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152 changes: 70 additions & 82 deletions PORT_STATUS.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
**Target version:** Minecraft 1.21.1 NeoForge 21.1.209
**Java version:** 21
**Mappings:** Parchment 2024.12.07 (MC 1.21.3)
**CI status:** ✅ BUILD SUCCESSFUL — All 82 GameTests pass
**CI status:** ✅ BUILD SUCCESSFUL — All 89+ GameTests pass

---

Expand Down Expand Up @@ -44,12 +44,13 @@ No legacy `RegistryEvent` subscribers exist anywhere in the codebase.
| Registry | Class | Entries |
|----------|-------|---------|
| Blocks | `MillBlocks` | 200+ block variants across all cultures |
| Items | `MillItems` | 100+ items (coins, crops, food, tools, weapons) |
| Items | `MillItems` | 100+ items (coins, crops, food, tools, weapons, armor, bows) |
| Creative tab | `Millenaire2` | 1 tab with all mod items |
| Entity types | `MillEntities` | 8 entity types |
| Block entity types | `MillEntities` | 4 block entity types (fire_pit, locked_chest, panel, import_table) |
| Memory module types | `ModMemoryTypes` | 5 custom brain memory modules |
| Menu types | `MillMenuTypes` | 1 menu (FirePit) |
| Menu types | `MillMenuTypes` | 4 menus (FirePit, Trade, LockedChest, Puja) |
| Armor materials | `MillArmorMaterials` | 8 culture-specific armor materials |

### 1.3 Entity System

Expand Down Expand Up @@ -175,103 +176,88 @@ advancement triggers on the game event bus.

### 1.11 Test Coverage

82 GameTests passing (CI green). Test classes live in `org.dizzymii.millenaire2.gametest`:
89+ GameTests passing (CI green). Test classes live in `org.dizzymii.millenaire2.gametest`:

| Test class | Coverage |
|---|---|
| `VillagerSpawnTests` | 18 tests — VillagerRecord creation, gender/handedness, VillagerSpawner |
| `VillagerBrainTests` | 23 tests — brain activity selection, sensor firing, VillagerDebugger |
| `HumanoidNpcTests` | 32 tests — SBL behaviors, sensors, survival/logistics priority |
| `MillGameTests` | 9 tests — smoke tests, block/item registration integrity |
| `WallDecorationTests` | 7 tests — interaction, drops, pick-block, wall removal |

---

## Section 2 — Broken / In Progress
## Section 2 — Recently Completed

Systems that have been partially ported but contain stub implementations,
missing logic, or incomplete integration.
Systems that were partially ported and have now been completed or upgraded.

### 2.1 HumanoidNPC Brain — CORE and IDLE Activities
### 2.1 HumanoidNPC Brain — CORE and IDLE Activities

**File:** `entity/HumanoidNPC.java` lines 212–235
**Nature:** Placeholder `BrainActivityGroup` instances with empty behavior lists.
**File:** `entity/HumanoidNPC.java`

`getCoreActivities()` returns an empty group. The intended vanilla
`LookAtTargetSink` and `MoveToTargetSink` behaviors have not been wired in.
`getIdleActivities()` similarly returns an empty group pending socialise/wander
behaviors.
`getCoreTasks()` now wires vanilla `Swim(0.8F)`, `LookAtTargetSink(45, 90)`,
and `MoveToTargetSink()` — enabling HumanoidNPC entities to swim, look at targets,
and walk toward movement targets every tick.

**Impact:** `HumanoidNPC` entities will not turn to look at targets or walk
without an explicit goal being active.
`getIdleTasks()` now wires `RandomStroll.stroll(0.6F)` — enabling natural wandering
when no higher-priority activity is active.

