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[Bug]: TransparencySupersampling breaks rendering on AMD cards #320

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@RetroForeverDev

Tweaks version

outrun2006tweaks-b41d4e0f5be93bb67a20ad1cba4519bb291ab8a2

Describe your issue here (please attach the OutRun2006Tweaks.log file with your report, you can drag+drop it into the text area)

In the latest autobuild at the time of writing this, TransparencySupersampling was changed to work with alpha to coverage on AMD cards. While the effect looks great on the textures its supposed to apply to, its instead applied to most of the image:

Image

Also note it does not apply to the trees in Deep Lake:
Image

Image

The above images are taken on Linux Mint using Proton. This is what it looks like on Windows 11:

Image

Log from Linux Mint:

OutRun2006Tweaks.log

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