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32 bit TODO #656

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@vosen

#651 is big enough as-is. There are some things to do (or at least attempt) post-merge. In no particular order:

  • Unify 64-bit and 32-bit zluda.exe
  • Try doing RPC through shared memory:

    as for bottleneck - in fluidmark i get 45-48fps at default benchmark settings with meager 13% of compute load(rx6750xt). this is on level of iirc gtx680, but rx definetly has more guts than it.
    same with nvidia demos - load doesn't exceed ~30%
    case in point: SampleCloth.exe scene 2 is ~150 fps on hw(compute load 30%) vs ~350 on cpu

  • Fix problems with reinitializing physics
  • Check for client/server version mismatch on start
  • Suggest using nvidia sdk/fluidmark for troubleshooting
  • Be explicit about no need for hip sdk for physx
  • Make sure we use the most powerful gpu

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