Hacking around in a Worlde typ of game, there is a dictionary with a number of words - all five characters long.
Doing Edit Data Operand -> String it shows all of the text like a block. Using a Densly packed data I can get five byte per row, but then as bytes. I guesss I was looking for a combination. I can't say if this is a corner case, but here I would have wanted to have fixed size strings...
In the same program, it looked for special words and then ppresented a small message. These messages were stored with $FF as the terminating characters. Had it been $00 I could have taken the segment and convert to zero terminated strings, but there is no option for an arbitrary end character.
(I should also say that playing with this and open the hex viewer witht he relevant text block selecte and selecting Petscii in the pulldown of the hex view window, the program crashed and terminated but I have been unable to reproduce that later).
Hacking around in a Worlde typ of game, there is a dictionary with a number of words - all five characters long.
Doing Edit Data Operand -> String it shows all of the text like a block. Using a Densly packed data I can get five byte per row, but then as bytes. I guesss I was looking for a combination. I can't say if this is a corner case, but here I would have wanted to have fixed size strings...
In the same program, it looked for special words and then ppresented a small message. These messages were stored with $FF as the terminating characters. Had it been $00 I could have taken the segment and convert to zero terminated strings, but there is no option for an arbitrary end character.
(I should also say that playing with this and open the hex viewer witht he relevant text block selecte and selecting Petscii in the pulldown of the hex view window, the program crashed and terminated but I have been unable to reproduce that later).