start_E2 = OSDSYS -LK_Start_E3 = OSDSYS -LK_Select_E1 = mc?:/SYS_FMCBCFG/FMCB-CFG.ELF -LK_Select_E2 = mc?:/SYS-CONF/FMCB-CFG.ELF -LK_Select_E3 = mc?:/BOOT/BOOT.ELF -hacked_OSDSYS = 1 -OSDSYS_video_mode = AUTO -OSDSYS_Skip_Disc = 0 -OSDSYS_Skip_Logo = 0 -OSDSYS_Inner_Browser = 0 -OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 -OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 -OSDSYS_scroll_menu = 1 -OSDSYS_menu_x = 432 -OSDSYS_menu_y = 110 -OSDSYS_enter_x = 30 -OSDSYS_enter_y = -1 -OSDSYS_version_x = -1 -OSDSYS_version_y = -1 -OSDSYS_cursor_max_velocity = 1500 -OSDSYS_cursor_acceleration = 150 -OSDSYS_left_cursor = -OSDSYS_right_cursor = -OSDSYS_menu_top_delimiter = -OSDSYS_menu_bottom_delimiter = -OSDSYS_num_displayed_items = 5 -OSDSYS_Skip_MC = 0 -OSDSYS_Skip_HDD = 1 -name_OSDSYS_ITEM_1 = Free McBoot Configurator -path1_OSDSYS_ITEM_1 = mc?:/SYS-CONF/FMCB_CFG.ELF -path2_OSDSYS_ITEM_1 = mc?:/SYS_FMCB-CFG/FMCB-CFG.ELF -path3_OSDSYS_ITEM_1 = mc?:/APPS/FMCB-CFG.ELF -name_OSDSYS_ITEM_2 = Argon Media Center -path1_OSDSYS_ITEM_2 = mc?:/APP_ARGON/ARGON.ELF -path2_OSDSYS_ITEM_2 = mass:/APPS/APP_ARGON/ARGON.ELF -name_OSDSYS_ITEM_3 = Simple Media System -path1_OSDSYS_ITEM_3 = mc?:/APP_SMS/SMS.ELF -path2_OSDSYS_ITEM_3 = mc?:/APPS/SMS.ELF -path3_OSDSYS_ITEM_3 = mc?:/SMS/SMS.ELF -name_OSDSYS_ITEM_4 = Graphics Mode Synthesizer (GSM) -path1_OSDSYS_ITEM_4 = mc?:/APP_GSM/GSM.ELF -path2_OSDSYS_ITEM_4 = mc?:/APPS/GSM.ELF -path3_OSDSYS_ITEM_4 = mc?:/BOOT/GSM.ELF -name_OSDSYS_ITEM_5 = Cheat Device MMCE -path1_OSDSYS_ITEM_5 = mc?:/APP_CHEATDEVICE-MMCE/CHEATDEVICE-MMCE.ELF -path2_OSDSYS_ITEM_5 = mass:/APPS/APP_CHEATDEVICE-MMCE/CHEATDEVICE-MMCE.ELF -name_OSDSYS_ITEM_6 = Launch Disc -path1_OSDSYS_ITEM_6 = FASTBOOT -name_OSDSYS_ITEM_7 = Launch ESR Patched Disc -path1_OSDSYS_ITEM_7 = mc?:/BOOT/ESR.ELF -path2_OSDSYS_ITEM_7 = mc?:/APPS/ESR.ELF -path3_OSDSYS_ITEM_7 = mc?:/DSC_ESR/ESR.ELF -name_OSDSYS_ITEM_8 = Neutrino Loader (NHDDL) -path1_OSDSYS_ITEM_8 = mc?:/APP_NHDDL/NHDDL.ELF -path2_OSDSYS_ITEM_8 = mc?:/NEUTRINO/nhddl.elf -path3_OSDSYS_ITEM_8 = mc?:/APPS/NHDDL.ELF -name_OSDSYS_ITEM_9 = Unofficial Open PS2 Loader (uOPL) -path1_OSDSYS_ITEM_9 = mc?:/APPS/UOPL.ELF -path2_OSDSYS_ITEM_9 = mc?:/APP_UOPL/UOPL.ELF -path3_OSDSYS_ITEM_9 = mc?:/OPL/UOPL.ELF -name_OSDSYS_ITEM_10 = Open PS2 Loader-MMCE -path1_OSDSYS_ITEM_10 = mc?:/APP_OPL-MMCE/OPL-MMCE.ELF -path2_OSDSYS_ITEM_10 = mc?:/OPL/OPL-MMCE.ELF -path3_OSDSYS_ITEM_10 = mc?:/APPS/OPNPS2LD-MMCE.ELF -name_OSDSYS_ITEM_11 = Open PS2 Loader -path1_OSDSYS_ITEM_11 = mc?:/OPL/OPNPS2LD.ELF -path3_OSDSYS_ITEM_11 = mc?:/APPS/OPNPS2LD.ELF -name_OSDSYS_ITEM_12 = Open PS2 Loader -path1_OSDSYS_ITEM_12 = mc?:/APPS/OPL.ELF -path2_OSDSYS_ITEM_12 = mc?:/APP_OPL/OPL.ELF -path3_OSDSYS_ITEM_12 = mc?:/APP_OPL/OPNPS2LD.ELF -name_OSDSYS_ITEM_13 = Open PS2 Loader 0.5.0 -path1_OSDSYS_ITEM_13 = mc?:/APP_OPL-050/OPL-050.ELF -path2_OSDSYS_ITEM_13 = mass:/APPS/APP_OPL-050/OPL-050.ELF -name_OSDSYS_ITEM_14 = Open PS2 Loader 0.6.0 -path1_OSDSYS_ITEM_14 = mc?:/APP_OPL-060/OPL-060.ELF -path2_OSDSYS_ITEM_14 = mass:/APPS/APP_OPL-060/OPL-060.ELF -name_OSDSYS_ITEM_15 = Open PS2 Loader 0.7.0 -path1_OSDSYS_ITEM_15 = mc?:/APP_OPL-070/OPL-070.ELF -path2_OSDSYS_ITEM_15 = mass:/APPS/APP_OPL-070/OPL-070.ELF -name_OSDSYS_ITEM_16 = Open PS2 Loader 0.8.0 -path1_OSDSYS_ITEM_16 = mc?:/APP_OPL-080/OPL-080.ELF -path2_OSDSYS_ITEM_16 = mass:/APPS/APP_OPL-080/OPL-080.ELF -name_OSDSYS_ITEM_17 = Open PS2 Loader 0.9.0 -path1_OSDSYS_ITEM_17 = mc?:/APP_OPL-090/OPL-090.ELF -path2_OSDSYS_ITEM_17 = mass:/APPS/APP_OPL-090/OPL-090.ELF -name_OSDSYS_ITEM_18 = Open PS2 Loader 0.9.1 -path1_OSDSYS_ITEM_18 = mc?:/APP_OPL-091/OPL-091.ELF -path2_OSDSYS_ITEM_18 = mass:/APPS/APP_OPL-091/OPL-091.ELF -name_OSDSYS_ITEM_19 = Open PS2 Loader 0.9.2 -path1_OSDSYS_ITEM_19 = mc?:/APP_OPL-092/OPL-092.ELF -path2_OSDSYS_ITEM_19 = mass:/APPS/APP_OPL-092/OPL-092.ELF -name_OSDSYS_ITEM_20 = Open PS2 Loader 0.9.3 -path1_OSDSYS_ITEM_20 = mc?:/APP_OPL-093/OPL-093.ELF -path2_OSDSYS_ITEM_20 = mass:/APPS/APP_OPL-093/OPL-093.ELF -name_OSDSYS_ITEM_21 = Open PS2 Loader 1.0.0 -path1_OSDSYS_ITEM_21 = mc?:/APP_OPL-100/OPL-100.ELF -path2_OSDSYS_ITEM_21 = mass:/APPS/APP_OPL-100/OPL-100.ELF -name_OSDSYS_ITEM_22 = Open PS2 Loader 1.0.0-rc1 -path1_OSDSYS_ITEM_22 = mc?:/APP_OPL-100RC1/OPL-100RC1.ELF -path2_OSDSYS_ITEM_22 = mass:/APPS/APP_OPL-100RC1/OPL-100RC1.ELF -name_OSDSYS_ITEM_23 = Open PS2 Loader 1.1.0 -path1_OSDSYS_ITEM_23 = mc?:/APP_OPL-110/OPL-110.ELF -path2_OSDSYS_ITEM_23 = mass:/APPS/APP_OPL-110/OPL-110.ELF -name_OSDSYS_ITEM_24 = OPL 1.2.0Beta-2049 -path1_OSDSYS_ITEM_24 = mc?:/APP_OPL-120B2049/OPL-120B2049.ELF -path2_OSDSYS_ITEM_24 = mass:/APPS/APP_OPL-120B2049/OPL-120B2049.ELF -name_OSDSYS_ITEM_25 = OPL 120Beta2049GameID -path1_OSDSYS_ITEM_25 = mc?:/APP_OPL-120B2049GID/OPL-120B2049GID.ELF -path2_OSDSYS_ITEM_25 = mass:/APPS/APP_OPL-120B2049GID/OPL-120B2049GID.ELF -name_OSDSYS_ITEM_41 = PS1 POPSLOADER -path1_OSDSYS_ITEM_41 = mc?:/PS1_POPSLOADER/POPSLOADER.ELF -path2_OSDSYS_ITEM_41 = mass:/APPS/PS1_POPSLOADER/POPSLOADER.ELF -name_OSDSYS_ITEM_42 = PS1 DKWDRV -path1_OSDSYS_ITEM_42 = mass:/APPS/PS1_DKWDRV/DKWDRV.ELF -path2_OSDSYS_ITEM_42 = mc?:/PS1_DKWDRV/DKWDRV.ELF -name_OSDSYS_ITEM_43 = wLaunchELF_kHn -path1_OSDSYS_ITEM_43 = mc?:/APP_WLE-KHN/WLE-KHN.ELF -path2_OSDSYS_ITEM_43 = mc?:/APP_WLE-VCD/WLE-VCD.ELF -path3_OSDSYS_ITEM_43 = mass:/APPS/APP_WLE-VCD/WLE-VCD.ELF -name_OSDSYS_ITEM_44 = wLaunchELF 4.43a Stable -path1_OSDSYS_ITEM_44 = mc?:/APP_WLE/WLE.ELF -path2_OSDSYS_ITEM_44 = mass:/APPS/APP_WLE-STABLE/WLE-STABLE.ELF -path3_OSDSYS_ITEM_44 = mc?:/APPS/WLE.ELF -name_OSDSYS_ITEM_45 = uLaunchELF 4.42d -path1_OSDSYS_ITEM_45 = mc?:/APP_ULE/ULE.ELF -path2_OSDSYS_ITEM_45 = mc?:/APPS/ULE.ELF -path3_OSDSYS_ITEM_45 = mc?:/BOOT/ULE.ELF -name_OSDSYS_ITEM_46 = uLaunchELF DVR -path1_OSDSYS_ITEM_46 = mc?:/APP_WLE-DVR/WLE-DVR.ELF -path2_OSDSYS_ITEM_46 = mass:/APPS/unofficial LaunchELF DESR/unofficial LaunchELF DVR (2022-03-20).elf -name_OSDSYS_ITEM_47 = uLaunchELF XFW -path1_OSDSYS_ITEM_47 = mass:/APPS/unofficial LaunchELF DESR/unofficial LaunchELF XFW (2019-11-21).elf -path2_OSDSYS_ITEM_47 = mc?:/APP_WLE-XFW/WLE-XFW.ELF -name_OSDSYS_ITEM_48 = wLaunchELF_isr-EXFAT -path1_OSDSYS_ITEM_48 = mc?:/APP_WLE-ISR-XF/WLE-ISR-XF.ELF -path3_OSDSYS_ITEM_48 = mc?:/APPS/WLE-ISR-XF.ELF -name_OSDSYS_ITEM_49 = wLaunchELF_isr-HDD -path1_OSDSYS_ITEM_49 = mc?:/APP_WLE-ISR-HDD/WLE-ISR-HDD.ELF -path2_OSDSYS_ITEM_49 = mass:/APPS/APP_WLE-ISR-HDD/WLE-ISR-HDD.ELF -name_OSDSYS_ITEM_50 = wLaunchELF_isr-XF-MMCE -path1_OSDSYS_ITEM_50 = mc?:/APP_WLE-ISR-XF-MM/WLE-ISR-XF-MM.ELF -path2_OSDSYS_ITEM_50 = mc?:/BOOT/BOOT2.ELF -name_OSDSYS_ITEM_51 = wLaunchELF_isr-XF-MX4SIO -path1_OSDSYS_ITEM_51 = mc?:/APP_WLE-ISR-XF-MX/WLE-ISR-XF-MX.ELF -name_OSDSYS_ITEM_52 = Apollo Save Tool -path1_OSDSYS_ITEM_52 = mc?:/APP_APOLLO/APOLLO.ELF -path2_OSDSYS_ITEM_52 = mc?:/APPS/APOLLO.ELF -path3_OSDSYS_ITEM_52 = mc?:/APOLLO/APOLLO.ELF -name_OSDSYS_ITEM_53 = Memory Card Annihilator -path1_OSDSYS_ITEM_53 = mc?:/DST_MCA/MCA.ELF -path2_OSDSYS_ITEM_53 = mc?:/APPS/MCA.ELF -path3_OSDSYS_ITEM_53 = mc?:/MCA/MCA.ELF -name_OSDSYS_ITEM_59 = PS2LINK -path1_OSDSYS_ITEM_59 = mc?:/DBG_PS2LINK/PS2LINK.ELF -path2_OSDSYS_ITEM_59 = mass:/APPS/DBG_PS2LINK/PS2LINK.ELF -name_OSDSYS_ITEM_60 = PS2LINK-External IRX -path1_OSDSYS_ITEM_60 = mc?:/DBG_PS2LINK-EXTRIX/PS2LINK-EXTRIX.ELF -path2_OSDSYS_ITEM_60 = mass:/APPS/DBG_PS2LINK-EXTRIX/PS2LINK-EXTRIX.ELF -name_OSDSYS_ITEM_61 = PS2LINK-Highloading -path1_OSDSYS_ITEM_61 = mc?:/DBG_PS2LINK-HIDING/PS2LINK-HIDING.ELF -path2_OSDSYS_ITEM_61 = mass:/APPS/DBG_PS2LINK-HIDING/PS2LINK-HIDING.ELF -name_OSDSYS_ITEM_62 = Original MC Tester -path1_OSDSYS_ITEM_62 = mc?:/DST_OGMC/ORIGINALCARDTEST.ELF -path2_OSDSYS_ITEM_62 = mass:/APPS/SYS_OGMC/ORIGINALCARDTEST.ELF -path3_OSDSYS_ITEM_62 = mc?:/DST_OGMC/OGMC.ELF -name_OSDSYS_ITEM_63 = Screen Test -path1_OSDSYS_ITEM_63 = mc?:/SYS_ROM0-OSDSYS/ROM0-OSDSYS.ELF -name_OSDSYS_ITEM_64 = HERMES Game -path1_OSDSYS_ITEM_64 = mass:/APPS/GME_HERMES/HERMES.ELF -path2_OSDSYS_ITEM_64 = mc?:/GME_HERMES/HERMES.ELF -name_OSDSYS_ITEM_65 = Picodrive Sega Emulator -path1_OSDSYS_ITEM_65 = mc?:/EMU_PICODRIVE-200/PICODRIVE-200.ELF -path2_OSDSYS_ITEM_65 = mass:/APPS/EMU_PICODRIVE-200/PICODRIVE-200.ELF -path3_OSDSYS_ITEM_65 = mass:/APPS/EMU_PICODRIVE-201/PICODRIVE.ELF -name_OSDSYS_ITEM_66 = Picodrive Sega Emulator -path1_OSDSYS_ITEM_66 = mc?:/EMU_PICODRIVE/PICODRIVE.ELF -path2_OSDSYS_ITEM_66 = mass:/APPS/PICODRIVE/PICODRIVE.ELF -path3_OSDSYS_ITEM_66 = mass:/APPS/EMU_PICODRIVE/PICODRIVE.ELF -name_OSDSYS_ITEM_92 = PS2BBL -path1_OSDSYS_ITEM_92 = mc?:/PS2BBL/PS2BBL.ELF -path2_OSDSYS_ITEM_92 = mc?:/APPS/PS2BBL.ELF -name_OSDSYS_ITEM_93 = FreeMcBoot -path1_OSDSYS_ITEM_93 = mc?:/FMCBD-1.966/FMCBD-1.966.ELF -path2_OSDSYS_ITEM_93 = mc?:/FMCBD-1.953/FMCBD-1.953.ELF -name_OSDSYS_ITEM_94 = OSDMENU -path1_OSDSYS_ITEM_94 = mc?:/OSDMENU/OSDMENU.ELF -path2_OSDSYS_ITEM_94 = mc?:/OSDMENU/patcher.elf -name_OSDSYS_ITEM_95 = PSBBN -path1_OSDSYS_ITEM_95 = mc?:/PSBBN/PSBBN-LAUNCHER.ELF -name_OSDSYS_ITEM_96 = Free McTuna Installer -path1_OSDSYS_ITEM_96 = mc?:/APP_FMCT-INSTALLER/FMCT-INSTALLER.ELF -path2_OSDSYS_ITEM_96 = mc?:/DST_FMCT-INSTALLER/FMCT-INSTALLER.ELF -path3_OSDSYS_ITEM_96 = mass:/FMCT-INSTALLER.ELF -name_OSDSYS_ITEM_97 = Restart PS2 -path1_OSDSYS_ITEM_97 = mc?:/RESTART/RESTART.ELF -path2_OSDSYS_ITEM_97 = mc?:/FMCBD-1.953/RESTART.ELF -path3_OSDSYS_ITEM_97 = OSDSYS -name_OSDSYS_ITEM_98 = Power Off -path1_OSDSYS_ITEM_98 = POWEROFF -path2_OSDSYS_ITEM_98 = mc?:/FMCBD-1.953/POWEROFF.ELF -path3_OSDSYS_ITEM_98 = mc?:/POWEROFF/POWEROFF.ELF diff --git a/installer_res/1966/INSTALL/SYS-CONF/LAUNCHELF.CNF b/installer_res/1966/INSTALL/SYS-CONF/LAUNCHELF.CNF index 741baeea..caa2035f 100644 --- a/installer_res/1966/INSTALL/SYS-CONF/LAUNCHELF.CNF +++ b/installer_res/1966/INSTALL/SYS-CONF/LAUNCHELF.CNF @@ -6,7 +6,7 @@ LK_Square_E1 = MISC/HddManager LK_Triangle_E1 = MISC/TextEditor LK_L1_E1 = MISC/PS2Disc LK_R1_E1 = MISC/PS2PowerOff -LK_L2_E1 = mc:/BOOT/ESR.ELF +LK_L2_E1 = mc:/BOOT/DKWDRV.ELF LK_R2_E1 = MISC/PS2Browser LK_L3_E1 = MISC/Debug Info LK_R3_E1 = mc:/BOOT/BOOT.ELF @@ -54,7 +54,7 @@ Menu_Pages = 1 GUI_Swap_Keys = 1 NET_HOSTwrite = 0 Menu_Title = wLaunchELF-Check About Page For Version -Init_Delay = 0 +Init_Delay = 2 USBKBD_USED = 1 REBOOT_IOP_ELFLOAD = 1 USBKBD_FILE = @@ -78,9 +78,9 @@ LK_Square_Title = Internal HDD/SSD Manager(HDDManager) LK_Triangle_Title = Text/Code Tool(TextEditor) LK_L1_Title = Launch Disc(PS2Disc) LK_R1_Title = Shut Down PS2(PS2PowerOff) -LK_L2_Title = Launch ESR Patched Disc(ESR Launcher) +LK_L2_Title = Launch DKWDRV(PS1Loader) LK_R2_Title = Exit to PS2 MC Browser(PS2Browser) -LK_L3_Title = PS2 BootROM Info(Debug Info) +LK_L3_Title = PS2 BootROM Info(DebugInfo) LK_R3_Title = Exit to PS2BBL(BOOT.ELF) -LK_Select_Title = wLaunchELF Settings (Configure) +LK_Select_Title = wLaunchELF Settings(Configure) PathPad_Lock = 0 diff --git a/installer_res/1966/INSTALL/SYS-CONF/OSDMENU.CNF b/installer_res/1966/INSTALL/SYS-CONF/OSDMENU.CNF new file mode 100644 index 00000000..849791c9 --- /dev/null +++ b/installer_res/1966/INSTALL/SYS-CONF/OSDMENU.CNF @@ -0,0 +1,96 @@ +hacked_OSDSYS = 1 +OSDSYS_video_mode = AUTO +OSDSYS_Skip_Logo = 0 +OSDSYS_Skip_Disc = 0 +OSDSYS_Inner_Browser = 0 +OSDSYS_selected_color = 0x10,0x80,0xE0,0x80 +OSDSYS_unselected_color = 0x33,0x33,0x33,0x80 +OSDSYS_menu_x = 432 +OSDSYS_menu_y = 110 +OSDSYS_enter_x = 30 +OSDSYS_enter_y = -1 +OSDSYS_version_x = -1 +OSDSYS_version_y = -1 +OSDSYS_cursor_max_velocity = 1500 +OSDSYS_cursor_acceleration = 150 +OSDSYS_num_displayed_items = 5 +OSDSYS_left_cursor = +OSDSYS_right_cursor = +OSDSYS_menu_top_delimiter = +OSDSYS_menu_bottom_delimiter = +cdrom_skip_ps2logo = 0 +cdrom_disable_gameid = 0 +cdrom_use_dkwdrv = 0 +name_OSDSYS_ITEM_1 = Launch Disc +path1_OSDSYS_ITEM_1 = cdrom +name_OSDSYS_ITEM_2 = Launch Disc(NoLogo) +path1_OSDSYS_ITEM_2 = cdrom +arg_OSDSYS_ITEM_2 = -nologo +name_OSDSYS_ITEM_3 = Launch Disc(NoID) +path1_OSDSYS_ITEM_3 = cdrom +arg_OSDSYS_ITEM_3 = -nogameid +name_OSDSYS_ITEM_4 = Launch Disc(NoLogoNoID) +path1_OSDSYS_ITEM_4 = cdrom +arg_OSDSYS_ITEM_4 = -nogameid +arg_OSDSYS_ITEM_4 = -nologo +name_OSDSYS_ITEM_5 = Launch ESR Patched Disc +path1_OSDSYS_ITEM_5 = mc?:/APPS/ESR.ELF +path2_OSDSYS_ITEM_5 = mc?:/BOOT/ESR.ELF +path3_OSDSYS_ITEM_5 = mc?:/OSDMENU/ESR.ELF +path4_OSDSYS_ITEM_5 = mc?:/APP_ESR/ESR.ELF +path5_OSDSYS_ITEM_5 = mc?:/APP_ESR-LAUNCHER/ESR-LAUNCHER.ELF +name_OSDSYS_ITEM_6 = Launch PS1 Disc(DKWDRV) +path1_OSDSYS_ITEM_6 = cdrom +arg_OSDSYS_ITEM_6 = -dkwdrv +name_OSDSYS_ITEM_7 = DKWDRV(PS1 Loader) +path1_OSDSYS_ITEM_7 = mc?:/APPS/DKWDRV.ELF +path2_OSDSYS_ITEM_7 = mc?:/PS1_DKWDRV/DKWDRV.ELF +path3_OSDSYS_ITEM_7 = mc?:/OSDMENU/DKWDRV.ELF +path4_OSDSYS_ITEM_7 = mc?:/BOOT/DKWDRV.ELF +name_OSDSYS_ITEM_8 = NHDDL(Neutrino) +path1_OSDSYS_ITEM_8 = mmce?:/NEUTRINO/nhddl.elf +path2_OSDSYS_ITEM_8 = mmce?:/NHDDL/NHDDL.ELF +path3_OSDSYS_ITEM_8 = mmce?:/NHDDL/nhddl.elf +path4_OSDSYS_ITEM_8 = mmce?:/nhddl/NHDDL.ELF +path5_OSDSYS_ITEM_8 = mmce?:/nhddl/nhddl.elf +path6_OSDSYS_ITEM_8 = mmce?:/APP_NHDDL/NHDDL.ELF +path7_OSDSYS_ITEM_8 = mass:/NHDDL/NHDDL.ELF +path8_OSDSYS_ITEM_8 = mass:/NHDDL/nhddl.elf +path9_OSDSYS_ITEM_8 = mass:/nhddl/NHDDL.ELF +path10_OSDSYS_ITEM_8 = mass:/nhddl/nhddl.elf +path11_OSDSYS_ITEM_8 = mass:/APP_NHDDL/NHDDL.ELF +path12_OSDSYS_ITEM_8 = mass:/NEUTRINO/nhddl.elf +path13_OSDSYS_ITEM_8 = mc?:/NEUTRINO/nhddl.elf +path14_OSDSYS_ITEM_8 = mc?:/NHDDL/NHDDL.ELF +path15_OSDSYS_ITEM_8 = mc?:/NHDDL/nhddl.elf +path16_OSDSYS_ITEM_8 = mc?:/nhddl/NHDDL.ELF +path17_OSDSYS_ITEM_8 = mc?:/nhddl/nhddl.elf +path18_OSDSYS_ITEM_8 = mc?:/APP_NHDDL/NHDDL.ELF +name_OSDSYS_ITEM_9 = Open PS2 Loader(OPL) +path1_OSDSYS_ITEM_9 = mc?:/APP_OPL/OPL.ELF +path2_OSDSYS_ITEM_9 = mc?:/APP_OPL-LATEST/OPL-LATEST.ELF +path3_OSDSYS_ITEM_9 = mc?:/APPS/OPL.ELF +path4_OSDSYS_ITEM_9 = mc?:/APPS/OPNPS2LD.ELF +path5_OSDSYS_ITEM_9 = mc?:/OPL/OPL.ELF +path6_OSDSYS_ITEM_9 = mc?:/OPL/OPNPS2LD.ELF +path7_OSDSYS_ITEM_9 = mass:/APP_OPL/OPL.ELF +path8_OSDSYS_ITEM_9 = mass:/APP_OPL-LATEST/OPL-LATEST.ELF +path9_OSDSYS_ITEM_9 = mass:/APPS/OPL.ELF +path10_OSDSYS_ITEM_9 = mass:/APPS/OPNPS2LD.ELF +path11_OSDSYS_ITEM_9 = mass:/OPL/OPL.ELF +path12_OSDSYS_ITEM_9 = mass:/OPL/OPNPS2LD.ELF +path13_OSDSYS_ITEM_9 = mmce?:/APP_OPL/OPL.ELF +path14_OSDSYS_ITEM_9 = mmce?:/APP_OPL-LATEST/OPL-LATEST.ELF +path15_OSDSYS_ITEM_9 = mmce?:/APPS/OPL.ELF +path16_OSDSYS_ITEM_9 = mmce?:/APPS/OPNPS2LD.ELF +path17_OSDSYS_ITEM_9 = mmce?:/OPL/OPL.ELF +path18_OSDSYS_ITEM_9 = mmce?:/OPL/OPNPS2LD.ELF +name_OSDSYS_ITEM_10 = wLaunchELF(BOOT2.ELF) +path1_OSDSYS_ITEM_10 = mc?:/BOOT/BOOT2.ELF +path2_OSDSYS_ITEM_10 = mass:/BOOT/BOOT2.ELF +path3_OSDSYS_ITEM_10 = mmce?:/BOOT/BOOT2.ELF +name_OSDSYS_ITEM_11 = Restart +path1_OSDSYS_ITEM_11 = mc?:/BOOT/patcher.elf +path2_OSDSYS_ITEM_11 = OSDSYS +name_OSDSYS_ITEM_12 = Power Off PS2 +path1_OSDSYS_ITEM_12 = POWEROFF diff --git a/installer_res/1966/INSTALL/SYS-CONF/PS2BBL.INI b/installer_res/1966/INSTALL/SYS-CONF/PS2BBL.INI index 2fb9f1c6..01b822bc 100644 --- a/installer_res/1966/INSTALL/SYS-CONF/PS2BBL.INI +++ b/installer_res/1966/INSTALL/SYS-CONF/PS2BBL.INI @@ -3,13 +3,13 @@ SKIP_PS2LOGO = 0 EJECT_TRAY = 1 OSDHISTORY_READ = 0 -KEY_READ_WAIT_TIME = 200 +KEY_READ_WAIT_TIME = 100 LOGO_DISPLAY = 2 # applications: -LK_AUTO_E1 = mc?:/FMCBD-1.966/FMCBD-1.966.ELF -LK_AUTO_E2 = mc?:/FMCBD-1.953/FMCBD-1.953.ELF -LK_AUTO_E3 = mc?:/OSDMENU/patcher.elf +LK_AUTO_E1 = mc?:/BOOT/patcher.elf +LK_AUTO_E2 = mc?:/OSDMENU/OSDMENU.ELF +LK_AUTO_E3 = mc?:/BOOT/BOOT2.ELF LK_START_E1 = mc?:/BOOT/BOOT2.ELF LK_START_E2 = mmce?:/RESCUE.ELF diff --git a/installer_res/1966/INSTALL/SYS-CONF/USBD.IRX b/installer_res/1966/INSTALL/SYS-CONF/USBD.IRX deleted file mode 100644 index 48a2ee01..00000000 Binary files a/installer_res/1966/INSTALL/SYS-CONF/USBD.IRX and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS-CONF/USBHDFSD.IRX b/installer_res/1966/INSTALL/SYS-CONF/USBHDFSD.IRX deleted file mode 100644 index e7a9baa6..00000000 Binary files a/installer_res/1966/INSTALL/SYS-CONF/USBHDFSD.IRX and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS-CONF/endvdpl.irx b/installer_res/1966/INSTALL/SYS-CONF/endvdpl.irx deleted file mode 100644 index 22b84c0c..00000000 Binary files a/installer_res/1966/INSTALL/SYS-CONF/endvdpl.irx and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYSTEM/FMCB.XLF b/installer_res/1966/INSTALL/SYSTEM/FMCB.XLF index d211180d..1b159933 100644 Binary files a/installer_res/1966/INSTALL/SYSTEM/FMCB.XLF and b/installer_res/1966/INSTALL/SYSTEM/FMCB.XLF differ diff --git a/installer_res/1966/INSTALL/SYSTEM/OSDMENU.XLF b/installer_res/1966/INSTALL/SYSTEM/OSDMENU.XLF new file mode 100644 index 00000000..1b159933 Binary files /dev/null and b/installer_res/1966/INSTALL/SYSTEM/OSDMENU.XLF differ diff --git a/installer_res/1966/INSTALL/SYSTEM/PS2BBL-MMCE.FMCB.XLF b/installer_res/1966/INSTALL/SYSTEM/PS2BBL-MMCE.FMCB.XLF new file mode 100644 index 00000000..d211180d Binary files /dev/null and b/installer_res/1966/INSTALL/SYSTEM/PS2BBL-MMCE.FMCB.XLF differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/FMCB-CFG.ELF b/installer_res/1966/INSTALL/SYS_FMCB-CFG/FMCB-CFG.ELF deleted file mode 100644 index 30e75237..00000000 Binary files a/installer_res/1966/INSTALL/SYS_FMCB-CFG/FMCB-CFG.ELF and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/copy.icn b/installer_res/1966/INSTALL/SYS_FMCB-CFG/copy.icn deleted file mode 100644 index 829860fc..00000000 Binary files a/installer_res/1966/INSTALL/SYS_FMCB-CFG/copy.