Equalize Seraphim and Aeon mobile flak speed - #7244
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Set the Iashavoh's speed, acceleration and brake to 2.7, matching the Ascendant. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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📝 WalkthroughWalkthroughThe XSL0205 Iashavoh unit now uses higher acceleration, braking, forward speed, and reverse speed values. A changelog snippet documents the balance adjustment. ChangesXSL0205 movement physics
Estimated code review effort: 1 (Trivial) | ~3 minutes Merge Risk: ⚪ Minimal · up to This change equalizes the Seraphim mobile flak’s movement values with its Aeon counterpart. The only remaining issue is that the changelog does not mention the reverse-speed adjustment; this is a minor documentation follow-up and not a merge-blocking product risk. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Inline comments:
In `@changelog/snippets/balance.7244.md`:
- Around line 5-7: Add a changelog bullet documenting the blueprint’s
MaxSpeedReverse change from 2.6 to 2.7, alongside the existing movement-value
entries.
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Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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I shall add note that sera flak speed matches ilshavoh speed and aeon flak matches obsidian, so maybe its ok to keep speed as is but buff sera flak in some other way. Ilshavoh has range advantage to explain the low speed, sera flak has nothing and its just bad |
Description of the proposed changes
The Aeon T2 mobile flak (Ascendant) is currently faster than its Seraphim counterpart (2.7 vs 2.6). This asymmetry existed to keep the flak-to-tank speed ratio proportionate between factions (according to Sainse), dating back to when the Blaze (4.3) was faster than the Yenzyne (4.0). The tanks have since been equalized — the Blaze was nerfed to 4.0 in #6375 — so the original justification no longer holds. Besides, its quite weird to have aeon flak being strictly better version of sera one, while also having asylum on top of that.
This change sets the Iashavoh's speed, acceleration and brake to 2.7, matching the Ascendant.
Testing done on the proposed changes
Blueprint-only change, verified the values in
units/XSL0205/XSL0205_unit.bpnow matchunits/UAL0205/UAL0205_unit.bp(MaxSpeed / MaxAcceleration / MaxBrake / MaxSpeedReverse = 2.7).Additional context
Balance comparison of the two units otherwise: identical HP (1000), cost (800E/160M/800t), vision (20), weapon damage (72), rate of fire and range (40). Speed was the only remaining intentional asymmetry.
Checklist
Summary by CodeRabbit