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scroll-world

Fork notice — this is cth9191's hardened fork of oso95/scroll-world: budget tiers + spend gates (a 6-scene run is ~17 paid generations upstream — this fork asks first and offers 8-gen lean runs), a previz draft pass, automated SSIM seam verification, extracted-frame posters, an iOS Low Power Mode fallback, device-class clip tiering (iPads get the 1080p master), data-saver handling, true 9:16 portrait tiers, and a crawlable SEO copy block. Engine configs stay backward compatible. Full diff: FORK-CHANGES.md.

demo.mp4

A Claude Code skill that builds an immersive, scroll-scrubbed "fly through the world" landing page for any industry or brand — the kind where, as you scroll, a camera flies from outside each scene into its interior, then flows on to the next scene with no cuts. One continuous connected flight through a little generated world (think the Emons logistics site, applied to whatever you want).

Install

As a plugin (recommended)

/plugin marketplace add cth9191/scroll-world
/plugin install scroll-world@scroll-world

Then just ask for a scroll-through world landing page, or invoke /scroll-world. (For the original, unhardened version: /plugin marketplace add oso95/scroll-world.)

Manually (drop-in skill)

Copy the skill folder into your Claude Code skills directory:

git clone https://github.com/cth9191/scroll-world
cp -R scroll-world/plugins/scroll-world/skills/scroll-world ~/.claude/skills/

Requirements

  • The Higgsfield CLI, authenticated (higgsfield auth login), with credits.
  • ffmpeg / ffprobe for frame extraction and encoding.
  • Python 3 with Pillow (optional — only for the transparent-scene knockout).

What it does

It leans on Higgsfield for the art: cohesive isometric diorama scenes (GPT Image 2) and the camera flights themselves (Seedance image-to-video), scrubbed by scroll position — the same technique behind Apple's scroll-through product pages. The camera genuinely moves; scroll only drives time. It's framework-agnostic: you get the Higgsfield pipeline, the prompt templates, and a portable vanilla-JS scrub engine that drops into plain HTML, Next.js, Vue, or a Python-served page — nothing assumes a stack.

When invoked, the skill:

  1. Interviews you — the subject/industry + pitch, a brand kit (import from a URL, hand it over, or have it proposed), art direction, a budget tier (lean ~8 generations / standard ~11–14 / showcase 17+ — scene count and camera architecture follow from it), the ordered scenes the camera visits, and a mobile tier (crop-safe → full 9:16 portrait chain). It closes with a spend estimate you approve before anything generates.
  2. Generates the assets with Higgsfield, gated so credits aren't wasted — ONE anchor still first (you approve the art direction, then the rest batch style-locked), a cheap previz pass of the whole chain on the draft model for bigger runs, then the final dive/leg clips and the connector clips that join consecutive scenes.
  3. Verifies and wires it up — posters extracted from the encoded clips, an automated SSIM seam check on every join, then a config-driven scroll engine that plays the whole chain as one flight.

The part that makes it good

The scenes connect seamlessly because each connector clip is generated with the actual rendered frames of its neighbours as its start/end images (not the original stills — those re-render slightly differently and would pop at the seam). Both sides of every seam end up frame-identical, so the camera never cuts. This is baked into the skill as the central rule — and machine-enforced: an SSIM gate scores every seam from the encoded files before the page ever opens in a browser.

It also captures the non-obvious production gotchas: blob-URL loading so scrubbing works on hosts that don't serve HTTP byte-range requests, GOP/encoding settings that stay sharp without bloating, an iOS Low Power Mode stills fallback, device-class clip tiering (phones get 720p tight-GOP encodes, iPads and desktops the 1080p master), data-saver handling, a crawlable SEO copy block, and Higgsfield's quirks.

What's in the skill

skills/scroll-world/
├── SKILL.md                    the procedure + budget/mobile tiers + the seam rule
└── references/
    ├── prompts.md              intake checklist + every Higgsfield prompt template
    ├── pipeline.md             idempotent batch scripts (anchor-gated stills → previz →
    │                           dives → connectors → encode → posters → SSIM seam gate)
    ├── scrub-engine.js         portable, config-driven scrub engine (blob-seek, lazy load,
    │                           seam crossfade, device-class tiering, LPM/data-saver fallbacks)
    ├── index-template.html     a minimal standalone page that mounts the engine (+ SEO block)
    ├── gotchas.md              full symptom → cause → fix list + frame-sequence upgrade path
    └── knockout.py             background knockout for floating scenes

Notes

  • Asset generation costs Higgsfield credits — the budget tier sets the bill: lean ≈ 8 generations (4 scenes, N videos), standard ≈ 11–14, showcase ≈ 17+ (N stills + 2N-1 videos), plus a re-roll buffer. Generation takes a while — the skill runs them in the background and polls, and every step is resumable (finished assets are never re-paid).
  • The generated .mp4/.webp assets are produced per project; they're not shipped here.

License

MIT — see LICENSE.

About

Claude Code skill/plugin: immersive scroll-scrubbed 'fly through the world' landing pages generated with Higgsfield (Emons-style diorama flights, seamless connectors, portable scrub engine).

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