diff --git a/docs/objects/world/MeshPart.md b/docs/objects/world/MeshPart.md index df5474b4..4b9a6304 100644 --- a/docs/objects/world/MeshPart.md +++ b/docs/objects/world/MeshPart.md @@ -42,7 +42,7 @@ Returns the names of the animations associated with the mesh. ### Anchored:bool { property } -Specifies whether the part is to be affected by physics or not. +Specifies whether the part is attached to its first part ancestor or :polytoria-Environment: Environment if none are found. ### AngularVelocity:Vector3 = Vector3.New(0, 0, 0) { property } diff --git a/docs/objects/world/NPC.md b/docs/objects/world/NPC.md index a1f94ac3..567fb411 100644 --- a/docs/objects/world/NPC.md +++ b/docs/objects/world/NPC.md @@ -74,7 +74,7 @@ Drops the tool currently equipped on the NPC. ### Anchored:bool { property } -Determines whether the NPC is affected by physics or not. +Determines whether the NPC is attached to its first part ancestor or :polytoria-Environment: Environment if none are found. ### FaceID:int { property } diff --git a/docs/objects/world/Part.md b/docs/objects/world/Part.md index 4e08c000..2ae4b7b3 100644 --- a/docs/objects/world/Part.md +++ b/docs/objects/world/Part.md @@ -58,7 +58,7 @@ Adds a torque to the part relative to its own rotation. ### Anchored:bool { property } -Specifies whether the part is to be affected by physics or not. +Specifies whether the part is attached to its first part ancestor or :polytoria-Environment: Environment if none are found. ### AngularDrag:float { property }