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Fix voxelshape collisions of press, mixer and deployer#10163

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JensenJ wants to merge 1 commit intoCreators-of-Create:mc1.21.1/devfrom
JensenJ-Modding:mc1.21.1/fix-collisions
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Fix voxelshape collisions of press, mixer and deployer#10163
JensenJ wants to merge 1 commit intoCreators-of-Create:mc1.21.1/devfrom
JensenJ-Modding:mc1.21.1/fix-collisions

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@JensenJ JensenJ commented Apr 13, 2026

Hi there,

This fixes #8961 using the suggestion IThundxr made on that issue.
I did this within FaceAttachedHorizontalDirectionalBlock.canAttach instead of canPlace, as I figured it would be best to do this here, for best compatibility (perhaps?), as a mixin into just Button and Lever may leave some other edge case that's been forgotten? I've also added a case in this mixin for the deployer so placing levers/buttons on the side of it works the same as the mixer / deployer to make it consistent, as before you could only place a lever / button on the top face of it where the pole retracts.

Let me know if you want anything changed or have any questions.

Thanks

Replaced voxel shape for mechanical press and mixer with a mixin. This mixin also changes the logic for placing things on the side of the deployer so that it is consistent with the press and mixer.
@VoidLeech VoidLeech added pr type: fix PR fixes a bug pr flag: simple PR has minimal changes labels Apr 15, 2026
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Items pass trough the piston of the Mechanical Press

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