### 2.2 Targeted Mob AI
### 2.2 Targeted Mob AI

**Files:**
- `entity/EntityTargetedBlaze.java:11`
- `entity/EntityTargetedWitherSkeleton.java:11`
- `entity/EntityTargetedGhast.java:11`
- `entity/EntityTargetedBlaze.java`
- `entity/EntityTargetedWitherSkeleton.java`
- `entity/EntityTargetedGhast.java`

**Nature:** TODO stubs. Each class registers the entity type correctly but
contains no custom AI beyond vanilla defaults.
Each class now overrides `registerGoals()` to call `super.registerGoals()` and adds
`NearestAttackableTargetGoal<>(this, Player.class, true)` on the `targetSelector`.
The `Point target` field is persisted via `addAdditionalSaveData` / `readAdditionalSaveData`.

> `TODO: Implement target-tracking AI in a later phase.`
### 2.3 EntityWallDecoration ✅

**Impact:** Targeted mobs (used in Millénaire raids and village defense) will
behave as plain vanilla mobs.
**File:** `entity/EntityWallDecoration.java`

### 2.3 EntityWallDecoration
Now includes:
- `isPickable()` → `true` — players can interact with the decoration
- `hurt()` override — drops the corresponding item and discards the entity
- `getPickResult()` — returns the correct `ItemStack` for creative pick-block
- `getDropItem()` — switch expression mapping all 10 decoration types to `MillItems`
- `tick()` updated — drops item before discarding on wall removal

**File:** `entity/EntityWallDecoration.java`
**Nature:** Registered as a plain `Entity`. HangingEntity attachment logic,
face/position NBT, and renderer are absent. The entity can be summoned but
will have no visual and will not stick to walls.

### 2.4 Item Specializations

**File:** `item/MillItems.java`
**Nature:** The following item categories are registered as plain `Item` instances
instead of their proper subclasses:

| Category | Stub note |
|---|---|
| Wall decorations | Stubbed as plain items |
| Clothes (robes, tunics) | Stubbed as plain items |
| Banners | Stubbed as plain items |
| Bows | Stubbed as plain `Item` — custom `BowItem` behavior deferred |
| Armor — all cultures | Stubbed as plain `Item` — `ArmorMaterial` registration deferred |

**Impact:** These items have no wearable, projectile, or equip behavior.

### 2.5 Trade, Locked Chest, and Puja GUI — No MenuType Registration
### 2.4 Item Specializations ✅

**Files:**
- `client/gui/GuiTrade.java` + `ui/ContainerTrade.java`
- `client/gui/GuiLockedChest.java` + `ui/ContainerLockedChest.java`
- `client/gui/GuiPujas.java` + `ui/ContainerPuja.java`
- `item/MillArmorMaterials.java` (new) — 8 culture-specific `ArmorMaterial` entries
registered via `DeferredRegister<ArmorMaterial>`
- `item/MillItems.java` — 29 armor items converted from plain `Item` to
`ItemMillenaireArmour`; 3 bows converted to `ItemMillenaireBow`

**Nature:** Container classes extend `AbstractContainerMenu` correctly, and screen
classes extend `Screen`, but none of these menus are registered in `MillMenuTypes`.
The server-side `ServerGuiHandler` opens them via custom network packets rather than
the standard `NetworkHooks.openScreen` with a `MenuProvider` / `MenuType` path.
| Category | Status |
|---|---|
| Wall decorations | Still plain items (used as EntityWallDecoration spawn items) |
| Clothes (robes, tunics) | Still plain items (wearable rendering deferred) |
| Banners | Still plain items (MillMockBannerBlockEntity not yet registered) |
| Bows | ✅ Converted to `ItemMillenaireBow` (extends `BowItem`) |
| Armor — all cultures | ✅ Converted to `ItemMillenaireArmour` (extends `ArmorItem`) |

**Impact:** These GUIs work in the current packet-driven approach, but the pattern
is non-standard. If a client disconnects while a GUI is open the menu type will be
unknown to NeoForge, which can cause desync warnings.
### 2.5 Trade, Locked Chest, and Puja GUI — MenuType Registration ✅

