Embers is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world's core near bedrock.
You can also talk about Embers Re-Ignited and contact me about the port on my discord @ Rieno Or you may find me in RCXCrafters Discord for general Embers(Rekindled/Re-Ignited) questions
- Create support and Create SU generation from Embers
- Sable sub-level support
- Combined Ashen and Engineer's goggles
- Embers to FE dynamo
- Blaze burners can be powered by Embers and superheated with a
Bellows - Hearth coil can power a 3x3 grid of
Blaze Burners placed on top of it, and super heat with aBellows, requires a lot ofEmberto super heat the 3x3 Ember Funnelplaced on aBlaze Burnerwill check a 3x3 from the blaze burner and provide embers to all blaze burners within- Modified Structure and Ore generation to happen after terrain generation so terrain generation mods don't break it
- Added
Caminite TurngearandSightstoneto allow auto trackingSub-level Contraptionsand using aBeam Cannonto recharge their ember stores - Added
Createpowered machine upgrades andEngineer's Hammerto combine theEngineer's WrenchandTinker's Hammerinto one item