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Piece.cpp
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126 lines (113 loc) · 2.08 KB
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#include "includes.h"
Piece::Piece()
{
// Square
p_coords[0] = { 0, 0 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 0, 1 };
p_coords[3] = { 1, 1 };
position = { };
}
Piece::Piece(PieceType p_type, sf::Vector2f pos, sf::Color p_color)
{
type = p_type;
color = p_color;
switch (p_type) {
case Piece::LONG:
p_coords[0] = { 0, 0 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 2, 0 };
p_coords[3] = { 3, 0 };
break;
case Piece::L:
p_coords[0] = { 0, 1 };
p_coords[1] = { 0, 0 };
p_coords[2] = { 1, 1 };
p_coords[3] = { 2, 1 };
break;
case Piece::LBACK:
p_coords[0] = { 0, 1 };
p_coords[1] = { 1, 1 };
p_coords[2] = { 2, 1 };
p_coords[3] = { 2, 0 };
break;
case Piece::SQUARE:
p_coords[0] = { 0, 0 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 0, 1 };
p_coords[3] = { 1, 1 };
break;
case Piece::Z:
p_coords[0] = { 0, 0 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 1, 1 };
p_coords[3] = { 2, 1 };
break;
case Piece::ZBACK:
p_coords[0] = { 0, 1 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 1, 1 };
p_coords[3] = { 2, 0 };
break;
case Piece::T:
p_coords[0] = { 0, 1 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 1, 1 };
p_coords[3] = { 2, 1 };
break;
default:
break;
}
position = pos;
}
std::array<sf::Vector2f, 4> Piece::GetParts()
{
return p_coords;
}
sf::Vector2f Piece::GetPosition()
{
return position;
}
sf::Color Piece::GetColor()
{
return color;
}
void Piece::MoveDown()
{
position += { 0, 1 };
}
void Piece::MoveLeft()
{
position += { -1, 0 };
}
void Piece::MoveRight()
{
position += { 1, 0 };
}
void Piece::Rotate()
{
if (type == SQUARE)
return;
if (type == LONG) {
if (rotated) {
p_coords[0] = { 0, 0 };
p_coords[1] = { 1, 0 };
p_coords[2] = { 2, 0 };
p_coords[3] = { 3, 0 };
rotated = false;
return;
}
p_coords[0] = { 2, -1 };
p_coords[1] = { 2, 0 };
p_coords[2] = { 2, 1 };
p_coords[3] = { 2, 2 };
rotated = true;
return;
}
for (sf::Vector2f& p : p_coords)
p = { p.y, 2 - p.x };
}
void Piece::Move(const sf::Vector2f offset)
{
position += offset;
}