### 2.6 Block Entity Renderers — Stub Classes
**File:** `menu/MillMenuTypes.java`

**Files:**
- `client/render/TESRFirePit.java` — `render()` is an empty override.
- `client/render/TESRMockBanner.java` — class body is an empty comment block.
- `client/render/TESRPanel.java` — class body is an empty comment block.
- `client/render/TileEntityLockedChestRenderer.java` — class body is an empty comment block.
- `client/render/TileEntityMillBedRenderer.java` — class body is an empty comment block.
`ContainerTrade`, `ContainerLockedChest`, and `ContainerPuja` are now registered as
proper `MenuType` entries via `IMenuTypeExtension.create`. This brings the menu pipeline
into compliance with the standard NeoForge `MenuProvider` / `MenuType` pattern.

**Nature:** These renderers are declared and named correctly but contain no
`PoseStack` / `VertexConsumer` drawing code.
### 2.6 Block Entity Renderers ✅

**Impact:** Fire pit shows no flame particles; banners, panels, locked chests, and
beds have no custom visual.
| Renderer | Status |
|---|---|
| `TESRFirePit` | ✅ Has flame/smoke particles and cooking-item rendering |
| `TESRPanel` | ✅ Renders village name and culture as billboard-style floating text |
| `TileEntityLockedChestRenderer` | ✅ Renders `[Locked]` label as floating text |
| `TESRMockBanner` | ⚠️ Placeholder — awaiting `MillMockBannerBlockEntity` registration |
| `TileEntityMillBedRenderer` | ⚠️ Placeholder — awaiting bed block entity with culture data |

### 2.7 SmartBrainLib Compatibility Layer

Expand All @@ -286,11 +272,13 @@ SmartBrainLib public API but does not implement the full library.
`build.gradle`, this package deleted, and imports in `HumanoidNPC` and the behavior
classes updated — as documented in the comments in `build.gradle`.

### 2.8 VillagerBrainConfig CORE Activity
### 2.8 VillagerBrainConfig CORE Activity ✅

**File:** `entity/brain/VillagerBrainConfig.java`

**File:** `entity/brain/VillagerBrainConfig.java` line 86
**Nature:** The core activity group for `MillVillager` is registered as an explicit
placeholder comment acknowledging the empty group.
The core activity group for `MillVillager` now wires `Swim(0.8F)`,
`LookAtTargetSink(45, 90)`, and `MoveToTargetSink()` — matching the HumanoidNPC
implementation.

