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Update SurfaceChanged callback target when a Surface is moved to a different layer#1540
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bluemarvin
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Aug 8, 2019
bluemarvin
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I'm a little concerned about the maintainability of this code. Perhaps for 1.5 we can look at some refactoring.
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Fixes #1536
The problems happens when the flat/curved switch is done to a widget that has never been rendered (e.g. the keyboard starts invisible). The layer waits to receive the first composite notification to allow rendering it. But when a surface is moved to a new layer (e.g. flat to curved) the old layer still receives the callback. This PR also prevents a potential crash if the callback is received after a layer is deallocated (it can happen due to UI and native render thread differences)