Make land/navy formations move instantly instead of row-by-row - #7251
Make land/navy formations move instantly instead of row-by-row#7251lL1l1 wants to merge 6 commits into
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📝 WalkthroughWalkthroughFormation movement timing now uses a delay after every 10th row instead of every row. ChangesFormation movement timing
Estimated code review effort: 2 (Simple) | ~5 minutes Merge Risk: 🟡 Moderate · up to The change reduces row-by-row movement delays, but naval and submarine formations use an incorrect delay scale because spacing data is included in the calculation. This can leave those formations moving differently from the intended behavior, so the delay calculation should be corrected before merge. Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
Full details: Description checkExplanation The description includes the change summary, testing steps, and checklist. It omits the optional Additional context section and leaves reviewer assignment unchecked, but it is otherwise sufficiently complete. Full details: Docstring CoverageExplanation Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 1 functions across 1 files. (1 skipped: 1 unsupported.) ✨ Finishing Touches📝 Generate docstrings
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Inline comments:
In `@lua/formations.lua`:
- Line 941: Update the delay calculation at the formation-building logic near
formationLength / 10 to derive its value from the row count, using rowNum - 1 or
a separate row counter instead of formationLength. Preserve formationLength for
the Y-coordinate calculation and retain the documented every-tenth-row behavior
for naval and submarine formations.
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changelog/snippets/balance.7251.mdlua/formations.lua
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Description of the proposed changes
This is a very simple lua change: in formations.lua there is a number
formationLengthadded to everyFormationPos[i][4]inBlockBuilderLand. This variable is of typeintand is essentially a movement delay. We can set it to always be 0 and then units in all formation rows move instantly like in the video.formation.instamove.mp4
Testing done on the proposed changes
Move some large formations around.
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