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feat(AutoWeapon): implement advanced priority system - #8417

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minecrrrr wants to merge 8 commits into
CCBlueX:nextgenfrom
minecrrrr:AutoWeapon-Priority
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feat(AutoWeapon): implement advanced priority system#8417
minecrrrr wants to merge 8 commits into
CCBlueX:nextgenfrom
minecrrrr:AutoWeapon-Priority

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@minecrrrr

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New priority system:

Default - priority without any changes
Knockback - preferred weapon items with the highest KnockBack level
Damage - preferred weapon items with the highest damage value
Attack Speed - preferred weapon items with the highest attack speed value

ClickGUI Screenshots
image image

Resolves #8357


private fun getBestDamageItem(): ItemStack? {
return Slots.Hotbar
.map { player.inventory.getItem(it.inventorySlot) }

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it.itemStack
This map can be removed

@minecrrrr

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My PC's RAM just died, and it will take about one to two weeks to get it repaired. Unfortunately, I won't be able to code during this time.

@minecrrrr

minecrrrr commented Jun 18, 2026

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I'll download IntelliJ IDEA on the new Windows and start fixing everything

@minecrrrr

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By the way, sorry for the false alarm about the two-week delay. 😅 I completely overestimated the processing time of my local tech store (DNS). They actually replaced my RAM in just 3 days, though I had to take a small personal break right after. Glad to be back and working on the project again.

@minecrrrr
minecrrrr requested a review from MukjepScarlet June 22, 2026 12:00
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[FEATURE] auto-weapon: i want knockback stick to take priority over sword without knockback

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