A tool that lets you TAS unity games
- The tool doesn't bypass anti cheat or anything, USE AT YOUR OWN RISK!
- The tool is early in development, TASes made in earlier versions may not work in later versions
- This is a BepInEx 5 mod
Currently, you write a script in lua to control the game rather than recording inputs in game
This is planned to change to a more traditional emulator-like workflow, with frame advancing support later on
To get the hang of it, check the tutorial here and if stuck on anything, the wiki should help you out, otherwise you can ask on discord or GitHub discussions
- Currently, anything that BepInEx 5 supports, ranging from unity 3 to latest, and games that use Mono and not IL2CPP
- Check compatibility-list for tested games
- Any games using rewired input system has limited support as of now, games using this may not work correctly
I have packaged UniTAS for some games on thunderstore:
- Install BepInEx 5 to your game
- Download the latest release from here, or nightly versions from here
- Unzip and override paste it in your game folder (same folder as where your game executable is placed in)
- Press
F1to open the GUI, from there you can load a movie and play it - Check out
BepInEx/Config/UniTAS.cfgto change most settings
- Install .NET SDK
- Install Rust
- Install Just
- Add BepInEx nuget feed with
dotnet nuget add source "https://nuget.bepinex.dev/v3/index.json"
- Clone the repo with
git clone - Initialize submodules with
git submodule update --init --recursive
- Run
just build - Output folder would be in
UniTAS/Patcher/bin/Release - The output content can be copied directly inside a
BepInExfolder to be used