Add economy overlay scaling - #7287
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This reverts commit f5c34cb6ebd3351cdccfb5045dddbc0b4fd382c4.
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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 WalkthroughWalkthroughThe PR adds an economy overlay scale option with six values from 80% to 200%. It adds tooltip and localization strings. The overlay selects scale-specific textures and scales font and offset values. The option requires a restart. ChangesEconomy overlay scaling
Estimated code review effort: 2 (Simple) | ~10 minutes Sequence Diagram(s)sequenceDiagram
participant Options
participant EconOverlayParams
participant OverlayRenderer
Options->>EconOverlayParams: Provide econ_overlay_scale
EconOverlayParams->>EconOverlayParams: Map scale to textures and dimensions
EconOverlayParams->>OverlayRenderer: Provide scaled overlay parameters
Merge Risk: 🟡 Moderate · up to The new overlay scaling option may not clearly require a restart, and users without a saved preference may encounter a broken economy overlay. Resolve these issues before merging. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Actionable comments posted: 3
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Inline comments:
In `@loc/TW/strings_db.lua`:
- Around line 7549-7550: Update the Chinese locale strings for
OPTIONS_ECON_OVERLAY_SCALE_TITLE and OPTIONS_ECON_OVERLAY_SCALE_DESCRIPTION to
use the existing 經濟覆層 terminology consistently instead of 經濟覆蓋比例 and 經濟覆蓋層.
In `@lua/options/options.lua`:
- Around line 1065-1067: Add restart-required metadata to the econ_overlay_scale
option by setting restart = true alongside its existing default and custom
settings, matching the behavior of the ui_scale option without changing other
option configuration.
In `@lua/ui/game/econoverlayparams.lua`:
- Line 14: Update ScaleNumber’s scale retrieval so a missing econ_overlay_scale
defaults to 1, ensuring both texture suffix selection and numeric scaling use
the same fallback without multiplying by nil.
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changelog/snippets/features.7287.mdloc/CN/strings_db.lualoc/CZ/strings_db.lualoc/DE/strings_db.lualoc/ES/strings_db.lualoc/FR/strings_db.lualoc/IT/strings_db.lualoc/PL/strings_db.lualoc/RU/strings_db.lualoc/TW/strings_db.lualoc/TZM/strings_db.lualoc/US/strings_db.lualua/options/options.lualua/ui/game/econoverlayparams.lualua/ui/help/tooltips.lua
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The default scale is unusable at modern resolutions. Please hotfix this in |
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Description of the proposed changes
Adds necessary textures to work around limitations of the economy overlay being rendered by the engine, and implements the game option to use those textures.
Testing done on the proposed changes
Launch 5 instances with the launch script, and run this command for every player:
0.8x



1.25x
1.5x
1.75x

2x

There is a gap between the left and middle textures for 1.25x and 1.75x scaling. I checked the texture files and found no gap so I think it's an engine issue with the awkward scale size.
Checklist
Approval
Summary by CodeRabbit
New Features
Localization