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Design battle system #18

Description

@valdisxp1

Design how these will work:

  • victory condition
  • starting situation
  • deployment phase
  • order of turns
  • one player moves all units during the turn
  • health, armor
  • other statistics, like dodge chance, agility, strength etc.
  • stat 2 existing units.
  • turn limit of 7 turns
  • defeat causes a debuff, resets
  • an increased cost for large armies
    • higher cost for army-wide abilities like warp
  • different deploy amount per type of map (caves vs woods vs plains)
  • tackle zones - a zone around unit where it auto-attacks any opponent that passes
  • slope system:
    • edge of mountains: continuous series of of slopes
    • can only shoot down of you are at an edge
    • if you can shoot someone, they can shoot you
    • if you at the same level, then you can shoot if nothing is blocking
    • ballistic weapons ? ignore this
      Result: a wiki page/markdown document describing the battle system in detail

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