feat(Animations): more blocking animations & add swing animations - #8390
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… Akrien animation
"[net.ccbluex.liquidbounce.features.module.modules.combat.ModuleSwordBlock]" too long for detekt
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P.S. The emoji in the third commit was just fooling around with friends |
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Unfortunately, I need to sign off and get some sleep as it is 11:55 PM in my time zone. I won't be able to make any further code changes right now |
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The video featured "Hook" |
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P.S.: Just for context, I've been migrating and porting these features from my own private LiquidBounce build that I've been refining for a while. Happy to contribute these to the main project! |
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At the moment a mixin for swing animations doesn't work after the update (0.38.0 -> 0.38.1), because LB migrated to v26.2 from v26.1.2. I'll convert the PR to draft and fix this problem soon |
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s∞n |
Oh-oh😅. Sorry for the delay. I'm simply away on vacation and don't have my PC with me to run IDEA😭 |
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I'm so fucking lazy |
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@MukjepScarlet plz review🙏 |
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Update your branches first |
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All ready |
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@MukjepScarlet gently pinging for review when you get a chance 👀 |
includes merged changes from minecrrrr#1 (Blocking Animations)
resolves #8145
Note: I initially used Animation instead of Animations in some commits by mistake. The module name is Animations, and the PR title reflects the correct scope.
In ClickGUI:
In game:
2026-05-23.234135.online-video-cutter.com.mp4