CBash has a few shortcomings when handling Skyrim's localized strings:
- CBash only reads in the English version of localized strings if a plugin is marked as having localized strings. There is no way to tell it to try to load a different language.
- CBash cannot write plugins out as localized plugins, it only writes non-localized.
Problem 1 definitely needs to be addressed. Problem 2 should be examined and decide if we want to keep only writing non-localized plugins, and allow other existing tools to perform the localization after the fact.
CBash has a few shortcomings when handling Skyrim's localized strings:
Problem 1 definitely needs to be addressed. Problem 2 should be examined and decide if we want to keep only writing non-localized plugins, and allow other existing tools to perform the localization after the fact.