Easy A** Game & graphics Library and Engine (OpenGL). Cross platform graphics engine for simple graphics.
EAGLE is written in pure C++ and OpenGL with the GLUT/FreeGLUT library, and built with a shell script requiring g++.
It's pretty self explanatory through the title, yet for clarity's sake EAGLE is a highly convenient yet powerful graphics library and engine that can be used to make 3d graphics, games, and animations. EAGLE is still in its basic and development stages, with many of its planned features, namely:
- Physics engine
- GUI + Editor
- Textures and Shaders
- Modeling interface
To be coming soon later. For the time being, EAGLE supports many basic yet useful features, such as:
- Mesh loading + rendering
- Camera functionality and vector transformation
- 3D figure geometry
- 3D transformation
- Vertex buffer support
- Blending + 4-byte color capability
- Shader loading (implementation still buggy, will patch later)
- Basic collision detection
- Basic texturing and texture mapping