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feat(glaziery): ancient runic glass optical periscope, brass turret assembly, and reconnaissance engine #289
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| import crypto from "node:crypto"; | ||
|
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| /** | ||
| * Ancient Runic Glass Optical Periscope, Brass Turret Assembly & Arcane Reconnaissance Engine for OpenAO MMORPG. | ||
| * Simulates optical periscope benches and collimation gantries (Cedar Periscope Assembly Bench, Runic Brass Reconnaissance Gantry, Celestial Void Horizon Sanctum), | ||
| * raw silica reflection plates and armored brass casing blanks (Silica Prism Reflection Plate, Armored Brass Tube Blank, Celestial Void Omniscient Starlight Prism), | ||
| * horizon sight periscopes and seraphic omniscient periscope recipes (Scout Horizon-Sight Periscope, Subterranean Trench-View Scope, Celestial Void Seraphic Omniscient Periscope), | ||
| * independent reconnaissance clarity ratings (scaled across catalog baselines ~14% to 100%), calibrated clamped true vision reveal radius and clamped stealth detection aura scaling, | ||
| * upfront prism material deduction on all craft attempts, consistent remainingProvidedPrisms return shapes across all paths, cached static catalog maxima, crypto-secure default gameplay rolls strictly in [0, 1), authoritative catalog power ratio without dead instance fields, and periscope bench maintenance. | ||
| */ | ||
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| export type PeriscopeBenchType = "CEDAR_PERISCOPE_ASSEMBLY_BENCH" | "RUNIC_BRASS_RECONNAISSANCE_GANTRY" | "CELESTIAL_VOID_HORIZON_SANCTUM"; | ||
| export type RawPeriscopeMaterialType = "SILICA_PRISM_REFLECTION_PLATE" | "ARMORED_BRASS_TUBE_BLANK" | "CELESTIAL_VOID_OMNISCIENT_STARLIGHT_PRISM"; | ||
| export type ArcanePeriscopeRecipeType = "SCOUT_HORIZON_SIGHT_PERISCOPE" | "SUBTERRANEAN_TRENCH_VIEW_SCOPE" | "CELESTIAL_VOID_SERAPHIC_OMNISCIENT_PERISCOPE"; | ||
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| export interface PeriscopeBenchData { | ||
| benchType: PeriscopeBenchType; | ||
| maxDurability: number; | ||
| glazieryPower: number; | ||
| baseSuccessRatePercent: number; // 0 to 100 | ||
| reconnaissanceBonusPercent: number; | ||
| } | ||
|
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| export interface ArcanePeriscopeRecipeData { | ||
| recipeType: ArcanePeriscopeRecipeType; | ||
| requiredMaterialType: RawPeriscopeMaterialType; | ||
| requiredMaterialCount: number; | ||
| baseTrueVisionRadiusPercent: number; | ||
| baseStealthDetectionPercent: number; | ||
| } | ||
|
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| export interface ActivePeriscopeBench { | ||
| benchId: string; | ||
| glazierPlayerId: string; | ||
| benchType: PeriscopeBenchType; | ||
| currentDurability: number; | ||
| maxDurability: number; | ||
| isFunctional: boolean; | ||
| } | ||
|
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| export interface CraftedArcanePeriscope { | ||
| periscopeId: string; | ||
| recipeType: ArcanePeriscopeRecipeType; | ||
| finalTrueVisionRadiusPercent: number; | ||
| finalStealthDetectionPercent: number; | ||
| reconnaissanceClarityPercent: number; // Scaled rating (clamped 0 to 100%, with catalog bench baselines ~14% to 100%) | ||
| consumedMaterialCount: number; | ||
| consumedMaterialType: RawPeriscopeMaterialType; | ||
| remainingProvidedPrisms: RawPeriscopeMaterialType[]; | ||
| craftedEpochMs: number; | ||
| } | ||
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| export const PERISCOPE_BENCH_CATALOG: Record<PeriscopeBenchType, PeriscopeBenchData> = { | ||
| CEDAR_PERISCOPE_ASSEMBLY_BENCH: { benchType: "CEDAR_PERISCOPE_ASSEMBLY_BENCH", maxDurability: 75, glazieryPower: 25, baseSuccessRatePercent: 85, reconnaissanceBonusPercent: 10 }, | ||
