-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathtravel.js
More file actions
189 lines (158 loc) · 5.88 KB
/
Copy pathtravel.js
File metadata and controls
189 lines (158 loc) · 5.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
var gameLoop;
var buttonsVisible = false;
var slowdown = 1.0;
var isGameloopDisallowed = false;
var livingMembers = 5;
var newDistance = oldDistance;
function startGameLoop(func)
{
gameLoop = window.setInterval(func, 4000);
$("img#wagon").addClass("animatedWagon");
}
function stopGameLoop()
{
window.clearInterval(gameLoop);
$("img#wagon").removeClass("animatedWagon");
}
function gameLoopIteration()
{
// Clear the messages
$("p#messageArea").text("");
// Eat
$.get("travel-sync.php", {eat: true}, function(response) {
$("span#foodSpan").text(response.remainingFood);
}, "json");
// Do health check
$.get("travel-sync.php", {getHealth: true}, function(response) {
$("span#partyHealth").text(response.overallHealth);
$("span#livingMembers").text(response.livingMembers);
livingMembers = response.livingMembers;
if (response.nowDead.length > 0 )
{
let dead = "";
for (let index = 0; index < response.nowDead.length; index++)
{
dead += response.nowDead[index] + " ";
}
$("p#messageArea").append("The following people have died: " + dead + ". ");
}
// Check for no remaining living members
if (livingMembers <= 0)
{
isGameloopDisallowed = true;
stopGameLoop();
$("div#nextLandmark").hide();
$("#rest_div").hide();
$("#supply_div").hide();
$("div#partyDied").show();
}
}, "json");
// Advance time
$.get("travel-sync.php", {progress: slowdown, nextDay: true}, function(response) {
if (response.newDistance == nextLandmark)
{
$("div#nextLandmark").show();
stopGameLoop();
isGameloopDisallowed = true;
}
oldDistance = newDistance;
newDistance = response.newDistance;
$("span#totalDistance").text(response.newDistance);
$("span#date").text(response.newDay);
}, "json");
// Random events & handling
$.get("randomEvents.php", {startLocation: oldDistance, endLocation: newDistance}, function(response) {
if (response.grave_marker)
{
stopGameLoop();
$("div.overlay").show();
$("span#graveName").text(response.grave_marker.name);
$("p#graveMessage").text(response.grave_marker.message);
$("span#graveDate").text(response.grave_marker.date);
}
if (response.weather_change)
{
$("span#weather").text(response.weather_change.weather);
slowdown = response.weather_change.slow_factor;
}
if (response.thief_steal)
{
itemQuantities[response.thief_steal.id][0] += response.thief_steal.qty;
$(`span#${itemQuantities[response.thief_steal.id][1]}`).text(itemQuantities[response.thief_steal.id][0]);
let itemNames = [" pounds of food", " dollars", " pounds of bait", " clothes",
" wagon wheels", " wagon axles", " wagon tongues", " yokes of oxen"];
$("p#messageArea").append(`Thieves have stolen ${response.thief_steal.qty}${itemNames[response.thief_steal.id]}. `);
}
if (response.find_wagon)
{
itemQuantities[response.find_wagon.id][0] += response.find_wagon.qty;
$(`span#${itemQuantities[response.find_wagon.id][1]}`).text(itemQuantities[response.find_wagon.id][0]);
let itemNames = [" pounds of food", " dollars", " pounds of bait", " clothes",
" wagon wheels", " wagon axles", " wagon tongues", " yokes of oxen"];
$("p#messageArea").append(`You found a wagon with ${response.find_wagon.qty}${itemNames[response.find_wagon.id]}. `);
}
if (response.wagon_broke)
{
let parts = ["wheel", "axle", "tongue"];
let part = 4 + response.wagon_broke.wagon_part;
if (itemQuantities[part] <= 0)
{
$("div#nextLandmark").hide();
$("div#partyDied").show();
stopGameLoop();
isGameloopDisallowed = true;
}
$("p#messageArea").append(`Your wagon's ${parts[response.wagon_broke.wagon_part]} broke. `);
}
if (response.got_sick)
{
$("p#messageArea").append(`${response.got_sick.party_member} has come down with ${response.got_sick.sick_name}. `);
}
}, "json");
}
// Called when the user passes time via CommonActions
function timePassed(response)
{
$("span#date").text(response.date);
$("span#partyHealth").text(response.partyHealth);
livingMembers = response.livingMembers;
$("span#livingMembers").text(livingMembers);
if (livingMembers <= 0)
{
isGameloopDisallowed = true;
stopGameLoop();
$("div#nextLandmark").hide();
$("div#partyDied").show();
$("#rest_div").hide();
$("#supply_div").hide();
}
}
$(document).ready(function() {
startGameLoop(gameLoopIteration);
$("button#showActions").click(function() {
if (!isGameloopDisallowed)
{
$(".button_hide").toggle();
buttonsVisible = !buttonsVisible;
if (buttonsVisible) {
stopGameLoop();
$("#common_Buttons").show();
$("button#showActions").text("Return to the trail");
$(".button_hide").css("display", "inline");
}
else {
startGameLoop(gameLoopIteration);
$("button#showActions").text("Examine Your Surroundings");
$("#rest_div").hide();
$("#supply_div").hide();
}
}
});
$("button#dismissGrave").click(function() {
if (!isGameloopDisallowed)
{
startGameLoop(gameLoopIteration);
}
$("div.overlay").hide();
})
});