diff --git a/code/datums/ammo/energy.dm b/code/datums/ammo/energy.dm index 42b8686a726e..12c43e8e90ab 100644 --- a/code/datums/ammo/energy.dm +++ b/code/datums/ammo/energy.dm @@ -30,7 +30,7 @@ flags_ammo_behavior = AMMO_ENERGY|AMMO_IGNORE_RESIST|AMMO_ALWAYS_FF //Not that ignoring will do much right now. stamina_damage = 45 accuracy = HIT_ACCURACY_TIER_8 - shell_speed = AMMO_SPEED_TIER_1 // Slightly faster + shell_speed = AMMO_SPEED_TIER_2 // Slightly faster hit_effect_color = "#FFFF00" /datum/ammo/energy/taser/on_hit_mob(mob/mobs, obj/projectile/P) diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 70a931f9f665..87c694402a6e 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -227,7 +227,7 @@ fire_sound = 'sound/weapons/Taser.ogg' w_class = SIZE_MEDIUM ammo = /datum/ammo/energy/taser/precise - charge_cost = 625 // approx 16 shots. + charge_cost = 1000 // approx 10 shots. has_charge_meter = TRUE charge_icon = "+taser" black_market_value = 20