Design how these will work: - [ ] victory condition - [ ] starting situation - [ ] deployment phase - [ ] order of turns - one player moves all units during the turn - [ ] health, armor - [ ] other statistics, like dodge chance, agility, strength etc. - [ ] stat 2 existing units. - turn limit of 7 turns - defeat causes a debuff, resets - [ ] an increased cost for large armies - [ ] higher cost for army-wide abilities like warp - different deploy amount per type of map (caves vs woods vs plains) - tackle zones - a zone around unit where it auto-attacks any opponent that passes - slope system: - edge of mountains: continuous series of of slopes - can only shoot down of you are at an edge - if you can shoot someone, they can shoot you - if you at the same level, then you can shoot if nothing is blocking - ballistic weapons ? ignore this Result: a wiki page/markdown document describing the battle system in detail
Design how these will work:
Result: a wiki page/markdown document describing the battle system in detail