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Embers Rekindled: Re-Ignited

Embers is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world's core near bedrock.

Builds

CurseForge Modrinth

Contact

You can also talk about Embers Re-Ignited and contact me about the port on my discord @ Rieno Or you may find me in RCXCrafters Discord for general Embers(Rekindled/Re-Ignited) questions

So about that port

Changes I made

  • Create support and Create SU generation from Embers
  • Sable sub-level support
  • Combined Ashen and Engineer's goggles
  • Embers to FE dynamo
  • Blaze burners can be powered by Embers and superheated with a Bellows
  • Hearth coil can power a 3x3 grid of Blaze Burners placed on top of it, and super heat with a Bellows, requires a lot of Ember to super heat the 3x3
  • Ember Funnel placed on a Blaze Burner will check a 3x3 from the blaze burner and provide embers to all blaze burners within
  • Modified Structure and Ore generation to happen after terrain generation so terrain generation mods don't break it
  • Added Caminite Turngear and Sightstone to allow auto tracking Sub-level Contraptions and using a Beam Cannon to recharge their ember stores
  • Added Create powered machine upgrades and Engineer's Hammer to combine the Engineer's Wrench and Tinker's Hammer into one item

About

Forward port of Embers Rekindled to Minecraft 1.21.1 NeoForge with some extra features and create + sable integrations

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