It's not really a game, but something I worked on it includes:
- wind implementation
- equipement
- temperature system that reacts to wind, clothing that player had equiped.
- food system: eating, cooking
- stoves, furnaces.
- Heat assets, e.g. to start a fire you need to have fire starter, fuel.
- Some widgets (UI) that are clear and inspired by the game "the long dark" at that time I used blueprints now I changed to c++
Developed with Unreal Engine 5