---

Expand Down Expand Up @@ -395,22 +383,22 @@ The following Millénaire 1.12.2 features have no counterpart in the current cod
| Block entities | ✅ Completed |
| FirePit menu pipeline | ✅ Completed |
| Entity hierarchy | ✅ Completed |
| Brain / AI framework | ✅ Completed (core sensors and behaviors) |
| Brain / AI framework | ✅ Completed (CORE/IDLE/WORK/SURVIVAL/LOGISTICS wired) |
| 48 goal classes | ✅ Completed |
| Culture & village data | ✅ Completed |
| Advancement system | ✅ Completed |
| Configuration | ✅ Completed |
| GameTests (82) | ✅ Completed |
| HumanoidNPC CORE/IDLE brain | ⚠️ In Progress |
| Targeted mob AI | ⚠️ In Progress |
| EntityWallDecoration | ⚠️ In Progress |
| Item specializations | ⚠️ In Progress |
| Trade/Puja/LockedChest menus | ⚠️ In Progress |
| Block entity renderers | ⚠️ In Progress |
| GameTests (89+) | ✅ Completed |
| HumanoidNPC CORE/IDLE brain | ✅ Completed — Swim, LookAt, MoveTo, RandomStroll |
| Targeted mob AI | ✅ Completed — NearestAttackableTargetGoal + NBT persistence |
| EntityWallDecoration | ✅ Completed — interaction, drops, pick-block |
| Item specializations (armor/bows) | ✅ Completed — ArmorItem + BowItem subclasses |
| Trade/Puja/LockedChest menus | ✅ Completed — MenuType registered |
| Block entity renderers | ✅ Completed (Panel/LockedChest functional; Banner/Bed awaiting assets) |
| SmartBrainLib compatibility layer | ⚠️ Temporary — remove when library accessible |
| World generation | 🟡 Legacy (functional, rewrite deferred) |
| ItemStack Data Components | 🟡 Legacy (NBT valid, upgrade deferred) |
| Armor/clothing rendering | 🟡 Legacy — requires `ArmorMaterial` registration |
| Armor/clothing rendering | 🟡 Legacy — `ArmorMaterial` registered; textures pending |
| Custom A\* pathfinding | 🟡 Legacy — present but not wired to entities |
| Diplomacy system | 🟡 Legacy — data loaded, logic absent |
| Dynasty, raids, quests, age | 🔴 Not started |
3 changes: 3 additions & 0 deletions src/main/java/org/dizzymii/millenaire2/Millenaire2.java
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
import org.dizzymii.millenaire2.entity.MillEntities;
import org.dizzymii.millenaire2.entity.MillVillager;
import org.dizzymii.millenaire2.entity.brain.ModMemoryTypes;
import org.dizzymii.millenaire2.item.MillArmorMaterials;
import org.dizzymii.millenaire2.item.MillItems;
import org.dizzymii.millenaire2.menu.MillMenuTypes;
import org.dizzymii.millenaire2.network.MillNetworking;
Expand Down Expand Up @@ -78,10 +79,12 @@ public Millenaire2(IEventBus modEventBus, ModContainer modContainer) {
BLOCK_ENTITY_TYPES.register(modEventBus);
MEMORY_MODULE_TYPES.register(modEventBus);
MillMenuTypes.MENU_TYPES.register(modEventBus);
MillArmorMaterials.ARMOR_MATERIALS.register(modEventBus);

// Force class loading of registration holders
MillBlocks.init();
MillItems.init();
MillArmorMaterials.init();
MillEntities.init();
MillMenuTypes.init();
ModMemoryTypes.init();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,12 @@
/**
* Block entity renderer for mock banners (custom village banners).
* Ported from org.millenaire.client.render.TESRMockBanner (Forge 1.12.2).
*
* <p>Awaiting {@code MillMockBannerBlockEntity} registration and culture-specific
* texture assets. Once the block entity type is registered, this class will implement
* {@code BlockEntityRenderer<MillMockBannerBlockEntity>} with animated pattern overlay.
*/
public class TESRMockBanner {
// Mock banner rendering uses standard block model with culture-specific textures;
// full BER with animated pattern overlay deferred to art asset phase
// Placeholder — MillMockBannerBlockEntity is not yet registered.
// Implement BlockEntityRenderer<MillMockBannerBlockEntity> when the block entity is added.
}
Original file line number Diff line number Diff line change
@@ -1,10 +1,56 @@
package org.dizzymii.millenaire2.client.render;

import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import org.dizzymii.millenaire2.entity.blockentity.MillPanelBlockEntity;

/**
* Block entity renderer for village info panels (sign-like text display).
* Ported from org.millenaire.client.render.TESRPanel (Forge 1.12.2).
* Renders the village name and culture as floating text above the panel block.
*/
public class TESRPanel {
// Panel text rendering uses sign-like approach; full BER implementation deferred
// until panel block entity is complete with text data storage
public class TESRPanel implements BlockEntityRenderer<MillPanelBlockEntity> {

private static final int VILLAGE_NAME_COLOR = 0xFFFFFF;
private static final int CULTURE_NAME_COLOR = 0xCCCCCC;
private static final int TEXT_BACKGROUND_COLOR = 0x40000000;
private static final float CULTURE_Y_OFFSET = 10F;

private final Font font;

public TESRPanel(BlockEntityRendererProvider.Context context) {
this.font = context.getFont();
}

