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unity/Assets/core/upm/Editor/Resources/puerts/xil2cpp/Puerts_il2cpp.cpp.txt
@@ -34,7 +34,7 @@
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#include <mutex>
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#include <map>
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-// Because we need to hold the pointer, we must ensure that GC does not do memory reorganization.
+// Because we need to hold the C# object pointer, we must ensure that GC does not do memory reorganization.
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static_assert(IL2CPP_GC_BOEHM, "Only BOEHM GC supported!");
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using namespace il2cpp::vm;
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