Graphics Programmer / Real-Time Rendering Engineer focused on DX12, HLSL and low-level systems
Currently a third year computer science student at Trinity College Dublin
Email: fiona.wgt@gmail.com
Worked on graphics related systems using C++, HLSL and Python
Gained experience in shader development, validation pipelines, performance profiling, CI/CD, and data analysis
Returning intern for summer 2026
Developed custom shaders in Unity to establish and refine the visual style of their game Chaos Riders
- C++ : My main language for the past few years. I generally stick with C++20
- HLSL : I'm very familiar with this shading language and am very comfortable writing all kinds of shaders in it
- Java : Main language used in college, I'm comfortable in it
- C#, CMAKE, Python, C
- ARM-CM3/IA-32/RISC-V Assembly : Learned all three in college enough that I can write confidently
- RDNA3 Shader Assembly : Researched and learned the ISA and assembly of the AMD RDNA3 GPUs to broaden my knowledge
- GLSL, Prolog, Zig, Bash, VHDL, Matlab


