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map2mdl Clip Generation Should Have a Clip Texture Field #51

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@khanghugo

Right now it is hardcoded to use CLIP texture. It is just a reasonable thing to do. However, due to some stuffs related to bsp tracing, CLIP is not traceable with hull 0 (i think). So, some plugins depend on hull 0 tracing behave very badly. The fix is to use NULL instead. Give the people the option

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