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[Issue Report]: game crashes on networks sessions when a Barbarian is included. #8483
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Description
Operating System
Windows x64
DevilutionX version
1.5.5
Describe
When a Barbarian character tries to join (or host) a multiplayer game, the software instantli crash when other people joins to the game... Or the Barbarian joins.
To Reproduce
- go to multiplayer
- Choose any network type (zt or tcp)
- Pick a barbarian
- create a game
- and wait in town.
- Open another copy of the game (same pc, or other, same network or other)
- Go to multiplayer.
- select the same network type
- select any other character, Not barbarian.
- Join to the Barbarian game.
- Notice how the game crashes. The instance that is not the barbarian.
- Repeat the experiment, with other network type, and the host must be any class.
- The client player must be now a Barbarian
- Check how when the Barbarian Joins, the host game crashes, and the game just kept open for the Barbarian.
Expected Behavior
Can play with the Barbarian on network sessions. independentli if is host, or client.
Additional context
Tested with the latest build.
Test was done through localhost networks, or radmin networks with two pcs.
All of them using tcp connections.
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