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  • Dublin, Ireland

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FionaWright/README.md

About Me

Graphics Programmer / Real-Time Rendering Engineer focused on DX12, HLSL and low-level systems
Currently a third year computer science student at Trinity College Dublin

Email: fiona.wgt@gmail.com

Work Experience

Qualcomm - Graphics Internship 5/2025-8/2025

Worked on graphics related systems using C++, HLSL and Python
Gained experience in shader development, validation pipelines, performance profiling, CI/CD, and data analysis
Returning intern for summer 2026

Silvermine Studios - Gamedev Internship 5/2024-6/2024

Developed custom shaders in Unity to establish and refine the visual style of their game Chaos Riders

Languages

Primary

  • C++ : My main language for the past few years. I generally stick with C++20
  • HLSL : I'm very familiar with this shading language and am very comfortable writing all kinds of shaders in it
  • Java : Main language used in college, I'm comfortable in it
  • C#, CMAKE, Python, C

Secondary

  • ARM-CM3/IA-32/RISC-V Assembly : Learned all three in college enough that I can write confidently
  • RDNA3 Shader Assembly : Researched and learned the ISA and assembly of the AMD RDNA3 GPUs to broaden my knowledge
  • GLSL, Prolog, Zig, Bash, VHDL, Matlab

Pinned Loading

  1. CherryPip CherryPip Public

    D3D12 Real-Time Path-Tracing Engine

    C++ 28 1