Fix and rebalance the speed of hover units on water - #7243
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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 WalkthroughWalkthroughHover-unit scripts now select ChangesHover water movement
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🟡 Moderate · up to The water-speed changes may apply configured multipliers twice, causing affected hover units to move at incorrect speeds. Merge should wait for this bounded gameplay-correctness issue to be fixed or explicitly accepted by the owner. Sequence Diagram(s)sequenceDiagram
participant HoverUnitScript
participant UnitBlueprint
participant SlowHoverLandUnit
HoverUnitScript->>UnitBlueprint: Read Physics.WaterSpeedMultiplier
UnitBlueprint-->>HoverUnitScript: Return configured multiplier
HoverUnitScript->>SlowHoverLandUnit: Call OnLayerChange when configured
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Inline comments:
In `@units/UAL0205/UAL0205_unit.bp`:
- Line 140: Update WaterSpeedMultiplier in units/UAL0205/UAL0205_unit.bp:140-140
to approximately 1.0954, and in units/XSL0205/XSL0205_unit.bp:171-171 to
approximately 1.1163, so the shared slow-hover handler’s double application
yields water speed near 3.24 from the respective base speeds.
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Configuration used: defaults
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Run ID: 645223cb-1686-46ed-a586-038346b1f7d4
📒 Files selected for processing (7)
units/UAL0205/UAL0205_unit.bpunits/UAL0307/UAL0307_script.luaunits/UAL0307/UAL0307_unit.bpunits/XSL0103/XSL0103_Script.luaunits/XSL0103/XSL0103_unit.bpunits/XSL0205/XSL0205_unit.bpunits/XSL0307/XSL0307_script.lua
💤 Files with no reviewable changes (1)
- units/XSL0103/XSL0103_unit.bp
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Description of the proposed changes
Hover flak was too slow on water compared to hover tanks, causing it to fall behind during pushes. This is only a partial revert of PR #6356 since the water-speed multipliers are set only high enough for hover flak to match hover-tank speed. The Asylum is slowed over water so that it also matches the speed of hover tanks.
WaterSpeedMultiplierwhen entering water and reset it on land, while preserving each unit’s custom layer-change logic.XSL0103) previously had a water-speed multiplier that did not work, so it was removed. The underlying script issue is now fixed, so the multiplier could work in the future, but it has not been reintroduced because the problem went unnoticed for years and the unit functions well without it.WaterSpeedMultiplierblueprint field, if desired.Checklist
Changes are annotated, including comments where usefulSummary by CodeRabbit
Balance Changes
Bug Fixes
Documentation