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It's not really a game, but something I worked on it includes:

  • wind implementation
  • equipement
  • temperature system that reacts to wind, clothing that player had equiped.
  • food system: eating, cooking
  • stoves, furnaces.
  • Heat assets, e.g. to start a fire you need to have fire starter, fuel.
  • Some widgets (UI) that are clear and inspired by the game "the long dark" at that time I used blueprints now I changed to c++

Developed with Unreal Engine 5

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