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Copy pathNIDeviceOrientation.m
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74 lines (59 loc) · 2.56 KB
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//
// Copyright 2011 Jeff Verkoeyen
//
// Forked from Three20 June 10, 2011 - Copyright 2009-2011 Facebook
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "NIDeviceOrientation.h"
#import <QuartzCore/QuartzCore.h>
#import "NIDebuggingTools.h"
#import "NISDKAvailability.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
BOOL NIIsSupportedOrientation(UIInterfaceOrientation orientation) {
if (NIIsPad()) {
return YES;
} else {
switch (orientation) {
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
return YES;
default:
return NO;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
UIInterfaceOrientation NIInterfaceOrientation(void) {
UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
// This code used to use the navigator to find the currently visible view controller and
// fall back to checking its orientation if we didn't know the status bar's orientation.
// It's unclear when this was actually necessary, though, so this assertion is here to try
// to find that case. If this assertion fails then the repro case needs to be analyzed and
// this method made more robust to handle that case.
NIDASSERT(UIDeviceOrientationUnknown != orient);
return orient;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGAffineTransform NIRotateTransformForOrientation(UIInterfaceOrientation orientation) {
if (orientation == UIInterfaceOrientationLandscapeLeft) {
return CGAffineTransformMakeRotation((CGFloat)(M_PI * 1.5));
} else if (orientation == UIInterfaceOrientationLandscapeRight) {
return CGAffineTransformMakeRotation((CGFloat)(M_PI / 2.0));
} else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
return CGAffineTransformMakeRotation((CGFloat)(-M_PI));
} else {
return CGAffineTransformIdentity;
}
}