diff --git a/RAW/Localization/English/RAW.xml b/RAW/Localization/English/RAW.xml index a4ba5410..9c296510 100644 --- a/RAW/Localization/English/RAW.xml +++ b/RAW/Localization/English/RAW.xml @@ -146,4 +146,7 @@ If you regain any Hit Points, the condition is removed. If an ally <LSTag Typ Your <LSTag Tooltip="Strength">Strength</LSTag> affects how much weight you can throw. Heavier items deal more damage. Your <LSTag Tooltip="Strength">Strength</LSTag> affects how much weight you can throw. Attacking further than the normal range ([1] for Javelins and [2] for other weapons) impose <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> on the <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>. + + + When you are <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>, standing up uses only [1] of your <LSTag Tooltip="MovementSpeed">movement speed</LSTag>.<br>Your <LSTag Type="Spell" Tooltip="Projectile_Jump">Jump</LSTag> distance is increased by [1]. diff --git a/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt b/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt index 371a6ae0..f8472bc1 100644 --- a/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt +++ b/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt @@ -73,6 +73,42 @@ type "SpellData" data "SpellType" "Projectile" using "Projectile_Jump" data "UseCosts" "Movement:Distance" +data "TargetRadius" "3.2" +data "AddRangeFromAbility" "Strength,0.61" + +// Champion level 7 passive: distance increased by a number of feet equal to your Strength modifier. 5 feet at 20str = 1.5m +new entry "RemarkableAthlete_Jump" +type "PassiveData" +using "RemarkableAthlete_Jump" +data "DescriptionParams" "Distance(1.5)" +data "Boosts" "JumpMaxDistanceBonus(1.5)" + +// Athlete feat: you can jump after moving 5 feet instead of 10. Currently, it improves jumping distance by 1.5 meters. +new entry "Athlete_StandUp" +type "PassiveData" +using "Athlete_StandUp" +data "Description" "51bcb59d-133a-44df-8d68-bf8cd65fc69d;1" +data "DescriptionParams" "Distance(1.5)" +data "Boosts" "JumpMaxDistanceBonus(1.5)" + +// Barbarian Tiger Totem, jump increased by 3m instead of 4.5 (which was in fact a 50% multiplier instead of flat distance bonus) +new entry "TotemSpirit_Tiger" +type "PassiveData" +using "TotemSpirit_Tiger" +data "DescriptionParams" "Distance(3)" + +new entry "Shout_Rage_Totem_Tiger" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Rage_Totem_Tiger" +data "ExtraDescriptionParams" "Distance(3)" + +new entry "RAGE_TOTEM_TIGER" +type "StatusData" +data "StatusType" "BOOST" +using "RAGE_TOTEM_TIGER" +data "DescriptionParams" "LevelMapValue(RageDamage); Distance(3)" +data "Boosts" "Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceBonus(3)" // ----------------------------------------------- // -------------------- Shove --------------------