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Separate mapfs, sprites, etc used by splat from those used at build time #1190

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@bates64

This currently is a cause of some weirdness when modding. For instance if I change mapfs.yaml to rename an asset, splat will split the asset at that index to the new name and put it in ver/us, which it almost certainly shouldn't. For all mods, ver/us should split the same way.

TBH this should apply to all of splat.yaml - mods should use their own splat.yaml. Perhaps this is a problem for dx?

Related to #1170

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    build systemRelates to build system internals like configure.py

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