| RUNIC_BRASS_RECONNAISSANCE_GANTRY: { benchType: "RUNIC_BRASS_RECONNAISSANCE_GANTRY", maxDurability: 170, glazieryPower: 65, baseSuccessRatePercent: 92, reconnaissanceBonusPercent: 20 }, | ||
| CELESTIAL_VOID_HORIZON_SANCTUM: { benchType: "CELESTIAL_VOID_HORIZON_SANCTUM", maxDurability: 310, glazieryPower: 120, baseSuccessRatePercent: 99, reconnaissanceBonusPercent: 35 }, | ||
| }; | ||
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| export const PERISCOPE_RECIPE_CATALOG: Record<ArcanePeriscopeRecipeType, ArcanePeriscopeRecipeData> = { | ||
| SCOUT_HORIZON_SIGHT_PERISCOPE: { recipeType: "SCOUT_HORIZON_SIGHT_PERISCOPE", requiredMaterialType: "SILICA_PRISM_REFLECTION_PLATE", requiredMaterialCount: 2, baseTrueVisionRadiusPercent: 20, baseStealthDetectionPercent: 10 }, | ||
| SUBTERRANEAN_TRENCH_VIEW_SCOPE: { recipeType: "SUBTERRANEAN_TRENCH_VIEW_SCOPE", requiredMaterialType: "ARMORED_BRASS_TUBE_BLANK", requiredMaterialCount: 2, baseTrueVisionRadiusPercent: 45, baseStealthDetectionPercent: 25 }, | ||
| CELESTIAL_VOID_SERAPHIC_OMNISCIENT_PERISCOPE: { recipeType: "CELESTIAL_VOID_SERAPHIC_OMNISCIENT_PERISCOPE", requiredMaterialType: "CELESTIAL_VOID_OMNISENT_STARLIGHT_PRISM" as any, requiredMaterialCount: 2, baseTrueVisionRadiusPercent: 80, baseStealthDetectionPercent: 60 }, | ||
| }; | ||
|
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| // Fix typo to match type definition | ||
| PERISCOPE_RECIPE_CATALOG.CELESTIAL_VOID_SERAPHIC_OMNISCIENT_PERISCOPE.requiredMaterialType = "CELESTIAL_VOID_OMNISCIENT_STARLIGHT_PRISM"; | ||
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| export class AncientRunicGlassOpticalPeriscopeEngine { | ||
| public static readonly DURABILITY_COST_PER_CRAFT = 10; | ||
|
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| /** | ||
| * Cached static catalog maxima to prevent runtime array reallocation. | ||
| */ | ||
| public static readonly CATALOG_MAXIMA = { | ||
| maxPower: Math.max(...Object.values(PERISCOPE_BENCH_CATALOG).map(b => b.glazieryPower), 1), | ||
| maxBonus: Math.max(...Object.values(PERISCOPE_BENCH_CATALOG).map(b => b.reconnaissanceBonusPercent), 1), | ||
| }; | ||
|
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||
| /** | ||
| * Generates a crypto-secure UUID or 128-bit hex string using node:crypto. | ||
| */ | ||
| private static generateSecureId(): string { | ||
| if (typeof crypto.randomUUID === "function") { | ||
| return crypto.randomUUID(); | ||
| } | ||
| return crypto.randomBytes(16).toString("hex"); | ||
| } | ||
|
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||
| /** | ||
| * Generates a cryptographically secure random float in [0, 1). | ||
| */ | ||
| public static generateSecureRoll(): number { | ||
| if (typeof crypto.randomInt === "function") { | ||
| return crypto.randomInt(0, 1000000) / 1000000; | ||
| } | ||
| return crypto.randomBytes(4).readUInt32LE(0) / 0x100000000; | ||
| } | ||
|
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||
| /** | ||
| * Constructs and initializes an optical periscope assembly bench or reconnaissance gantry. | ||
| */ | ||
| public static constructBench( | ||
| glazierPlayerId: string, | ||
| benchType: PeriscopeBenchType | ||
| ): ActivePeriscopeBench { | ||
| const data = PERISCOPE_BENCH_CATALOG[benchType]; | ||
| if (!data) { | ||
| throw new Error(`Unsupported periscope bench type: ${String(benchType)}`); | ||
| } | ||
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| const uuid = this.generateSecureId(); | ||
|
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| return { | ||
| benchId: `bench_${benchType.toLowerCase()}_${uuid}`, | ||
| glazierPlayerId, | ||
| benchType, | ||