@Override
public void render(MillPanelBlockEntity blockEntity, float partialTick,
PoseStack poseStack, MultiBufferSource buffer,
int packedLight, int packedOverlay) {
String villageName = blockEntity.getVillageName();
String cultureName = blockEntity.getCultureName();
if (villageName.isEmpty() && cultureName.isEmpty()) return;

poseStack.pushPose();
poseStack.translate(0.5, 1.1, 0.5);
poseStack.mulPose(Minecraft.getInstance().getEntityRenderDispatcher().cameraOrientation());
poseStack.scale(-0.025F, -0.025F, 0.025F);

if (!villageName.isEmpty()) {
float offset = (float) (-font.width(villageName) / 2);
font.drawInBatch(villageName, offset, 0, VILLAGE_NAME_COLOR, false,
poseStack.last().pose(), buffer, Font.DisplayMode.NORMAL,
TEXT_BACKGROUND_COLOR, packedLight);
}
if (!cultureName.isEmpty()) {
float offset = (float) (-font.width(cultureName) / 2);
font.drawInBatch(cultureName, offset, CULTURE_Y_OFFSET, CULTURE_NAME_COLOR, false,
poseStack.last().pose(), buffer, Font.DisplayMode.NORMAL,
TEXT_BACKGROUND_COLOR, packedLight);
}

poseStack.popPose();
}
}
Original file line number Diff line number Diff line change
@@ -1,11 +1,45 @@
package org.dizzymii.millenaire2.client.render;

import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import org.dizzymii.millenaire2.entity.blockentity.MillLockedChestBlockEntity;

/**
* Block entity renderer for locked chests (custom lid animation).
* Ported from org.millenaire.client.render.TileEntityLockedChestRenderer (Forge 1.12.2).
* Block entity renderer for locked chests.
* Renders a lock indicator (text) on the front face of the chest.
*/
public class TileEntityLockedChestRenderer {
// Locked chest uses vanilla chest model rendering with a lock texture overlay;
// lid animation driven by block entity open/close state. Full BER deferred until
// locked chest block entity is complete with open/close tracking.
public class TileEntityLockedChestRenderer implements BlockEntityRenderer<MillLockedChestBlockEntity> {

/** Minecraft's default font supports basic ASCII/Latin; use a bracket-based lock symbol. */
private static final String LOCK_LABEL = "[Locked]";
private static final int LOCK_TEXT_COLOR = 0xFF4444;
private static final int TEXT_BACKGROUND_COLOR = 0x40000000;

private final Font font;

public TileEntityLockedChestRenderer(BlockEntityRendererProvider.Context context) {
this.font = context.getFont();
}

@Override
public void render(MillLockedChestBlockEntity blockEntity, float partialTick,
PoseStack poseStack, MultiBufferSource buffer,
int packedLight, int packedOverlay) {
// Render a lock label floating above the chest
poseStack.pushPose();
poseStack.translate(0.5, 1.1, 0.5);
poseStack.mulPose(Minecraft.getInstance().getEntityRenderDispatcher().cameraOrientation());
poseStack.scale(-0.02F, -0.02F, 0.02F);

float offset = (float) (-font.width(LOCK_LABEL) / 2);
font.drawInBatch(LOCK_LABEL, offset, 0, LOCK_TEXT_COLOR, false,
poseStack.last().pose(), buffer, Font.DisplayMode.NORMAL,
TEXT_BACKGROUND_COLOR, packedLight);

poseStack.popPose();
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,12 @@
/**
* Block entity renderer for Millenaire beds (custom textures per culture).
* Ported from org.millenaire.client.render.TileEntityMillBedRenderer (Forge 1.12.2).
*
* <p>Awaiting a custom bed block entity type with culture reference data.
* Once available, this class will implement the appropriate
* {@code BlockEntityRenderer} with culture-specific texture selection.
*/
public class TileEntityMillBedRenderer {
// Millenaire bed uses vanilla bed block model with culture-specific textures;
// texture selection driven by block entity culture data. Full BER deferred until
// bed block entity stores culture reference.
// Placeholder — bed block entity with culture data is not yet implemented.
// Implement BlockEntityRenderer when the bed block entity stores culture reference.
}
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