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/del.icn b/installer_res/1966/INSTALL/SYS_FMCB-CFG/del.icn deleted file mode 100644 index 48beedbd..00000000 Binary files a/installer_res/1966/INSTALL/SYS_FMCB-CFG/del.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/list.icn b/installer_res/1966/INSTALL/SYS_FMCB-CFG/list.icn deleted file mode 100644 index fa4afe9b..00000000 Binary files a/installer_res/1966/INSTALL/SYS_FMCB-CFG/list.icn and /dev/null differ diff --git a/installer_res/1966/INSTALL/SYS_FMCB-CFG/title.cfg b/installer_res/1966/INSTALL/SYS_FMCB-CFG/title.cfg deleted file mode 100644 index d08037b3..00000000 --- a/installer_res/1966/INSTALL/SYS_FMCB-CFG/title.cfg +++ /dev/null @@ -1,27 +0,0 @@ -title=[SYS] FMCB Configurator -boot=FMCB-CFG.ELF -Title=Free MC Boot (FMCB) Configurator (Settings) -CfgVersion=8 -$ConfigSource=1 -Version=1.9 series -Package=1.0 -Release=April 13, 2019 -Developer=suloku -Genre=Homebrew -Description=This software allows you to customize and change settings relatted to your FMCB or FHDB installation. -PlayersText=1 -ParentalText=E -ScanText=480i -AspectText=4:3 -Vmode=vmode/ntsc -VmodeText=NTSC -RatingText=5 -Parental=esrb/everyone -Notes=SAS Compliant Version -Players=players/1 -Aspect=aspect/s -Scan=scan/480i -Device=device/all -DeviceText=ALL -Rating=rating/5 -Source=https://github.com/israpps/FreeMcBoot-Installer/ \ No newline at end of file diff --git a/installer_res/EXFAT_INSTALL_INSTRUCTIONS.TXT b/installer_res/EXFAT_INSTALL_INSTRUCTIONS.TXT deleted file mode 100644 index 676afb3d..00000000 --- a/installer_res/EXFAT_INSTALL_INSTRUCTIONS.TXT +++ /dev/null @@ -1,32 +0,0 @@ - -# FreeMcBoot EXFAT Setup instructions / Instrucciones para setup EXFAT en FreeMcBoot - -## ENGLISH -to make your FreeMcBoot setup support exfat you have to copy the `SYS-CONF` folder -located along with this file into one location depending if you have already installed FreeMcBoot or not - -### If you have already installed FreeMcBoot: -then you have to copy the `SYS-CONF` folder into the memory card wich has FreeMcBoot installed, replacing any conflicting file. - -### If you have already installed FreeHdBoot -then you have to copy the `SYS-CONF` folder into the `__sysconf` partition of your internal HDD - -### If you are about to install FreeMcBoot / FreeHdBoot: -then you have to copy the `SYS-CONF` folder into the `INSTALL` folder that comes with the installer, to update the installation files. - -you didn't understand what to do? maybe this