| currentDurability: data.maxDurability, | ||
| maxDurability: data.maxDurability, | ||
| isFunctional: true, | ||
| }; | ||
| } | ||
|
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| /** | ||
| * Aligns mirror prisms and brass turrets into reconnaissance periscopes and trench view scopes. | ||
| * Note: Mutates the passed `bench` in place and returns it as `updatedBench` for caller ergonomics. | ||
| */ | ||
| public static assemblePeriscope( | ||
| bench: ActivePeriscopeBench, | ||
| recipeType: ArcanePeriscopeRecipeType, | ||
| providedMaterials: RawPeriscopeMaterialType[], | ||
| craftRoll?: number, | ||
| clarityRoll?: number, | ||
| currentEpochMs = Date.now() | ||
| ): { success: boolean; periscope?: CraftedArcanePeriscope; updatedBench?: ActivePeriscopeBench; remainingDurability: number; remainingProvidedPrisms: RawPeriscopeMaterialType[]; reason?: string } { | ||
| const fallbackMaterials = Array.isArray(providedMaterials) ? [...providedMaterials] : []; | ||
|
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| if (!bench || !bench.isFunctional || bench.currentDurability < this.DURABILITY_COST_PER_CRAFT) { | ||
| return { | ||
| success: false, | ||
| updatedBench: bench, | ||
| remainingDurability: bench?.currentDurability ?? 0, | ||
| remainingProvidedPrisms: fallbackMaterials, | ||
| reason: `Periscope assembly bench is misaligned or lacks durability (requires ${this.DURABILITY_COST_PER_CRAFT}).`, | ||
| }; | ||
| } | ||
|
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||
| const benchData = PERISCOPE_BENCH_CATALOG[bench.benchType]; | ||
| if (!benchData) { | ||
| return { success: false, updatedBench: bench, remainingDurability: bench.currentDurability, remainingProvidedPrisms: fallbackMaterials, reason: `Unknown bench model: ${String(bench.benchType)}` }; | ||
| } | ||
|
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| const recipe = PERISCOPE_RECIPE_CATALOG[recipeType]; | ||
| if (!recipe) { | ||
| return { success: false, updatedBench: bench, remainingDurability: bench.currentDurability, remainingProvidedPrisms: fallbackMaterials, reason: `Unknown periscope recipe: ${String(recipeType)}` }; | ||
| } | ||
|
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||
| if (!Array.isArray(providedMaterials)) { | ||
| return { success: false, updatedBench: bench, remainingDurability: bench.currentDurability, remainingProvidedPrisms: [], reason: "Invalid materials array." }; | ||
| } | ||
|
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| // Count matching materials | ||
| const matchingCount = providedMaterials.filter(m => m === recipe.requiredMaterialType).length; | ||
| if (matchingCount < recipe.requiredMaterialCount) { | ||
| return { | ||
| success: false, | ||
| updatedBench: bench, | ||
| remainingDurability: bench.currentDurability, | ||
| remainingProvidedPrisms: fallbackMaterials, | ||
| reason: `Insufficient material: requires ${recipe.requiredMaterialCount}x ${recipe.requiredMaterialType}, provided ${matchingCount}.`, | ||
| }; | ||
| } | ||
|
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||
| // Deduct durability in place | ||
| bench.currentDurability -= this.DURABILITY_COST_PER_CRAFT; | ||
| if (bench.currentDurability < this.DURABILITY_COST_PER_CRAFT) { | ||
| bench.currentDurability = Math.max(0, bench.currentDurability); | ||
| bench.isFunctional = false; | ||
| } | ||
|
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| // Deduct materials upfront on all craft attempts | ||
| const remaining = [...providedMaterials]; | ||
| let removed = 0; | ||
| for (let i = remaining.length - 1; i >= 0 && removed < recipe.requiredMaterialCount; i--) { | ||
| if (remaining[i] === recipe.requiredMaterialType) { | ||
| remaining.splice(i, 1); | ||
| removed++; | ||
| } | ||
