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support msdf fonts for text rendering  #238

@cgcostume

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@cgcostume

https://soimy.github.io/msdf-bmfont-xml/ seems to be an excellent msdf generator (utf-8 support, good parameterization etc.). The glyph fragment shader needs to account for 4 channel distance fields instead of a single one.

  • Implement switch to enable MSDF instead of SDF
  • Implement simple example comparing both techniques side by side

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