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project.godot
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58 lines (43 loc) · 1.4 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Twitcher"
run/main_scene="uid://5lyf04rwo1mf"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="uid://pnr400301dhc"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/size/transparent=true
window/per_pixel_transparency/allowed=true
[dotnet]
project/assembly_name="Twitcher"
[editor_plugins]
enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
[twitcher]
logs/TwitchChat="debug"
logs/TwitchAPI="debug"
logs/TwitchService="debug"
logs/Http="debug"
logs/TwitchAuth="debug"
logs/TwitchIRC="debug"
logs/TwitchImageTransformer="debug"
logs/TwitchMediaLoader="debug"
editor/default_scopes="res://twitch_scopes.tres"
editor/project_preset=&"Overlay"
logs/TwitchEventsub="debug"
editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"
editor/game_oauth_setting="res://addons/twitcher/twitch_oauth_setting.tres"