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feat: global documentation & git lfs #16
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| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||
| *.gltf filter=lfs diff=lfs merge=lfs -text | ||
| *.glb filter=lfs diff=lfs merge=lfs -text | ||
| *.pdf filter=lfs diff=lfs merge=lfs -text |
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| public-hoist-pattern[]=@braintree/sanitize-url | ||
| public-hoist-pattern[]=dayjs | ||
| public-hoist-pattern[]=debug | ||
| public-hoist-pattern[]=cytoscape-cose-bilkent | ||
| public-hoist-pattern[]=cytoscape |
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| .vitepress | ||
| .vitepress/cache | ||
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| # dependencies (bun install) | ||
| node_modules | ||
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| .vitepress/cache |
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| import { type DefaultTheme, defineConfig } from "vitepress"; | ||
| import { withMermaid } from "vitepress-plugin-mermaid"; | ||
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| // https://vitepress.dev/reference/site-config | ||
| export default withMermaid({ | ||
| title: "Echoform Authoritative Docs", | ||
| description: | ||
| "Technical documentation for the Echoform game authoritative server", | ||
| appearance: true, | ||
| lastUpdated: true, | ||
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| themeConfig: { | ||
| // https://vitepress.dev/reference/default-theme-config | ||
| nav: [ | ||
| { text: "Game", link: "/game" }, | ||
| { text: "Backend Reference", link: "/backend-reference" }, | ||
| ], | ||
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| sidebar: { | ||
| "/backend-reference": [ | ||
| { | ||
| text: "Flows", | ||
| link: "/backend-reference/flows", | ||
| items: [ | ||
| { | ||
| text: "Authentication", | ||
| link: "/backend-reference/flows/authentication", | ||
| }, | ||
| ], | ||
| }, | ||
| ], | ||
| "/game": [ | ||
| { | ||
| text: "Game", | ||
| link: "/game", | ||
| items: [ | ||
| { | ||
| text: "Story", | ||
| link: "/game/story", | ||
| }, | ||
| { | ||
| text: "Music", | ||
| link: "/game/music", | ||
| }, | ||
| ], | ||
| } | ||
| ], | ||
| }, | ||
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| socialLinks: [ | ||
| { icon: "github", link: "https://github.com/floffah/echoform" }, | ||
| ], | ||
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| editLink: { | ||
| pattern: 'https://github.com/floffah/echoform/edit/main/docs/:path' | ||
| }, | ||
| } as DefaultTheme.Config, | ||
| }); |
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| You can see an outline of the story [here](./story.html) |
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| # Music | ||
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| - [First Breaths](/music/first-breathing.pdf) | ||
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| ## Musical Identity | ||
| - Title Theme: “First Breaths” in E minor. A choral/symphonic piece that represents the player’s materialization. | ||
| - Leitmotif: Being developed as a core melody that will appear in multiple forms across the soundtrack (like Zelda’s Lullaby or Fi’s Theme). Built around modal tone (e.g., B♭ Dorian). | ||
| - Musical Themes: | ||
| - Breathlike trills to represent life awakening | ||
| - Memory represented through floating melodic fragments | ||
| - Each piece of music maps to an emotional state or story moment | ||
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| ## Artist Identity | ||
| - Music is released under the stage name: Morthen Vale | ||
| - Spotify/Bandcamp bio tone: cryptic, poetic, non-literal |
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| # Echoform: World and Story Overview | ||
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| ## Summary | ||
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| Echoform is a cozy, languageless MMO with spiritual and existential themes. The player controls a non-human entity known as an Echoform, a being constructed from memory strands and light, slowly forming in a half-lost world. The game’s story is delivered through visuals, music, environmental design, and motifs—without spoken or written language. | ||
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| ## Core Themes | ||
| - Reconnection: The world is still alive but fragmented—players restore connections. | ||
| - Becoming: The Echoform doesn’t start fully formed; it remembers itself into shape. | ||
| - Restoration (but not erasure): The world isn’t reborn—it is rediscovered and lived in again. | ||
| - Memory & Reflection: Strands of light represent memories, which influence how the world reshapes. | ||
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| ## The Echoform | ||
| - The player character is a translucent, non-human silhouette who awakens alone. | ||
| - The Echoform materializes from a fading tree at the center of a personal void island. | ||
| - Memory strands—thin glowing threads—extend from the Echoform, pulsing with movement. | ||
| - These strands represent the self forming as the world responds in subtle ways. | ||
| - Echoforms don’t talk, but can sense, observe, and cause emotional or light-based reactions. | ||
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| ## Visual Branding | ||
| - The world uses a dark, minimalistic visual language. | ||
| - Glowing memory strands or petals occasionally appear. | ||
| - Key visual elements: | ||
| - A lone tree stump in an infinite mirror void | ||
| - The Echoform as a transparent humanoid figure | ||
| - Silhouettes, soft gradients, sparse particle effects |
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