tutorial helps https://www.youtube.com/watch?v=xvFZjo5PgG0 - -## ESPAテ前L -para que tu setup de FreeMcBoot soporte USB en exfat hay que copiar la carpeta `SYS-CONF` -que se encuentra junto a este archivo de texto a una de las siguientes dos ubicaciones - -### Si ya tenes FreeMcBoot instalado: -entonces copia la carpeta `SYS-CONF` hacia la memory card que tenga el FreeMcBoot instalado - -### si ya tenes FreeHdBoot instalado: -entonces copia la carpeta `SYS-CONF` hacia la particion `__sysconf` del disco duro interno - -### Si estas a punto de instalar FreeMcBoot / FreeHdBoot: -entonces copia la carpeta `SYS-CONF` dentro de la carpeta `INSTALL` que viene con el instalador, para actualizar los archivos de instalacion. - -No entendiste que hay que hacer? puede que este tutorial te sirva https://www.youtube.com/watch?v=xvFZjo5PgG0 \ No newline at end of file diff --git a/installer_res/pack.sh b/installer_res/pack.sh index 73eb6ca1..147c9965 100644 --- a/installer_res/pack.sh +++ b/installer_res/pack.sh @@ -1,21 +1,42 @@ +#!/bin/sh PKG_DATE=$(date '+[%Y-%m-%d]') +DATE_FLAT=$(date '+%Y-%m-%d') wget https://github.com/israpps/BDMAssault/releases/download/latest/BDMAssault.7z -O BDMAssault.7z 7z x BDMAssault.7z READY_TO_USE/FreeMcBoot/ -cp ../Changelog.md __base/Changelog.md + for subdir in 1966 1965 1964 1963 1953 do - echo packing v$subdir into ../FMCB-$subdir.7z - NEWDIR="FMCBinst-$subdir-$PKG_DATE" - cp -r __base/ $NEWDIR/ - cp -r $subdir/INSTALL/ $NEWDIR/INSTALL/ - echo $SHA8>$NEWDIR/lang/commit.txt - echo "title=FreeMcBoot v$subdir $PKG_DATE" >$NEWDIR/title.cfg - echo "boot=FMCBInstaller.elf">>$NEWDIR/title.cfg - cp FMCBInstaller.elf $NEWDIR/ - cp FMCBInstaller_EXFAT.elf $NEWDIR/ - mkdir -p $NEWDIR/FMCB_EXFAT/ - cp -r READY_TO_USE/FreeMcBoot/SYS-CONF/ $NEWDIR/FMCB_EXFAT/ - cp EXFAT_INSTALL_INSTRUCTIONS.TXT $NEWDIR/FMCB_EXFAT/INSTRUCTIONS.TXT - 7z a -t7z -r ../FMCB-$subdir.7z $NEWDIR/* + echo "Packing v$subdir..." + + # Determine output directory and archive name + if [ "$subdir" = "1966" ]; then + NEWDIR="OSDMenu-Installer-$DATE_FLAT" + OUTFILE="../FMCB-1966.7z" + else + NEWDIR="FMCBinst-$subdir-$PKG_DATE" + OUTFILE="../FMCB-$subdir.7z" + fi + + # Build structure + cp -r __base/ "$NEWDIR/" + cp -r "$subdir/INSTALL/" "$NEWDIR/INSTALL/" + + # Replace installer ELF files with renamed versions + cp FMCBInstaller.elf "$NEWDIR/OSDMENU-INSTALLER-FAT32.ELF" + cp FMCBInstaller_EXFAT.elf "$NEWDIR/OSDMENU-INSTALLER-EXFAT.ELF" + + # Write metadata + echo "$SHA8" > "$NEWDIR/lang/commit.txt" + echo "title=FreeMcBoot v$subdir $PKG_DATE" > "$NEWDIR/title.cfg" + echo "boot=OSDMENU-INSTALLER-FAT32.ELF" >> "$NEWDIR/title.cfg" + + # Cleanup + rm -rf "$NEWDIR/FMCB_EXFAT/" + rm -f "$NEWDIR/README.txt" + rm -f "$NEWDIR/Changelog.md" + rm -rf "$NEWDIR/Changelog" + + echo "Creating archive $OUTFILE" + 7z a -t7z -r "$OUTFILE" "$NEWDIR"/* done