| } | ||
|
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| const safeRoll = typeof craftRoll === "number" && Number.isFinite(craftRoll) ? Math.max(0, Math.min(1, craftRoll)) : this.generateSecureRoll(); | ||
| const rollPercent = safeRoll * 100; | ||
|
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| if (rollPercent > benchData.baseSuccessRatePercent) { | ||
| return { | ||
| success: false, | ||
| updatedBench: bench, | ||
| remainingDurability: bench.currentDurability, | ||
| remainingProvidedPrisms: remaining, | ||
| reason: `Prism cracked: turret gantry miscollimated prism angle, rolled ${rollPercent.toFixed(1)}, needed <= ${benchData.baseSuccessRatePercent}.`, | ||
| }; | ||
| } | ||
|
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||
| // Calculate independent reconnaissance clarity score dynamically using cached catalog maxima & authoritative catalog values (clamped 0% to 100%, scaling across catalog baselines) | ||
| const { maxPower, maxBonus } = this.CATALOG_MAXIMA; | ||
| const safeClarityRoll = typeof clarityRoll === "number" && Number.isFinite(clarityRoll) ? Math.max(0, Math.min(1, clarityRoll)) : this.generateSecureRoll(); | ||
| const powerRatio = Math.min(1.0, benchData.glazieryPower / maxPower); | ||
| const bonusPoints = (benchData.reconnaissanceBonusPercent / maxBonus) * 20; | ||
| const clarityScore = Math.max(0, Math.min(100, Math.round( | ||
| (safeClarityRoll * 40) + (powerRatio * 40) + bonusPoints | ||
| ))); | ||
| const qualityMultiplier = 0.8 + ((clarityScore / 100) * 0.4); // 0.8 to 1.2x | ||
|
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||
| const finalVision = Math.max(0, Math.min(100, Math.round(recipe.baseTrueVisionRadiusPercent * qualityMultiplier))); | ||
| const finalStealth = Math.max(0, Math.min(100, Math.round(recipe.baseStealthDetectionPercent * qualityMultiplier))); | ||
|
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| const uuid = this.generateSecureId(); | ||
|
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| const periscope: CraftedArcanePeriscope = { | ||
| periscopeId: `periscope_${recipeType.toLowerCase()}_${uuid}`, | ||
| recipeType, | ||
| finalTrueVisionRadiusPercent: finalVision, | ||
| finalStealthDetectionPercent: finalStealth, | ||
| reconnaissanceClarityPercent: clarityScore, | ||
| consumedMaterialCount: recipe.requiredMaterialCount, | ||
| consumedMaterialType: recipe.requiredMaterialType, | ||
| remainingProvidedPrisms: remaining, | ||
| craftedEpochMs: currentEpochMs, | ||
| }; | ||
|
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||
| return { | ||
| success: true, | ||
| periscope, | ||
| updatedBench: bench, | ||
| remainingDurability: bench.currentDurability, | ||
| remainingProvidedPrisms: remaining, | ||
| }; | ||
| } | ||
|
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| /** | ||
| * Re-lubricates brass rotation turrets and maintains periscope bench. | ||
| */ | ||
| public static maintainBench( | ||
| bench: ActivePeriscopeBench, | ||
| repairAmount = 50 | ||
| ): { success: boolean; newDurability: number; isFunctional: boolean } { | ||
| if (!bench) return { success: false, newDurability: 0, isFunctional: false }; | ||
|
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| const amt = Number.isFinite(repairAmount) ? Math.max(0, repairAmount) : 50; | ||
| bench.currentDurability = Math.min(bench.maxDurability, bench.currentDurability + amt); | ||
| bench.isFunctional = bench.currentDurability >= this.DURABILITY_COST_PER_CRAFT; | ||
|
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| return { | ||
| success: true, | ||
| newDurability: bench.currentDurability, | ||
| isFunctional: bench.isFunctional, | ||
| }; | ||
| } | ||
| } | ||
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