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Figure out remaining name hashes in .fxo_kg files #4

@Moneyl

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@Moneyl

This is really a problem for RFGM.Formats, but I'm putting it here since this is project that will benefit from this. If you look at the shader code (https://github.com/rfg-modding/RFGM.Formats/tree/master/RFGM.Formats/Shaders) you'll see that the techniques and fixups all have a name hash. I want to identify all the source strings for those hashes to aid in cleaner HLSL generation. We already have many of the names in the HashDictionary class in RFGM.Formats.

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