diff --git a/RAW/Localization/English/RAW.xml b/RAW/Localization/English/RAW.xml
index a4ba5410..9c296510 100644
--- a/RAW/Localization/English/RAW.xml
+++ b/RAW/Localization/English/RAW.xml
@@ -146,4 +146,7 @@ If you regain any Hit Points, the condition is removed. If an ally <LSTag Typ
Your <LSTag Tooltip="Strength">Strength</LSTag> affects how much weight you can throw. Heavier items deal more damage.
Your <LSTag Tooltip="Strength">Strength</LSTag> affects how much weight you can throw.
Attacking further than the normal range ([1] for Javelins and [2] for other weapons) impose <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> on the <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>.
+
+
+ When you are <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>, standing up uses only [1] of your <LSTag Tooltip="MovementSpeed">movement speed</LSTag>.<br>Your <LSTag Type="Spell" Tooltip="Projectile_Jump">Jump</LSTag> distance is increased by [1].
diff --git a/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt b/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt
index 371a6ae0..f8472bc1 100644
--- a/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt
+++ b/RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt
@@ -73,6 +73,42 @@ type "SpellData"
data "SpellType" "Projectile"
using "Projectile_Jump"
data "UseCosts" "Movement:Distance"
+data "TargetRadius" "3.2"
+data "AddRangeFromAbility" "Strength,0.61"
+
+// Champion level 7 passive: distance increased by a number of feet equal to your Strength modifier. 5 feet at 20str = 1.5m
+new entry "RemarkableAthlete_Jump"
+type "PassiveData"
+using "RemarkableAthlete_Jump"
+data "DescriptionParams" "Distance(1.5)"
+data "Boosts" "JumpMaxDistanceBonus(1.5)"
+
+// Athlete feat: you can jump after moving 5 feet instead of 10. Currently, it improves jumping distance by 1.5 meters.
+new entry "Athlete_StandUp"
+type "PassiveData"
+using "Athlete_StandUp"
+data "Description" "51bcb59d-133a-44df-8d68-bf8cd65fc69d;1"
+data "DescriptionParams" "Distance(1.5)"
+data "Boosts" "JumpMaxDistanceBonus(1.5)"
+
+// Barbarian Tiger Totem, jump increased by 3m instead of 4.5 (which was in fact a 50% multiplier instead of flat distance bonus)
+new entry "TotemSpirit_Tiger"
+type "PassiveData"
+using "TotemSpirit_Tiger"
+data "DescriptionParams" "Distance(3)"
+
+new entry "Shout_Rage_Totem_Tiger"
+type "SpellData"
+data "SpellType" "Shout"
+using "Shout_Rage_Totem_Tiger"
+data "ExtraDescriptionParams" "Distance(3)"
+
+new entry "RAGE_TOTEM_TIGER"
+type "StatusData"
+data "StatusType" "BOOST"
+using "RAGE_TOTEM_TIGER"
+data "DescriptionParams" "LevelMapValue(RageDamage); Distance(3)"
+data "Boosts" "Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceBonus(3)"
// -----------------------------------------------
// -------------------- Shove --------------------