Blender 3.0 #1
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First of all, I want to say a big thank you for spending the time to make this library - Blender is such an immensely powerful tool for making animations that it only makes sense to have a Manim-Blender fusion. I've successfully installed this on Windows 10, Blender 3.0 (I did not replace
I would really appreciate some clarification - even better would be some sort of tutorial video showing you using the library to produce something simple. |
Replies: 2 comments 7 replies
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I've just found out what I was missing RE. (2) - it seems that Peeps will only render the video again if there is not an existing video with the same name. I believe this is due to a number of lines in However, this requires any existing video files to be renamed before another render is possible. I believe this could be fixed by checking for existing video files inside Does this change sound good? Can submit a PR if you'd like. |
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Glad you’re enjoying the library 🙂. Thanks a bunch for testing it out on Blender 3.0; someone else recommended that I ensure it works on 3.0, so it’s great to know that it already does - I’ll have to add a note somewhere in the README. I’ll have time to review any pull requests over the weekend, but I can address your questions now:
Yes, peeps just takes the Bézier curves that make up the Tex/Text and treats them like objects in Blender. I don’t remember why, but when I was first building out the library, I tried to use programmatic keyframes, but found them to be lackluster. It might have been that the output videos were not high quality or maybe something else. If you’re interested in more granular control over a rendered animation, I’d recommend you take a look at the advanced sample script where we use the
You’re right, it’s intended behavior - usually, I use
Yes, it's just reloading the newly edited script (Blender doesn't automatically update the script if you're not editing it in its native text editor) and running it to show the end state of the objects after the animation takes place.
A tutorial video sounds like a great idea, I was actually planning on making one a while back to help promote the library and clarify some things that aren't so obvious over text - just been quite pressed for time lately (aren't we all? 😂)
The main reason |
Glad you’re enjoying the library 🙂.
Thanks a bunch for testing it out on Blender 3.0; someone else recommended that I ensure it works on 3.0, so it’s great to know that it already does - I’ll have to add a note somewhere in the README.
I’ll have time to review any pull requests over the weekend, but I can address your questions now: