feat: foundational SmartBrainLib architecture for HumanoidNPC - #15
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- ModMemoryTypes: BASE_LOCATION (GlobalPos), MACRO_OBJECTIVE (String), NEEDED_MATERIALS (List<String>) via DeferredRegister - InventoryStateSensor: checks main-hand/offhand durability + inventory, writes NEEDED_MATERIALS every 10 ticks - ContextualToolSwapBehavior: maps objective keywords to tool classes (wood→Axe, stone→Pickaxe, combat→Sword, farm→Hoe, dig→Shovel), swaps best-match from carried inventory into main hand - HumanoidNPC: PathfinderMob + SmartBrainOwner; CORE/IDLE/WORK brain activities; sensors polled before brain tick in customServerAiStep - MillEntities: register HUMANOID_NPC entity type - Millenaire2: wire MEMORY_MODULE_TYPES register + HumanoidNPC attributes - HumanoidNpcTests: 12 @gameTest methods covering all components Co-authored-by: DizzyMii <156777136+DizzyMii@users.noreply.github.com> Agent-Logs-Url: https://github.com/DizzyMii/Millenaire_port/sessions/a8ac6081-94b5-40c7-a63b-631d58cb5a8b
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Pull request overview
Adds the initial SmartBrainLib-style (stubbed) brain architecture for a new HumanoidNPC entity, including custom memory modules, a sensor that writes inventory-derived needs into memory, and a contextual tool-swap behaviour wired into the entity’s WORK activity.
Changes:
- Introduces
HumanoidNPCwith manual sensor ticking + Brain ticking, plus a small carried-inventory abstraction and base-location memory helpers. - Adds
ModMemoryTypes,InventoryStateSensor, andContextualToolSwapBehaviorto support memory-driven tool equipping. - Registers the new entity + memory-module DeferredRegister and adds a comprehensive GameTest suite for the new brain components.
Reviewed changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
| src/main/java/org/dizzymii/millenaire2/gametest/HumanoidNpcTests.java | Adds GameTests validating the new HumanoidNPC brain wiring, sensor output, tool-swap behavior, and base-location memory helper. |
| src/main/java/org/dizzymii/millenaire2/entity/brain/sensor/InventoryStateSensor.java | New sensor that inspects hands + carried inventory and writes NEEDED_MATERIALS memory. |
| src/main/java/org/dizzymii/millenaire2/entity/brain/behaviour/ContextualToolSwapBehavior.java | New behaviour that selects a tool based on MACRO_OBJECTIVE and equips it in main hand. |
| src/main/java/org/dizzymii/millenaire2/entity/brain/ModMemoryTypes.java | Registers custom Brain MemoryModuleTypes used by HumanoidNPC. |
| src/main/java/org/dizzymii/millenaire2/entity/MillEntities.java | Registers the HUMANOID_NPC entity type. |
| src/main/java/org/dizzymii/millenaire2/entity/HumanoidNPC.java | New entity implementing the SBL-like owner interface, manual sensor polling, and activity wiring. |
| src/main/java/org/dizzymii/millenaire2/Millenaire2.java | Wires memory-module registration on the mod event bus and registers HumanoidNPC attributes. |
| float durabilityFraction = | ||
| 1.0f - ((float) stack.getDamageValue() / (float) stack.getMaxDamage()); | ||
| if (durabilityFraction < DAMAGE_THRESHOLD) { | ||
| needed.add(slotKey + ":damaged:" + stack.getItem().getDescriptionId()); | ||
| } |
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The Javadoc and tests describe the damaged-tool threshold as “≤ 25% durability remaining”, but the implementation uses a strict < DAMAGE_THRESHOLD comparison. At exactly 25% remaining, the tool will not be flagged as damaged. Either change the comparison to <= or update the documentation/tests to match the intended strictness.
| List<ItemStack> inventory = entity.getCarriedInventory(); | ||
| ItemStack bestTool = findBestToolForObjective(inventory, objective); | ||
| if (bestTool != null && !bestTool.isEmpty()) { | ||
| entity.setItemInHand(InteractionHand.MAIN_HAND, bestTool.copy()); |
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start() copies the chosen tool into the main hand (bestTool.copy()) but never removes it from carriedInventory or returns the previous main-hand stack back into inventory. This effectively duplicates items and isn't a true swap. Consider performing an actual move/swap (remove the selected stack from carried inventory, place it in main hand, and optionally store the previous main-hand stack back into carried inventory). Updating/adding a GameTest to assert the carried inventory changes would prevent regressions.
| entity.setItemInHand(InteractionHand.MAIN_HAND, bestTool.copy()); | |
| int index = inventory.indexOf(bestTool); | |
| if (index >= 0) { | |
| ItemStack previousMainHand = entity.getItemInHand(InteractionHand.MAIN_HAND); | |
| // Move the selected tool into the main hand | |
| entity.setItemInHand(InteractionHand.MAIN_HAND, bestTool); | |
| // Put the previous main-hand stack back into the carried inventory slot, | |
| // or clear the slot if the main hand was empty. | |
| if (previousMainHand.isEmpty()) { | |
| inventory.set(index, ItemStack.EMPTY); | |
| } else { | |
| inventory.set(index, previousMainHand); | |
| } | |
| } |
Implements the four-component SBL brain architecture for a state-driven autonomous NPC that uses custom memory, sensors, and contextual behaviors rather than reactive goal AI.
New Components
ModMemoryTypes—DeferredRegister<MemoryModuleType<?>>with three slots:BASE_LOCATION(GlobalPos),MACRO_OBJECTIVE(String),NEEDED_MATERIALS(List<String>)InventoryStateSensor(ExtendedSensor<HumanoidNPC>) — polls main-hand, offhand, and carried inventory every 10 ticks; flags empty slots and tools below 25% durability; writes toNEEDED_MATERIALSContextualToolSwapBehavior(ExtendedBehaviour<HumanoidNPC>) — requiresMACRO_OBJECTIVE; maps objective keywords → tool class (wood→Axe,stone→Pickaxe,combat→Sword,farm→Hoe,dig→Shovel); swaps first matching tool from carried inventory into main hand; no-ops when already optimalHumanoidNPC(PathfinderMob+SmartBrainOwner<HumanoidNPC>) — declares all three memory types inbrainProvider(); CORE (placeholder), IDLE (placeholder), and WORK activities withContextualToolSwapBehavior; sensors polled before brain tick incustomServerAiStep()Integration
MillEntities— registersHUMANOID_NPCentity typeMillenaire2— wiresModMemoryTypes.MEMORY_MODULE_TYPESregister on the mod event bus; registersHumanoidNPCattributes inEntityAttributeCreationEventTests
HumanoidNpcTests— 12@GameTestmethods covering: brain configuration on spawn, all three memory types accessible, defaultWORKactivity, sensor writes (empty hands, damaged tool detection), tool-swap correctness per objective keyword, no-op when already optimal, no-op when no matching tool, and base-location memory helpers.Warning
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https://launchermeta.mojang.com/mc/game/version_manifest_v2.json/usr/lib/jvm/temurin-21-jdk-amd64/bin/java /usr/lib/jvm/temurin-21-jdk-amd64/bin/java -Dstderr.encoding=UTF-8 -Dstdout.encoding=UTF-8 -Dfile.encoding=UTF-8 -Duser.country -Duser.language=en -Duser.variant -jar /home/REDACTED/.gradle/caches/modules-2/files-2.1/net.neoforged/neoform-runtime/2.0.18/af5a11e64f209ac5909434ac2617b6af19a02a8d/neoform-runtime-2.0.18-all.jar --home-dir /home/REDACTED/.gradle/caches/neoformruntime --work-dir /home/REDACTED/work/Millenaire_port/Millenaire_port/build/tmp/neoformruntime run --java-executable /usr/lib/jvm/temurin-21-jdk-amd64/bin/java --parchment-data /home/REDACTED/.gradle/caches/modules-2/files-2.1/org.parchmentmc.data/parchment-1.21.3/2024.12.07/b53d6f313ce9f126e3e9ec9419e383aa3a365f46/parchment-1.21.3-2024.12.07.zip --parchment-conflict-prefix p_(http block)launchermeta.mojang.com/usr/lib/jvm/temurin-21-jdk-amd64/bin/java /usr/lib/jvm/temurin-21-jdk-amd64/bin/java -Dstderr.encoding=UTF-8 -Dstdout.encoding=UTF-8 -Dfile.encoding=UTF-8 -Duser.country -Duser.language=en -Duser.variant -jar /home/REDACTED/.gradle/caches/modules-2/files-2.1/net.neoforged/neoform-runtime/2.0.18/af5a11e64f209ac5909434ac2617b6af19a02a8d/neoform-runtime-2.0.18-all.jar --home-dir /home/REDACTED/.gradle/caches/neoformruntime --work-dir /home/REDACTED/work/Millenaire_port/Millenaire_port/build/tmp/neoformruntime run --java-executable /usr/lib/jvm/temurin-21-jdk-amd64/bin/java --parchment-data /home/REDACTED/.gradle/caches/modules-2/files-2.1/org.parchmentmc.data/parchment-1.21.3/2024.12.07/b53d6f313ce9f126e3e9ec9419e383aa3a365f46/parchment-1.21.3-2024.12.07.zip --parchment-conflict-prefix p_(dns block)If you need me to access, download, or install something from one of these locations, you can either:
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