Cache cateogires set operation results - #7280
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Description of the proposed changes
The global
categoriestable for entity categories allow set operations using add, sub, mul metamethodsBy default each operation returns a new object with the result, so that:
categories.LAND * categories.MOBILE ~= categories.LAND * categories.MOBILEWe can hook those meta methods and cache the results, significantly reducing object de/allocations.
Testing done on the proposed changes
1h long mission test resuls:
99.15% hitrate
Average cache size ~195 entries
The test also indicated that the inner table of the cache should be pre-allocated with 4-hash size which will cover ~95% cases, significantly reducing the need of cache tables resizing.
Additional context
Ive checked if its worth caching on the UI and its probably not. UI Lua doesnt operate with categories nearly as much, with usually only few, if any, operations per tick. Also there were more misses than hits, nothing even comparable to the sim results.
Our code is already pre-computing the categories sets only once and storing them in local variables in a lot of places. This change improves the situation with the cases where it's not yet covered or where the sets are dynamic. (and also all the unoptimized mods)
Checklist