Presets that can be used directly with entities using `Entity3D2D` ### `models/props_phx/construct/glass/glass_plate1x1.mdl` `Vector(0, 0, 3.5), Angle(0, 0, 0), 0.1` Draw area: `(-235, -235, 470, 470)` 
Presets that can be used directly with entities using
Entity3D2Dmodels/props_phx/construct/glass/glass_plate1x1.mdlVector(0, 0, 3.5), Angle(0, 0, 0), 0.1Draw area:
(-235, -235, 470, 470)