**Describe the bug** When you delete a mesh while a ray tracing task can be found in the active framegraph. The application crashes **To Reproduce** 2. Run the project 3. Remove a mesh while in either the hybrid, full rt or path tracing framegraph. 4. Experience the crash **Expected behaviour** A mesh should be removed. **Screenshots**  *Callstack*  *Console output* **Additional context** I did not test this on a machine with an RTX graphics card.
Describe the bug
When you delete a mesh while a ray tracing task can be found in the active framegraph. The application crashes
To Reproduce
2. Run the project
3. Remove a mesh while in either the hybrid, full rt or path tracing framegraph.
4. Experience the crash
Expected behaviour
A mesh should be removed.
Screenshots

Callstack
Console output
Additional context
I did not test this on a machine with an RTX graphics card.